< Street Fighter 6 | Akuma
(43 intermediate revisions by 9 users not shown) | |||
Line 10: | Line 10: | ||
| throwRange = 0.8 | | throwRange = 0.8 | ||
| throwHurtbox = 0.33 | | throwHurtbox = 0.33 | ||
| fwdWalkSpd = | | fwdWalkSpd = 0.052 | ||
| bwdWalkSpd = | | bwdWalkSpd = 0.036 | ||
| fwdDashSpd = 19 | | fwdDashSpd = 19 | ||
| bwdDashSpd = 23 | | bwdDashSpd = 23 | ||
| fwdDashDist = | | fwdDashDist = 1.35 | ||
| bwdDashDist = | | bwdDashDist = 0.92 | ||
| jumpSpd = 4+38+3 | | jumpSpd = 4+38+3 | ||
| jumpApex = 2.115 | | jumpApex = 2.115 | ||
| fwdJumpDist = 1.90 | | fwdJumpDist = 1.90 | ||
| bwdJumpDist = 1.52 | | bwdJumpDist = 1.52 | ||
| dRushMin = | | dRushMin = 0.880 | ||
| dRushBlock = | | dRushBlock = 2.121 | ||
| dRushMax = | | dRushMax = 3.425 | ||
}} | }} | ||
Line 79: | Line 79: | ||
| images = SF6_Akuma_5lp.png | | images = SF6_Akuma_5lp.png | ||
| hitboxes = SF6_Akuma_5lp_hitbox.png | | hitboxes = SF6_Akuma_5lp_hitbox.png | ||
| damage = | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 7 | ||
| total = | | total = 13 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 116: | Line 116: | ||
| images = SF6_Akuma_5mp.png | | images = SF6_Akuma_5mp.png | ||
| hitboxes = SF6_Akuma_5mp_hitbox.png | | hitboxes = SF6_Akuma_5mp_hitbox.png | ||
| damage = | | damage = 600 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 11 | ||
| total = | | total = 20 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 153: | Line 153: | ||
| images = SF6_Akuma_5hp.png | | images = SF6_Akuma_5hp.png | ||
| hitboxes = SF6_Akuma_5hp_hitbox.png | | hitboxes = SF6_Akuma_5hp_hitbox.png | ||
| damage = | | damage = 800 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 18 | ||
| total = | | total = 31 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 190: | Line 190: | ||
| images = SF6_Akuma_5lk.png | | images = SF6_Akuma_5lk.png | ||
| hitboxes = SF6_Akuma_5lk_hitbox.png | | hitboxes = SF6_Akuma_5lk_hitbox.png | ||
| damage = | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 11 | ||
| total = | | total = 18 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 227: | Line 227: | ||
| images = SF6_Akuma_5mk.png | | images = SF6_Akuma_5mk.png | ||
| hitboxes = SF6_Akuma_5mk_hitbox.png | | hitboxes = SF6_Akuma_5mk_hitbox.png | ||
| damage = | | damage = 700 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 15 | ||
| total = | | total = 26 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 262: | Line 262: | ||
| input = 5HK | | input = 5HK | ||
| name = Standing Heavy Kick | | name = Standing Heavy Kick | ||
| images = SF6_Akuma_5hk.png | | images = SF6_Akuma_5hk.png, SF6_Akuma_5hk_2.png | ||
| hitboxes = SF6_Akuma_5hk_hitbox.png | | hitboxes = SF6_Akuma_5hk_hitbox.png, SF6_Akuma_5hk_2_hitbox.png | ||
| damage = | | damage = 400x2 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 13 | | startup = 13 | ||
| active = | | active = 3(8)4 | ||
| recovery = | | recovery = 15(16) | ||
| total = | | total = 42(43) | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+11}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 292: | Line 292: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits; 2nd hit whiffs on | | notes = 2 hits; 1st hit forces stand; 2nd hit whiffs on crouch blocking opponents; 1f extra recovery when 2nd hit whiffs | ||
}} | }} | ||
Line 302: | Line 302: | ||
| images = SF6_Akuma_2lp.png | | images = SF6_Akuma_2lp.png | ||
| hitboxes = SF6_Akuma_2lp_hitbox.png | | hitboxes = SF6_Akuma_2lp_hitbox.png | ||
| damage = | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 14 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 339: | Line 339: | ||
| images = SF6_Akuma_2mp.png | | images = SF6_Akuma_2mp.png | ||
| hitboxes = SF6_Akuma_2mp_hitbox.png | | hitboxes = SF6_Akuma_2mp_hitbox.png | ||
| damage = | | damage = 600 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 14 | ||
| total = | | total = 22 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 376: | Line 376: | ||
| images = SF6_Akuma_2hp.png | | images = SF6_Akuma_2hp.png | ||
| hitboxes = SF6_Akuma_2hp_hitbox.png | | hitboxes = SF6_Akuma_2hp_hitbox.png | ||
| damage = | | damage = 900 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 8 | ||
| recovery = | | recovery = 19 | ||
| total = | | total = 34 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = 0 | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+4}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 413: | Line 413: | ||
| images = SF6_Akuma_2lk.png | | images = SF6_Akuma_2lk.png | ||
| hitboxes = SF6_Akuma_2lk_hitbox.png | | hitboxes = SF6_Akuma_2lk_hitbox.png | ||
| damage = | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 10 | ||
| total = | | total = 16 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 450: | Line 450: | ||
| images = SF6_Akuma_2mk.png | | images = SF6_Akuma_2mk.png | ||
| hitboxes = SF6_Akuma_2mk_hitbox.png | | hitboxes = SF6_Akuma_2mk_hitbox.png | ||
| damage = | | damage = 500 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 19 | ||
| total = | | total = 29 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 478: | Line 478: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Range: 1.473 | ||
}} | }} | ||
Line 487: | Line 487: | ||
| images = SF6_Akuma_2hk.png | | images = SF6_Akuma_2hk.png | ||
| hitboxes = SF6_Akuma_2hk_hitbox.png | | hitboxes = SF6_Akuma_2hk_hitbox.png | ||
| damage = | | damage = 900 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 23(29) | ||
| total = | | total = 34(38) | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +42 | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| punishAdv = | | punishAdv = KD +47 | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 515: | Line 515: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 6f extra recovery on block; incurs 29f fixed recovery on block regardless of which active frame connects | ||
}} | }} | ||
Line 525: | Line 525: | ||
| images = SF6_Akuma_jlp.png | | images = SF6_Akuma_jlp.png | ||
| hitboxes = SF6_Akuma_jlp_hitbox.png | | hitboxes = SF6_Akuma_jlp_hitbox.png | ||
| damage = | | damage = 300 | ||
| startup = | | startup = 4 | ||
| active = | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = | | total = | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+5(+10)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
Line 555: | Line 555: | ||
| images = SF6_Akuma_jmp.png | | images = SF6_Akuma_jmp.png | ||
| hitboxes = SF6_Akuma_jmp_hitbox.png | | hitboxes = SF6_Akuma_jmp_hitbox.png | ||
| damage = | | damage = 700 | ||
| startup = 8 | | startup = 8 | ||
| active = | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = | | total = | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+5(+10)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|VP|+5(+7)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
Line 585: | Line 585: | ||
| images = SF6_Akuma_jhp.png | | images = SF6_Akuma_jhp.png | ||
| hitboxes = SF6_Akuma_jhp_hitbox.png | | hitboxes = SF6_Akuma_jhp_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = | | total = | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+12(+14)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|VP|+8(+11)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
Line 615: | Line 615: | ||
| images = SF6_Akuma_jlk.png | | images = SF6_Akuma_jlk.png | ||
| hitboxes = SF6_Akuma_jlk_hitbox.png | | hitboxes = SF6_Akuma_jlk_hitbox.png | ||
| damage = | | damage = 300 | ||
| startup = | | startup = 6 | ||
| active = | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = | | total = | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+5(+10)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
Line 645: | Line 645: | ||
| images = SF6_Akuma_jmk.png | | images = SF6_Akuma_jmk.png | ||
| hitboxes = SF6_Akuma_jmk_hitbox.png | | hitboxes = SF6_Akuma_jmk_hitbox.png | ||
| damage = | | damage = 500 | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = | | total = | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+9(+13)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|VP|+5(+9)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
Line 675: | Line 675: | ||
| images = SF6_Akuma_jhk.png | | images = SF6_Akuma_jhk.png | ||
| hitboxes = SF6_Akuma_jhk_hitbox.png | | hitboxes = SF6_Akuma_jhk_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = | | total = | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+11(+15)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|VP|+8(+11)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = | ||
Line 706: | Line 706: | ||
| images = SF6_Akuma_6mp.png | | images = SF6_Akuma_6mp.png | ||
| hitboxes = SF6_Akuma_6mp_hitbox.png | | hitboxes = SF6_Akuma_6mp_hitbox.png | ||
| damage = | | damage = 200+400 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 20 | | startup = 20 | ||
| active = | | active = 1,3 | ||
| recovery = | | recovery = 18 | ||
| total = | | total = | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 743: | Line 743: | ||
| images = SF6_Akuma_6mk.png | | images = SF6_Akuma_6mk.png | ||
| hitboxes = SF6_Akuma_6mk_hitbox.png | | hitboxes = SF6_Akuma_6mk_hitbox.png | ||
| damage = | | damage = 700 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 10 | | startup = 10 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 15 | ||
| total = | | total = 27 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 771: | Line 771: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Even at point blank is safe from most (all?) 4f jabs | ||
}} | }} | ||
Line 780: | Line 780: | ||
| images = SF6_Akuma_6hp.png | | images = SF6_Akuma_6hp.png | ||
| hitboxes = SF6_Akuma_6hp_hitbox.png | | hitboxes = SF6_Akuma_6hp_hitbox.png | ||
| damage = | | damage = 800 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 13 | | startup = 13 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 36 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
Line 817: | Line 817: | ||
| images = SF6_Akuma_4hk.png | | images = SF6_Akuma_4hk.png | ||
| hitboxes = SF6_Akuma_4hk_hitbox.png | | hitboxes = SF6_Akuma_4hk_hitbox.png | ||
| damage = | | damage = 800 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 27 | ||
| total = | | total = 43 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +47 | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| punishAdv = | | punishAdv = KD +47 | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv||}} | ||
Line 854: | Line 854: | ||
| images = SF6_Akuma_j2mk.png | | images = SF6_Akuma_j2mk.png | ||
| hitboxes = SF6_Akuma_j2mk_hitbox.png | | hitboxes = SF6_Akuma_j2mk_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = | | startup = 16 | ||
| active = | | active = 13 | ||
| recovery = | | recovery = 7 | ||
| total = | | total = 35 | ||
| guard = | | guard = | ||
| cancel = - | | cancel = - | ||
Line 864: | Line 864: | ||
| blockAdv = | | blockAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+11)}} | ||
| blockstun = | | blockstun = | ||
| hitstop = | | hitstop = | ||
Line 875: | Line 875: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward Jump only | | notes = Forward Jump only. Fastest input is 17f jump | ||
}} | }} | ||
Line 885: | Line 885: | ||
| images = SF6_Akuma_5mp_mp.png | | images = SF6_Akuma_5mp_mp.png | ||
| hitboxes = SF6_Akuma_5mp_mp_hitbox.png | | hitboxes = SF6_Akuma_5mp_mp_hitbox.png | ||
| damage = | | damage = 1300 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 21 | ||
| total = | | total = 30 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
Line 922: | Line 922: | ||
| images = SF6_Akuma_5mk_hk.png | | images = SF6_Akuma_5mk_hk.png | ||
| hitboxes = SF6_Akuma_5mk_hk_hitbox.png | | hitboxes = SF6_Akuma_5mk_hk_hitbox.png | ||
| damage = | | damage = 1300 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 20 | | startup = 20 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 42 | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
Line 950: | Line 950: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = If first hit is blocked, can interrupt with 4f jab. | ||
}} | }} | ||
Line 959: | Line 959: | ||
| images = SF6_Akuma_6hp_6hp.png | | images = SF6_Akuma_6hp_6hp.png | ||
| hitboxes = SF6_Akuma_6hp_6hp_hitbox.png | | hitboxes = SF6_Akuma_6hp_6hp_hitbox.png | ||
| damage = | | damage = 1400 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 11 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 21 | ||
| total = | | total = 33 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +39 | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
Line 996: | Line 996: | ||
| images = SF6_Akuma_6hp_6hp_hk.png | | images = SF6_Akuma_6hp_6hp_hk.png | ||
| hitboxes = SF6_Akuma_6hp_6hp_hk_hitbox.png | | hitboxes = SF6_Akuma_6hp_6hp_hk_hitbox.png | ||
| damage = | | damage = 2100 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 9 | | startup = 9 | ||
Line 1,005: | Line 1,005: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +35 | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
Line 1,031: | Line 1,031: | ||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_lplk | moveType = throw | {{FrameData-SF6 | chara = Akuma | moveId = akuma_lplk | moveType = throw | ||
| input = LPLK | | input = LPLK | ||
| name = | | name = Goshoha | ||
| images = SF6_Akuma_lplk.png | | images = SF6_Akuma_lplk.png | ||
| hitboxes = SF6_Akuma_lplk_hitbox.png | | hitboxes = SF6_Akuma_lplk_hitbox.png | ||
Line 1,042: | Line 1,042: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD + 28 | ||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = HKD + | | punishAdv = HKD + 28 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
Line 1,054: | Line 1,054: | ||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_4lplk | moveType = throw | {{FrameData-SF6 | chara = Akuma | moveId = akuma_4lplk | moveType = throw | ||
| input = 4LPLK | | input = 4LPLK | ||
| name = | | name = Shuretto | ||
| images = SF6_Akuma_4lplk.png | | images = SF6_Akuma_4lplk.png | ||
| hitboxes = SF6_Akuma_4lplk_hitbox.png | | hitboxes = SF6_Akuma_4lplk_hitbox.png | ||
Line 1,065: | Line 1,065: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD + 14 | ||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = HKD + | | punishAdv = HKD + 14 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
Line 1,078: | Line 1,078: | ||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_hphk | moveType = drive | {{FrameData-SF6 | chara = Akuma | moveId = akuma_hphk | moveType = drive | ||
| input = HPHK | | input = HPHK | ||
| name = | | name = Oni Goroshi | ||
| images = SF6_Akuma_hphk.png | | images = SF6_Akuma_hphk.png | ||
| hitboxes = SF6_Akuma_hphk_hitbox.png | | hitboxes = SF6_Akuma_hphk_hitbox.png | ||
Line 1,110: | Line 1,110: | ||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_6hphk | moveType = drive | {{FrameData-SF6 | chara = Akuma | moveId = akuma_6hphk | moveType = drive | ||
| input = 6HPHK | | input = 6HPHK | ||
| name = | | name = Souha Double Palm | ||
| images = SF6_Akuma_6hphk.png | | images = SF6_Akuma_6hphk.png | ||
| hitboxes = SF6_Akuma_6hphk_hitbox.png | | hitboxes = SF6_Akuma_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
| startup = 20 | | startup = 20(18) | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
Line 1,122: | Line 1,122: | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|- | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = KD +23 | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = | | hitstop = | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1-22 Full | | invuln = 1-22(20) Full | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 5f extra recovery on hit; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | | notes = 18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | ||
}} | }} | ||
Line 1,145: | Line 1,145: | ||
| dmgScaling = 50% Multiplier (Perfect) | | dmgScaling = 50% Multiplier (Perfect) | ||
| startup = 1 | | startup = 1 | ||
| active = | | active = 12 or until released | ||
| recovery = | | recovery = 33(1)(11) | ||
| total = | | total = 45(3) | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
Line 1,154: | Line 1,154: | ||
| driveGain = -5000,250~ | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | | invuln = 6 Full (after Perfect Parry) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. | ||
}} | }} | ||
Line 1,185: | Line 1,185: | ||
| images = SF6_Akuma_236lp.png | | images = SF6_Akuma_236lp.png | ||
| hitboxes = SF6_Akuma_236lp_hitbox.png | | hitboxes = SF6_Akuma_236lp_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = 175 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 16 | | startup = 16 | ||
| active = | | active = | ||
| recovery = | | recovery = 30 | ||
| total = | | total = 46 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-4}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,223: | Line 1,223: | ||
| images = SF6_Akuma_236mp.png | | images = SF6_Akuma_236mp.png | ||
| hitboxes = SF6_Akuma_236mp_hitbox.png | | hitboxes = SF6_Akuma_236mp_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = 175 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 14 | | startup = 14 | ||
| active = | | active = | ||
| recovery = | | recovery = 32 | ||
| total = | | total = 46 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,261: | Line 1,261: | ||
| images = SF6_Akuma_236hp.png | | images = SF6_Akuma_236hp.png | ||
| hitboxes = SF6_Akuma_236hp_hitbox.png | | hitboxes = SF6_Akuma_236hp_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = 175 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = | ||
| recovery = | | recovery = 34 | ||
| total = | | total = 46 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|VM|-4}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-8}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,299: | Line 1,299: | ||
| images = SF6_Akuma_236pp.png | | images = SF6_Akuma_236pp.png | ||
| hitboxes = SF6_Akuma_236pp_hitbox.png | | hitboxes = SF6_Akuma_236pp_hitbox.png | ||
| damage = | | damage = 400+600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 12 | ||
| active = | | active = | ||
| recovery = | | recovery = 29 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +55 | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,338: | Line 1,338: | ||
| images = SF6_Akuma_236lp_partial_hold.png | | images = SF6_Akuma_236lp_partial_hold.png | ||
| hitboxes = SF6_Akuma_236lp_partial_hold_hitbox.png | | hitboxes = SF6_Akuma_236lp_partial_hold_hitbox.png | ||
| damage = | | damage = 400+600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 30-54 | ||
| active = | | active = | ||
| recovery = | | recovery = 29 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +55 | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,376: | Line 1,376: | ||
| images = SF6_Akuma_236mp_partial_hold.png | | images = SF6_Akuma_236mp_partial_hold.png | ||
| hitboxes = SF6_Akuma_236mp_partial_hold_hitbox.png | | hitboxes = SF6_Akuma_236mp_partial_hold_hitbox.png | ||
| damage = | | damage = 400+600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 30-54 | ||
| active = | | active = | ||
| recovery = | | recovery = 29 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +55 | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,417: | Line 1,417: | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 31-55 | ||
| active = | | active = | ||
| recovery = | | recovery = 29 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +55 | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,452: | Line 1,452: | ||
| images = SF6_Akuma_236pp_partial_hold.png | | images = SF6_Akuma_236pp_partial_hold.png | ||
| hitboxes = SF6_Akuma_236pp_partial_hold_hitbox.png | | hitboxes = SF6_Akuma_236pp_partial_hold_hitbox.png | ||
| damage = | | damage = 400+600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 23-31 | ||
| active = | | active = | ||
| recovery = | | recovery = 29 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,491: | Line 1,491: | ||
| images = SF6_Akuma_236lp_hold.png | | images = SF6_Akuma_236lp_hold.png | ||
| hitboxes = SF6_Akuma_236lp_hold_hitbox.png | | hitboxes = SF6_Akuma_236lp_hold_hitbox.png | ||
| damage = | | damage = 600x2 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 56 | ||
| active = | | active = | ||
| recovery = | | recovery = 28 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,529: | Line 1,529: | ||
| images = SF6_Akuma_236mp_hold.png | | images = SF6_Akuma_236mp_hold.png | ||
| hitboxes = SF6_Akuma_236mp_hold_hitbox.png | | hitboxes = SF6_Akuma_236mp_hold_hitbox.png | ||
| damage = | | damage = 600x2 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 56 | ||
| active = | | active = | ||
| recovery = | | recovery = 28 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 1,567: | Line 1,567: | ||
| images = SF6_Akuma_236hp_hold.png | | images = SF6_Akuma_236hp_hold.png | ||
| hitboxes = SF6_Akuma_236hp_hold_hitbox.png | | hitboxes = SF6_Akuma_236hp_hold_hitbox.png | ||
| damage = | | damage = 600x2 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
Line 1,577: | Line 1,577: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,605: | Line 1,605: | ||
| images = SF6_Akuma_236pp_hold.png | | images = SF6_Akuma_236pp_hold.png | ||
| hitboxes = SF6_Akuma_236pp_hold_hitbox.png | | hitboxes = SF6_Akuma_236pp_hold_hitbox.png | ||
| damage = | | damage = 600x2 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 31 | ||
| active = | | active = | ||
| recovery = | | recovery = 28 | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,644: | Line 1,644: | ||
| images = SF6_Akuma_j236p.png | | images = SF6_Akuma_j236p.png | ||
| hitboxes = SF6_Akuma_j236p_hitbox.png | | hitboxes = SF6_Akuma_j236p_hitbox.png | ||
| damage = | | damage = 600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 13 | ||
| active = | | active = | ||
| recovery = ? land | | recovery = ? land | ||
Line 1,682: | Line 1,682: | ||
| images = SF6_Akuma_j236pp.png | | images = SF6_Akuma_j236pp.png | ||
| hitboxes = SF6_Akuma_j236pp_hitbox.png | | hitboxes = SF6_Akuma_j236pp_hitbox.png | ||
| damage = | | damage = 300x3 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 6 | ||
| active = | | active = | ||
| recovery = ? land | | recovery = ? land | ||
Line 1,711: | Line 1,711: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = | | projSpeed = | ||
| notes = Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit | | notes = Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit. Minimum jump height is 12f | ||
}} | }} | ||
Line 1,721: | Line 1,721: | ||
| images = SF6_Akuma_623lp.png | | images = SF6_Akuma_623lp.png | ||
| hitboxes = SF6_Akuma_623lp_hitbox.png | | hitboxes = SF6_Akuma_623lp_hitbox.png | ||
| damage = | | damage = 1100 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 5 | | startup = 5 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 33 | ||
| total = | | total = 47 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +38 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-22(-23)}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,758: | Line 1,758: | ||
| images = SF6_Akuma_623mp.png | | images = SF6_Akuma_623mp.png | ||
| hitboxes = SF6_Akuma_623mp_hitbox.png | | hitboxes = SF6_Akuma_623mp_hitbox.png | ||
| damage = | | damage = 700,600 (1300) | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 42 | ||
| total = | | total = 57 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +38 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-30}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,795: | Line 1,795: | ||
| images = SF6_Akuma_623hp.png | | images = SF6_Akuma_623hp.png | ||
| hitboxes = SF6_Akuma_623hp_hitbox.png | | hitboxes = SF6_Akuma_623hp_hitbox.png | ||
| damage = | | damage = 600,500,400 (1500) | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 11 | ||
| recovery = | | recovery = 50 | ||
| total = | | total = 67 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +30 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-36}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,832: | Line 1,832: | ||
| images = SF6_Akuma_623pp.png | | images = SF6_Akuma_623pp.png | ||
| hitboxes = SF6_Akuma_623pp_hitbox.png | | hitboxes = SF6_Akuma_623pp_hitbox.png | ||
| damage = | | damage = 300x3,100,900(1900) | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 6 | | startup = 6 | ||
| active = | | active = 11 | ||
| recovery = | | recovery = 52(5) | ||
| total = | | total = 68(119) | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +14 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-39(-41)}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,860: | Line 1,860: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = On hit, full 119f version comes out. On whiff or block, short version with recovery frames comes out. | ||
}} | }} | ||
Line 1,870: | Line 1,870: | ||
| images = SF6_Akuma_214lk.png | | images = SF6_Akuma_214lk.png | ||
| hitboxes = SF6_Akuma_214lk_hitbox.png | | hitboxes = SF6_Akuma_214lk_hitbox.png | ||
| damage = | | damage = 600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 21 | ||
| total = | | total = 34 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +50 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-13}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,907: | Line 1,907: | ||
| images = SF6_Akuma_214mk.png | | images = SF6_Akuma_214mk.png | ||
| hitboxes = SF6_Akuma_214mk_hitbox.png | | hitboxes = SF6_Akuma_214mk_hitbox.png | ||
| damage = | | damage = 500x2 (1000) | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
Line 1,917: | Line 1,917: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +41 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-13}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,944: | Line 1,944: | ||
| images = SF6_Akuma_214hk.png | | images = SF6_Akuma_214hk.png | ||
| hitboxes = SF6_Akuma_214hk_hitbox.png | | hitboxes = SF6_Akuma_214hk_hitbox.png | ||
| damage = | | damage = 400,300x2,600 (1600) | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
Line 1,954: | Line 1,954: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +34 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-59}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 1,980: | Line 1,980: | ||
| name = Tatsumaki Zanku-Kyaku | | name = Tatsumaki Zanku-Kyaku | ||
| images = SF6_Akuma_214kk.png | | images = SF6_Akuma_214kk.png | ||
| hitboxes = SF6_Akuma_214kk_hitbox.png | | hitboxes = SF6_Akuma_214kk_hitbox.png, SF6_Akuma_214kk_2_hitbox.png | ||
| damage = | | damage = 200x3,100,300 (1000) | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
Line 2,094: | Line 2,094: | ||
| images = SF6_Akuma_214lp.png | | images = SF6_Akuma_214lp.png | ||
| hitboxes = SF6_Akuma_214lp_hitbox.png | | hitboxes = SF6_Akuma_214lp_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 15 | | startup = 15 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 40 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+1(+2)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-8}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 2,131: | Line 2,131: | ||
| images = SF6_Akuma_214mp.png | | images = SF6_Akuma_214mp.png | ||
| hitboxes = SF6_Akuma_214mp_hitbox.png | | hitboxes = SF6_Akuma_214mp_hitbox.png | ||
| damage = | | damage = 800 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 19 | | startup = 19 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 41 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+2(+3)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-4}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 2,168: | Line 2,168: | ||
| images = SF6_Akuma_214hp.png | | images = SF6_Akuma_214hp.png | ||
| hitboxes = SF6_Akuma_214hp_hitbox.png | | hitboxes = SF6_Akuma_214hp_hitbox.png | ||
| damage = | | damage = 900 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = 23 | | startup = 23 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 19 | ||
| total = | | total = 44 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|MM|-2}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 2,205: | Line 2,205: | ||
| images = SF6_Akuma_214pp.png | | images = SF6_Akuma_214pp.png | ||
| hitboxes = SF6_Akuma_214pp_hitbox.png | | hitboxes = SF6_Akuma_214pp_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 18 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 43 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 2,243: | Line 2,243: | ||
| images = SF6_Akuma_214lp_6p.png | | images = SF6_Akuma_214lp_6p.png | ||
| hitboxes = SF6_Akuma_214lp_6p_hitbox.png | | hitboxes = SF6_Akuma_214lp_6p_hitbox.png | ||
| damage = | | damage = 500 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 9 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 18 | ||
| total = | | total = 28 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-10}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 2,280: | Line 2,280: | ||
| images = SF6_Akuma_214mp_6p.png | | images = SF6_Akuma_214mp_6p.png | ||
| hitboxes = SF6_Akuma_214mp_6p_hitbox.png | | hitboxes = SF6_Akuma_214mp_6p_hitbox.png | ||
| damage = | | damage = 600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
Line 2,286: | Line 2,286: | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = 42 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +32 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-18}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 2,317: | Line 2,317: | ||
| images = SF6_Akuma_214hp_6p.png | | images = SF6_Akuma_214hp_6p.png | ||
| hitboxes = SF6_Akuma_214hp_6p_hitbox.png | | hitboxes = SF6_Akuma_214hp_6p_hitbox.png | ||
| damage = | | damage = 600 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
Line 2,327: | Line 2,327: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +47 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-14}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 2,354: | Line 2,354: | ||
| images = SF6_Akuma_214pp_6p.png | | images = SF6_Akuma_214pp_6p.png | ||
| hitboxes = SF6_Akuma_214pp_6p_hitbox.png | | hitboxes = SF6_Akuma_214pp_6p_hitbox.png | ||
| damage = | | damage = 240,320 (560) | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
Line 2,364: | Line 2,364: | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +32 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-18}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 2,421: | Line 2,421: | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = | | projSpeed = | ||
| notes = Button strength determines trajectory (LK short, MK mid, HK far) | | notes = Button strength determines trajectory (LK short, MK mid, HK far). Akuma is in counter-hit state for entire duration. | ||
}} | }} | ||
Line 2,469: | Line 2,469: | ||
| images = SF6_Akuma_236k_no_input.png | | images = SF6_Akuma_236k_no_input.png | ||
| hitboxes = SF6_Akuma_236k_no_input_hitbox.png | | hitboxes = SF6_Akuma_236k_no_input_hitbox.png | ||
| damage = | | damage = 1000 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 53 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 19 | ||
| total = | | total = 71 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +39 | ||
| blockAdv = {{sf6-adv|P|}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = KD +54 | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 2,507: | Line 2,507: | ||
| images = SF6_Akuma_236kk_no_input.png | | images = SF6_Akuma_236kk_no_input.png | ||
| hitboxes = SF6_Akuma_236kk_no_input_hitbox.png | | hitboxes = SF6_Akuma_236kk_no_input_hitbox.png | ||
| damage = | | damage = 1000 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 53 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 15 | ||
| total = | | total = 71 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +39 | ||
| blockAdv = {{sf6-adv|P|}} | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = KD +54 | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 2,546: | Line 2,546: | ||
| images = SF6_Akuma_236k_p.png | | images = SF6_Akuma_236k_p.png | ||
| hitboxes = SF6_Akuma_236k_p_hitbox.png | | hitboxes = SF6_Akuma_236k_p_hitbox.png | ||
| damage = | | damage = 1300 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 16 (33) | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 31 | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +38 (+41) | ||
| blockAdv = {{sf6-adv|P|}} | | blockAdv = {{sf6-adv|P|+4(+7)}} | ||
| punishAdv = | | punishAdv = KD +39 | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 2,584: | Line 2,584: | ||
| images = SF6_Akuma_236kk_p.png | | images = SF6_Akuma_236kk_p.png | ||
| hitboxes = SF6_Akuma_236kk_p_hitbox.png | | hitboxes = SF6_Akuma_236kk_p_hitbox.png | ||
| damage = | | damage = 1300 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 16 (31) | ||
| active = | | active = 6 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 30 | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +39 | ||
| blockAdv = {{sf6-adv|P|}} | | blockAdv = {{sf6-adv|P|+5(+7)}} | ||
| punishAdv = | | punishAdv = KD +39 | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
Line 2,623: | Line 2,623: | ||
| images = SF6_Akuma_236k_k.png | | images = SF6_Akuma_236k_k.png | ||
| hitboxes = SF6_Akuma_236k_k_hitbox.png | | hitboxes = SF6_Akuma_236k_k_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 13 (30) | ||
| active = | | active = 11 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 32 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+1(+3)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-4(-2)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|P|+5(+7)}} | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = | | driveDmgBlk = 0.5 | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
Line 2,661: | Line 2,661: | ||
| images = SF6_Akuma_236kk_k.png | | images = SF6_Akuma_236kk_k.png | ||
| hitboxes = SF6_Akuma_236kk_k_hitbox.png | | hitboxes = SF6_Akuma_236kk_k_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 13 (31) | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 31 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+1(+3)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-4(-2)}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|P|+5(+7)}} | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = | | driveDmgBlk = 0.5 | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
Line 2,701: | Line 2,701: | ||
| hitboxes = SF6_Akuma_236k_2_hold_hitbox.png | | hitboxes = SF6_Akuma_236k_2_hold_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 45 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = 45 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 2,720: | Line 2,720: | ||
| hitboxes = SF6_Akuma_236kk_2_hold_hitbox.png | | hitboxes = SF6_Akuma_236kk_2_hold_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 45 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = 45 | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
Line 2,739: | Line 2,739: | ||
| images = SF6_Akuma_236kk_j236p.png | | images = SF6_Akuma_236kk_j236p.png | ||
| hitboxes = SF6_Akuma_236kk_j236p_hitbox.png | | hitboxes = SF6_Akuma_236kk_j236p_hitbox.png | ||
| damage = | | damage = 300x3 (900) | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 6 (21) | ||
| active = | | active = 21, 1, 1 | ||
| recovery = | | recovery = 4, 4, 19 | ||
| total = | | total = 55 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +63 (+74) | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-3)}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
Line 2,778: | Line 2,778: | ||
| images = SF6_Akuma_236kk_j214k.png | | images = SF6_Akuma_236kk_j214k.png | ||
| hitboxes = SF6_Akuma_236kk_j214k_hitbox.png | | hitboxes = SF6_Akuma_236kk_j214k_hitbox.png | ||
| damage = | | damage = 1300 | ||
| chip = | | chip = | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 5 (20) | ||
| active = | | active = 2, 3, 3, 3, 2 | ||
| recovery = | | recovery = 2, 2, 1, 1, 27 | ||
| total = | | total = 50 | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
| hitconfirm = | | hitconfirm = | ||
| hitAdv = | | hitAdv = KD +50 | ||
| blockAdv = | | blockAdv = | ||
| punishAdv = | | punishAdv = | ||
Line 2,818: | Line 2,818: | ||
| hitboxes = SF6_Akuma_4kkk_hitbox.png | | hitboxes = SF6_Akuma_4kkk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 49-50 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
Line 2,837: | Line 2,837: | ||
| hitboxes = SF6_Akuma_6kkk_hitbox.png | | hitboxes = SF6_Akuma_6kkk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 51-52 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
Line 2,854: | Line 2,854: | ||
| input = 6KKK~LPLK | | input = 6KKK~LPLK | ||
| name = Oboro Throw | | name = Oboro Throw | ||
| images = SF6_Akuma_6kkk_lplk.png | | images = SF6_Akuma_6kkk_lplk.png, SF6_Akuma_6kkk_lplk_2.png | ||
| hitboxes = SF6_Akuma_6kkk_lplk_hitbox.png | | hitboxes = SF6_Akuma_6kkk_lplk_hitbox.png | ||
| damage = | | damage = 2200 | ||
| dmgScaling = | | dmgScaling = | ||
| startup = | | startup = 31 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 50 | ||
| total = | | total = | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +20 | ||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = | | punishAdv = HKD +20 | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
Line 2,882: | Line 2,882: | ||
| images = SF6_Akuma_236236p.png | | images = SF6_Akuma_236236p.png | ||
| hitboxes = SF6_Akuma_236236p_hitbox.png | | hitboxes = SF6_Akuma_236236p_hitbox.png | ||
| damage = | | damage = 2200 | ||
| chip = | | chip = | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
Line 2,891: | Line 2,891: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = KD +9 | ||
| blockAdv = {{sf6-adv|VM|-}} | | blockAdv = {{sf6-adv|VM|-41}} | ||
| punishAdv = | | punishAdv = KD +9 | ||
| perfParryAdv = {{sf6-adv|VM|-}} | | perfParryAdv = {{sf6-adv|VM|-}} | ||
| blockstun = | | blockstun = | ||
Line 2,951: | Line 2,951: | ||
| images = SF6_Akuma_214214p.png | | images = SF6_Akuma_214214p.png | ||
| hitboxes = SF6_Akuma_214214p_hitbox.png | | hitboxes = SF6_Akuma_214214p_hitbox.png | ||
| damage = | | damage = 2800 | ||
| chip = | | chip = | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
Line 2,960: | Line 2,960: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +29 (HKD +97 Wallsplat) | ||
| blockAdv = {{sf6-adv|VM|-}} | | blockAdv = {{sf6-adv|VM|-35}} | ||
| punishAdv = | | punishAdv = HKD +29 (HKD +97 Wallsplat) | ||
| perfParryAdv = {{sf6-adv|VM|-}} | | perfParryAdv = {{sf6-adv|VM|-}} | ||
| blockstun = | | blockstun = | ||
Line 2,986: | Line 2,986: | ||
| images = SF6_Akuma_236236k.png | | images = SF6_Akuma_236236k.png | ||
| hitboxes = SF6_Akuma_236236k_hitbox.png | | hitboxes = SF6_Akuma_236236k_hitbox.png | ||
| damage = | | damage = 4000 | ||
| chip = | | chip = | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 8 | | startup = 8(2) | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
Line 2,995: | Line 2,995: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +18 | ||
| blockAdv = {{sf6-adv|VM|-}} | | blockAdv = {{sf6-adv|VM|-41}} | ||
| punishAdv = | | punishAdv = HKD +18 | ||
| perfParryAdv = {{sf6-adv|VM|-}} | | perfParryAdv = {{sf6-adv|VM|-}} | ||
| blockstun = | | blockstun = | ||
Line 3,021: | Line 3,021: | ||
| images = SF6_Akuma_236236k_ca.png | | images = SF6_Akuma_236236k_ca.png | ||
| hitboxes = SF6_Akuma_236236k_hitbox.png | | hitboxes = SF6_Akuma_236236k_hitbox.png | ||
| damage = | | damage = 4500 | ||
| chip = | | chip = | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 8 | | startup = 8(2) | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
Line 3,030: | Line 3,030: | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +18 | ||
| blockAdv = {{sf6-adv|VM|-}} | | blockAdv = {{sf6-adv|VM|-41}} | ||
| punishAdv = | | punishAdv = HKD +18 | ||
| perfParryAdv = {{sf6-adv|VM|-}} | | perfParryAdv = {{sf6-adv|VM|-}} | ||
| blockstun = | | blockstun = | ||
Line 3,056: | Line 3,056: | ||
| images = SF6_Akuma_lp_lp_6lk_hp(ca).png | | images = SF6_Akuma_lp_lp_6lk_hp(ca).png | ||
| hitboxes = SF6_Akuma_lp_lp_6lk_hp(ca)_hitbox.png | | hitboxes = SF6_Akuma_lp_lp_6lk_hp(ca)_hitbox.png | ||
| damage = | | damage = 4700 | ||
| chip = | | chip = | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = | | startup = 6 | ||
| active = | | active = 23 | ||
| recovery = | | recovery = 57 | ||
| total = | | total = 84 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD + 18 | ||
| blockAdv = {{sf6-adv|VM|-}} | | blockAdv = {{sf6-adv|VM|-}} | ||
| punishAdv = | | punishAdv = | ||
Line 3,085: | Line 3,085: | ||
}} | }} | ||
== | == Hidden Arts == | ||
===== | === Double Zanku Hadoken === | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== j.214PP ===== | ||
| input = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_j214pp | moveType = Special | ||
| name = | | input = j.214PP | ||
| images = | | name = Double Zanku Hadoken | ||
| hitboxes = | | images = SF6_Akuma_j214pp.png | ||
| damage = | | hitboxes = SF6_Akuma_j214pp_hitbox.png | ||
| startup = | | damage = 1200 | ||
| active = | | chip = | ||
| recovery = | | dmgScaling = | ||
| startup = 8 | |||
| active = | |||
| recovery = ? land | |||
| total = | | total = | ||
| hitAdv = | | guard = LH | ||
| blockAdv = | | cancel = | ||
| | | hitconfirm = | ||
| | | hitAdv = | ||
| notes = | | blockAdv = | ||
}} | | punishAdv = | ||
| perfParryAdv = | |||
===== | | hitstun = | ||
{{FrameData-SF6 | chara = Akuma | moveId = | | blockstun = | ||
| input = | | hitstop = | ||
| name = | | driveDmgBlk = | ||
| images = | | driveDmgHit = [] | ||
| hitboxes = | | driveGain = | ||
| damage = | | superGainHit = () | ||
| startup = | | superGainBlk = () | ||
| active = | | invuln = | ||
| recovery = | | armor = | ||
| airborne = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = Forward Jump only; disappears if Akuma is hit | |||
}} | |||
===== 214214K ===== | |||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_214214k | moveType = Super | |||
| input = 214214K | |||
| name = Misogi | |||
| images = SF6_Akuma_214214k.png | |||
| hitboxes = SF6_Akuma_214214k_hitbox.png | |||
| damage = 2900 | |||
| chip = 750 | |||
| dmgScaling = | |||
| startup = 5 | |||
| active = 7 | |||
| recovery = 87 | |||
| total = | | total = | ||
| guard = LH | |||
| guard = | |||
| cancel = - | | cancel = - | ||
| notes = "" | | hitAdv = | ||
| blockAdv = {{sf6-adv|VM|-58}} | |||
| punishAdv = | |||
| perfParryAdv = {{sf6-adv|VM|-85}} | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = | |||
| armor = Break | |||
| airborne = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = | |||
}} | |||
===== 22PPP ===== | |||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_22ppp | moveType = Super | |||
| input = 22PPP | |||
| name = Kongou-Kokuretsuzan | |||
| images = SF6_Akuma_22ppp.png | |||
| hitboxes = SF6_Akuma_22ppp_hitbox.png | |||
| damage = 3000 | |||
| chip = 746 | |||
| dmgScaling = | |||
| startup = 8 | |||
| active = 30 | |||
| recovery = 41 | |||
| total = | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = | |||
| blockAdv = {{sf6-adv|VM|-39}} | |||
| punishAdv = | |||
| perfParryAdv = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | |||
| driveDmgHit = | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = | |||
| armor = Break | |||
| airborne = | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = | |||
}} | |||
== Taunts == | |||
===== 5PPPKKK ===== | |||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_5pppkkk | moveType = taunt | |||
| input = 5PPPKKK | |||
| name = Neutral Taunt | |||
| images = SF6_Akuma_5pppkkk.png | |||
| hitboxes = SF6_Akuma_5pppkkk_hitbox.png | |||
| damage = - | |||
| startup = 433 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 433 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = "Witness the abyss before you." | |||
}} | |||
===== 6PPPKKK ===== | |||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_6pppkkk | moveType = taunt | |||
| input = 6PPPKKK | |||
| name = Forward Taunt | |||
| images = SF6_Akuma_6pppkkk.png | |||
| hitboxes = SF6_Akuma_6pppkkk_hitbox.png | |||
| damage = - | |||
| startup = 570 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 570 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = Fullscreen proximity guard box on frames 107-570 (prevents opponent from walking back); "Are you prepared to tread down this path? If you are afraid... run."; "Hmph... you are a disgrace." (after opponent switches sides) | |||
}} | }} | ||
Line 3,126: | Line 3,236: | ||
| input = 4PPPKKK | | input = 4PPPKKK | ||
| name = Back Taunt | | name = Back Taunt | ||
| images = SF6_Akuma_4pppkkk.png | | images = SF6_Akuma_4pppkkk.png, SF6_Akuma_4pppkkk_2pppkkk.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_4pppkkk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 765 (total) | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = | | total = 765 | ||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = "You have piqued my interest. Attack if you dare." "How disappointing." (if no attack) | |||
}} | |||
===== 2PPPKKK ===== | |||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_2pppkkk | moveType = taunt | |||
| input = 2PPPKKK | |||
| name = Down Taunt | |||
| images = SF6_Akuma_2pppkkk.png | |||
| hitboxes = SF6_Akuma_2pppkkk_hitbox.png | |||
| damage = - | |||
| startup = 123 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 123 | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - |
Revision as of 13:43, 12 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6MK
6HP
4HK
j.2MK
Target Combos
5MP~MP
5MK~HK
6HP~6HP
6HP~6HP~HK
Throws
Forward Throw
Back Throw
Akuma
akuma_4lplk
|
|||||
---|---|---|---|---|---|
4LPLK Shuretto
|
|||||
File:SF6 Akuma 4lplk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 23 | 30 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | [10000] | 2000 | 2000(1400) [4000(2800)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD + 14 | KD + 14 | - | |||
Notes | |||||
Drive Moves
HPHK
Akuma
akuma_hphk
|
|||||
---|---|---|---|---|---|
HPHK Oni Goroshi
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Akuma
akuma_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Souha Double Palm
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20(18) | 3 | 26 | 48 | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22(20) Full | Break | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal. |
MPMK
Akuma
akuma_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
66
Akuma
akuma_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000(-30000) | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame) |
Special Moves
Gou Hadoken
236LP
236MP
Akuma
akuma_236mp
|
|||||
---|---|---|---|---|---|
236MP Gou Hadoken
|
|||||
File:SF6 Akuma 236mp.png File:SF6 Akuma 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | LH | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14 | 32 | 46 | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
-2 | -6 | ||||
Notes | |||||
236HP
Akuma
akuma_236hp
|
|||||
---|---|---|---|---|---|
236HP Gou Hadoken
|
|||||
File:SF6 Akuma 236hp.png File:SF6 Akuma 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | LH | |||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 34 | 46 | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
-4 | -8 | ||||
Notes | |||||
236PP
Akuma
akuma_236pp
|
|||||
---|---|---|---|---|---|
236PP Gou Hadoken
|
|||||
File:SF6 Akuma 236pp.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400+600 | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12 | 29 | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +55 | +2 | ||||
Notes | |||||
Gou Hadoken Lv.2
236{LP}
236{MP}
Akuma
akuma_236mp_partial_hold
|
|||||
---|---|---|---|---|---|
236{MP} Gou Hadoken Lv.2
|
|||||
File:SF6 Akuma 236mp partial hold.png File:SF6 Akuma 236mp partial hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400+600 | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
30-54 | 29 | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +55 | +2 | ||||
Notes | |||||
236{HP}
Akuma
akuma_236hp_partial_hold
|
|||||
---|---|---|---|---|---|
236{HP} Gou Hadoken Lv.2
|
|||||
File:SF6 Akuma 236hp partial hold.png File:SF6 Akuma 236hp partial hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
31-55 | 29 | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +55 | +2 | ||||
Notes | |||||
236{PP}
Akuma
akuma_236pp_partial_hold
|
|||||
---|---|---|---|---|---|
236{PP} Gou Hadoken Lv.2
|
|||||
File:SF6 Akuma 236pp partial hold.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400+600 | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23-31 | 29 | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +57 | +2 | ||||
Notes | |||||
Gou Hadoken Lv.3
236[LP]
236[MP]
Akuma
akuma_236mp_hold
|
|||||
---|---|---|---|---|---|
236[MP] Gou Hadoken Lv.3
|
|||||
File:SF6 Akuma 236mp hold.png File:SF6 Akuma 236mp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
56 | 28 | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +57 | +5 | ||||
Notes | |||||
236[HP]
Akuma
akuma_236hp_hold
|
|||||
---|---|---|---|---|---|
236[HP] Gou Hadoken Lv.3
|
|||||
File:SF6 Akuma 236hp hold.png File:SF6 Akuma 236hp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +57 | +5 | ||||
Notes | |||||
236[PP]
Akuma
akuma_236pp_hold
|
|||||
---|---|---|---|---|---|
236[PP] Gou Hadoken Lv.3
|
|||||
File:SF6 Akuma 236pp hold.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
31 | 28 | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +57 | +5 | ||||
Notes | |||||
Zanku Hadoken
j.236P
j.236PP
Akuma
akuma_j236pp
|
|||||
---|---|---|---|---|---|
j.236PP Zanku Hadoken
|
|||||
File:SF6 Akuma j236pp.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3 | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | ? land | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit. Minimum jump height is 12f |
Gou Shoryuken
623LP
623MP
Akuma
akuma_623mp
|
|||||
---|---|---|---|---|---|
623MP Gou Shoryuken
|
|||||
File:SF6 Akuma 623mp.png File:SF6 Akuma 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700,600 (1300) | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 10 | 42 | 57 | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +38 | -30 | ||||
Notes | |||||
623HP
Akuma
akuma_623hp
|
|||||
---|---|---|---|---|---|
623HP Gou Shoryuken
|
|||||
File:SF6 Akuma 623hp.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,500,400 (1500) | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 11 | 50 | 67 | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +30 | -36 | ||||
Notes | |||||
623PP
Tatsumaki Zanku-Kyaku
214LK
214MK
Akuma
akuma_214mk
|
|||||
---|---|---|---|---|---|
214MK Tatsumaki Zanku-Kyaku
|
|||||
File:SF6 Akuma 214mk.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 (1000) | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +41 | -13 | ||||
Notes | |||||
Whiffs on crouching opponents; 2 hits |
214HK
214KK
Akuma
akuma_214kk
|
|||||
---|---|---|---|---|---|
214KK Tatsumaki Zanku-Kyaku
|
|||||
File:SF6 Akuma 214kk.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,100,300 (1000) | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Whiffs on crouching opponents; puts opponent into limited juggle state |
Aerial Tatsumaki Zanku-Kyaku
j.214K
j.214KK
Akuma
akuma_j214kk
|
|||||
---|---|---|---|---|---|
j.214KK Aerial Tatsumaki Zanku-Kyaku
|
|||||
File:SF6 Akuma j214kk.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | |||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Stops Akuma's jump momentum; final hit puts opponent into limited juggle OTG state |
Adamant Flame
214LP
214MP
Akuma
akuma_214mp
|
|||||
---|---|---|---|---|---|
214MP Adamant Flame
|
|||||
File:SF6 Akuma 214mp.png File:SF6 Akuma 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 3 | 20 | 41 | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
+2(+3) | -4 | ||||
Notes | |||||
214HP
Akuma
akuma_214hp
|
|||||
---|---|---|---|---|---|
214HP Adamant Flame
|
|||||
File:SF6 Akuma 214hp.png File:SF6 Akuma 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23 | 3 | 19 | 44 | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
+3 | -2 | ||||
Notes | |||||
214PP
Akuma
akuma_214pp
|
|||||
---|---|---|---|---|---|
214PP Adamant Flame
|
|||||
File:SF6 Akuma 214pp.png File:SF6 Akuma 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 3 | 23 | 43 | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
+1 | -3 | ||||
Notes | |||||
Adamant Flame Follow-up
214LP~6P
214MP~6P
214HP~6P
214PP~6P
Demon Raid
236K
236KK
Akuma
akuma_236kk
|
|||||
---|---|---|---|---|---|
236KK Demon Raid
|
|||||
File:SF6 Akuma 236kk.png File:SF6 Akuma 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Tracks opponent's location regardless of distance |
Demon Low Slash
236K~No Input
236KK~No Input
Akuma
akuma_236kk_no_input
|
|||||
---|---|---|---|---|---|
236KK~No Input Demon Low Slash
|
|||||
File:SF6 Akuma 236kk no input.png File:SF6 Akuma 236kk no input hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | L | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
53 | 4 | 15 | 71 | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +54 | KD +39 | +2 | |||
Notes | |||||
Causes Akuma to auto-correct if Demon Raid crosses up |
Demon Guillotine
236K~P
236KK~P
Akuma
akuma_236kk_p
|
|||||
---|---|---|---|---|---|
236KK~P Demon Guillotine
|
|||||
File:SF6 Akuma 236kk p.png File:SF6 Akuma 236kk p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | H | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 (31) | 6 | 9 | 30 | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +39 | KD +39 | +5(+7) | |||
Notes | |||||
Demon Blade Kick
236K~K
236KK~K
Akuma
akuma_236kk_k
|
|||||
---|---|---|---|---|---|
236KK~K Demon Blade Kick
|
|||||
File:SF6 Akuma 236kk k.png File:SF6 Akuma 236kk k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 (31) | 10 | 9 | 31 | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
0.5 | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
+5(+7) | +1(+3) | -4(-2) | |||
Notes | |||||
Button strength determines angle (LK short, MK mid, HK far) |
Demon Swoop
236K~[2]
236KK~[2]
Akuma
akuma_236kk_2_hold
|
|||||
---|---|---|---|---|---|
236KK~[2] Demon Swoop
|
|||||
File:SF6 Akuma 236kk 2 hold.png File:SF6 Akuma 236kk 2 hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
45 | 45 | - | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Useful for baiting opponent's Drive Impact or Parry |
Demon Gou Zanku
236KK~j.236P
Akuma
akuma_236kk_j236p
|
|||||
---|---|---|---|---|---|
236KK~j.236P Demon Gou Zanku
|
|||||
File:SF6 Akuma 236kk j236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3 (900) | LH | ||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 (21) | 21, 1, 1 | 4, 4, 19 | 55 | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +63 (+74) | -3) | ||||
Notes | |||||
3 hits; does not consume additional Drive gauge; puts opponent into limited juggle state |
Demon Gou Rasen
236KK~j.214K
Akuma
akuma_236kk_j214k
|
|||||
---|---|---|---|---|---|
236KK~j.214K Demon Gou Rasen
|
|||||
File:SF6 Akuma 236kk j214k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | |||||
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 (20) | 2, 3, 3, 3, 2 | 2, 2, 1, 1, 27 | 50 | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +50 | |||||
Notes | |||||
Does not consume additional Drive gauge; puts opponent into limited juggle OTG state (useful after 4HK launch) |
Ashura Senku
4KKK
6KKK
Oboro Throw
6KKK~LPLK
Super Arts
236236P
j.236236K
214214P
236236K
236236K (CA)
LP~LP~6LK~HP (CA)
Hidden Arts
Double Zanku Hadoken
j.214PP
214214K
22PPP
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK