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| | content = This route is the only (reliable) way to get to a wallbounce from far TC if you are playing s1.1. You do have to give up your only anti air to play 2.2, but at least the route looks cool. <br>If you are too close to the corner, or you have no sword charges to spend on s2.2, then sweep is the next best ender. | | | content = This route is the only (reliable) way to get to a wallbounce from far TC if you are playing s1.1. You do have to give up your only anti air to play 2.2, but at least the route looks cool. <br>If you are too close to the corner, or you have no sword charges to spend on s2.2, then sweep is the next best ender. |
| }} | | }} |
| | </tabber> |
| | <br> |
| | ====Throw==== |
| | {{TheoryBox |
| | | Title = 3 sword charges |
| | | Oneliner = |
| | | Difficulty = Very Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = throw xx KA6, s2.1→s2.1→s2.1, s3.1+H |
| | | content = Edge's throw is normally only worth spending bar on if you have 3 sword charges. <br>In the corner, you will get a side switch and have to end with sweep instead. (It's not advised to spend the bar on throw in this case.) |
| | }} |
| | <br> |
| | ====Overheads==== |
| | {{TheoryBox |
| | | Title = Run Overhead |
| | | Oneliner = |
| | | Difficulty = Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = s3.1+M xx KA6, cl.L, cr.L, st.M→H... |
| | | content = Transposes into your preferred far TC BnB. <br>Notably the starter that you can justify spending 2 bars on |
| | }} |
| | {{TheoryBox |
| | | Title = 6M |
| | | Oneliner = |
| | | Difficulty = Very Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = 6M xx s2.1→s2.1→s2.1, s3.1+H |
| | | content = Rarely seen compared to run overhead, but doesn't need a bar to convert to good damage. |
| | }} |
| | <br> |
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| </tabber>
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| {{Navbox-RTCE}} | | {{Navbox-RTCE}} |