Linialomdil (talk | contribs) (Updating to reflect changes made in sfv ver. 7.001) |
m (→5PPPKKK) |
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(31 intermediate revisions by 5 users not shown) | |||
Line 2: | Line 2: | ||
|name=Kage | |name=Kage | ||
|hash=KGE | |hash=KGE | ||
|discord=kH5ZMqY | |||
|image=SFV-Kage_Portrait.jpg | |image=SFV-Kage_Portrait.jpg | ||
|hp=925 | |hp=925 | ||
Line 30: | Line 31: | ||
|image=SFV_Kage_5LP.png | |image=SFV_Kage_5LP.png | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 53: | Line 55: | ||
|image=SFV_Kage_5MP.png | |image=SFV_Kage_5MP.png | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 68: | Line 71: | ||
|hcWinVt=<nowiki>14</nowiki> | |hcWinVt=<nowiki>14</nowiki> | ||
|description= | |description= | ||
: | :Good buffer tool in neutral | ||
:Further range than stand HP so can be necessary in some combo scenarios | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20MP}} | ||
}} | }} | ||
Line 77: | Line 81: | ||
|image=SFV_Kage_5HP.png | |image=SFV_Kage_5HP.png | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 101: | Line 106: | ||
|image=SFV_Kage_5LK.png | |image=SFV_Kage_5LK.png | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 124: | Line 130: | ||
|image=SFV_Kage_5MK.png | |image=SFV_Kage_5MK.png | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 137: | Line 144: | ||
|cancel=<nowiki>vt1 vt2</nowiki> | |cancel=<nowiki>vt1 vt2</nowiki> | ||
|description= | |description= | ||
:No hurtbox extension before active frames | :No hurtbox extension before active frames and strong hitbox priority makes this a strong poke | ||
:Hurtbox width reduced on his standing leg during frames | :Hurtbox width reduced on his standing leg during frames 7-16 (helps with kicking over low hitting attacks) | ||
:Moves forward a tiny bit on frame 1 so can be used as a kara tool (but a very miniscule one) | :Moves forward a tiny bit on frame 1 so can be used as a kara tool (but a very miniscule one) | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20MK}} | ||
Line 148: | Line 155: | ||
|image=SFV_Kage_5HK.png | |image=SFV_Kage_5HK.png | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 166: | Line 174: | ||
|description= | |description= | ||
:Cannot hit crouch | :Cannot hit crouch | ||
: | :Decent anti-air (Kage has better options though) | ||
:Can dash up and full combo on a grounded Crush Counter | :Can dash up and full combo on a grounded Crush Counter | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Stand%20HK}} | ||
Line 176: | Line 184: | ||
|image=SFV_Kage_2LP.png | |image=SFV_Kage_2LP.png | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 199: | Line 208: | ||
|image=SFV_Kage_2MP.png | |image=SFV_Kage_2MP.png | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 224: | Line 234: | ||
|image=SFV_Kage_2HP.png | |image=SFV_Kage_2HP.png | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 252: | Line 263: | ||
|image=SFV_Kage_2LK.png | |image=SFV_Kage_2LK.png | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 274: | Line 286: | ||
|image=SFV_Kage_2MK.png | |image=SFV_Kage_2MK.png | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 289: | Line 302: | ||
|hcWinVt=<nowiki>16</nowiki> | |hcWinVt=<nowiki>16</nowiki> | ||
|description= | |description= | ||
:Decent priority for a crouch MK | |||
:Good hit confirm window for special cancels (16F) like into MK Tatsu | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Crouch%20MK}} | ||
}} | }} | ||
Line 297: | Line 312: | ||
|image=SFV_Kage_2HK.png | |image=SFV_Kage_2HK.png | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 324: | Line 340: | ||
|image=SFV_Kage_8LP.png | |image=SFV_Kage_8LP.png | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 333: | Line 350: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Can be used as an instant Overhead setup | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Jump%20LP}} | ||
}} | }} | ||
Line 341: | Line 359: | ||
|image=SFV_Kage_8MP.png | |image=SFV_Kage_8MP.png | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 362: | Line 381: | ||
|image=SFV_Kage_8HP.png | |image=SFV_Kage_8HP.png | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 381: | Line 401: | ||
|image=SFV_Kage_8LK.png | |image=SFV_Kage_8LK.png | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 399: | Line 420: | ||
|image=SFV_Kage_8MK.png | |image=SFV_Kage_8MK.png | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 417: | Line 439: | ||
|image=SFV_Kage_8HK.png | |image=SFV_Kage_8HK.png | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 438: | Line 461: | ||
|image=SFV_Kage_9 2MK (air).png | |image=SFV_Kage_9 2MK (air).png | ||
|name=Tenmakujinkyaku | |name=Tenmakujinkyaku | ||
|anchor=yes | |||
|input=9 > 2MK (air) | |input=9 > 2MK (air) | ||
|data= | |data= | ||
Line 462: | Line 486: | ||
|image=SFV_Kage_6MP.png | |image=SFV_Kage_6MP.png | ||
|name=Zugaihasatsu | |name=Zugaihasatsu | ||
|anchor=yes | |||
|input=6MP | |input=6MP | ||
|data= | |data= | ||
Line 486: | Line 511: | ||
|image=SFV_Kage_6HP.png | |image=SFV_Kage_6HP.png | ||
|name=Kikokuduki | |name=Kikokuduki | ||
|anchor=yes | |||
|input=6HP | |input=6HP | ||
|data= | |data= | ||
Line 519: | Line 545: | ||
=====<font style="visibility:hidden; float:right">6HP > 5HK</font>===== | =====<font style="visibility:hidden; float:right">6HP > 5HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Kage_6HP 5HK.png | |image=SFV_Kage_6HP 5HK 1.png | ||
|image2=SFV_Kage_6HP 5HK 2.png | |||
|name=Kikokuretsuzan | |name=Kikokuretsuzan | ||
|anchor=yes | |||
|input=6HP > 5HK | |input=6HP > 5HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>8+14</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>26</nowiki> | |recovery=<nowiki>26</nowiki> | ||
Line 542: | Line 570: | ||
:V-Skill 1 can only be canceled into when in V-Trigger 1 | :V-Skill 1 can only be canceled into when in V-Trigger 1 | ||
:The KDA data shown in parentheses refers to if the initial f+HP Crush Counters on a grounded opponent (+3 extra KDA than without Crush Counter) | :The KDA data shown in parentheses refers to if the initial f+HP Crush Counters on a grounded opponent (+3 extra KDA than without Crush Counter) | ||
:Puts opponent into a limited juggle state | |||
:Juggle Limit / Increase / Start: 4 / 1 / 1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Kikokuretsuzan}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Kikokuretsuzan}} | ||
}} | }} | ||
Line 553: | Line 583: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Sekiei Gozanken | |name=Sekiei Gozanken | ||
|anchor=yes | |||
|input=6HP > 5HK > MPMK (VS2) | |input=6HP > 5HK > MPMK (VS2) | ||
|data= | |data= | ||
Line 602: | Line 633: | ||
|image=SFV_Kage_LPLK.png | |image=SFV_Kage_LPLK.png | ||
|name=Shoulder Throw | |name=Shoulder Throw | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 627: | Line 659: | ||
|image=SFV_Kage_4LPLK.png | |image=SFV_Kage_4LPLK.png | ||
|name=Somersault Throw | |name=Somersault Throw | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 652: | Line 685: | ||
=====<font style="visibility:hidden; float:right">236LP</font>===== | =====<font style="visibility:hidden; float:right">236LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_236P.png | ||
|name=LP Hadoken | |name=LP Hadoken | ||
|anchor=yes | |||
|input=236LP | |input=236LP | ||
|data= | |data= | ||
Line 668: | Line 702: | ||
|description= | |description= | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile range: 1.71 | |||
:No hurtbox extension on arms before 2nd active frame | |||
:Projectile invincible on extended arm on frames 11-32 | |||
:Not cancelable into V-Trigger 1 | :Not cancelable into V-Trigger 1 | ||
:Juggle Limit / Increase / Start: 12 / 1 / 1 | :Juggle Limit / Increase / Start: 12 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/LP%20Hadoken}} | ||
}} | }} | ||
}} | }} | ||
Line 677: | Line 713: | ||
=====<font style="visibility:hidden; float:right">236MP</font>===== | =====<font style="visibility:hidden; float:right">236MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_236P.png | ||
|name=MP Hadoken | |name=MP Hadoken | ||
|input= | |anchor=yes | ||
|input=236MP | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 693: | Line 730: | ||
|description= | |description= | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile range: 1.83 (Kage leans forward a little bit during start-up) | |||
:No hurtbox extension on arms before 2nd active frame | |||
:Projectile invincible on extended arm on frames 14-35 | |||
:Not cancelable into V-Trigger 1 | :Not cancelable into V-Trigger 1 | ||
:Juggle Limit / Increase / Start: 12 / 1 / 1 | :Juggle Limit / Increase / Start: 12 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/MP%20Hadoken}} | ||
}} | }} | ||
}} | }} | ||
Line 702: | Line 741: | ||
=====<font style="visibility:hidden; float:right">236HP</font>===== | =====<font style="visibility:hidden; float:right">236HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_236P.png | ||
|caption=Normal | |||
|image2=SFV_Kage_236HP_vt2.png | |||
|caption2=V-Trigger 2 | |||
|name=HP Hadoken | |name=HP Hadoken | ||
|input= | |anchor=yes | ||
|input=236HP | |||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|version=Normal | |||
|startup=<nowiki>16</nowiki> | |startup=<nowiki>16</nowiki> | ||
|active=<nowiki>5</nowiki> | |active=<nowiki>5</nowiki> | ||
Line 718: | Line 762: | ||
|description= | |description= | ||
:1-hit projectile | :1-hit projectile | ||
:Projectile range: 1.97 (Kage leans forward quite a bit during start-up) | |||
:Different properties during V-Trigger 2 (see V-Trigger 2 version) | |||
:No hurtbox extension on arms before 2nd active frame | |||
:Projectile invincible on extended arm on frames 17-38 | |||
:Not cancelable into V-Trigger 1 | :Not cancelable into V-Trigger 1 | ||
:Juggle Limit / Increase / Start: 12 / 1 / 1 | :Juggle Limit / Increase / Start: 12 / 1 / 1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/ | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/HP%20Hadoken}} | ||
}} | |||
{{AttackData-SFV | |||
|version=VT2 | |||
|startup=<nowiki>16</nowiki> | |||
|active=<nowiki>35</nowiki> | |||
|recovery=<nowiki>23</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-3</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|description= | |||
:1-hit projectile | |||
:Kage leans forward quite a bit during start-up | |||
:This V-Trigger 2 version launches a fireball that travels about 80% screen length before dissipating | |||
:No hurtbox extension on arms before 2nd active frame | |||
:Projectile invincible on extended arm on frames 17-38 | |||
:Juggle Limit / Increase / Start: 10 / 4 / 1 | |||
}} | }} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">236PP</font>===== | =====<font style="visibility:hidden; float:right">236PP</font>===== | ||
Line 730: | Line 795: | ||
|image=SFV_Kage_236PP.png | |image=SFV_Kage_236PP.png | ||
|name=EX Hadoken | |name=EX Hadoken | ||
|anchor=yes | |||
|input=236PP | |input=236PP | ||
|data= | |data= | ||
Line 747: | Line 813: | ||
|description= | |description= | ||
:1-hit projectile | :1-hit projectile | ||
:Causes crumple on hit against grounded opponents (+ | :Causes crumple on hit against grounded opponents (+5 frame advantage before opponent goes into airborne state) and denies back-rise on wake-up | ||
:Not cancelable into V-Trigger 1 | :Not cancelable into V-Trigger 1 | ||
:4f faster recovery on block (from 36F to 32F) | :4f faster recovery on block (from 36F to 32F) | ||
Line 759: | Line 825: | ||
|image=SFV_Kage_236P (air).png | |image=SFV_Kage_236P (air).png | ||
|name=Airborne Hadoken | |name=Airborne Hadoken | ||
|anchor=yes | |||
|input=236P (air) | |input=236P (air) | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>10</nowiki> | |startup=<nowiki>10</nowiki> | ||
|active=<nowiki>23</nowiki> | |active=<nowiki>23(8)</nowiki> | ||
|recovery=<nowiki>7</nowiki> | |recovery=<nowiki>7</nowiki> | ||
|hit=<nowiki>3</nowiki> | |hit=<nowiki>3(16)</nowiki> | ||
|block=<nowiki>- | |block=<nowiki>-8(23)</nowiki> | ||
|damage=<nowiki>90</nowiki> | |damage=<nowiki>90</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|description= | |description= | ||
:1-hit projectile | :1-hit projectile hitbox active for 23 frames (50% screen range) and then followed up by a projectile burst with 8 active frames that can hit grounded opponents | ||
:7 frames of landing recovery | :7 frames of landing recovery | ||
:Puts airborne opponents into a limited juggle state | :Puts airborne opponents into a limited juggle state | ||
:Frame | :The initial air fireball whiffs against most grounded characters (except Abigail, resulting in: +3 on Hit and -8 on Block at worst when up close) | ||
:Juggle Limit / Increase / Start: 10 / 4 / 1 | :The secondary projectile burst after the initial fireball can hit grounded opponents that are standing (and Abigail when crouching) | ||
:Frame advantage shown in the parenthesis refers to the secondary projectile burst (the burst can whiff behind the opponent if used too close) | |||
:Juggle Limit / Increase / Start: 10 / 4 / 1 (Juggle Start: +3 on the secondary projectile burst) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Airborne%20Hadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Airborne%20Hadoken}} | ||
}} | }} | ||
Line 787: | Line 856: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=EX Airborne Hadoken | |name=EX Airborne Hadoken | ||
|anchor=yes | |||
|input=236PP (air) | |input=236PP (air) | ||
|data= | |data= | ||
Line 801: | Line 871: | ||
:2-hit projectile | :2-hit projectile | ||
:11 frames of landing recovery | :11 frames of landing recovery | ||
:Puts | :Puts opponents into a limited juggle state | ||
:Frame Advantage shown refers to when hitting a grounded opponent | :Frame Advantage and KDA shown refers to when hitting a grounded standing opponent up close | ||
:Juggle Limit / Increase / Start: 6*6 / 0* | :Juggle Limit / Increase / Start: 6*6 / 0*0 / 1*1 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Airborne%20Hadoken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/EX%20Airborne%20Hadoken}} | ||
}} | }} | ||
Line 830: | Line 900: | ||
=====<font style="visibility:hidden; float:right">63214LP</font>===== | =====<font style="visibility:hidden; float:right">63214LP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_63214P.png | ||
|name=LP Shakunetsu Hadoken | |name=LP Shakunetsu Hadoken | ||
|anchor=yes | |||
|input=63214LP | |input=63214LP | ||
|data= | |data= | ||
Line 858: | Line 929: | ||
=====<font style="visibility:hidden; float:right">63214MP</font>===== | =====<font style="visibility:hidden; float:right">63214MP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_63214P.png | ||
|name=MP Shakunetsu Hadoken | |name=MP Shakunetsu Hadoken | ||
|anchor=yes | |||
|input=63214MP | |input=63214MP | ||
|data= | |data= | ||
Line 886: | Line 958: | ||
=====<font style="visibility:hidden; float:right">63214HP</font>===== | =====<font style="visibility:hidden; float:right">63214HP</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_63214P.png | ||
|name=HP Shakunetsu Hadoken | |name=HP Shakunetsu Hadoken | ||
|anchor=yes | |||
|input=63214HP | |input=63214HP | ||
|data= | |data= | ||
Line 916: | Line 989: | ||
|image=SFV_Kage_63214PP.png | |image=SFV_Kage_63214PP.png | ||
|name=EX Shakunetsu Hadoken | |name=EX Shakunetsu Hadoken | ||
|anchor=yes | |||
|input=63214PP | |input=63214PP | ||
|data= | |data= | ||
Line 943: | Line 1,017: | ||
|image=SFV_Kage_623LP.png | |image=SFV_Kage_623LP.png | ||
|name=LP Shoryuken | |name=LP Shoryuken | ||
|anchor=yes | |||
|input=623LP | |input=623LP | ||
|data= | |data= | ||
Line 951: | Line 1,026: | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-27</nowiki> | |block=<nowiki>-27</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>100</nowiki> | ||
|stun=<nowiki>120</nowiki> | |stun=<nowiki>120</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt2</nowiki> | |cancel=<nowiki>su vt2</nowiki> | ||
|kd=<nowiki>77</nowiki> | |kd=<nowiki>77</nowiki> | ||
|kdr=<nowiki>18</nowiki> | |kdr=<nowiki>18</nowiki> | ||
Line 975: | Line 1,050: | ||
|image=SFV_Kage_623MP.png | |image=SFV_Kage_623MP.png | ||
|name=MP Shoryuken | |name=MP Shoryuken | ||
|anchor=yes | |||
|input=623MP | |input=623MP | ||
|data= | |data= | ||
Line 983: | Line 1,059: | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-33</nowiki> | |block=<nowiki>-33</nowiki> | ||
|damage=<nowiki>60x2</nowiki> | |damage=<nowiki>60x2 (120)</nowiki> | ||
|stun=<nowiki>100*50</nowiki> | |stun=<nowiki>100*50 (150)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt2</nowiki> | |cancel=<nowiki>su vt2</nowiki> | ||
|kd=<nowiki>79</nowiki> | |kd=<nowiki>79</nowiki> | ||
|kdr=<nowiki>20</nowiki> | |kdr=<nowiki>20</nowiki> | ||
Line 1,007: | Line 1,083: | ||
|image=SFV_Kage_623HP.png | |image=SFV_Kage_623HP.png | ||
|name=HP Shoryuken | |name=HP Shoryuken | ||
|anchor=yes | |||
|input=623HP | |input=623HP | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki>5</nowiki> | |startup=<nowiki>5</nowiki> | ||
|active=<nowiki> | |active=<nowiki>3*1(1)8</nowiki> | ||
|recovery=<nowiki>29+19</nowiki> | |recovery=<nowiki>29+19</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |hit=<nowiki>KD</nowiki> | ||
|block=<nowiki>-36</nowiki> | |block=<nowiki>-36</nowiki> | ||
|damage=<nowiki> | |damage=<nowiki>80*20*40 (140)</nowiki> | ||
|stun=<nowiki>100*20*30 (150)</nowiki> | |stun=<nowiki>100*20*30 (150)</nowiki> | ||
|attack=<nowiki>H</nowiki> | |attack=<nowiki>H</nowiki> | ||
|cancel=<nowiki>vt2</nowiki> | |cancel=<nowiki>su vt2</nowiki> | ||
|kd=<nowiki>79</nowiki> | |kd=<nowiki>79</nowiki> | ||
|kdr=<nowiki>20</nowiki> | |kdr=<nowiki>20</nowiki> | ||
|kdrb=<nowiki>25</nowiki> | |kdrb=<nowiki>25</nowiki> | ||
|description= | |description= | ||
:Strike and Projectile invincible on frames | :Strike and Projectile invincible on frames 3-7 | ||
:Airborne frames 9-46 | :Airborne frames 9-46 | ||
:Not cancelable into V-Trigger 1 | :Not cancelable into V-Trigger 1 | ||
Line 1,040: | Line 1,117: | ||
|image=SFV_Kage_623PP.png | |image=SFV_Kage_623PP.png | ||
|name=EX Shoryuken | |name=EX Shoryuken | ||
|anchor=yes | |||
|input=623PP | |input=623PP | ||
|data= | |data= | ||
Line 1,070: | Line 1,148: | ||
=====<font style="visibility:hidden; float:right">214LK</font>===== | =====<font style="visibility:hidden; float:right">214LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_214K.png | ||
|name=LK Kurekijin | |name=LK Kurekijin | ||
|anchor=yes | |||
|input=214LK | |input=214LK | ||
|data= | |data= | ||
Line 1,089: | Line 1,168: | ||
:CAN hit crouching (unlike most Shoto tatsus) | :CAN hit crouching (unlike most Shoto tatsus) | ||
:Launches opponent into a limited juggle state on hit | :Launches opponent into a limited juggle state on hit | ||
:Can buffer Shoryuken juggle during last 10 frames on hit | :Can buffer Shoryuken or Super juggle during last 10 frames on hit | ||
:Airborne on frames 6-23 | :Airborne on frames 6-23 | ||
:Recovery frames are listed as airborne and grounded, seperately | :Recovery frames are listed as airborne and grounded, seperately | ||
Line 1,099: | Line 1,178: | ||
=====<font style="visibility:hidden; float:right">214MK</font>===== | =====<font style="visibility:hidden; float:right">214MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_214K.png | ||
|name=MK Kurekijin | |name=MK Kurekijin | ||
|anchor=yes | |||
|input=214MK | |input=214MK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
|startup=<nowiki> | |startup=<nowiki>14</nowiki> | ||
|active=<nowiki>2</nowiki> | |active=<nowiki>2</nowiki> | ||
|recovery=<nowiki>12+14</nowiki> | |recovery=<nowiki>12+14</nowiki> | ||
Line 1,118: | Line 1,198: | ||
:CAN hit crouching (unlike most Shoto tatsus) | :CAN hit crouching (unlike most Shoto tatsus) | ||
:Launches opponent into a limited juggle state on hit | :Launches opponent into a limited juggle state on hit | ||
:Can buffer Shoryuken juggle during last 10 frames on hit | :Can buffer Shoryuken or Super juggle during last 10 frames on hit | ||
:Airborne on frames 7-30 | :Airborne on frames 7-30 | ||
:Recovery frames are listed as airborne and grounded, seperately | :Recovery frames are listed as airborne and grounded, seperately | ||
Line 1,128: | Line 1,208: | ||
=====<font style="visibility:hidden; float:right">214HK</font>===== | =====<font style="visibility:hidden; float:right">214HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_214K.png | ||
|name=HK Kurekijin | |name=HK Kurekijin | ||
|anchor=yes | |||
|input=214HK | |input=214HK | ||
|data= | |data= | ||
Line 1,147: | Line 1,228: | ||
:CAN hit crouching (unlike most Shoto tatsus) | :CAN hit crouching (unlike most Shoto tatsus) | ||
:Launches opponent into a limited juggle state on hit | :Launches opponent into a limited juggle state on hit | ||
:Can buffer Shoryuken juggle during last 10 frames on hit | :Can buffer Shoryuken or Super juggle during last 10 frames on hit | ||
:Airborne on frames 10-32 | :Airborne on frames 10-32 | ||
:Recovery frames are listed as airborne and grounded, seperately | :Recovery frames are listed as airborne and grounded, seperately | ||
Line 1,162: | Line 1,243: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=EX Kurekijin | |name=EX Kurekijin | ||
|anchor=yes | |||
|input=214KK | |input=214KK | ||
|data= | |data= | ||
Line 1,212: | Line 1,294: | ||
|image=SFV_Kage_214K (air).png | |image=SFV_Kage_214K (air).png | ||
|name=Airborne Kurekijin | |name=Airborne Kurekijin | ||
|anchor=yes | |||
|input=214K (air) | |input=214K (air) | ||
|data= | |data= | ||
Line 1,244: | Line 1,327: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=EX Airborne Kurekijin | |name=EX Airborne Kurekijin | ||
|anchor=yes | |||
|input=214KK (air) | |input=214KK (air) | ||
|data= | |data= | ||
Line 1,303: | Line 1,387: | ||
|image=SFV_Kage_214KK (air) (instant).png | |image=SFV_Kage_214KK (air) (instant).png | ||
|name=EX Airborne Kurekijin (instant) | |name=EX Airborne Kurekijin (instant) | ||
|anchor=yes | |||
|input=214KK (air) (instant) | |input=214KK (air) (instant) | ||
|data= | |data= | ||
Line 1,329: | Line 1,414: | ||
=====<font style="visibility:hidden; float:right">41236LK</font>===== | =====<font style="visibility:hidden; float:right">41236LK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_41236K.png | ||
|name=LK Ryusokyaku | |name=LK Ryusokyaku | ||
|anchor=yes | |||
|input=41236LK | |input=41236LK | ||
|data= | |data= | ||
Line 1,344: | Line 1,430: | ||
|cancel=<nowiki>vt2</nowiki> | |cancel=<nowiki>vt2</nowiki> | ||
|description= | |description= | ||
:No grounded leg hurtbox on the raised leg on frames 5-14 (helps stomp over low attacks) | |||
:Not cancelable into V-Trigger 1 | :Not cancelable into V-Trigger 1 | ||
:Causes spiked knockdown on airborne opponents | :Causes spiked knockdown on airborne opponents | ||
Line 1,353: | Line 1,440: | ||
=====<font style="visibility:hidden; float:right">41236MK</font>===== | =====<font style="visibility:hidden; float:right">41236MK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_41236K.png | ||
|name=MK Ryusokyaku | |name=MK Ryusokyaku | ||
|anchor=yes | |||
|input=41236MK | |input=41236MK | ||
|data= | |data= | ||
Line 1,369: | Line 1,457: | ||
|description= | |description= | ||
:Leaves Kage in throw range on hit (LK/HK Stomps have more pushback on hit) | :Leaves Kage in throw range on hit (LK/HK Stomps have more pushback on hit) | ||
:No grounded leg hurtbox on the raised leg on frames 5-17 (helps stomp over low attacks) | |||
:Not cancelable into V-Trigger 1 | :Not cancelable into V-Trigger 1 | ||
:Causes spiked knockdown on airborne opponents | :Causes spiked knockdown on airborne opponents | ||
Line 1,378: | Line 1,467: | ||
=====<font style="visibility:hidden; float:right">41236HK</font>===== | =====<font style="visibility:hidden; float:right">41236HK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_41236K.png | ||
|name=HK Ryusokyaku | |name=HK Ryusokyaku | ||
|anchor=yes | |||
|input=41236HK | |input=41236HK | ||
|data= | |data= | ||
Line 1,386: | Line 1,476: | ||
|active=<nowiki>3</nowiki> | |active=<nowiki>3</nowiki> | ||
|recovery=<nowiki>16</nowiki> | |recovery=<nowiki>16</nowiki> | ||
|hit=<nowiki>5</nowiki> | |hit=<nowiki>5(6)</nowiki> | ||
|block=<nowiki>3</nowiki> | |block=<nowiki>3(4)</nowiki> | ||
|damage=<nowiki>60</nowiki> | |damage=<nowiki>60</nowiki> | ||
|stun=<nowiki>100</nowiki> | |stun=<nowiki>100</nowiki> | ||
Line 1,393: | Line 1,483: | ||
|cancel=<nowiki>vt2</nowiki> | |cancel=<nowiki>vt2</nowiki> | ||
|description= | |description= | ||
:+1 frame advantage on Hit (+6) and Block (+4) during V-Trigger 2 | |||
:No grounded leg hurtbox on the raised leg on frames 5-25 (helps stomp over low attacks) | |||
:Not cancelable into V-Trigger 1 | :Not cancelable into V-Trigger 1 | ||
:Causes spiked knockdown on airborne opponents | :Causes spiked knockdown on airborne opponents | ||
Line 1,405: | Line 1,497: | ||
|image=SFV_Kage_41236KK.png | |image=SFV_Kage_41236KK.png | ||
|name=EX Ryusokyaku | |name=EX Ryusokyaku | ||
|anchor=yes | |||
|input=41236KK | |input=41236KK | ||
|data= | |data= | ||
Line 1,436: | Line 1,529: | ||
=====<font style="visibility:hidden; float:right">236236P</font>===== | =====<font style="visibility:hidden; float:right">236236P</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Kage_236236P.png | |image=SFV_Kage_236236P 1.png | ||
|image2=SFV_Kage_236236P 2.png | |||
|name=Metsu Shoryuken | |name=Metsu Shoryuken | ||
|anchor=yes | |||
|input=236236P | |input=236236P | ||
|data= | |data= | ||
Line 1,457: | Line 1,552: | ||
:30 frames of landing recovery on whiff | :30 frames of landing recovery on whiff | ||
:Denies back-rise on wake-up | :Denies back-rise on wake-up | ||
:Deals less damage if the initial hit does not connect to go into the full CA animation (damage split into 7 potential hits: | :Deals less damage if the initial hit does not connect to go into the full CA animation (damage split into 7 potential hits: 10x3*20x3*50 for 140 total) | ||
:Allows for follow-up juggles on the non-cinematic version (the landing recovery frames become cancelable into specials) | |||
:Only 2F startup if canceled into from HP DP (this allows for the full CA animation version to land for maxiumum damage) | :Only 2F startup if canceled into from HP DP (this allows for the full CA animation version to land for maxiumum damage) | ||
:Pretty short horizontal range for a Super | :Pretty short horizontal range for a Super | ||
:Juggle Limit: 100 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Metsu%20Shoryuken}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Metsu%20Shoryuken}} | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">LP, LP, 6, LK, HP (VT2)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_LP LP 6 LK HP 1.png | |||
|image2=SFV_Kage_LP LP 6 LK HP 2.png | |||
|name=Shun Goku Satsu | |||
|anchor=yes | |||
|input=LP, LP, 6, LK, HP (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+0</nowiki> | |||
|active=<nowiki>30</nowiki> | |||
|recovery=<nowiki>49</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>20x10*10x20 (400)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>20</nowiki> | |||
|kdr=<nowiki>20</nowiki> | |||
|kdrb=<nowiki>20</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-12 | |||
:Hard Knockdown | |||
:Cannot hit airborne | |||
:Can be canceled into at any point during all of Kage's grounded moves (except for f+MP Overhead) on hit/block/whiff (only his normals are cancelable on whiff) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtTwo/Shun%20Goku%20Satsu}} | |||
}} | }} | ||
}} | }} | ||
Line 1,469: | Line 1,594: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Kage_5PPPKKK.png | |image=SFV_Kage_5PPPKKK.png | ||
|caption="Show me more! Show me the Satsui within you!" | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 1,490: | Line 1,617: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Senha Kassatsu | |name=Senha Kassatsu | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 1,547: | Line 1,675: | ||
=====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>===== | =====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>===== | ||
{{MoveData | {{MoveData | ||
|image=SFV_Kage_MPMK (VS1 | |image=SFV_Kage_MPMK (VS1).png | ||
|caption=Normal | |caption=Normal | ||
|image2=SFV_Kage_MPMK (VS1) (hold)_vt1.png | |image2=SFV_Kage_MPMK (VS1) (hold)_vt1.png | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Senha Kassatsu (hold) | |name=Senha Kassatsu (hold) | ||
|anchor=yes | |||
|input=MPMK (VS1) (hold) | |input=MPMK (VS1) (hold) | ||
|data= | |data= | ||
Line 1,615: | Line 1,744: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Sekieiken | |name=Sekieiken | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 1,653: | Line 1,783: | ||
:First hit launches opponent into a limited juggle state | :First hit launches opponent into a limited juggle state | ||
:Second hit can also launch; if it is the only hit (through careful spacing or a meaty setup) then results in a free juggle state instead (Juggle Limit / Start / Increase: 15*15 / 1*0 / 0*0) | :Second hit can also launch; if it is the only hit (through careful spacing or a meaty setup) then results in a free juggle state instead (Juggle Limit / Start / Increase: 15*15 / 1*0 / 0*0) | ||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPMK (VS2) (air) (VT1)</font>===== | |||
{{MoveData | |||
|image=SFV_Kage_MPMK (VS2) (air).png | |||
|name=Sekieiken (Airborne) | |||
|anchor=yes | |||
|input=MPMK (VS2) (air) (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>24</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>29</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H*H</nowiki> | |||
|kd=<nowiki>99</nowiki> | |||
|kdr=<nowiki>40</nowiki> | |||
|kdrb=<nowiki>45</nowiki> | |||
|description= | |||
:While VT1 is active, can be canceled into from EX Tatsu, EX Air Tatsu, EX Air Fireball on hit or block | |||
:First hit launches opponent into a limited juggle state | |||
:Second hit can also launch; if it is the only hit (through careful spacing or a meaty setup) then results in a free juggle state instead (Juggle Limit / Start / Increase: 15*15 / 1*0 / 0*0) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtOne/Sekieiken%20(Airborne)}} | |||
}} | }} | ||
}} | }} | ||
Line 1,662: | Line 1,819: | ||
|image=SFV_Kage_HPHK (VT1).png | |image=SFV_Kage_HPHK (VT1).png | ||
|name=Taigyaku Mudo | |name=Taigyaku Mudo | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 1,674: | Line 1,832: | ||
:Allows all normals / command normals (other than f+MP Overhead) to cancel into V-Skill even if they are not normally special cancelable | :Allows all normals / command normals (other than f+MP Overhead) to cancel into V-Skill even if they are not normally special cancelable | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Taigyaku%20Mudo}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/normal/Taigyaku%20Mudo}} | ||
}} | }} | ||
}} | }} | ||
Line 1,707: | Line 1,839: | ||
|image=SFV_Kage_HPHK.png | |image=SFV_Kage_HPHK.png | ||
|name=Ashura Senku (Forward) | |name=Ashura Senku (Forward) | ||
|anchor=yes | |||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
Line 1,724: | Line 1,857: | ||
|image=SFV_Kage_4HPHK.png | |image=SFV_Kage_4HPHK.png | ||
|name=Ashura Senku (Back) | |name=Ashura Senku (Back) | ||
|anchor=yes | |||
|input=4HPHK | |input=4HPHK | ||
|data= | |data= | ||
Line 1,741: | Line 1,875: | ||
|image=SFV_Kage_HPHK (air).png | |image=SFV_Kage_HPHK (air).png | ||
|name=Airborne Ashura Senku (Forward) | |name=Airborne Ashura Senku (Forward) | ||
|anchor=yes | |||
|input=HPHK (air) | |input=HPHK (air) | ||
|data= | |data= | ||
Line 1,750: | Line 1,885: | ||
:No collision boxes on frames 1-17 | :No collision boxes on frames 1-17 | ||
:Cancelable into airborne normal, specials, and one more Airborne Ashura Senkuu on frame 30 and onward | :Cancelable into airborne normal, specials, and one more Airborne Ashura Senkuu on frame 30 and onward | ||
:If not | :If not canceled, lasts for 59 frames | ||
:Follows the same rules as a jump when it comes to landing recovery | :Follows the same rules as a jump when it comes to landing recovery | ||
:Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | :Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | ||
Line 1,761: | Line 1,896: | ||
|image=SFV_Kage_4HPHK (air).png | |image=SFV_Kage_4HPHK (air).png | ||
|name=Airborne Ashura Senku (Back) | |name=Airborne Ashura Senku (Back) | ||
|anchor=yes | |||
|input=4HPHK (air) | |input=4HPHK (air) | ||
|data= | |data= | ||
Line 1,770: | Line 1,906: | ||
:No collision boxes on frames 1-19 | :No collision boxes on frames 1-19 | ||
:Cancelable into airborne normals, specials, and one more Airborne Ashura Senkuu on frame 30 and onward | :Cancelable into airborne normals, specials, and one more Airborne Ashura Senkuu on frame 30 and onward | ||
:If not | :If not canceled, lasts for 59 frames | ||
:Follows the same rules as a jump when it comes to landing recovery | :Follows the same rules as a jump when it comes to landing recovery | ||
:Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | :Spends 500 V-Meter (1/6th of V-Timer) if used by itself and 1200 V-Meter (40% of V-Timer) if canceled into | ||
Line 1,781: | Line 1,917: | ||
|image=SFV_Kage_HPHK or 4HPHK (air) 2MK.png | |image=SFV_Kage_HPHK or 4HPHK (air) 2MK.png | ||
|name=Airborne Ashura Senku (F or B )> Divekick | |name=Airborne Ashura Senku (F or B )> Divekick | ||
|anchor=yes | |||
|input=HPHK or 4HPHK (air) > 2MK | |input=HPHK or 4HPHK (air) > 2MK | ||
|data= | |data= | ||
Line 1,803: | Line 1,940: | ||
|image=SFV_Kage_HPHK (VT2).png | |image=SFV_Kage_HPHK (VT2).png | ||
|name=Rikudo Osatsu | |name=Rikudo Osatsu | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 1,819: | Line 1,957: | ||
=====<font style="visibility:hidden; float:right">HPHK</font>===== | =====<font style="visibility:hidden; float:right">HPHK</font>===== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SFV_Kage_HPHK_attack_(VT2).png | ||
|name=Misogi | |name=Misogi | ||
|anchor=yes | |||
|input=HPHK | |input=HPHK | ||
|data= | |data= | ||
Line 1,838: | Line 1,977: | ||
:Hard Knockdown | :Hard Knockdown | ||
:Strike hitbox | :Strike hitbox | ||
:Normally | :Normally 30F startup if done by itself (but only 7F startup if canceled into) | ||
:Fully invincible on frames | :Fully invincible on frames 7-29 (frames 1-6 if canceled into) | ||
:Hitbox and hurtbox appears in the air above on frame | :Hitbox and hurtbox appears in the air above on frame 30 (frame 7 if canceled into) | ||
:Raw version can be anti-aired if timed properly but it's an extremely tight window between frames | :Raw version can be anti-aired if timed properly but it's an extremely tight window between frames 30-32 before it connects to the ground | ||
:Incredibly fast startup when canceled into allows this to combo even from jabs | :Incredibly fast startup when canceled into allows this to combo even from jabs | ||
:Has a minimum damage scaling of 30% | |||
:Juggle Limit: 100 | :Juggle Limit: 100 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtTwo/Misogi}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Kage/vtTwo/Misogi}} | ||
}} | }} | ||
}} | }} | ||
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Latest revision as of 21:02, 7 July 2023
Introduction
About Kage
The embodiment of the Satsui No Hado haunting Ryu, Kage seeks to persuade Ryu to give into his dark desires.
Kage is a low-health short-range brawling character with powerful combos. His poking options are lacking compared to most characters, with short normals and fairly slow startup on his fireball, but he makes up for it with raw damage output and a huge capability to style on opponents. His unique air fireball and surprisingly good divekick give him above average air approach, and his EX air specials give him punishing air-to-air damage output. One of his most notable attributes is his advantage after his forward throw, as he's +9 within poking range; compared to many other characters, Kage is much better at continuing offensive pressure after throwing the opponent. Add his powerful V-Triggers to the mix and what you're left with is an explosive character capable of quickly taking hold of the momentum of a match, even if he might struggle against opponents with more range.
V-System
V-Trigger 1: Taigyaku Mudo
Gives Kage access to a teleport and greatly enhances his V-Skills, opening up devastating extended combo routes that deal heavy damage and can carry the opponent a great distance to the corner. Cancels into teleport can be used as an approach option with regular or EX red fireball, and from close range an EX red fireball teleport cancel can be used as a corner escape that maintains frame advantage. It can also be used for some almost unblockable cross up setups where Kage hits cross up then lands in front. One of its most notable abilities is cancelling his EX reversal to teleport back with a specific timing that only cancels on block, leaving him at a range most character's can't punish. This effectively means that Kage has the best defensive V-Trigger in the game.
V-Trigger 2: Rikudo Osatsu
Gives Kage access to Raging Demon, a highly damaging command grab super, and Misogi, an extremely versatile hard knockdown combo ender. Misogi freezes the screen, allowing it to combo from virtually anything except an air reset; this makes Kage's whiff punishment dangerous since he can buffer low-risk moves in neutral that will convert to dangerous mixups if they connect. Additionally, it enhances Kage's HP Hadoken and HK Ryusokyaku (stomp). In VT2, HP hadoken is a mostly normal fireball, traveling about 80% of the screen before dissipating. His HK Stomp gains +1 advantage on hit or block (+6/+4 total), allowing for new combos and stronger pressure.
V-Skill 1: Senha Kassatsu
An unsafe attack with armor vs mids and overheads that can be made safe via charging. Both versions of the move crush counter, the uncharged version giving a limited juggle state and the charged version giving a grounded combo. The charged version can be dash cancelled, making it unsafe on block but giving better knockdown advantage on the non-CC version.
In VT1, VS1 becomes armored much earlier, has much greater horizontal range, is safe on block, and cancels to CA. The charged version has even more gigantic range, crumples the opponent, and gives an absurd +6 on block. It also grants extremely relaxed juggle states and can be canceled to from abnormal starters. Less useful for extended combos than VS2, but has great neutral application and can punish V-Reversal and V-Break.
V-Skill 2: Sekieiken
A safe leaping attack that works as an ender for his target combo and can go over the opponent's ground pokes. Has a close and far version. Good as an activation point for V-trigger combos.
In VT1, VS2 is faster, hits twice, launches the opponent for a juggle, and can be cancelled into from his EX moves and heavy normals. In addition, it can be used in the air after either air EX move, gaining many hits and dragging the opponent to the ground for devastating air-to-air damage. Doesn't combo from medium normals, unlike VS1, but gives higher returns. Can also punish V-Reversal, but it's much worse at doing so than VS1.
Final Patch
Players to Watch
Kage | |
---|---|
Vitals | |
Life Points | 925 |
Stun Points | 950 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.035 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.241 |
Backward Dash Distance | 0.824 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46 (4+38+4) |
Neutral Jump Speed | 46 (4+38+4) |
Forward Jump Speed | 45 (3+38+4) |
Forward Jump Distance | 2.072 |
Backward Jump Distance | 1.776 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
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Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
9 > 2MK (air)
6MP
6HP
Target Combos
6HP > 5HK
6HP > 5HK > MPMK (VS2)
Throws
LPLK
4LPLK
Special Moves
236LP
236MP
236HP
236PP
236P (air)
236PP (air)
63214LP
63214MP
63214HP
63214PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214K (air)
214KK (air)
214KK (air) (instant)
41236LK
41236MK
41236HK
41236KK
Critical Art
236236P
LP, LP, 6, LK, HP (VT2)
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) (hold)
V-Skill 2
MPMK (VS2)
MPMK (VS2) (air) (VT1)
V-Trigger 1
HPHK (VT1)
HPHK
4HPHK
HPHK (air)
4HPHK (air)
HPHK or 4HPHK (air) > 2MK
V-Trigger 2
HPHK (VT2)
HPHK
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP