User:Bobzilla/sandbox: Difference between revisions

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<b>j.</b> = directional jump<br>
<b>j.</b> = directional jump<br>
<b>sX.Y</b> = special X where Y is the variant<br>
<b>sX.Y</b> = special X where Y is the variant<br>
<b>OD</b> = Overdrive/Super<br>
<b>[x]</b> = hold input<br>
<b>[x]</b> = hold input<br>
<b>(xyz)*N</b> = sequence xyz is repeatable<br>
<b>(xyz)*N</b> = sequence xyz is repeatable<br>
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| Youtube    =  
| Youtube    =  
| Recipe    = cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay cl.M xx cl.H xx s2.1
| Recipe    = cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay cl.M xx cl.H xx s2.1
| content    = This is Edge's staple combo route, and his reward for playing low/throw. The dash being required depends on how close to the corner you are, sometimes you can get in range for cl.M from just walking.<br> Also frequently started with raw <code>cl.M...</code> or <code> (any jump normal), cl.M...</code> in which case, its as easy as omitting the crouch light from the beginning.
| content    = This is Edge's staple combo route, and his reward for playing low/throw. The dash being required depends on how close to the corner you are, sometimes you can get in range for cl.M from just walking.<br> Also frequently started with raw cl.M or <code> (any jump normal), cl.M...</code> in which case, its as easy as omitting the crouch light from the beginning.
}}
}}
{{TheoryBox
{{TheoryBox
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| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = cr.L, cl.M xx H...
| Recipe    = cl.L, cr.L, st.M→H xx s3.1+L
| content    = Lorem
| content    = When you have to start with stand jab, or if you are too far away to get close medium, this is the route.
}}
}}
|-| 111 =
|-| 111 =
{{TheoryBox
{{TheoryBox
| Title      = title
| Title      = Close TC s1.1 ender
| Oneliner  =  
| Oneliner  =  
| Difficulty = Easy
| Difficulty = Easy
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| Anchor    =  
| Anchor    =  
| Youtube    =
| Youtube    =
| Recipe    = st.L (*N) xx s1.1
| Recipe    = cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay st.H xx s1.1
| content    = ipsum
| content    = Pretty much the same as the regular route through close TC, except ending with s1.1. You trade some damage for a sword charge, and a potential route to OD in the corner
}} </tabber>
}}  
|-| 312 =
{{TheoryBox
| Title      = Close TC s1.3
| Oneliner  = In case you accidentally pick 312
| Difficulty = Easy
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = cl.M xx cl.H→H xx s1.3, st.M→H xx s3.2 (xx OD)
| content    = This is only worth doing if you are playing 312 specifically, s3.1 actually out damages s3.2 BnBs.
}}
{{TheoryBox
| Title      = Close TC s1.3 (optimization)
| Oneliner  =
| Difficulty = Easy
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = (cr.L/j.H), cl.M xx cl.H→H xx s1.3, cr.L, st.M→H xx s3.2 (xx OD)
| content    = If you aren't starting with cl.M/H, then you will hit the scaling cap quick enough for the cr.L after s1.3 to be worth it.
}}
</tabber>


{{Navbox-RTCE}}
{{Navbox-RTCE}}

Revision as of 16:48, 23 April 2024



Combo Notion Guide


, = link into the following move
xx = cancel into the following move
= chain/target combo
cl. = close
st./far. = far
cr. = crouching
nj. = neutral jumping
j. = directional jump
sX.Y = special X where Y is the variant
OD = Overdrive/Super
[x] = hold input
(xyz)*N = sequence xyz is repeatable
(x) = x move is optional
KA"X" = kinetic Advance cancel in X direction
KD = kinetic Deflect
fly. = move done out of flying

BnBs

Close TCLearn this
Medium


cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay cl.M xx cl.H xx s2.1

This is Edge's staple combo route, and his reward for playing low/throw. The dash being required depends on how close to the corner you are, sometimes you can get in range for cl.M from just walking.
Also frequently started with raw cl.M or (any jump normal), cl.M... in which case, its as easy as omitting the crouch light from the beginning.

Far TCAnd this
Very Easy


cl.L, cr.L, st.M→H xx s3.1+L

When you have to start with stand jab, or if you are too far away to get close medium, this is the route.

Close TC s1.1 ender
Easy


cr.L, cl.M xx cl.H→H xx s3.1+H, (dash), delay st.H xx s1.1

Pretty much the same as the regular route through close TC, except ending with s1.1. You trade some damage for a sword charge, and a potential route to OD in the corner

Close TC s1.3In case you accidentally pick 312
Easy


cl.M xx cl.H→H xx s1.3, st.M→H xx s3.2 (xx OD)

This is only worth doing if you are playing 312 specifically, s3.1 actually out damages s3.2 BnBs.

Close TC s1.3 (optimization)
Easy


(cr.L/j.H), cl.M xx cl.H→H xx s1.3, cr.L, st.M→H xx s3.2 (xx OD)

If you aren't starting with cl.M/H, then you will hit the scaling cap quick enough for the cr.L after s1.3 to be worth it.