< Street Fighter 6 | E.Honda
(→6HPHK) |
(→5LP~MP) |
||
(41 intermediate revisions by 2 users not shown) | |||
Line 9: | Line 9: | ||
| hp = 10500 | | hp = 10500 | ||
| throwRange = 0.9 | | throwRange = 0.9 | ||
| throwHurtbox = | | throwHurtbox = 0.43 | ||
| fwdWalkSpd = 0.045 | | fwdWalkSpd = 0.045 | ||
| bwdWalkSpd = 0.025 | | bwdWalkSpd = 0.025 | ||
Line 49: | Line 49: | ||
| punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
Line 80: | Line 80: | ||
| hitboxes = SF6_Ehonda_5lp_hitbox.png | | hitboxes = SF6_Ehonda_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 124: | Line 124: | ||
| cancel = Sp SA TC | | cancel = Sp SA TC | ||
| hitconfirm = 16 | | hitconfirm = 16 | ||
| hitAdv = {{sf6-adv|VP|+ | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|-15}} | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| DRcancelHit = {{sf6-adv|VP|+ | | DRcancelHit = {{sf6-adv|VP|+13}} | ||
| DRcancelBlk = {{sf6-adv|VP|+8}} | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| afterDRHit = {{sf6-adv|VP|+ | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| afterDRBlk = {{sf6-adv|VP|+5}} | | afterDRBlk = {{sf6-adv|VP|+5}} | ||
| hitstun = | | hitstun = 23 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = 11 | | hitstop = 11 | ||
Line 143: | Line 143: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good poke and pressure starter due to its hitbox priority and block advantage | | notes = Good poke and pressure starter due to its hitbox priority, distance traveled, and block advantage | ||
}} | }} | ||
Line 162: | Line 162: | ||
| hitAdv = {{sf6-adv|M|-1}}{{sf6-adv|P|(+2)}} | | hitAdv = {{sf6-adv|M|-1}}{{sf6-adv|P|(+2)}} | ||
| blockAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-3)}} | | blockAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-3)}} | ||
| punishAdv = KD + | | punishAdv = KD +77(+80) Crumple | ||
| perfParryAdv = {{sf6-adv|VM|-24(-21)}} | | perfParryAdv = {{sf6-adv|VM|-24(-21)}} | ||
| DRcancelHit = {{sf6-adv|VP|+15}} | | DRcancelHit = {{sf6-adv|VP|+15}} | ||
Line 180: | Line 180: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 1st active frame only hits above Honda, and 2nd active frame only hits point blank (realistically 10f startup vs. grounded opponents in most scenarios); first 3 active frames are cancelable and a solid anti-air; Punish Counter causes a crumple vs. grounded opponents, or slams airborne opponents down into a free OTG juggle state (5HP must be canceled to combo afterwards); only the first 3 active frames are cancelable (with Sumo Spirit, later active frames can be canceled into 214P); final 4 active frames make 5HP a solid poke in neutral; extends a hurtbox on frame 10 that is vulnerable to projectiles | | notes = 1st active frame only hits above Honda, and 2nd active frame only hits point blank (realistically 10f startup vs. grounded opponents in most scenarios); first 3 active frames are cancelable and a solid anti-air (cannot hit cross-up); Punish Counter causes a crumple vs. grounded opponents, or slams airborne opponents down into a free OTG juggle state (5HP must be canceled to combo afterwards); only the first 3 active frames are cancelable (with Sumo Spirit, later active frames can be canceled into 214P); final 4 active frames make 5HP a solid poke in neutral; extends a hurtbox on frame 10 that is vulnerable to projectiles; special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
Line 190: | Line 190: | ||
| hitboxes = SF6_Ehonda_5lk_hitbox.png | | hitboxes = SF6_Ehonda_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
Line 233: | Line 233: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitconfirm = 16* | |||
| hitAdv = {{sf6-adv|VP|+4}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
Line 250: | Line 251: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = No leg hurtbox (except for back foot) on frames 7-13, making it useful vs. low pokes; cancelable into 214P with Sumo Spirit enhancement (combos into any strength version) | ||
}} | }} | ||
Line 298: | Line 299: | ||
| hitboxes = SF6_Ehonda_2lp_hitbox.png | | hitboxes = SF6_Ehonda_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 376: | Line 377: | ||
| total = 31(33) | | total = 31(33) | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitconfirm = 18* | | hitconfirm = 18* | ||
| hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+5)}} | | hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+5)}} | ||
Line 395: | Line 396: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2f extra recovery on whiff or if armor absorbed | | notes = 2f extra recovery on whiff or if armor absorbed; not a low attack despite the animation; can be spaced to hit on later active frames for improved advantage; cancelable into 214P with Sumo Spirit enhancement (combos into any strength version) | ||
}} | }} | ||
Line 405: | Line 406: | ||
| hitboxes = SF6_Ehonda_2lk_hitbox.png | | hitboxes = SF6_Ehonda_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
Line 412: | Line 413: | ||
| guard = L | | guard = L | ||
| cancel = Chn | | cancel = Chn | ||
| hitconfirm = 12 | |||
| hitAdv = {{sf6-adv|P|+3}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
Line 429: | Line 431: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 2LP/2LK | | notes = Chains into 2LP/2LK; cancelable into 214P with Sumo Spirit enhancement (combos into LP version only) | ||
}} | }} | ||
Line 445: | Line 447: | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| hitAdv = {{sf6-adv|VP|+ | | hitconfirm = 15 | ||
| hitAdv = {{sf6-adv|VP|+6}} | |||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| afterDRHit = {{sf6-adv|VP|+ | | afterDRHit = {{sf6-adv|VP|+10}} | ||
| afterDRBlk = {{sf6-adv|P|+2}} | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| hitstun = | | hitstun = 26 | ||
| blockstun = 18 | | blockstun = 18 | ||
| hitstop = 11 | | hitstop = 11 | ||
Line 462: | Line 465: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Low poke that can combo after hit (much stronger combo opportunities when used out of Drive Rush) | | notes = Low poke that can combo after hit (much stronger combo opportunities when used out of Drive Rush); cancelable into 214P with Sumo Spirit enhancement (combos into any strength version) | ||
}} | }} | ||
Line 494: | Line 497: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has juggle potential (no longer a Hard Knockdown if juggled into); 2nd hit is behind E. Honda (safe on block and better KD Adv. if it connects) | | notes = Has juggle potential (no longer a Hard Knockdown if juggled into); 2nd hit is behind E. Honda (safe on block and better KD Adv. if it connects); 2nd hit puts airborne opponents into limited juggle state (useful in some side-switch juggles) | ||
}} | }} | ||
Line 513: | Line 516: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 9 | | blockstun = 9 | ||
Line 543: | Line 546: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 15 | | hitstun = 15 | ||
| blockstun = 11 | | blockstun = 11 | ||
Line 555: | Line 558: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts airborne opponents into limited juggle state | ||
}} | }} | ||
Line 573: | Line 576: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 603: | Line 606: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 633: | Line 636: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = | | blockstun = 10 | ||
| hitstop = 9 | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
Line 663: | Line 666: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 693: | Line 696: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 19 | | hitstun = 19 | ||
| blockstun = 15 | | blockstun = 15 | ||
Line 790: | Line 793: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 17 | | hitstun = 17 | ||
| blockstun = 13 | | blockstun = 13 | ||
Line 813: | Line 816: | ||
| images = SF6_Ehonda_5lp_mp.png | | images = SF6_Ehonda_5lp_mp.png | ||
| hitboxes = SF6_Ehonda_5lp_mp_hitbox.png | | hitboxes = SF6_Ehonda_5lp_mp_hitbox.png | ||
| damage = 600( | | damage = 600(480) | ||
| startup = 4 | | startup = 4 | ||
| active = 4 | | active = 4 | ||
Line 867: | Line 870: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Overhead Target Combo with a | | notes = Overhead Target Combo with a 6f gap between hits on block and 2f gap on hit (requires Drive Rush or Punish Counter to combo); 3HK startup can kara-cancel into specials/supers on frames 14-15 (can start buffering the cancel beginning on frame 9); kara-cancel into 63214K command throw also has a 7f interruptible gap; Honda lifts up his front leg hurtbox on frames 4-20; slams juggled opponents down for a Hard Knockdown (+43~46); the 3HK is cancelable into Sumo Spirit on hit by inputting 2HK (-30 vs. grounded opponents, only useful in juggles, HKD +11~14) | ||
}} | }} | ||
== Throws == | == Throws == | ||
Line 915: | Line 917: | ||
| driveGain = 2000 | | driveGain = 2000 | ||
| superGainHit = 2000(1400) [4000(2800)] | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switch; after throwing opponent into corner, can | | notes = Side switch; after throwing opponent into corner, can Dash (+5) into LK/OD Oicho Throw or a ranged meaty, or use Drive Rush for strike/throw mixup (DR~2HP is +10/+4 auto-timed) | ||
}} | }} | ||
Line 959: | Line 961: | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20(18) | ||
| active = 3 | | active = 3 | ||
| recovery = 26(31) | | recovery = 26(31) | ||
Line 966: | Line 968: | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1-22 Full | | invuln = 1-22(20) Full | ||
| armor = Break | | armor = Break | ||
| jugStart = 200 | | jugStart = 200 | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = 5f extra recovery on hit; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = 18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 989: | Line 991: | ||
| dmgScaling = 50% Multiplier (Perfect) | | dmgScaling = 50% Multiplier (Perfect) | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| total = | | total = 45(3) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 998: | Line 1,000: | ||
| driveGain = -5000,250~ | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | | invuln = 6 Full (after Perfect Parry) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | ||
}} | }} | ||
Line 1,185: | Line 1,187: | ||
| images = SF6_Ehonda_46lp.png | | images = SF6_Ehonda_46lp.png | ||
| hitboxes = SF6_Ehonda_46p_hitbox1.png,SF6_Ehonda_46p_hitbox2.png | | hitboxes = SF6_Ehonda_46p_hitbox1.png,SF6_Ehonda_46p_hitbox2.png | ||
| damage = | | damage = 1400(1000) | ||
| chip = | | chip = 350(250) | ||
| dmgScaling = 30% Starter | | dmgScaling = 30% Starter | ||
| startup = 10 | | startup = 10 | ||
Line 1,196: | Line 1,198: | ||
| hitconfirm = 17 | | hitconfirm = 17 | ||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv| | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = KD +40 | | punishAdv = KD +40 | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| blockstun = | | blockstun = 17 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
Line 1,211: | Line 1,213: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to reduced damage on active frame 5 onward; 1f less landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); travels ~50% screen length; only first 4 active frames are cancelable into SA3; always - | | notes = () refers to reduced damage on active frame 5 onward; 1f less landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); travels ~50% screen length; only first 4 active frames are cancelable into SA3; always -3 on block regardless of how meaty it connects, and usually in range for opponent's 4f normal to connect; extra pushback on block when opponent is in Burnout; good for chipping at opponent's Drive gauge | ||
}} | }} | ||
Line 1,220: | Line 1,222: | ||
| images = SF6_Ehonda_46mp.png | | images = SF6_Ehonda_46mp.png | ||
| hitboxes = SF6_Ehonda_46mp_hitbox.png | | hitboxes = SF6_Ehonda_46mp_hitbox.png | ||
| damage = | | damage = 1400(1100) | ||
| chip = | | chip = 350(275) | ||
| dmgScaling = 30% Starter | | dmgScaling = 30% Starter | ||
| startup = 10 | | startup = 10 | ||
Line 1,231: | Line 1,233: | ||
| hitconfirm = 17 | | hitconfirm = 17 | ||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv| | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = KD +40 | | punishAdv = KD +40 | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
Line 1,246: | Line 1,248: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to reduced damage on active frame 5 onward; 2f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); travels ~80% screen length; only first 4 active frames are cancelable into SA3; always - | | notes = () refers to reduced damage on active frame 5 onward; 2f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); travels ~80% screen length; only first 4 active frames are cancelable into SA3; always -3 on block regardless of how meaty it connects, and usually in range for opponent's 4f normal to connect; extra pushback on block when opponent is in Burnout; good for chipping at opponent's Drive gauge | ||
}} | }} | ||
Line 1,255: | Line 1,257: | ||
| images = SF6_Ehonda_46hp.png | | images = SF6_Ehonda_46hp.png | ||
| hitboxes = SF6_Ehonda_46hp_hitbox.png | | hitboxes = SF6_Ehonda_46hp_hitbox.png | ||
| damage = | | damage = 1500(1300) | ||
| chip = | | chip = 375(325) | ||
| dmgScaling = 30% Starter | | dmgScaling = 30% Starter | ||
| startup = 14 | | startup = 14 | ||
Line 1,266: | Line 1,268: | ||
| hitconfirm = 17 | | hitconfirm = 17 | ||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv| | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = KD +40 | | punishAdv = KD +40 | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = 15 | | hitstop = 15 | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
Line 1,281: | Line 1,283: | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to reduced damage on active frame 5 onward; 2f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); continues until it reaches opponent or edge of screen (variable Active and Total frame count); only first 4 active frames are cancelable into SA3; always - | | notes = () refers to reduced damage on active frame 5 onward; 2f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); continues until it reaches opponent or edge of screen (variable Active and Total frame count); only first 4 active frames are cancelable into SA3; always -3 on block regardless of how meaty it connects, and usually in range for opponent's 4f normal to connect; does not have extra pushback against Burnout; good for chipping at opponent's Drive gauge; if Honda switches sides, he will start landing recovery (11+9 land) after 15 active frames (cannot safely fly under neutral jumps) | ||
}} | }} | ||
Line 1,333: | Line 1,335: | ||
| guard = LH,H | | guard = LH,H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +23[+27] | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| punishAdv = KD +23[+55] | | punishAdv = KD +23[+55] | ||
Line 1,339: | Line 1,341: | ||
| blockstun = 17,22 | | blockstun = 17,22 | ||
| hitstop = 15,10 | | hitstop = 15,10 | ||
| driveDmgBlk = 4000, | | driveDmgBlk = 4000,10000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 500,1500 | | driveGain = 500,1500 | ||
Line 1,366: | Line 1,368: | ||
| guard = LH,H | | guard = LH,H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +23[+27] | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| punishAdv = KD +23[+55] | | punishAdv = KD +23[+55] | ||
Line 1,372: | Line 1,374: | ||
| blockstun = 17,22 | | blockstun = 17,22 | ||
| hitstop = 15,10 | | hitstop = 15,10 | ||
| driveDmgBlk = 4000, | | driveDmgBlk = 4000,10000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 500,1500 | | driveGain = 500,1500 | ||
Line 1,381: | Line 1,383: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = [] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 39); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back | | notes = [] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 39); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back | ||
}} | }} | ||
Line 1,399: | Line 1,401: | ||
| guard = LH,H | | guard = LH,H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +23[+27] | ||
| blockAdv = {{sf6-adv|P|+1}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| punishAdv = KD +23[+55] | | punishAdv = KD +23[+55] | ||
Line 1,405: | Line 1,407: | ||
| blockstun = 17,22 | | blockstun = 17,22 | ||
| hitstop = 15,10 | | hitstop = 15,10 | ||
| driveDmgBlk = 4000, | | driveDmgBlk = 4000,10000 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 500,1500 | | driveGain = 500,1500 | ||
Line 1,414: | Line 1,416: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = [] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 37); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back | | notes = [] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 37); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back | ||
}} | }} | ||
Line 1,426: | Line 1,428: | ||
| chip = 100,250 [200] | | chip = 100,250 [200] | ||
| dmgScaling = 25% Starter | | dmgScaling = 25% Starter | ||
| startup = 6(36) | | startup = 6(31~36) | ||
| active = 12(13)9 | | active = 12(13~17)9 | ||
| recovery = 17 land | | recovery = 17 land | ||
| total = 56 | | total = 56~60 | ||
| guard = LH,H | | guard = LH,H | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +23[+27] | ||
| blockAdv = {{sf6-adv|P|+ | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = HKD +23[+54] | ||
| perfParryAdv = {{sf6-adv|VM|-19(-18)}} | | perfParryAdv = {{sf6-adv|VM|-19(-18)}} | ||
| blockstun = 17,22 | | blockstun = 17,22 | ||
Line 1,444: | Line 1,446: | ||
| superGainBlk = 100,500 (50,250) | | superGainBlk = 100,500 (50,250) | ||
| invuln = 5-17 Air | | invuln = 5-17 Air | ||
| airborne = 5-39 (FKD) | | airborne = 5-39(43) (FKD) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = [] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 31); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back; | | notes = [] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 31); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back; holding LK or MK will cause Honda to hang mid-air before starting his descent (LK 4f longer, MK 2f longer) | ||
}} | }} | ||
=== Oicho Throw === | === Oicho Throw === | ||
Line 1,561: | Line 1,562: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Can cancel into P or 2P | | notes = Can cancel into P or 2P follow-ups on frames 14-43; Movement Speed: 0.052 | ||
}} | }} | ||
Line 1,580: | Line 1,581: | ||
| blockAdv = - | | blockAdv = - | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| notes = Can cancel into P | | notes = Can cancel into P follow-up on frames 13-27, or the 2P follow-up on frames 11-27; Movement Speed: 0.067 | ||
}} | }} | ||
=== Teppo Triple Slap 1 === | |||
=== Teppo Triple Slap === | |||
===== 236K~P ===== | ===== 236K~P ===== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_236k_p | moveType = special | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_236k_p | moveType = special | ||
Line 1,593: | Line 1,593: | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = 100x2 | | chip = 100x2 | ||
| startup = 9 | | startup = 14+9 | ||
| active = 3(13)3 | | active = 3(13)3 | ||
| recovery = 22 | | recovery = 22 | ||
Line 1,599: | Line 1,599: | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 44 SA / 51 | | hitconfirm = 44 SA / 51 Follow-up | ||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
Line 1,614: | Line 1,614: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts opponents into limited juggle state on hit, allowing for Super or P | | notes = Puts opponents into limited juggle state on hit, allowing for Super or P follow-up to juggle; safe but minus on block; canceling into the final P follow-up creates a 2f frame trap that can punish opponents trying to retake their turn; sets up a safe jump anywhere on screen | ||
}} | }} | ||
Line 1,625: | Line 1,625: | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = 100x2 | | chip = 100x2 | ||
| startup = 9 | | startup = 13+9 | ||
| active = 3(13)3 | | active = 3(13)3 | ||
| recovery = 17 | | recovery = 17 | ||
Line 1,631: | Line 1,631: | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 | | cancel = SA2 SA3 | ||
| hitconfirm = 44 SA / 51 | | hitconfirm = 44 SA / 51 Follow-up | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv|P|+2}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = 39(23) | |||
| blockstun = 38(22) | | blockstun = 38(22) | ||
| hitstop = 9,15 | | hitstop = 9,15 | ||
Line 1,645: | Line 1,646: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Honda advances forward with frame advantage on hit or block for more mixups/pressure; puts airborne opponents into limited juggle state; can create a 1f frame trap by canceling into the final P follow-up on block, but since Honda is at frame advantage this is not a useful option | ||
}} | }} | ||
====== 236K~P~P | ==== Teppo Triple Slap 2 ==== | ||
===== 236K~P~P ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_236k_p_p | moveType = special | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_236k_p_p | moveType = special | ||
| input = 236K~P~P | | input = 236K~P~P | ||
Line 1,679: | Line 1,681: | ||
}} | }} | ||
===== 236KK~P~P ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_236kk_p_p | moveType = special | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_236kk_p_p | moveType = special | ||
| input = 236KK~P~P | | input = 236KK~P~P | ||
Line 1,706: | Line 1,708: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Easily hitconfirmable ender after a safe 236KK~P starter; ender cannot be performed on whiff; | | notes = Easily hitconfirmable ender after a safe 236KK~P starter; ender cannot be performed on whiff; 1f gap on block after 236KK~P but not useful for frame trapping since Honda has much safer options that beat any reversal button | ||
}} | }} | ||
=== Taiho Cannon Lift === | === Taiho Cannon Lift === | ||
Line 1,807: | Line 1,808: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Has a 1-hit projectile clash hitbox during active frames; useful anti-air for horizontal approaches but cannot hit cross-up; can be spaced out for better hit/block advantage (can lead to extended combos); cancelable into enhanced 214P with Sumo Spirit | | notes = Has a 1-hit projectile clash hitbox during active frames; useful anti-air for horizontal approaches but cannot hit cross-up; can be spaced out for better hit/block advantage (can lead to extended combos); cancelable into enhanced 214P with Sumo Spirit; 8f hitstop when clashing with projectile | ||
}} | }} | ||
== Super Arts == | == Super Arts == | ||
Line 1,837: | Line 1,837: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-11 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = | ||
Line 1,872: | Line 1,872: | ||
| invuln = 1-18 Full, 19-36 Projectile | | invuln = 1-18 Full, 19-36 Projectile | ||
| armor = Break | | armor = Break | ||
| airborne = 14~land (FKD) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 40f charge (charge lasts 28f after releasing back direction); travels full screen, making it a useful anti-projectile tool; first hit has very short range (slightly less damage and Drive damage from longer ranges); from frame 24 onward, Honda transitions to his 45f recovery animation if he switches sides with the opponent; full dmg distribution: 50,500,100x14,900 | | notes = 40f charge (charge lasts 28f after releasing back direction); travels full screen, making it a useful anti-projectile tool; first hit has very short range (slightly less damage and Drive damage from longer ranges); from frame 24 onward, Honda transitions to his 45f recovery animation if he switches sides with the opponent; if Honda whiffs entire SA2 without crossing under the opponent, landing recovery becomes 12+33 (total recovery time is unchanged); full dmg distribution: 50,500,100x14,900 | ||
}} | }} | ||
Line 1,911: | Line 1,912: | ||
}} | }} | ||
===== 214214P(CA) ===== | ====== 214214P (CA) ====== | ||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_214214p(ca) | moveType = super | {{FrameData-SF6 | chara = E.Honda | moveId = e.honda_214214p(ca) | moveType = super | ||
| input = 214214P | | input = 214214P | ||
Line 1,950: | Line 1,951: | ||
| name = Neutral Taunt | | name = Neutral Taunt | ||
| images = SF6_Ehonda_5pppkkk.png | | images = SF6_Ehonda_5pppkkk.png | ||
| hitboxes = | | hitboxes = SF6_Ehonda_5pppkkk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 88 | | startup = 88 |
Revision as of 00:43, 18 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
8j.HP
j.LK
j.MK
j.HK
Command Normals
6HK
3HK
j.2MK
Target Combos
5LP~MP
E.Honda
e.honda_5lp_mp
|
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5LP~MP Double Slaps
|
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File:SF6 Ehonda 5lp mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600(480) | - | - | LH | Sp SA | 35-36 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
4 | 4 | 20 | 27 | - | 14 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [4000] | 1000 | 500 (350) | 250 (125) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | KD +48 | +4 | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +34 | KD +34 | -10 | |||
Notes | |||||
Puts opponent into limited juggle state on hit; MP follow-up can whiff at max range; very lenient hitconfirm window from a light starter |
5MP~3HK
E.Honda
e.honda_5mp_3hk
|
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---|---|---|---|---|---|
5MP~3HK Toko Shizume
|
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File:SF6 Ehonda 5mp 3hk.png File:SF6 Ehonda 5mp 3hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | - | - | H | kara | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
22 | 6 | 18 | 45 | 27 | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | [7000] | 2000 | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7 | +3 | -3 | |||
Notes | |||||
Overhead Target Combo with a 6f gap between hits on block and 2f gap on hit (requires Drive Rush or Punish Counter to combo); 3HK startup can kara-cancel into specials/supers on frames 14-15 (can start buffering the cancel beginning on frame 9); kara-cancel into 63214K command throw also has a 7f interruptible gap; Honda lifts up his front leg hurtbox on frames 4-20; slams juggled opponents down for a Hard Knockdown (+43~46); the 3HK is cancelable into Sumo Spirit on hit by inputting 2HK (-30 vs. grounded opponents, only useful in juggles, HKD +11~14) |
Throws
LPLK
4LPLK
Drive Moves
HPHK
E.Honda
e.honda_hphk
|
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HPHK Sumo Crunch
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
E.Honda
e.honda_6hphk
|
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---|---|---|---|---|---|
6HPHK Raiden-Ho
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20(18) | 3 | 26(31) | 48(53) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22(20) Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal. |
MPMK
E.Honda
e.honda_mpmk
|
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MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
66
E.Honda
e.honda_66
|
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66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000(-30000) | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.213 (min/throw), 1.769 (min/block), 3.375 (max/final DR frame) |
Special Moves
Sumo Spirit
22K
Hundred Hand Slap
214LP
214MP
E.Honda
e.honda_214mp
|
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214MP Hundred Hand Slap
|
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File:SF6 Ehonda 214mp.png File:SF6 Ehonda 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
80x8,360 (1000) [80x7,490 (1050)] |
20x8,90 (250) | [Combo (2 hits)] | LH | SA3 | 51[63] |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 2(4)2(1)1(3)1(2)1(3)1(3)1(2)1(2)2 [2(4)2(2)1(3)1(2)1(4)1(1)1(14)2] |
17[14] | 66[71] | 51(58) | 41 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
440x8,480 (4000) | [550x8,600 (5000)0] | 150x8,800 (2000) | 100x8,200 (70x8,140) | 50x8,100 (25x8,50) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-17(-16) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+6[+8] | +2[+4] | -8 | |||
Notes | |||||
[] refers to enhanced Sumo Spirit version (extra damage and +2 Hit advantage); Counter-hit/Punish Counter bonus advantage carries through all hits; only final hit is Super cancelable; puts airborne opponents into limited juggle state (Enhanced version: causes OTG bounce); combo scaling only applies to Enhanced version |
214HP
E.Honda
e.honda_214hp
|
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---|---|---|---|---|---|
214HP Hundred Hand Slap
|
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File:SF6 Ehonda 214hp.png File:SF6 Ehonda 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
80x11,320 (1200) [80x10,450 (1250)] |
20x11,80 (300) | [Combo (2 hits)] | LH | SA3 | 66[79] |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
21 | 2(4)2(3)1(3)1(3)1(3)1(3)1(3)1(2)1(2)1(2)1(1)2 [2(4)2(3)1(3)1(3)1(3)1(3)1(3)1(1)1(1)1(14)2] |
17[14] | 81[86] | 63(70) | 53 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
410x11,490 (5000) | [400x11,600 (5000)] | 150x11,350 (2000) | 80x11,120 (56x11,84) | 40x11,60 (20x11,30) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-19(-17) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+6[+8] | +2[+4] | -8 | |||
Notes | |||||
[] refers to enhanced Sumo Spirit version (extra damage and +2 Hit advantage); Counter-hit/Punish Counter bonus advantage carries through all hits; only final hit is Super cancelable; puts airborne opponents into limited juggle state (Enhanced version: causes OTG bounce); combo scaling only applies to Enhanced version |
214PP
Sumo Headbutt
[4]6LP
[4]6MP
E.Honda
e.honda_46mp
|
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---|---|---|---|---|---|
[4]6MP Sumo Headbutt
|
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File:SF6 Ehonda 46mp.png File:SF6 Ehonda 46mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400(1100) | 350(275) | 30% Starter | LH | SA3 | 17 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 1~24 | 2+18(20) land | 30(53) | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
7500 | [12500] | 2000 | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-13 Air | - | 14-35 (FKD) | 1 | 1 | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-21 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +40 | KD +40 | -3 | |||
Notes | |||||
() refers to reduced damage on active frame 5 onward; 2f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); travels ~80% screen length; only first 4 active frames are cancelable into SA3; always -3 on block regardless of how meaty it connects, and usually in range for opponent's 4f normal to connect; extra pushback on block when opponent is in Burnout; good for chipping at opponent's Drive gauge |
[4]6HP
E.Honda
e.honda_46hp
|
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[4]6HP Sumo Headbutt
|
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File:SF6 Ehonda 46hp.png File:SF6 Ehonda 46hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500(1300) | 375(325) | 30% Starter | LH | SA3 | 17 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 1~34 | 2+18(20) land | 34(67) | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
10000 | [12500] | 2000 | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-16 Air | - | 18-30(49) (FKD) | 1 | 1 | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-21 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +40 | KD +40 | -3 | |||
Notes | |||||
() refers to reduced damage on active frame 5 onward; 2f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); continues until it reaches opponent or edge of screen (variable Active and Total frame count); only first 4 active frames are cancelable into SA3; always -3 on block regardless of how meaty it connects, and usually in range for opponent's 4f normal to connect; does not have extra pushback against Burnout; good for chipping at opponent's Drive gauge; if Honda switches sides, he will start landing recovery (11+9 land) after 15 active frames (cannot safely fly under neutral jumps) |
[4]6PP
E.Honda
e.honda_46pp
|
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---|---|---|---|---|---|
[4]6PP Sumo Headbutt
|
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![]() File:SF6 Ehonda 46pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,1000 | 150,250 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 5,1~30 | 30(37) land | 44(73) | - | 23(18) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
500,7500 | [3000] | -20000 | 300,700 (210,490) | 150,350 (75,175) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-8, 9-34 | 14-25(34) (FKD) | 1,100 | 1,100 | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-41(-36) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +36(+37) | KD +36(+37) | -20 | |||
Notes | |||||
2 hits if used from close range; 2nd hit continues until it reaches opponent or edge of screen (variable Active and Total frame count); 7f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); 1 hit of armor before active frames, then another hit of armor that lasts until end of active frames; armor has fixed 7f hitstop that allows it to punish safe jumps using Medium/Heavy air normals (Light safe jumps can still block OD Headbutt); always -20 on block regardless of how meaty it connects; from frame 26 onward, Honda transitions to his 30f recovery animation if he switches sides with the opponent |
Sumo Smash
[2]8LK
[2]8MK
E.Honda
e.honda_28mk
|
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---|---|---|---|---|---|
[2]8MK Sumo Smash
|
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File:SF6 Ehonda 28mk.png File:SF6 Ehonda 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,1000 [800] | 100,250 [200] | 25% Starter | LH,H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11(42) | 4(24)7 | 17 land | 62 | - | 17,22 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000,10000 | [10000] | 500,1500 | 200,1000 (140,700) | 100,500 (50,250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 7-45 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-19(-18) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23[+55] | HKD +23[+27] | +1 | |||
Notes | |||||
[] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 39); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back |
[2]8HK
E.Honda
e.honda_28hk
|
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---|---|---|---|---|---|
[2]8HK Sumo Smash
|
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File:SF6 Ehonda 28hk.png File:SF6 Ehonda 28hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,1000 [800] | 100,250 [200] | 25% Starter | LH,H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11(39) | 4(22)6 | 17 land | 59 | - | 17,22 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000,10000 | [10000] | 500,1500 | 200,1000 (140,700) | 100,500 (50,250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 7-42 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-19(-18) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23[+55] | HKD +23[+27] | +1 | |||
Notes | |||||
[] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 37); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back |
[2]8KK
E.Honda
e.honda_28kk
|
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---|---|---|---|---|---|
[2]8KK Sumo Smash
|
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![]() File:SF6 Ehonda 28kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,1000 [800] | 100,250 [200] | 25% Starter | LH,H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6(31~36) | 12(13~17)9 | 17 land | 56~60 | - | 17,22 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
4000,8000 | [10000] | -20000 | 200,1000 (140,700) | 100,500 (50,250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-17 Air | - | 5-39(43) (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-19(-18) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +23[+54] | HKD +23[+27] | +2 | |||
Notes | |||||
[] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 31); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back; holding LK or MK will cause Honda to hang mid-air before starting his descent (LK 4f longer, MK 2f longer) |
Oicho Throw
63214LK
63214MK
E.Honda
e.honda_63214mk
|
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---|---|---|---|---|---|
63214MK Oicho Throw
|
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File:SF6 Ehonda 63214mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2200 (2645) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 3 | 52 | 61 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | [10000] | 2000 | 3000 (2100) | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +7 | HKD +7 | - | |||
Notes | |||||
Cannot be canceled into from normals; () refers to Punish Counter damage; Range: 1.09 |
63214HK
E.Honda
e.honda_63214hk
|
|||||
---|---|---|---|---|---|
63214HK Oicho Throw
|
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File:SF6 Ehonda 63214hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2400 (2760) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 3 | 52 | 61 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | [10000] | 2000 | 3000 (2100) | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +7 | HKD +7 | - | |||
Notes | |||||
Cannot be canceled into from normals; () refers to Punish Counter damage; Range: 0.99 |
63214KK
Sumo Dash
236K
E.Honda
e.honda_236k
|
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---|---|---|---|---|---|
236K Sumo Dash
|
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![]() File:SF6 Ehonda 236k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | - | 51 total | 51 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Can cancel into P or 2P follow-ups on frames 14-43; Movement Speed: 0.052 |
236KK
E.Honda
e.honda_236kk
|
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---|---|---|---|---|---|
236KK Sumo Dash
|
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![]() File:SF6 Ehonda 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13(11) | - | 34 total | 34 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Can cancel into P follow-up on frames 13-27, or the 2P follow-up on frames 11-27; Movement Speed: 0.067 |
Teppo Triple Slap 1
236K~P
236KK~P
E.Honda
e.honda_236kk_p
|
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---|---|---|---|---|---|
236KK~P Teppo Triple Slap 1
|
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![]() File:SF6 Ehonda 236kk p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2 | 100x2 | - | LH | SA2 SA3 | 44 SA / 51 Follow-up |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13+9 | 3(13)3 | 17 | 44 | 39(23) | 38(22) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500x2 | [2500x2] | - | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-18 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+7 | +3 | +2 | |||
Notes | |||||
Honda advances forward with frame advantage on hit or block for more mixups/pressure; puts airborne opponents into limited juggle state; can create a 1f frame trap by canceling into the final P follow-up on block, but since Honda is at frame advantage this is not a useful option |
Teppo Triple Slap 2
236K~P~P
236KK~P~P
E.Honda
e.honda_236kk_p_p
|
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---|---|---|---|---|---|
236KK~P~P Teppo Triple Slap 2
|
|||||
![]() File:SF6 Ehonda 236kk p p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 3 | 38 | 54 | - | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | [5000] | - | 1000 (700) | 500 (250) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-39 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +54 | KD +54 | -24 | |||
Notes | |||||
Easily hitconfirmable ender after a safe 236KK~P starter; ender cannot be performed on whiff; 1f gap on block after 236KK~P but not useful for frame trapping since Honda has much safer options that beat any reversal button |
Taiho Cannon Lift
236K~2P
236KK~2P
E.Honda
e.honda_236kk_2p
|
|||||
---|---|---|---|---|---|
236KK~2P Taiho Cannon Lift
|
|||||
![]() File:SF6 Ehonda 236kk 2p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 | 125x2 | - | LH | SA2 SA3 | 54 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 2(17)3 | 32(15) | 65(49) | - | 32(13) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500x2 | [2500x2] | - | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-33 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +64 | KD +64 | -22 | |||
Notes | |||||
Launches opponent into a limited juggle state; reduced recovery on hit only |
Neko Damashi
22P
Super Arts
236236P
[4]646K
214214P
214214P (CA)
E.Honda
e.honda_214214p(ca)
|
|||||
---|---|---|---|---|---|
214214P The Final Bout (CA)
|
|||||
![]() File:SF6 Ehonda 214214p(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (2750) | 500,750 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9 | 3(8)3 | 51 | 73 | - | 31(20) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000x2 (10000) | 20000 | - | -30000 | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 Full | Break | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-52 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +34 (KD +19) | HKD +34 (KD +19) | -34 | |||
Notes | |||||
() refers to non-cinematic hit when 1st hit whiffs (1750 less damage, Drive Dmg is unaffected); available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for E. Honda; cinematic hit has around 1/2 screen range (2/3 screen for non-cinematic hit); can use the first hit to force Burnout to ensure a chip KO the 2nd hit |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK