< Street Fighter 6 | Blanka
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| punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a follow-up attack is possible) | ||
| DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a follow-up attack is possible) | ||
| afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
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| jugIncrease = 5 | | jugIncrease = 5 | ||
| jugLimit = | | jugLimit = | ||
| notes = 3f extra recovery on whiff/block; Low Crush 10-20f (not airborne); causes spike knockdown vs. airborne opponents (or OTG bounce on Punish Counter vs. airborne); recovery is in a crouching state on frames 21-43; cancelable into Coward Crouch until frame 34 on hit/block (this version of Coward Crouch can input P/K | | notes = 3f extra recovery on whiff/block; Low Crush 10-20f (not airborne); causes spike knockdown vs. airborne opponents (or OTG bounce on Punish Counter vs. airborne); recovery is in a crouching state on frames 21-43; cancelable into Coward Crouch until frame 34 on hit/block (this version of Coward Crouch can input P/K follow-up after only 11f, or Up to exit stance after 10f); Coward Crouch cancel: KD+23(Crumple+81)/-7; after Punish Counter 6HP > Coward Crouch > Hold Up for fastest recovery, Blanka can juggle any attack 6f or faster as a free juggle | ||
}} | }} | ||
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| blockAdv = - | | blockAdv = - | ||
| invuln = 9-29(130) Upper Body Projectile | | invuln = 9-29(130) Upper Body Projectile | ||
| notes = 9-29(130)f low profile (lasts until final 18f of recovery); can input Surprise Hop or P/K | | notes = 9-29(130)f low profile (lasts until final 18f of recovery); can input Surprise Hop or P/K follow-ups beginning on frame 19, and can tap Up to exit stance beginning on frame 20; if no input is made, Blanka stays crouching for 52f (98f total animation); can hold down to extend crouch by an extra 50f (148f total animation); counter-hit state during entire animation; the variable follow-up timing allows Blanka to react to opponent's movements and mix up timing | ||
}} | }} | ||
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| jugIncrease = 2 each | | jugIncrease = 2 each | ||
| jugLimit = | | jugLimit = | ||
| notes = Special move | | notes = Special move follow-up available during SA2 only (depletes 200f or 13.3% of install time); input with any direction; usable after [4]6P, j.[4]6P, [2]8K, or 63214K; puts opponent into limited juggle state; can chain into itself up to 3 times consecutively if the hits connect (this limit resets if Blanka lands before starting another juggle); frame advantage on KD/block/parry varies significantly depending on height and attack angle (can lead to significant block advantage on 3P or 2P versions); total recovery varies significantly based on input direction, but landing recovery is always 7f for 8P/7P/4P/1P and 9f for 2P/3P/6P/9P; activates Blanka-chan doll with electricity (meterless 1-hit version); POTENTIAL BUG: 2P version canceled from minimum-height Aerial Rolling Attack will grant significant frame advantage without consuming any additional install time | ||
}} | }} | ||
Revision as of 10:18, 24 November 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
nj.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6MK
4MK
6HP
3HP
Target Combos
Blanka has no target combos.
Throws
LPLK
4LPLK
j.LPLK
Drive Moves
HPHK
Blanka
blanka_hphk
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HPHK Wild Scratch
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Blanka
blanka_6hphk
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6HPHK Quick Rolling Attack
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
5f extra recovery on hit; see Drive Reversal. |
MPMK
Blanka
blanka_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Blanka
blanka_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.476 (min/throw), 2.082 (min/block), 2.867 (max/final DR frame) |
Special Moves
Coward Crouch
2PP
Wild Lift
2PP~P
Raid Jump
2PP~K
Surprise Forward Hop
6KKK
Surprise Back Hop
4KKK
Electric Thunder
214LP
214PP
Rolling Attack
[4]6LP
[4]6LP_SA2
[4]6MP
[4]6MP_SA2
[4]6HP
[4]6HP_SA2
[4]6PP
[4]6PP_SA2
Aerial Rolling Attack
j.[4]6P
j.[4]6P_SA2
j.[4]6PP
j.[4]6PP_SA2
Vertical Rolling Attack
[2]8LK
[2]8LK_SA2
[2]8MK
[2]8MK_SA2
[2]8HK
[2]8HK_SA2
[2]8KK
[2]8KK_SA2
Backstep Rolling Attack
63214LK
63214LK_SA2
63214MK
63214MK_SA2
63214HK
63214HK_SA2
63214KK
63214KK_SA2
Wild Hunt
236LK
236MK
Blanka
blanka_236mk
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236MK Wild Hunt
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File:SF6 Blanka 236mk.png File:SF6 Blanka 236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1700 (1955) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
39 | 3 | 57 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
98 | - | [10000] | 5000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 14-33 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +35 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +35 | - | ||||
Notes | |||||
Slow hopping command grab; Range: 3.41 (mid-range) |
236HK
Blanka
blanka_236hk
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236HK Wild Hunt
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File:SF6 Blanka 236hk.png File:SF6 Blanka 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1800 (2070) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
43 | 3 | 57 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
102 | - | [10000] | 5000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 19-36 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +35 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +35 | - | ||||
Notes | |||||
Slow hopping command grab; Range: 4.25 (longest) |
236KK
Blanka
blanka_236kk
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236KK Wild Hunt
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![]() File:SF6 Blanka 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000 (2300) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 57 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
91 | - | [10000] | -20000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 9-28 (FKD) | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +64 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +64 | - | ||||
Notes | |||||
Slow hopping command grab; hurtbox is pulled much higher up than meterless versions, making it better at avoiding attacks; can hold forward/back to control distance (forward momentum is faster than backwards momentum); Range: 2.70~3.59 |
Blanka-chan Bomb
22P
22P~214P
22P~214PP
Blanka
blanka_22p_214pp
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22P~214PP Blanka-chan Bomb (OD Charge)
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File:SF6 Blanka 22p 214pp.png File:SF6 Blanka 22p 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3 | 100 each | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
36 | - | - | - | 30x3 | (25x3 / 10x3) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x3 | [5000] | 800x3 | 450x3 (315x3) | 225 each (112 each) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 0 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.012 (bounce) / 0.05 (walk) | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Activated by OD electricity source (214PP or SA2 install OD ball special); puts opponent into free juggle state or maintains existing juggle state; bounces 3 times before running toward opponent; bounces away on block (can connect twice at some spacings); doll can change directions if opponent switches sides before the final bounce ends; doll disappears if Blanka is hit during the first 23f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing |
22P~236236P
Blanka
blanka_22p_236236p
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22P~236236P Blanka-chan Bomb (SA1 Charge)
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File:SF6 Blanka 22p 236236p.png File:SF6 Blanka 22p 236236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x5 | 50x5 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | - | - | - | 52 | (25x5 / 10x5) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x5 | [1000x5] | 200x5 | 200x5 (140x5) | 100x5 (50x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 0 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.1 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Activated by SA1 electricity; puts opponent into free juggle state or maintains existing juggle state; shoots straight forward and connects 5 times; doll disappears if Blanka is hit during the first 24f of electricity activation; startup refers to time in between electricity activation and attack hitbox appearing |
Super Arts
236236P
214214P
Blanka
blanka_214214p
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214214P Lightning Beast
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![]() File:SF6 Blanka 214214p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | [1500 total] | 9 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
10 | - | - | - | -20000 | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Improves properties/damage special moves (except 236K) and SA1; gains access to Rolling Cannon after ball-type specials ([4]6P, j.[4]6P, [2]8K, 63214K); all ball-type specials gain electricity to activate Blanka-Chan bomb; while active, Blanka no longer requires charge when canceling into charge specials; using any ball-type special depletes install time by 100f (6.7%), and Rolling Cannon depletes timer by 200f (13.3%) |
214214P~XP
236236K
236236K(CA)
Blanka
blanka_236236k(ca)
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236236K Ground Shave Cannonball (CA)
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![]() File:SF6 Blanka 236236k(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3 | 61 | - | 18 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 Full | Break | 2-12 | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +14 | -62 | ||||
Hit Advantage | Block Advantage | ||||
HKD +14 | -46 | ||||
Notes | |||||
Reaches ~60% screen length; cannot hit cross-up; available at 25% HP or below; cinematic time regenerates ~1.3 Drive bars for Blanka (lower than most characters because he is airborne during cinematic) |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK