GigaTempest (talk | contribs) No edit summary |
(Added red text to "Guard" data instead of text note for JDing, replaced some attack data with symbols from data key.) |
||
Line 33: | Line 33: | ||
{{MOTW Legend}} | {{MOTW Legend}} | ||
Notes: | |||
* Special/Super moves with <span style="color:#ff0000;">"Guard" data in red text</span> are impossible to just defend at 0-pixel health bar. | |||
Line 55: | Line 61: | ||
|Hit Adv=+6 | |Hit Adv=+6 | ||
|Block Adv=+6 | |Block Adv=+6 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description=Standing jab. | |description=Standing jab. | ||
Line 82: | Line 88: | ||
|Hit Adv=+0 | |Hit Adv=+0 | ||
|Block Adv=+0 | |Block Adv=+0 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 109: | Line 115: | ||
|Hit Adv=-6 | |Hit Adv=-6 | ||
|Block Adv=-6 | |Block Adv=-6 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 138: | Line 144: | ||
|Hit Adv=-12 | |Hit Adv=-12 | ||
|Block Adv=-12 | |Block Adv=-12 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=3, 3, 3 | |Guard Crush Value=3, 3, 3 | ||
|description= | |description= | ||
Line 167: | Line 173: | ||
|Hit Adv=+6 | |Hit Adv=+6 | ||
|Block Adv=+6 | |Block Adv=+6 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ / ∞ | ||
|Cancel on Block= | |Cancel on Block=◯ / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 194: | Line 200: | ||
|Hit Adv=+0 | |Hit Adv=+0 | ||
|Block Adv=+0 | |Block Adv=+0 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 222: | Line 228: | ||
|Hit Adv=-3 | |Hit Adv=-3 | ||
|Block Adv=-3 | |Block Adv=-3 | ||
|Feint Cancel= | |Feint Cancel=※ | ||
|Cancel on Hit= | |Cancel on Hit=※ | ||
|Cancel on Block= | |Cancel on Block=※ | ||
|Guard Crush Value=3, 3 | |Guard Crush Value=3, 3 | ||
|description= | |description= | ||
Line 251: | Line 257: | ||
|Hit Adv=-12 | |Hit Adv=-12 | ||
|Block Adv=-12 | |Block Adv=-12 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=3, 3, 3 | |Guard Crush Value=3, 3, 3 | ||
|description= | |description= | ||
Line 281: | Line 287: | ||
|Hit Adv=+4 | |Hit Adv=+4 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X / ∞ | ||
|Cancel on Block= | |Cancel on Block=X / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 297: | Line 303: | ||
|Hit Adv=+4 | |Hit Adv=+4 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=4, 4 | |Guard Crush Value=4, 4 | ||
|description= Target combo from 2A. | |description= Target combo from 2A. | ||
Line 313: | Line 319: | ||
|Hit Adv=-1 | |Hit Adv=-1 | ||
|Block Adv=-1 | |Block Adv=-1 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=4,5 | |Guard Crush Value=4,5 | ||
|description= Target combo from 2A. | |description= Target combo from 2A. | ||
Line 341: | Line 347: | ||
|Hit Adv=+4 | |Hit Adv=+4 | ||
|Block Adv=+4 | |Block Adv=+4 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X / ∞ | ||
|Cancel on Block= | |Cancel on Block=X / ∞ | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 357: | Line 363: | ||
|Hit Adv=-1 | |Hit Adv=-1 | ||
|Block Adv=-1 | |Block Adv=-1 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=4, 5 | |Guard Crush Value=4, 5 | ||
|description= Target combo from 2B. | |description= Target combo from 2B. | ||
Line 384: | Line 390: | ||
|Hit Adv=-1 | |Hit Adv=-1 | ||
|Block Adv=-1 | |Block Adv=-1 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 411: | Line 417: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-5 | |Block Adv=-5 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 441: | Line 447: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 468: | Line 474: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=4 | |Guard Crush Value=4 | ||
|description= | |description= | ||
Line 495: | Line 501: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description= | |description= | ||
Line 522: | Line 528: | ||
|Block Adv= | |Block Adv= | ||
|Feint Cancel= | |Feint Cancel= | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=5 | |Guard Crush Value=5 | ||
|description=Small jump D can beat out upper-body evasion attacks. | |description=Small jump D can beat out upper-body evasion attacks. | ||
Line 550: | Line 556: | ||
|Hit Adv=-1 | |Hit Adv=-1 | ||
|Block Adv=+5 | |Block Adv=+5 | ||
|Feint Cancel= | |Feint Cancel=X | ||
|Cancel on Hit= | |Cancel on Hit=X | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=3, 3 | |Guard Crush Value=3, 3 | ||
|description= Overhead. | |description= Overhead. | ||
Line 580: | Line 586: | ||
|Hit Adv=-12 | |Hit Adv=-12 | ||
|Block Adv=-6 | |Block Adv=-6 | ||
|Feint Cancel= | |Feint Cancel=▽ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=X | ||
|Guard Crush Value=6 | |Guard Crush Value=6 | ||
|description=A good anti-air option against jumps or hops farther out in front of Kain, where his Lanze break would otherwise whiff. Can be cancelled into Panzer B for a knockdown. | |description=A good anti-air option against jumps or hops farther out in front of Kain, where his Lanze break would otherwise whiff. Can be cancelled into Panzer B for a knockdown. | ||
Line 598: | Line 604: | ||
|Hit Adv=KD | |Hit Adv=KD | ||
|Block Adv=-16 | |Block Adv=-16 | ||
|Feint Cancel= | |Feint Cancel=◯ | ||
|Cancel on Hit= | |Cancel on Hit=◯ | ||
|Cancel on Block= | |Cancel on Block=◯ | ||
|Guard Crush Value=6, 3 | |Guard Crush Value=6, 3 | ||
|description=Target combo from 2AB (on both hit and block). Launches the opponent up into the air on hit for a juggle combo. | |description=Target combo from 2AB (on both hit and block). Launches the opponent up into the air on hit for a juggle combo. | ||
Line 734: | Line 740: | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
| data = | | data = | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| version = {{Motion|4}}~{{Motion|6}} + {{Icon-SNK|A}} | | version = {{Motion|4}}~{{Motion|6}} + {{Icon-SNK|A}} | ||
| subtitle = | | subtitle = | ||
| Damage =12 | | Damage =12 | ||
| Guard =Mid | | Guard =<span style="color:#ff0000;">Mid</span> | ||
| Startup =12 | | Startup =12 | ||
| Active = | | Active = | ||
Line 757: | Line 763: | ||
| subtitle = | | subtitle = | ||
| Damage =15 | | Damage =15 | ||
| Guard =Mid | | Guard =<span style="color:#ff0000;">Mid</span> | ||
| Startup =12 | | Startup =12 | ||
| Active = | | Active = | ||
Line 782: | Line 788: | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
| data = | | data = | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| version = {{Motion|4}}~{{Motion|6}} + {{Icon-SNK|B}} | | version = {{Motion|4}}~{{Motion|6}} + {{Icon-SNK|B}} | ||
| subtitle = | | subtitle = | ||
| Damage =18 | | Damage =18 | ||
| Guard =Mid | | Guard =<span style="color:#ff0000;">Mid</span> | ||
| Startup =13 | | Startup =13 | ||
| Active = | | Active = | ||
Line 805: | Line 811: | ||
| subtitle = | | subtitle = | ||
| Damage =9, 9, 9 | | Damage =9, 9, 9 | ||
| Guard =Mid | | Guard =<span style="color:#ff0000;">Mid</span> | ||
| Startup =22 | | Startup =22 | ||
| Active = | | Active = | ||
Line 823: | Line 829: | ||
| subtitle = | | subtitle = | ||
| Damage =9, 9 | | Damage =9, 9 | ||
| Guard =Mid | | Guard =<span style="color:#ff0000;">Mid</span> | ||
| Startup =22 | | Startup =22 | ||
| Active = | | Active = | ||
Line 848: | Line 854: | ||
| caption = | | caption = | ||
| linkname = | | linkname = | ||
| data = | | data = | ||
{{AttackData-Garou | {{AttackData-Garou | ||
| version = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|B}} | | version = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|B}} | ||
| subtitle = | | subtitle = | ||
| Damage =7, 6 | | Damage =7, 6 | ||
| Guard =Mid, Mid | | Guard =<span style="color:#ff0000;">Mid, Mid</span> | ||
| Startup =6 | | Startup =6 | ||
| Active = | | Active = | ||
Line 873: | Line 879: | ||
| subtitle = | | subtitle = | ||
| Damage =7 | | Damage =7 | ||
| Guard =Mid | | Guard =<span style="color:#ff0000;">Mid</span> | ||
| Startup =6 | | Startup =6 | ||
| Active = | | Active = | ||
Line 895: | Line 901: | ||
| subtitle = | | subtitle = | ||
| Damage =5, 3, 3, 8, 6 | | Damage =5, 3, 3, 8, 6 | ||
| Guard =Mid, Mid | | Guard =<span style="color:#ff0000;">Mid, Mid</span> | ||
| Startup =6 | | Startup =6 | ||
| Active = | | Active = | ||
Line 917: | Line 923: | ||
| subtitle = | | subtitle = | ||
| Damage =5 | | Damage =5 | ||
| Guard =Mid | | Guard =<span style="color:#ff0000;">Mid</span> | ||
| Startup =6 | | Startup =6 | ||
| Active = | | Active = | ||
Line 947: | Line 953: | ||
| linkname = | | linkname = | ||
| data = Both versions are: <br> | | data = Both versions are: <br> | ||
Have 1~6F full-body invincibility <br> | Have 1~6F full-body invincibility <br> | ||
Line 958: | Line 962: | ||
| subtitle = | | subtitle = | ||
| Damage =28 | | Damage =28 | ||
| Guard = | | Guard =<span style="color:#ff0000;">Mid</span> | ||
| Startup =1 | | Startup =1 | ||
| Active = | | Active = | ||
Line 978: | Line 982: | ||
| subtitle = | | subtitle = | ||
| Damage =28, 16, 16 | | Damage =28, 16, 16 | ||
| Guard = | | Guard =<span style="color:#ff0000;">Mid</span> | ||
| Startup =2 | | Startup =2 | ||
| Active = | | Active = | ||
Line 1,006: | Line 1,010: | ||
| linkname = | | linkname = | ||
| data = Both versions are: <br> | | data = Both versions are: <br> | ||
Have 1~4F full-body invincibility <br> | Have 1~4F full-body invincibility <br> | ||
Line 1,016: | Line 1,018: | ||
| subtitle = | | subtitle = | ||
| Damage =5×7 | | Damage =5×7 | ||
| Guard =Mid | | Guard =<span style="color:#ff0000;">Mid</span> | ||
| Startup =13 | | Startup =13 | ||
| Active = | | Active = | ||
Line 1,036: | Line 1,038: | ||
| subtitle = | | subtitle = | ||
| Damage =5×10 | | Damage =5×10 | ||
| Guard = | | Guard =<span style="color:#ff0000;">Mid</span> | ||
| Startup =9 | | Startup =9 | ||
| Active = | | Active = |
Revision as of 14:03, 5 October 2023
Introduction
Kain R. Heinlein is the final boss in Garou. He is uncle to Rock Howard, and runs the family business after Geese's death.
Gameplay
Kain is a setplay character with both zoning and rushdown elements in his play. His main gameplan is to build meter while controlling space in neutral, then to go in for a guard crush setup once he has the resources (super and/or T.O.P.) required to do so. T.O.P. placement is very important for Kain as it is often used in his guard crush setups. Typically you would want to have a combination of S-Power and T.O.P. or P-Power for a guaranteed guard crush setup, otherwise a reset is necessary.
Strengths | Weaknesses |
---|---|
|
|
Character Colors
Move List
Frame Data Source : https://w.atwiki.jp/garoumow/pages/32.html and https://w.atwiki.jp/garoumow/pages/70.html
Data Help | |
---|---|
Disclaimer: This is meant to teach basic terminology used when describing moves. | |
Hitbox: | A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing. |
Hurtbox: | A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox. |
Throw Box/Range: | Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun. |
Projectile Box: | Hitbox on a projectile attack. |
Guard/Counter Box: | The Guard Box or Counter Box. This appears when blocking or using a counter move. |
Push Box: | Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".) |
Startup | The number of frames before an attack can hit the opponent. Does not include the first active frame. |
Guard | The way this move must be blocked.
High or H or Overhead (especially when from the ground) -- must be blocked standing. |
Damage | "Basic" damage -- Unmodified damage values
"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate |
Guard Crush Value | Decreases the defender's guard durability gauge by this value. |
+X | Attacker has X number of advantage frames. |
-X | Attacker has X number of disadvantage frames. |
KD | Short for "knockdown", knocks down opponent on hit. |
◯ | Cancelable on both hit and block. |
∞ | Chain cancelable with the same button (renda cancel). |
※ | Cancelable on the first hit/part only. |
《X》OR «X» OR <<X>> OR (X) | X number of inactive frames between hits of multihit moves. |
△ | Only cancelable on block. |
▽ | Only cancelable on hit. |
× OR X | Not cancelable. |
Notes:
- Special/Super moves with "Guard" data in red text are impossible to just defend at 0-pixel health bar.
Close Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
4 | Mid | 4 | 4 | 5 | 13 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | ◯ / ∞ | ◯ / ∞ | 4 | |
Standing jab. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7 | Mid | 5 | 4 | 11 | 20 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+0 | +0 | ◯ | ◯ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 8 | 3 | 24 | 35 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-6 | -6 | ◯ | ◯ | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
5×3 | Mid | 9 | 1, 1, 3 | 30 | 44 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-12 | -12 | X | X | 3, 3, 3 |
Far Standing Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
5 | Mid | 4 | 4 | 5 | 13 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+6 | +6 | ◯ / ∞ | ◯ / ∞ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7 | Mid | 5 | 4 | 11 | 20 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+0 | +0 | ◯ | ◯ | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
8, 8 | Mid | 12 | 2, 1 | 23 | 38 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-3 | -3 | ※ | ※ | 3, 3 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6×3 | HL | 9 | 1, 1, 3 | 30 | 44 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-12 | -12 | X | X | 3, 3, 3 |
Crouching Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Mid | 7 | 3 | 19 | 29 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | -1 | X | X | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | Low | 11 | 5 | 21 | 37 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -5 | X | X | 5 |
Jumping Normals
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 5 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6 | High | 6 | 8 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 4 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | High | 9 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 5 |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
10 | High | 8 | 6 | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | X | X | 5 | |
Small jump D can beat out upper-body evasion attacks. |
Universal Moves
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
6, 6 | Overhead | 23 | 3, 8 | 12 | 46 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
-1 | +5 | X | X | 3, 3 | |
Overhead. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
19 (base damage) | Mid | 18 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
KD | -13 | - | - | 25 | |
One of Kain's main tools for guard crush setups, usually used at the end of a guard crush blockstring. If Kain guard crushes the opponent with this move, he is able to convert into a full combo afterwards. Depending on the spacing, it can be hard to punish due to its pushback on block, but generally isn't used in neutral because it has a fair amount of startup and is easy to jump over. The move is also used as an optimal meterless combo ender in some juggle combos as it does slightly more damage than Panzer B. It is possible to use this move in conjunction with the Seele bug by kara cancelling from a st.C or cr.C (depending on whether the opponent crouch or stand JDs respectively), which can lead the move hitting multiple times, quickly guard crushing the opponent and doing a massive amount of damage. |
Throws
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
7×3 | - | 1 | - | - | - |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
+78 | - | - | - | - | |
Kain is able to combo after his throw in the corner with Lanze or Seele D. |
Feints
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 10 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of Schwarze Panzer D and its break. |
Damage | Guard | Startup | Active | Recovery | Total |
---|---|---|---|---|---|
- | - | - | - | - | 10 |
Hit Adv | Block Adv | Cancel on Hit | Cancel on Block | Guard Crush Value | |
- | - | - | - | - | |
Mimics the start of Himmlische Atem. |
Special Moves
Super Moves
Have 1~6F full-body invincibility
Guaranteed to go through their entire startup and come out.
Have 1~4F full-body invincibility
Guaranteed to go through their entire startup and come out.