< Street Fighter 6 | Blanka
(juggle data finished) |
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Line 104: | Line 104: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Mostly used for special cancels (cannot link or chain into other normals); SA2 cancel: +5/-1; Forward Hop cancel: -12/-18; Coward Crouch cancel: -3/-9 | | notes = Mostly used for special cancels (cannot link or chain into other normals); SA2 cancel: +5/-1; Forward Hop cancel: -12/-18; Coward Crouch cancel: -3/-9 | ||
}} | }} | ||
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| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Solid neutral poke; SA2 cancel: +10/+3 | | notes = Solid neutral poke; SA2 cancel: +10/+3 | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = 1 | |||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
Line 210: | Line 211: | ||
| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LK/2LP/2LK; Blanka's fastest light normal; SA2 cancel: +5/-2; Forward Hop cancel: -12/-19; Coward Crouch cancel: -3/-10 | | notes = Chains into 5LK/2LP/2LK; Blanka's fastest light normal; SA2 cancel: +5/-2; Forward Hop cancel: -12/-19; Coward Crouch cancel: -3/-10 | ||
}} | }} | ||
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| superGainHit = 700 (490) | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | | superGainBlk = 350 (175) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = 3f extra recovery on whiff; SA2 cancel: +13/+7; Forward Hop cancel: -4/-10; Coward Crouch cancel: +5/-1 | | notes = 3f extra recovery on whiff; SA2 cancel: +13/+7; Forward Hop cancel: -4/-10; Coward Crouch cancel: +5/-1 | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Forces stand; great anti-air that can hit cross-up on active frames 7-9 unlike most AAs; Counter-hit/Punish Counter launches airborne opponents into a limited juggle state (very high float state); high active frame count makes it useful as a meaty tool, and the fast startup + hit advantage makes it useful in combos; 3f less recovery on block | | notes = Forces stand; great anti-air that can hit cross-up on active frames 7-9 unlike most AAs; Counter-hit/Punish Counter launches airborne opponents into a limited juggle state (very high float state); high active frame count makes it useful as a meaty tool, and the fast startup + hit advantage makes it useful in combos; 3f less recovery on block | ||
}} | }} | ||
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| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LK/2LP/2LK; longest range of Blanka's light normals; SA2 cancel: +4/-2; Forward Hop cancel: -13/-19; Coward Crouch cancel: -4/-10 | | notes = Chains into 5LK/2LP/2LK; longest range of Blanka's light normals; SA2 cancel: +4/-2; Forward Hop cancel: -13/-19; Coward Crouch cancel: -4/-10 | ||
}} | }} | ||
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| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Long range cancelable poke with a lenient hitconfirm window; can be spaced to hit up to 3rd active frame (2f better advantage, 2f harder hitconfirm window); situational anti-air on active frames 4-5 but cannot hit cross-up; SA2 cancel: +9/+5; Forward Hop cancel: -8/-12; Coward Crouch cancel: +1/-3 | | notes = Long range cancelable poke with a lenient hitconfirm window; can be spaced to hit up to 3rd active frame (2f better advantage, 2f harder hitconfirm window); situational anti-air on active frames 4-5 but cannot hit cross-up; SA2 cancel: +9/+5; Forward Hop cancel: -8/-12; Coward Crouch cancel: +1/-3 | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = 1f extra recovery on block; forces stand; long range poke that can anti-air near its max range (but is likely to lose or trade due to poor hitbox priority); Punish Counter puts airborne opponents into limited juggle state | | notes = 1f extra recovery on block; forces stand; long range poke that can anti-air near its max range (but is likely to lose or trade due to poor hitbox priority); Punish Counter puts airborne opponents into limited juggle state | ||
}} | }} | ||
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| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Chains into 5LK/2LP/2LK | | notes = Chains into 5LK/2LP/2LK | ||
}} | }} | ||
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| superGainHit = 600 (420) | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | | superGainBlk = 300 (150) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Cancelable low poke with good frame advantage on hit (can link after Drive Rush into 2MK without spending extra meter); SA2 cancel: +13/+3; Forward Hop cancel: -4/-14; Coward Crouch cancel: +5/-5; Range: 1.48 (this is Absolute Range; Blanka's wide hurtbox gives him worse Relative Range, so characters with less 2MK range may still be able to outpoke Blanka in neutral) | | notes = Cancelable low poke with good frame advantage on hit (can link after Drive Rush into 2MK without spending extra meter); SA2 cancel: +13/+3; Forward Hop cancel: -4/-14; Coward Crouch cancel: +5/-5; Range: 1.48 (this is Absolute Range; Blanka's wide hurtbox gives him worse Relative Range, so characters with less 2MK range may still be able to outpoke Blanka in neutral) | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Has juggle potential even without Drive Rush (no longer a Hard Knockdown when juggled into) | | notes = Has juggle potential even without Drive Rush (no longer a Hard Knockdown when juggled into) | ||
}} | }} | ||
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| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Decent air-to-air | | notes = Decent air-to-air | ||
}} | }} | ||
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| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 2 | ||
| notes = Puts airborne opponents into limited juggle state; cancelable into Aerial Rolling Attack | | notes = Puts airborne opponents into limited juggle state; cancelable into Aerial Rolling Attack | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Causes spike knockdown vs. airborne opponents | | notes = Causes spike knockdown vs. airborne opponents | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
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| superGainHit = 300 (210) | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | | superGainBlk = 150 (75) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Decent air-to-air | | notes = Decent air-to-air | ||
}} | }} | ||
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| superGainHit = 500 (350) | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Cross-up | | notes = Cross-up | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = Blanka's main horizontal jump-in tool | | notes = Blanka's main horizontal jump-in tool | ||
}} | }} | ||
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| superGainHit = 250x2 (175x2) | | superGainHit = 250x2 (175x2) | ||
| superGainBlk = 125x2 (62x2) | | superGainBlk = 125x2 (62x2) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 0 | ||
| notes = 2nd hit is no longer an overhead if the first hit connects; Counter-hit/Punish Counter bonus advantage carries through both hits | | notes = 2nd hit is no longer an overhead if the first hit connects; Counter-hit/Punish Counter bonus advantage carries through both hits | ||
}} | }} | ||
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| superGainHit = 250x2 (175x2) | | superGainHit = 250x2 (175x2) | ||
| superGainBlk = 125x2 (62x2) | | superGainBlk = 125x2 (62x2) | ||
| jugStart = | | jugStart = 0/1 | ||
| jugIncrease = 0 | | jugIncrease = 0/1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| notes = Low Crush 9-23f (not airborne); forward moving attack that can easily confirm into a combo on hit; Counter-hit/Punish Counter bonus advantage carries through both hits; cannot hit behind Blanka | | notes = Low Crush 9-23f (not airborne); forward moving attack that can easily confirm into a combo on hit; Counter-hit/Punish Counter bonus advantage carries through both hits; cannot hit behind Blanka | ||
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| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| invuln = 1-3 (Head), 4-14 Air (Head) | | invuln = 1-3 (Head), 4-14 Air (Head) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 0 | | jugLimit = 0 | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 5 | | jugIncrease = 5 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = 3f extra recovery on whiff/block; Low Crush 10-20f (not airborne); causes spike knockdown vs. airborne opponents (or OTG bounce on Punish Counter vs. airborne); recovery is in a crouching state on frames 21-43; cancelable into Coward Crouch until frame 34 on hit/block (this version of Coward Crouch can input P/K follow-up after only 11f, or Up to exit stance after 10f); Coward Crouch cancel: KD+23(Crumple+81)/-7; after Punish Counter 6HP > Coward Crouch > Hold Up for fastest recovery, Blanka can juggle any attack 6f or faster as a free juggle | | notes = 3f extra recovery on whiff/block; Low Crush 10-20f (not airborne); causes spike knockdown vs. airborne opponents (or OTG bounce on Punish Counter vs. airborne); recovery is in a crouching state on frames 21-43; cancelable into Coward Crouch until frame 34 on hit/block (this version of Coward Crouch can input P/K follow-up after only 11f, or Up to exit stance after 10f); Coward Crouch cancel: KD+23(Crumple+81)/-7; after Punish Counter 6HP > Coward Crouch > Hold Up for fastest recovery, Blanka can juggle any attack 6f or faster as a free juggle | ||
}} | }} | ||
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| superGainHit = 1000 (700) | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 5 | | jugIncrease = 5 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = Long range slide; low profile 10-29f (avoids most projectiles); very useful when used out of Drive Rush | | notes = Long range slide; low profile 10-29f (avoids most projectiles); very useful when used out of Drive Rush | ||
}} | }} | ||
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| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Puts opponents into limited juggle state on hit; can combo from 5HP; the final 3 active frames have a great disjointed vertical hitbox for anti-air purposes | | notes = Puts opponents into limited juggle state on hit; can combo from 5HP; the final 3 active frames have a great disjointed vertical hitbox for anti-air purposes | ||
}} | }} | ||
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=== Electric Thunder === | === Electric Thunder === | ||
===== | ===== 214P ===== | ||
{{FrameData-SF6 | chara = Blanka | moveId = blanka_214p | moveType = special | {{FrameData-SF6 | chara = Blanka | moveId = blanka_214p | moveType = special | ||
| input = 214P | | input = 214P | ||
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| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 2 | | jugIncrease = 2 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Strike hitbox; 2f extra recovery on whiff; can hold button to extend active frame duration on whiff only; activates Blanka-chan doll with electricity (meterless 1-hit version); [] refers to SA2 install version with slightly more damage | | notes = Strike hitbox; 2f extra recovery on whiff; can hold button to extend active frame duration on whiff only; activates Blanka-chan doll with electricity (meterless 1-hit version); [] refers to SA2 install version with slightly more damage | ||
}} | }} | ||
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| superGainBlk = 250 (125) | | superGainBlk = 250 (125) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3/0 | ||
| jugLimit = | | jugLimit = 1/10 | ||
| notes = Strike hitbox with forward movement during startup; 2f extra recovery on whiff; on block, connects only once for good frame advantage (recovers slightly out of throw range); on hit, transitions to a follow-up attack that puts opponent into limited juggle state (also extends hitconfirm window); can hold button to extend active frame duration on whiff only; activates Blanka-chan doll with electricity (3-hit OD version); [] refers to SA2 install version with slightly more damage; SA2 cancel: KD +54(+60)/+9 | | notes = Strike hitbox with forward movement during startup; 2f extra recovery on whiff; on block, connects only once for good frame advantage (recovers slightly out of throw range); on hit, transitions to a follow-up attack that puts opponent into limited juggle state (also extends hitconfirm window); can hold button to extend active frame duration on whiff only; activates Blanka-chan doll with electricity (3-hit OD version); [] refers to SA2 install version with slightly more damage; SA2 cancel: KD +54(+60)/+9 | ||
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| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 10-23 (FKD) | | airborne = 10-23 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = 40f charge time; useful for baiting a block/parry by whiffing attack into an immediate throw; all active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state | | notes = 40f charge time; useful for baiting a block/parry by whiffing attack into an immediate throw; all active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state | ||
}} | }} | ||
Line 1,294: | Line 1,295: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 10-23 (FKD) | | airborne = 10-23 (FKD) | ||
| jugStart = | | jugStart = 3 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; slightly safer on block than regular version, and bounces farther away with only 1 landing recovery frame (more difficult to land a grounded punish); activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon | | notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; slightly safer on block than regular version, and bounces farther away with only 1 landing recovery frame (more difficult to land a grounded punish); activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon | ||
}} | }} | ||
Line 1,327: | Line 1,328: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 12-33 (FKD) | | airborne = 12-33 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = 40f charge time; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with SA1 in the corner); only the first 11 active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state | | notes = 40f charge time; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with SA1 in the corner); only the first 11 active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state | ||
}} | }} | ||
Line 1,360: | Line 1,361: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 12-33 (FKD) | | airborne = 12-33 (FKD) | ||
| jugStart = | | jugStart = 3 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with enhanced SA1 or 3P Rolling Cannon anywhere on screen); slightly safer on block than regular version, and bounces farther away with only 1 landing recovery frame (more difficult to land a grounded punish); activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon | | notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with enhanced SA1 or 3P Rolling Cannon anywhere on screen); slightly safer on block than regular version, and bounces farther away with only 1 landing recovery frame (more difficult to land a grounded punish); activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon | ||
}} | }} | ||
Line 1,394: | Line 1,395: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 20-43 (FKD) | | airborne = 20-43 (FKD) | ||
| jugStart = | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = 40f charge time; safe against most characters unless Perfect Parried; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with Drive Rush 3HP anywhere on screen); only the first 6 active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state | | notes = 40f charge time; safe against most characters unless Perfect Parried; Punish Counter sends opponent tumbling into a limited juggle OTG state (can follow up with Drive Rush 3HP anywhere on screen); only the first 6 active frames are cancelable into SA3; on hit, Blanka's recovery is in a crouching state | ||
}} | }} | ||
Line 1,427: | Line 1,428: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 18-43 (FKD) | | airborne = 18-43 (FKD) | ||
| jugStart = | | jugStart = 3 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; worse on block than regular version and leaves Blanka closer, but has only 1 landing recovery frame (can be hard to land a grounded punish); activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon | | notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; worse on block than regular version and leaves Blanka closer, but has only 1 landing recovery frame (can be hard to land a grounded punish); activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon | ||
}} | }} | ||
Line 1,463: | Line 1,464: | ||
| jugStart = 2 | | jugStart = 2 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = 40f charge time; side switch on hit unless too close to the corner; puts opponent into limited juggle state; only the first 2 active frames are cancelable into SA2/SA3; completely safe unless Perfect Parried (Blanka only has 1f landing recovery, making it difficult to land a grounded punish without a low starter); SA2 cancel: KD +74/+9 | | notes = 40f charge time; side switch on hit unless too close to the corner; puts opponent into limited juggle state; only the first 2 active frames are cancelable into SA2/SA3; completely safe unless Perfect Parried (Blanka only has 1f landing recovery, making it difficult to land a grounded punish without a low starter); SA2 cancel: KD +74/+9 | ||
}} | }} | ||
Line 1,496: | Line 1,497: | ||
| jugStart = 2 | | jugStart = 2 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; completely safe unless Perfect Parried (Blanka only has 1f landing recovery, making it difficult to land a grounded punish without a low starter); less pushback on block than the regular version; can only cancel into Rolling Cannon on block; activates Blanka-chan doll with electricity (3-hit OD version); can lead to true blockstring into Rolling Cannon | | notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; completely safe unless Perfect Parried (Blanka only has 1f landing recovery, making it difficult to land a grounded punish without a low starter); less pushback on block than the regular version; can only cancel into Rolling Cannon on block; activates Blanka-chan doll with electricity (3-hit OD version); can lead to true blockstring into Rolling Cannon | ||
}} | }} | ||
Line 1,529: | Line 1,530: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 5 | | jugIncrease = 5 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; button strength determines trajectory (LP close, MP mid, HP far); can be canceled into from j.MP; can hit cross-up; puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents | | notes = 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; button strength determines trajectory (LP close, MP mid, HP far); can be canceled into from j.MP; can hit cross-up; puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents | ||
}} | }} | ||
Line 1,562: | Line 1,563: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 5 | | jugIncrease = 5 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; button strength determines trajectory (LP close, MP mid, HP far); can be canceled into from j.MP (no charge required); can hit cross-up; puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents (cannot cancel if it connects at minimum height); activates Blanka-chan doll with electricity (meterless 1-hit version); POTENTIAL BUG: at minimum height, canceling into downward Rolling Cannon reduces landing recovery and gives frame advantage without consuming any additional SA2 Install timer | | notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; button strength determines trajectory (LP close, MP mid, HP far); can be canceled into from j.MP (no charge required); can hit cross-up; puts grounded opponents into limited juggle state; spike knockdown vs. airborne opponents; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents (cannot cancel if it connects at minimum height); activates Blanka-chan doll with electricity (meterless 1-hit version); POTENTIAL BUG: at minimum height, canceling into downward Rolling Cannon reduces landing recovery and gives frame advantage without consuming any additional SA2 Install timer | ||
}} | }} | ||
Line 1,592: | Line 1,593: | ||
| superGainBlk = 450 (225) | | superGainBlk = 450 (225) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/0 | ||
| jugLimit = | | jugLimit = 6/7 | ||
| notes = 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; can be canceled into from j.MP; can hit cross-up (2nd hit whiffs unless near corner); powerful defensive option, especially vs. throw loops; automatically performs 2nd attack on hit only | | notes = 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; can be canceled into from j.MP; can hit cross-up (2nd hit whiffs unless near corner); powerful defensive option, especially vs. throw loops; automatically performs 2nd attack on hit only | ||
}} | }} | ||
Line 1,625: | Line 1,626: | ||
| superGainBlk = 450 (225) | | superGainBlk = 450 (225) | ||
| airborne = Until Land (FKD) | | airborne = Until Land (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/0 | ||
| jugLimit = | | jugLimit = 6/7 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; can be canceled into from j.MP (no charge required); can hit cross-up (2nd hit whiffs unless near corner); powerful defensive option, especially vs. throw loops; automatically performs 2nd attack on hit only; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents (cannot cancel on block if it connects at minimum height); activates Blanka-chan doll with electricity (3-hit OD version) | | notes = SA2 install version (drains 100f/6.7% from install timer); 40f charge time; can be done from any jump direction or after Coward Crouch > Raid Jump; can be canceled into from j.MP (no charge required); can hit cross-up (2nd hit whiffs unless near corner); powerful defensive option, especially vs. throw loops; automatically performs 2nd attack on hit only; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents (cannot cancel on block if it connects at minimum height); activates Blanka-chan doll with electricity (3-hit OD version) | ||
}} | }} | ||
Line 1,661: | Line 1,662: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Trajectory: ~45 degrees; 40f charge time; cannot hit cross-up; most useful version in grounded combos due to consistency (but can only chain 2 lights vs. standard height crouching opponents) | | notes = Trajectory: ~45 degrees; 40f charge time; cannot hit cross-up; most useful version in grounded combos due to consistency (but can only chain 2 lights vs. standard height crouching opponents) | ||
}} | }} | ||
Line 1,695: | Line 1,696: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); trajectory: ~45 degrees; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if normal-height opponent crouch blocks, cannot create a true blockstring into Rolling Cannon (true blockstring can occur vs. taller characters); difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version | | notes = SA2 install version (drains 100f/6.7% from install timer); trajectory: ~45 degrees; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if normal-height opponent crouch blocks, cannot create a true blockstring into Rolling Cannon (true blockstring can occur vs. taller characters); difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version | ||
}} | }} | ||
Line 1,728: | Line 1,729: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Trajectory: up and slightly forward; 40f charge time; cannot hit cross-up | | notes = Trajectory: up and slightly forward; 40f charge time; cannot hit cross-up | ||
}} | }} | ||
Line 1,762: | Line 1,763: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); trajectory: up and slightly forward; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon; difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version | | notes = SA2 install version (drains 100f/6.7% from install timer); trajectory: up and slightly forward; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon; difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version | ||
}} | }} | ||
Line 1,795: | Line 1,796: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = Trajectory: straight vertical; 40f charge time; cannot hit cross-up | | notes = Trajectory: straight vertical; 40f charge time; cannot hit cross-up | ||
}} | }} | ||
Line 1,829: | Line 1,830: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 3 | | jugIncrease = 3 | ||
| jugLimit = | | jugLimit = 3 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); trajectory: straight vertical; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon; difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version | | notes = SA2 install version (drains 100f/6.7% from install timer); trajectory: straight vertical; 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (meterless 1-hit version); if opponent crouch blocks, cannot create a true blockstring into Rolling Cannon; difficult to land a grounded punish on block due to only 1f landing recovery (juggle punishes are more consistent); safer on block and bounces farther away then regular version | ||
}} | }} | ||
Line 1,860: | Line 1,861: | ||
| airborne = 4-53 (FKD) | | airborne = 4-53 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/10 | ||
| jugLimit = | | jugLimit = 6/8 | ||
| notes = Trajectory: up and slightly forward (less horizontal distance than MK version); 40f charge time; cannot hit cross-up | | notes = Trajectory: up and slightly forward (less horizontal distance than MK version); 40f charge time; cannot hit cross-up | ||
}} | }} | ||
Line 1,893: | Line 1,894: | ||
| airborne = 4-53 (FKD) | | airborne = 4-53 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/10 | ||
| jugLimit = | | jugLimit = 6/8 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); trajectory: up and slightly forward (less horizontal distance than MK version); 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (3-hit OD version); can only cancel into Rolling Cannon on hit (no way to make it safe on block) | | notes = SA2 install version (drains 100f/6.7% from install timer); trajectory: up and slightly forward (less horizontal distance than MK version); 40f charge time; cannot hit cross-up; activates Blanka-chan doll with electricity (3-hit OD version); can only cancel into Rolling Cannon on hit (no way to make it safe on block) | ||
}} | }} | ||
Line 1,926: | Line 1,927: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 8-12, 27-64 (FKD) | | airborne = 8-12, 27-64 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Shortest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up | | notes = Shortest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up | ||
}} | }} | ||
Line 1,960: | Line 1,961: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 8-12, 27-64 (FKD) | | airborne = 8-12, 27-64 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); shortest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version) | | notes = SA2 install version (drains 100f/6.7% from install timer); shortest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version) | ||
}} | }} | ||
Line 1,993: | Line 1,994: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 8-12, 27-67 (FKD) | | airborne = 8-12, 27-67 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Medium trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up | | notes = Medium trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up | ||
}} | }} | ||
Line 2,027: | Line 2,028: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 8-12, 27-67 (FKD) | | airborne = 8-12, 27-67 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); medium trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version) | | notes = SA2 install version (drains 100f/6.7% from install timer); medium trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version) | ||
}} | }} | ||
Line 2,060: | Line 2,061: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 8-12, 27-69 (FKD) | | airborne = 8-12, 27-69 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| notes = Farthest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up | | notes = Farthest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up | ||
}} | }} | ||
Line 2,094: | Line 2,095: | ||
| superGainBlk = 500 (250) | | superGainBlk = 500 (250) | ||
| airborne = 8-12, 27-69 (FKD) | | airborne = 8-12, 27-69 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 5 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); farthest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version) | | notes = SA2 install version (drains 100f/6.7% from install timer); farthest trajectory; can steer forward/backward (forward momentum is faster than backward); can hit cross-up; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (meterless 1-hit version) | ||
}} | }} | ||
Line 2,129: | Line 2,130: | ||
| airborne = 8-12, 27-66 (FKD) | | airborne = 8-12, 27-66 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/1/1 | ||
| jugLimit = | | jugLimit = 3/5/7 | ||
| notes = Can steer forward/backward (forward momentum is faster than backward); can hit cross-up on the way down; 1st hit is SA2/SA3 cancelable, works in juggles, and only connects at very close range; () startup refers to the downward hit; downward hit connects twice vs. standing opponents or once vs. crouching opponents; SA2 cancel: KD +68/+6 | | notes = Can steer forward/backward (forward momentum is faster than backward); can hit cross-up on the way down; 1st hit is SA2/SA3 cancelable, works in juggles, and only connects at very close range; () startup refers to the downward hit; downward hit connects twice vs. standing opponents or once vs. crouching opponents; SA2 cancel: KD +68/+6 | ||
}} | }} | ||
Line 2,163: | Line 2,164: | ||
| airborne = 8-12, 27-66 (FKD) | | airborne = 8-12, 27-66 (FKD) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1/1/1 | ||
| jugLimit = | | jugLimit = 3/5/7 | ||
| notes = SA2 install version (drains 100f/6.7% from install timer); can steer forward/backward (forward momentum is faster than backward); can hit cross-up on the way down; 1st hit is SA2/SA3 cancelable, works in juggles, and only connects at very close range; () startup refers to the downward hit; downward hit connects twice vs. standing opponents or once vs. crouching opponents; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (3-hit OD version) | | notes = SA2 install version (drains 100f/6.7% from install timer); can steer forward/backward (forward momentum is faster than backward); can hit cross-up on the way down; 1st hit is SA2/SA3 cancelable, works in juggles, and only connects at very close range; () startup refers to the downward hit; downward hit connects twice vs. standing opponents or once vs. crouching opponents; hitconfirm time refers to Rolling Cannon cancel vs. grounded opponents; activates Blanka-chan doll with electricity (3-hit OD version) | ||
}} | }} | ||
Line 2,306: | Line 2,307: | ||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 99 | ||
| projSpeed = 0.04 | | projSpeed = 0.04 | ||
| notes = Activated by meterless electricity source (214P or SA2 meterless ball special); puts opponent into free juggle state or maintains existing juggle state; doll disappears if Blanka is hit during the first 34f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing | | notes = Activated by meterless electricity source (214P or SA2 meterless ball special); puts opponent into free juggle state or maintains existing juggle state; doll disappears if Blanka is hit during the first 34f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing | ||
Line 2,337: | Line 2,338: | ||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 0 | | jugIncrease = 0 | ||
| jugLimit = | | jugLimit = 99 | ||
| projSpeed = 0.012 (bounce) / 0.05 (walk) | | projSpeed = 0.012 (bounce) / 0.05 (walk) | ||
| notes = Activated by OD electricity source (214PP or SA2 install OD ball special); puts opponent into free juggle state or maintains existing juggle state; bounces 3 times before running toward opponent; bounces away on block (can connect twice at some spacings); doll can change directions if opponent switches sides before the final bounce ends; doll disappears if Blanka is hit during the first 23f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing | | notes = Activated by OD electricity source (214PP or SA2 install OD ball special); puts opponent into free juggle state or maintains existing juggle state; bounces 3 times before running toward opponent; bounces away on block (can connect twice at some spacings); doll can change directions if opponent switches sides before the final bounce ends; doll disappears if Blanka is hit during the first 23f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing | ||
Line 2,367: | Line 2,368: | ||
| superGainBlk = 100x5 (50x5) | | superGainBlk = 100x5 (50x5) | ||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 0 | | jugIncrease = 0/99 | ||
| jugLimit = | | jugLimit = 99 | ||
| projSpeed = 0.1 | | projSpeed = 0.1 | ||
| notes = Activated by SA1 electricity; puts opponent into free juggle state or maintains existing juggle state; shoots straight forward and connects 5 times; doll disappears if Blanka is hit during the first 24f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing | | notes = Activated by SA1 electricity; puts opponent into free juggle state or maintains existing juggle state; shoots straight forward and connects 5 times; doll disappears if Blanka is hit during the first 24f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing | ||
Line 2,403: | Line 2,404: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Projectile hitbox that hits on both sides of Blanka; hitbox is low to the ground (opponent can safely empty jump safely vs. anti-air SA1); [] refers to SA2 install; during install, range is extended to full screen and deals 200 extra damage; significantly better KD Advantage when juggled into; activates Blanka-chan doll on contact (rapidly shoots forward for 5 hits); Blanka-chan doll activation makes it safe on block (minimum +8 oB) | | notes = Projectile hitbox that hits on both sides of Blanka; hitbox is low to the ground (opponent can safely empty jump safely vs. anti-air SA1); [] refers to SA2 install; during install, range is extended to full screen and deals 200 extra damage; significantly better KD Advantage when juggled into; activates Blanka-chan doll on contact (rapidly shoots forward for 5 hits); Blanka-chan doll activation makes it safe on block (minimum +8 oB) | ||
}} | }} | ||
Line 2,452: | Line 2,453: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 2 each | | jugIncrease = 2 each | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Special move follow-up available during SA2 only (depletes 200f or 13.3% of install time); input with any direction; usable after [4]6P, j.[4]6P, [2]8K, or 63214K; puts opponent into limited juggle state; can chain into itself up to 3 times consecutively if the hits connect (this limit resets if Blanka lands before starting another juggle); frame advantage on KD/block/parry varies significantly depending on height and attack angle (can lead to significant block advantage on 3P or 2P versions); total recovery varies significantly based on input direction, but landing recovery is always 7f for 8P/7P/4P/1P and 9f for 2P/3P/6P/9P; activates Blanka-chan doll with electricity (meterless 1-hit version); POTENTIAL BUG: 2P version canceled from minimum-height Aerial Rolling Attack will grant significant frame advantage without consuming any additional install time | | notes = Special move follow-up available during SA2 only (depletes 200f or 13.3% of install time); input with any direction; usable after [4]6P, j.[4]6P, [2]8K, or 63214K; puts opponent into limited juggle state; can chain into itself up to 3 times consecutively if the hits connect (this limit resets if Blanka lands before starting another juggle); frame advantage on KD/block/parry varies significantly depending on height and attack angle (can lead to significant block advantage on 3P or 2P versions); total recovery varies significantly based on input direction, but landing recovery is always 7f for 8P/7P/4P/1P and 9f for 2P/3P/6P/9P; activates Blanka-chan doll with electricity (meterless 1-hit version); POTENTIAL BUG: 2P version canceled from minimum-height Aerial Rolling Attack will grant significant frame advantage without consuming any additional install time | ||
}} | }} | ||
Line 2,484: | Line 2,485: | ||
| armor = Break | | armor = Break | ||
| airborne = 2-12 | | airborne = 2-12 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Reaches ~60% screen length; cannot hit cross-up; cinematic time regenerates ~1.6 Drive bars for Blanka (lower than most characters because he is airborne during cinematic) | | notes = Reaches ~60% screen length; cannot hit cross-up; cinematic time regenerates ~1.6 Drive bars for Blanka (lower than most characters because he is airborne during cinematic) | ||
}} | }} | ||
Line 2,516: | Line 2,517: | ||
| armor = Break | | armor = Break | ||
| airborne = 2-12 | | airborne = 2-12 | ||
| jugLimit = | | jugLimit = 99 | ||
| notes = Reaches ~60% screen length; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~1.3 Drive bars for Blanka (lower than most characters because he is airborne during cinematic) | | notes = Reaches ~60% screen length; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~1.3 Drive bars for Blanka (lower than most characters because he is airborne during cinematic) | ||
}} | }} |
Revision as of 09:00, 5 May 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
nj.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6MK
4MK
6HP
3HP
Target Combos
Blanka has no target combos.
Throws
LPLK
4LPLK
j.LPLK
Drive Moves
HPHK
Blanka
blanka_hphk
|
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HPHK Wild Scratch
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Blanka
blanka_6hphk
|
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6HPHK Quick Rolling Attack
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
5f extra recovery on hit; see Drive Reversal. |
MPMK
Blanka
blanka_mpmk
|
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MPMK Drive Parry
|
|||||
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Blanka
blanka_66
|
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66 Drive Rush
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.476 (min/throw), 2.082 (min/block), 2.867 (max/final DR frame) |
Special Moves
Coward Crouch
2PP
Wild Lift
2PP~P
Raid Jump
2PP~K
Surprise Forward Hop
6KKK
Surprise Back Hop
4KKK
Electric Thunder
214P
214PP
Rolling Attack
[4]6LP
[4]6LP_SA2
[4]6MP
[4]6MP_SA2
[4]6HP
[4]6HP_SA2
[4]6PP
[4]6PP_SA2
Aerial Rolling Attack
j.[4]6P
j.[4]6P_SA2
j.[4]6PP
j.[4]6PP_SA2
Vertical Rolling Attack
[2]8LK
[2]8LK_SA2
[2]8MK
[2]8MK_SA2
[2]8HK
[2]8HK_SA2
[2]8KK
[2]8KK_SA2
Backstep Rolling Attack
63214LK
63214LK_SA2
63214MK
63214MK_SA2
63214HK
63214HK_SA2
63214KK
63214KK_SA2
Wild Hunt
236LK
236MK
Blanka
blanka_236mk
|
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236MK Wild Hunt
|
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File:SF6 Blanka 236mk.png File:SF6 Blanka 236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1700 (1955) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
39 | 3 | 57 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
98 | - | [10000] | 5000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 14-33 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +35 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +35 | - | ||||
Notes | |||||
Slow hopping command grab; Range: 3.41 (mid-range) |
236HK
Blanka
blanka_236hk
|
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236HK Wild Hunt
|
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File:SF6 Blanka 236hk.png File:SF6 Blanka 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1800 (2070) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
43 | 3 | 57 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
102 | - | [10000] | 5000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 19-36 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +35 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +35 | - | ||||
Notes | |||||
Slow hopping command grab; Range: 4.25 (longest) |
236KK
Blanka
blanka_236kk
|
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236KK Wild Hunt
|
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![]() File:SF6 Blanka 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000 (2300) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 57 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
91 | - | [10000] | -20000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 9-28 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +64 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +64 | - | ||||
Notes | |||||
Slow hopping command grab; hurtbox is pulled much higher up than meterless versions, making it better at avoiding attacks; can hold forward/back to control distance (forward momentum is faster than backwards momentum); Range: 2.70~3.59 |
Blanka-chan Bomb
22P
22P~214P
22P~214PP
Blanka
blanka_22p_214pp
|
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22P~214PP Blanka-chan Bomb (OD Charge)
|
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File:SF6 Blanka 22p 214pp.png File:SF6 Blanka 22p 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3 | 100 each | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
36 | - | - | - | 30x3 | (25x3 / 10x3) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x3 | [5000] | 800x3 | 450x3 (315x3) | 225 each (112 each) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 0 | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.012 (bounce) / 0.05 (walk) | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Activated by OD electricity source (214PP or SA2 install OD ball special); puts opponent into free juggle state or maintains existing juggle state; bounces 3 times before running toward opponent; bounces away on block (can connect twice at some spacings); doll can change directions if opponent switches sides before the final bounce ends; doll disappears if Blanka is hit during the first 23f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing |
22P~236236P
Blanka
blanka_22p_236236p
|
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22P~236236P Blanka-chan Bomb (SA1 Charge)
|
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File:SF6 Blanka 22p 236236p.png File:SF6 Blanka 22p 236236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x5 | 50x5 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | - | - | - | 52 | (25x5 / 10x5) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x5 | [1000x5] | 200x5 | 200x5 (140x5) | 100x5 (50x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 0/99 | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.1 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Activated by SA1 electricity; puts opponent into free juggle state or maintains existing juggle state; shoots straight forward and connects 5 times; doll disappears if Blanka is hit during the first 24f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing |
Super Arts
236236P
214214P
Blanka
blanka_214214p
|
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214214P Lightning Beast
|
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![]() File:SF6 Blanka 214214p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | [1500 total] | 9 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
10 | - | - | - | -20000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Improves properties/damage special moves (except 236K) and SA1; gains access to Rolling Cannon after ball-type specials ([4]6P, j.[4]6P, [2]8K, 63214K); all ball-type specials gain electricity to activate Blanka-Chan bomb; while active, Blanka no longer requires charge when canceling into charge specials; using any ball-type special depletes install time by 100f (6.7%), and Rolling Cannon depletes timer by 200f (13.3%) |
214214P~XP
236236K
236236K (CA)
Blanka
blanka_236236k(ca)
|
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236236K Ground Shave Cannonball (CA)
|
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![]() File:SF6 Blanka 236236k(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3 | 61 | - | 18 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 Full | Break | 2-12 | - | - | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +14 | -62 | ||||
Hit Advantage | Block Advantage | ||||
HKD +14 | -46 | ||||
Notes | |||||
Reaches ~60% screen length; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~1.3 Drive bars for Blanka (lower than most characters because he is airborne during cinematic) |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK