< Street Fighter 6 | Blanka
(→2MK) |
No edit summary |
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| hitboxes = (PNG filename of hitbox image) | | hitboxes = (PNG filename of hitbox image) | ||
| cost = (Drive or Super meter cost in simple terms) | | cost = (Drive or Super meter cost in simple terms) | ||
| damage = (Attack's damage value for each hit) | | damage = (Attack's damage value for each hit; separate by commas and use "xN" for multiple hits of the same damage) | ||
| chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | | chip = (Attack's chip damage value vs. opponents in Burnout for each hit) | ||
| startup = (Startup frames, including the first active frame) | | startup = (Startup frames, including the first active frame) | ||
| active = (Total number of active frames, separated per hit | | active = (Total number of active frames, separated per hit; also includes gaps in parentheses; e.g. 3,2,3 without gap or 2(5)2 with gap) | ||
| recovery = (Recovery frames after active frames end) | | recovery = (Recovery frames after active frames end; airborne moves should have recovery split into air+landing frames) | ||
| invuln = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc]) | | invuln = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, Upper Body, etc]; use Hitbox Viewer rather than in-game frame display) | ||
| hitAdv = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | | hitAdv = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | ||
| blockAdv = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better) | | blockAdv = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better) | ||
| punish = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | | punish = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template) | ||
| DRcancelHit = (Frame advantage of a | | DRcancelHit = (Frame advantage of a NORMAL CANCELED INTO DRIVE RUSH on hit; calculated from the moment a followup attack is possible) | ||
| DRcancelBlk = (Frame advantage of a | | DRcancelBlk = (Frame advantage of a NORMAL CANCELED INTO DRIVE RUSH on block; calculated from the moment a followup attack is possible) | ||
| perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame) | | perfParryAdv = (Frame advantage of a move that is Perfect Parried on the first active frame) | ||
| guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | | guard = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw) | ||
| cancel = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N) | | cancel = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N) | ||
| react = (Hitconfirm reaction window when | | react = (Hitconfirm reaction window when canceling into specials, supers, target combos, etc; from first hit frame until final cancel frame) | ||
| hitstun = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as " | | hitstun = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "N Total"; leave blank for Knockdowns) | ||
| blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate | | blockstun = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate each hit if possible or list as "N Total") | ||
| hitstop = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character) | | hitstop = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character; if only defender is stuck in hitstop, list in parentheses) | ||
| driveDmgBlk = (Amount of Drive Meter drained from opponent when blocking attack) | | driveDmgBlk = (Amount of Drive Meter drained from opponent when blocking attack) | ||
| driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | | driveDmgHit = (Amount of Drive Meter drained from opponent when attack hits; put [Punish Counter] value in brackets) | ||
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| jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | | jugIncrease = (Amount the opponent's juggle count is increased when connecting mid-juggle) | ||
| jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | | jugLimit = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state) | ||
| notes = (Additional details about the move | | notes = (Additional details about the move that do not have their own dedicated field) | ||
---> | ---> | ||
Line 1,896: | Line 1,896: | ||
| cancel = - | | cancel = - | ||
| selfSuperOH = -20000 | | selfSuperOH = -20000 | ||
| notes = Gains access to Rolling Cannon after [4]6P, j.[4]6P, [2]8K, or 63214K; all specials except 236K gain electricity to activate Blanka-Chan bomb; [4]6P, j.[4]6P, and [2]8K can be | | notes = Gains access to Rolling Cannon after [4]6P, j.[4]6P, [2]8K, or 63214K; all specials except 236K gain electricity to activate Blanka-Chan bomb; [4]6P, j.[4]6P, and [2]8K can be canceled into without charge (drains the install timer); using Ball specials or Rolling Cannon reduces install time | ||
}} | }} | ||
Revision as of 21:46, 6 September 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
nj.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6MK
4MK
6HP
3HP
Target Combos
Blanka has no target combos.
Throws
LPLK
4LPLK
j.LPLK
Drive Moves
HPHK
Blanka
blanka_hphk
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HPHK Wild Scratch
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 [15000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Blanka
blanka_6hphk
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6HPHK Quick Rolling Attack
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Blanka
blanka_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Blanka
blanka_66
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66 Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.476 (min/throw), 2.082 (min/block), 2.867 (max/final DR frame) |
Special Moves
Coward Crouch
2PP
Wild Lift
2PP~P
Raid Jump
2PP~K
Surprise Forward Hop
6KKK
Surprise Back Hop
4KKK
Electric Thunder
214LP
214PP
Rolling Attack
[4]6LP
[4]6MP
Blanka
blanka_46mp
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[4]6MP Rolling Attack
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File:SF6 Blanka 46mp.png File:SF6 Blanka 46mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 [1300] | 300 [325] | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 19 | 11(42) [11 (39)] | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 7500 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 1 | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -41 | ||||
Hit Advantage | Block Advantage | ||||
- | -23 [-21] | ||||
Notes | |||||
[4]6HP
Blanka
blanka_46hp
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[4]6HP Rolling Attack
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File:SF6 Blanka 46hp.png File:SF6 Blanka 46hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 [1400] | 325 [350] | - | LH | su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 [20] | 20 [22] | 25(33) [25 (39)] | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 10000 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 1 | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -33 | ||||
Hit Advantage | Block Advantage | ||||
- | -15[-21] | ||||
Notes | |||||
[4]6PP
Blanka
blanka_46pp
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[4]6PP Rolling Attack
|
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![]() File:SF6 Blanka 46pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 [900] | 200 [225] | - | LH | su2 su3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 22 | 17(25) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 10000 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 2 | 1 | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -25 | ||||
Hit Advantage | Block Advantage | ||||
- | -7 | ||||
Notes | |||||
Vertical Rolling Attack
[2]8LK
[2]8MK
Blanka
blanka_28mk
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[2]8MK Vertical Rolling Attack
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File:SF6 Blanka 28mk.png File:SF6 Blanka 28mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 [1400] | 325 [350] | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 19 | 48(43) [48 (35)] | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 1 | 3 | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -43 | ||||
Hit Advantage | Block Advantage | ||||
- | -27 [-19] | ||||
Notes | |||||
6-57f airborne |
[2]8HK
Blanka
blanka_28hk
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[2]8HK Vertical Rolling Attack
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File:SF6 Blanka 28hk.png File:SF6 Blanka 28hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 [1500] | 350 [375] | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 19 | 48(43) [48 (35)] | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 4000 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 1 | 3 | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -43 | ||||
Hit Advantage | Block Advantage | ||||
- | -27 [-19] | ||||
Notes | |||||
6-57f airborne |
[2]8KK
Backstep Rolling Attack
63214LK
63214MK
Blanka
blanka_63214mk
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63214MK Backstep Rolling Attack
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File:SF6 Blanka 63214mk.png File:SF6 Blanka 63214mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
41 | 27 | 5 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 8000 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 1 air | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -11(-7) | ||||
Hit Advantage | Block Advantage | ||||
- | +4 | ||||
Notes | |||||
8-64f airborne (Forced Knockdown state); can steer forward/backward; can hit crossup |
63214HK
Blanka
blanka_63214hk
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63214HK Backstep Rolling Attack
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File:SF6 Blanka 63214hk.png File:SF6 Blanka 63214hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | LH,LH,LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
41 | 29 | 5 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 8000 | [] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 1 air | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -10(-6) | ||||
Hit Advantage | Block Advantage | ||||
- | +4 | ||||
Notes | |||||
8-69f airborne (Forced Knockdown state); can steer forward/backward; can hit crossup |
63214KK
Aerial Rolling Attack
j.[4]6P
j.[4]6PP
Blanka
blanka_j46pp
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j.[4]6PP Aerial Rolling Attack
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![]() File:SF6 Blanka j46pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600x2 [700x2] | 150 [175] | - | LH,LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | until landing | 10(12) land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | [] | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 1,0 | 1,0 | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -16(-10) | ||||
Hit Advantage | Block Advantage | ||||
- | +6(+8) | ||||
Notes | |||||
Wild Hunt
236LK
236MK
Blanka
blanka_236mk
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236MK Wild Hunt
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File:SF6 Blanka 236mk.png File:SF6 Blanka 236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1700 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
39 | 3 | 57 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | [10000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +35 | - | ||||
Notes | |||||
236HK
Blanka
blanka_236hk
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236HK Wild Hunt
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File:SF6 Blanka 236hk.png File:SF6 Blanka 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1800 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
43 | 3 | 57 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | [10000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +35 | - | ||||
Notes | |||||
236KK
Blanka
blanka_236kk
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236KK Wild Hunt
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![]() File:SF6 Blanka 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2000 | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 57 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | [10000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +64 | - | ||||
Notes | |||||
Blanka-chan Bomb
22P
22P~214P
22P~214PP
Blanka
blanka_22p_214pp
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22P Blanka-chan Bomb OD
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File:SF6 Blanka 22p 214pp.png File:SF6 Blanka 22p 214pp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400x3 | 100 each | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
36 | - | 30 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000 | [5000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 0 | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD | - | ||||
Notes | |||||
Activated by OD electricity source; puts opponent into free juggle state or maintains existing juggle state; bounces 3 times before running toward opponent; bounces away on block (can connect twice at some spacings) |
Super Arts
236236P
214214P
Blanka
blanka_214214p
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214214P Lightning Beast
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![]() File:SF6 Blanka 214214p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | [1510 total] | 9 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Gains access to Rolling Cannon after [4]6P, j.[4]6P, [2]8K, or 63214K; all specials except 236K gain electricity to activate Blanka-Chan bomb; [4]6P, j.[4]6P, and [2]8K can be canceled into without charge (drains the install timer); using Ball specials or Rolling Cannon reduces install time |
214214P~XP
236236K
236236K(CA)
Blanka
blanka_236236k(ca)
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236236K Ground Shave Cannonball (CA)
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![]() File:SF6 Blanka 236236k(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3 | 61 | - | 18 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 10000 | 20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-12 full | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -62 | ||||
Hit Advantage | Block Advantage | ||||
HKD +14 | -46 | ||||
Notes | |||||
Armor Break; 2-12f airborne; 50% minimum damage scaling; available at 25% HP or below |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK