< Street Fighter 6 | Dhalsim
(→Dhalsim: added matchup notes) |
(→Luke: added matchup notes) |
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* Sand Blast is an annoying projectile to deal with. It's too fast to counter with {{clr|H|2HP}} - you'll just get hit. Slides work but of course carry risk. Yoga Float can go over it but can get stuffed by Rising Uppercut or Impaler (overhead kick). You have to watch for OD Sand Blast too - it will cleanly beat your projectile and knock you down if you didn't OD it. It's good to only throw out a few projectiles at a time then wait because of this. You're going to have to resort to parrying a lot and patiently waiting for Luke to make their move. Remember not too get too caught up with countering their fireballs because they will just jump at you too. | |||
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Revision as of 12:28, 28 February 2024
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A.K.I.
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim

Memey mirror matchup. Dhalsim can counter himself pretty well.
- Standard anti-fireball tips apply. Use 2MK, 2HK, and 2HP. Use them from Drive Rush if necessary. Yoga Float can go over them too, but be aware that Dhalsim is pretty good at countering Float.
- Yoga Float can be countered with 4HP and 5HK depending on height and distance. You'll probably have to cancel into them from Drive Rush. If you're the one floating, this can be avoided by teleporting away or quickly ending the float with j.LP.
- Watch for teleport spammers. You can do 4HK if they teleport high enough or just jab them if they teleport close to the ground.
Ed
E.Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke

- Sand Blast is an annoying projectile to deal with. It's too fast to counter with 2HP - you'll just get hit. Slides work but of course carry risk. Yoga Float can go over it but can get stuffed by Rising Uppercut or Impaler (overhead kick). You have to watch for OD Sand Blast too - it will cleanly beat your projectile and knock you down if you didn't OD it. It's good to only throw out a few projectiles at a time then wait because of this. You're going to have to resort to parrying a lot and patiently waiting for Luke to make their move. Remember not too get too caught up with countering their fireballs because they will just jump at you too.
Manon
Marisa
Rashid
Ryu
Zangief

- Punish his overhead kick with 1HP. 2MP is too slow and will get blocked.
- Watch out for yolo Siberian Express attempts and be ready with a float punish. Watch out for occasional Tundra Storm attempts too.
- Respect his level 3 super. Zangiefs like to do it after an empty jump or in the middle of your blockstring pressure.
- Don't be afraid to go on offense. Zangief doesn't have great defense outside of level 3.