< Street Fighter 6 | E.Honda
(mega update) |
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| hp = 10500 | | hp = 10500 | ||
| throwRange = 0.9 | | throwRange = 0.9 | ||
| throwHurtbox = | |||
| fwdWalkSpd = 0.045 | | fwdWalkSpd = 0.045 | ||
| bwdWalkSpd = 0.025 | | bwdWalkSpd = 0.025 | ||
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All possible move variables | All possible move variables | ||
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page) | ||
For hit/block/punish/perfParry advantage, use the sf6-adv template to change the color (NOT on knockdowns) | |||
sf6-adv|color code|number; color codes: VM (-4 or worse), M (-3 to -1), E (0), P (+1 to +3), VP (+4 or better) | |||
| input = (move input in Numpad notation) | | input = (move input in Numpad notation) | ||
| name = (Official move name) | | name = (Official move name) | ||
| images = (PNG filename of move image) | | images = (PNG filename of move image) | ||
| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| dmgScaling = (Amount/Type of damage scaling applied to move; Starter = beginning of combo, Combo = mid-combo (applies to next move), Immediate = mid-combo (applies to this move) | |||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| | | total = (Total frame count of the move) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; | | cancel = (Move's cancel ability; Chn = chain, TC = target combo, Jmp = Jump, Sp = special, SA = any super, SA(N) = Super Art N) | ||
| | | hitconfirm = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames | | hitAdv = (Frame advantage on Hit; no color template on Knockdown; can list a range of values if move can be spaced out) | ||
| blockstun = (Number of frames | | blockAdv = (Frame advantage on Block; can list a range of values if move can be spaced out; do not list a block KD Advantage on throws) | ||
| hitstop = (Number of frames | | punishAdv = (Frame advantage on Punish Counter + effects like Spin, Tumble, Crumple, etc.) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame, or a range of values for moves that can be spaced out) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | DRcancelHit = (Hit advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| | | DRcancelBlk = (Block advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| | | afterDRHit = (Hit advantage of a normal/command normal when used AFTER Drive Rush; +4 from hitAdv, but may also affect juggle state) | ||
| | | afterDRBlk = (Block advantage of a normal/command normal when used AFTER Drive Rush; +4 from blockAdv) | ||
| | | hitstun = (Number of GROUNDED HITSTUN frames caused by attack; for multi-hit moves, separate by hit if possible or list as "N Total") | ||
| | | blockstun = (Number of BLOCKSTUN frames caused by attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| | | hitstop = (Number of HITSTOP/HITFREEZE frames caused by attack; if attacker/defender have different hitstop, list both) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when attack is blocked) | |||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in square brackets) | |||
| driveGain = (Amount of Drive Meter built or spent upon activation; if different between Hit/Block, list it as Hit(Block); 10000 = 1 bar) | |||
| superGainHit = (Amount of Super Meter built when attack hits, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| superGainBlk = (Amount of Super Meter built when attack is blocked, or spent upon activation; formatted as Attacker(Defender); 10000 = 1 bar) | |||
| invuln = (Type/Amount of Invulnerability [Full, Air, Projectile, Throw, Upper Body etc.]; use most recent Hitbox Viewer, not in-game frame meter) | |||
| armor = (Any armor frames, number of armor hits, and location on body (e.g. Upper Body Armor); can also list Armor Break property) | |||
| airborne = (Any airborne frames of the attack; list FKD for Forced Knockdown state) | |||
| jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | | jugStart = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent) | ||
| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| projSpeed = (Movement speed of projectiles; if movement speed changes over time, list multiple values) | |||
| notes = (Additional details about the move that do not have their own dedicated field) | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 74: | Line 80: | ||
| hitboxes = SF6_Ehonda_5lp_hitbox.png | | hitboxes = SF6_Ehonda_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| | | total = 17 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA TC | ||
| | | hitconfirm = 13 (18 TC) | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-1}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+7}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|P|+2}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| driveDmgHit = [] | | hitstun = 17 | ||
| | | blockstun = 12 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Good range for a light normal; very lenient hitconfirm window into 5LP~MP Target Combo for a light normal (though the MP can whiff at max range) | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 13 | | recovery = 13 | ||
| | | total = 26 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA TC | ||
| | | hitconfirm = 16 | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|P|+1}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-15}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|VP|+5}} | ||
| driveDmgHit = [] | | hitstun = 21 | ||
| | | blockstun = 18 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 4000 | ||
| driveDmgHit = [6000] | |||
| driveGain = 2000 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Good poke and pressure starter due to its hitbox priority and block advantage | ||
}} | }} | ||
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| hitboxes = SF6_Ehonda_5hp_hitbox1.png,SF6_Ehonda_5hp_hitbox2.png,SF6_Ehonda_5hp_hitbox3.png | | hitboxes = SF6_Ehonda_5hp_hitbox1.png,SF6_Ehonda_5hp_hitbox2.png,SF6_Ehonda_5hp_hitbox3.png | ||
| damage = 900 | | damage = 900 | ||
| startup = 8 | | startup = 8(9) | ||
| active = 7 | | active = 7 | ||
| recovery = 20 | | recovery = 20 | ||
| | | total = 34 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 16 (17 SS 214P) | ||
| | | hitAdv = {{sf6-adv|M|-1}}{{sf6-adv|P|(+2)}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|VM|-6}}{{sf6-adv|M|(-3)}} | ||
| DRcancelBlk = | | punishAdv = KD +66(+68) Crumple | ||
| | | perfParryAdv = {{sf6-adv|VM|-24(-21)}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+15}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+10}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+6)}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|M|-2}}{{sf6-adv|P|(+1)}} | ||
| driveDmgHit = [] | | hitstun = 25 | ||
| | | blockstun = 20 | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [8000] | ||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| invuln = 8-10 Air (Upper Body) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1st active frame only hits above Honda, and 2nd active frame only hits point blank (realistically 10f startup vs. grounded opponents in most scenarios); first 3 active frames are cancelable and a solid anti-air; Punish Counter causes a crumple vs. grounded opponents, or slams airborne opponents down into a free OTG juggle state (5HP must be canceled to combo afterwards); only the first 3 active frames are cancelable (with Sumo Spirit, later active frames can be canceled into 214P); final 4 active frames make 5HP a solid poke in neutral; extends a hurtbox on frame 10 that is vulnerable to projectiles | ||
}} | }} | ||
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| hitboxes = SF6_Ehonda_5lk_hitbox.png | | hitboxes = SF6_Ehonda_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
| recovery = 9 | | recovery = 9 | ||
| | | total = 14 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 12 | ||
| | | hitAdv = {{sf6-adv|VP|+5}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-1}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+6}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|E|0}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| driveDmgHit = [] | | hitstun = 16 | ||
| | | blockstun = 10 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 4f normal with less range than 2LP, but allows a link into 5LP on hit | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 29 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| blockstun = | | hitstun = 24 | ||
| hitstop = | | blockstun = 17 | ||
| driveDmgBlk = | | hitstop = 11 | ||
| driveDmgHit = [] | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| | | superGainHit = 700 (490) | ||
| superGainBlk = 350 (175) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Honda lifts up his front leg hutbox on frames 7-13, making it useful vs. low pokes | ||
}} | }} | ||
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| active = 2(1)4 | | active = 2(1)4 | ||
| recovery = 22 | | recovery = 22 | ||
| | | total = 36 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 34 (1st: 18 oH/21 oB) | ||
| | | hitAdv = {{sf6-adv|M|-1}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|VM|-5(-11)}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|P|+3}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-27(-24)}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+17(+15)}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+8(+11)}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|P|+3}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|M|-1}}{{sf6-adv|VM|(-7)}} | ||
| driveDmgHit = [] | | hitstun = 28(25) | ||
| | | blockstun = 18,21(24) | ||
| | | hitstop = 13 | ||
| | | driveDmgBlk = 2000x2 | ||
| driveDmgHit = [5000x2] | |||
| driveGain = 1500x2 | |||
| superGainHit = 400x2 (280x2) | |||
| superGainBlk = 200x2 (100x2) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 1st hit forces stand (can only connect on crouchers at close range); 2nd hit whiffs vs. crouch block (this extends the cancel window of the first hit, making it possible to confirm into a safe special move vs. crouch block); 1st hit puts airborne opponents into a free juggle state; 2nd hit puts airborne opponents into a limited juggle state; Counter-hit/Punish Counter advantage carries through both hits | ||
}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
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| hitboxes = SF6_Ehonda_2lp_hitbox.png | | hitboxes = SF6_Ehonda_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = 10% Starter | |||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
| recovery = 10 | | recovery = 10 | ||
| | | total = 16 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Chn Sp SA | ||
| | | hitconfirm = 13 | ||
| | | hitAdv = {{sf6-adv|VP|+4}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-1}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+8}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-11}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+7}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|P|+2}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+8}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+3}} | ||
| driveDmgHit = [] | | hitstun = 17 | ||
| | | blockstun = 12 | ||
| | | hitstop = 9 | ||
| | | driveDmgBlk = 500 | ||
| driveDmgHit = [2000] | |||
| driveGain = 250 | |||
| superGainHit = 300 (210) | |||
| superGainBlk = 150 (75) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Chains into 2LP/2LK; true blockstring when chained into 2LP | ||
}} | }} | ||
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| active = 4 | | active = 4 | ||
| recovery = 16 | | recovery = 16 | ||
| | | total = 27 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| | | hitconfirm = 16 | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| DRcancelHit = | | blockAdv = {{sf6-adv|M|-3}} | ||
| DRcancelBlk = | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| hitstun = | | DRcancelHit = {{sf6-adv|VP|+13}} | ||
| blockstun = | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| hitstop = | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| driveDmgBlk = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| driveDmgHit = [] | | hitstun = 23 | ||
| | | blockstun = 17 | ||
| | | hitstop = 11 | ||
| | | driveDmgBlk = 3000 | ||
| driveDmgHit = [4000] | |||
| driveGain = 1500 | |||
| superGainHit = 500 (350) | |||
| superGainBlk = 250 (125) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Great bufferable poke with strong hitbox priority | ||
}} | }} | ||
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| startup = 11 | | startup = 11 | ||
| active = 4 | | active = 4 | ||
| recovery = 17 | | recovery = 17(19) | ||
| | | total = 31(33) | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp* | ||
| | | hitconfirm = 18* | ||
| | | hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+5)}} | ||
| | | blockAdv = {{sf6-adv|M|-3(-1)}} | ||
| | | punishAdv = {{sf6-adv|VP|+7(+9)}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-19(-17)}} | ||
| hitstun = | | afterDRHit = {{sf6-adv|VP|+7(+9)}} | ||
| blockstun = | | afterDRBlk = {{sf6-adv|P|+1(+3)}} | ||
| hitstop = | | hitstun = 24 | ||
| driveDmgBlk = | | blockstun = 18 | ||
| driveDmgHit = [] | | hitstop = 13 | ||
| | | driveDmgBlk = 6000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 2f extra recovery on whiff or if armor absorbed; cancelable into 214P with Sumo Spirit; not a low attack despite the animation; can be spaced to hit on later active frames for improved advantage | ||
}} | }} | ||
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| hitboxes = SF6_Ehonda_2lk_hitbox.png | | hitboxes = SF6_Ehonda_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = 10% Starter | |||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
| recovery = 9 | | recovery = 9 | ||
| | | total = 15 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = Chn | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-9}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| blockstun = | | hitstun = 14 | ||
| hitstop = | | blockstun = 8 | ||
| driveDmgBlk = | | hitstop = 9 | ||
| driveDmgHit = [] | | driveDmgBlk = 500 | ||
| | | driveDmgHit = [2000] | ||
| | | driveGain = 250 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Chains into 2LP/2LK | ||
}} | }} | ||
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| active = 3 | | active = 3 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 28 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = - | ||
| | | hitAdv = {{sf6-adv|VP|+5}} | ||
| | | blockAdv = {{sf6-adv|M|-2}} | ||
| | | punishAdv = {{sf6-adv|VP|+9}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| | | afterDRHit = {{sf6-adv|VP|+9}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+2}} | ||
| blockstun = | | hitstun = 25 | ||
| hitstop = | | blockstun = 18 | ||
| driveDmgBlk = | | hitstop = 11 | ||
| driveDmgHit = [] | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [6000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 600 (420) | ||
| superGainBlk = 300 (150) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Low poke that can combo after hit (much stronger combo opportunities when used out of Drive Rush) | ||
}} | }} | ||
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| active = 3(6)5 | | active = 3(6)5 | ||
| recovery = 14 | | recovery = 14 | ||
| | | total = 38 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = - | ||
| | | hitAdv = HKD +30(+39) | ||
| | | blockAdv = {{sf6-adv|VM|-10}}{{sf6-adv|M|(-1)}} | ||
| | | punishAdv = HKD +45(+54) | ||
| | | perfParryAdv = {{sf6-adv|VM|-26(-17)}} | ||
| | | afterDRHit = HKD +30(+39) | ||
| blockstun = | | afterDRBlk = {{sf6-adv|VM|-6}}{{sf6-adv|P|(+3)}} | ||
| hitstop = | | blockstun = 18 | ||
| driveDmgBlk = | | hitstop = 13 | ||
| driveDmgHit = [] | | driveDmgBlk = 4000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Has juggle potential (no longer a Hard Knockdown if juggled into); 2nd hit is behind E. Honda (safe on block and better KD Adv. if it connects) | ||
}} | }} | ||
Line 510: | Line 508: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| | | hitstun = 13 | ||
| hitstun = | | blockstun = 9 | ||
| blockstun = | | hitstop = 9 | ||
| hitstop = | | driveDmgBlk = 1500 | ||
| driveDmgBlk = | | driveDmgHit = [2000] | ||
| driveDmgHit = [] | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Strong horizontal jump-in hitbox; can be used as a fuzzy instant overhead | ||
}} | }} | ||
Line 541: | Line 538: | ||
| active = 8 | | active = 8 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| | | hitstun = 15 | ||
| hitstun = | | blockstun = 11 | ||
| blockstun = | | hitstop = 11 | ||
| hitstop = | | driveDmgBlk = 2500 | ||
| driveDmgBlk = | | driveDmgHit = [4000] | ||
| driveDmgHit = [] | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
Line 572: | Line 568: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | |||
| hitstun = 19 | |||
| blockstun = 15 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 1000 (700) | |||
| superGainBlk = 500 (250) | |||
| jugStart = | |||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Strong horizontal jump-in hitbox; causes spike knockdown vs. airborne opponents on Counter-hit/Punish Counter | |||
}} | |||
===== 8j.HP ===== | |||
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_8jhp | moveType = air_normal | |||
| input = 8HP | |||
| name = Neutral Jump Heavy Punch | |||
| images = SF6_Ehonda_8jhp.png | |||
| hitboxes = SF6_Ehonda_8jhp_hitbox.png | |||
| damage = 800 | |||
| startup = 10 | |||
| active = 8 | |||
| recovery = 3 land | |||
| total = - | |||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitstun = | | hitAdv = - | ||
| blockstun = | | blockAdv = - | ||
| hitstop = | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| driveDmgBlk = | | hitstun = 19 | ||
| driveDmgHit = [] | | blockstun = 15 | ||
| | | hitstop = 13 | ||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can be steered forward or backward in the air (forward movement is faster than backward); great air-to-air hitbox | ||
}} | }} | ||
Line 603: | Line 628: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| | | hitstun = 13 | ||
| hitstun = | | blockstun = 9 | ||
| blockstun = | | hitstop = 9 | ||
| hitstop = | | driveDmgBlk = 1500 | ||
| driveDmgBlk = | | driveDmgHit = [2000] | ||
| driveDmgHit = [] | | driveGain = 500 | ||
| | | superGainHit = 300 (210) | ||
| superGainBlk = 150 (75) | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Cross-up | ||
}} | }} | ||
Line 634: | Line 658: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| | | hitstun = 17 | ||
| hitstun = | | blockstun = 13 | ||
| blockstun = | | hitstop = 11 | ||
| hitstop = | | driveDmgBlk = 2500 | ||
| driveDmgBlk = | | driveDmgHit = [4000] | ||
| driveDmgHit = [] | | driveGain = 1000 | ||
| | | superGainHit = 500 (350) | ||
| superGainBlk = 250 (125) | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Decent air-to-air | ||
}} | }} | ||
Line 665: | Line 688: | ||
| active = 8 | | active = 8 | ||
| recovery = 3 land | | recovery = 3 land | ||
| | | total = - | ||
| guard = H | | guard = H | ||
| cancel = - | | cancel = - | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| | | hitstun = 19 | ||
| blockstun = 15 | |||
| hitstun = | | hitstop = 13 | ||
| blockstun = | | driveDmgBlk = 4000 | ||
| hitstop = | | driveDmgHit = [5000] | ||
| driveDmgBlk = | | driveGain = 2000 | ||
| driveDmgHit = [] | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = | ||
}} | }} | ||
Line 729: | Line 719: | ||
| active = 3 | | active = 3 | ||
| recovery = 21 | | recovery = 21 | ||
| | | total = 37 | ||
| guard = L | | guard = L | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = {{sf6-adv|P|+1}} | ||
| | | blockAdv = {{sf6-adv|VM|-5}} | ||
| | | punishAdv = KD +45 | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| | | afterDRHit = {{sf6-adv|VP|+5}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|M|-1}} | ||
| blockstun = | | hitstun = 25 | ||
| hitstop = | | blockstun = 19 | ||
| driveDmgBlk = | | hitstop = 13 | ||
| driveDmgHit = [] | | driveDmgBlk = 6000 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 3000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Ranged low poke that knocks down on Punish Counter; can be made safe due to pushback | ||
}} | }} | ||
Line 765: | Line 752: | ||
| active = 6 | | active = 6 | ||
| recovery = 18 | | recovery = 18 | ||
| | | total = 45 | ||
| guard = H | | guard = H | ||
| cancel = kara | | cancel = kara | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| | | afterDRHit = {{sf6-adv|VP|+7}} | ||
| hitstun = | | afterDRBlk = {{sf6-adv|P|+1}} | ||
| blockstun = | | hitstun = 27 | ||
| hitstop = | | blockstun = 21 | ||
| driveDmgBlk = | | hitstop = 13 | ||
| driveDmgHit = [] | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [7000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Overhead with startup that can kara-cancel into specials/supers on frames 15-16 (can start buffering the cancel beginning on frame 9); Honda lifts up his front leg hurtbox on frames 4-20, making it strong vs. low pokes; slams juggled opponents down for a Hard Knockdown (+42~43) | ||
}} | }} | ||
Line 801: | Line 785: | ||
| active = 9 | | active = 9 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = - | |||
| guard = H | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| | | hitstun = 17 | ||
| | | blockstun = 13 | ||
| hitstop = 11 | |||
| driveDmgBlk = 2500 | |||
| hitstun = | | driveDmgHit = [4000] | ||
| blockstun = | | driveGain = 1000 | ||
| hitstop = | | superGainHit = 500 (350) | ||
| driveDmgBlk = | | superGainBlk = 250 (125) | ||
| driveDmgHit = [] | |||
| | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Cross-up; can only be performed during forward jump | ||
}} | }} | ||
Line 833: | Line 813: | ||
| images = SF6_Ehonda_5lp_mp.png | | images = SF6_Ehonda_5lp_mp.png | ||
| hitboxes = SF6_Ehonda_5lp_mp_hitbox.png | | hitboxes = SF6_Ehonda_5lp_mp_hitbox.png | ||
| damage = | | damage = 600(540) | ||
| startup = | | startup = 4 | ||
| active = | | active = 4 | ||
| recovery = 20 | | recovery = 20 | ||
| total = 27 | |||
| guard = LH | |||
| cancel = Sp SA | |||
| hitconfirm = 35-36 | |||
| hitAdv = KD +34 | | hitAdv = KD +34 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-10}} | ||
| | | punishAdv = KD +34 | ||
| | | DRcancelHit = KD +48 | ||
| | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| blockstun = 14 | |||
| DRcancelHit = | | hitstop = 11 | ||
| DRcancelBlk = | | driveDmgBlk = 3000 | ||
| | | driveDmgHit = [4000] | ||
| | | driveGain = 1000 | ||
| blockstun = | | superGainHit = 500 (350) | ||
| hitstop = | | superGainBlk = 250 (125) | ||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts opponent into limited juggle state on hit; MP follow-up can whiff at max range; very lenient hitconfirm window from a light starter | ||
}} | }} | ||
Line 869: | Line 845: | ||
| images = SF6_Ehonda_5mp_3hk.png | | images = SF6_Ehonda_5mp_3hk.png | ||
| hitboxes = SF6_Ehonda_5mp_3hk_hitbox.png | | hitboxes = SF6_Ehonda_5mp_3hk_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = | | startup = 22 | ||
| active = | | active = 6 | ||
| recovery = 18 | | recovery = 18 | ||
| | | total = 45 | ||
| guard = H | | guard = H | ||
| cancel = kara | | cancel = kara | ||
| | | hitAdv = {{sf6-adv|P|+3}} | ||
| | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+7}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| perfParryAdv = | | hitstun = 27 | ||
| hitstun = | | blockstun = 21 | ||
| blockstun = | | hitstop = 13 | ||
| hitstop = | | driveDmgBlk = 5000 | ||
| driveDmgBlk = | | driveDmgHit = [7000] | ||
| driveDmgHit = [] | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Overhead Target Combo with a 7f gap between hits on block and 4f gap on hit (required Drive Rush or Punish Counter to combo); 3HK startup can kara-cancel into specials/supers on frames 15-16 (can start buffering the cancel beginning on frame 9); kara-cancel into 63214K command throw also has a 7f interruptible gap; Honda lifts up his front leg hurtbox on frames 4-20; slams juggled opponents down for a Hard Knockdown (+43~46) (requires a Drive Rush 5MP or DI wall splat starter) | ||
}} | }} | ||
Line 908: | Line 879: | ||
| hitboxes = SF6_Ehonda_lplk_hitbox.png | | hitboxes = SF6_Ehonda_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +17 | | hitAdv = KD +17 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +17 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = No corner throw loop, but can Drive Rush and meaty with any normal 9f or faster | |||
| notes = | |||
}} | }} | ||
Line 930: | Line 902: | ||
| hitboxes = SF6_Ehonda_lplk_hitbox.png | | hitboxes = SF6_Ehonda_lplk_hitbox.png | ||
| damage = 1200 (2040) | | damage = 1200 (2040) | ||
| dmgScaling = 20% Immediate | |||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
| recovery = 23 | | recovery = 23 | ||
| total = 30 | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = KD +24 | | hitAdv = KD +24 | ||
| blockAdv = - | | blockAdv = - | ||
| | | punishAdv = HKD +24 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 2000(1400) [4000(2800)] | ||
| notes = Side switch; after throwing opponent into corner, can dash for perfect meaty throw timing (+5 after dash); walking for a meaty throw requires frame perfect timing | |||
| notes = | |||
}} | }} | ||
Line 952: | Line 925: | ||
| images = SF6_Ehonda_hphk.png | | images = SF6_Ehonda_hphk.png | ||
| hitboxes = SF6_Ehonda_hphk_hitbox.png | | hitboxes = SF6_Ehonda_hphk_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = 200 | | chip = 200 | ||
| dmgScaling = 20% Starter | |||
| startup = 26 | | startup = 26 | ||
| active = 2 | | active = 2 | ||
| recovery = 35 | | recovery = 35 | ||
| total = 62 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +35 / Wall Splat KD +65 | | hitAdv = KD +35 / Wall Splat KD +65 | ||
| blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | | blockAdv = {{sf6-adv|M|-3}} / Wall Splat HKD +72 | ||
| | | punishAdv = Crumple (Standing +21, Juggle +46, HKD +104) | ||
| perfParryAdv = {{sf6-adv|VM|-35}} | | perfParryAdv = {{sf6-adv|VM|-35}} | ||
| blockstun = 34 | | blockstun = 34 | ||
Line 968: | Line 942: | ||
| driveDmgBlk = 5000 | | driveDmgBlk = 5000 | ||
| driveDmgHit = 10000 [15000] | | driveDmgHit = 10000 [15000] | ||
| | | driveGain = -10000 | ||
| | | superGainHit = [3000(2100)] | ||
| armor = 1-27 | |||
| | |||
| jugStart = 0 | | jugStart = 0 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
Line 984: | Line 957: | ||
| images = SF6_Ehonda_6hphk.png | | images = SF6_Ehonda_6hphk.png | ||
| hitboxes = SF6_Ehonda_6hphk_hitbox.png | | hitboxes = SF6_Ehonda_6hphk_hitbox.png | ||
| damage = 500 recoverable | | damage = 500 recoverable | ||
| chip = 125 recoverable | | chip = 125 recoverable | ||
Line 990: | Line 962: | ||
| active = 3 | | active = 3 | ||
| recovery = 26 | | recovery = 26 | ||
| | | total = 48 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +23 | | hitAdv = KD +23 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = KD +23 | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 21 | | blockstun = 21 | ||
| hitstop = | | hitstop = 20 | ||
| | | driveGain = -20000 | ||
| | | invuln = 1-22 Full | ||
| jugStart = | | armor = Break | ||
| jugIncrease = | | jugStart = 200 | ||
| jugLimit = | | jugIncrease = 100 | ||
| notes = | | jugLimit = 1 | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]]. | |||
}} | }} | ||
Line 1,013: | Line 986: | ||
| images = SF6_Ehonda_mpmk.png | | images = SF6_Ehonda_mpmk.png | ||
| hitboxes = SF6_Ehonda_mpmk_hitbox.png | | hitboxes = SF6_Ehonda_mpmk_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 50% Multiplier (Perfect) | |||
| startup = 1 | | startup = 1 | ||
| active = 8 or until released | | active = 8 or until released | ||
| recovery = 29(1)(11) | | recovery = 29(1)(11) | ||
| | | total = 37(3) | ||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -5000,250~ | ||
| invuln = 6 Full (after Perfect Parry) | |||
| | |||
| notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | | notes = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. | ||
}} | }} | ||
Line 1,034: | Line 1,007: | ||
| images = SF6_Ehonda_66.png | | images = SF6_Ehonda_66.png | ||
| hitboxes = SF6_Ehonda_66_hitbox.png | | hitboxes = SF6_Ehonda_66_hitbox.png | ||
| damage = - | | damage = - | ||
| dmgScaling = 15% Multiplier (Mid-Combo) | |||
| startup = 9(11) | | startup = 9(11) | ||
| active = 45(46) | | active = 45(46) | ||
| recovery = 24(23) | | recovery = 24(23) | ||
| total = | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.213 (min/throw), 1.769 (min/block), 3.375 (max/final DR frame) | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.213 (min/throw), 1.769 (min/block), 3.375 (max/final DR frame) | ||
}} | }} | ||
Line 1,057: | Line 1,030: | ||
| hitboxes = SF6_Ehonda_22k_hitbox.png | | hitboxes = SF6_Ehonda_22k_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 51 | ||
| active = - | | active = - | ||
| recovery = - | | recovery = 1 | ||
| total = 52 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Enhances the next Hundred Hand Slap (increased damage and hit advantage); allows 5HP (all active frames), 2HP, and 22P to cancel into Hundred Hand Slap | |||
| notes = Enhances the next Hundred Hand Slap | |||
}} | }} | ||
Line 1,076: | Line 1,050: | ||
| hitboxes = SF6_Ehonda_214p_hitbox1.png,SF6_Ehonda_214p_enhanced.png | | hitboxes = SF6_Ehonda_214p_hitbox1.png,SF6_Ehonda_214p_enhanced.png | ||
| damage = 80x5,400 (800)<br>[80x5,450 (850)] | | damage = 80x5,400 (800)<br>[80x5,450 (850)] | ||
| chip = | | chip = 20x5,100 (200) | ||
| dmgScaling = [Combo (2 hits)] | |||
| startup = 12 | | startup = 12 | ||
| active = 2(4)2(2)1(2)2(1)1(1)2<br>[2(4)2(2)1(1)2(1)1(10)2] | | active = 2(4)2(2)1(2)2(1)1(1)2<br>[2(4)2(2)1(1)2(1)1(10)2] | ||
| recovery = 14 | | recovery = 14 | ||
| | | total = 45[53] | ||
| hitAdv = {{sf6-adv|P|+2{{sf6-adv|VP|[+4] | | guard = LH | ||
| cancel = SA3 | |||
| hitconfirm = 36[49] | |||
| hitAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|[+4]}} | |||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = {{sf6-adv|VP|+6[+8]}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-18(-14)}} | ||
| | | hitstun = 34(46) | ||
| blockstun = 30 | |||
| perfParryAdv = | | hitstop = 1x5,10 | ||
| hitstun = | | driveDmgBlk = 500x6 (3000) | ||
| blockstun = | | driveDmgHit = [830x5,850 (5000)] | ||
| hitstop = | | driveGain = 150x,1250 (2000) | ||
| driveDmgBlk = | | superGainHit = 160x5,200 (112x5,140) | ||
| driveDmgHit = [] | | superGainBlk = 80x5,100 (40x5,50) | ||
| | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = [] refers to enhanced Sumo Spirit version | | notes = [] refers to enhanced Sumo Spirit version (extra damage and +2 Hit advantage); Counter-hit/Punish Counter bonus advantage carries through all hits; only final hit is Super cancelable; puts airborne opponents into limited juggle state (Enhanced version: causes OTG bounce); combo scaling only applies to Enhanced version | ||
}} | }} | ||
Line 1,112: | Line 1,084: | ||
| hitboxes = SF6_Ehonda_214mp_hitbox.png | | hitboxes = SF6_Ehonda_214mp_hitbox.png | ||
| damage = 80x8,360 (1000)<br>[80x7,490 (1050)] | | damage = 80x8,360 (1000)<br>[80x7,490 (1050)] | ||
| chip = | | chip = 20x8,90 (250) | ||
| dmgScaling = [Combo (2 hits)] | |||
| startup = 18 | | startup = 18 | ||
| active = 2(4)2(1)1(3)1(2)1(3)1(3)1(2)1(2)2<br>[2(4)2(2)1(3)1(2)1(4)1(1)1(14)2] | | active = 2(4)2(1)1(3)1(2)1(3)1(3)1(2)1(2)2<br>[2(4)2(2)1(3)1(2)1(4)1(1)1(14)2] | ||
| recovery = 17[14] | | recovery = 17[14] | ||
| | | total = 66[71] | ||
| hitAdv = {{sf6-adv|P|+2{{sf6-adv|VP|[+4] | | guard = LH | ||
| cancel = SA3 | |||
| hitconfirm = 51[63] | |||
| hitAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|[+4]}} | |||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = {{sf6-adv|VP|+6[+8]}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-17(-16)}} | ||
| | | hitstun = 51(58) | ||
| blockstun = 41 | |||
| perfParryAdv = | | hitstop = 1x8,10 | ||
| hitstun = | | driveDmgBlk = 440x8,480 (4000) | ||
| blockstun = | | driveDmgHit = [550x8,600 (5000)0] | ||
| hitstop = | | driveGain = 150x8,800 (2000) | ||
| driveDmgBlk = | | superGainHit = 100x8,200 (70x8,140) | ||
| driveDmgHit = [] | | superGainBlk = 50x8,100 (25x8,50) | ||
| | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = [] refers to enhanced Sumo Spirit version | | notes = [] refers to enhanced Sumo Spirit version (extra damage and +2 Hit advantage); Counter-hit/Punish Counter bonus advantage carries through all hits; only final hit is Super cancelable; puts airborne opponents into limited juggle state (Enhanced version: causes OTG bounce); combo scaling only applies to Enhanced version | ||
}} | }} | ||
Line 1,148: | Line 1,118: | ||
| hitboxes = SF6_Ehonda_214hp_hitbox.png | | hitboxes = SF6_Ehonda_214hp_hitbox.png | ||
| damage = 80x11,320 (1200)<br>[80x10,450 (1250)] | | damage = 80x11,320 (1200)<br>[80x10,450 (1250)] | ||
| chip = | | chip = 20x11,80 (300) | ||
| dmgScaling = [Combo (2 hits)] | |||
| startup = 21 | | startup = 21 | ||
| active = 2(4)2(3)1(3)1(3)1(3)1(3)1(3)1(2)1(2)1(2)1(1)2<br>[2(4)2(3)1(3)1(3)1(3)1(3)1(3)1(1)1(1)1(14)2] | | active = 2(4)2(3)1(3)1(3)1(3)1(3)1(3)1(2)1(2)1(2)1(1)2<br>[2(4)2(3)1(3)1(3)1(3)1(3)1(3)1(1)1(1)1(14)2] | ||
| recovery = 17[14] | | recovery = 17[14] | ||
| | | total = 81[86] | ||
| hitAdv = {{sf6-adv|P|+2{{sf6-adv|VP|[+4] | | guard = LH | ||
| cancel = SA3 | |||
| hitconfirm = 66[79] | |||
| hitAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|[+4]}} | |||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| | | punishAdv = {{sf6-adv|VP|+6[+8]}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-19(-17)}} | ||
| | | hitstun = 63(70) | ||
| blockstun = 53 | |||
| perfParryAdv = | | hitstop = 1x11,10 | ||
| hitstun = | | driveDmgBlk = 410x11,490 (5000) | ||
| blockstun = | | driveDmgHit = [400x11,600 (5000)] | ||
| hitstop = | | driveGain = 150x11,350 (2000) | ||
| driveDmgBlk = | | superGainHit = 80x11,120 (56x11,84) | ||
| driveDmgHit = [] | | superGainBlk = 40x11,60 (20x11,30) | ||
| | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = [] refers to enhanced Sumo Spirit version | | notes = [] refers to enhanced Sumo Spirit version (extra damage and +2 Hit advantage); Counter-hit/Punish Counter bonus advantage carries through all hits; only final hit is Super cancelable; puts airborne opponents into limited juggle state (Enhanced version: causes OTG bounce); combo scaling only applies to Enhanced version | ||
}} | }} | ||
Line 1,183: | Line 1,151: | ||
| images = SF6_Ehonda_214pp.png | | images = SF6_Ehonda_214pp.png | ||
| hitboxes = SF6_Ehonda_214pp_hitbox1.png,SF6_Ehonda_214p_enhanced.png | | hitboxes = SF6_Ehonda_214pp_hitbox1.png,SF6_Ehonda_214p_enhanced.png | ||
| damage = 80x8,160 (800)<br>[80x9,130 (850)] | | damage = 80x8,160 (800)<br>[80x9,130 (850)] | ||
| chip = | | chip = 20x8,40 (200) | ||
| startup = 19 | | startup = 19 | ||
| active = 4(6)2(3)2(3)2(4)2(2)2(2)2(2)2(1)2<br>[4(6)2(3)2(3)2(4)2(1)2(1)1(1)1(10)2] | | active = 4(6)2(3)2(3)2(4)2(2)2(2)2(2)2(1)2<br>[4(6)2(3)2(3)2(4)2(1)2(1)1(1)1(10)2] | ||
| recovery = 12 | | recovery = 12 | ||
| | | total = 73[77] | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 62[73] | |||
| hitAdv = {{sf6-adv|VP|+4[+6]}} | | hitAdv = {{sf6-adv|VP|+4[+6]}} | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = {{sf6-adv|VP|+8[+10]}} | ||
| | | perfParryAdv = {{sf6-adv|VM|-12}} | ||
| | | hitstun = 59(65) | ||
| blockstun = 52 | |||
| perfParryAdv = | | hitstop = 1x8,10 | ||
| hitstun = | | driveDmgBlk = 550x8,600 (5000) | ||
| blockstun = | | driveDmgHit = [500x8,1000 (5000)] | ||
| hitstop = | | driveGain = -20000 | ||
| driveDmgBlk = | | superGainHit = 100x8,200 (70x8,140) | ||
| driveDmgHit = [] | | superGainBlk = 50x8,100 (25x8,50) | ||
| | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = [] refers to enhanced Sumo Spirit version | | notes = [] refers to enhanced Sumo Spirit version (extra damage and +2 Hit advantage); Counter-hit/Punish Counter bonus advantage carries through all hits; only final hit is Super cancelable; puts airborne opponents into limited juggle state (Enhanced version: causes OTG bounce) | ||
}} | }} | ||
Line 1,223: | Line 1,187: | ||
| damage = 1300(1000) | | damage = 1300(1000) | ||
| chip = 325(250) | | chip = 325(250) | ||
| dmgScaling = 30% Starter | |||
| startup = 10 | | startup = 10 | ||
| active = 22 | | active = 1~22 | ||
| recovery = 2+18 land | | recovery = 2+18(17) land | ||
| | | total = 29(51) | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17 | |||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +40 | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | | perfParryAdv = {{sf6-adv|VM|-18}} | ||
| blockstun = 16 | | blockstun = 16 | ||
| hitstop = | | hitstop = 15 | ||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
| driveDmgHit = [12500] | | driveDmgHit = [12500] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 4-13 Air | ||
| | | airborne = 14-33 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to damage on active frame 5 onward; 40f charge time | | notes = () refers to reduced damage on active frame 5 onward; 1f less landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); travels ~50% screen length; only first 4 active frames are cancelable into SA3; always -4 on block regardless of how meaty it connects (but generally safe due to pushback); good for chipping at opponent's Drive gauge | ||
}} | }} | ||
Line 1,258: | Line 1,222: | ||
| damage = 1300(1100) | | damage = 1300(1100) | ||
| chip = 325(275) | | chip = 325(275) | ||
| dmgScaling = 30% Starter | |||
| startup = 10 | | startup = 10 | ||
| active = 24 | | active = 1~24 | ||
| recovery = 2+18 land | | recovery = 2+18(20) land | ||
| | | total = 30(53) | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17 | |||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +40 | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = 19 | | blockstun = 19 | ||
| hitstop = | | hitstop = 15 | ||
| driveDmgBlk = 7500 | | driveDmgBlk = 7500 | ||
| driveDmgHit = [12500] | | driveDmgHit = [12500] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 5-13 Air | ||
| | | airborne = 14-35 (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to damage on active frame 5 onward; 40f charge time | | notes = () refers to reduced damage on active frame 5 onward; 2f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); travels ~80% screen length; only first 4 active frames are cancelable into SA3; always -4 on block regardless of how meaty it connects (but generally safe due to pushback); good for chipping at opponent's Drive gauge | ||
}} | }} | ||
Line 1,293: | Line 1,257: | ||
| damage = 1400(1300) | | damage = 1400(1300) | ||
| chip = 350(325) | | chip = 350(325) | ||
| dmgScaling = 30% Starter | |||
| startup = 14 | | startup = 14 | ||
| active = 34 | | active = 1~34 | ||
| recovery = 2+18 land | | recovery = 2+18(20) land | ||
| | | total = 34(67) | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 17 | |||
| hitAdv = KD +40 | | hitAdv = KD +40 | ||
| blockAdv = {{sf6-adv|VM|-4}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| | | punishAdv = KD +40 | ||
| perfParryAdv = {{sf6-adv|VM|-21}} | | perfParryAdv = {{sf6-adv|VM|-21}} | ||
| blockstun = 19 | | blockstun = 19 | ||
| hitstop = | | hitstop = 15 | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
| driveDmgHit = [12500] | | driveDmgHit = [12500] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| | | invuln = 6-16 Air | ||
| | | airborne = 18-30(49) (FKD) | ||
| | |||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = | ||
| notes = () refers to damage on active frame 5 onward; 40f charge time; | | notes = () refers to reduced damage on active frame 5 onward; 2f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); continues until it reaches opponent or edge of screen (variable Active and Total frame count); only first 4 active frames are cancelable into SA3; always -4 on block regardless of how meaty it connects (but generally safe due to pushback); good for chipping at opponent's Drive gauge; from frame 18 onward, if Honda switches sides he will play out 10 more active frames before transitioning to his 20f recovery animation; if opponent switches sides before frame 18, Honda does not become airborne | ||
}} | }} | ||
Line 1,326: | Line 1,290: | ||
| images = SF6_Ehonda_46pp.png | | images = SF6_Ehonda_46pp.png | ||
| hitboxes = SF6_Ehonda_46pp_hitbox.png | | hitboxes = SF6_Ehonda_46pp_hitbox.png | ||
| damage = 600,1000 | | damage = 600,1000 | ||
| chip = 150,250 | | chip = 150,250 | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = 5,1~30 | ||
| recovery = 30 land | | recovery = 30(37) land | ||
| | | total = 44(73) | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +36(+37) | | hitAdv = KD +36(+37) | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| | | punishAdv = KD +36(+37) | ||
| perfParryAdv = {{sf6-adv|VM|-41(-36)}} | | perfParryAdv = {{sf6-adv|VM|-41(-36)}} | ||
| blockstun = | | blockstun = 23(18) | ||
| hitstop = | | hitstop = 11,11 | ||
| driveDmgBlk = 500,7500 | | driveDmgBlk = 500,7500 | ||
| driveDmgHit = [3000] | | driveDmgHit = [3000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 300,700 (210,490) | ||
| superGainBlk = 150,350 (75,175) | |||
| | | armor = 1-8, 9-34 | ||
| | | airborne = 14-25(34) (FKD) | ||
| | |||
| jugStart = 1,100 | | jugStart = 1,100 | ||
| jugIncrease = 1,100 | | jugIncrease = 1,100 | ||
| jugLimit = | | jugLimit = | ||
| notes = 2 hits from close range ( | | notes = 2 hits if used from close range; 2nd hit continues until it reaches opponent or edge of screen (variable Active and Total frame count); 7f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); 1 hit of armor before active frames, then another hit of armor that lasts until end of active frames; armor has fixed 7f hitstop that allows it to punish safe jumps using Medium/Heavy air normals (Light safe jumps can still block OD Headbutt); always -20 on block regardless of how meaty it connects; from frame 26 onward, Honda transitions to his 30f recovery animation if he switches sides with the opponent | ||
}} | }} | ||
Line 1,363: | Line 1,325: | ||
| hitboxes = SF6_Ehonda_28k_hitbox1.png,SF6_Ehonda_28k_hitbox2.png | | hitboxes = SF6_Ehonda_28k_hitbox1.png,SF6_Ehonda_28k_hitbox2.png | ||
| damage = 400,1000 [800] | | damage = 400,1000 [800] | ||
| chip = | | chip = 100,250 [200] | ||
| startup = 11 | | dmgScaling = 25% Starter | ||
| startup = 11(45) | |||
| active = 4(26)8 | | active = 4(26)8 | ||
| recovery = 17 | | recovery = 17 land | ||
| | | total = 65 | ||
| guard = LH,H | | guard = LH,H | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23[+27] | ||
| | | blockAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = | | punishAdv = KD +23[+55] | ||
| | | perfParryAdv = {{sf6-adv|VM|-19(-18)}} | ||
| blockstun = | | blockstun = 17,22 | ||
| hitstop = | | hitstop = 15,10 | ||
| driveDmgBlk = | | driveDmgBlk = 4000,8000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 500,1500 | ||
| | | superGainHit = 200,1000 (140,700) | ||
| | | superGainBlk = 100,500 (50,250) | ||
| airborne = 7-48 (FKD) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = [] refers to | | notes = [] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 41); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back | ||
}} | }} | ||
Line 1,399: | Line 1,358: | ||
| hitboxes = SF6_Ehonda_28mk_hitbox.png | | hitboxes = SF6_Ehonda_28mk_hitbox.png | ||
| damage = 400,1000 [800] | | damage = 400,1000 [800] | ||
| chip = | | chip = 100,250 [200] | ||
| startup = 11 | | dmgScaling = 25% Starter | ||
| startup = 11(42) | |||
| active = 4(24)7 | | active = 4(24)7 | ||
| recovery = 17 | | recovery = 17 land | ||
| | | total = 62 | ||
| guard = LH,H | | guard = LH,H | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23[+27] | ||
| | | blockAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = | | punishAdv = KD +23[+55] | ||
| | | perfParryAdv = {{sf6-adv|VM|-19(-18)}} | ||
| blockstun = | | blockstun = 17,22 | ||
| hitstop = | | hitstop = 15,10 | ||
| driveDmgBlk = | | driveDmgBlk = 4000,8000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 500,1500 | ||
| | | superGainHit = 200,1000 (140,700) | ||
| | | superGainBlk = 100,500 (50,250) | ||
| airborne = 7-45 (FKD) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = [] refers to | | notes = [] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 39); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back; | ||
}} | }} | ||
Line 1,435: | Line 1,391: | ||
| hitboxes = SF6_Ehonda_28hk_hitbox.png | | hitboxes = SF6_Ehonda_28hk_hitbox.png | ||
| damage = 400,1000 [800] | | damage = 400,1000 [800] | ||
| chip = | | chip = 100,250 [200] | ||
| startup = 11 | | dmgScaling = 25% Starter | ||
| startup = 11(39) | |||
| active = 4(22)6 | | active = 4(22)6 | ||
| recovery = 17 | | recovery = 17 land | ||
| | | total = 59 | ||
| guard = LH,H | | guard = LH,H | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +23[+27] | ||
| | | blockAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = | | punishAdv = KD +23[+55] | ||
| | | perfParryAdv = {{sf6-adv|VM|-19(-18)}} | ||
| blockstun = | | blockstun = 17,22 | ||
| hitstop = | | hitstop = 15,10 | ||
| driveDmgBlk = | | driveDmgBlk = 4000,8000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = 500,1500 | ||
| | | superGainHit = 200,1000 (140,700) | ||
| | | superGainBlk = 100,500 (50,250) | ||
| airborne = 7-42 (FKD) | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = [] refers to | | notes = [] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 37); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back; | ||
}} | }} | ||
Line 1,470: | Line 1,423: | ||
| images = SF6_Ehonda_28kk.png | | images = SF6_Ehonda_28kk.png | ||
| hitboxes = SF6_Ehonda_28kk_hitbox.png | | hitboxes = SF6_Ehonda_28kk_hitbox.png | ||
| damage = 400,1000 [800] | | damage = 400,1000 [800] | ||
| chip = | | chip = 100,250 [200] | ||
| startup = 6 | | dmgScaling = 25% Starter | ||
| startup = 6(36) | |||
| active = 12(13)9 | | active = 12(13)9 | ||
| recovery = 17 | | recovery = 17 land | ||
| | | total = 56 | ||
| guard = LH,H | | guard = LH,H | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD+23[+27] | ||
| | | blockAdv = {{sf6-adv|P|+1}} | ||
| perfParryAdv = | | punishAdv = KD +23[+54] | ||
| | | perfParryAdv = {{sf6-adv|VM|-19(-18)}} | ||
| blockstun = | | blockstun = 17,22 | ||
| hitstop = | | hitstop = 15,10 | ||
| driveDmgBlk = | | driveDmgBlk = 4000,8000 | ||
| driveDmgHit = [] | | driveDmgHit = [10000] | ||
| | | driveGain = -20000 | ||
| | | superGainHit = 200,1000 (140,700) | ||
| | | superGainBlk = 100,500 (50,250) | ||
| | | invuln = 5-17 Air | ||
| | | airborne = 5-39 (FKD) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = [] refers to | | notes = [] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 31); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back; | ||
}} | }} | ||
Line 1,509: | Line 1,459: | ||
| images = SF6_Ehonda_63214lk.png | | images = SF6_Ehonda_63214lk.png | ||
| hitboxes = SF6_Ehonda_63214lk_hitbox.png | | hitboxes = SF6_Ehonda_63214lk_hitbox.png | ||
| damage = 2000 | | damage = 2000 (2300) | ||
| dmgScaling = 20% Immediate | |||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 52 | | recovery = 52 | ||
| | | total = 61 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +7 | ||
| | | blockAdv = - | ||
| | | punishAdv = HKD +7 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 3000 (2100) | ||
| notes = Cannot be canceled into from normals; () refers to Punish Counter damage; Range: 1.19 | |||
| notes = | |||
}} | }} | ||
Line 1,535: | Line 1,482: | ||
| images = SF6_Ehonda_63214mk.png | | images = SF6_Ehonda_63214mk.png | ||
| hitboxes = SF6_Ehonda_63214mk_hitbox.png | | hitboxes = SF6_Ehonda_63214mk_hitbox.png | ||
| damage = 2200 | | damage = 2200 (2645) | ||
| dmgScaling = 20% Immediate | |||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 52 | | recovery = 52 | ||
| | | total = 61 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +7 | ||
| | | blockAdv = - | ||
| | | punishAdv = HKD +7 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 3000 (2100) | ||
| notes = Cannot be canceled into from normals; () refers to Punish Counter damage; Range: 1.09 | |||
| notes = | |||
}} | }} | ||
Line 1,561: | Line 1,505: | ||
| images = SF6_Ehonda_63214hk.png | | images = SF6_Ehonda_63214hk.png | ||
| hitboxes = SF6_Ehonda_63214hk_hitbox.png | | hitboxes = SF6_Ehonda_63214hk_hitbox.png | ||
| damage = 2400 | | damage = 2400 (2760) | ||
| dmgScaling = 20% Immediate | |||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 52 | | recovery = 52 | ||
| | | total = 61 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +7 | ||
| | | blockAdv = - | ||
| | | punishAdv = HKD +7 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 3000 (2100) | ||
| notes = Cannot be canceled into from normals; () refers to Punish Counter damage; Range: 0.99 | |||
| notes = | |||
}} | }} | ||
Line 1,587: | Line 1,528: | ||
| images = SF6_Ehonda_63214kk.png | | images = SF6_Ehonda_63214kk.png | ||
| hitboxes = SF6_Ehonda_63214lk_hitbox.png | | hitboxes = SF6_Ehonda_63214lk_hitbox.png | ||
| | | damage = 2800 (3220) | ||
| | | dmgScaling = 20% Immediate | ||
| startup = 7 | | startup = 7 | ||
| active = 3 | | active = 3 | ||
| recovery = 52 | | recovery = 52 | ||
| | | total = 61 | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = HKD +7 | ||
| | | blockAdv = - | ||
| | | punishAdv = HKD +7 | ||
| | | driveDmgHit = [10000] | ||
| | | driveGain = -20000 | ||
| superGainHit = 3000 (2100) | |||
| | | notes = Cannot be canceled into from normals; () refers to Punish Counter damage; Range: 1.19 | ||
| notes = | |||
}} | }} | ||
Line 1,616: | Line 1,553: | ||
| hitboxes = SF6_Ehonda_236k_hitbox.png | | hitboxes = SF6_Ehonda_236k_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 14 | |||
| startup = 14 | | active = - | ||
| active = | | recovery = 51 total | ||
| recovery = | | total = 51 | ||
| | | guard = - | ||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | notes = Can cancel into P or 2P followups on frames 14-43 | ||
}} | }} | ||
Line 1,651: | Line 1,570: | ||
| images = SF6_Ehonda_236kk.png | | images = SF6_Ehonda_236kk.png | ||
| hitboxes = SF6_Ehonda_236kk_hitbox.png | | hitboxes = SF6_Ehonda_236kk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 13(11) | |||
| startup = 13 | | active = - | ||
| active = | | recovery = 34 total | ||
| recovery = | | total = 34 | ||
| | | guard = - | ||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | driveGain = -20000 | ||
| notes = Can cancel into P followup on frames 13-27, or the 2P followup on frames 11-27 | |||
| notes = | |||
}} | }} | ||
Line 1,691: | Line 1,592: | ||
| hitboxes = SF6_Ehonda_236k_p_hitbox1.png,SF6_Ehonda_236k_p_hitbox2.png | | hitboxes = SF6_Ehonda_236k_p_hitbox1.png,SF6_Ehonda_236k_p_hitbox2.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = | | chip = 100x2 | ||
| startup = 9 | | startup = 9 | ||
| active = 3(13)3 | | active = 3(13)3 | ||
| recovery = 22 | | recovery = 22 | ||
| | | total = 49 | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 44 SA / 51 Followup | |||
| hitAdv = KD +42 | | hitAdv = KD +42 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|M|-3}} | ||
| | | punishAdv = KD +42 | ||
| | | perfParryAdv = {{sf6-adv|VM|-23}} | ||
| | | blockstun = 38(22) | ||
| hitstop = 9,15 | |||
| perfParryAdv = | | driveDmgBlk = 2500x2 | ||
| | | driveDmgHit = [2500x2] | ||
| blockstun = | | driveGain = 1000x2 | ||
| hitstop = | | superGainHit = 500x2 (350x2) | ||
| driveDmgBlk = | | superGainBlk = 250x2 (125x2) | ||
| driveDmgHit = [] | |||
| | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts opponents into limited juggle state on hit, allowing for Super or P followup to juggle; safe but minus on block; canceling into the final P followup creates a 2f frame trap that can punish opponents trying to retake their turn | ||
}} | }} | ||
Line 1,726: | Line 1,623: | ||
| images = SF6_Ehonda_236kk_p.png | | images = SF6_Ehonda_236kk_p.png | ||
| hitboxes = SF6_Ehonda_236kk_p_hitbox.png | | hitboxes = SF6_Ehonda_236kk_p_hitbox.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = | | chip = 100x2 | ||
| startup = 9 | | startup = 9 | ||
| active = 3(13)3 | | active = 3(13)3 | ||
| recovery = 17 | | recovery = 17 | ||
| | | total = 44 | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 44 SA / 51 Followup | |||
| hitAdv = KD +45 | | hitAdv = KD +45 | ||
| blockAdv = +2 | | blockAdv = {{sf6-adv|P|+2}} | ||
| | | punishAdv = KD +45 | ||
| perfParryAdv = {{sf6-adv|VM|-18}} | |||
| blockstun = 38(22) | |||
| hitstop = 9,15 | |||
| perfParryAdv = | | driveDmgBlk = 2500x2 | ||
| | | driveDmgHit = [2500x2] | ||
| blockstun = | | superGainHit = 500x2 (350x2) | ||
| hitstop = | | superGainBlk = 250x2 (125x2) | ||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Puts opponents into limited juggle state on hit, allowing for Super or P followup to juggle; Honda advances forward with frame advantage on block for more mixups/pressure; can create a 2f frame trap by canceling into the final P followup on block, but since Honda is at frame advantage this is not a useful option | ||
}} | }} | ||
Line 1,764: | Line 1,655: | ||
| hitboxes = SF6_Ehonda_236k_p_p_hitbox.png | | hitboxes = SF6_Ehonda_236k_p_p_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = | | chip = 150 | ||
| startup = | | startup = 14 | ||
| active = | | active = 3 | ||
| recovery = 38 | | recovery = 38 | ||
| | | total = 54 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +22 | ||
| | | blockAdv = {{sf6-adv|VM|-24}} | ||
| perfParryAdv = | | punishAdv = KD +25 | ||
| | | perfParryAdv = {{sf6-adv|VM|-39}} | ||
| blockstun = | | blockstun = 17 | ||
| hitstop = | | hitstop = 15 | ||
| driveDmgBlk = | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Easily hitconfirmable ender after a safe 236K~P starter; can be used to frame trap opponent trying to take back their turn from the -3 situation (2f gap on block); ender cannot be performed on whiff | ||
}} | }} | ||
Line 1,800: | Line 1,686: | ||
| hitboxes = SF6_Ehonda_236kk_p_p_hitbox.png | | hitboxes = SF6_Ehonda_236kk_p_p_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| chip = | | chip = 200 | ||
| startup = 14 | | startup = 14 | ||
| active = | | active = 3 | ||
| recovery = 38 | | recovery = 38 | ||
| | | total = 54 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +54 | ||
| | | blockAdv = {{sf6-adv|VM|-24}} | ||
| perfParryAdv = | | punishAdv = KD +54 | ||
| | | perfParryAdv = {{sf6-adv|VM|-39}} | ||
| blockstun = | | blockstun = 27 | ||
| hitstop = | | hitstop = 15 | ||
| driveDmgBlk = | | driveDmgBlk = 5000 | ||
| driveDmgHit = [] | | driveDmgHit = [5000] | ||
| | | superGainHit = 1000 (700) | ||
| | | superGainBlk = 500 (250) | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Easily hitconfirmable ender after a safe 236KK~P starter; ender cannot be performed on whiff; 2f gap on block after 236KK~P but not useful for frame trapping since Honda has much safer options that beat any reversal button | ||
}} | }} | ||
Line 1,838: | Line 1,718: | ||
| hitboxes = SF6_Ehonda_236k_2p_hitbox1.png,SF6_Ehonda_236k_2p_hitbox2.png | | hitboxes = SF6_Ehonda_236k_2p_hitbox1.png,SF6_Ehonda_236k_2p_hitbox2.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| chip = | | chip = 100x2 | ||
| startup = 12 | | startup = 12 | ||
| active = 2(17)3 | | active = 2(17)3 | ||
| recovery = 32 (15 | | recovery = 32(15) | ||
| | | total = 65(49) | ||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 54 | |||
| hitAdv = KD +64 | | hitAdv = KD +64 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-22}} | ||
| | | punishAdv = KD +64 | ||
| | | perfParryAdv = {{sf6-adv|VM|-33}} | ||
| | | blockstun = 32(13) | ||
| hitstop = 15,15 | |||
| perfParryAdv = | | driveDmgBlk = 2500x2 | ||
| | | driveDmgHit = [2500x2] | ||
| blockstun = | | driveGain = 1000x2 | ||
| hitstop = | | superGainHit = 500x2 (350x2) | ||
| driveDmgBlk = | | superGainBlk = 250x2 (125x2) | ||
| driveDmgHit = [] | |||
| | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Launches opponent into a limited juggle state; reduced recovery on hit only | ||
}} | }} | ||
Line 1,874: | Line 1,750: | ||
| hitboxes = SF6_Ehonda_236kk_2p_hitbox.png | | hitboxes = SF6_Ehonda_236kk_2p_hitbox.png | ||
| damage = 500x2 | | damage = 500x2 | ||
| chip = | | chip = 125x2 | ||
| startup = 12 | | startup = 12 | ||
| active = 2(17)3 | | active = 2(17)3 | ||
| recovery = 32 (15 | | recovery = 32(15) | ||
| | | total = 65(49) | ||
| guard = LH | |||
| cancel = SA2 SA3 | |||
| hitconfirm = 54 | |||
| hitAdv = KD +64 | | hitAdv = KD +64 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-22}} | ||
| | | punishAdv = KD +64 | ||
| | | perfParryAdv = {{sf6-adv|VM|-33}} | ||
| | | blockstun = 32(13) | ||
| hitstop = 15,15 | |||
| perfParryAdv = | | driveDmgBlk = 2500x2 | ||
| | | driveDmgHit = [2500x2] | ||
| blockstun = | | superGainHit = 500x2 (350x2) | ||
| hitstop = | | superGainBlk = 250x2 (125x2) | ||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| | |||
| | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Launches opponent into a limited juggle state; reduced recovery on hit only | ||
}} | }} | ||
Line 1,912: | Line 1,783: | ||
| hitboxes = SF6_Ehonda_22p_hitbox.png | | hitboxes = SF6_Ehonda_22p_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| chip = | | chip = 150 | ||
| startup = 11 | | startup = 11 | ||
| active = 5 | | active = 5 | ||
| recovery = 14 | | recovery = 14 | ||
| | | total = 29 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp* SA3 | ||
| | | hitconfirm = 19 | ||
| | | hitAdv = {{sf6-adv|P|+3}}{{sf6-adv|VP|(+7)}} | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|M|-3}}{{sf6-adv|P|(+1)}} | ||
| hitstun = | | punishAdv = {{sf6-adv|VP|+7(+11)}} | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-17(-13)}} | ||
| hitstop = | | hitstun = 22 | ||
| driveDmgBlk = | | blockstun = 16 | ||
| driveDmgHit = [] | | hitstop = 13 | ||
| | | driveDmgBlk = 5000 | ||
| | | driveDmgHit = [5000] | ||
| | | driveGain = 2000 | ||
| | | superGainHit = 1000 (700) | ||
| superGainBlk = 500 (250) | |||
| invuln = 1-14 Air (Head) | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Has a 1-hit projectile clash hitbox during active frames; useful anti-air for horizontal approaches but cannot hit cross-up; can be spaced out for better hit/block advantage (can lead to extended combos); cancelable into enhanced 214P with Sumo Spirit | ||
}} | }} | ||
Line 1,949: | Line 1,818: | ||
| images = SF6_Ehonda_236236p.png | | images = SF6_Ehonda_236236p.png | ||
| hitboxes = SF6_Ehonda_236236p_hitbox.png | | hitboxes = SF6_Ehonda_236236p_hitbox.png | ||
| damage = 2000 | | damage = 2000 | ||
| chip = | | chip = 500 | ||
| dmgScaling = 30% Minimum | |||
| startup = 7 | | startup = 7 | ||
| active = 5 | | active = 5 | ||
| recovery = 48 | | recovery = 48 | ||
| | | total = 59 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| | | hitAdv = KD +13(+38) | ||
| perfParryAdv = | | blockAdv = {{sf6-adv|VM|-33}} | ||
| | | punishAdv = KD +13(+38) | ||
| blockstun = | | perfParryAdv = {{sf6-adv|VM|-51}} | ||
| hitstop = | | blockstun = 20 | ||
| driveDmgBlk = | | hitstop = 15 | ||
| driveDmgHit = | | driveDmgBlk = 2500 | ||
| | | driveDmgHit = 5000 | ||
| | | superGainHit = -10000 | ||
| superGainBlk = -10000 | |||
| invuln = 1 Full, 2-11 Strike/Throw | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Good range makes it useful as a 7f punish tool; KD Adv. depends on distance from the opposite wall | ||
}} | }} | ||
Line 1,981: | Line 1,851: | ||
| images = SF6_Ehonda_4646k.png | | images = SF6_Ehonda_4646k.png | ||
| hitboxes = SF6_Ehonda_4646k_hitbox1.png,SF6_Ehonda_4646k_hitbox2.png | | hitboxes = SF6_Ehonda_4646k_hitbox1.png,SF6_Ehonda_4646k_hitbox2.png | ||
| damage = 2850(2800) | |||
| damage = | | chip = 10,740 | ||
| chip = | | dmgScaling = 40% Minimum | ||
| startup = 12 | | startup = 12 | ||
| active = 2(2) | | active = 2(2),1~21 | ||
| recovery = | | recovery = 2+43 land | ||
| | | total = 61(81) | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +13 | | hitAdv = HKD +13 | ||
| blockAdv = {{sf6-adv|VM|-27}} | | blockAdv = {{sf6-adv|VM|-27}} | ||
| | | punishAdv = HKD +13 | ||
| perfParryAdv = {{sf6-adv|VM|-48(-44)}} | |||
| blockstun = 23(19) | |||
| perfParryAdv = {{sf6-adv|VM|-48}} | | hitstop = 9,15 | ||
| blockstun = | | driveDmgBlk = 500,4500 | ||
| hitstop = | | driveDmgHit = 10000(9500) | ||
| driveDmgBlk = | | superGainHit = -20000 | ||
| driveDmgHit = | | superGainBlk = -20000 | ||
| | | invuln = 1-18 Full, 19-36 Projectile | ||
| | | armor = Break | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 40f charge (charge lasts 28f after releasing back direction); travels full screen, making it a useful anti-projectile tool; first hit has very short range (slightly less damage and Drive damage from longer ranges); from frame 24 onward, Honda transitions to his 45f recovery animation if he switches sides with the opponent; full dmg distribution: 50,500,100x14,900 | ||
}} | }} | ||
Line 2,012: | Line 1,884: | ||
| images = SF6_Ehonda_214214p.png | | images = SF6_Ehonda_214214p.png | ||
| hitboxes = SF6_Ehonda_214214p_hitbox1.png,SF6_Ehonda_214214p_hitbox2.png | | hitboxes = SF6_Ehonda_214214p_hitbox1.png,SF6_Ehonda_214214p_hitbox2.png | ||
| damage = 4000 (2500) | | damage = 4000 (2500) | ||
| chip = | | chip = 500x2 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 9 | | startup = 9 | ||
| active = 3(8)3 | | active = 3(8)3 | ||
| recovery = 51 | | recovery = 51 | ||
| | | total = 73 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +11 (KD +19) | | hitAdv = HKD +11 (KD +19) | ||
| blockAdv = {{sf6-adv|VM|-34}} | | blockAdv = {{sf6-adv|VM|-34}} | ||
| | | punishAdv = HKD +11 (KD +19) | ||
| perfParryAdv = {{sf6-adv|VM|-52}} | | perfParryAdv = {{sf6-adv|VM|-52}} | ||
| blockstun = | | blockstun = 31(20) | ||
| hitstop = | | hitstop = 10,13 | ||
| driveDmgBlk = | | driveDmgBlk = 3750x2 (7500) | ||
| driveDmgHit = | | driveDmgHit = 15000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-11 Full | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = () refers to non-cinematic hit when 1st hit whiffs (1500 less damage, Drive Dmg is unaffected); cinematic time regenerates ~2.4 Drive bars for E. Honda; cinematic hit has around 1/2 screen range (2/3 screen for non-cinematic hit); can use the first hit to force Burnout to ensure a chip KO the 2nd hit | ||
}} | }} | ||
Line 2,043: | Line 1,917: | ||
| images = SF6_Ehonda_214214p(ca).png | | images = SF6_Ehonda_214214p(ca).png | ||
| hitboxes = SF6_Ehonda_214214p(ca)_hitbox.png | | hitboxes = SF6_Ehonda_214214p(ca)_hitbox.png | ||
| damage = 4500 (2750) | | damage = 4500 (2750) | ||
| chip = | | chip = 500,750 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 9 | | startup = 9 | ||
| active = 3(8)3 | | active = 3(8)3 | ||
| recovery = 51 | | recovery = 51 | ||
| | | total = 73 | ||
| guard = LH | |||
| cancel = - | |||
| hitAdv = HKD +34 (KD +19) | | hitAdv = HKD +34 (KD +19) | ||
| blockAdv = {{sf6-adv|VM|-34}} | | blockAdv = {{sf6-adv|VM|-34}} | ||
| | | punishAdv = HKD +34 (KD +19) | ||
| perfParryAdv = {{sf6-adv|VM|-52}} | | perfParryAdv = {{sf6-adv|VM|-52}} | ||
| blockstun = | | blockstun = 31(20) | ||
| hitstop = | | hitstop = 10,13 | ||
| driveDmgBlk = | | driveDmgBlk = 5000x2 (10000) | ||
| driveDmgHit = | | driveDmgHit = 20000 | ||
| | | superGainHit = -30000 | ||
| | | superGainBlk = -30000 | ||
| invuln = 1-11 Full | |||
| armor = Break | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = () refers to non-cinematic hit when 1st hit whiffs (1750 less damage, Drive Dmg is unaffected); available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for E. Honda; cinematic hit has around 1/2 screen range (2/3 screen for non-cinematic hit); can use the first hit to force Burnout to ensure a chip KO the 2nd hit | ||
}} | }} | ||
Line 2,077: | Line 1,953: | ||
| damage = - | | damage = - | ||
| startup = 88 | | startup = 88 | ||
| active = 178 | | active = [178] | ||
| recovery = 45 | | recovery = 45 | ||
| total = 310 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| | | armor = 88-266 | ||
| notes = "Just bring it!"; active frames refer to armored period | |||
| notes = "Just bring it!"; active frames refer to armored period | |||
}} | }} | ||
Line 2,096: | Line 1,974: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 100 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "You ready to rumble, chump?" | | notes = "You ready to rumble, chump?" | ||
}} | }} | ||
Line 2,113: | Line 1,992: | ||
| active = - | | active = - | ||
| recovery = - | | recovery = - | ||
| total = 205 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = "You know what? I'm all fired up!" | | notes = "You know what? I'm all fired up!" | ||
}} | }} |
Revision as of 20:23, 11 November 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
8j.HP
j.LK
j.MK
j.HK
Command Normals
6HK
3HK
j.2MK
Target Combos
5LP~MP
E.Honda
e.honda_5lp_mp
|
|||||
---|---|---|---|---|---|
5LP~MP Double Slaps
|
|||||
File:SF6 Ehonda 5lp mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600(540) | - | - | LH | Sp SA | 35-36 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
4 | 4 | 20 | - | 14 | 11 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
27 | 3000 | [4000] | 1000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | KD +48 | +4 |
Punish Advantage | Perfect Parry Advantage | ||||
KD +34 | - | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -10 | ||||
Notes | |||||
Puts opponent into limited juggle state on hit; MP follow-up can whiff at max range; very lenient hitconfirm window from a light starter |
5MP~3HK
E.Honda
e.honda_5mp_3hk
|
|||||
---|---|---|---|---|---|
5MP~3HK Toko Shizume
|
|||||
File:SF6 Ehonda 5mp 3hk.png File:SF6 Ehonda 5mp 3hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | - | - | H | kara | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 6 | 18 | 27 | 21 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 5000 | [7000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -22 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -3 | ||||
Notes | |||||
Overhead Target Combo with a 7f gap between hits on block and 4f gap on hit (required Drive Rush or Punish Counter to combo); 3HK startup can kara-cancel into specials/supers on frames 15-16 (can start buffering the cancel beginning on frame 9); kara-cancel into 63214K command throw also has a 7f interruptible gap; Honda lifts up his front leg hurtbox on frames 4-20; slams juggled opponents down for a Hard Knockdown (+43~46) (requires a Drive Rush 5MP or DI wall splat starter) |
Throws
LPLK
4LPLK
Drive Moves
HPHK
E.Honda
e.honda_hphk
|
|||||
---|---|---|---|---|---|
HPHK Sumo Crunch
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
E.Honda
e.honda_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Raiden-Ho
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
See Drive Reversal. |
MPMK
E.Honda
e.honda_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
37(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
E.Honda
e.honda_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | -10000(-30000) | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.213 (min/throw), 1.769 (min/block), 3.375 (max/final DR frame) |
Special Moves
Sumo Spirit
22K
Hundred Hand Slap
214LP
214MP
E.Honda
e.honda_214mp
|
|||||
---|---|---|---|---|---|
214MP Hundred Hand Slap
|
|||||
File:SF6 Ehonda 214mp.png File:SF6 Ehonda 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
80x8,360 (1000) [80x7,490 (1050)] |
20x8,90 (250) | [Combo (2 hits)] | LH | SA3 | 51[63] |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 2(4)2(1)1(3)1(2)1(3)1(3)1(2)1(2)2 [2(4)2(2)1(3)1(2)1(4)1(1)1(14)2] |
17[14] | 51(58) | 41 | 1x8,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
66[71] | 440x8,480 (4000) | [550x8,600 (5000)0] | 150x8,800 (2000) | 100x8,200 (70x8,140) | 50x8,100 (25x8,50) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+6[+8] | -17(-16) | ||||
Hit Advantage | Block Advantage | ||||
+2[+4] | -8 | ||||
Notes | |||||
[] refers to enhanced Sumo Spirit version (extra damage and +2 Hit advantage); Counter-hit/Punish Counter bonus advantage carries through all hits; only final hit is Super cancelable; puts airborne opponents into limited juggle state (Enhanced version: causes OTG bounce); combo scaling only applies to Enhanced version |
214HP
E.Honda
e.honda_214hp
|
|||||
---|---|---|---|---|---|
214HP Hundred Hand Slap
|
|||||
File:SF6 Ehonda 214hp.png File:SF6 Ehonda 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
80x11,320 (1200) [80x10,450 (1250)] |
20x11,80 (300) | [Combo (2 hits)] | LH | SA3 | 66[79] |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 2(4)2(3)1(3)1(3)1(3)1(3)1(3)1(2)1(2)1(2)1(1)2 [2(4)2(3)1(3)1(3)1(3)1(3)1(3)1(1)1(1)1(14)2] |
17[14] | 63(70) | 53 | 1x11,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
81[86] | 410x11,490 (5000) | [400x11,600 (5000)] | 150x11,350 (2000) | 80x11,120 (56x11,84) | 40x11,60 (20x11,30) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+6[+8] | -19(-17) | ||||
Hit Advantage | Block Advantage | ||||
+2[+4] | -8 | ||||
Notes | |||||
[] refers to enhanced Sumo Spirit version (extra damage and +2 Hit advantage); Counter-hit/Punish Counter bonus advantage carries through all hits; only final hit is Super cancelable; puts airborne opponents into limited juggle state (Enhanced version: causes OTG bounce); combo scaling only applies to Enhanced version |
214PP
Sumo Headbutt
[4]6LP
[4]6MP
E.Honda
e.honda_46mp
|
|||||
---|---|---|---|---|---|
[4]6MP Sumo Headbutt
|
|||||
File:SF6 Ehonda 46mp.png File:SF6 Ehonda 46mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300(1100) | 325(275) | 30% Starter | LH | SA3 | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 1~24 | 2+18(20) land | - | 19 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
30(53) | 7500 | [12500] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-13 Air | - | 14-35 (FKD) | 1 | 1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +40 | -21 | ||||
Hit Advantage | Block Advantage | ||||
KD +40 | -4 | ||||
Notes | |||||
() refers to reduced damage on active frame 5 onward; 2f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); travels ~80% screen length; only first 4 active frames are cancelable into SA3; always -4 on block regardless of how meaty it connects (but generally safe due to pushback); good for chipping at opponent's Drive gauge |
[4]6HP
E.Honda
e.honda_46hp
|
|||||
---|---|---|---|---|---|
[4]6HP Sumo Headbutt
|
|||||
File:SF6 Ehonda 46hp.png File:SF6 Ehonda 46hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400(1300) | 350(325) | 30% Starter | LH | SA3 | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 1~34 | 2+18(20) land | - | 19 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
34(67) | 10000 | [12500] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-16 Air | - | 18-30(49) (FKD) | 1 | 1 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +40 | -21 | ||||
Hit Advantage | Block Advantage | ||||
KD +40 | -4 | ||||
Notes | |||||
() refers to reduced damage on active frame 5 onward; 2f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); continues until it reaches opponent or edge of screen (variable Active and Total frame count); only first 4 active frames are cancelable into SA3; always -4 on block regardless of how meaty it connects (but generally safe due to pushback); good for chipping at opponent's Drive gauge; from frame 18 onward, if Honda switches sides he will play out 10 more active frames before transitioning to his 20f recovery animation; if opponent switches sides before frame 18, Honda does not become airborne |
[4]6PP
E.Honda
e.honda_46pp
|
|||||
---|---|---|---|---|---|
[4]6PP Sumo Headbutt
|
|||||
![]() File:SF6 Ehonda 46pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,1000 | 150,250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 5,1~30 | 30(37) land | - | 23(18) | 11,11 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44(73) | 500,7500 | [3000] | -20000 | 300,700 (210,490) | 150,350 (75,175) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-8, 9-34 | 14-25(34) (FKD) | 1,100 | 1,100 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +36(+37) | -41(-36) | ||||
Hit Advantage | Block Advantage | ||||
KD +36(+37) | -20 | ||||
Notes | |||||
2 hits if used from close range; 2nd hit continues until it reaches opponent or edge of screen (variable Active and Total frame count); 7f extra landing recovery on block; 40f charge time (charge lasts 10f after releasing back direction); 1 hit of armor before active frames, then another hit of armor that lasts until end of active frames; armor has fixed 7f hitstop that allows it to punish safe jumps using Medium/Heavy air normals (Light safe jumps can still block OD Headbutt); always -20 on block regardless of how meaty it connects; from frame 26 onward, Honda transitions to his 30f recovery animation if he switches sides with the opponent |
Sumo Smash
[2]8LK
[2]8MK
E.Honda
e.honda_28mk
|
|||||
---|---|---|---|---|---|
[2]8MK Sumo Smash
|
|||||
File:SF6 Ehonda 28mk.png File:SF6 Ehonda 28mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,1000 [800] | 100,250 [200] | 25% Starter | LH,H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11(42) | 4(24)7 | 17 land | - | 17,22 | 15,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 4000,8000 | [10000] | 500,1500 | 200,1000 (140,700) | 100,500 (50,250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 7-45 (FKD) | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23[+55] | -19(-18) | ||||
Hit Advantage | Block Advantage | ||||
KD +23[+27] | +1 | ||||
Notes | |||||
[] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 39); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back; |
[2]8HK
E.Honda
e.honda_28hk
|
|||||
---|---|---|---|---|---|
[2]8HK Sumo Smash
|
|||||
File:SF6 Ehonda 28hk.png File:SF6 Ehonda 28hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,1000 [800] | 100,250 [200] | 25% Starter | LH,H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11(39) | 4(22)6 | 17 land | - | 17,22 | 15,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59 | 4000,8000 | [10000] | 500,1500 | 200,1000 (140,700) | 100,500 (50,250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 7-42 (FKD) | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23[+55] | -19(-18) | ||||
Hit Advantage | Block Advantage | ||||
KD +23[+27] | +1 | ||||
Notes | |||||
[] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 37); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back; |
[2]8KK
E.Honda
e.honda_28kk
|
|||||
---|---|---|---|---|---|
[2]8KK Sumo Smash
|
|||||
![]() File:SF6 Ehonda 28kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,1000 [800] | 100,250 [200] | 25% Starter | LH,H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6(36) | 12(13)9 | 17 land | - | 17,22 | 15,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
56 | 4000,8000 | [10000] | -20000 | 200,1000 (140,700) | 100,500 (50,250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-17 Air | - | 5-39 (FKD) | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23[+54] | -19(-18) | ||||
Hit Advantage | Block Advantage | ||||
KD+23[+27] | +1 | ||||
Notes | |||||
[] refers to damage on cross-up version of downward smash; () refers to total startup on the overhead downward smash vs. standing opponents (2nd hit becomes active mid-air on frame 31); downward smash has 1f better KD Adv. vs. crouching opponents; 40f charge time (holds charge for 12f after releasing down direction); upward hit cannot connect on opponents who are crouching or behind E. Honda; can alter trajectory on the way up by holding forward/back; |
Oicho Throw
63214LK
63214MK
E.Honda
e.honda_63214mk
|
|||||
---|---|---|---|---|---|
63214MK Oicho Throw
|
|||||
File:SF6 Ehonda 63214mk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2200 (2645) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3 | 52 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | - | [10000] | 2000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +7 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +7 | - | ||||
Notes | |||||
Cannot be canceled into from normals; () refers to Punish Counter damage; Range: 1.09 |
63214HK
E.Honda
e.honda_63214hk
|
|||||
---|---|---|---|---|---|
63214HK Oicho Throw
|
|||||
File:SF6 Ehonda 63214hk.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2400 (2760) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3 | 52 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61 | - | [10000] | 2000 | 3000 (2100) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +7 | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +7 | - | ||||
Notes | |||||
Cannot be canceled into from normals; () refers to Punish Counter damage; Range: 0.99 |
63214KK
Sumo Dash
236K
E.Honda
e.honda_236k
|
|||||
---|---|---|---|---|---|
236K Sumo Dash
|
|||||
![]() File:SF6 Ehonda 236k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 51 total | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Can cancel into P or 2P followups on frames 14-43 |
236KK
E.Honda
e.honda_236kk
|
|||||
---|---|---|---|---|---|
236KK Sumo Dash
|
|||||
![]() File:SF6 Ehonda 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13(11) | - | 34 total | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
34 | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Can cancel into P followup on frames 13-27, or the 2P followup on frames 11-27 |
Teppo Triple Slap
236K~P
236KK~P
E.Honda
e.honda_236kk_p
|
|||||
---|---|---|---|---|---|
236KK~P Teppo Triple Slap 1
|
|||||
![]() File:SF6 Ehonda 236kk p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x2 | 100x2 | - | LH | SA2 SA3 | 44 SA / 51 Followup |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 3(13)3 | 17 | - | 38(22) | 9,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | 2500x2 | [2500x2] | - | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +45 | -18 | ||||
Hit Advantage | Block Advantage | ||||
KD +45 | +2 | ||||
Notes | |||||
Puts opponents into limited juggle state on hit, allowing for Super or P followup to juggle; Honda advances forward with frame advantage on block for more mixups/pressure; can create a 2f frame trap by canceling into the final P followup on block, but since Honda is at frame advantage this is not a useful option |
236K~P~P
236KK~P~P
E.Honda
e.honda_236kk_p_p
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236KK~P~P Teppo Triple Slap 2
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![]() File:SF6 Ehonda 236kk p p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 3 | 38 | - | 27 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
54 | 5000 | [5000] | - | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +54 | -39 | ||||
Hit Advantage | Block Advantage | ||||
KD +54 | -24 | ||||
Notes | |||||
Easily hitconfirmable ender after a safe 236KK~P starter; ender cannot be performed on whiff; 2f gap on block after 236KK~P but not useful for frame trapping since Honda has much safer options that beat any reversal button |
Taiho Cannon Lift
236K~2P
236KK~2P
E.Honda
e.honda_236kk_2p
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236KK~2P Taiho Cannon Lift
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![]() File:SF6 Ehonda 236kk 2p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 | 125x2 | - | LH | SA2 SA3 | 54 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 2(17)3 | 32(15) | - | 32(13) | 15,15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
65(49) | 2500x2 | [2500x2] | - | 500x2 (350x2) | 250x2 (125x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +64 | -33 | ||||
Hit Advantage | Block Advantage | ||||
KD +64 | -22 | ||||
Notes | |||||
Launches opponent into a limited juggle state; reduced recovery on hit only |
Neko Damashi
22P
Super Arts
236236P
[4]646K
214214P
214214P(CA)
E.Honda
e.honda_214214p(ca)
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214214P The Final Bout (CA)
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![]() File:SF6 Ehonda 214214p(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (2750) | 500,750 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 3(8)3 | 51 | - | 31(20) | 10,13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 5000x2 (10000) | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-11 Full | Break | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +34 (KD +19) | -52 | ||||
Hit Advantage | Block Advantage | ||||
HKD +34 (KD +19) | -34 | ||||
Notes | |||||
() refers to non-cinematic hit when 1st hit whiffs (1750 less damage, Drive Dmg is unaffected); available at 25% HP or below; cinematic time regenerates ~2.2 Drive bars for E. Honda; cinematic hit has around 1/2 screen range (2/3 screen for non-cinematic hit); can use the first hit to force Burnout to ensure a chip KO the 2nd hit |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK