< Street Fighter 6 | Akuma
(→5HK) |
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Line 3,197: | Line 3,197: | ||
| input = 4PPPKKK | | input = 4PPPKKK | ||
| name = Back Taunt | | name = Back Taunt | ||
| images = SF6_Akuma_4pppkkk.png, | | images = SF6_Akuma_4pppkkk.png, SF6_Akuma_4pppkkk_2pppkkk.png | ||
| hitboxes = | | hitboxes = | ||
| damage = - | | damage = - |
Revision as of 20:12, 22 May 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Akuma
akuma_5hk
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5HK Standing Heavy Kick
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![]() ![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2 | - | LH | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 3(8)4 | 15(16) | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
42(43) | [] | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | ||||
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
2 hits; 1st hit forces stand; 2nd hit whiffs on crouch blocking opponents; 1f extra recovery when 2nd hit whiffs |
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6MK
6HP
4HK
j.2MK
Target Combos
5MP~MP
5MK~HK
6HP~6HP
6HP~6HP~HK
Throws
Forward Throw
Back Throw
Akuma
akuma_4lplk
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4LPLK Shuretto
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![]() File:SF6 Akuma 4lplk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
30 | - | [10000] | 2000 | 2000(1400) [4000(2800)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD + | - | ||||
Hit Advantage | Block Advantage | ||||
KD + | - | ||||
Notes | |||||
Drive Moves
HPHK
Akuma
akuma_hphk
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HPHK Oni Goroshi
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Akuma
akuma_6hphk
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6HPHK Souha Double Palm
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20(18) | 3 | 26 | - | 23 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22(20) Full | Break | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal. |
MPMK
Akuma
akuma_mpmk
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MPMK Drive Parry
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
66
Akuma
akuma_66
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66 Drive Rush
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | -10000(-30000) | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: ? (min/throw), ? (min/block), ? (max/final DR frame) |
Special Moves
Gou Hadoken
236LP
236MP
Akuma
akuma_236mp
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236MP Gou Hadoken
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File:SF6 Akuma 236mp.png File:SF6 Akuma 236mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236HP
Akuma
akuma_236hp
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236HP Gou Hadoken
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File:SF6 Akuma 236hp.png File:SF6 Akuma 236hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236PP
Akuma
akuma_236pp
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236PP Gou Hadoken
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File:SF6 Akuma 236pp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Gou Hadoken Lv.2
236{LP}
236{MP}
Akuma
akuma_236mp_partial_hold
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236{MP} Gou Hadoken Lv.2
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File:SF6 Akuma 236mp partial hold.png File:SF6 Akuma 236mp partial hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236{HP}
Akuma
akuma_236hp_partial_hold
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236{HP} Gou Hadoken Lv.2
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File:SF6 Akuma 236hp partial hold.png File:SF6 Akuma 236hp partial hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236{PP}
Akuma
akuma_236pp_partial_hold
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236{PP} Gou Hadoken Lv.2
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File:SF6 Akuma 236pp partial hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Gou Hadoken Lv.3
236[LP]
236[MP]
Akuma
akuma_236mp_hold
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236[MP] Gou Hadoken Lv.3
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File:SF6 Akuma 236mp hold.png File:SF6 Akuma 236mp hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236[HP]
Akuma
akuma_236hp_hold
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236[HP] Gou Hadoken Lv.3
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File:SF6 Akuma 236hp hold.png File:SF6 Akuma 236hp hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236[PP]
Akuma
akuma_236pp_hold
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236[PP] Gou Hadoken Lv.3
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File:SF6 Akuma 236pp hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Zanku Hadoken
j.236P
j.236PP
Akuma
akuma_j236pp
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j.236PP Zanku Hadoken
|
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File:SF6 Akuma j236pp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
? land | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Forward/Neutral Jump only; 3 hits; disappears if Akuma is hit |
Gou Shoryuken
623LP
623MP
Akuma
akuma_623mp
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623MP Gou Shoryuken
|
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File:SF6 Akuma 623mp.png File:SF6 Akuma 623mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
623HP
Akuma
akuma_623hp
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---|---|---|---|---|---|
623HP Gou Shoryuken
|
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File:SF6 Akuma 623hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
623PP
Tatsumaki Zanku-Kyaku
214LK
214MK
Akuma
akuma_214mk
|
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---|---|---|---|---|---|
214MK Tatsumaki Zanku-Kyaku
|
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File:SF6 Akuma 214mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Whiffs on crouching opponents; 2 hits |
214HK
214KK
Akuma
akuma_214kk
|
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---|---|---|---|---|---|
214KK Tatsumaki Zanku-Kyaku
|
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File:SF6 Akuma 214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Whiffs on crouching opponents; puts opponent into limited juggle state |
Aerial Tatsumaki Zanku-Kyaku
j.214K
j.214KK
Akuma
akuma_j214kk
|
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j.214KK Aerial Tatsumaki Zanku-Kyaku
|
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File:SF6 Akuma j214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Stops Akuma's jump momentum; final hit puts opponent into limited juggle OTG state |
Adamant Flame
214LP
214MP
Akuma
akuma_214mp
|
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---|---|---|---|---|---|
214MP Adamant Flame
|
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File:SF6 Akuma 214mp.png File:SF6 Akuma 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
214HP
Akuma
akuma_214hp
|
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---|---|---|---|---|---|
214HP Adamant Flame
|
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File:SF6 Akuma 214hp.png File:SF6 Akuma 214hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
214PP
Akuma
akuma_214pp
|
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---|---|---|---|---|---|
214PP Adamant Flame
|
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File:SF6 Akuma 214pp.png File:SF6 Akuma 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Adamant Flame Follow-up
214LP~6P
214MP~6P
214HP~6P
214PP~6P
Demon Raid
236K
236KK
Akuma
akuma_236kk
|
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---|---|---|---|---|---|
236KK Demon Raid
|
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File:SF6 Akuma 236kk.png File:SF6 Akuma 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | -20000 | () | () | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Tracks opponent's location regardless of distance |
Demon Low Slash
236K~No Input
236KK~No Input
Akuma
akuma_236kk_no_input
|
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236KK~No Input Demon Low Slash
|
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File:SF6 Akuma 236kk no input.png File:SF6 Akuma 236kk no input hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
L | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Causes Akuma to auto-correct if Demon Raid crosses up |
Demon Guillotine
236K~P
236KK~P
Akuma
akuma_236kk_p
|
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236KK~P Demon Guillotine
|
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File:SF6 Akuma 236kk p.png File:SF6 Akuma 236kk p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
H | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Demon Blade Kick
236K~K
236KK~K
Akuma
akuma_236kk_k
|
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236KK~K Demon Blade Kick
|
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File:SF6 Akuma 236kk k.png File:SF6 Akuma 236kk k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Button strength determines angle (LK short, MK mid, HK far) |
Demon Swoop
236K~[2]
236KK~[2]
Akuma
akuma_236kk_2_hold
|
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236KK~[2] Demon Swoop
|
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File:SF6 Akuma 236kk 2 hold.png File:SF6 Akuma 236kk 2 hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Useful for baiting opponent's Drive Impact or Parry |
Demon Gou Zanku
236KK~j.236P
Akuma
akuma_236kk_j236p
|
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236KK~j.236P Demon Gou Zanku
|
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![]() File:SF6 Akuma 236kk j236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
LH | |||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
3 hits; does not consume additional Drive gauge; puts opponent into limited juggle state |
Demon Gou Rasen
236KK~j.214K
Akuma
akuma_236kk_j214k
|
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236KK~j.214K Demon Gou Rasen
|
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![]() File:SF6 Akuma 236kk j214k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
[] | () | () | |||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | |
Punish Advantage | Perfect Parry Advantage | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Does not consume additional Drive gauge; puts opponent into limited juggle OTG state (useful after 4HK launch) |
Ashura Senku
4KKK
6KKK
Oboro Throw
6KKK~LPLK
Super Arts
236236P
j.236236K
214214P
236236K
236236K (CA)
LP~LP~6LK~HP (CA)
Hidden Super Arts
214214K
22PPP
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK