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| <b>j.</b> = directional jump<br> | | <b>j.</b> = directional jump<br> |
| <b>sX.Y</b> = special X where Y is the variant<br> | | <b>sX.Y</b> = special X where Y is the variant<br> |
| | <b>OD</b> = Overdrive/Super<br> |
| <b>[x]</b> = hold input<br> | | <b>[x]</b> = hold input<br> |
| <b>(xyz)*N</b> = sequence xyz is repeatable<br> | | <b>(xyz)*N</b> = sequence xyz is repeatable<br> |
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| | Youtube = | | | Youtube = |
| | Recipe = cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay cl.M xx cl.H xx s2.1 | | | Recipe = cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay cl.M xx cl.H xx s2.1 |
| | content = This is Edge's staple combo route, and his reward for playing low/throw. The dash being required depends on how close to the corner you are, sometimes you can get in range for cl.M from just walking.<br> Also frequently started with raw <code>cl.M...</code> or <code> (any jump normal), cl.M...</code> in which case, its as easy as omitting the crouch light from the beginning. | | | content = This is Edge's staple combo route, and his reward for playing low/throw. The dash being required depends on how close to the corner you are, sometimes you can get in range for cl.M from just walking.<br> Also frequently started with raw cl.M or <code> (any jump normal), cl.M...</code> in which case, its as easy as omitting the crouch light from the beginning. |
| }} | | }} |
| {{TheoryBox | | {{TheoryBox |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = cr.L, cl.M xx H... | | | Recipe = cl.L, cr.L, st.M→H xx s3.1+L |
| | content = Lorem | | | content = When you have to start with stand jab, or if you are too far away to get close medium, this is the route. |
| }} | | }} |
| |-| 111 = | | |-| 111 = |
| {{TheoryBox | | {{TheoryBox |
| | Title = title | | | Title = Close TC s1.1 ender |
| | Oneliner = | | | Oneliner = |
| | Difficulty = Easy | | | Difficulty = Easy |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = st.L (*N) xx s1.1 | | | Recipe = cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay st.H xx s1.1 |
| | content = ipsum | | | content = Pretty much the same as the regular route through close TC, except ending with s1.1. You trade some damage for a sword charge, and a potential route to OD in the corner |
| }} </tabber> | | }} |
| | |-| 312 = |
| | {{TheoryBox |
| | | Title = Close TC s1.3 |
| | | Oneliner = In case you accidentally pick 312 |
| | | Difficulty = Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = cl.M xx cl.H→H xx s1.3, st.M→H xx s3.2 (xx OD) |
| | | content = This is only worth doing if you are playing 312 specifically, s3.1 actually out damages s3.2 BnBs. |
| | }} |
| | {{TheoryBox |
| | | Title = Close TC s1.3 (optimization) |
| | | Oneliner = |
| | | Difficulty = Easy |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = (cr.L/j.H), cl.M xx cl.H→H xx s1.3, cr.L, st.M→H xx s3.2 (xx OD) |
| | | content = If you aren't starting with cl.M/H, then you will hit the scaling cap quick enough for the cr.L after s1.3 to be worth it. |
| | }} |
| | </tabber> |
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| {{Navbox-RTCE}} | | {{Navbox-RTCE}} |