< Street Fighter 6 | Juri
(→HPHK) |
No edit summary |
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Line 104: | Line 104: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK; high active frame count makes it a useful meaty (up to +8/+1); SA2 cancel: +8/+1; DR cancel is delayed until after 3rd active frame | | notes = Chains into 5LP/2LP/2LK; high active frame count makes it a useful meaty (up to +8/+1); SA2 cancel: +8/+1; DR cancel is delayed until after 3rd active frame | ||
}} | }} | ||
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| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Strong combo/pressure starter and meaty tool, especially out of Drive Rush to minimize pushback; meaty timing can be up to +10/+5; SA2 cancel: +14/+9; special/DR cancel is delayed until after 2nd active frame | | notes = Strong combo/pressure starter and meaty tool, especially out of Drive Rush to minimize pushback; meaty timing can be up to +10/+5; SA2 cancel: +14/+9; special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Forces stand on hit; good whiff punish tool with long range; large hurtbox makes it weak as an anti-air; SA2 cancel: +18/+14 | | notes = Forces stand on hit; good whiff punish tool with long range; large hurtbox makes it weak as an anti-air; SA2 cancel: +18/+14 | ||
}} | }} | ||
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| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Good range for a light normal, but can't combo into 214MK; SA2 cancel: +5/0; special cancel is delayed until after 2nd active frame | | notes = Good range for a light normal, but can't combo into 214MK; SA2 cancel: +5/0; special cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| superGainHit = 350,700 (245,490) | | superGainHit = 350,700 (245,490) | ||
| superGainBlk = 175,350 (87,175) | | superGainBlk = 175,350 (87,175) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 0,0 | ||
| notes = 8f startup for 2nd hit only; 1st hit can combo from 5LP and has enough hitstun to combo to 214HK for a launch and Fuha stock; great poke in neutral (1st hit can interrupt opponent's button while 2nd hit extends for long range); very effective when used out of Drive Rush; SA2 cancel: +19/+7 (1st hit) | | notes = 8f startup for 2nd hit only; 1st hit can combo from 5LP and has enough hitstun to combo to 214HK for a launch and Fuha stock; great poke in neutral (1st hit can interrupt opponent's button while 2nd hit extends for long range); very effective when used out of Drive Rush; SA2 cancel: +19/+7 (1st hit) | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Not airborne despite the animation; long range and safe on block with a follow-up juggle on Punish Counter makes it great in neutral; better frame advantage when well spaced (very difficult to connect with the final active frame) | | notes = Not airborne despite the animation; long range and safe on block with a follow-up juggle on Punish Counter makes it great in neutral; better frame advantage when well spaced (very difficult to connect with the final active frame) | ||
}} | }} | ||
Line 502: | Line 502: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK; SA2 cancel: +7/+2; DR cancel is delayed until after 2nd active frame | | notes = Chains into 5LP/2LP/2LK; SA2 cancel: +7/+2; DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
Line 569: | Line 569: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Good combo tool and useful when buffered in neutral; good anti-air for horizontal approaches (hitbox is above her extended fist); SA2 cancel: +15/+8 | | notes = Good combo tool and useful when buffered in neutral; good anti-air for horizontal approaches (hitbox is above her extended fist); SA2 cancel: +15/+8 | ||
}} | }} | ||
Line 635: | Line 635: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Forces stand on hit; great anti-air but cannot hit cross-up (upward leg hurtbox is anti-air invincible on frames 8-15); all active frames are cancelable; powerful combo starter after a canceled Drive Rush hitconfirm; SA2 cancel: +22/+8 | | notes = Forces stand on hit; great anti-air but cannot hit cross-up (upward leg hurtbox is anti-air invincible on frames 8-15); all active frames are cancelable; powerful combo starter after a canceled Drive Rush hitconfirm; SA2 cancel: +22/+8 | ||
}} | }} | ||
Line 698: | Line 698: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LP/2LP/2LK; becomes fully cancelable during Feng Shui Engine | | notes = Chains into 5LP/2LP/2LK; becomes fully cancelable during Feng Shui Engine | ||
}} | }} | ||
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| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Excellent range for a cancelable low poke in neutral; SA2 cancel: +15/+8; Range: 1.517 (1st frame: 1.446); DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery | | notes = Excellent range for a cancelable low poke in neutral; SA2 cancel: +15/+8; Range: 1.517 (1st frame: 1.446); DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 889: | Line 890: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = During FSE forward jump, can cancel into divekick | | notes = During FSE forward jump, can cancel into divekick | ||
}} | }} | ||
Line 944: | Line 945: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Puts airborne opponents into limited juggle state; cancelable into divekick; instant j.MP > j.214KK is a useful option against corner throw loops (much less punishable than a blocked reversal); can only be used as a fuzzy instant overhead if the opponent is in Burnout and blocks a deep j.HK | | notes = Puts airborne opponents into limited juggle state; cancelable into divekick; instant j.MP > j.214KK is a useful option against corner throw loops (much less punishable than a blocked reversal); can only be used as a fuzzy instant overhead if the opponent is in Burnout and blocks a deep j.HK | ||
}} | }} | ||
Line 998: | Line 999: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 100 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Cross-up; causes a spike knockdown vs. airborne opponents with no Hard Knockdown; better KD Adv. when hitting lower to the ground; during FSE forward jump, can cancel into divekick | | notes = Cross-up; causes a spike knockdown vs. airborne opponents with no Hard Knockdown; better KD Adv. when hitting lower to the ground; during FSE forward jump, can cancel into divekick | ||
}} | }} | ||
Line 1,051: | Line 1,052: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Cross-up; can be used as a fuzzy instant overhead (vs. Blanka, will not work after perfect safe jump j.HK timing); during FSE forward jump, can cancel into divekick | | notes = Cross-up; can be used as a fuzzy instant overhead (vs. Blanka, will not work after perfect safe jump j.HK timing); during FSE forward jump, can cancel into divekick | ||
}} | }} | ||
Line 1,105: | Line 1,106: | ||
| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Cross-up; during FSE forward jump, can cancel into divekick | | notes = Cross-up; during FSE forward jump, can cancel into divekick | ||
}} | }} | ||
Line 1,161: | Line 1,162: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = During FSE forward jump, can cancel into divekick; shifts Juri's hurtbox upward during startup | | notes = During FSE forward jump, can cancel into divekick; shifts Juri's hurtbox upward during startup | ||
}} | }} | ||
Line 1,216: | Line 1,217: | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Hits on both sides (can cross-up if opponent tries to move underneath Juri); can be used as an air-to-air; when chained after FSE nj.MP, puts airborne opponents into juggle state; shifts Juri's hurtbox upward during startup | | notes = Hits on both sides (can cross-up if opponent tries to move underneath Juri); can be used as an air-to-air; when chained after FSE nj.MP, puts airborne opponents into juggle state; shifts Juri's hurtbox upward during startup | ||
}} | }} | ||
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| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = SA2 cancel: +16/+9 | | notes = SA2 cancel: +16/+9 | ||
}} | }} | ||
Line 1,340: | Line 1,341: | ||
| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Not airborne despite the animation; 2 extra recovery frames on whiff | | notes = Not airborne despite the animation; 2 extra recovery frames on whiff | ||
}} | }} | ||
Line 1,470: | Line 1,471: | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
| jugStart = | | jugStart = 1,1 | ||
| jugIncrease = | | jugIncrease = 1,1 | ||
| jugLimit = | | jugLimit = 0,1 | ||
| notes = Both hits are cancelable; 1st hit forces stand and puts airborne opponents into limited juggle state; 2nd hit causes OTG bounce vs. airborne opponents; 19f startup for 2nd hit only; carries counter-hit/Punish Counter advantage through both hits; SA2 cancel: +12/+6 (1st hit), +12/+8 (2nd hit) | | notes = Both hits are cancelable; 1st hit forces stand and puts airborne opponents into limited juggle state; 2nd hit causes OTG bounce vs. airborne opponents; 19f startup for 2nd hit only; carries counter-hit/Punish Counter advantage through both hits; SA2 cancel: +12/+6 (1st hit), +12/+8 (2nd hit) | ||
}} | }} | ||
Line 2,495: | Line 2,496: | ||
| invuln = 1-8 Strike/Throw | | invuln = 1-8 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0x5,99 | ||
| jugLimit = | | jugLimit = 99 | ||
| projSpeed = 0.12 / 0.22 final | | projSpeed = 0.12 / 0.22 final | ||
| notes = Projectile hitbox; active frames and KD Adv. are highly variable based on screen position; Full Dmg distribution: 200x4,300,700 | | notes = Projectile hitbox; active frames and KD Adv. are highly variable based on screen position; Full Dmg distribution: 200x4,300,700 | ||
Line 2,528: | Line 2,529: | ||
| invuln = 1-8 Strike/Throw | | invuln = 1-8 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 0x5,99 | ||
| jugLimit = | | jugLimit = 99 | ||
| projSpeed = 0.12 / 0.22 final | | projSpeed = 0.12 / 0.22 final | ||
| notes = Projectile hitbox; requires one Fuha stock to use (consumes this stock); active frames and KD Adv. are highly variable based on screen position; Full Dmg distribution: 200x4,300,1000 | | notes = Projectile hitbox; requires one Fuha stock to use (consumes this stock); active frames and KD Adv. are highly variable based on screen position; Full Dmg distribution: 200x4,300,1000 | ||
Line 2,584: | Line 2,585: | ||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Holding the button performs a dash attack; puts airborne opponents into free juggle state or maintains existing juggle state; can cancel on hit/block into any normal; afterwards, has same properties as regular Feng Shui Engine activation; dash attack cannot hit cross-up | | notes = Holding the button performs a dash attack; puts airborne opponents into free juggle state or maintains existing juggle state; can cancel on hit/block into any normal; afterwards, has same properties as regular Feng Shui Engine activation; dash attack cannot hit cross-up | ||
}} | }} | ||
Line 2,615: | Line 2,616: | ||
| invuln = 1-13 Full | | invuln = 1-13 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = 99 | |||
| jugLimit = | |||
| notes = Cinematic time regenerates ~2 Drive bars for Juri | | notes = Cinematic time regenerates ~2 Drive bars for Juri | ||
}} | }} | ||
Line 2,648: | Line 2,647: | ||
| invuln = 1-13 Full | | invuln = 1-13 Full | ||
| armor = Break | | armor = Break | ||
| jugLimit = 99 | |||
| jugLimit = | |||
| notes = Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Juri | | notes = Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Juri | ||
}} | }} |
Revision as of 04:44, 6 August 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Command Normals
6MP
6MK
6HP
4HK
Target Combos
5MP~4HP
5MP~4HP~HP
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Juri
Juri_hphk
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HPHK Sekkan Kick
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Juri
Juri_6hphk
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6HPHK Kaita Raid (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Juri
Juri_6hphk_recovery
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6HPHK Kaita Raid (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Juri
Juri_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Juri
juri_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.641 (min/throw), 2.479 (min/block), 3.999 (max/final DR frame) |
Juri
juri_mpmk_66_drc
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MPMK or 66 Drive Rush Cancel
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Fuhajin
214LK
214MK
Juri
Juri_214mk
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214MK Fuhajin
|
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File:SF6 Juri 214mk.png File:SF6 Juri 214mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 24 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 4 | 21 | - | 19 | 9(11) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37 | 2500 | [5000] | 2000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -23 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -6 | ||||
Notes | |||||
Gains 1 Fuha stock on hit/block/whiff on frame 13; 1-hit projectile clash hitbox on frames 11-16; puts opponent into limited juggle state (only combos into SA3); takes small step forward, making it more consistent in combos (but does not combo naturally from 5LK); 8f hitstop when clashing with projectile |
214HK
Juri
Juri_214hk
|
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---|---|---|---|---|---|
214HK Fuhajin
|
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File:SF6 Juri 214hk.png File:SF6 Juri 214hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | LH | SA3 | 16 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
25 | 4 | 20(22) | - | 15 | 11 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(50) | 2500 | [5000] | 2000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +46 | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +46 | -8 | ||||
Notes | |||||
Gains 1 Fuha stock on hit/block/whiff on frame 25; 1-hit projectile clash hitbox on frames 23-28; launches opponent high into a limited juggle state; takes large step forward (but only combos naturally from 5HP, 2HP, and first hit of 5MK and 6HP); 2f extra recovery on block; 8f hitstop when clashing with projectile |
214KK
Saihasho
236LK
236LK_Stock
Juri
Juri_236lk_stock
|
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---|---|---|---|---|---|
236LK (1 Stock) Saihasho
|
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![]() File:SF6 Juri 236lk stock hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | 20% Starter; Combo (2 hits) | LH | SA3 | 3 (SA/follow-up) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | [80] | 29 | 28 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.028 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+5 | -19 | ||||
Hit Advantage | Block Advantage | ||||
+1 | -3 | ||||
Notes | |||||
1-hit projectile; costs 1 Fuha stock; can press MK or HK to cancel into other 236K specials for 1 Fuha stock (within the first 3 active frames) |
236LKMK
Ankensatsu
236MK
236MK_Stock
Juri
Juri_236mk_stock
|
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---|---|---|---|---|---|
236MK (1 Stock) Ankensatsu
|
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![]() File:SF6 Juri 236mk stock hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | 20% Starter; Combo (2 hits) | LH | SA3 | 23 (SA/follow-up) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 19 land | 31 | 13 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46 | 3000 | [5000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-27 (FKD) | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+12 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+8 (KD +21~23) | -10 | ||||
Notes | |||||
Costs 1 Fuha stock; 8-27f low crush; KD vs. airborne opponents; can press LK or HK to cancel into other 236K specials for 1 Fuha stock |
236LKHK
Juri
Juri_236lkhk
|
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---|---|---|---|---|---|
236LKHK Ankensatsu
|
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![]() File:SF6 Juri 236lkhk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter; Combo (2 hits) | LH | SA2 SA3 | 23 (SA/follow-up) |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 19 land | 32 | 13 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46 | 3000 | [5000] | -20000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-27 (FKD) | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+13 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+9 (KD +56~57) | -10 | ||||
Notes | |||||
8-27f low crush; OTG bounce vs. airborne opponents (limited juggle state); pressing LK or HK cancels to other OD 236K specials for 1 Fuha stock + 1 Drive bar; SA2 cancel: +16/-3 |
Go Ohsatsu
236HK
236HK_Stock
236MKHK
Tensenrin
623LP
623MP
Juri
Juri_623MP
|
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---|---|---|---|---|---|
623MP Tensenrin
|
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File:SF6 Juri 623MP.png File:SF6 Juri 623MP hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x4 (1200) | 75x2 (150) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 8(5)2(3)2 | 24+14 land | - | 21 total | 4,3,3,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 2000x2 | [5000] | 500x4 (500x2) | 300x2,200x2 (210x2,140x2) | 150x2 (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 9-48 (FKD) | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +31 | -49(-56) | ||||
Hit Advantage | Block Advantage | ||||
KD +31 | -37 | ||||
Notes | |||||
Strong anti-air but cannot hit cross-up; slightly less horizontal range than 623HP |
623HP
Juri
Juri_623HP
|
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---|---|---|---|---|---|
623HP Tensenrin
|
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File:SF6 Juri 623HP.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x4 (1200) | 75,(75) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 8(5)2(3)2 | 24+14 land | - | 21 total (17 crouch) | 4,3,3,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 2000x2 | [5000] | 500x4 (500x2) | 300x2,200x2 (210x2,140x2) | 150x2 (75x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 7-48 (FKD) | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +28 | -49(-56) | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -37(-41) | ||||
Notes | |||||
Only 1 hit connects vs. crouch block (4f worse oB, less chip damage); strong combo ender and anti-air but cannot hit cross-up; slightly more horizontal range than 623MP |
623PP
Juri
Juri_623PP
|
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---|---|---|---|---|---|
623PP Tensenrin
|
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![]() File:SF6 Juri 623PP hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,200x3,400 (1600) | 150,50 (200) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 4(1)2(6)2(2)2 | 32+19 land | - | 22 total | 3x4,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
75 | 2000x2 | - | -20000 | 400,100x3,200 (280,70x3,140) | 200,50 (100,25) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Full | - | 10-56 (FKD) | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +5 | -68 | ||||
Hit Advantage | Block Advantage | ||||
KD +5 | -48 | ||||
Notes | |||||
Juri's primary reversal option; final attack comes out on hit only; cannot hit cross-up |
Shiku-sen
j.214K
j.214K~K
j.214KK
Juri
Juri_j214kk
|
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---|---|---|---|---|---|
j.214KK OD Shiku-sen
|
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![]() File:SF6 Juri j214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | 75 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | until landing | 18 land | - | 16 | 5 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 3000 | [5000] | -20000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37(+44) | -24(-17) | ||||
Hit Advantage | Block Advantage | ||||
KD +37(+44) | -10(-3) | ||||
Notes | |||||
During forward jump only; can input follow-up on hit only; puts opponent into limited juggle state |
j.214KK~K
Juri
Juri_j214KK~K
|
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---|---|---|---|---|---|
j.214KK~K OD Shiren-sen
|
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![]() File:SF6 Juri j214KK~K hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3 (900) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 4(4)4(17)4 | 27(34)+7 land | - | - | 2,2,12 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
77 | - | - | - | 200x3 (140x3) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | - | 1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +50(+57) | - | ||||
Hit Advantage | Block Advantage | ||||
KD +50(+57) | - | ||||
Notes | |||||
Puts opponent into limited juggle state; comes out on hit only; can delay the input to get better juggle follow-ups and better KD Adv.; Juri is in a crouching state during landing recovery; total recovery time before landing varies by juggle height |
Super Arts
236236K
236236[K]
214214P
Juri
Juri_214214p
|
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---|---|---|---|---|---|
214214P Feng Shui Engine
|
|||||
![]() File:SF6 Juri 214214P hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | [600] | 6 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
7 | - | - | - | -20000 | -20000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Lasts 600 frames (10 seconds); timer stops counting down during attack hit/block freeze; allows Juri to chain into normals of equal or ascending strength (cannot chain back into the same attack); chains change the properties of certain moves (6MK and Heavy normals become knockdowns); 5HK/2LK/2HK/6MK become cancelable |
214214[P]
214214K
214214K (CA)
Juri
Juri_214214k(ca)
|
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---|---|---|---|---|---|
214214K Kaisen Dankai Raku (CA)
|
|||||
![]() File:SF6 Juri 214214k ca hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 4 | 52 | - | 20 | 17 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-13 Full | Break | - | - | - | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +20 | -54 | ||||
Hit Advantage | Block Advantage | ||||
HKD +20 | -36 | ||||
Notes | |||||
Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Juri |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK