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| * Chains into 5LP/2LP/5LK/2LK | | * Chains into 5LP/2LP/5LK/2LK |
| * '''Cancel Hitconfirm Window:''' 13f | | * '''Cancel Hitconfirm Window:''' 13f |
| | * '''Drive Rush cancel advantage:''' {{sf6-adv|VP|+6}} oH / {{sf6-adv|M|-1}} oB |
| * Applies 10% damage scaling to next hit when beginning a combo (100/90/80...) | | * Applies 10% damage scaling to next hit when beginning a combo (100/90/80...) |
| <br> | | <br> |
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| * Punish Counter: Crumple (Standing +5, Juggle +28, KD +84) | | * Punish Counter: Crumple (Standing +5, Juggle +28, KD +84) |
| * '''Cancel Hitconfirm Window:''' 19f | | * '''Cancel Hitconfirm Window:''' 19f |
| | * '''Drive Rush cancel advantage:''' {{sf6-adv|VP|+14}} oH / {{sf6-adv|VP|+9}} oB |
| <br> | | <br> |
| A counterpoke that leads to a crumple on Punish Counter. This allows for full conversions via Drive Rush or a forward dash, depending on range. When canceled into OD Condor Wind, there's a gap large enough for the opponent to DI. It's possible to react to your move getting absorbed and cancel to Level 2 if this happens though, so it's a good option when you have 2 bars | | A counterpoke that leads to a crumple on Punish Counter. This allows for full conversions via Drive Rush or a forward dash, depending on range. When canceled into OD Condor Wind, there's a gap large enough for the opponent to DI. It's possible to react to your move getting absorbed and cancel to Level 2 if this happens though, so it's a good option when you have 2 bars |
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| * Chains into 5LP/2LP/5LK/2LK | | * Chains into 5LP/2LP/5LK/2LK |
| * '''Cancel Hitconfirm Window:''' 13f | | * '''Cancel Hitconfirm Window:''' 13f |
| | * '''Drive Rush cancel advantage:''' {{sf6-adv|VP|+6}} oH / {{sf6-adv|VP|+1}} oB |
| * Applies 10% damage scaling to next hit when beginning a combo (100/90/80...) | | * Applies 10% damage scaling to next hit when beginning a combo (100/90/80...) |
| <br> | | <br> |
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| {{AttackDataCargo-SF6/Query|lily_5mk}} | | {{AttackDataCargo-SF6/Query|lily_5mk}} |
| * '''Cancel Hitconfirm Window:''' 15f | | * '''Cancel Hitconfirm Window:''' 15f |
| | * '''Drive Rush cancel advantage:''' {{sf6-adv|VP|+10}} oH / {{sf6-adv|VP|+7}} oB |
| <br> | | <br> |
| Cancelable, combo-friendly normal that's useful in both counter-hit confirms and juggles alike. Examples include linking after a counter-hit LP, a Punish Counter 5HP, or a Drive Rush 4HP. | | Cancelable, combo-friendly normal that's useful in both counter-hit confirms and juggles alike. Examples include linking after a counter-hit LP, a Punish Counter 5HP, or a Drive Rush 4HP. |
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| * Chains into 5LP/2LP/5LK/2LK | | * Chains into 5LP/2LP/5LK/2LK |
| * '''Cancel Hitconfirm Window:''' 13f | | * '''Cancel Hitconfirm Window:''' 13f |
| | * '''Drive Rush cancel advantage:''' {{sf6-adv|VP|+6}} oH / {{sf6-adv|E|0}} oB |
| * Applies 10% damage scaling to next hit when beginning a combo (100/90/80...) | | * Applies 10% damage scaling to next hit when beginning a combo (100/90/80...) |
| <br> | | <br> |
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| | info = | | | info = |
| {{AttackDataCargo-SF6/Query|lily_2hp}} | | {{AttackDataCargo-SF6/Query|lily_2hp}} |
| * '''Cancel Hitconfirm Window:''' 30f (18f 2nd hit) | | * '''Cancel Hitconfirm Window:''' 30f / 18f (2nd hit only) |
| | * '''Drive Rush cancel advantage:''' {{sf6-adv|VP|+15}} oH / {{sf6-adv|VP|+13}} oB |
| <br> | | <br> |
| One of Lily's best buttons in its range, cancelability, advantage, and especially anti-air potential. This normal will stop even close jumps and cross-ups, and leads to juggles on air connect. On block, going into MP/HP Condor Wind charge on block is an airtight and safe on block frame trap, but keep in mind that it will be consistently punished by Drive Impact. To prevent this, you can use LP Condor Wind after someone is conditioned to Drive Impact, bait it, and then punish it with your own. OD Condor Wind attack also cannot be interrupted by drive impact. If you have 3 bars of meter, you can use MP or HP condor wind attack with impunity, and cancel into level 3 if you see your opponent responding with a DI for big damage. | | One of Lily's best buttons in its range, cancelability, advantage, and especially anti-air potential. This normal will stop even close jumps and cross-ups, and leads to juggles on air connect. On block, going into MP/HP Condor Wind charge on block is an airtight and safe on block frame trap, but keep in mind that it will be consistently punished by Drive Impact. To prevent this, you can use LP Condor Wind after someone is conditioned to Drive Impact, bait it, and then punish it with your own. OD Condor Wind attack also cannot be interrupted by drive impact. If you have 3 bars of meter, you can use MP or HP condor wind attack with impunity, and cancel into level 3 if you see your opponent responding with a DI for big damage. |
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| {{AttackDataCargo-SF6/Query|lily_2mk}} | | {{AttackDataCargo-SF6/Query|lily_2mk}} |
| * '''Cancel Hitconfirm Window:''' 13f | | * '''Cancel Hitconfirm Window:''' 13f |
| | * '''Drive Rush cancel advantage:''' {{sf6-adv|VP|+10}} oH / {{sf6-adv|VP|+4}} oB |
| * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) | | * Applies 20% damage scaling to next hit when beginning a combo (100/80/70...) |
| <br> | | <br> |
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| {{AttackDataCargo-SF6/Query|lily_6hp}} | | {{AttackDataCargo-SF6/Query|lily_6hp}} |
| * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] | | * Puts airborne opponents into [[Street_Fighter_6/Glossary#Juggles|limited juggle state]] |
| * '''Cancel Hitconfirm Window:''' 16f (21f TC) | | * '''Cancel Hitconfirm Window:''' 16f / 21f (TC) |
| | * '''Drive Rush cancel advantage:''' {{sf6-adv|VP|+17}} oH / {{sf6-adv|VP|+11}} oB |
| <br> | | <br> |
| An advancing heavy normal that can either cancel into specials or into its own unique target combo. Has enough blockstun for a cancel into H Wind Stock to be an airtight block string. | | An advancing heavy normal that can either cancel into specials or into its own unique target combo. Has enough blockstun for a cancel into H Wind Stock to be an airtight block string. |
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| {{AttackDataCargo-SF6/Query|lily_4hp}} | | {{AttackDataCargo-SF6/Query|lily_4hp}} |
| * '''Cancel Hitconfirm Window:''' 18f | | * '''Cancel Hitconfirm Window:''' 18f |
| | * '''Drive Rush cancel advantage:''' {{sf6-adv|VP|+17}} oH / {{sf6-adv|VP|+10}} oB |
| <br> | | <br> |
| Yet another heavy poke. This one is special, as it has the most frame advantage on hit of any of Lily's normals, making it crucial for punishes and Drive Rush routes. | | Yet another heavy poke. This one is special, as it has the most frame advantage on hit of any of Lily's normals, making it crucial for punishes and Drive Rush routes. |