< Street Fighter 6 | Juri
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(27 intermediate revisions by one other user not shown) | |||
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| hp = 10000 | | hp = 10000 | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = 0.047 | | fwdWalkSpd = 0.047 | ||
| bwdWalkSpd = 0.032 | | bwdWalkSpd = 0.032 | ||
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| hitboxes = SF6_Juri_5lp_hitbox.png | | hitboxes = SF6_Juri_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 4 | | active = 4 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK; high active frame count makes it a useful meaty (up to +8/+1); SA2 cancel: +8/+1 | | notes = Chains into 5LP/2LP/2LK; high active frame count makes it a useful meaty (up to +8/+1); SA2 cancel: +8/+1; DR cancel is delayed until after 3rd active frame | ||
}} | }} | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_5lp_fse | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_5lp_fse | moveType = ground_normal | ||
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| hitboxes = SF6_Juri_5lp_hitbox.png | | hitboxes = SF6_Juri_5lp_hitbox.png | ||
| damage = 100 | | damage = 100 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 4 | | active = 4 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; DR cancel is delayed until after 3rd active frame | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Strong combo/pressure starter and meaty tool, especially out of Drive Rush to minimize pushback; meaty timing can be up to +10/+5; SA2 cancel: +14/+9 | | notes = Strong combo/pressure starter and meaty tool, especially out of Drive Rush to minimize pushback; meaty timing can be up to +10/+5; SA2 cancel: +14/+9; special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_5mp_fse | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_5mp_fse | moveType = ground_normal | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into; special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| hitboxes = SF6_Juri_5lk_hitbox.png | | hitboxes = SF6_Juri_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Good range for a light normal, but can't combo into 214MK; SA2 cancel: +5/0 | | notes = Good range for a light normal, but can't combo into 214MK; SA2 cancel: +5/0; special cancel is delayed until after 2nd active frame | ||
}} | }} | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_5lk_fse | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_5lk_fse | moveType = ground_normal | ||
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| hitboxes = SF6_Juri_5lk_hitbox.png | | hitboxes = SF6_Juri_5lk_hitbox.png | ||
| damage = 100 | | damage = 100 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; special cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Becomes fully cancelable during FSE, even when not chained into; not airborne despite the animation; maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into | | notes = Becomes fully cancelable during FSE, even when not chained into; not airborne despite the animation; maintains juggle state vs. airborne opponents; 2f shorter hitconfirm window when chained into; special/DR cancel is delayed until after 5th recovery frame | ||
}} | }} | ||
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| hitboxes = SF6_Juri_2lp_hitbox.png | | hitboxes = SF6_Juri_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chains into 5LP/2LP/2LK; SA2 cancel: +7/+2 | | notes = Chains into 5LP/2LP/2LK; SA2 cancel: +7/+2; DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_2lp_fse | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_2lp_fse | moveType = ground_normal | ||
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| hitboxes = SF6_Juri_2lp_hitbox.png | | hitboxes = SF6_Juri_2lp_hitbox.png | ||
| damage = 100 | | damage = 100 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| hitboxes = SF6_Juri_2lk_hitbox.png | | hitboxes = SF6_Juri_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
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| hitboxes = SF6_Juri_2lk_hitbox.png | | hitboxes = SF6_Juri_2lk_hitbox.png | ||
| damage = 100 | | damage = 100 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Excellent range for a cancelable low poke in neutral; SA2 cancel: +15/+8; Range: 1.517 (1st frame: 1.446) | | notes = Excellent range for a cancelable low poke in neutral; SA2 cancel: +15/+8; Range: 1.517 (1st frame: 1.446); DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery | ||
}} | }} | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_2mk_fse | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_2mk_fse | moveType = ground_normal | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chained version during SA2 (FSE); 1f shorter hitconfirm window when chained into; maintains juggle state vs. airborne opponents; Range: 1.517 (1st frame: 1.446) | | notes = Chained version during SA2 (FSE); 1f shorter hitconfirm window when chained into; maintains juggle state vs. airborne opponents; Range: 1.517 (1st frame: 1.446); DR cancel is delayed until after active frames; has an extended hurtbox on whiff until the end of recovery | ||
}} | }} | ||
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| images = SF6_Juri_jmp.png | | images = SF6_Juri_jmp.png | ||
| hitboxes = SF6_Juri_jmp_hitbox.png | | hitboxes = SF6_Juri_jmp_hitbox.png | ||
| damage = | | damage = 500 | ||
| startup = 7 | | startup = 7 | ||
| active = 5 | | active = 5 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Puts airborne opponents into limited juggle state; cancelable into divekick; instant j.MP > j.214KK is a useful option against corner throw loops (much less punishable than a blocked reversal); | | notes = Puts airborne opponents into limited juggle state; cancelable into divekick; instant j.MP > j.214KK is a useful option against corner throw loops (much less punishable than a blocked reversal); can only be used as a fuzzy instant overhead if the opponent is in Burnout and blocks a deep j.HK | ||
}} | }} | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_jmp_fse | moveType = air_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_jmp_fse | moveType = air_normal | ||
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| images = SF6_Juri_jmp.png | | images = SF6_Juri_jmp.png | ||
| hitboxes = SF6_Juri_jmp_hitbox.png | | hitboxes = SF6_Juri_jmp_hitbox.png | ||
| damage = | | damage = 300 | ||
| startup = 7 | | startup = 7 | ||
| active = 5 | | active = 5 | ||
Line 1,044: | Line 1,044: | ||
| perfParryAdv = ≤ {{sf6-adv|M|-2}} | | perfParryAdv = ≤ {{sf6-adv|M|-2}} | ||
| hitstun = 13 | | hitstun = 13 | ||
| blockstun = | | blockstun = 10 | ||
| hitstop = 9 | | hitstop = 9 | ||
| driveDmgBlk = 1500 | | driveDmgBlk = 1500 | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Cross-up; can be used as a fuzzy instant overhead; during FSE forward jump, can cancel into divekick | | notes = Cross-up; can be used as a fuzzy instant overhead (vs. Blanka, will not work after perfect safe jump j.HK timing); during FSE forward jump, can cancel into divekick | ||
}} | }} | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_jlk_fse | moveType = air_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_jlk_fse | moveType = air_normal | ||
Line 1,164: | Line 1,164: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = During FSE forward jump, can cancel into divekick | | notes = During FSE forward jump, can cancel into divekick; shifts Juri's hurtbox upward during startup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_jhk_fse | moveType = air_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_jhk_fse | moveType = air_normal | ||
Line 1,219: | Line 1,219: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Hits on both sides (can cross-up if opponent tries to move underneath Juri); can be used as an air-to-air; when chained after FSE nj.MP, puts airborne opponents into juggle state | | notes = Hits on both sides (can cross-up if opponent tries to move underneath Juri); can be used as an air-to-air; when chained after FSE nj.MP, puts airborne opponents into juggle state; shifts Juri's hurtbox upward during startup | ||
}} | }} | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_8jhk_fse | moveType = air_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_8jhk_fse | moveType = air_normal | ||
Line 1,372: | Line 1,372: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chained Feng Shui Engine version; not airborne despite the animation; the special/chain cancel window only applies when chaining into 6MK and the KD doesn't allow anything to juggle on hit; 2 extra recovery frames on whiff | | notes = Chained Feng Shui Engine version; not airborne despite the animation; the special/chain cancel window only applies when chaining into 6MK and the KD doesn't allow anything to juggle on hit; 2 extra recovery frames on whiff; special/DR cancel is delayed until after 2nd active frame | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 4f shorter hitconfirm window when chained into | | notes = Chained version during SA2 (FSE); maintains juggle state vs. airborne opponents; 4f shorter hitconfirm window when chained into; canceling the 1st hit uses less juggle potential, allowing alternate juggle routes in exchange for some initial damage | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Both hits are cancelable; 1st hit forces stand and puts airborne opponents into limited juggle state; 2nd hit causes | | notes = Both hits are cancelable; 1st hit forces stand and puts airborne opponents into limited juggle state; 2nd hit causes OTG bounce vs. airborne opponents; 19f startup for 2nd hit only; carries counter-hit/Punish Counter advantage through both hits; SA2 cancel: +12/+6 (1st hit), +12/+8 (2nd hit) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_4hk_fse | moveType = air_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_4hk_fse | moveType = air_normal | ||
Line 1,502: | Line 1,502: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Chained version during SA2 (FSE); both hits knock down; 8f shorter hitconfirm window when chained into | | notes = Chained version during SA2 (FSE); both hits knock down; 2nd hit causes OTG bounce vs. airborne opponents; 8f shorter hitconfirm window when chained into | ||
}} | }} | ||
Line 1,515: | Line 1,515: | ||
| startup = 12 | | startup = 12 | ||
| active = 3 | | active = 3 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 34 | ||
| guard = LH | | guard = LH | ||
| cancel = TC | | cancel = TC | ||
| hitconfirm = | | hitconfirm = 44(14) TC | ||
| hitAdv = KD + | | hitAdv = KD +33 | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = KD + | | punishAdv = KD +33 | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = 10 | | hitstop = 10 | ||
| driveDmgBlk = 2000 | | driveDmgBlk = 2000 | ||
| driveDmgHit = [7000] | |||
| driveGain = 1000 | | driveGain = 1000 | ||
| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Safe Target Combo starter that leaves ample time to confirm the final hit; | | notes = Safe Target Combo starter that leaves ample time to confirm the final hit; leaves a 2f blockstring gap after 5MP | ||
}} | }} | ||
===== 5MP~4HP~HP ===== | ====== 5MP~4HP~HP ====== | ||
{{FrameData-SF6 | chara = Juri | moveId = Juri_5mp_4hp_hp | moveType = ground_normal | {{FrameData-SF6 | chara = Juri | moveId = Juri_5mp_4hp_hp | moveType = ground_normal | ||
| input = 5MP~4HP~HP | | input = 5MP~4HP~HP | ||
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| total = 46 | | total = 46 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA (hit) | ||
| hitconfirm = 80(50) SA (hit) | |||
| hitAdv = KD +32 | | hitAdv = KD +32 | ||
| blockAdv = {{sf6-adv|VM|-16}} | | blockAdv = {{sf6-adv|VM|-16}} | ||
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| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = (refers to scaled damage); not airborne despite the animation; | | notes = (refers to scaled damage); not airborne despite the animation; always a true blockstring from 4HP; puts opponent into limited juggle state; cannot cancel into Super on block | ||
}} | }} | ||
Line 1,673: | Line 1,675: | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20(18) | ||
| active = 3 | | active = 3 | ||
| recovery = 26(31) | | recovery = 26(31) | ||
Line 1,680: | Line 1,682: | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1-22 Full | | invuln = 1-22(20) Full | ||
| armor = Break | | armor = Break | ||
| jugStart = 200 | | jugStart = 200 | ||
| jugIncrease = 100 | | jugIncrease = 100 | ||
| jugLimit = 1 | | jugLimit = 1 | ||
| notes = 5f extra recovery on hit; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = 18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
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| dmgScaling = 50% Multiplier (Perfect) | | dmgScaling = 50% Multiplier (Perfect) | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| total = | | total = 45(3) | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 1,712: | Line 1,714: | ||
| driveGain = -5000,250~ | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | | invuln = 6 Full (after Perfect Parry) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | ||
}} | }} | ||
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| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Gains 1 Fuha stock on hit/block/whiff on frame 10; 1-hit projectile clash hitbox on frames 8-13; puts opponent into limited juggle state (only combos into SA3); does not move forward during startup; 2f extra recovery on whiff | | notes = Gains 1 Fuha stock on hit/block/whiff on frame 10; 1-hit projectile clash hitbox on frames 8-13; puts opponent into limited juggle state (only combos into SA3); does not move forward during startup; 2f extra recovery on whiff; 8f hitstop when clashing with projectile | ||
}} | }} | ||
Line 1,798: | Line 1,800: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Gains 1 Fuha stock on hit/block/whiff on frame 13; 1-hit projectile clash hitbox on frames 11-16; puts opponent into limited juggle state (only combos into SA3); takes small step forward, making it more consistent in combos (but does not combo naturally from 5LK) | | notes = Gains 1 Fuha stock on hit/block/whiff on frame 13; 1-hit projectile clash hitbox on frames 11-16; puts opponent into limited juggle state (only combos into SA3); takes small step forward, making it more consistent in combos (but does not combo naturally from 5LK); 8f hitstop when clashing with projectile | ||
}} | }} | ||
Line 1,830: | Line 1,832: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Gains 1 Fuha stock on hit/block/whiff on frame 25; 1-hit projectile clash hitbox on frames 23-28; launches opponent high into a limited juggle state; takes large step forward (but only combos naturally from 5HP, 2HP, and first hit of 5MK and 6HP); 2f extra recovery on block | | notes = Gains 1 Fuha stock on hit/block/whiff on frame 25; 1-hit projectile clash hitbox on frames 23-28; launches opponent high into a limited juggle state; takes large step forward (but only combos naturally from 5HP, 2HP, and first hit of 5MK and 6HP); 2f extra recovery on block; 8f hitstop when clashing with projectile | ||
}} | }} | ||
Line 1,841: | Line 1,843: | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
| startup = | | startup = 12 | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 21 | ||
| total = | | total = 38 | ||
| guard = LH | | guard = LH | ||
| cancel = SA2 SA3 | | cancel = SA2 SA3 | ||
| hitconfirm = | | hitconfirm = 30 | ||
| hitAdv = KD +45 | | hitAdv = KD +45 | ||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
Line 1,862: | Line 1,864: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Gains 1 Fuha stock on hit/block/whiff on frame | | notes = Gains 1 Fuha stock on hit/block/whiff on frame 14; 2-hit OD projectile clash hitbox on frames 14-19; launches opponent high into a limited juggle state; takes small step forward (consistent like the MK version while comboing naturally from light normals); SA2 cancel: KD+49/-8; 8f hitstop when clashing with projectile | ||
}} | }} | ||
Line 1,977: | Line 1,979: | ||
| damage = 600 | | damage = 600 | ||
| chip = 150 | | chip = 150 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = 24 | | startup = 24 | ||
| active = 4 | | active = 4 | ||
Line 1,984: | Line 1,987: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 23 | | hitconfirm = 23 | ||
| hitAdv = {{sf6-adv|P|+ | | hitAdv = {{sf6-adv|P|+5}} (KD +21~23) | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| punishAdv = {{sf6-adv|VP|+ | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| hitstun = | | hitstun = 28 | ||
| blockstun = 13 | | blockstun = 13 | ||
| hitstop = 13 | | hitstop = 13 | ||
Line 2,110: | Line 2,113: | ||
| input = 236HK | | input = 236HK | ||
| name = Go Ohsatsu (1 Stock) | | name = Go Ohsatsu (1 Stock) | ||
| images = SF6_Juri_236hk_stock.png | | images = SF6_Juri_236hk_stock.png, SF6_Juri_236hk_stock_2.png | ||
| hitboxes = SF6_Juri_236hk_stock_hitbox.png | | hitboxes = SF6_Juri_236hk_stock_hitbox.png | ||
| damage = 700,500 (1200) | | damage = 700,500 (1200) | ||
Line 2,443: | Line 2,446: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-8 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = | ||
Line 2,462: | Line 2,465: | ||
| startup = 7 | | startup = 7 | ||
| active = - | | active = - | ||
| recovery = | | recovery = 201 Total | ||
| total = | | total = 201 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD +26(+49) | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-32}} | ||
| punishAdv = KD + | | punishAdv = KD +26(+49) | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-51}} | ||
| blockstun = 54,46,30 | | blockstun = 54,46,30 | ||
| hitstop = 3,6,6,8,6,10 | | hitstop = 3,6,6,8,6,10 | ||
Line 2,476: | Line 2,479: | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1 | | invuln = 1-8 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = | ||
Line 2,482: | Line 2,485: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = 0.12 / 0.22 final | | projSpeed = 0.12 / 0.22 final | ||
| notes = Projectile hitbox; requires one Fuha stock to use (consumes this stock); active frames and KD Adv. are highly variable based on screen position; Full Dmg distribution: 200x4,300, | | notes = Projectile hitbox; requires one Fuha stock to use (consumes this stock); active frames and KD Adv. are highly variable based on screen position; Full Dmg distribution: 200x4,300,1000 | ||
}} | }} | ||
===== 214214P ===== | ===== 214214P ===== | ||
Line 2,555: | Line 2,557: | ||
| cancel = - | | cancel = - | ||
| hitAdv = HKD +22 | | hitAdv = HKD +22 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-36}} | ||
| punishAdv = HKD +22 | | punishAdv = HKD +22 | ||
| perfParryAdv = {{sf6-adv|VM|-54}} | | perfParryAdv = {{sf6-adv|VM|-54}} | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = 17 | | hitstop = 17 | ||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
Line 2,572: | Line 2,574: | ||
}} | }} | ||
===== 214214K (CA) ===== | ====== 214214K (CA) ====== | ||
{{FrameData-SF6 | chara = Juri | moveId = | {{FrameData-SF6 | chara = Juri | moveId = Juri_214214k(ca) | moveType = Super | ||
| input = | | input = 214214K | ||
| name = Kaisen Dankai Raku (CA) | | name = Kaisen Dankai Raku (CA) | ||
| images = SF6_Juri_214214k_ca.png | | images = SF6_Juri_214214k_ca.png | ||
Line 2,588: | Line 2,590: | ||
| cancel = - | | cancel = - | ||
| hitAdv = HKD +20 | | hitAdv = HKD +20 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-36}} | ||
| punishAdv = HKD +20 | | punishAdv = HKD +20 | ||
| perfParryAdv = {{sf6-adv|VM|-54}} | | perfParryAdv = {{sf6-adv|VM|-54}} | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = 17 | | hitstop = 17 | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 |
Revision as of 20:39, 14 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Command Normals
6MP
6MK
6HP
4HK
Target Combos
5MP~4HP
5MP~4HP~HP
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Juri
Juri_hphk
|
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---|---|---|---|---|---|
HPHK Sekkan Kick
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Juri
Juri_6hphk
|
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---|---|---|---|---|---|
6HPHK Kaita Raid
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20(18) | 3 | 26(31) | 48(53) | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22(20) Full | Break | - | 200 | 100 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal. |
MPMK
Juri
Juri_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
66
Juri
Juri_66
|
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---|---|---|---|---|---|
66 Drive Rush
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000(-30000) | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.641 (min/throw), 2.479 (min/block), 3.999 (max/final DR frame) |
Special Moves
Fuhajin
214LK
214MK
Juri
Juri_214mk
|
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---|---|---|---|---|---|
214MK Fuhajin
|
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File:SF6 Juri 214mk.png File:SF6 Juri 214mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 24 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | 4 | 21 | 37 | - | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [5000] | 2000 | 600 (420) | 300 (150) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-23 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +37 | KD +37 | -6 | |||
Notes | |||||
Gains 1 Fuha stock on hit/block/whiff on frame 13; 1-hit projectile clash hitbox on frames 11-16; puts opponent into limited juggle state (only combos into SA3); takes small step forward, making it more consistent in combos (but does not combo naturally from 5LK); 8f hitstop when clashing with projectile |
214HK
Juri
Juri_214hk
|
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---|---|---|---|---|---|
214HK Fuhajin
|
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File:SF6 Juri 214hk.png File:SF6 Juri 214hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | 125 | - | LH | SA3 | 16 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
25 | 4 | 20(22) | 48(50) | - | 15 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [5000] | 2000 | 600 (420) | 300 (150) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +46 | KD +46 | -8 | |||
Notes | |||||
Gains 1 Fuha stock on hit/block/whiff on frame 25; 1-hit projectile clash hitbox on frames 23-28; launches opponent high into a limited juggle state; takes large step forward (but only combos naturally from 5HP, 2HP, and first hit of 5MK and 6HP); 2f extra recovery on block; 8f hitstop when clashing with projectile |
214KK
Saihasho
236LK
236LK_Stock
Juri
Juri_236lk_stock
|
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---|---|---|---|---|---|
236LK (1 Stock) Saihasho
|
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File:SF6 Juri 236lk stock hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | 20% Starter; Combo (2 hits) | LH | SA3 | 3 (SA/follow-up) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | [80] | 29 | 45 | 28 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | 1000 | 600 (420) | 300 (150) | 0.028 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-19 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+5 | +1 | -3 | |||
Notes | |||||
1-hit projectile; costs 1 Fuha stock; can press MK or HK to cancel into other 236K specials for 1 Fuha stock (within the first 3 active frames) |
236LKMK
Ankensatsu
236MK
236MK_Stock
Juri
Juri_236mk_stock
|
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---|---|---|---|---|---|
236MK (1 Stock) Ankensatsu
|
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File:SF6 Juri 236mk stock hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | 20% Starter; Combo (2 hits) | LH | SA3 | 23 (SA/follow-up) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
24 | 4 | 19 land | 46 | 31 | 13 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | 2000 | 800 (560) | 400 (200) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-27 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-21 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+12 | +8 (KD +21~23) | -10 | |||
Notes | |||||
Costs 1 Fuha stock; 8-27f low crush; KD vs. airborne opponents; can press LK or HK to cancel into other 236K specials for 1 Fuha stock |
236LKHK
Juri
Juri_236lkhk
|
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---|---|---|---|---|---|
236LKHK Ankensatsu
|
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File:SF6 Juri 236lkhk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter; Combo (2 hits) | LH | SA2 SA3 | 23 (SA/follow-up) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
24 | 4 | 19 land | 46 | 32 | 13 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | -20000 | 800 (560) | 400 (200) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 8-27 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-21 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+13 | +9 (KD +56~57) | -10 | |||
Notes | |||||
8-27f low crush; OTG bounce vs. airborne opponents (limited juggle state); pressing LK or HK cancels to other OD 236K specials for 1 Fuha stock + 1 Drive bar; SA2 cancel: +16/-3 |
Go Ohsatsu
236HK
236HK_Stock
236MKHK
Tensenrin
623LP
623MP
Juri
Juri_623MP
|
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---|---|---|---|---|---|
623MP Tensenrin
|
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File:SF6 Juri 623MP.png File:SF6 Juri 623MP hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x4 (1200) | 75x2 (150) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 8(5)2(3)2 | 24+14 land | 62 | - | 21 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000x2 | [5000] | 500x4 (500x2) | 300x2,200x2 (210x2,140x2) | 150x2 (75x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 9-48 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-49(-56) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +31 | KD +31 | -37 | |||
Notes | |||||
Strong anti-air but cannot hit cross-up; slightly less horizontal range than 623HP |
623HP
Juri
Juri_623HP
|
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---|---|---|---|---|---|
623HP Tensenrin
|
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File:SF6 Juri 623HP.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x4 (1200) | 75,(75) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 8(5)2(3)2 | 24+14 land | 62 | - | 21 total (17 crouch) |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000x2 | [5000] | 500x4 (500x2) | 300x2,200x2 (210x2,140x2) | 150x2 (75x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 7-48 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-49(-56) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +28 | KD +28 | -37(-41) | |||
Notes | |||||
Only 1 hit connects vs. crouch block (4f worse oB, less chip damage); strong combo ender and anti-air but cannot hit cross-up; slightly more horizontal range than 623MP |
623PP
Juri
Juri_623PP
|
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---|---|---|---|---|---|
623PP Tensenrin
|
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File:SF6 Juri 623PP hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,200x3,400 (1600) | 150,50 (200) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 4(1)2(6)2(2)2 | 32+19 land | 75 | - | 22 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000x2 | - | -20000 | 400,100x3,200 (280,70x3,140) | 200,50 (100,25) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Full | - | 10-56 (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-68 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +5 | KD +5 | -48 | |||
Notes | |||||
Juri's primary reversal option; final attack comes out on hit only; cannot hit cross-up |
Shiku-sen
j.214K
j.214K~K
j.214KK
Juri
Juri_j214kk
|
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---|---|---|---|---|---|
j.214KK OD Shiku-sen
|
|||||
File:SF6 Juri j214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 | 75 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 | until landing | 18 land | - | - | 16 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
3000 | [5000] | -20000 | 600 (420) | 300 (150) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24(-17) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +37(+44) | KD +37(+44) | -10(-3) | |||
Notes | |||||
During forward jump only; can input follow-up on hit only; puts opponent into limited juggle state |
j.214KK~K
Juri
Juri_j214KK~K
|
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---|---|---|---|---|---|
j.214KK~K OD Shiren-sen
|
|||||
File:SF6 Juri j214KK~K hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3 (900) | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 4(4)4(17)4 | 27(34)+7 land | 77 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | 200x3 (140x3) | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | - | 1 | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +50(+57) | KD +50(+57) | - | |||
Notes | |||||
Puts opponent into limited juggle state; comes out on hit only; can delay the input to get better juggle follow-ups and better KD Adv.; Juri is in a crouching state during landing recovery; total recovery time before landing varies by juggle height |
Super Arts
236236K
236236[K]
214214P
Juri
Juri_214214p
|
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---|---|---|---|---|---|
214214P Feng Shui Engine
|
|||||
File:SF6 Juri 214214P hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | [600] | 6 | 7 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | -20000 | -20000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Lasts 600 frames (10 seconds); timer stops counting down during attack hit/block freeze; allows Juri to chain into normals of equal or ascending strength (cannot chain back into the same attack); chains change the properties of certain moves (6MK and Heavy normals become knockdowns); 5HK/2LK/2HK/6MK become cancelable |
214214[P]
214214K
214214K (CA)
Juri
Juri_214214k(ca)
|
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---|---|---|---|---|---|
214214K Kaisen Dankai Raku (CA)
|
|||||
File:SF6 Juri 214214k ca hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
10 | 4 | 52 | 65 | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
10000 | 20000 | - | -30000 | -30000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-13 Full | Break | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-54 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD +20 | HKD +20 | -36 | |||
Notes | |||||
Available at 25% HP or below; cinematic time regenerates ~2.4 Drive bars for Juri |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK