Street Fighter 6/Lily/Combos: Difference between revisions

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! Notation !! Meaning
! Notation !! Meaning
|-
|-
| '''W.X''' || The '''Windclad''' version of the following special move is required. e.g. 5LP > W.236MK.
| '''W.X''' || The '''Windclad''' version of the following special move is required. e.g. {{clr|7|5LP}} > W.{{clr|8|236MK}}.
|-
|-
| '''N.X''' || The normal, non-Windclad version of the following special move is required.
| '''N.X''' || The normal, non-Windclad version of the following special move is required.
|-
|-
| '''*X''' || Either the Windclad OR the normal version of the following special move can be used. e.g. 5LP > *236KK.<br>The damage of the Windclad version will be denoted in brackets {}.
| '''*X''' || Either the Windclad OR the normal version of the following special move can be used. e.g. {{clr|7|5LP}} > *{{clr|10|236KK}}.<br>The damage of the Windclad version will be denoted in brackets {}.
|}
|}


== Light Starter ==
== Light Starter ==
These combos are designed to work at the distance after a blocked Windclad Condor Spire (W.236K).<br>
These combos are designed to work at the distance after a blocked Windclad Condor Spire (W.{{clr|10|236K}}).<br>
5LK > 2LP is used as a standard confirm. 5LK is Lily's fastest normal move, and 2LP has the least pushback so keeps the opponent closer for consistency on hit and pressure on block.
{{clr|7|5LK}} > {{clr|7|2LP}} is used as a standard confirm. {{clr|7|5LK}} is Lily's fastest normal move, and {{clr|7|2LP}} has the least pushback so keeps the opponent closer for consistency on hit and pressure on block.


OD Windclad Condor Spire has more pushback than the non-OD versions. Replace 5LP with 2LP in the hit-confirm to compensate.<br>
OD Windclad Condor Spire has more pushback than the non-OD versions. Replace {{clr|7|5LP}} with {{clr|7|2LP}} in the hit-confirm to compensate.<br>
2LK can be used instead of 5LK for a low hit, but this also has more pushback. Replace 5LP with 2LP in the hit-confirm to compensate.<br>
{{clr|7|2LK}} can be used instead of {{clr|7|5LK}} for a low hit, but this also has more pushback. Replace {{clr|7|5LP}} with {{clr|7|2LP}} in the hit-confirm to compensate.<br>
Conversely, 5LP can be used instead of 2LP for more damage but more pushback.
Conversely, {{clr|7|5LP}} can be used instead of {{clr|7|2LP}} for more damage but more pushback.


{{SF6-ComboTable
{{SF6-ComboTable
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = 5LK > 2LP > *623P
   | Combo      = {{clr|7|5LK}} > {{clr|7|2LP}} > *{{clr|10|623P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1530{1690}
   | Damage    = 1530{1690}
   | Drive      = 0
   | Drive      = 0
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = 623HP works best against standing opponents.<br>623LP is the most consistent against crouching opponents.<br>623MP is in between.
   | Notes      = {{clr|9|623HP}} works best against standing opponents.<br>{{clr|7|623LP}} is the most consistent against crouching opponents.<br>{{clr|8|623MP}} is in between.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = 5LK > 2LP > *623PP > (*j.PPP)
   | Combo      = {{clr|7|5LK}} > {{clr|7|2LP}} > *{{clr|10|623PP}} > (*{{clr|10|j.PPP}})
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1690{1530} / <br>2530{2370}{2490}
   | Damage    = 1690{1530} / <br>2530{2370}{2490}
   | Drive      = 2 / 4
   | Drive      = 2 / 4
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = More consistent than regular 623P.<br>Windclad version deals LESS damage due to whiffing the first hit,<br>which only connects almost point blank on a crouching opponent.
   | Notes      = More consistent than regular {{clr|10|623P}}.<br>Windclad version deals LESS damage due to whiffing the first hit,<br>which only connects almost point blank on a crouching opponent.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = 5LK > 2LP > 5LP > *236KK > (236236K)
   | Combo      = {{clr|7|5LK}} > {{clr|7|2LP}} > {{clr|7|5LP}} > *{{clr|10|236KK}} > ({{clr|10|236236K}})
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1550{1690} / <br>2800{2940}
   | Damage    = 1550{1690} / <br>2800{2940}
   | Drive      = 2
   | Drive      = 2
   | Super      = 0 / 2
   | Super      = 0 / 2
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = For when too far away to connect with 623P.<br>Non-windclad 236KK, 214[PP] is +2 on the opponent's wakeup.
   | Notes      = For when too far away to connect with {{clr|10|623P}}.<br>Non-windclad {{clr|10|236KK}}, {{clr|10|214[PP]}} is +2 on the opponent's wakeup.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = 5LK > 2LP > 5LP > W.236MK
   | Combo      = {{clr|7|5LK}} > {{clr|7|2LP}} > {{clr|7|5LP}} > W.{{clr|8|236MK}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1620
   | Damage    = 1620
   | Drive      = 0
   | Drive      = 0
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = W.236MK, 214LP is +2 on the opponent's wakeup. Loopable in the corner.<br>W.236LK is more consistent at range but loses 2 frames of advantage.
   | Notes      = W.{{clr|8|236MK}}, {{clr|7|214LP}} is +2 on the opponent's wakeup. Loopable in the corner.<br>W.{{clr|7|236LK}} is more consistent at range but loses 2 frames of advantage.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = 5LK > 2LP > 5LP > 236236P/214214P
   | Combo      = {{clr|7|5LK}} > {{clr|7|2LP}} > {{clr|7|5LP}} > {{clr|10|236236P}}/{{clr|10|214214P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2390 / 3550(3850)
   | Damage    = 2390 / 3550(3850)
   | Drive      = 0
   | Drive      = 0
   | Super      = 1 / 3
   | Super      = 1 / 3
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = Easier input: 2LP > 236LP~236P
   | Notes      = Easier input: {{clr|7|2LP}} > {{clr|7|236LP}}~{{clr|10|236P}}
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = 5LK > 2LP > 5LP > W.236MK > W.623MP
   | Combo      = {{clr|7|5LK}} > {{clr|7|2LP}} > {{clr|7|5LP}} > W.{{clr|8|236MK}} > W.{{clr|8|623MP}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 2265
   | Damage    = 2265
   | Drive      = 0
   | Drive      = 0
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = 2 Windclad corner combo.
   | Notes      = 2 Windclad corner combo.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = 5LK > 2LP > 5LP > W.236MK > W.623PP > (*j.PPP)
   | Combo      = {{clr|7|5LK}} > {{clr|7|2LP}} > {{clr|7|5LP}} > W.{{clr|8|236MK}} > W.{{clr|10|623PP}} > (*{{clr|10|j.PPP}})
   | Position  = Corner
   | Position  = Corner
   | Damage    = 2420 / 2840{2900}
   | Damage    = 2420 / 2840{2900}
   | Drive      = 2 / 4
   | Drive      = 2 / 4
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = 2+ Windclad drive dump.
   | Notes      = 2+ Windclad drive dump.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = 5LK > 2LP > 5LP > W.236KK > W.623PP > *j.PPP, 236236K
   | Combo      = {{clr|7|5LK}} > {{clr|7|2LP}} > {{clr|7|5LP}} > W.{{clr|10|236KK}} > W.{{clr|10|623PP}} > *{{clr|10|j.PPP}}, {{clr|10|236236K}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 3910{3970}
   | Damage    = 3910{3970}
   | Drive      = 6
   | Drive      = 6
   | Super      = 2
   | Super      = 2
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = 2+ Windclad drive and meter dump.
   | Notes      = 2+ Windclad drive and meter dump.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = 5LK > 2LP > 2LP/5LP > DR~5LP, ...
   | Combo      = {{clr|7|5LK}} > {{clr|7|2LP}} > {{clr|7|2LP/5LP}} > {{clr|4|DR}}~{{clr|7|5LP}}, ...
* 2HP > (Heavy Starter Combo)
* {{clr|9|2HP}} > {{clr|9|(Heavy Starter Combo)}}
* 5MK > (Medium Starter Combo)
* {{clr|8|5MK}} > {{clr|8|(Medium Starter Combo)}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2070+
   | Damage    = 2070+
   | Drive      = 3+
   | Drive      = 3+
   | Super      = 0+
   | Super      = 0+
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = Light Drive Rush confirm into bigger buttons.<br>Staying close by using 2LP or a shorter confirm can lead to better followups.
   | Notes      = Light Drive Rush confirm into bigger buttons.<br>Staying close by using {{clr|7|2LP}} or a shorter confirm can lead to better followups.
   | Video      =  
   | Video      =  
   |}}
   |}}
Line 123: Line 123:


== Medium / Heavy Starter ==
== Medium / Heavy Starter ==
All combos starting with "HP" can be done from any of 2HP, 4HP, 5HP, or 6HP.<br>
All combos starting with "{{clr|9|HP}}" can be done from any of {{clr|9|2HP}}, {{clr|9|4HP}}, {{clr|9|5HP}}, or {{clr|9|6HP}}.<br>
Damage values assume 4HP or 2-hits of 2HP. Subtract 100 damage for 5HP or 6HP. Subtract 500 damage for a single-hit 2HP.
Damage values assume {{clr|9|4HP}} or 2-hits of {{clr|9|2HP}}. Subtract 100 damage for {{clr|9|5HP}} or {{clr|9|6HP}}. Subtract 500 damage for a single-hit {{clr|9|2HP}}.


Similarly, all combos starting with "MK" work with either 2MK or 5MK.
Similarly, all combos starting with "{{clr|8|MK}}" work with either {{clr|8|2MK}} or {{clr|8|5MK}}.


Most of these combos work from poking distance. Exceptions will be noted.<br>
Most of these combos work from poking distance. Exceptions will be noted.<br>
Line 133: Line 133:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = MK > *236LK / W.236HK
   | Combo      = {{clr|8|MK}} > *{{clr|7|236LK}} / W.{{clr|9|236HK}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1400{1800}
   | Damage    = 1400{1800}
   | Drive      = 0
   | Drive      = 0
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = Choose the kick button depending on distance and Windclad availability.<br>Very unsafe on block without Windclad.
   | Notes      = Choose the kick button depending on distance and Windclad availability.<br>Very unsafe on block without Windclad.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP > *236LK / *236MK / W.236HK
   | Combo      = {{clr|9|HP}} > *{{clr|7|236LK}} / *{{clr|8|236MK}} / W.{{clr|9|236HK}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1900{2200}
   | Damage    = 1900{2200}
   | Drive      = 0
   | Drive      = 0
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = Choose the kick button depending on distance and Windclad availability.<br>2HP > N.236LK can be plus on block and DI-safe if spaced correctly
   | Notes      = Choose the kick button depending on distance and Windclad availability.<br>{{clr|9|2HP}} > {{clr|7|N.236LK}} can be plus on block and DI-safe if spaced correctly
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP/MK > *623HP
   | Combo      = {{clr|9|HP}}/{{clr|8|MK}} > *{{clr|9|623HP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2200{2600}
   | Damage    = 2200{2600}
   | Drive      = 0
   | Drive      = 0
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = Not really confirmable on its own.<br>Easier to use after a jump-in or Drive Rush confirm.
   | Notes      = Not really confirmable on its own.<br>Easier to use after a jump-in or Drive Rush confirm.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP/MK > *236KK > 236236K
   | Combo      = {{clr|9|HP}}/{{clr|8|MK}} > *{{clr|10|236KK}} > {{clr|10|236236K}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 3750{3950}
   | Damage    = 3750{3950}
   | Drive      = 2
   | Drive      = 2
   | Super      = 2
   | Super      = 2
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      =  
   | Notes      =  
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP/MK > W.236HK > W.623HP
   | Combo      = {{clr|9|HP}}/{{clr|8|MK}} > W.{{clr|9|236HK}} > W.{{clr|9|623HP}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 3180
   | Damage    = 3180
   | Drive      = 0
   | Drive      = 0
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = 2 Windclad.
   | Notes      = 2 Windclad.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP/MK > W.236KK, 236236P
   | Combo      = {{clr|9|HP}}/{{clr|8|MK}} > W.{{clr|10|236KK}}, {{clr|10|236236P}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 3740
   | Damage    = 3740
   | Drive      = 2
   | Drive      = 2
   | Super      = 1
   | Super      = 1
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = 1 Windclad.
   | Notes      = 1 Windclad.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP/MK > W.236HK, 236236K
   | Combo      = {{clr|9|HP}}/{{clr|8|MK}} > W.{{clr|9|236HK}}, {{clr|10|236236K}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 3950
   | Damage    = 3950
   | Drive      = 0
   | Drive      = 0
   | Super      = 2
   | Super      = 2
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = 1 Windclad.
   | Notes      = 1 Windclad.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP/MK > W.236HK/KK > W.623PP > *j.PPP, (236236K)
   | Combo      = {{clr|9|HP}}/{{clr|8|MK}} > W.{{clr|9|236HK}}/{{clr|10|KK}} > W.{{clr|10|623PP}} > *{{clr|10|j.PPP}}, ({{clr|10|236236K}})
   | Position  = Corner
   | Position  = Corner
   | Damage    = 4020{4120} / <br>5020{5120}
   | Damage    = 4020{4120} / <br>5020{5120}
   | Drive      = 4(6)
   | Drive      = 4(6)
   | Super      = 0 / 2
   | Super      = 0 / 2
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = 2-3 Windclad.<br>236KK deals no extra damage but launches higher.<br>Super requires either 236KK or 3 Windclad for the dive.
   | Notes      = 2-3 Windclad.<br>{{clr|10|236KK}} deals no extra damage but launches higher.<br>Super requires either {{clr|10|236KK}} or 3 Windclad for the dive.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP > 214PP > (236236K)
   | Combo      = {{clr|9|HP}} > {{clr|10|214PP}} > ({{clr|10|236236K}})
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2200 / 4160
   | Damage    = 2200 / 4160
   | Drive      = 2
   | Drive      = 2
   | Super      = 0 / 2
   | Super      = 0 / 2
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = Super doesn't connect from the tip of 2HP/4HP range.
   | Notes      = Super doesn't connect from the tip of {{clr|9|2HP}}/{{clr|9|4HP}} range.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP > 214PP > W.623MP
   | Combo      = {{clr|9|HP}} > {{clr|10|214PP}} > W.{{clr|8|623MP}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 3040
   | Damage    = 3040
   | Drive      = 2
   | Drive      = 2
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = Builds and uses Windclad.
   | Notes      = Builds and uses Windclad.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP > 214PP > W.623PP > (*j.PPP)
   | Combo      = {{clr|9|HP}} > {{clr|10|214PP}} > W.{{clr|10|623PP}} > (*{{clr|10|j.PPP}})
   | Position  = Corner
   | Position  = Corner
   | Damage    = 3320 / 4020{4120}
   | Damage    = 3320 / 4020{4120}
   | Drive      = 4 / 6
   | Drive      = 4 / 6
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = Builds and uses Windclad.
   | Notes      = Builds and uses Windclad.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP > 214MP > (214214P)
   | Combo      = {{clr|9|HP}} > {{clr|8|214MP}} > ({{clr|10|214214P}})
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 1900 / 4600(4900)
   | Damage    = 1900 / 4600(4900)
   | Drive      = 0
   | Drive      = 0
   | Super      = 0 / 3
   | Super      = 0 / 3
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = 214MP is +2 on hit, which allows for some sneaky resets.
   | Notes      = {{clr|8|214MP}} is +2 on hit, which allows for some sneaky resets.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = 4HP/6HP > 214HP
   | Combo      = {{clr|9|4HP}}/{{clr|9|6HP}} > {{clr|9|214HP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2100
   | Damage    = 2100
   | Drive      = 0
   | Drive      = 0
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = 214HP doesn't combo after 2HP or 5HP without a counterhit or DR.
   | Notes      = {{clr|9|214HP}} doesn't combo after {{clr|9|2HP}} or {{clr|9|5HP}} without a counterhit or {{clr|4|DR}}.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = 2MP > 236236P / 214214P
   | Combo      = {{clr|8|2MP}} > {{clr|10|236236P}} / {{clr|10|214214P}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2900 / 4750(5200)
   | Damage    = 2900 / 4750(5200)
   | Drive      = 0
   | Drive      = 0
   | Super      = 1 / 3
   | Super      = 1 / 3
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = Technically also works with 236236K, but not from a sane distance.
   | Notes      = Technically also works with {{clr|10|236236K}}, but not from a sane distance.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = 4HP, 5LK > (Light Starter Combo)
   | Combo      = {{clr|9|4HP}}, {{clr|7|5LK}} > {{clr|7|(Light Starter Combo)}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2260+
   | Damage    = 2260+
   | Drive      = 0+
   | Drive      = 0+
   | Super      = 0+
   | Super      = 0+
   | Difficulty = Hard
   | Difficulty = {{clr|3|Hard}}
   | Notes      = Must be done at point blank range.<br>Skip the first 2LP after 5LK in the followup combo to account for distance.
   | Notes      = Must be done at point blank range.<br>Skip the first {{clr|7|2LP}} after {{clr|7|5LK}} in the followup combo to account for distance.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP/MK > DR~5LP, ...
   | Combo      = {{clr|9|HP}}/{{clr|8|MK}} > {{clr|4|DR}}~{{clr|7|5LP}}, ...
* 2HP > (Heavy Starter Combo)
* {{clr|9|2HP}} > {{clr|9|(Heavy Starter Combo)}}
* 5MK > (Medium Starter Combo)
* {{clr|8|5MK}} > {{clr|8|(Medium Starter Combo)}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2413+
   | Damage    = 2413+
   | Drive      = 3+
   | Drive      = 3+
   | Super      = 0+
   | Super      = 0+
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = +3 on block.
   | Notes      = +3 on block.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP/MK > DR~2HP, ...
   | Combo      = {{clr|9|HP}}/{{clr|8|MK}} > {{clr|4|DR}}~{{clr|9|2HP}}, ...
* > 214HP/*236HK
* > {{clr|9|214HP}}/*{{clr|9|236HK}}
* > (Heavy Starter Combo)
* > {{clr|9|(Heavy Starter Combo)}}
* 5LK > (Light Starter Combo)
* {{clr|7|5LK}} > {{clr|7|(Light Starter Combo)}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2198+
   | Damage    = 2198+
   | Drive      = 3+
   | Drive      = 3+
   | Super      = 0+
   | Super      = 0+
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = +2 on block.
   | Notes      = +2 on block.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = HP > DR~4HP, ...
   | Combo      = {{clr|9|HP}} > {{clr|4|DR}}~{{clr|9|4HP}}, ...
* > 214HP/*236HK
* > {{clr|9|214HP}}/*{{clr|9|236HK}}
* > (Heavy Starter Combo)
* > {{clr|9|(Heavy Starter Combo)}}
* 5MK > (Medium Starter Combo)
* {{clr|8|5MK}} > {{clr|8|(Medium Starter Combo)}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2966+
   | Damage    = 2966+
   | Drive      = 3+
   | Drive      = 3+
   | Super      = 0+
   | Super      = 0+
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = +2 on block. There is a gap but it is safe against DI.
   | Notes      = +2 on block. There is a gap but it is safe against Drive Impact.
   | Video      =  
   | Video      =  
   |}}
   |}}
Line 326: Line 326:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = DR~5LP, 2HP > ...
   | Combo      = {{clr|4|DR}}~{{clr|7|5LP}}, {{clr|9|2HP}} > ...
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    =  
   | Damage    =  
   | Drive      = 1
   | Drive      = 1
   | Super      =  
   | Super      =  
   | Difficulty = Hard
   | Difficulty = {{clr|3|Hard}}
   | Notes      = Leads into a Heavy Starter combo.
   | Notes      = Leads into a Heavy Starter combo.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = DR~4HP/2LP/5LP, 5MK > ...
   | Combo      = {{clr|4|DR}}~{{clr|9|4HP}}/{{clr|7|2LP}}/{{clr|7|5LP}}, {{clr|8|5MK}} > ...
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    =  
   | Damage    =  
   | Drive      = 1
   | Drive      = 1
   | Super      =  
   | Super      =  
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = Leads into a Medium Starter combo.<br>
   | Notes      = Leads into a Medium Starter combo.<br>
Typically goes straight into 623HP.
Typically goes straight into {{clr|9|623HP}}.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = DR~4HP/2LP/5LP, 2MP > Super
   | Combo      = {{clr|4|DR}}~{{clr|9|4HP}}/{{clr|7|2LP}}/{{clr|7|5LP}}, {{clr|8|2MP}} > {{clr|10|Super}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    =  
   | Damage    =  
   | Drive      = 1
   | Drive      = 1
   | Super      =  
   | Super      =  
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = Slightly more damage than 5MK into Super.
   | Notes      = Slightly more damage than {{clr|8|5MK}} into Super.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = DR~HP > 214HP/*236HK
   | Combo      = {{clr|4|DR}}~{{clr|9|HP}} > {{clr|9|214HP}}/*{{clr|9|236HK}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    =  
   | Damage    =  
   | Drive      = 1
   | Drive      = 1
   | Super      =  
   | Super      =  
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = Can begin with any of 2HP, 4HP, 5HP or 6HP.
   | Notes      = Can begin with any of {{clr|9|2HP}}, {{clr|9|4HP}}, {{clr|9|5HP}} or {{clr|9|6HP}}.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = DR~3HP, 5LP > ...
   | Combo      = {{clr|4|DR}}~{{clr|9|3HP}}, {{clr|7|5LP}} > ...
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    =  
   | Damage    =  
   | Drive      = 1
   | Drive      = 1
   | Super      =  
   | Super      =  
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = Leads into a Light Starter combo.<br>Can use 5LK instead of 5LP for consistency.
   | Notes      = Leads into a Light Starter combo.<br>Can use {{clr|7|5LK}} instead of {{clr|7|5LP}} for consistency.
   | Video      =  
   | Video      =  
   |}}
   |}}
Line 382: Line 382:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = PC 5HP > *236HK
   | Combo      = PC {{clr|9|5HP}} > *{{clr|9|236HK}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2080{2180}
   | Damage    = 2080{2180}
   | Drive      = 0
   | Drive      = 0
   | Super      = 0
   | Super      = 0
   | Difficulty = Easy
   | Difficulty = {{clr|7|Easy}}
   | Notes      = Long range meterless whiff punish that almost always reaches.<br>Windclad version connects from an even longer distance.
   | Notes      = Long range meterless whiff punish that almost always reaches.<br>Windclad version connects from an even longer distance.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = PC 5HP, 4/6HP > (DR~4HP) > Special
   | Combo      = PC {{clr|9|5HP}}, {{clr|9|4HP}}/{{clr|9|6HP}} > ({{clr|4|DR}}~{{clr|9|4HP}}) > {{clr|10|Special}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2720+
   | Damage    = 2720+
   | Drive      = 0+
   | Drive      = 0+
   | Super      = 0-2
   | Super      = 0-2
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = Close range whiff punish into any special move.<br>4HP deals more damage but needs to be closer.
   | Notes      = Close range whiff punish into any special move.<br>{{clr|9|4HP}} deals more damage but needs to be closer.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = PC 5HP, 360HP/PP
   | Combo      = PC {{clr|9|5HP}}, {{clr|9|360HP}}/{{clr|10|PP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 3320 / 3400
   | Damage    = 3320 / 3400
   | Drive      = 0 / 2
   | Drive      = 0 / 2
   | Super      = 0
   | Super      = 0
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = Close range alternative.<br>LP/MP grab isn't as worth it compared to regular combos.
   | Notes      = Close range alternative.<br>{{clr|7|LP}}/{{clr|8|MP}} grab isn't as worth it compared to regular combos.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = PC 5HP, DR~2HP > (DR~4HP) > Special
   | Combo      = PC {{clr|9|5HP}}, {{clr|4|DR}}~{{clr|9|2HP}} > ({{clr|4|DR}}~{{clr|9|4HP}}) > {{clr|10|Special}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2474+
   | Damage    = 2474+
   | Drive      = 1+
   | Drive      = 1+
   | Super      = 0-2
   | Super      = 0-2
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = Mid range whiff punish into any special move.
   | Notes      = Mid range whiff punish into any special move.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = PC 5HP > DR...2/6HP > (DR~4HP) > Special
   | Combo      = PC {{clr|9|5HP}} > {{clr|4|DR}}...{{clr|9|2HP}}/{{clr|9|6HP}} > ({{clr|4|DR}}~{{clr|9|4HP}}) > {{clr|10|Special}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2474+
   | Damage    = 2474+
   | Drive      = 3+
   | Drive      = 3+
   | Super      = 0-2
   | Super      = 0-2
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = Cancelling into DR significantly extends the range.<br>DR~6HP allows for full screen punishes on Dhalsim's limbs.
   | Notes      = Cancelling into {{clr|4|DR}} significantly extends the range.<br>{{clr|4|DR}}~{{clr|9|6HP}} allows for full screen punishes on Dhalsim's limbs.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = PC DR~4HP, 2HP > (Heavy Starter Combo)
   | Combo      = PC {{clr|4|DR}}~{{clr|9|4HP}}, {{clr|9|2HP}} > {{clr|9|(Heavy Starter Combo)}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2920+
   | Damage    = 2920+
   | Drive      = 1+
   | Drive      = 1+
   | Super      = 0+
   | Super      = 0+
   | Difficulty = Hard
   | Difficulty = {{clr|3|Hard}}
   | Notes      = Optimal starter for punishing a big whiff.<br>Can lead to 6500+ damage with a full meter dump.
   | Notes      = Optimal starter for punishing a big whiff.<br>Can lead to 6500+ damage with a full meter dump.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = PC 5HP, 4/6HP > 214PP, W.623MP
   | Combo      = PC {{clr|9|5HP}}, {{clr|9|4HP}}/{{clr|9|6HP}} > {{clr|10|214PP}}, W.{{clr|8|623MP}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 3760
   | Damage    = 3760
   | Drive      = 2
   | Drive      = 2
   | Super      = 0+
   | Super      = 0+
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = Generates and immediately uses Windclad.
   | Notes      = Generates and immediately uses Windclad.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = PC 5HP, 4/6HP > 214PP, W.623PP > *j.PPP, *236236K
   | Combo      = PC {{clr|9|5HP}}, {{clr|9|4HP}}/{{clr|9|6HP}} > {{clr|10|214PP}}, W.{{clr|10|623PP}} > *{{clr|10|j.PPP}}, *{{clr|10|236236K}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 4000 / <br>4560{4640} / <br>5640{5760}
   | Damage    = 4000 / <br>4560{4640} / <br>5640{5760}
   | Drive      = 4 / 6 / 6
   | Drive      = 4 / 6 / 6
   | Super      = 0 / 0 / 2
   | Super      = 0 / 0 / 2
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = 0+ Windclad. Super requires Windclad j.PPP.
   | Notes      = 0+ Windclad. Super requires Windclad {{clr|10|j.PPP}}.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = PC 5HP, 4/6HP > W.236HK, W.623HP / 236236P / *236236K
   | Combo      = PC {{clr|9|5HP}}, {{clr|9|4HP}}/{{clr|9|6HP}} > W.{{clr|9|236HK}}, W.{{clr|9|623HP}} / {{clr|10|236236P}} / *{{clr|10|236236K}}
   | Position  = Corner
   | Position  = Corner
   | Damage    = 3880 / <br>4360 / <br>4540{4720}
   | Damage    = 3880 / <br>4360 / <br>4540{4720}
   | Drive      = 0
   | Drive      = 0
   | Super      = 0 / 1 / 2
   | Super      = 0 / 1 / 2
   | Difficulty = Medium
   | Difficulty = {{clr|4|Medium}}
   | Notes      = 2 Windclad or 1 Windclad + Super
   | Notes      = 2 Windclad or 1 Windclad + Super
   | Video      =  
   | Video      =  
Line 477: Line 477:
| Items =
| Items =
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = PC DI, 8j.2HP, 9j.MP~dl.MP, *623LP / W.623MP
   | Combo      = PC {{clr|4|DI}}, {{clr|9|8j.2HP}}, {{clr|8|9j.MP}}~dl.{{clr|8|MP}}, *{{clr|7|623LP}} / W.{{clr|8|623MP}}
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 2960{3010} / {3110}
   | Damage    = 2960{3010} / {3110}
   | Drive      = 0 / 2 / 4
   | Drive      = 0 / 2 / 4
   | Super      = 0
   | Super      = 0
   | Difficulty = Hard
   | Difficulty = {{clr|3|Hard}}
   | Notes      = 9j.2HP switches sides in the corner or from long range.<br>W.623MP is only consistent in the corner or after a crossup.
   | Notes      = {{clr|9|9j.2HP}} switches sides in the corner or from long range.<br>W.{{clr|8|623MP}} is only consistent in the corner or after a crossup.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = PC DI, 8j.2HP, 9j.MP~dl.MP, *623PP > *j.PPP > (*236236K)
   | Combo      = PC {{clr|4|DI}}, {{clr|9|8j.2HP}}, {{clr|8|9j.MP}}~dl.{{clr|8|MP}}, *{{clr|10|623PP}} > *{{clr|10|j.PPP}} > (*{{clr|10|236236K}})
   | Position  = Anywhere
   | Position  = Anywhere
   | Damage    = 3210{3310} / <br>3630{3730}{3790} / 4790{4910}
   | Damage    = 3210{3310} / <br>3630{3730}{3790} / 4790{4910}
   | Drive      = 2 / 4 / 4
   | Drive      = 2 / 4 / 4
   | Super      = 0 / 0 / 2
   | Super      = 0 / 0 / 2
   | Difficulty = Hard
   | Difficulty = {{clr|3|Hard}}
   | Notes      = 9j.2HP switches sides in the corner or from long range.<br>236236K requires Windclad j.PPP in the corner.
   | Notes      = {{clr|9|9j.2HP}} switches sides in the corner or from long range.<br>{{clr|10|236236K}} requires Windclad {{clr|10|j.PPP}} in the corner.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = DI Wallsplat (far), 9j.2HP, ...
   | Combo      = {{clr|4|DI}} (Wall), {{clr|9|9j.2HP}}, ...
   | Position  = Corner
   | Position  = Near Corner
   | Damage    =  
   | Damage    =  
   | Drive      =  
   | Drive      =  
   | Super      =  
   | Super      =  
   | Difficulty =  
   | Difficulty =  
   | Notes      = Goes into any of the above combos if far enough from the corner.
   | Notes      = Goes into any of the above if far enough from the corner.
   | Video      =  
   | Video      =  
   |}}
   |}}
   {{SF6-ComboTableItem
   {{SF6-ComboTableItem
   | Combo      = DI Wallsplat, ...
   | Combo      = {{clr|4|DI}} (Wall), ...
   | Position  = Corner
   | Position  = Corner
   | Damage    =  
   | Damage    =  
Line 513: Line 513:
   | Super      =  
   | Super      =  
   | Difficulty =  
   | Difficulty =  
   | Notes      = Mostly equivalent to PC 5HP, but non-cancellable.<br>Refer to PC 5HP followups in the Punish Counter section.
   | Notes      = Mostly equivalent to PC {{clr|9|5HP}}, but non-cancellable.<br>Refer to PC {{clr|9|5HP}} followups in the Punish Counter section.
   | Video      =  
   | Video      =  
   |}}
   |}}

Revision as of 20:18, 18 July 2023


Combo Notation Guide

Click "Expand" for information about combo notation in SF6:

SF6 Combo Notation Guide
Notation Meaning
> Cancel the previous move to the following move.
e.g. Normal into Special (2MK > 236P) or Special into Super (623P > 236236K)
~ Chain/Cancel the previous move into a followup.
e.g. Luke's target combo (LP~MP~HP) or Rising Uppercut into Slam Dunk (623PP~PP)
, Link the previous move to the following move.
e.g. 5MP, 2MP (requires manual timing)
An example with Ken that uses all three "connecting" symbols:
2LP, 5MP~HP > 623P > 236236P
2LP links into 5MP; 5MP chains into HP Target Combo; HP cancels into Shoryuken which cancels into Lv.3 Super
j.X Jumping action; for Neutral Jump, use 8j.X
e.g. Kimberly j.2MP (Elbow Drop) or Ryu j.214K (Aerial Tatsumaki Senpukyaku)
P or K Any Punch or Any Kick (when button strength does not matter)
PP or KK represents any two punches/kicks.
X/Y Do either X move or Y move.
e.g. end a combo with 214K/623P
[X] Hold the button input
e.g. Luke 214[LP] = charged LP Flash Knuckle
dl.X Briefly delay the action
e.g. Ken 236HK~dl.6LK (Jinrai Loop starter)
AA Anti-air; hit the opponent while they're mid-air.
May cause a different juggle state compared to a grounded opponent.
Y xN
{Y} xN
Repeat 'Y' input 'N' number of times.
A sequence of multiple inputs will be bundled into "{}".
e.g. 5LP x3 (5LP, 5LP, 5LP) or {2HP > Drive Rush} x3
Y > DR Button Y cancelled into Drive Rush (3-bar version)
e.g. 5HP > DR
DR~Y Drive Rush into Button Y (cancel the dash frames early into a followup attack)
This can be done from the 1-bar or 3-bar versions of Drive Rush
e.g. 236HP Launch, DR~5LP
An example for Ryu using both Drive Rush notations:
2MK > DR~5HP (cancel 2MK into Drive Rush, then immediately use 5HP during dash animation)
Lily Additional Combo Notation
Notation Meaning
W.X The Windclad version of the following special move is required. e.g. 5LP > W.236MK.
N.X The normal, non-Windclad version of the following special move is required.
*X Either the Windclad OR the normal version of the following special move can be used. e.g. 5LP > *236KK.
The damage of the Windclad version will be denoted in brackets {}.

Light Starter

These combos are designed to work at the distance after a blocked Windclad Condor Spire (W.236K).
5LK > 2LP is used as a standard confirm. 5LK is Lily's fastest normal move, and 2LP has the least pushback so keeps the opponent closer for consistency on hit and pressure on block.

OD Windclad Condor Spire has more pushback than the non-OD versions. Replace 5LP with 2LP in the hit-confirm to compensate.
2LK can be used instead of 5LK for a low hit, but this also has more pushback. Replace 5LP with 2LP in the hit-confirm to compensate.
Conversely, 5LP can be used instead of 2LP for more damage but more pushback.

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
5LK > 2LP > *623P Anywhere 1530{1690} 0 0 Easy 623HP works best against standing opponents.
623LP is the most consistent against crouching opponents.
623MP is in between.
5LK > 2LP > *623PP > (*j.PPP) Anywhere 1690{1530} /
2530{2370}{2490}
2 / 4 0 Easy More consistent than regular 623P.
Windclad version deals LESS damage due to whiffing the first hit,
which only connects almost point blank on a crouching opponent.
5LK > 2LP > 5LP > *236KK > (236236K) Anywhere 1550{1690} /
2800{2940}
2 0 / 2 Easy For when too far away to connect with 623P.
Non-windclad 236KK, 214[PP] is +2 on the opponent's wakeup.
5LK > 2LP > 5LP > W.236MK Anywhere 1620 0 0 Easy W.236MK, 214LP is +2 on the opponent's wakeup. Loopable in the corner.
W.236LK is more consistent at range but loses 2 frames of advantage.
5LK > 2LP > 5LP > 236236P/214214P Anywhere 2390 / 3550(3850) 0 1 / 3 Medium Easier input: 2LP > 236LP~236P
5LK > 2LP > 5LP > W.236MK > W.623MP Corner 2265 0 0 Easy 2 Windclad corner combo.
5LK > 2LP > 5LP > W.236MK > W.623PP > (*j.PPP) Corner 2420 / 2840{2900} 2 / 4 0 Easy 2+ Windclad drive dump.
5LK > 2LP > 5LP > W.236KK > W.623PP > *j.PPP, 236236K Corner 3910{3970} 6 2 Easy 2+ Windclad drive and meter dump.
5LK > 2LP > 2LP/5LP > DR~5LP, ...
  • 2HP > (Heavy Starter Combo)
  • 5MK > (Medium Starter Combo)
Anywhere 2070+ 3+ 0+ Medium Light Drive Rush confirm into bigger buttons.
Staying close by using 2LP or a shorter confirm can lead to better followups.

Medium / Heavy Starter

All combos starting with "HP" can be done from any of 2HP, 4HP, 5HP, or 6HP.
Damage values assume 4HP or 2-hits of 2HP. Subtract 100 damage for 5HP or 6HP. Subtract 500 damage for a single-hit 2HP.

Similarly, all combos starting with "MK" work with either 2MK or 5MK.

Most of these combos work from poking distance. Exceptions will be noted.

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
MK > *236LK / W.236HK Anywhere 1400{1800} 0 0 Easy Choose the kick button depending on distance and Windclad availability.
Very unsafe on block without Windclad.
HP > *236LK / *236MK / W.236HK Anywhere 1900{2200} 0 0 Easy Choose the kick button depending on distance and Windclad availability.
2HP > N.236LK can be plus on block and DI-safe if spaced correctly
HP/MK > *623HP Anywhere 2200{2600} 0 0 Easy Not really confirmable on its own.
Easier to use after a jump-in or Drive Rush confirm.
HP/MK > *236KK > 236236K Anywhere 3750{3950} 2 2 Easy
HP/MK > W.236HK > W.623HP Corner 3180 0 0 Easy 2 Windclad.
HP/MK > W.236KK, 236236P Corner 3740 2 1 Easy 1 Windclad.
HP/MK > W.236HK, 236236K Corner 3950 0 2 Easy 1 Windclad.
HP/MK > W.236HK/KK > W.623PP > *j.PPP, (236236K) Corner 4020{4120} /
5020{5120}
4(6) 0 / 2 Medium 2-3 Windclad.
236KK deals no extra damage but launches higher.
Super requires either 236KK or 3 Windclad for the dive.
HP > 214PP > (236236K) Anywhere 2200 / 4160 2 0 / 2 Easy Super doesn't connect from the tip of 2HP/4HP range.
HP > 214PP > W.623MP Corner 3040 2 0 Easy Builds and uses Windclad.
HP > 214PP > W.623PP > (*j.PPP) Corner 3320 / 4020{4120} 4 / 6 0 Easy Builds and uses Windclad.
HP > 214MP > (214214P) Anywhere 1900 / 4600(4900) 0 0 / 3 Easy 214MP is +2 on hit, which allows for some sneaky resets.
4HP/6HP > 214HP Anywhere 2100 0 0 Easy 214HP doesn't combo after 2HP or 5HP without a counterhit or DR.
2MP > 236236P / 214214P Anywhere 2900 / 4750(5200) 0 1 / 3 Medium Technically also works with 236236K, but not from a sane distance.
4HP, 5LK > (Light Starter Combo) Anywhere 2260+ 0+ 0+ Hard Must be done at point blank range.
Skip the first 2LP after 5LK in the followup combo to account for distance.
HP/MK > DR~5LP, ...
  • 2HP > (Heavy Starter Combo)
  • 5MK > (Medium Starter Combo)
Anywhere 2413+ 3+ 0+ Medium +3 on block.
HP/MK > DR~2HP, ...
  • > 214HP/*236HK
  • > (Heavy Starter Combo)
  • 5LK > (Light Starter Combo)
Anywhere 2198+ 3+ 0+ Medium +2 on block.
HP > DR~4HP, ...
  • > 214HP/*236HK
  • > (Heavy Starter Combo)
  • 5MK > (Medium Starter Combo)
Anywhere 2966+ 3+ 0+ Medium +2 on block. There is a gap but it is safe against Drive Impact.

Drive Rush Combos

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
DR~5LP, 2HP > ... Anywhere 1 Hard Leads into a Heavy Starter combo.
DR~4HP/2LP/5LP, 5MK > ... Anywhere 1 Medium Leads into a Medium Starter combo.
Typically goes straight into 623HP.
DR~4HP/2LP/5LP, 2MP > Super Anywhere 1 Medium Slightly more damage than 5MK into Super.
DR~HP > 214HP/*236HK Anywhere 1 Medium Can begin with any of 2HP, 4HP, 5HP or 6HP.
DR~3HP, 5LP > ... Anywhere 1 Medium Leads into a Light Starter combo.
Can use 5LK instead of 5LP for consistency.

Punish Counter Combos

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
PC 5HP > *236HK Anywhere 2080{2180} 0 0 Easy Long range meterless whiff punish that almost always reaches.
Windclad version connects from an even longer distance.
PC 5HP, 4HP/6HP > (DR~4HP) > Special Anywhere 2720+ 0+ 0-2 Medium Close range whiff punish into any special move.
4HP deals more damage but needs to be closer.
PC 5HP, 360HP/PP Anywhere 3320 / 3400 0 / 2 0 Medium Close range alternative.
LP/MP grab isn't as worth it compared to regular combos.
PC 5HP, DR~2HP > (DR~4HP) > Special Anywhere 2474+ 1+ 0-2 Medium Mid range whiff punish into any special move.
PC 5HP > DR...2HP/6HP > (DR~4HP) > Special Anywhere 2474+ 3+ 0-2 Medium Cancelling into DR significantly extends the range.
DR~6HP allows for full screen punishes on Dhalsim's limbs.
PC DR~4HP, 2HP > (Heavy Starter Combo) Anywhere 2920+ 1+ 0+ Hard Optimal starter for punishing a big whiff.
Can lead to 6500+ damage with a full meter dump.
PC 5HP, 4HP/6HP > 214PP, W.623MP Corner 3760 2 0+ Medium Generates and immediately uses Windclad.
PC 5HP, 4HP/6HP > 214PP, W.623PP > *j.PPP, *236236K Corner 4000 /
4560{4640} /
5640{5760}
4 / 6 / 6 0 / 0 / 2 Medium 0+ Windclad. Super requires Windclad j.PPP.
PC 5HP, 4HP/6HP > W.236HK, W.623HP / 236236P / *236236K Corner 3880 /
4360 /
4540{4720}
0 0 / 1 / 2 Medium 2 Windclad or 1 Windclad + Super

Drive Impact Combos

Combo Position Damage Drive Gauge Super Gauge Difficulty Notes Video
PC DI, 8j.2HP, 9j.MP~dl.MP, *623LP / W.623MP Anywhere 2960{3010} / {3110} 0 / 2 / 4 0 Hard 9j.2HP switches sides in the corner or from long range.
W.623MP is only consistent in the corner or after a crossup.
PC DI, 8j.2HP, 9j.MP~dl.MP, *623PP > *j.PPP > (*236236K) Anywhere 3210{3310} /
3630{3730}{3790} / 4790{4910}
2 / 4 / 4 0 / 0 / 2 Hard 9j.2HP switches sides in the corner or from long range.
236236K requires Windclad j.PPP in the corner.
DI (Wall), 9j.2HP, ... Near Corner Goes into any of the above if far enough from the corner.
DI (Wall), ... Corner Mostly equivalent to PC 5HP, but non-cancellable.
Refer to PC 5HP followups in the Punish Counter section.


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