Street Fighter 6/Dhalsim/Data: Difference between revisions

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| hitboxes      = (PNG filename of hitbox image)
| hitboxes      = (PNG filename of hitbox image)
| cost          = (Drive or Super meter cost in simple terms)
| cost          = (Drive or Super meter cost in simple terms)
| damage        = (Attack's damage value for each hit)
| damage        = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage)
| chip          = (Attack's chip damage value vs. opponents in Burnout for each hit)
| chip          = (Attack's chip damage value vs. opponents in Burnout for each hit)
| startup      = (Startup frames, including the first active frame)
| startup      = (Startup frames, including the first active frame)
| active        = (Total number of active frames, separated per hit, also includes gaps in parentheses)
| active        = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap)
| recovery      = (Recovery frames after active frames end)
| recovery      = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames)
| invuln        = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc])
| invuln        = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, Upper Body, etc]; use Hitbox Viewer rather than in-game frame display)
| hitAdv        = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| hitAdv        = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| blockAdv      = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better)
| blockAdv      = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better)
| punish        = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| punish        = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| DRcancelHit  = (Frame advantage of a move on hit cancelled into Drive Rush at the moment a followup attack is possible)
| DRcancelHit  = (Frame advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible)
| DRcancelBlk  = (Frame advantage of a move on block cancelled into Drive Rush at the moment a followup attack is possible)
| DRcancelBlk  = (Frame advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible)
| perfParryAdv  = (Frame advantage of a move that is Perfect Parried on the first active frame)
| perfParryAdv  = (Frame advantage of a move that is Perfect Parried on the first active frame)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw)
| cancel        = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N)
| cancel        = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N)
| react        = (Hitconfirm reaction window when cancelling into specials, supers, target combos, etc; from first hit frame until final cancel frame)
| react        = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame)
| hitstun      = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns)
| hitstun      = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "N Total"; leave blank for Knockdowns)
| blockstun    = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total")
| blockstun    = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate each hit if possible or list as "N Total")
| hitstop      = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character)
| hitstop      = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character; if only defender is stuck in hitstop, list in parentheses)
| driveDmgBlk  = (Amount of Drive Meter drained from opponent when blocking attack)
| driveDmgBlk  = (Amount of Drive Meter drained from opponent when blocking attack)
| driveDmgHit  = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets)
| driveDmgHit  = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets)
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| jugIncrease  = (Amount the opponent's juggle count is increased when connecting mid-juggle)
| jugIncrease  = (Amount the opponent's juggle count is increased when connecting mid-juggle)
| jugLimit      = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state)
| jugLimit      = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state)
| notes        = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field)
| notes        = (Additional details about the move that do not have their own dedicated field)
--->
--->



Revision as of 21:48, 6 September 2023


Character Vitals

Dhalsim
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Dhalsim Portrait.png SF6 Dhalsim Face.png 10000 0.8 /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
0.028 25 1.467 2.04
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance
0.025 23 1.00 1.768


Normals

Standing Normals

5LP
Dhalsim
dhalsim_5lp

5LP

Standing Light Punch
SF6 Dhalsim 5lp.png
SF6 Dhalsim 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
4 3 8 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
5MP
Dhalsim
dhalsim_5mp

5MP

Standing Medium Punch
SF6 Dhalsim 5mp.png
SF6 Dhalsim 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH -
Startup Active Recovery Total Hitstun Blockstun
14 3 19 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -2 -5
Notes
5HP
Dhalsim
dhalsim_5hp

5HP

Standing Heavy Punch
SF6 Dhalsim 5hp.png
SF6 Dhalsim 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH -
Startup Active Recovery Total Hitstun Blockstun
16 4 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -6 -11
Notes
5LK
Dhalsim
dhalsim_5lk

5LK

Standing Light Kick
SF6 Dhalsim 5lk.png
SF6 Dhalsim 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
9 4 11 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +2 -6
Notes
5MK
Dhalsim
dhalsim_5mk

5MK

Standing Medium Kick
SF6 Dhalsim 5mk.png
SF6 Dhalsim 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH -
Startup Active Recovery Total Hitstun Blockstun
12 3 18 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -2 -6
Notes
5HK
Dhalsim
dhalsim_5hk

5HK

Standing Heavy Kick
SF6 Dhalsim 5hk.png
SF6 Dhalsim 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
17 3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +1 -6
Notes

Crouching Normals

2LP
Dhalsim
dhalsim_2lp

2LP

Crouching Light Punch
SF6 Dhalsim 2lp.png
SF6 Dhalsim 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - LH ch sp su -
Startup Active Recovery Total Hitstun Blockstun
5 3 9 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +4 -1
Notes
2MP
Dhalsim
dhalsim_2mp

2MP

Crouching Medium Punch
SF6 Dhalsim 2mp.png
SF6 Dhalsim 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
12 3 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- 0 -4
Notes
2HP
Dhalsim
dhalsim_2hp

2HP

Crouching Heavy Punch
SF6 Dhalsim 2hp.png
SF6 Dhalsim 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - L -
Startup Active Recovery Total Hitstun Blockstun
19 4 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -1 -12
Notes
2LK
Dhalsim
dhalsim_2lk

2LK

Crouching Light Kick
SF6 Dhalsim 2lk.png
SF6 Dhalsim 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L -
Startup Active Recovery Total Hitstun Blockstun
4 7 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -5(+1) -10(-4)
Notes
2MK
Dhalsim
dhalsim_2mk

2MK

Crouching Medium Kick
SF6 Dhalsim 2mk.png
SF6 Dhalsim 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L -
Startup Active Recovery Total Hitstun Blockstun
10 13 14 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -3(+9) -10(+2)
Notes
2HK
Dhalsim
dhalsim_2hk

2HK

Crouching Heavy Kick
SF6 Dhalsim 2hk.png
SF6 Dhalsim 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L -
Startup Active Recovery Total Hitstun Blockstun
12 16 20 - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- HKD +22(+37) -16(-1)
Notes

Jumping Normals

j.LP
Dhalsim
dhalsim_jlp

j.LP

Jumping Light Punch
SF6 Dhalsim jlp.png
SF6 Dhalsim jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H -
Startup Active Recovery Total Hitstun Blockstun
4 4 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MP
Dhalsim
dhalsim_jmp

j.MP

Jumping Medium Punch
SF6 Dhalsim jmp.png
SF6 Dhalsim jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH -
Startup Active Recovery Total Hitstun Blockstun
9 8 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HP
Dhalsim
dhalsim_jhp

j.HP

Jumping Heavy Punch
SF6 Dhalsim jhp.png
SF6 Dhalsim jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H -
Startup Active Recovery Total Hitstun Blockstun
13 4 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.LK
Dhalsim
dhalsim_jlk

j.LK

Jumping Light Kick
SF6 Dhalsim jlk.png
SF6 Dhalsim jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
300 - - H -
Startup Active Recovery Total Hitstun Blockstun
6 4 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.MK
Dhalsim
dhalsim_jmk

j.MK

Jumping Medium Kick
SF6 Dhalsim jmk.png
SF6 Dhalsim jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - H -
Startup Active Recovery Total Hitstun Blockstun
11 6 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.HK
Dhalsim
dhalsim_jhk

j.HK

Jumping Heavy Kick
SF6 Dhalsim jhk.png
SF6 Dhalsim jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - H -
Startup Active Recovery Total Hitstun Blockstun
10 10 3 land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Command Normals

4MP
Dhalsim
dhalsim_4mp

4MP

Yoga Uppercut
SF6 Dhalsim 4mp.png
SF6 Dhalsim 4mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
700 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
8 6 16 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +2 -3
Notes
4HP
Dhalsim
dhalsim_4hp

4HP

Yoga Lance
SF6 Dhalsim 4hp.png
SF6 Dhalsim 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
14 7 29 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -9 -16
Notes
4MK
Dhalsim
dhalsim_4mk

4MK

Divine Kick
SF6 Dhalsim 4mk.png
SF6 Dhalsim 4mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
7 4 17 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +3 0
Notes
4HK
Dhalsim
dhalsim_4hk

4HK

Yoga Mountain
SF6 Dhalsim 4hk.png
SF6 Dhalsim 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - - LH -
Startup Active Recovery Total Hitstun Blockstun
14 6 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- 0 -9
Notes
1HP
Dhalsim
dhalsim_1hp

1HP

Nirvana Punch
SF6 Dhalsim 1hp.png
SF6 Dhalsim 1hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - - LH sp su -
Startup Active Recovery Total Hitstun Blockstun
10 4 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +3 -3
Notes
1LK
Dhalsim
dhalsim_1lk

1LK

Agile Kick
SF6 Dhalsim 1lk.png
SF6 Dhalsim 1lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
200 - - L ch -
Startup Active Recovery Total Hitstun Blockstun
5 3 10 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- +1 -5
Notes
1MK
Dhalsim
dhalsim_1mk

1MK

Thrust Kick
SF6 Dhalsim 1mk.png
SF6 Dhalsim 1mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - L sp su -
Startup Active Recovery Total Hitstun Blockstun
8 3 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -3 -7
Notes
Applies a 20% damage scaling penalty to the next hit when used as a combo starter (100% -> 80% -> 70% -> 60%...); Range: 1.19
1HK
Dhalsim
dhalsim_1hk

1HK

Karma Kick
SF6 Dhalsim 1hk.png
SF6 Dhalsim 1hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
900 - - L -
Startup Active Recovery Total Hitstun Blockstun
9 3 22 - 5000
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
[] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- HKD +33 -7
Notes
j.2LP
Dhalsim
dhalsim_j2lp

j.2LP

Yoga Mummy
SF6 Dhalsim j2lp.png
SF6 Dhalsim j2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH sp -
Startup Active Recovery Total Hitstun Blockstun
10 until land 9 Land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -21~+4
Notes
j.2K
Dhalsim
dhalsim_j2k

j.2K

Drill Kick
SF6 Dhalsim j2k.png
SF6 Dhalsim j2k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500 - - LH -
Startup Active Recovery Total Hitstun Blockstun
9 until land 6 Land -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
3000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- -
Punish Advantage Hit Advantage Block Advantage
- -21~+5
Notes

Target Combos

Dhalsim has no target combos.


Throws

LPLK
Dhalsim
dhalsim_lplk

LPLK

Yoga Smash
SF6 Dhalsim lplk.png
SF6 Dhalsim lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +31 -
Notes
4LPLK
Dhalsim
dhalsim_4lplk

4LPLK

Yoga Throw
SF6 Dhalsim 4lplk.png
SF6 Dhalsim lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +19 -
Notes
2LPLK
Dhalsim
dhalsim_2lplk

2LPLK

Yoga Splash
SF6 Dhalsim 2lplk.png
SF6 Dhalsim 2lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 (2040) - - T - -
Startup Active Recovery Total Hitstun Blockstun
5 3 23 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 -
Notes

Drive Moves

HPHK
Dhalsim
dhalsim_hphk

HPHK

Yoga Rise
SF6 Dhalsim hphk.png
SF6 Dhalsim hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 200 - LH - -
Startup Active Recovery Total Hitstun Blockstun
26 2 35 - - 34
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 10000 [15000] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - 0 1 0
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-35 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +35 / Wall Splat KD +65 -3 / Wall Splat HKD +72
Notes
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height.
6HPHK
Dhalsim
dhalsim_6hphk

6HPHK

Yoga Illusion
SF6 Dhalsim 6hphk.png
SF6 Dhalsim 6hphk hitbox.pngSF6 Dhalsim 6hphk hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
250x2 recoverable 62,63 recoverable - LH - -
Startup Active Recovery Total Hitstun Blockstun
20 3(6)3 26 - - 30 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 full - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-27 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +23 -8
Notes
Armor Break; See Drive Reversal.
MPMK
Dhalsim
dhalsim_mpmk

MPMK

Drive Parry
SF6 Dhalsim mpmk.png
SF6 Dhalsim mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
1 8 or until released 29(1)(11) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Dhalsim
dhalsim_66

66

Drive Rush
SF6 Dhalsim 66.png
SF6 Dhalsim 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
9(11) 45(46) 24(23) - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.471 (min/throw), 1.787 (min/block), 2.700 (max/final DR frame)

Special Moves

Yoga Fire

236LP
Dhalsim
dhalsim_236p

236P

Yoga Fire
SF6 Dhalsim 236p.png
SF6 Dhalsim 236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
15 33 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- -2 -6
Notes


236PP
Dhalsim
dhalsim_236pp

236PP

Yoga Fire
SF6 Dhalsim 236pp.png
File:SF6 Dhalsim 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500,500 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
13 1(7)1 close 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000,2000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +49 -3
Notes

Yoga Fire (Hold)

236[P]
Dhalsim
dhalsim_236p_hold

236[P]

Yoga Fire (hold)
File:SF6 Dhalsim 236p hold.png
File:SF6 Dhalsim 236p hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400,400 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
45 1(7)1 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +49 -3
Notes


Yoga Arch

236K
Dhalsim
dhalsim_236k

236LK

Yoga Arch
SF6 Dhalsim 236k.png
SF6 Dhalsim 236k hitbox.pngSF6 Dhalsim 236k hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
18 27 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- -1
Notes
236KK
Dhalsim
dhalsim_236kk

236KK

Yoga Arch
SF6 Dhalsim 236kk.png
File:SF6 Dhalsim 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500,500 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
18 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1250,1250 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- +1 -2
Notes


Yoga Flame

63214LP
Dhalsim
dhalsim_63214lp

63214LP

Yoga Flame
SF6 Dhalsim 63214lp.png
SF6 Dhalsim 63214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
16 15 15(29) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +33 -4
Notes
63214MP
Dhalsim
dhalsim_63214mp

63214MP

Yoga Flame
File:SF6 Dhalsim 63214mp.png
SF6 Dhalsim 63214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450,450 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
20 15 17(30) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2500x2 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +33 -4
Notes
63214HP
Dhalsim
dhalsim_63214hp

63214HP

Yoga Flame
File:SF6 Dhalsim 63214hp.png
SF6 Dhalsim 63214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x3 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
26 17 16(30) -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000x3 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +45 -4
Notes
63214PP
Dhalsim
dhalsim_63214pp

63214PP

Yoga Flame
SF6 Dhalsim 63214pp.png
SF6 Dhalsim 63214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
100,200x4 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
18 25 24 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
1000x5 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +50 -11
Notes


Yoga Blast

63214LK
Dhalsim
dhalsim_63214lk

63214LK

Yoga Blast
SF6 Dhalsim 63214lk.png
SF6 Dhalsim 63214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1000 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
12 10 23 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +39 -6
Notes
63214MK
Dhalsim
dhalsim_63214mk

63214MK

Yoga Blast
File:SF6 Dhalsim 63214mk.png
File:SF6 Dhalsim 63214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
15 10 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -3
Notes
63214HK
Dhalsim
dhalsim_63214hk

63214HK

Yoga Blast
File:SF6 Dhalsim 63214hk.png
File:SF6 Dhalsim 63214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
1200 - LH su3 -
Startup Active Recovery Total Hitstun Blockstun
15 10 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
6000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 -3
Notes
63214KK
Dhalsim
dhalsim_63214kk

63214KK

Yoga Blast
SF6 Dhalsim 63214kk.png
SF6 Dhalsim 63214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
500,500 - LH su2 su3 -
Startup Active Recovery Total Hitstun Blockstun
12 10 20 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
5000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
- KD +42 0
Notes


Yoga Comet

j.63214P
Dhalsim
dhalsim_j63214p

j.63214LP

Yoga Comet
SF6 Dhalsim j63214p.png
SF6 Dhalsim j63214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
800 - LH -
Startup Active Recovery Total Hitstun Blockstun
30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
4000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


j.63214PP
Dhalsim
dhalsim_j63214pp

j.63214PP

Yoga Comet
SF6 Dhalsim j63214pp.png
File:SF6 Dhalsim j63214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
600,600 - -
Startup Active Recovery Total Hitstun Blockstun
30 -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
2000 [] - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Hit Advantage Block Advantage
-
Notes


Yoga Float

2KK
Dhalsim
dhalsim_2kk

2KK

Yoga Float
SF6 Dhalsim 2kk.png
SF6 Dhalsim 2kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
36 ? land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can use aerial normals/specials during float
j.2KK
Dhalsim
dhalsim_j2kk

j.2KK

Aerial Yoga Float
File:SF6 Dhalsim j2kk.png
File:SF6 Dhalsim j2kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
15 ? land - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
Can use aerial normals/specials during float


Yoga Teleport

6PPP or 6KKK
Dhalsim
dhalsim_6ppp

6PPP or 6KKK

Yoga Teleport
SF6 Dhalsim 6ppp.png
SF6 Dhalsim 6ppp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
5 24 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6-16 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
4PPP or 4KKK
Dhalsim
dhalsim_4ppp

4PPP or 4KKK

Yoga Teleport
File:SF6 Dhalsim 4ppp.png
File:SF6 Dhalsim 4ppp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
4 31 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
5-15 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.6PPP or j.6KKK
Dhalsim
dhalsim_j6ppp

j.6PPP or j.6KKK

Yoga Teleport
File:SF6 Dhalsim j6ppp.png
File:SF6 Dhalsim j6ppp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
9 15 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
10-15 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
j.4PPP or j.4KKK
Dhalsim
dhalsim_j4ppp

j.4PPP or j.4KKK

Yoga Teleport
File:SF6 Dhalsim j4ppp.png
File:SF6 Dhalsim j4ppp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - -
Startup Active Recovery Total Hitstun Blockstun
9 19 - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
10-15 full - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes

Super Arts

236236LP
Dhalsim
dhalsim_236236lp

236236LP

Yoga Inferno
SF6 Dhalsim 236236lp.png
SF6 Dhalsim 236236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
160x12 (1920) 41x12 (492) - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 104 20 - - 109 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
210x12 (2520) 420x12 (5040) - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-36 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +24 -15
Notes
Armor Break; 30% minimum damage scaling; flames are low to the ground with ~1/2 screen range
236236MP
Dhalsim
dhalsim_236236mp

236236MP

Yoga Inferno
SF6 Dhalsim 236236mp.png
SF6 Dhalsim 236236mp hitbox.pngSF6 Dhalsim 236236mp hitbox2.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
175x12 (2100) 41x12 (492) - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 104 20 - - 109 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
210x12 (2520) 420x12 (5040) - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-36 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +24 -15
Notes
Armor Break; 30% minimum damage scaling; shorter range than LP version, ends with upward angled flame
236236HP
Dhalsim
dhalsim_236236hp

236236HP

Yoga Inferno
SF6 Dhalsim 236236hp.png
SF6 Dhalsim 236236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
170x12 (2040) 41x12 (492) - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 84 40 - - 102 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
210x12 (2520) 420x12 (5040) - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-11 Throw - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-36 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +27 -22
Notes
Armor Break; 30% minimum damage scaling; the flames are aimed upward making it a great anti-air, but whiffs on crouching opponents
214214K
Dhalsim
dhalsim_214214k

214214K

Yoga Sunburst
SF6 Dhalsim 214214k.png
SF6 Dhalsim 214214k hitbox.pngSF6 Dhalsim 214214k hitbox2.pngSF6 Dhalsim 214214k hitbox3.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
450x4,1000 (2800) 150x5 (750) - LH - -
Startup Active Recovery Total Hitstun Blockstun
7 [] 60 - - 61(57) total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500x5 2000x5 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 full - - 1 6,6,6,6,100
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-4 - - - -
Punish Advantage Hit Advantage Block Advantage
- KD +50 -4
Notes
Armor Break; button strength determines trajectory; 5-hit projectile; cannot hit crouching opponents on the way up; automatically releases if the hitbox above Dhalsim's head connects; 40% minimum damage scaling
214214{K}
Dhalsim
dhalsim_214214k_partial_hold

214214{K}

Yoga Sunburst
SF6 Dhalsim 214214k hold.png
File:SF6 Dhalsim 214214k hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
400x6,700 (3100) 105x6,120 (750) - LH - -
Startup Active Recovery Total Hitstun Blockstun
23 [] - - 75 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500x7 2000x7 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 full - - 1 6,6,6,6,100
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Armor Break; button strength determines trajectory; 7-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than uncharged version; automatically releases if the hitbox above Dhalsim's head connects; 40% minimum damage scaling
214214[K]
Dhalsim
dhalsim_214214k_hold

214214[K]

Yoga Sunburst
SF6 Dhalsim 214214k hold.png
File:SF6 Dhalsim 214214k hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
375x8,1000 (4000) 80x8,110 (750) - LH - -
Startup Active Recovery Total Hitstun Blockstun
71 [] - - 89 total
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
500x9 2000x9 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-9 full - - 1 6,6,6,6,100
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- KD -
Notes
Armor Break; button strength determines trajectory; 9-hit projectile; cannot hit crouching opponents on the way up; larger hitbox than partially charged version; automatically releases if the hitbox above Dhalsim's head connects; 40% minimum damage scaling
236236K
Dhalsim
dhalsim_236236k

236236K

Merciless Yoga
SF6 Dhalsim 236236k.png
SF6 Dhalsim 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4000 1000 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 5 75 - - 20
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
7500 15000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 full - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-78 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +19 -62
Notes
Armor Break; 50% minimum damage scaling; cinematic time regenerates ~2 Drive bars for Dhalsim; Damage Distribution: 400,160x10,2000
236236K(CA)
Dhalsim
dhalsim_236236k(ca)

236236K

Merciless Yoga (CA)
SF6 Dhalsim 236236k(ca).png
File:SF6 Dhalsim 236236k(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
4500 1250 - LH - -
Startup Active Recovery Total Hitstun Blockstun
10 5 75 - - 18
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
10000 20000 - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-14 full - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
-78 - - - -
Punish Advantage Hit Advantage Block Advantage
- HKD +19 -62
Notes
Armor Break; 50% minimum damage scaling; cinematic time regenerates ~2.5 Drive bars for Dhalsim; available at 25% HP or below; Damage Distribution: 400,160x10,1000,100x13,200

Taunts

5PPPKKK
Dhalsim
dhalsim_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Dhalsim 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
190 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"What is it... already finished?"
6PPPKKK
Dhalsim
dhalsim_6pppkkk

6PPPKKK

Forward Taunt
SF6 Dhalsim 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
380 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"Unleash your heart!"
4PPPKKK
Dhalsim
dhalsim_4pppkkk

4PPPKKK

Back Taunt
SF6 Dhalsim 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Total Hitstun Blockstun
430 (total) - - - - -
DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk Projectile Speed
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
Perfect Parry Advantage After DR Hit After DR Blk DR Cancel Hit DR Cancel Blk
- - - - -
Punish Advantage Hit Advantage Block Advantage
- - -
Notes
"I am in no hurry. Everything flows as one."



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