Street Fighter V/Juri: Difference between revisions

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{{SFVHeader}}
{{Infobox Character SFV
|name=Juri
|hash=JRI
|discord=8Xs5ddd
|image=SFV-Juri_Portrait.jpg
|hp=975
|stun=1000
|vt1=2 Bars
|vt2=2 Bars
|movef=0.05
|moveb=0.033
|dashf=16
|dashb=24
|dashfd=1.443
|dashbd=1.25
|dashch=3-10
|jumpb=46 (4+38+4)
|jumpn=46 (4+38+4)
|jumpf=45 (3+38+4)
|jumpbd=1.824
|jumpfd=2.09
|throwh=0.25
|throwr=0.8
}}
{{SFV Ambox FAT}}
<center>{{FrameDataKey-SFV}}</center>
== Normals ==
 
=====<font style="visibility:hidden; float:right">5LP</font>=====
{{MoveData
|image=SFV_Juri_5LP.png
|name=Stand LP
|anchor=yes
|input=5LP
|data=
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>7</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>2</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|description=
:Chains into st.LP / cr.LP / cr.LK
:Can be used to tick throw
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20LP}}
}}
}}
 
=====<font style="visibility:hidden; float:right">5MP</font>=====
{{MoveData
|image=SFV_Juri_5MP.png
|name=Stand MP
|anchor=yes
|input=5MP
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>11</nowiki>
|hit=<nowiki>6</nowiki>
|block=<nowiki>3(-1)</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>14</nowiki>
|hcWinVt=<nowiki>14</nowiki>
|hcWinTc=<nowiki>16</nowiki>
|description=
:The main frametrap / combo tool
:Slightly increased horizontal hitbox range while in V-Trigger 1
:The On Block data shown in parenthesis (-1) refers to when used as a chain during V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20MP}}
}}
}}
 
=====<font style="visibility:hidden; float:right">5HP</font>=====
{{MoveData
|image=SFV_Juri_5HP.png
|name=Stand HP
|anchor=yes
|input=5HP
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17(19)</nowiki>
|hit=<nowiki>4(KD)</nowiki>
|block=<nowiki>-3(-6)</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|kd=<nowiki>99</nowiki>
|kdr=<nowiki>40</nowiki>
|kdrb=<nowiki>45</nowiki>
|hcWinSpCa=<nowiki>18</nowiki>
|hcWinVt=<nowiki>18</nowiki>
|hcWinTc=<nowiki>*18</nowiki>
|hcWinNotes=<nowiki>*VT1 Chains</nowiki>
|description=
:Knocks down during V-Trigger 1
:+2 recovery frames on HIT only (for the increased hitstun)
:The On Hit / On Block data shown in the parenthesis (X) refers to when used as a chain during V-Trigger 1 (see also KDA numbers)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20HP}}
}}
}}
 
=====<font style="visibility:hidden; float:right">5LK</font>=====
{{MoveData
|image=SFV_Juri_5LK.png
|name=Stand LK
|anchor=yes
|input=5LK
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>4</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>1</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|description=
:Furthest range of Juri's light normals
:4 active frames can be good to cover both wake-ups during oki
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20LK}}
}}
}}
 
=====<font style="visibility:hidden; float:right">5MK</font>=====
{{MoveData
|image=SFV_Juri_5MK.png
|name=Stand MK
|anchor=yes
|input=5MK
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>1(1)3</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>1</nowiki>
|block=<nowiki>-4(-7)</nowiki>
|damage=<nowiki>40*30 (70)</nowiki>
|stun=<nowiki>70*30 (100)</nowiki>
|attack=<nowiki>H*H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>11</nowiki>
|hcWinVt=<nowiki>**15</nowiki>
|hcWinTc=<nowiki>*11/*15</nowiki>
|hcWinNotes=<nowiki>*VT1 Chains, **Second hit only</nowiki>
|description=
:Only first hit is cancelable
:Second hit does 60 damage / 100 stun if the first hit whiffs
:Cancelable into Super on 2nd hit during V-Trigger 1
:The On Block data shown in parenthesis (-7) refers to when used as a chain during V-Trigger 1
:Can be a spacing trap after a spaced store on block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20MK}}
}}
}}
 
=====<font style="visibility:hidden; float:right">5HK</font>=====
{{MoveData
|image=SFV_Juri_5HK.png
|name=Stand HK
|anchor=yes
|input=5HK
|data=
{{AttackData-SFV
|startup=<nowiki>14</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>5+15</nowiki>
|hit=<nowiki>1</nowiki>
|block=<nowiki>-4(-7)</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>20</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>13</nowiki>
|kdr=<nowiki>13</nowiki>
|kdrb=<nowiki>13</nowiki>
|hcWinSpCa=<nowiki>*25</nowiki>
|hcWinVt=<nowiki>25</nowiki>
|hcWinTc=<nowiki>**30</nowiki>
|hcWinNotes=<nowiki>*Only during VT1, **VT1 Chains</nowiki>
|description=
:Airborne on frames 15-21 (airborne on the last 2 active frames)
:Hops over a lot of low attacks on frames 10-22
:(x) refers to when used as a chain during V-Trigger 1
:Cancelable into Specials and Super during V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Stand%20HK}}
}}
}}
 
=====<font style="visibility:hidden; float:right">2LP</font>=====
{{MoveData
|image=SFV_Juri_2LP.png
|name=Crouch LP
|anchor=yes
|input=2LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>6</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>2</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki>
|description=
:Chains into st.LP / cr.LP / cr.LK
:Can be used to tick throw
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20LP}}
}}
}}
 
=====<font style="visibility:hidden; float:right">2MP</font>=====
{{MoveData
|image=SFV_Juri_2MP.png
|name=Crouch MP
|anchor=yes
|input=2MP
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>16</nowiki>
|hit=<nowiki>2(4)</nowiki>
|block=<nowiki>0(-1)</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|hcWinTc=<nowiki>*16</nowiki>
|hcWinNotes=<nowiki>*VT1 Chains</nowiki>
|description=
:Pretty good cancel window for hit confirming (16F)
:The On Hit / On Block frame advantage shown in parenthesis (X) refers to when used as a chain during V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20MP}}
}}
}}
 
=====<font style="visibility:hidden; float:right">2HP</font>=====
{{MoveData
|image=SFV_Juri_2HP.png
|name=Crouch HP
|anchor=yes
|input=2HP
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>3(KD)</nowiki>
|block=<nowiki>-5(-8)</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|ccst=<nowiki>Stagger</nowiki>
|ccadv=<nowiki>21</nowiki>
|ccvg=<nowiki>+150</nowiki>
|kd=<nowiki>96</nowiki>
|kdr=<nowiki>37</nowiki>
|kdrb=<nowiki>42</nowiki>
|hcWinSpCa=<nowiki>17</nowiki>
|hcWinVt=<nowiki>17</nowiki>
|hcWinTc=<nowiki>*17</nowiki>
|hcWinNotes=<nowiki>*VT1 Chains</nowiki>
|description=
:Forces standing on hit
:Good anti-air but only 2 active frames
:Can hit cross-up (behind Juri)
:Slight low profile on frames 8-9 before active frames
:20 less damage on airborne opponents (70)
:The On Hit / On Block data shown in the parenthesis (X) refers to when used as a chain during V-Trigger 1 (see also KDA numbers)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20HP}}
}}
}}
 
=====<font style="visibility:hidden; float:right">2LK</font>=====
{{MoveData
|image=SFV_Juri_2LK.png
|name=Crouch LK
|anchor=yes
|input=2LK
|data=
{{AttackData-SFV
|startup=<nowiki>3</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>10</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>0</nowiki>
|damage=<nowiki>20</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>ch vt1 vt2</nowiki>
|description=
:Chains into st.LP / cr.LP / cr.LK
:Can be used to tick throw
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20LK}}
}}
}}
 
=====<font style="visibility:hidden; float:right">2MK</font>=====
{{MoveData
|image=SFV_Juri_2MK.png
|name=Crouch MK
|anchor=yes
|input=2MK
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>14</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-2(-5)</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>15</nowiki>
|hcWinVt=<nowiki>15</nowiki>
|hcWinTc=<nowiki>*15</nowiki>
|hcWinNotes=<nowiki>*VT1 Chains</nowiki>
|description=
:The On Block data shown in parenthesis (-1) refers to when used as a chain during V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20MK}}
}}
}}
 
=====<font style="visibility:hidden; float:right">2HK</font>=====
{{MoveData
|image=SFV_Juri_2HK.png
|name=Crouch HK
|anchor=yes
|input=2HK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-12(-15)</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>L</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|ccst=<nowiki>Hard Knockdown</nowiki>
|ccadv=<nowiki>KD</nowiki>
|ccvg=<nowiki>+120</nowiki>
|kd=<nowiki>68</nowiki>
|kdr=<nowiki>19</nowiki>
|kdrb=<nowiki>24</nowiki>
|hcWinSpCa=<nowiki>*16</nowiki>
|hcWinVt=<nowiki>16</nowiki>
|hcWinTc=<nowiki>**16</nowiki>
|hcWinNotes=<nowiki>*Only during VT1, **VT1 Chains</nowiki>
|description=
:Low profiles on frames 3-24
:Cancelable into Specials and Super during V-Trigger 1
:The On Block data shown in parenthesis (-1) refers to when used as a chain during V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Crouch%20HK}}
}}
}}
 
=====<font style="visibility:hidden; float:right">8LP</font>=====
{{MoveData
|image=SFV_Juri_8LP.png
|name=Jump LP
|anchor=yes
|input=8LP
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Jump%20LP}}
}}
}}
 
=====<font style="visibility:hidden; float:right">8MP</font>=====
{{MoveData
|image=SFV_Juri_8MP.png
|name=Jump MP
|anchor=yes
|input=8MP
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>4</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|description=
:Puts airborne opponents into a limited juggle state
:Juggle Limit / Increase / Start: 1 / 2 / 2
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Jump%20MP}}
}}
}}
 
=====<font style="visibility:hidden; float:right">8HP</font>=====
{{MoveData
|image=SFV_Juri_8HP.png
|name=Jump HP
|anchor=yes
|input=8HP
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Jump%20HP}}
}}
}}
 
=====<font style="visibility:hidden; float:right">8LK</font>=====
{{MoveData
|image=SFV_Juri_8LK.png
|name=Jump LK
|anchor=yes
|input=8LK
|data=
{{AttackData-SFV
|startup=<nowiki>4</nowiki>
|active=<nowiki>7</nowiki>
|damage=<nowiki>40</nowiki>
|stun=<nowiki>70</nowiki>
|attack=<nowiki>M</nowiki>
|description=
:Can Cross-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Jump%20LK}}
}}
}}
 
=====<font style="visibility:hidden; float:right">8MK</font>=====
{{MoveData
|image=SFV_Juri_8MK.png
|name=Jump MK
|anchor=yes
|input=8MK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|description=
:Can Cross-up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Jump%20MK}}
}}
}}
 
=====<font style="visibility:hidden; float:right">8HK</font>=====
{{MoveData
|image=SFV_Juri_8HK.png
|name=Jump HK
|anchor=yes
|input=8HK
|data=
{{AttackData-SFV
|startup=<nowiki>8</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>90</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>M</nowiki>
|description=
:Causes a spiked knockdown while in V-Trigger 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Jump%20HK}}
}}
}}
 
== Command Normals ==
 
=====<font style="visibility:hidden; float:right">6MK</font>=====
{{MoveData
|image=SFV_Juri_6MK.png
|name=Senkaikyaku
|anchor=yes
|input=6MK
|data=
{{AttackData-SFV
|startup=<nowiki>22</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>0</nowiki>
|block=<nowiki>-7</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>M</nowiki>
|description=
:Throw invincible on frames 16-21 (not actually airborne)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Senkaikyaku}}
}}
}}
 
=====<font style="visibility:hidden; float:right">4HK</font>=====
{{MoveData
|image=SFV_Juri_4HK.png
|name=Korenzan
|anchor=yes
|input=4HK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>2(7)3</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>4</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>40*40 (80)</nowiki>
|stun=<nowiki>75*75 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|hcWinSpCa=<nowiki>20/18</nowiki>
|hcWinVt=<nowiki>20/18</nowiki>
|description=
:First hit forces stand on hit
:Both hits can be special / V-Skill canceled
:Only second hit can be V-Trigger canceled
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Korenzan}}
}}
}}
 
== Target Combos ==
 
=====<font style="visibility:hidden; float:right">5MP > 4or6HP</font>=====
{{MoveData
|image=SFV_Juri_5MP  4or6HP 1.png
|image2=SFV_Juri_5MP  4or6HP 2.png
|name=Kyoretsushu
|anchor=yes
|input=5MP > 4or6HP
|data=
{{AttackData-SFV
|startup=<nowiki>5+8</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-12</nowiki>
|damage=<nowiki>60*54 (114)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki>
|kd=<nowiki>102</nowiki>
|kdr=<nowiki>43</nowiki>
|kdrb=<nowiki>48</nowiki>
|hcWinTc=<nowiki>16</nowiki>
|description=
:Launches opponent into a limited juggle state
:Can only cancel into specials, super, and V-Skill on Block
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kyoretsushu}}
}}
}}
 
=====<font style="visibility:hidden; float:right">8MP > 8HK (air)</font>=====
{{MoveData
|image=SFV_Juri_8MP  8HK (air) 1.png
|image2=SFV_Juri_8MP  8HK (air) 2.png
|name=Enkushu (air)
|anchor=yes
|input=8MP > 8HK (air)
|data=
{{AttackData-SFV
|startup=<nowiki>6+5</nowiki>
|active=<nowiki>5</nowiki>
|damage=<nowiki>60*63 (123)</nowiki>
|stun=<nowiki>100*90 (190)</nowiki>
|attack=<nowiki>M</nowiki>
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Enkushu%20(air)}}
}}
}}
 
== Throws ==
 
=====<font style="visibility:hidden; float:right">LPLK</font>=====
{{MoveData
|image=SFV_Juri_LPLK.png
|name=Chisenkyaku
|anchor=yes
|input=LPLK
|subtitle=Throw
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>120</nowiki>
|stun=<nowiki>120</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>60</nowiki>
|kdr=<nowiki>11</nowiki>
|kdrb=<nowiki>11</nowiki>
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Chisenkyaku}}
}}
}}
 
=====<font style="visibility:hidden; float:right">4LPLK</font>=====
{{MoveData
|image=SFV_Juri_4LPLK.png
|name=Kaeikyakyu
|anchor=yes
|input=4LPLK
|subtitle=Back Throw
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>17</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>28</nowiki>
|kdr=<nowiki>9</nowiki>
|kdrb=<nowiki>9</nowiki>
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kaeikyakyu}}
}}
}}
 
=====<font style="visibility:hidden; float:right">LPLK (air)</font>=====
{{MoveData
|image=SFV_Juri_LPLK (air).png
|name=Zankasen (air)
|anchor=yes
|input=LPLK (air)
|data=
{{AttackData-SFV
|startup=<nowiki>5</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>8</nowiki>
|hit=<nowiki>KD</nowiki>
|damage=<nowiki>140</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>T</nowiki>
|kd=<nowiki>67(69)</nowiki>
|kdr=<nowiki>8(11)</nowiki>
|kdrb=<nowiki>8(11)</nowiki>
|description=
:KDA varies depending on height of opponent when thrown (the higher up the throw is performed, the higher the KDA is
:Denies backroll
:8F landing recovery frames if air throw whiffs
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Zankasen%20(air)}}
}}
}}
 
== Special Moves ==
 
=====<font style="visibility:hidden; float:right">236LK</font>=====
{{MoveData
|image=SFV_Juri_236K.png
|image2=SFV_Juri_LK_stock.png
|name=LK Fuharenkyaku Store
|anchor=yes
|input=236LK
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>30</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|kd=<nowiki>99</nowiki>
|kdr=<nowiki>40</nowiki>
|kdrb=<nowiki>45</nowiki>
|description=
:Projectile hitbox
:Projectile invincible on extended limbs during animation
:Increased horizontal range when canceled into from stand LP / crouch LP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/LK%20Fuharenkyaku%20Store}}
}}
}}
 
=====<font style="visibility:hidden; float:right">236MK</font>=====
{{MoveData
|image=SFV_Juri_236K.png
|image2=SFV_Juri_MK_stock.png
|name=MK Fuharenkyaku Store
|anchor=yes
|input=236MK
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>30</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|kd=<nowiki>99</nowiki>
|kdr=<nowiki>40</nowiki>
|kdrb=<nowiki>45</nowiki>
|description=
:Projectile hitbox
:Projectile invincible on extended limbs during animation
:Increased horizontal range when canceled into from stand LP / crouch LP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/MK%20Fuharenkyaku%20Store}}
}}
}}
 
=====<font style="visibility:hidden; float:right">236HK</font>=====
{{MoveData
|image=SFV_Juri_236K.png
|image2=SFV_Juri_HK_stock.png
|name=HK Fuharenkyaku Store
|anchor=yes
|input=236HK
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>18</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>30</nowiki>
|stun=<nowiki>30</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs2 vt1 vt2</nowiki>
|kd=<nowiki>99</nowiki>
|kdr=<nowiki>40</nowiki>
|kdrb=<nowiki>45</nowiki>
|description=
:Projectile hitbox
:Projectile invincible on extended limbs during animation
:Increased horizontal range when canceled into from stand LP / crouch LP
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/HK%20Fuharenkyaku%20Store}}
}}
}}
 
=====<font style="visibility:hidden; float:right">236LK</font>=====
{{MoveData
|image=SFV_Juri_236LK.png
|caption=Normal
|image2=SFV_Juri_236LK_vt1.png
|caption2=V-Trigger 1
|name=LK Fuharenkyaku Release
|anchor=yes
|input=236LK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>14</nowiki>
|active=<nowiki>90</nowiki>
|recovery=<nowiki>23</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|description=
:Can be chained into any other QCF+K release
:Projectile invincible on extended limbs on frames 13-16
:Changes properties while in V-Trigger 1 (see V-Trigger 1 version for that info)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/LK%20Fuharenkyaku%20Release}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>14</nowiki>
|active=<nowiki>90</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-1</nowiki>
|damage=<nowiki>30*30 (60)</nowiki>
|stun=<nowiki>50*50 (100)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2</nowiki>
|kd=<nowiki>95</nowiki>
|kdr=<nowiki>36</nowiki>
|kdrb=<nowiki>41</nowiki>
|description=
:Launches opponent into a limited juggle state (but only further Fuharenkyaku cancels juggle in time afterwards)
:Can be chained into any other QCF+K release
:Spends 800 V-Timer (~30% V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">236MK</font>=====
{{MoveData
|image=SFV_Juri_236MK.png
|caption=Normal
|image2=SFV_Juri_236MK_vt1.png
|caption2=V-Trigger 1
|name=MK Fuharenkyaku Release
|anchor=yes
|input=236MK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>23</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>6</nowiki>
|block=<nowiki>-4</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2 vt1 vt2</nowiki>
|kd=<nowiki>83</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>29</nowiki>
|description=
:Airborne on frames 10-24
:Projectile invincible on extended limbs on frames 22-24
:Can be chained into any other QCF+K release
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/MK%20Fuharenkyaku%20Release}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>23</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>19</nowiki>
|hit=<nowiki>6</nowiki>
|block=<nowiki>-4</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>100</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|kd=<nowiki>83</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>29</nowiki>
|description=
:Airborne on frames 8-22
:Can be chained into any other QCF+K release
:KDA data refers to when used after QCF+HK
:Spends 600 V-Timer (~22% V-Timer)
}}
}}
 
=====<font style="visibility:hidden; float:right">236HK</font>=====
{{MoveData
|image=SFV_Juri_236HK.png
|caption=Normal
|image2=SFV_Juri_236HK_vt1.png
|caption2=V-Trigger 1
|name=HK Fuharenkyaku Release
|anchor=yes
|input=236HK
|data=
{{AttackData-SFV
|version=Normal
|startup=<nowiki>10</nowiki>
|active=<nowiki>2(14)2</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-6</nowiki>
|damage=<nowiki>40*50 (90)</nowiki>
|stun=<nowiki>70*80 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vs1 vs2 vt1 vt2</nowiki>
|kd=<nowiki>96</nowiki>
|kdr=<nowiki>37</nowiki>
|kdrb=<nowiki>42</nowiki>
|description=
:Projectile invincible on extended limbs during active frames
:Can be chained into any other QCF+K release
:Forces stand on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/HK%20Fuharenkyaku%20Release}}
}}
{{AttackData-SFV
|version=VT1
|startup=<nowiki>10</nowiki>
|active=<nowiki>2(14)2</nowiki>
|recovery=<nowiki>21</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-6</nowiki>
|damage=<nowiki>40*50 (90)</nowiki>
|stun=<nowiki>70*100 (170)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1 vs2</nowiki>
|kd=<nowiki>96</nowiki>
|kdr=<nowiki>37</nowiki>
|kdrb=<nowiki>42</nowiki>
|description=
:Can be chained into any other QCF+K release
:Spends 600 V-Timer (~22% V-Timer)
:Forces stand on hit
}}
}}
 
=====<font style="visibility:hidden; float:right">236KK</font>=====
{{MoveData
|image=SFV_Juri_236KK 1.png
|image2=SFV_Juri_236KK 2.png
|image3=SFV_Juri_236KK 3.png
|name=EX Fuharenkyaku
|anchor=yes
|input=236KK
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>2(17)2(12)2(20)2</nowiki>
|recovery=<nowiki>15</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>35x4 (140)</nowiki>
|stun=<nowiki>40x3*30 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|kd=<nowiki>80</nowiki>
|kdr=<nowiki>21</nowiki>
|kdrb=<nowiki>26</nowiki>
|description=
:Throw invincible on frames 54-63
:Projectile invincible on extended limbs during active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/EX%20Fuharenkyaku}}
}}
}}
 
=====<font style="visibility:hidden; float:right">623LP</font>=====
{{MoveData
|image=SFV_Juri_623LP.png
|name=LP Tensenrin
|anchor=yes
|input=623LP
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>3(2)2</nowiki>
|recovery=<nowiki>22</nowiki>
|hit=<nowiki>2</nowiki>
|block=<nowiki>-3(-8)</nowiki>
|damage=<nowiki>40*40 (80)</nowiki>
|stun=<nowiki>75*75 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su</nowiki>
|description=
:Throw invincible on frames 1-8
:Second hit cannot hit crouch
:Frame data in parentheses refers to crouching opponents
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/LP%20Tensenrin}}
}}
}}
 
=====<font style="visibility:hidden; float:right">623MP</font>=====
{{MoveData
|image=SFV_Juri_623MP.png
|name=MP Tensenrin
|anchor=yes
|input=623MP
|data=
{{AttackData-SFV
|startup=<nowiki>6</nowiki>
|active=<nowiki>3(2)2(3)2</nowiki>
|recovery=<nowiki>21+16</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-29</nowiki>
|damage=<nowiki>40*35*45 (120)</nowiki>
|stun=<nowiki>50x3 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>87</nowiki>
|kdr=<nowiki>28</nowiki>
|kdrb=<nowiki>33</nowiki>
|description=
:Invincible to all airborne attacks on frames 1-8
:Small hurtbox on frames 1-2
:Airborne on frame 8
:Can hit cross-up (behind Juri) on frame 7 (2nd active frame)
:Juri is in counterhit state during move duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/MP%20Tensenrin}}
}}
}}
 
=====<font style="visibility:hidden; float:right">623HP</font>=====
{{MoveData
|image=SFV_Juri_623HP.png
|name=HP Tensenrin
|anchor=yes
|input=623HP
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>2(2)2(2)2(2)2</nowiki>
|recovery=<nowiki>21+16</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-32</nowiki>
|damage=<nowiki>30x4 (120)</nowiki>
|stun=<nowiki>30x3*60 (150)</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>87</nowiki>
|kdr=<nowiki>28</nowiki>
|kdrb=<nowiki>33</nowiki>
|description=
:Strike and Projectile invincible on frames 3-8
:Airborne on frame 9
:Can only hit crossup attacks on frames 15-16(4th hit)
:Juri is in counterhit state during move duration
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/HP%20Tensenrin}}
}}
}}
 
=====<font style="visibility:hidden; float:right">623PP</font>=====
{{MoveData
|image=SFV_Juri_623PP.png
|name=EX Tensenrin
|anchor=yes
|input=623PP
|data=
{{AttackData-SFV
|startup=<nowiki>7</nowiki>
|active=<nowiki>2(2)2(2)2(2)2</nowiki>
|recovery=<nowiki>20+18</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-31</nowiki>
|damage=<nowiki>30*10x3*90 (150)</nowiki>
|stun=<nowiki>20x3*30*110 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>63</nowiki>
|kdr=<nowiki>4</nowiki>
|kdrb=<nowiki>9</nowiki>
|description=
:Completely invincible on frames 1-12
:Airborne on frame 9
:Can only hit crossup attacks on frames 15-16(4th hit) where she is extremely high in the air
:Juri is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/EX%20Tensenrin}}
}}
}}
 
=====<font style="visibility:hidden; float:right">214LK</font>=====
{{MoveData
|image=SFV_Juri_214K.png
|name=LK Ryodansatsu
|anchor=yes
|input=214LK
|data=
{{AttackData-SFV
|startup=<nowiki>19</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-6</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|kd=<nowiki>83</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>29</nowiki>
|description=
:Airborne and lower Body Projectile invincible on frames 4-17
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/LK%20Ryodansatsu}}
}}
}}
 
=====<font style="visibility:hidden; float:right">214MK</font>=====
{{MoveData
|image=SFV_Juri_214K.png
|name=MK Ryodansatsu
|anchor=yes
|input=214MK
|data=
{{AttackData-SFV
|startup=<nowiki>20</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-6</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|kd=<nowiki>83</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>29</nowiki>
|description=
:Airborne and lower Body Projectile invincible on frames 5-19
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/MK%20Ryodansatsu}}
}}
}}
 
=====<font style="visibility:hidden; float:right">214HK</font>=====
{{MoveData
|image=SFV_Juri_214K.png
|name=HK Ryodansatsu
|anchor=yes
|input=214HK
|data=
{{AttackData-SFV
|startup=<nowiki>25</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-6</nowiki>
|damage=<nowiki>100</nowiki>
|stun=<nowiki>200</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>su vt1 vt2</nowiki>
|kd=<nowiki>83</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>29</nowiki>
|description=
:Airborne and lower Body Projectile invincible on frames 5-23
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/HK%20Ryodansatsu}}
}}
}}
 
=====<font style="visibility:hidden; float:right">214KK</font>=====
{{MoveData
|image=SFV_Juri_214KK.png
|name=EX Ryodansatsu
|anchor=yes
|input=214KK
|data=
{{AttackData-SFV
|startup=<nowiki>25</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>20</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|kd=<nowiki>101</nowiki>
|kdr=<nowiki>42</nowiki>
|kdrb=<nowiki>47</nowiki>
|description=
:Airborne on frames 5-23
:Projectile Invincible on frames 1-27
:Launches opponent up into a limited juggle state
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/EX%20Ryodansatsu}}
}}
}}
 
== Critical Art ==
 
=====<font style="visibility:hidden; float:right">214214K</font>=====
{{MoveData
|image=SFV_Juri_214214K 1.png
|image2=SFV_Juri_214214K 2.png
|name=Sakkai Fuhazan
|anchor=yes
|input=214214K
|data=
{{AttackData-SFV
|startup=<nowiki>9</nowiki>
|active=<nowiki>20</nowiki>
|recovery=<nowiki>58(68)</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-25</nowiki>
|damage=<nowiki>30x4*210 (330)</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>83</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>29</nowiki>
|description=
:Fully invincible on frames 1-8
:Projectile invincible on frames 9-28
:Breaks armor
:5 hit projectile
:Projectile speed: 0.18
:Travels almost fullscreen
:Attack property is fully projectile (no strike attribute)
:10 extra frames recovery on whiff and block (68f)
:Juggle Limit: 20
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Sakkai%20Fuhazan}}
}}
}}
 
== Taunts ==
 
=====<font style="visibility:hidden; float:right">5PPPKKK</font>=====
{{MoveData
|image=SFV_Juri_5PPPKKK.png
|caption="Why don't you get serious already?"
|name=Taunt
|anchor=yes
|input=5PPPKKK
|data=
{{AttackData-SFV
|recovery=<nowiki>61</nowiki>
|description=
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Taunt}}
}}
}}
 
== V-System ==
 
=== V-Skill 1 ===
 
=====<font style="visibility:hidden; float:right">MPMK (VS1)</font>=====
{{MoveData
|image=SFV_Juri_MPMK (VS1) level 1 dash.png
|image2=SFV_Juri_MPMK (VS1) level 1 hit.png
|name=Kasatsushu
|anchor=yes
|input=MPMK (VS1)
|data=
{{AttackData-SFV
|startup=<nowiki>46</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>25</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-10</nowiki>
|damage=<nowiki>80</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1</nowiki>
|kd=<nowiki>83</nowiki>
|kdr=<nowiki>24</nowiki>
|kdrb=<nowiki>29</nowiki>
|description=
:Hits cross-up
:Crouching hurtbox on frames 5-16
:Builds 80/40 V-Gauge on hit/block
:This level 1 version of Juri's V-Skill requires no charging (but Juri doesn't start the attack until after 12 frames of prior crouching animation)
:Charging for level 2 V-Skill takes a minimum of 33 frames
:Juri's level 1 V-Skill can be canceled during startup by inputting V-Skill again after 12 frames or via a dash after 20 frames of charging
:Huge horizontal hitbox during active frames with no extended hurtboxes
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kasatsushu}}
}}
}}
 
=====<font style="visibility:hidden; float:right">MPMK (VS1) (hold)</font>=====
{{MoveData
|image=SFV_Juri_MPMK (VS1) (hold).png
|image2=SFV_Juri_MPMK (VS1) level 2 dash.png
|image3=SFV_Juri_MPMK (VS1) level 2 hit.png
|name=Kasatsushu (hold)
|anchor=yes
|input=MPMK (VS1) (hold)
|data=
{{AttackData-SFV
|startup=<nowiki>80</nowiki>
|active=<nowiki>15(16)2</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-18</nowiki>
|damage=<nowiki>20*80 (100)</nowiki>
|stun=<nowiki>50*150 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1</nowiki>
|kd=<nowiki>75</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>21</nowiki>
|description=
:Hits in front and then cross-up
:True blockstring between the 2 hits
:Crouching hurtbox on frames 5-74
:Builds 100/50 V-Gauge on hit/block
:Projectile invincible during active frames on 1st hit (until Juri reaches the opponent before the 2ndary cross-up hit)
:This level 2 version of Juri's V-Skill requires to charge V-Skill for a minimum of 33 frames
:After charging for a minimum of 33 frames Juri can cancel the animation with a dash to store the level 2 V-Skill for later use
:Holding Juri's V-Skill buttons for the full duration automatically starts up this level 2 version of her V-Skill
:Juri's V-Skill can be canceled during startup by inputting V-Skill again after 12 frames or via a dash after 20 frames of charging
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kasatsushu%20(hold)}}
}}
}}
 
=====<font style="visibility:hidden; float:right">MPMK (VS1) (release)</font>=====
{{MoveData
|image=SFV_Juri_MPMK (VS1) level 2 dash.png
|image2=SFV_Juri_MPMK (VS1) level 2 hit.png
|name=Kasatsushu (release)
|anchor=yes
|input=MPMK (VS1) (release)
|data=
{{AttackData-SFV
|startup=<nowiki>10</nowiki>
|active=<nowiki>15(16)2</nowiki>
|recovery=<nowiki>33</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-18</nowiki>
|damage=<nowiki>20*80 (100)</nowiki>
|stun=<nowiki>50*150 (200)</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vs1</nowiki>
|kd=<nowiki>75</nowiki>
|kdr=<nowiki>16</nowiki>
|kdrb=<nowiki>21</nowiki>
|description=
:Hits in front and then cross-up
:True blockstring between the 2 hits
:Projectile invincible on frame 6 and throw invincible on frame 10 and until Juri reaches the opponent
:Builds 100/50 V-Gauge on hit/block
:This level 2 version of Juri's V-Skill requires to charge V-Skill for a minimum of 33 frames
:After charging for a minimum of 33 frames Juri can cancel the animation with a dash to store the level 2 V-Skill for later use
:Juri's level 2 V-Skill (release) can be canceled during startup by inputting V-Skill again after 4 frames of startup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kasatsushu%20(release)}}
}}
}}


== Juri ==
=====<font style="visibility:hidden; float:right">MPMK (VS1) (charge)</font>=====
{|
{{MoveData
|{{SFVCharacterPortrait|Juri}}
|image=SFV_Juri_MPMK (VS1) (hold).png
{{SFVCharacterData|975|1000|5|3.3|16|24|144.3|125|-|46 (4+38+4)|209|182.4|0.8|0.25|f+MK|crLK, crMK, crHK|crHK (CH)|HP, HK, crHP, crHK|}}
|name=Kasatsushu (charge)
|anchor=yes
|input=MPMK (VS1) (charge)
|data=
{{AttackData-SFV
|startup=<nowiki>33</nowiki>
|recovery=<nowiki>16(24)</nowiki>
|cancel=<nowiki>dash vs1</nowiki>
|description=
:Crouching hurtbox on frame 5 and onward
:The startup frames refer to the amount of frames required to charge for in order for Juri to store up a level 2 V-Skill
:The recovery frames refers to Juri's dashes that she needs to use to charge and store up level 2 V-Skill for later use
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kasatsushu%20(charge)}}
}}
}}


|}
=====<font style="visibility:hidden; float:right">MPMK (VS1) (cancel)</font>=====
{{SFVCharacterSummary|Juri|
{{MoveData
Bio
|image=SFV_Juri_MPMK (VS1) (cancel).png
|
|name=Kasatsushu (cancel)
Why Play|
|anchor=yes
|Infiltration, Aiai}}
|input=MPMK (VS1) (cancel)
{{SFVCharacterChangeList |
|data=
* Stand MK cancel window extended
{{AttackData-SFV
* Crouch LP hurtbox extended
|startup=<nowiki>12(4)</nowiki>
* Crouch MP hurtbox extended
|recovery=<nowiki>25</nowiki>
* Crouch MK hurtbox at feet reduced, upper body hurtbox expanded
|description=
* Crouch HP hitbox expanded vertically, reduced horizontally, hurtbox reduced
:The startup numbers refer to the amount of V-Skill startup frames required to play out before they can be empty-canceled into V-Skill again
* Jump MP hitbox expanded, hurtbox reduced
:The (X) number refers to the amount of level 2 V-Skill startup frames required to play out before Juri can cancel the level 2 version of her V-Skill (level 2 V-Skill can be canceled faster than level 1 V-Skill)
* Jump HP startup increased from 8f to 9f, reduced hurtbox
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kasatsushu%20(cancel)}}
* Jump HK hurtbox reduced hitbox expanded
}}
* Kyoretsushu (MP > b/f+HP) can hit crouching opponents, cannot be special canceled on block
* Kasatushu (MP+MK) V-Gague gain on hit decreased
* EX Tensenrin (f,d,df+PP) invincibility extended to 12th frame
* Sakkai Fuhazan (qcf, qcf+K) now armor breaks
* Fuharenkyaku
** LK version active time increased
** MK version damage increased from 60 to 70
** HK version damage increased from 80 to 100
* '''V-Trigger'''
** Feng Shi Engine Alpha (HP+HK) changed from 3 blocks to 2 blocks, extended timer, each Fuharenkyaku now takes more gauge per use
** Fuharenkyaku MK stun increased from 80 to 100
|
* Forward throw damage increased from 110 to 120, added 2f of recovery after throw connects
* Stand LP vertical hitbox reduced
* Stand HK downward hurtbox reduced
* Kaisenrenkyaku (f+KKK) startup increased from 15f to 17f, increased pushback on block
* Fuharenkyaku damage decreased from 100 to 90
* '''VT1'''
** Increased EX Meter gain when done as part of chain combo in VT1 from 30 to 50
** Stand MP forward hitbox increased
}}
}}


{{SFVCharacterMovelist|Juri}}
=== V-Skill 2 ===


{{SFVCharacterDiscussions|Juri|juri|8Xs5ddd}}
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>=====
{{MoveData
|image=SFV_Juri_MPMK (VS2).png
|name=Fuha Enzan (charge)
|anchor=yes
|input=MPMK (VS2)
|data=
{{AttackData-SFV
|recovery=<nowiki>50</nowiki>
|description=
:Juri charges up for a projectile (projectile comes out by pressing MP+MK again after this charge)
:Cancelable into from special cancelable moves
:Juri is NOT in a Counter-Hit state during this charge up
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Fuha%20Enzan%20(charge)}}
}}
}}


== Video Guides ==
=====<font style="visibility:hidden; float:right">MPMK (VS2) (release)</font>=====
=== [https://www.youtube.com/channel/UCPGuorlvarThSlwJpyTHOmQ Capcom Fighers'] Official Introduction Series ===
{{MoveData
<youtube>DVa5ZhRkMTw</youtube>
|image=SFV_Juri_MPMK (VS2) (release).png
=== [https://www.youtube.com/channel/UCjcbWidM45e7i9dSjZOYNpQ Shoryuken's] Rising Up Series ===
|name=Fuha Enzan (release)
<youtube>KNaruj5dWuI</youtube>
|anchor=yes
<youtube>lFiSWfkNt2U</youtube>
|input=MPMK (VS2) (release)
|data=
{{AttackData-SFV
|startup=<nowiki>18</nowiki>
|active=<nowiki>74</nowiki>
|recovery=<nowiki>27</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>50</nowiki>
|stun=<nowiki>80</nowiki>
|attack=<nowiki>H</nowiki>
|cancel=<nowiki>vt1 vt2</nowiki>
|kd=<nowiki>102</nowiki>
|kdr=<nowiki>43</nowiki>
|kdrb=<nowiki>48</nowiki>
|description=
:1-hit Projectile
:Projectiles takes up a large horizontal space and moves slowly forward
:Juri steps forward before releasing the projectile
:Projectile persists on screen for 74 frames before it dissipates
:Builds 60/30 V-Gauge on Hit/Block
:Puts opponents into a limited juggle state on hit
:Juggle Limit / Increase / Start: 0 / 1 / 1
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Fuha%20Enzan%20(release)}}
}}
}}


== Other Useful Guides ==
=== V-Trigger 1 ===
=== [https://docs.google.com/document/d/1SkEWZPAyzAkmV7VQ23eoHLqkNWxC7Oyby1GFw5-Wwew/edit Reithan's] Juri Comprehensive Guide ===
=== [https://onedrive.live.com/?authkey=%21AFhAMbPKa8KNqWU&cid=E95BF92373BC6F84&id=E95BF92373BC6F84%212032&parId=E95BF92373BC6F84%211926&o=OneUp @rXpSwiss's] Juri Compendium ===


== Frame Data ==
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>=====
{{SFVFrameDataTableHeader}}
{{MoveData
{{SFVFrameDataHeader}}
|image=SFV_Juri_HPHK (VT1).png
{{SFVFrameDataRow | Stand LP |  | LP | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | 3 | 2 | 7 | 3 | 2 | 7 |  |  |  |  | 2 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
|name=Feng Shui Engine Alpha
{{SFVFrameDataRow | Stand MP |  | MP | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 5 | 3 | 11 | 5 | 3 | 11 |  |  |  |  | 2/-1 | 5 | 7 | - | - | - | 9 | 72 | 120|||||||||||||||}}
|anchor=yes
{{SFVFrameDataRow | Stand HP |  | HP | 80 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 8 | 3 | 17 | 8 | 3 | 17 |  |  |  |  | -3/-6 | 4/KD | ? | 99 | 40 | 45 | 13 | 96 | 180|||||||||||||||}}
|input=HPHK (VT1)
{{SFVFrameDataRow | Stand LK |  | LK | 30 | 70 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 4 | 4 | 8 | 4 | 4 | 8 |  |  |  |  | 1 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
|data=
{{SFVFrameDataRow | Stand MK |  | MK | 40*30 | 100 | H*H | ["sp","su","vs1","vs2","vt1","vt2"] | 5 | 1(1)3 | 15 | 5 | 1(1)3 | 15 |  |  |  |  | -4/-7 | 1 | 3 | - | - | - | CHIP | CH_DAMAGE | 120|||||||||||||||}}
{{AttackData-SFV
{{SFVFrameDataRow | Stand HK |  | HK | 80 | 150 | H | ["vt1","vt2"] | 14 | 3 | 5+15 | 14 | 3 | 5+15 |  |  |  |  | -4/-7 | 1 | 20 | 13 | 13 | 13 | 13 | 96 | 180|||||||||||||||}}
|startup=<nowiki>1</nowiki>
{{SFVFrameDataRow | Crouch LP |  | d+LP | 30 | 70 | H | ["ch","sp","su","vs1","vs2","vt1","vt2"] | 4 | 3 | 6 | 4 | 3 | 6 |  |  |  |  | 2 | 4 | 6 | - | - | - | - | 36 | 84|||||||||||||||}}
|recovery=<nowiki>5</nowiki>
{{SFVFrameDataRow | Crouch MP |  | d+MP | 60 | 100 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 6 | 3 | 16 | 6 | 3 | 16 |  |  |  |  | 0/-1 | 2/4 | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
|description=
{{SFVFrameDataRow | Crouch HP |  | d+HP | 90 | 150 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 10 | 2 | 21 | 10 | 2 | 21 |  |  |  |  | -5/-8 | 3 | 21 | 96 | 37 | 42 | 14 | 108 | 180|||||||||||||||}}
:2 bar V-Trigger
{{SFVFrameDataRow | Crouch LK |  | d+LK | 20 | 70 | L | ["ch","vt1","vt2"] | 3 | 2 | 10 | 3 | 2 | 10 |  |  |  |  | 0 | 2 | 4 | - | - | - | - | 24 | 84|||||||||||||||}}
:Duration of 2700 frames (45 seconds)
{{SFVFrameDataRow | Crouch MK |  | d+MK | 50 | 100 | L | ["sp","su","vs1","vs2","vt1","vt2"] | 6 | 2 | 14 | 6 | 2 | 14 |  |  |  |  | -2/-5 | 2 | 4 | - | - | - | 8 | 60 | 120|||||||||||||||}}
:Allows both grounded and air normals to chain into one another from light > medium > heavy order (cannot chain cancel the other way around) at the cost of 300 V-Timer (~11% V-Timer)
{{SFVFrameDataRow | Crouch HK |  | d+HK | 100 | 150 | L | ["vt1","vt2"] | 8 | 2 | 23 | 8 | 2 | 23 |  |  |  |  | -12/-15 | KD | KD | 68 | 19 | 24 | 16 | 120 | 180|||||||||||||||}}
:All air normals get increased juggle potential and put airborne opponent into a limited juggle state
{{SFVFrameDataRow | Jump LP |  | u+LP | 40 | 70 | M | - | 4 | 5 | - | 4 | 5 | - |  |  |  |  | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}}
:Enables derivative Fuharenkyaku (qcf+K) attacks without charge (doing this consumes V-Timer) while also improving their properties
{{SFVFrameDataRow | Jump MP |  | u+MP | 60 | 100 | M | - | 6 | 4 | - | 6 | 4 | - |  |  |  |  | - | - | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
:Dash distance increased
{{SFVFrameDataRow | Jump HP |  | u+HP | 90 | 150 | M | - | 9 | 5 | - | 9 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Feng%20Shui%20Engine%20Alpha}}
{{SFVFrameDataRow | Jump LK |  | u+LK | 40 | 70 | M | - | 4 | 7 | - | 4 | 7 | - |  |  |  |  | - | - | ? | - | - | - | - | 48 | 84|||||||||||||||}}
}}
{{SFVFrameDataRow | Jump MK |  | u+MK | 60 | 100 | M | - | 7 | 5 | - | 7 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 9 | 72 | 120|||||||||||||||}}
}}
{{SFVFrameDataRow | Jump HK |  | u+HK | 90 | 150 | M | - | 8 | 5 | - | 8 | 5 | - |  |  |  |  | - | - | ? | - | - | - | 14 | 108 | 180|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Senkaikyaku |  | f+MK | 60 | 100 | M | - | 22 | 2 | 19 | 22 | 2 | 19 |  |  |  |  | -7 | 0 | 2 | - | - | - | 9 | 72 | 120|||||||||||||||}}
{{SFVFrameDataRow | Koenzan |  | b+HK | 40*40 | 75*75 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 7 | 2(7)3 | 15 | 7 | 2(7)3 | 15 |  |  |  |  | -2 | 4 | 6 | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kyoretsushu |  | s.MP > b or f.HP | 60*54 | 100*90 | H | ["sp","su","vs1","vs2","vt1","vt2"] | 5+8 | 3 | 25 | 5+8 | 3 | 25 |  |  |  |  | -12 | KD | KD | 102 | 43 | 48 | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Enkushu (air) |  | j.MP > j.HK (air) | 60*63 | 100*90 | M | - | 6+5 | 5 | - | 6+5 | 5 | - |  |  |  |  | - | - | ? | - | - | - | CHIP | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Chisenkyaku |  | LP+LK | 120 | 120 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 60 | 11 | 11 | ? | 144 | 144|||||||||||||||}}
{{SFVFrameDataRow | Kaeikyakyu |  | b+LP+LK | 140 | 200 | T | - | 5 | 3 | 17 | 5 | 3 | 17 |  |  |  |  | - | KD | KD | 28 | 9 | 9 | ? | 168 | 240|||||||||||||||}}
{{SFVFrameDataRow | Zankasen (air) |  | LP+LK (air) | 140 | 200 | T | - | 5 | 2 | 8 | 5 | 2 | 8 |  |  |  |  | - | KD | KD | - | - | - | ? | 168 | 240|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Feng Shui Engine alpha | | HP+HK (VT1) | - | - | - | - | 1 | - | 5 | 1 | - | 5 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Feng Shui Engine beta |  | HP+HK (VT2) | 70 | 150 | H | - | 9(8) | 5(3) | 31 | 9(8) | 5(3) | 31 |  |  |  |  | 1(-1) | 5(2) | ? | - | - | - | ? | 84 | 180|||||||||||||||}}
{{SFVFrameDataRow | Kasatsushu |  | MP+MK (VS1) | 80 | 150 | H | ["vs1"] | 46 | 2 | 25 | 46 | 2 | 25 |  |  |  |  | -10 | KD | KD | 83 | 24 | 29 | ? | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | Kasatsushu (hold) |  | MP+MK (VS1) (hold) | 20*80 | 50*150 | H | ["vs1"] | 80 | 15(16)2 | 33 | 80 | 15(16)2 | 33 |  |  |  |  | -18 | KD | KD | 75 | 16 | 21 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kasatsushu (release) |  | MP+MK (VS1) (hold) (release) | 20*80 | 50*150 | H | ["vs1"] | 10 | 15(16)2 | 33 | 10 | 15(16)2 | 33 |  |  |  |  | -18 | KD | KD | 75 | 16 | 21 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kasatsushu (charge) |  | MP+MK (VS1) (charge) | - | - | - | ["dash","vs1"] | 33 | - | 16(24) | 33 | - | 16(24) |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Kasatsushu (cancel) |  | MP+MK (VS1) (cancel) | - | - | - | - | 12(4) | - | 25 | 12(4) | - | 25 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Fuha Enzan (charge) |  | MP+MK (VS2) | - | - | - | - | - | - | 50 | - | - | 50 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | Fuha Enzan (release) |  | MP+MK (VS2) (release) | 50 | 80 | H | - | 19 | 74 | 28 | 19 | 74 | 28 |  |  |  |  | -2 | KD | KD | 102 | 43 | 48 | ? | 60 | 96|||||||||||||||}}
{{SFVFrameDataRow | Kaisenrenkyaku |  | f+KKK | - | - | H | - | 17 | 2 | 24 | 17 | 2 | 24 |  |  |  |  | -2 | KD | KD | 72 | 13 | 18 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Taunt |  | PPP+KKK | - | - | - | - | - | - | 61 | - | - | 61 |  |  |  |  | - | - | ? | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Fuharenkyaku Store |  | qcf+LK | 30 | 30 | H | ["vt1","vt2"] | 10 | 3 | 18 | 10 | 3 | 18 |  |  |  |  | -2 | KD | KD | 99 | 40 | 45 | ? | 36 | 36|||||||||||||||}}
{{SFVFrameDataRow | MK Fuharenkyaku Store |  | qcf+MK | 30 | 30 | H | ["vt1","vt2"] | 10 | 3 | 18 | 10 | 3 | 18 |  |  |  |  | -2 | KD | KD | 99 | 40 | 45 | ? | 36 | 36|||||||||||||||}}
{{SFVFrameDataRow | HK Fuharenkyaku Store |  | qcf+HK | 30 | 30 | H | ["vt1","vt2"] | 10 | 3 | 18 | 10 | 3 | 18 |  |  |  |  | -2 | KD | KD | 99 | 40 | 45 | ? | 36 | 36|||||||||||||||}}
{{SFVFrameDataRow | LK Fuharenkyaku Release |  | qcf+LK | 50 | 80 | H | ["su","vs1","vs2","vt1","vt2"] | 14 | 80 | 23 | 14 | 80 | 23 |  |  |  |  | -2 | 2 | 4 | - | - | - | ? | 60 | 96|||||||||||||||}}
{{SFVFrameDataRow | MK Fuharenkyaku Release |  | qcf+MK | 70 | 80 | H | ["vs1","vs2","vt1","vt2"] | 23 | 2 | 19 | 23 | 2 | 19 |  |  |  |  | -4 | 6 | 8 | 83 | 24 | 29 | ? | 84 | 96|||||||||||||||}}
{{SFVFrameDataRow | HK Fuharenkyaku Release |  | qcf+HK | 40*50 | 70*80 | H | ["vs1","vs2","vt1","vt2"] | 10 | 2(14)2 | 21 | 10 | 2(14)2 | 21 |  |  |  |  | -6 | KD | KD | 96 | 37 | 42 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Fuharenkyaku |  | qcf+KK | 35x4 (120) | 40x3*30 (150) | H | ["vt1","vt2"] | 7 | 2(17)2(12)2(20)2 | 15 | 7 | 2(17)2(12)2(20)2 | 15 |  |  |  |  | -2 | KD | KD | 80 | 21 | 26 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LP Tensenrin |  | f,d,df+LP | 40*40 | 75*75 | H | ["su"] | 7 | 3(2)2 | 22 | 7 | 3(2)2 | 22 |  |  |  |  | -3(-8) | 2 | 4 | - | - | - | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MP Tensenrin |  | f,d,df+MP | 40*35*45 (120) | 50x3 (150) | H | - | 6 | 3(2)2(3)2 | 21+16 | 6 | 3(2)2(3)2 | 21+16 |  |  |  |  | -29 | KD | KD | 87 | 28 | 33 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | HP Tensenrin |  | f,d,df+HP | 30x4 (120) | 30x3*60 (150) | H | - | 7 | 2(2)2(2)2(2)2 | 21+16 | 7 | 2(2)2(2)2(2)2 | 21+16 |  |  |  |  | -32 | KD | KD | 87 | 28 | 33 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | EX Tensenrin |  | f,d,df+PP | 30*10x3*90 (150) | 20x3*30*110 (200) | H | - | 7 | 2(2)2(2)2(2)2 | 20+18 | 7 | 2(2)2(2)2(2)2 | 20+18 |  |  |  |  | -31 | KD | KD | 63 | 4 | 9 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | LK Ryodansatsu |  | qcb+LK | 70 | 150 | H | ["su","vt1","vt2"] | 19 | 3 | 24 | 19 | 3 | 24 |  |  |  |  | -6 | KD | KD | 83 | 24 | 29 | ? | 84 | 180|||||||||||||||}}
{{SFVFrameDataRow | MK Ryodansatsu |  | qcb+MK | 80 | 150 | H | ["su","vt1","vt2"] | 20 | 3 | 24 | 20 | 3 | 24 |  |  |  |  | -6 | KD | KD | 83 | 24 | 29 | ? | 96 | 180|||||||||||||||}}
{{SFVFrameDataRow | HK Ryodansatsu |  | qcb+HK | 100 | 200 | H | ["su","vt1","vt2"] | 25 | 3 | 24 | 25 | 3 | 24 |  |  |  |  | -6 | KD | KD | 83 | 24 | 29 | ? | 120 | 240|||||||||||||||}}
{{SFVFrameDataRow | EX Ryodansatsu |  | qcb+KK | 80 | 150 | H | ["vt1","vt2"] | 25 | 3 | 20 | 25 | 3 | 20 |  |  |  |  | -2 | KD | KD | 101 | 42 | 47 | ? | 96 | 180|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow | Sakkai Fuhazan |  | qcb,qcb+K | 330 | 0 | H | - | 9 | 20 | 58 | 9 | 20 | 58 |  |  |  |  | -15 | KD | KD | 82 | 23 | 28 | ? | 396 | 0|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT1|||||||||||||||||||||||||||||||||||||||}}
{{SFVFrameDataRow | LK Fuharenkyaku Release |  | qcf+LK | 30*30 | 50*50 | H | ["su","vs1","vs2"] | 14 | 80 | 25 | 14 | 80 | 25 |  |  |  |  | -1 | KD | KD | 95 | 36 | 41 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataRow | MK Fuharenkyaku Release |  | qcf+MK | 70 | 100 | H | ["vs1","vs2"] | 23 | 2 | 19 | 23 | 2 | 19 |  |  |  |  | -4 | 6 | 8 | 83 | 24 | 29 | ? | 84 | 120|||||||||||||||}}
{{SFVFrameDataRow | HK Fuharenkyaku Release |  | qcf+HK | 40*50 | 70*100 | H | ["vs1","vs2"] | 10 | 2(14)2 | 21 | 10 | 2(14)2 | 21 |  |  |  |  | -6 | KD | KD | 96 | 37 | 42 | ? | CH_DAMAGE | CH_STUN|||||||||||||||}}
{{SFVFrameDataHeader}}
{{SFVFrameDataRow|In VT2|||||||||||||||||||||||||||||||||||||||}}
|-
|}
=====Notes:=====


* CH Damage and stun is calculated by multiplying base values by 1.2. For multi-hitting moves this usually only applies to first hit; if only second hit connects it will get the x1.2 benefits.
=== V-Trigger 2 ===
* For Crush Counters: J = Juggle, C = Crumple, KD = Knockdown
* Chip damage for normals refers to grey life inflicted


== Combos ==  
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>=====
=== BnB ===  
{{MoveData
=== With Meter ===  
|image=SFV_Juri_HPHK (VT2).png
=== Corner ===  
|image2=SFV_Juri_HPHK (VT2) debuff.png
=== Crush Counter ===  
|name=Feng Shui Engine Beta
=== V-Trigger Cancels ===  
|anchor=yes
|input=HPHK (VT2)
|data=
{{AttackData-SFV
|startup=<nowiki>9(8)</nowiki>
|active=<nowiki>5(3)</nowiki>
|recovery=<nowiki>31</nowiki>
|hit=<nowiki>5(2)</nowiki>
|block=<nowiki>2(-1)</nowiki>
|damage=<nowiki>70</nowiki>
|stun=<nowiki>150</nowiki>
|attack=<nowiki>H</nowiki>
|description=
:2 bar V-Trigger
:Duration of 750 frames (12.5 seconds)
:Grants all stocks on activation
:The initial strike hitbox upon activation restands airborne opponents (allows for grounded combo extensions even from mid-air juggles)
:Juri emits a small radius around her that drains opponents EX gauge while both players are grounded
:Drains 60 EX Gauge per second from the opponent (1/5th of an EX bar per second)
:Frame advantage can vary depending on spacing (Juri is more + on hit if the initial strike hitbox hits on later active frames due to spacing - up to +9 on Hit / +6 on Block)
:Framedata in the parentheses refers to the data on the non-strike hitbox that pulls in the opponent (has different properties than the actual strike hitbox on frame 9)
:The actual strike hitbox is on frame 9 but there is a hitbox on frame 8 that pulls in the opponent towards Juri
:The initial activation cannot be V-Reversal'd by the opponent
:Juri can be counter-hit during startup
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Feng%20Shui%20Engine%20Beta}}
}}
}}


== Unique Mechanic ==
=== V-Shift ===
Before Juri can access her Fuharenkyaku Release (qcf+K) moves, she needs to use that version of the attack to gain a stock first. The next time she performs that move, she will instead use the Fuharenkyaku Release. The LK version is a slow moving fireball, the MK version is an jumping attack that leads to longer combo opportunities, and the HK version is a forward moving attack used mostly as a combo ender. The Fuharenkyakus she has stocked can be seen next to her V-Gauge; LK is the first icon, MK the second, and HK the third. In V-Trigger 1, she always has access to the stocked versions


[[Image:SFV_Juri_Fuharenkyaku.jpg]]
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
|image=SFV_Juri_5MKHP.png
|name=V-Shift
|anchor=yes
|input=5MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>1</nowiki>
|active=<nowiki>9</nowiki>
|recovery=<nowiki>22</nowiki>
|description=
:Shifts back 1.237 range
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
:Throw invincible on frames 1-16 on an empty / raw V-Shift
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/V-Shift}}
}}
}}
 
=== V-Shift Break ===
 
=====<font style="visibility:hidden; float:right">5MKHP</font>=====
{{MoveData
|image=SFV_Juri_5MKHP_break.png
|name=Kuboshu
|anchor=yes
|input=5MKHP
|data=
{{AttackData-SFV
|startup=<nowiki>?</nowiki>
|active=<nowiki>3</nowiki>
|recovery=<nowiki>?</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-2</nowiki>
|damage=<nowiki>60</nowiki>
|stun=<nowiki>0</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>73</nowiki>
|kdr=<nowiki>14</nowiki>
|kdrb=<nowiki>19</nowiki>
|description=
:Fully invincible during startup and active frames
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kuboshu}}
}}
}}


{{SFVCharacterVSystem|
=== V-Reversal ===
A standard 17f strike V-Reversal. Juri kicks the opponent knocking them away.
 
|
=====<font style="visibility:hidden; float:right">6KKK</font>=====
Kasatsushu causes Juri to quickly teleport through the opponent and kick them on the other side, knocking them down. By holding Kasatsushu she will go into a stance where she'll begin charging it, which can then be canceled by a forward or back dash. After holding long enough or having charged it enough, the next time Kasatsushu is used it will be much faster, hit the opponent when it crosses through them, and can be canceled into for combos.
{{MoveData
|
|image=SFV_Juri_6KKK.png
Feng Shui Engine alpha is a 2 bar V-Trigger allows Juri to chain her normals into each other in order of Light > Medium > Heavy, Punch > Kicks meaning LPMPHP will work, but HPMPLP will not. It also gives her access to improved versions all of her Fuharenkyaku specials without needing to charge up first. When hitting an opponent in the air they go into a juggle state, allowing more combo possibilities as the same rules apply to her air normals. Each cancel takes about 1/10 of her V-Gauge, while using any Fuharenkyaku special takes about 1/5 of the gauge. It also increases the distance of her dash
|name=Kaisenrenkyaku
|
|anchor=yes
Feng Shui Engine beta is a two bar V-Trigger that has Juri drain the opponent's EX meter when close to them. On activation she performs an initial hit which pulls the opponent in, letting it be used for more combos. The meter drain is quite quick and works while Juri is combing the opponent or being combos; however it does not work if the opponent is knocked down, airborne, or if Juri is airborne. In total it lasts about 12 seconds from activation.
|input=6KKK
|data=
{{AttackData-SFV
|startup=<nowiki>17</nowiki>
|active=<nowiki>2</nowiki>
|recovery=<nowiki>24</nowiki>
|hit=<nowiki>KD</nowiki>
|block=<nowiki>-2</nowiki>
|attack=<nowiki>H</nowiki>
|kd=<nowiki>72</nowiki>
|kdr=<nowiki>13</nowiki>
|kdrb=<nowiki>18</nowiki>
|description=
:Strike and Projectile invincible on frames 1-31 on block (frames 1-32 on whiff)
:1F faster overall (41F total) on block instead of whiff
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Juri/normal/Kaisenrenkyaku}}
}}
}}
== Strategy ==
}}
=== Playing as Juri ===
 
=== Fighting Against Juri ===
 
[[Category: Street Fighter V]]
{{Navbox-SFV}}
[[Category:Street Fighter V]]
[[Category:Street Fighter games]]

Latest revision as of 20:53, 7 July 2023

Introduction

About Juri

Unique Mechanic

Before Juri can access her Fuharenkyaku Release (236K) moves, she needs to use that version of the attack to gain a stock first. The next time she performs that move, she will instead use the Fuharenkyaku Release. The LK version is a slow moving fireball, the MK version is an jumping attack that leads to longer combo opportunities, and the HK version is a forward moving attack used mostly as a combo ender. The Fuharenkyakus she has stocked can be seen next to her V-Gauge; LK is the first icon, MK the second, and HK the third. In V-Trigger 1, she always has access to the stocked versions

SFV Juri Fuharenkyaku.jpg

Final Patch

Players to Watch

  • Aiai
  • Infiltration
Juri
SFV-Juri Portrait.jpg
Vitals
Life Points 975
Stun Points 1000
V-Gauge Points
V-Trigger 1 2 Bars
V-Trigger 2 2 Bars
Ground Movement
Forward Walk Speed 0.05
Backward Walk Speed 0.033
Forward Dash Speed 16
Backward Dash Speed 24
Forward Dash Distance 1.443
Backward Dash Distance 1.25
Backdash CH Frames 3-10
Jumping
Back Jump Speed 46 (4+38+4)
Neutral Jump Speed 46 (4+38+4)
Forward Jump Speed 45 (3+38+4)
Forward Jump Distance 2.09
Backward Jump Distance 1.824
Throws
Throw Hurtbox 0.25
Throw Range 0.8
SFV Frame Data Glossary
Active

How many frames a move remains active (can hurt opponents) for.

Attack

Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked).

Cancel options

Available cancel options.

  • "ch": Chain cancel, refer to description for options.
  • "sp": Special move.
  • "su": Critical art.
  • "vs[1/2]": V-Skill 1 or 2.
  • "vt[1/2]": V-Trigger 1 or 2 activation.
Confirm windows

Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.

  • Refers to the amount of time (in frames) you have to cancel into another move from the moment the attack connects with the opponent.
Crush Counter

Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit.

Damage

Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames.

Hit/Block

These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.

  • Note that generally, normal counter hits add an additional +2 to hit advantage in SFV.
Knockdown

Knockdown advantage against Normal, Quick Rise and Back Rise wake up options.

Recovery

How many frames it takes for a move to finish after it's been active.

Startup

How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1.

Stun

Amount of stun added to the opponent's stun bar on hit.

Normals

5LP
Stand LP
5LP
SFV Juri 5LP.png
Startup Active Recovery Hit
3 2 7 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into st.LP / cr.LP / cr.LK
Can be used to tick throw
FATonline.png
5MP
Stand MP
5MP
SFV Juri 5MP.png
Startup Active Recovery Hit
5 3 11 6
Damage Stun Attack Block
60 100 H 3(-1)
  • Confirm windows:
    • Specials & CA: 14
    • Target Combos: 16
    • V-Trigger: 14
  • Cancel options: sp su vs1 vs2 vt1 vt2
The main frametrap / combo tool
Slightly increased horizontal hitbox range while in V-Trigger 1
The On Block data shown in parenthesis (-1) refers to when used as a chain during V-Trigger 1
FATonline.png
5HP
Stand HP
5HP
SFV Juri 5HP.png
Startup Active Recovery Hit
8 3 17(19) 4(KD)
Damage Stun Attack Block
80 150 H -3(-6)
  • Knockdown: 99 KD Adv, 40 Quick Rise Adv, 45 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 18
    • Target Combos: *18
    • V-Trigger: 18
    • Notes: *VT1 Chains
  • Cancel options: sp su vs1 vs2 vt1 vt2
Knocks down during V-Trigger 1
+2 recovery frames on HIT only (for the increased hitstun)
The On Hit / On Block data shown in the parenthesis (X) refers to when used as a chain during V-Trigger 1 (see also KDA numbers)
FATonline.png
5LK
Stand LK
5LK
SFV Juri 5LK.png
Startup Active Recovery Hit
4 4 8 4
Damage Stun Attack Block
30 70 H 1
  • Cancel options: sp su vs1 vs2 vt1 vt2
Furthest range of Juri's light normals
4 active frames can be good to cover both wake-ups during oki
FATonline.png
5MK
Stand MK
5MK
SFV Juri 5MK.png
Startup Active Recovery Hit
5 1(1)3 15 1
Damage Stun Attack Block
40*30 (70) 70*30 (100) H*H -4(-7)
  • Confirm windows:
    • Specials & CA: 11
    • Target Combos: *11/*15
    • V-Trigger: **15
    • Notes: *VT1 Chains, **Second hit only
  • Cancel options: sp su vs1 vs2 vt1 vt2
Only first hit is cancelable
Second hit does 60 damage / 100 stun if the first hit whiffs
Cancelable into Super on 2nd hit during V-Trigger 1
The On Block data shown in parenthesis (-7) refers to when used as a chain during V-Trigger 1
Can be a spacing trap after a spaced store on block
FATonline.png
5HK
Stand HK
5HK
SFV Juri 5HK.png
Startup Active Recovery Hit
14 3 5+15 1
Damage Stun Attack Block
80 150 H -4(-7)
  • Crush Counter: Stagger, 20 Adv, +120 V-Gauge.
  • Knockdown: 13 KD Adv, 13 Quick Rise Adv, 13 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *25
    • Target Combos: **30
    • V-Trigger: 25
    • Notes: *Only during VT1, **VT1 Chains
  • Cancel options: vt1 vt2
Airborne on frames 15-21 (airborne on the last 2 active frames)
Hops over a lot of low attacks on frames 10-22
(x) refers to when used as a chain during V-Trigger 1
Cancelable into Specials and Super during V-Trigger 1
FATonline.png
2LP
Crouch LP
2LP
SFV Juri 2LP.png
Startup Active Recovery Hit
4 3 6 4
Damage Stun Attack Block
30 70 H 2
  • Cancel options: ch sp su vs1 vs2 vt1 vt2
Chains into st.LP / cr.LP / cr.LK
Can be used to tick throw
FATonline.png
2MP
Crouch MP
2MP
SFV Juri 2MP.png
Startup Active Recovery Hit
6 3 16 2(4)
Damage Stun Attack Block
60 100 H 0(-1)
  • Confirm windows:
    • Specials & CA: 16
    • Target Combos: *16
    • V-Trigger: 16
    • Notes: *VT1 Chains
  • Cancel options: sp su vs1 vs2 vt1 vt2
Pretty good cancel window for hit confirming (16F)
The On Hit / On Block frame advantage shown in parenthesis (X) refers to when used as a chain during V-Trigger 1
FATonline.png
2HP
Crouch HP
2HP
SFV Juri 2HP.png
Startup Active Recovery Hit
10 2 21 3(KD)
Damage Stun Attack Block
90 150 H -5(-8)
  • Crush Counter: Stagger, 21 Adv, +150 V-Gauge.
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: 17
    • Target Combos: *17
    • V-Trigger: 17
    • Notes: *VT1 Chains
  • Cancel options: sp su vs1 vs2 vt1 vt2
Forces standing on hit
Good anti-air but only 2 active frames
Can hit cross-up (behind Juri)
Slight low profile on frames 8-9 before active frames
20 less damage on airborne opponents (70)
The On Hit / On Block data shown in the parenthesis (X) refers to when used as a chain during V-Trigger 1 (see also KDA numbers)
FATonline.png
2LK
Crouch LK
2LK
SFV Juri 2LK.png
Startup Active Recovery Hit
3 2 10 2
Damage Stun Attack Block
20 70 L 0
  • Cancel options: ch vt1 vt2
Chains into st.LP / cr.LP / cr.LK
Can be used to tick throw
FATonline.png
2MK
Crouch MK
2MK
SFV Juri 2MK.png
Startup Active Recovery Hit
6 2 14 2
Damage Stun Attack Block
50 100 L -2(-5)
  • Confirm windows:
    • Specials & CA: 15
    • Target Combos: *15
    • V-Trigger: 15
    • Notes: *VT1 Chains
  • Cancel options: sp su vs1 vs2 vt1 vt2
The On Block data shown in parenthesis (-1) refers to when used as a chain during V-Trigger 1
FATonline.png
2HK
Crouch HK
2HK
SFV Juri 2HK.png
Startup Active Recovery Hit
7 2 23 KD
Damage Stun Attack Block
100 150 L -12(-15)
  • Crush Counter: Hard Knockdown, KD Adv, +120 V-Gauge.
  • Knockdown: 68 KD Adv, 19 Quick Rise Adv, 24 Back Rise Adv.
  • Confirm windows:
    • Specials & CA: *16
    • Target Combos: **16
    • V-Trigger: 16
    • Notes: *Only during VT1, **VT1 Chains
  • Cancel options: vt1 vt2
Low profiles on frames 3-24
Cancelable into Specials and Super during V-Trigger 1
The On Block data shown in parenthesis (-1) refers to when used as a chain during V-Trigger 1
FATonline.png
8LP
Jump LP
8LP
SFV Juri 8LP.png
Startup Active Recovery Hit
4 5 - -
Damage Stun Attack Block
40 70 M -
FATonline.png
8MP
Jump MP
8MP
SFV Juri 8MP.png
Startup Active Recovery Hit
6 4 - -
Damage Stun Attack Block
60 100 M -
Puts airborne opponents into a limited juggle state
Juggle Limit / Increase / Start: 1 / 2 / 2
FATonline.png
8HP
Jump HP
8HP
SFV Juri 8HP.png
Startup Active Recovery Hit
9 5 - -
Damage Stun Attack Block
90 150 M -
FATonline.png
8LK
Jump LK
8LK
SFV Juri 8LK.png
Startup Active Recovery Hit
4 7 - -
Damage Stun Attack Block
40 70 M -
Can Cross-up
FATonline.png
8MK
Jump MK
8MK
SFV Juri 8MK.png
Startup Active Recovery Hit
7 5 - -
Damage Stun Attack Block
60 100 M -
Can Cross-up
FATonline.png
8HK
Jump HK
8HK
SFV Juri 8HK.png
Startup Active Recovery Hit
8 5 - -
Damage Stun Attack Block
90 150 M -
Causes a spiked knockdown while in V-Trigger 1
FATonline.png

Command Normals

6MK
Senkaikyaku
6MK
SFV Juri 6MK.png
Startup Active Recovery Hit
22 2 19 0
Damage Stun Attack Block
60 100 M -7
Throw invincible on frames 16-21 (not actually airborne)
FATonline.png
4HK
Korenzan
4HK
SFV Juri 4HK.png
Startup Active Recovery Hit
7 2(7)3 15 4
Damage Stun Attack Block
40*40 (80) 75*75 (150) H -2
  • Confirm windows:
    • Specials & CA: 20/18
    • V-Trigger: 20/18
  • Cancel options: sp su vs1 vs2 vt1 vt2
First hit forces stand on hit
Both hits can be special / V-Skill canceled
Only second hit can be V-Trigger canceled
FATonline.png

Target Combos

5MP > 4or6HP
Kyoretsushu
5MP > 4or6HP
SFV Juri 5MP 4or6HP 1.png
SFV Juri 5MP 4or6HP 2.png
Startup Active Recovery Hit
5+8 3 25 KD
Damage Stun Attack Block
60*54 (114) 100*90 (190) H -12
  • Knockdown: 102 KD Adv, 43 Quick Rise Adv, 48 Back Rise Adv.
  • Confirm windows:
    • Target Combos: 16
  • Cancel options: sp su vs1 vs2 vt1 vt2
Launches opponent into a limited juggle state
Can only cancel into specials, super, and V-Skill on Block
FATonline.png
8MP > 8HK (air)
Enkushu (air)
8MP > 8HK (air)
SFV Juri 8MP 8HK (air) 1.png
SFV Juri 8MP 8HK (air) 2.png
Startup Active Recovery Hit
6+5 5 - -
Damage Stun Attack Block
60*63 (123) 100*90 (190) M -
FATonline.png

Throws

LPLK
Chisenkyaku
Throw
LPLK
SFV Juri LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
120 120 T -
  • Knockdown: 60 KD Adv, 11 Quick Rise Adv, 11 Back Rise Adv.
FATonline.png
4LPLK
Kaeikyakyu
Back Throw
4LPLK
SFV Juri 4LPLK.png
Startup Active Recovery Hit
5 3 17 KD
Damage Stun Attack Block
140 200 T -
  • Knockdown: 28 KD Adv, 9 Quick Rise Adv, 9 Back Rise Adv.
FATonline.png
LPLK (air)
Zankasen (air)
LPLK (air)
SFV Juri LPLK (air).png
Startup Active Recovery Hit
5 2 8 KD
Damage Stun Attack Block
140 200 T -
  • Knockdown: 67(69) KD Adv, 8(11) Quick Rise Adv, 8(11) Back Rise Adv.
KDA varies depending on height of opponent when thrown (the higher up the throw is performed, the higher the KDA is
Denies backroll
8F landing recovery frames if air throw whiffs
FATonline.png

Special Moves

236LK
LK Fuharenkyaku Store
236LK
SFV Juri 236K.png
SFV Juri LK stock.png
Startup Active Recovery Hit
10 3 18 KD
Damage Stun Attack Block
30 30 H -2
  • Knockdown: 99 KD Adv, 40 Quick Rise Adv, 45 Back Rise Adv.
  • Cancel options: vs2 vt1 vt2
Projectile hitbox
Projectile invincible on extended limbs during animation
Increased horizontal range when canceled into from stand LP / crouch LP
FATonline.png
236MK
MK Fuharenkyaku Store
236MK
SFV Juri 236K.png
SFV Juri MK stock.png
Startup Active Recovery Hit
10 3 18 KD
Damage Stun Attack Block
30 30 H -2
  • Knockdown: 99 KD Adv, 40 Quick Rise Adv, 45 Back Rise Adv.
  • Cancel options: vs2 vt1 vt2
Projectile hitbox
Projectile invincible on extended limbs during animation
Increased horizontal range when canceled into from stand LP / crouch LP
FATonline.png
236HK
HK Fuharenkyaku Store
236HK
SFV Juri 236K.png
SFV Juri HK stock.png
Startup Active Recovery Hit
10 3 18 KD
Damage Stun Attack Block
30 30 H -2
  • Knockdown: 99 KD Adv, 40 Quick Rise Adv, 45 Back Rise Adv.
  • Cancel options: vs2 vt1 vt2
Projectile hitbox
Projectile invincible on extended limbs during animation
Increased horizontal range when canceled into from stand LP / crouch LP
FATonline.png
236LK
LK Fuharenkyaku Release
236LK
SFV Juri 236LK.png
Normal
SFV Juri 236LK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
14 90 23 2
Damage Stun Attack Block
50 80 H -2
  • Cancel options: su vs1 vs2 vt1 vt2
Can be chained into any other QCF+K release
Projectile invincible on extended limbs on frames 13-16
Changes properties while in V-Trigger 1 (see V-Trigger 1 version for that info)
FATonline.png
VT1 Startup Active Recovery Hit
14 90 25 KD
Damage Stun Attack Block
30*30 (60) 50*50 (100) H -1
  • Knockdown: 95 KD Adv, 36 Quick Rise Adv, 41 Back Rise Adv.
  • Cancel options: su vs1 vs2
Launches opponent into a limited juggle state (but only further Fuharenkyaku cancels juggle in time afterwards)
Can be chained into any other QCF+K release
Spends 800 V-Timer (~30% V-Timer)
236MK
MK Fuharenkyaku Release
236MK
SFV Juri 236MK.png
Normal
SFV Juri 236MK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
23 2 19 6
Damage Stun Attack Block
70 80 H -4
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: vs1 vs2 vt1 vt2
Airborne on frames 10-24
Projectile invincible on extended limbs on frames 22-24
Can be chained into any other QCF+K release
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VT1 Startup Active Recovery Hit
23 2 19 6
Damage Stun Attack Block
70 100 H -4
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: vs1 vs2
Airborne on frames 8-22
Can be chained into any other QCF+K release
KDA data refers to when used after QCF+HK
Spends 600 V-Timer (~22% V-Timer)
236HK
HK Fuharenkyaku Release
236HK
SFV Juri 236HK.png
Normal
SFV Juri 236HK vt1.png
V-Trigger 1
Normal Startup Active Recovery Hit
10 2(14)2 21 KD
Damage Stun Attack Block
40*50 (90) 70*80 (150) H -6
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Cancel options: su vs1 vs2 vt1 vt2
Projectile invincible on extended limbs during active frames
Can be chained into any other QCF+K release
Forces stand on hit
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VT1 Startup Active Recovery Hit
10 2(14)2 21 KD
Damage Stun Attack Block
40*50 (90) 70*100 (170) H -6
  • Knockdown: 96 KD Adv, 37 Quick Rise Adv, 42 Back Rise Adv.
  • Cancel options: vs1 vs2
Can be chained into any other QCF+K release
Spends 600 V-Timer (~22% V-Timer)
Forces stand on hit
236KK
EX Fuharenkyaku
236KK
SFV Juri 236KK 1.png
SFV Juri 236KK 2.png
SFV Juri 236KK 3.png
Startup Active Recovery Hit
7 2(17)2(12)2(20)2 15 KD
Damage Stun Attack Block
35x4 (140) 40x3*30 (150) H -2
  • Knockdown: 80 KD Adv, 21 Quick Rise Adv, 26 Back Rise Adv.
  • Cancel options: vt1 vt2
Throw invincible on frames 54-63
Projectile invincible on extended limbs during active frames
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623LP
LP Tensenrin
623LP
SFV Juri 623LP.png
Startup Active Recovery Hit
7 3(2)2 22 2
Damage Stun Attack Block
40*40 (80) 75*75 (150) H -3(-8)
  • Cancel options: su
Throw invincible on frames 1-8
Second hit cannot hit crouch
Frame data in parentheses refers to crouching opponents
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623MP
MP Tensenrin
623MP
SFV Juri 623MP.png
Startup Active Recovery Hit
6 3(2)2(3)2 21+16 KD
Damage Stun Attack Block
40*35*45 (120) 50x3 (150) H -29
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
Invincible to all airborne attacks on frames 1-8
Small hurtbox on frames 1-2
Airborne on frame 8
Can hit cross-up (behind Juri) on frame 7 (2nd active frame)
Juri is in counterhit state during move duration
FATonline.png
623HP
HP Tensenrin
623HP
SFV Juri 623HP.png
Startup Active Recovery Hit
7 2(2)2(2)2(2)2 21+16 KD
Damage Stun Attack Block
30x4 (120) 30x3*60 (150) H -32
  • Knockdown: 87 KD Adv, 28 Quick Rise Adv, 33 Back Rise Adv.
Strike and Projectile invincible on frames 3-8
Airborne on frame 9
Can only hit crossup attacks on frames 15-16(4th hit)
Juri is in counterhit state during move duration
FATonline.png
623PP
EX Tensenrin
623PP
SFV Juri 623PP.png
Startup Active Recovery Hit
7 2(2)2(2)2(2)2 20+18 KD
Damage Stun Attack Block
30*10x3*90 (150) 20x3*30*110 (200) H -31
  • Knockdown: 63 KD Adv, 4 Quick Rise Adv, 9 Back Rise Adv.
Completely invincible on frames 1-12
Airborne on frame 9
Can only hit crossup attacks on frames 15-16(4th hit) where she is extremely high in the air
Juri is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%)
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214LK
LK Ryodansatsu
214LK
SFV Juri 214K.png
Startup Active Recovery Hit
19 3 24 KD
Damage Stun Attack Block
70 150 H -6
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: su vt1 vt2
Airborne and lower Body Projectile invincible on frames 4-17
FATonline.png
214MK
MK Ryodansatsu
214MK
SFV Juri 214K.png
Startup Active Recovery Hit
20 3 24 KD
Damage Stun Attack Block
80 150 H -6
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: su vt1 vt2
Airborne and lower Body Projectile invincible on frames 5-19
FATonline.png
214HK
HK Ryodansatsu
214HK
SFV Juri 214K.png
Startup Active Recovery Hit
25 3 24 KD
Damage Stun Attack Block
100 200 H -6
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: su vt1 vt2
Airborne and lower Body Projectile invincible on frames 5-23
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214KK
EX Ryodansatsu
214KK
SFV Juri 214KK.png
Startup Active Recovery Hit
25 3 20 KD
Damage Stun Attack Block
80 150 H -2
  • Knockdown: 101 KD Adv, 42 Quick Rise Adv, 47 Back Rise Adv.
  • Cancel options: vt1 vt2
Airborne on frames 5-23
Projectile Invincible on frames 1-27
Launches opponent up into a limited juggle state
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Critical Art

214214K
Sakkai Fuhazan
214214K
SFV Juri 214214K 1.png
SFV Juri 214214K 2.png
Startup Active Recovery Hit
9 20 58(68) KD
Damage Stun Attack Block
30x4*210 (330) 0 H -25
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
Fully invincible on frames 1-8
Projectile invincible on frames 9-28
Breaks armor
5 hit projectile
Projectile speed: 0.18
Travels almost fullscreen
Attack property is fully projectile (no strike attribute)
10 extra frames recovery on whiff and block (68f)
Juggle Limit: 20
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Taunts

5PPPKKK
Taunt
5PPPKKK
SFV Juri 5PPPKKK.png
"Why don't you get serious already?"
Startup Active Recovery Hit
- - 61 -
Damage Stun Attack Block
- - - -
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V-System

V-Skill 1

MPMK (VS1)
Kasatsushu
MPMK (VS1)
SFV Juri MPMK (VS1) level 1 dash.png
SFV Juri MPMK (VS1) level 1 hit.png
Startup Active Recovery Hit
46 2 25 KD
Damage Stun Attack Block
80 150 H -10
  • Knockdown: 83 KD Adv, 24 Quick Rise Adv, 29 Back Rise Adv.
  • Cancel options: vs1
Hits cross-up
Crouching hurtbox on frames 5-16
Builds 80/40 V-Gauge on hit/block
This level 1 version of Juri's V-Skill requires no charging (but Juri doesn't start the attack until after 12 frames of prior crouching animation)
Charging for level 2 V-Skill takes a minimum of 33 frames
Juri's level 1 V-Skill can be canceled during startup by inputting V-Skill again after 12 frames or via a dash after 20 frames of charging
Huge horizontal hitbox during active frames with no extended hurtboxes
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MPMK (VS1) (hold)
Kasatsushu (hold)
MPMK (VS1) (hold)
SFV Juri MPMK (VS1) (hold).png
SFV Juri MPMK (VS1) level 2 dash.png
SFV Juri MPMK (VS1) level 2 hit.png
Startup Active Recovery Hit
80 15(16)2 33 KD
Damage Stun Attack Block
20*80 (100) 50*150 (200) H -18
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
  • Cancel options: vs1
Hits in front and then cross-up
True blockstring between the 2 hits
Crouching hurtbox on frames 5-74
Builds 100/50 V-Gauge on hit/block
Projectile invincible during active frames on 1st hit (until Juri reaches the opponent before the 2ndary cross-up hit)
This level 2 version of Juri's V-Skill requires to charge V-Skill for a minimum of 33 frames
After charging for a minimum of 33 frames Juri can cancel the animation with a dash to store the level 2 V-Skill for later use
Holding Juri's V-Skill buttons for the full duration automatically starts up this level 2 version of her V-Skill
Juri's V-Skill can be canceled during startup by inputting V-Skill again after 12 frames or via a dash after 20 frames of charging
FATonline.png
MPMK (VS1) (release)
Kasatsushu (release)
MPMK (VS1) (release)
SFV Juri MPMK (VS1) level 2 dash.png
SFV Juri MPMK (VS1) level 2 hit.png
Startup Active Recovery Hit
10 15(16)2 33 KD
Damage Stun Attack Block
20*80 (100) 50*150 (200) H -18
  • Knockdown: 75 KD Adv, 16 Quick Rise Adv, 21 Back Rise Adv.
  • Cancel options: vs1
Hits in front and then cross-up
True blockstring between the 2 hits
Projectile invincible on frame 6 and throw invincible on frame 10 and until Juri reaches the opponent
Builds 100/50 V-Gauge on hit/block
This level 2 version of Juri's V-Skill requires to charge V-Skill for a minimum of 33 frames
After charging for a minimum of 33 frames Juri can cancel the animation with a dash to store the level 2 V-Skill for later use
Juri's level 2 V-Skill (release) can be canceled during startup by inputting V-Skill again after 4 frames of startup
FATonline.png
MPMK (VS1) (charge)
Kasatsushu (charge)
MPMK (VS1) (charge)
SFV Juri MPMK (VS1) (hold).png
Startup Active Recovery Hit
33 - 16(24) -
Damage Stun Attack Block
- - - -
  • Cancel options: dash vs1
Crouching hurtbox on frame 5 and onward
The startup frames refer to the amount of frames required to charge for in order for Juri to store up a level 2 V-Skill
The recovery frames refers to Juri's dashes that she needs to use to charge and store up level 2 V-Skill for later use
FATonline.png
MPMK (VS1) (cancel)
Kasatsushu (cancel)
MPMK (VS1) (cancel)
SFV Juri MPMK (VS1) (cancel).png
Startup Active Recovery Hit
12(4) - 25 -
Damage Stun Attack Block
- - - -
The startup numbers refer to the amount of V-Skill startup frames required to play out before they can be empty-canceled into V-Skill again
The (X) number refers to the amount of level 2 V-Skill startup frames required to play out before Juri can cancel the level 2 version of her V-Skill (level 2 V-Skill can be canceled faster than level 1 V-Skill)
FATonline.png

V-Skill 2

MPMK (VS2)
Fuha Enzan (charge)
MPMK (VS2)
SFV Juri MPMK (VS2).png
Startup Active Recovery Hit
- - 50 -
Damage Stun Attack Block
- - - -
Juri charges up for a projectile (projectile comes out by pressing MP+MK again after this charge)
Cancelable into from special cancelable moves
Juri is NOT in a Counter-Hit state during this charge up
FATonline.png
MPMK (VS2) (release)
Fuha Enzan (release)
MPMK (VS2) (release)
SFV Juri MPMK (VS2) (release).png
Startup Active Recovery Hit
18 74 27 KD
Damage Stun Attack Block
50 80 H -2
  • Knockdown: 102 KD Adv, 43 Quick Rise Adv, 48 Back Rise Adv.
  • Cancel options: vt1 vt2
1-hit Projectile
Projectiles takes up a large horizontal space and moves slowly forward
Juri steps forward before releasing the projectile
Projectile persists on screen for 74 frames before it dissipates
Builds 60/30 V-Gauge on Hit/Block
Puts opponents into a limited juggle state on hit
Juggle Limit / Increase / Start: 0 / 1 / 1
FATonline.png

V-Trigger 1

HPHK (VT1)
Feng Shui Engine Alpha
HPHK (VT1)
SFV Juri HPHK (VT1).png
Startup Active Recovery Hit
1 - 5 -
Damage Stun Attack Block
- - - -
2 bar V-Trigger
Duration of 2700 frames (45 seconds)
Allows both grounded and air normals to chain into one another from light > medium > heavy order (cannot chain cancel the other way around) at the cost of 300 V-Timer (~11% V-Timer)
All air normals get increased juggle potential and put airborne opponent into a limited juggle state
Enables derivative Fuharenkyaku (qcf+K) attacks without charge (doing this consumes V-Timer) while also improving their properties
Dash distance increased
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V-Trigger 2

HPHK (VT2)
Feng Shui Engine Beta
HPHK (VT2)
SFV Juri HPHK (VT2).png
SFV Juri HPHK (VT2) debuff.png
Startup Active Recovery Hit
9(8) 5(3) 31 5(2)
Damage Stun Attack Block
70 150 H 2(-1)
2 bar V-Trigger
Duration of 750 frames (12.5 seconds)
Grants all stocks on activation
The initial strike hitbox upon activation restands airborne opponents (allows for grounded combo extensions even from mid-air juggles)
Juri emits a small radius around her that drains opponents EX gauge while both players are grounded
Drains 60 EX Gauge per second from the opponent (1/5th of an EX bar per second)
Frame advantage can vary depending on spacing (Juri is more + on hit if the initial strike hitbox hits on later active frames due to spacing - up to +9 on Hit / +6 on Block)
Framedata in the parentheses refers to the data on the non-strike hitbox that pulls in the opponent (has different properties than the actual strike hitbox on frame 9)
The actual strike hitbox is on frame 9 but there is a hitbox on frame 8 that pulls in the opponent towards Juri
The initial activation cannot be V-Reversal'd by the opponent
Juri can be counter-hit during startup
FATonline.png

V-Shift

5MKHP
V-Shift
5MKHP
SFV Juri 5MKHP.png
Startup Active Recovery Hit
1 9 22 -
Damage Stun Attack Block
- - - -
Shifts back 1.237 range
Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players
Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9
Throw invincible on frames 1-16 on an empty / raw V-Shift
Counter-Hit state on frames 10-31 on an empty / raw V-Shift
Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans)
Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered
If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit
FATonline.png

V-Shift Break

5MKHP
Kuboshu
5MKHP
SFV Juri 5MKHP break.png
Startup Active Recovery Hit
? 3 ? KD
Damage Stun Attack Block
60 0 H -2
  • Knockdown: 73 KD Adv, 14 Quick Rise Adv, 19 Back Rise Adv.
Fully invincible during startup and active frames
FATonline.png

V-Reversal

6KKK
Kaisenrenkyaku
6KKK
SFV Juri 6KKK.png
Startup Active Recovery Hit
17 2 24 KD
Damage Stun Attack Block
- - H -2
  • Knockdown: 72 KD Adv, 13 Quick Rise Adv, 18 Back Rise Adv.
Strike and Projectile invincible on frames 1-31 on block (frames 1-32 on whiff)
1F faster overall (41F total) on block instead of whiff
FATonline.png


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