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{{ | {{Infobox Character SFV | ||
|name=Akuma | |||
|hash=AKU | |||
|sim=GOK | |||
|discord=cVXAwnN | |||
|image=SFV-Akuma_Portrait.jpg | |||
|hp=900 | |||
|stun=900 | |||
|vt1=3 Bars | |||
|vt2=2 Bars | |||
|movef=0.052 | |||
|moveb=0.036 | |||
|dashf=16 | |||
|dashb=21 | |||
|dashfd=1.234 | |||
|dashbd=1.096 | |||
|dashch=3-10 | |||
|jumpb=46(4+38+4) | |||
|jumpn=46(4+38+4) | |||
|jumpf=45(3+38+4) | |||
|jumpbd=1.824 | |||
|jumpfd=2.128 | |||
|throwh=0.25 | |||
|throwr=0.8 | |||
}} | |||
{{SFV Ambox FAT}} | |||
<center>{{FrameDataKey-SFV}}</center> | |||
== Normals == | |||
=====<font style="visibility:hidden; float:right">5LP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5LP.png | |||
|name=Stand LP | |||
|anchor=yes | |||
|input=5LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|description= | |||
:Chains into st.LP / cr.LP / cr.LK | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Stand%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5MP.png | |||
|name=Stand MP | |||
|anchor=yes | |||
|input=5MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>15</nowiki> | |||
|hcWinVt=<nowiki>18</nowiki> | |||
|description= | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Stand%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5HP.png | |||
|name=Stand HP | |||
|anchor=yes | |||
|input=5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>19(24)</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-5</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|ccst=<nowiki>Spinning Knockdown</nowiki> | |||
|ccadv=<nowiki>KD</nowiki> | |||
|ccvg=<nowiki>+100</nowiki> | |||
|kd=<nowiki>106</nowiki> | |||
|kdr=<nowiki>42</nowiki> | |||
|kdrb=<nowiki>47</nowiki> | |||
|hcWinSpCa=<nowiki>*17/**18</nowiki> | |||
|hcWinVt=<nowiki>17</nowiki> | |||
|hcWinTc=<nowiki>19/***27</nowiki> | |||
|hcWinNotes=<nowiki>*VT2 specials only, **CA only, ***On block</nowiki> | |||
|description= | |||
:Forces stand on hit | |||
:No hurtbox extension during start-up | |||
:Can cancel into V-Trigger 2 enhanced specials on hit or block | |||
:Can hit cross-up (behind Akuma) | |||
:5 extra recovery frames on block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Stand%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5LK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5LK.png | |||
|name=Stand LK | |||
|anchor=yes | |||
|input=5LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|description= | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Stand%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5MK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5MK.png | |||
|name=Stand MK | |||
|anchor=yes | |||
|input=5MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>14</nowiki> | |||
|hcWinVt=<nowiki>21</nowiki> | |||
|description= | |||
:Forces stand on hit | |||
:5F gap when canceled into EX Red Fireball (trades with 6F) | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Stand%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5HK.png | |||
|name=Stand HK | |||
|anchor=yes | |||
|input=5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>3</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|ccst=<nowiki>Stagger</nowiki> | |||
|ccadv=<nowiki>10</nowiki> | |||
|ccvg=<nowiki>+150</nowiki> | |||
|hcWinSpCa=<nowiki>*17</nowiki> | |||
|hcWinVt=<nowiki>25</nowiki> | |||
|hcWinTc=<nowiki>17</nowiki> | |||
|hcWinNotes=<nowiki>*VT2 specials only</nowiki> | |||
|description= | |||
:Whiffs on crouchers | |||
:Can cancels into V-Trigger 2 enhanced specials on hit/block | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Stand%20HK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2LP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_2LP.png | |||
|name=Crouch LP | |||
|anchor=yes | |||
|input=2LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>4</nowiki> | |||
|block=<nowiki>2</nowiki> | |||
|damage=<nowiki>30</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>ch sp su vs1 vs2 vt1 vt2</nowiki> | |||
|description= | |||
:Chains into st.LP / cr.LP / cr.LK | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_2MP.png | |||
|name=Crouch MP | |||
|anchor=yes | |||
|input=2MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>16</nowiki> | |||
|hcWinVt=<nowiki>20</nowiki> | |||
|description= | |||
:Juggle Limit: 2 (works after LK Tatsu) | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_2HP.png | |||
|name=Crouch HP | |||
|anchor=yes | |||
|input=2HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>16(20)</nowiki> | |||
|hit=<nowiki>8</nowiki> | |||
|block=<nowiki>3</nowiki> | |||
|damage=<nowiki>80</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|ccst=<nowiki>Crumple</nowiki> | |||
|ccadv=<nowiki>C</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|kd=<nowiki>92</nowiki> | |||
|kdr=<nowiki>60</nowiki> | |||
|kdrb=<nowiki>60</nowiki> | |||
|hcWinSpCa=<nowiki>*23</nowiki> | |||
|hcWinVt=<nowiki>18</nowiki> | |||
|hcWinNotes=<nowiki>*VT2 specials only</nowiki> | |||
|description= | |||
:Forces Stand | |||
:Can hit cross-up (behind Akuma) | |||
:4 extra recovery frames on whiff (20) | |||
:Can cancels into V-Trigger 2 enhanced specials on hit/block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2LK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_2LK.png | |||
|name=Crouch LK | |||
|anchor=yes | |||
|input=2LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>7</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>20</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>ch vt1 vt2</nowiki> | |||
|description= | |||
:Chains into st.LP / cr.LP / cr.LK | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2MK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_2MK.png | |||
|name=Crouch MK | |||
|anchor=yes | |||
|input=2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>2</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>16</nowiki> | |||
|hcWinVt=<nowiki>19</nowiki> | |||
|description= | |||
:Decent hitbox priority for a crouch MK | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">2HK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_2HK.png | |||
|name=Crouch HK | |||
|anchor=yes | |||
|input=2HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24(27)</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-15</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|ccst=<nowiki>Hard Knockdown</nowiki> | |||
|ccadv=<nowiki>KD</nowiki> | |||
|ccvg=<nowiki>+120</nowiki> | |||
|kd=<nowiki>67</nowiki> | |||
|kdr=<nowiki>18</nowiki> | |||
|kdrb=<nowiki>23</nowiki> | |||
|hcWinSpCa=<nowiki>*16</nowiki> | |||
|hcWinVt=<nowiki>16</nowiki> | |||
|hcWinNotes=<nowiki>*VT2 specials only</nowiki> | |||
|description= | |||
:Juggle Limit: 2 (works after LK Tatsu) | |||
:KDA after LK tatsu into cr HK (+68/19/24) | |||
:Can cancels into V-Trigger 2 enhanced specials on hit/block | |||
:10 extra recovery frames on block (34) | |||
:Cancel window is 8 frames larger on block | |||
:3 extra recovery frames on whiff (27) | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Crouch%20HK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8LP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_8LP.png | |||
|name=Jump LP | |||
|anchor=yes | |||
|input=8LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Can be used as an Instant Overhead | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Jump%20LP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8MP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_8MP.png | |||
|name=Jump MP | |||
|anchor=yes | |||
|input=8MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|cancel=<nowiki>sp</nowiki> | |||
|description= | |||
:Puts airborne opponents into a limited juggle state | |||
:Cancelable into air specials (Air Fireball / Air Tatsu) | |||
:Juggle Limit: 0 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Jump%20MP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_8HP.png | |||
|name=Jump HP | |||
|anchor=yes | |||
|input=8HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Jump%20HP}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8LK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_8LK.png | |||
|name=Jump LK | |||
|anchor=yes | |||
|input=8LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>6</nowiki> | |||
|damage=<nowiki>40</nowiki> | |||
|stun=<nowiki>70</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Can Crossup | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Jump%20LK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8MK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_8MK.png | |||
|name=Jump MK | |||
|anchor=yes | |||
|input=8MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
:Can Crossup | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Jump%20MK}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">8HK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_8HK.png | |||
|name=Jump HK | |||
|anchor=yes | |||
|input=8HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Jump%20HK}} | |||
}} | |||
}} | |||
== Command Normals == | |||
=====<font style="visibility:hidden; float:right">9 > 2MK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_9 2MK.png | |||
|name=Tenmakujinkyaku | |||
|anchor=yes | |||
|input=9 > 2MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>16</nowiki> | |||
|recovery=<nowiki>6</nowiki> | |||
|hit=<nowiki>2(12)</nowiki> | |||
|block=<nowiki>-2(6)</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:Can be performed on frames 15-23 of forward jump | |||
:Can hit cross-up (behind Akuma) | |||
:Frame advantage varies depending on height / angle | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Tenmakujinkyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">6MP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_6MP.png | |||
|name=Zugaihasatsu | |||
|anchor=yes | |||
|input=6MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki>1*2</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>0</nowiki> | |||
|block=<nowiki>-7</nowiki> | |||
|damage=<nowiki>20*50 (70)</nowiki> | |||
|stun=<nowiki>60*40 (100)</nowiki> | |||
|attack=<nowiki>M*M</nowiki> | |||
|description= | |||
:2-hit Overhead | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Zugaihasatsu}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">6HP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_6HP.png | |||
|name=Sekiseiken | |||
|anchor=yes | |||
|input=6HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>32</nowiki> | |||
|active=<nowiki>7</nowiki> | |||
|recovery=<nowiki>16</nowiki> | |||
|hit=<nowiki>5</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|hcWinVt=<nowiki>28</nowiki> | |||
|description= | |||
:Can OTG | |||
:Cannot hit airborne | |||
:Airborne on frames 7-27 | |||
:Lower body projectile invincible frames 8-28 | |||
:Considered crouching frames 32-52 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekiseiken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4HP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_4HP.png | |||
|name=Tenha | |||
|anchor=yes | |||
|input=4HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>1*6</nowiki> | |||
|recovery=<nowiki>21</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|kd=<nowiki>101</nowiki> | |||
|kdr=<nowiki>42</nowiki> | |||
|kdrb=<nowiki>47</nowiki> | |||
|hcWinSpCa=<nowiki>15/17</nowiki> | |||
|hcWinVt=<nowiki>34</nowiki> | |||
|description= | |||
:Slightly reduced head hurtbox on frames 1-5 | |||
:Second hit launches opponent into a limited juggle state | |||
:Can hit cross-up (behind Akuma) | |||
:Juggle Limit: 0*1 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Tenha}} | |||
}} | |||
}} | |||
== Target Combos == | |||
=====<font style="visibility:hidden; float:right">5HK > 5HK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5HK 5HK.png | |||
|name=Kikokurenzan | |||
|anchor=yes | |||
|input=5HK > 5HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11+15</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>18</nowiki> | |||
|hit=<nowiki>7</nowiki> | |||
|block=<nowiki>0</nowiki> | |||
|damage=<nowiki>80*45 (125)</nowiki> | |||
|stun=<nowiki>120*63 (183)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|hcWinSpCa=<nowiki>*19</nowiki> | |||
|hcWinTc=<nowiki>17</nowiki> | |||
|hcWinNotes=<nowiki>*VT2 specials only</nowiki> | |||
|description= | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Kikokurenzan}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HP > 5HP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5HP 5HP.png | |||
|name=Kongoken | |||
|anchor=yes | |||
|input=5HP > 5HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+18</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-12</nowiki> | |||
|damage=<nowiki>80*54 (134)</nowiki> | |||
|stun=<nowiki>150*72 (222)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vs2 vt1 vt2</nowiki> | |||
|kd=<nowiki>92</nowiki> | |||
|kdr=<nowiki>33</nowiki> | |||
|kdrb=<nowiki>38</nowiki> | |||
|hcWinVt=<nowiki>23</nowiki> | |||
|hcWinTc=<nowiki>19/*27</nowiki> | |||
|hcWinNotes=<nowiki>*On block</nowiki> | |||
|description= | |||
:+2 extra KDA on Crush Counter | |||
:Can hit cross-up (behind Akuma) | |||
:Can be canceled into V-Skill 2 on HIT only | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Kongoken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">5HP > 5HP > MPMK (VS2)</font>===== | |||
{{MoveData | |||
|image=SFV Akuma MPMK (VS2).png | |||
|name=Kongoken > Kiai | |||
|anchor=yes | |||
|input=5HP > 5HP > MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8+18+17</nowiki> | |||
|active=<nowiki>3(6)</nowiki> | |||
|recovery=<nowiki>43</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>80*54*40 (174)</nowiki> | |||
|stun=<nowiki>150*72*40 (262)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>67</nowiki> | |||
|kdr=<nowiki>8</nowiki> | |||
|kdrb=<nowiki>13</nowiki> | |||
|description= | |||
:This follow-up is on possible on hit | |||
:Can nullify 1 projectile hit (except on last 2 active frames) | |||
:Last 2 active frames hit air opponents only | |||
:Launches opponent into a limited juggle state | |||
:Increased damage and stun on last 2 active frames for airborne opponents (80 / 80) | |||
:Can be canceled into V-Skill 2 versions of normal and EX Red Fireball frames 28-212 | |||
:Can be held to increase V-Gauge up to a maximum of 300 | |||
:Increases V-Gauge by 1 every frame from frames 43-132 | |||
:Increases V-Gauge by 2 every frame from frames 133-197 | |||
:Increase V-Gauge by 3 every frame from frames 198-212 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Kongoken%20%3E%20Kiai}} | |||
}} | |||
}} | |||
== Throws == | |||
=====<font style="visibility:hidden; float:right">LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_LPLK.png | |||
|name=Goshoha | |||
|anchor=yes | |||
|input=LPLK | |||
|subtitle=Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|damage=<nowiki>130</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>71</nowiki> | |||
|kdr=<nowiki>12</nowiki> | |||
|kdrb=<nowiki>12</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Goshoha}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">4LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_4LPLK.png | |||
|name=Shuretsuzan | |||
|anchor=yes | |||
|input=4LPLK | |||
|subtitle=Back Throw | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>17</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>170</nowiki> | |||
|attack=<nowiki>T</nowiki> | |||
|kd=<nowiki>77</nowiki> | |||
|kdr=<nowiki>18</nowiki> | |||
|kdrb=<nowiki>18</nowiki> | |||
|description= | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Shuretsuzan}} | |||
}} | |||
}} | |||
== Special Moves == | |||
=====<font style="visibility:hidden; float:right">5</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5.png | |||
|name=Neutral Stomp | |||
|anchor=yes | |||
|input=5 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>402</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|hit=<nowiki>23</nowiki> | |||
|block=<nowiki>?</nowiki> | |||
|damage=<nowiki>90</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:A hitbox appears behind Akuma's hurtboxes if nothing is input for 402 frames while in standing neutral | |||
:Does 23 chip damage on block (behaves like a special move) | |||
:Not cancelable in any way but has huge frame advantage if it somehow hits the opponent | |||
:Yes; Hatson is doing framedata for a neutral standing idle pose | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Neutral%20Stomp}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236LP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236LP.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_236LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Gohadoken | |||
|anchor=yes | |||
|input=236LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>44(8)</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD (-2)</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>120(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>88</nowiki> | |||
|kdr=<nowiki>29</nowiki> | |||
|kdrb=<nowiki>34</nowiki> | |||
|description= | |||
:1-hit Projectile hitbox active for 44 frames (90% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | |||
:Projectile deals 20 less stun (100) after first active frame | |||
:Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | |||
:Can only cancel into V-Trigger activation up close on hit/block | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/LP%20Gohadoken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>11</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD(6)</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>70*50 (120)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>104</nowiki> | |||
|kdr=<nowiki>45</nowiki> | |||
|kdrb=<nowiki>50</nowiki> | |||
|description= | |||
:Puts opponent into a juggle state on hit | |||
:Fireball does not knockdown when farther out | |||
:Spends 1000 V-Timer (25% V-Timer) | |||
:Juggle Limit: 0*2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236MP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236LP.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_236LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Gohadoken | |||
|anchor=yes | |||
|input=236MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>34(8)</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD (-2)</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>120(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>88</nowiki> | |||
|kdr=<nowiki>29</nowiki> | |||
|kdrb=<nowiki>34</nowiki> | |||
|description= | |||
:1-hit Projectile hitbox active for 34 frames (80% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | |||
:Projectile deals 20 less stun (100) after first active frame | |||
:Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | |||
:Can only cancel into V-Trigger activation up close on hit/block | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/MP%20Gohadoken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>11</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD(6)</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>70*50 (120)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>104</nowiki> | |||
|kdr=<nowiki>45</nowiki> | |||
|kdrb=<nowiki>50</nowiki> | |||
|description= | |||
:Puts opponent into a juggle state on hit | |||
:Fireball does not knockdown when farther out | |||
:Spends 1000 V-Timer (25% V-Timer) | |||
:Juggle Limit: 0*2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236HP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236LP.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_236LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Gohadoken | |||
|anchor=yes | |||
|input=236HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>14</nowiki> | |||
|active=<nowiki>22(8)</nowiki> | |||
|recovery=<nowiki>34</nowiki> | |||
|hit=<nowiki>KD (-2)</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>120(100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>88</nowiki> | |||
|kdr=<nowiki>29</nowiki> | |||
|kdrb=<nowiki>34</nowiki> | |||
|description= | |||
:1-hit Projectile hitbox active for 22 frames (60% screen range) and then followed up by a projectile burst with 8 active frames that does the same damage but 20 less stun (100) | |||
:Projectile deals 20 less stun (100) after first active frame | |||
:Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | |||
:Can only cancel into V-Trigger activation up close on hit/block | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/HP%20Gohadoken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>11</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD(6)</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>70*50 (120)</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>104</nowiki> | |||
|kdr=<nowiki>45</nowiki> | |||
|kdrb=<nowiki>50</nowiki> | |||
|description= | |||
:Puts opponent into a juggle state on hit | |||
:Fireball does not knockdown when farther out | |||
:Spends 1000 V-Timer (25% V-Timer) | |||
:Juggle Limit: 0*2 | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236PP.png | |||
|name=EX Gohadoken | |||
|anchor=yes | |||
|input=236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|recovery=<nowiki>35</nowiki> | |||
|hit=<nowiki>KD (3)</nowiki> | |||
|block=<nowiki>1</nowiki> | |||
|damage=<nowiki>50*50 (100)</nowiki> | |||
|stun=<nowiki>170(150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>94</nowiki> | |||
|kdr=<nowiki>36</nowiki> | |||
|kdrb=<nowiki>41</nowiki> | |||
|description= | |||
:2-hit Projectile hitbox | |||
:Projectile duration does not run out like the non-EX versions | |||
:Framedata in the parentheses refers to the worst-case scenario of the longer range version (fireball works differently at further range) | |||
:Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip | |||
:Can only cancel into V-Trigger activation up close on hit/block | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Red Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Gohadoken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236LP (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236LP (air).png | |||
|caption=Normal | |||
|image2=SFV_Akuma_236LP (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Zanku Hadoken | |||
|anchor=yes | |||
|input=236LP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|recovery=<nowiki>9(11)</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>40</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:9~11 frames of landing recovery based on when the fireball was done at; Last 3~5 frames are considered crouching | |||
:Frame advantage varies greatly | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/LP%20Zanku%20Hadoken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>9</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:5 frames of landing recovery | |||
:Frame advantage varies greatly | |||
:Spends 1500 V-Timer (37% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236MP (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236LP (air).png | |||
|caption=Normal | |||
|image2=SFV_Akuma_236LP (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Zanku Hadoken | |||
|anchor=yes | |||
|input=236MP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|recovery=<nowiki>9(11)</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>40</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:9~11 frames of landing recovery based on when the fireball was done at; Last 3~5 frames are considered crouching | |||
:Frame advantage varies greatly | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/MP%20Zanku%20Hadoken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>9</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:5 frames of landing recovery | |||
:Frame advantage varies greatly | |||
:Spends 1500 V-Timer (37% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236HP (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236LP (air).png | |||
|caption=Normal | |||
|image2=SFV_Akuma_236LP (air)_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Zanku Hadoken | |||
|anchor=yes | |||
|input=236HP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>11</nowiki> | |||
|recovery=<nowiki>9(11)</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>40</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:9~11 frames of landing recovery based on when the fireball was done at; Last 3~5 frames are considered crouching | |||
:Frame advantage varies greatly | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/HP%20Zanku%20Hadoken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>9</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|damage=<nowiki>40*40 (80)</nowiki> | |||
|stun=<nowiki>50*50 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:5 frames of landing recovery | |||
:Frame advantage varies greatly | |||
:Spends 1500 V-Timer (37% V-Timer) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236PP (air).png | |||
|name=EX Zanku Hadoken | |||
|anchor=yes | |||
|input=236PP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5*38</nowiki> | |||
|recovery=<nowiki>9(4)</nowiki> | |||
|damage=<nowiki>20x4*70 (150)</nowiki> | |||
|stun=<nowiki>25x4*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:9 frames of landing recovery on Whiff / Block; Last 3 frames are considered Crouching | |||
:4 frames recovery on Hit | |||
:Frame advantage and KDA varies greatly depending on height & angle | |||
:Has a 2-hit projectile box on frames 5-34 that nullifies projectiles before launching the 5-hit fireball | |||
:If Akuma is struck from frame 5 onwards, Akuma's fireball will go away | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Zanku%20Hadoken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">236PP (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236PP (air).png | |||
|name=EX Zanku Hadoken Initial Hit | |||
|anchor=yes | |||
|input=236PP (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>30</nowiki> | |||
|recovery=<nowiki>9(4)</nowiki> | |||
|damage=<nowiki>20*30*20*50 (120)</nowiki> | |||
|stun=<nowiki>25*50*25*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:This is data for the initial 2-hit projectile box | |||
:If the initial hit connects, launches a less powerful follow-up fireball with 4 hits overall instead of 5 | |||
:Initial hit projectile goes away if Akuma is hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Zanku%20Hadoken%20Initial%20Hit}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214LP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_63214LP.png | |||
|name=LP Sekia Goshoha | |||
|anchor=yes | |||
|input=63214LP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>18</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-6</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>120</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>97</nowiki> | |||
|kdr=<nowiki>38</nowiki> | |||
|kdrb=<nowiki>43</nowiki> | |||
|description= | |||
:1-hit Projectile hitbox | |||
:Can only cancel into V-Trigger activation up close on hit/block | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/LP%20Sekia%20Goshoha}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214MP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_63214LP.png | |||
|name=MP Sekia Goshoha | |||
|anchor=yes | |||
|input=63214MP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|recovery=<nowiki>38</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>40x2 (80)</nowiki> | |||
|stun=<nowiki>60x2 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>93</nowiki> | |||
|kdr=<nowiki>34</nowiki> | |||
|kdrb=<nowiki>39</nowiki> | |||
|description= | |||
:2-hit Projectile hitbox | |||
:Can only cancel into V-Trigger activation up close on hit/block | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/MP%20Sekia%20Goshoha}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214HP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_63214LP.png | |||
|name=HP Sekia Goshoha | |||
|anchor=yes | |||
|input=63214HP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>25</nowiki> | |||
|recovery=<nowiki>42</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>30*30*40 (100)</nowiki> | |||
|stun=<nowiki>50x3 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>95</nowiki> | |||
|kdr=<nowiki>36</nowiki> | |||
|kdrb=<nowiki>41</nowiki> | |||
|description= | |||
:3-hit Projectile hitbox | |||
:Can only cancel into V-Trigger activation up close on hit/block | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/HP%20Sekia%20Goshoha}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">63214PP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_63214PP.png | |||
|name=EX Sekia Goshoha | |||
|anchor=yes | |||
|input=63214PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>21</nowiki> | |||
|recovery=<nowiki>48</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>8</nowiki> | |||
|damage=<nowiki>4x25 (100)</nowiki> | |||
|stun=<nowiki>40*40*40*30 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>110</nowiki> | |||
|kdr=<nowiki>51</nowiki> | |||
|kdrb=<nowiki>56</nowiki> | |||
|description= | |||
:4-hit Projectile hitbox | |||
:Does grey damage (not affected by scaling) on frames 2-20 before launching the fireball | |||
:Can only cancel into V-Trigger activation up close on hit/block | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip / Teleport | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Sekia%20Goshoha}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623LP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_623LP.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_623LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=LP Goshoryuken | |||
|anchor=yes | |||
|input=623LP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>19+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-28</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>85</nowiki> | |||
|kdr=<nowiki>26</nowiki> | |||
|kdrb=<nowiki>31</nowiki> | |||
|description= | |||
:Throw invincible on frames 1-3 | |||
:Airborne on frames 4-38 | |||
:Cannot hit crossup | |||
:Less damage (60) and stun (100) after first 2 active frames | |||
:Active frames 1-2: Juggle Limit / Increase / Start: 2 / 25 / 5 | |||
:Active frames 3-12: Juggle Limit / Increase / Start: 2 / 25 / 99 | |||
:Akuma is in counterhit state during move duration | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/LP%20Goshoryuken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>31+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|damage=<nowiki>70*30*30*50 (180)</nowiki> | |||
|stun=<nowiki>230</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>35</nowiki> | |||
|kdr=<nowiki>35</nowiki> | |||
|kdrb=<nowiki>35</nowiki> | |||
|description= | |||
:Completely invincible on frames 1-8 | |||
:Airborne frame 6 | |||
:Cannot hit crossup | |||
:Hard Knockdown | |||
:Spends 1500 V-Timer (37.5% V-Timer) | |||
:Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623MP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_623LP.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_623LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=MP Goshoryuken | |||
|anchor=yes | |||
|input=623MP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>4*7</nowiki> | |||
|recovery=<nowiki>26+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-30</nowiki> | |||
|damage=<nowiki>70*50 (120)</nowiki> | |||
|stun=<nowiki>100*50 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>86</nowiki> | |||
|kdr=<nowiki>27</nowiki> | |||
|kdrb=<nowiki>31</nowiki> | |||
|description= | |||
:Invincible to airborne strike attacks on frames 1-6 | |||
:Airborne on frames 6-40 | |||
:Cannot hit crossup | |||
:Active frames 1-4 (1st hit): Juggle Limit / Increase / Start: 2 / 1 / 1 (but 4th active frame has +99 Juggle Start) | |||
:Active frames 4-12 (2nd hit): Juggle Limit / Increase / Start: 3 / 99 / 99 | |||
:Akuma is in counterhit state during move duration | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/MP%20Goshoryuken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>31+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|damage=<nowiki>70*30*30*50 (180)</nowiki> | |||
|stun=<nowiki>230</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>35</nowiki> | |||
|kdr=<nowiki>35</nowiki> | |||
|kdrb=<nowiki>35</nowiki> | |||
|description= | |||
:Completely invincible on frames 1-9 | |||
:Airborne frame 7 | |||
:Cannot hit crossup | |||
:Hard Knockdown | |||
:Spends 1500 V-Timer (37.5% V-Timer) | |||
:Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623HP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_623LP.png | |||
|caption=Normal | |||
|image2=SFV_Akuma_623LP_vt1.png | |||
|caption2=V-Trigger 1 | |||
|name=HP Goshoryuken | |||
|anchor=yes | |||
|input=623HP | |||
|data= | |||
{{AttackData-SFV | |||
|version=Normal | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>1*3*7</nowiki> | |||
|recovery=<nowiki>29+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-33</nowiki> | |||
|damage=<nowiki>80*30x2 (140)</nowiki> | |||
|stun=<nowiki>100*30*20 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>83</nowiki> | |||
|kdr=<nowiki>24</nowiki> | |||
|kdrb=<nowiki>29</nowiki> | |||
|description= | |||
:Strike and Projectile invincible on frames 3-6 | |||
:Airborne on frames 7-43 | |||
:Cannot hit crossups | |||
:-1 KDA if VTC on 2nd hit | |||
:Active frame 1 (1st hit): Juggle Limit / Increase / Start: 3 / 1 / 1 | |||
:Active frames 2-4 (2nd hit): Juggle Limit / Increase / Start: 4 / 1 / 1 | |||
:Active frames 5-11 (3rd hit): Juggle Limit / Increase / Start: 5 / 99 / 99 | |||
:Akuma is in counterhit state during move duration | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/HP%20Goshoryuken}} | |||
}} | |||
{{AttackData-SFV | |||
|version=VT1 | |||
|startup=<nowiki>5</nowiki> | |||
|active=<nowiki>11</nowiki> | |||
|recovery=<nowiki>31+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-36</nowiki> | |||
|damage=<nowiki>70*30*30*50 (180)</nowiki> | |||
|stun=<nowiki>230</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su</nowiki> | |||
|kd=<nowiki>35</nowiki> | |||
|kdr=<nowiki>35</nowiki> | |||
|kdrb=<nowiki>35</nowiki> | |||
|description= | |||
:Completely invincible on frames 1-10 | |||
:Airborne frame 8 | |||
:Cannot hit crossup | |||
:Hard Knockdown | |||
:Spends 1500 V-Timer (37.5% V-Timer) | |||
:Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623PP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_623PP.png | |||
|name=EX Goshoryuken | |||
|anchor=yes | |||
|input=623PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12(26)20</nowiki> | |||
|recovery=<nowiki>32+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-44</nowiki> | |||
|damage=<nowiki>30*20x2*30x3 (160)</nowiki> | |||
|stun=<nowiki>0x3*50*50*100 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt1 vt2</nowiki> | |||
|kd=<nowiki>52</nowiki> | |||
|kdr=<nowiki>12</nowiki> | |||
|kdrb=<nowiki>17</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-15 | |||
:Airborne on frames 6-30 and again on frames 44-92 | |||
:Can hit cross-up (behind Akuma) from frame 6 onwards | |||
:+1 KDA if VTC on 2nd hit | |||
:Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | |||
:Juggle Limit: 12 | |||
:Akuma is in counterhit state during move duration and takes 20% additional damage from the first hit (total of 144%) | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit; EX Fireball / EX Red Fireball / EX Air Fireball / EX Air Tatsu | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Goshoryuken}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214LK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_214LK.png | |||
|name=LK Tatsumaki Zankukyaku | |||
|anchor=yes | |||
|input=214LK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>11</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>14+10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-11</nowiki> | |||
|damage=<nowiki>50</nowiki> | |||
|stun=<nowiki>80</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>101</nowiki> | |||
|kdr=<nowiki>42</nowiki> | |||
|kdrb=<nowiki>47</nowiki> | |||
|description= | |||
:Whiffs on crouchers | |||
:Airborne on frames 6-26 | |||
:Launches opponents into a limited juggle state (+2 Juggle Start / Increase) | |||
:Juggle Limit / Increase / Start: 0 / 2 / 2 | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/LK%20Tatsumaki%20Zankukyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214MK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_214LK.png | |||
|name=MK Tatsumaki Zankukyaku | |||
|anchor=yes | |||
|input=214MK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2(3)2(12)2</nowiki> | |||
|recovery=<nowiki>11+12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-8</nowiki> | |||
|damage=<nowiki>30*20x2 (70)</nowiki> | |||
|stun=<nowiki>70*30*20 (120)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>98</nowiki> | |||
|kdr=<nowiki>39</nowiki> | |||
|kdrb=<nowiki>44</nowiki> | |||
|description= | |||
:Projectile invincible on extended leg on frames 4-5 and lower body on frames 6-35 (until landing) | |||
:Airborne on frames 7-35 (until landing) | |||
:The last 2 hits do 40 damage / 60 stun each (80/120 total) if the first hit whiffs | |||
:Block Advantage against most crouching opponents is -7 (-8 against Abigail / Birdie / Zangief) | |||
:Juggle Limit / Increase / Start: 1*1*12 / 1*1*3 / 1*12*1 (2nd hit does +13 Juggle Increase and +1 Juggle Start on airborne) | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/MK%20Tatsumaki%20Zankukyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214HK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_214LK.png | |||
|name=HK Tatsumaki Zankukyaku | |||
|anchor=yes | |||
|input=214HK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>4</nowiki> | |||
|active=<nowiki>2(3)2(12)2(10)3</nowiki> | |||
|recovery=<nowiki>20+10</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-39</nowiki> | |||
|damage=<nowiki>30*15x2*40 (100)</nowiki> | |||
|stun=<nowiki>50x4 (200)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>79</nowiki> | |||
|kdr=<nowiki>20</nowiki> | |||
|kdrb=<nowiki>25</nowiki> | |||
|description= | |||
:Projectile invincible on extended leg on frames 4-5 and lower body on frames 6-57 (until landing) | |||
:Airborne on frames 7-57 (until landing) | |||
:Hits 2, 3 and 4 whiffs on crouchers | |||
:Juggle Limit: 3 | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/HK%20Tatsumaki%20Zankukyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214KK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_214KK.png | |||
|name=EX Tatsumaki Zankukyaku | |||
|anchor=yes | |||
|input=214KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10</nowiki> | |||
|active=<nowiki>2(4)2(5)2(3)3(3)2</nowiki> | |||
|recovery=<nowiki>11+15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-19</nowiki> | |||
|damage=<nowiki>20x4*40 (120)</nowiki> | |||
|stun=<nowiki>30x5 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>91</nowiki> | |||
|kdr=<nowiki>32</nowiki> | |||
|kdrb=<nowiki>37</nowiki> | |||
|description= | |||
:Airborne on frames 5-46 | |||
:Projectile invincible on lower body and extended legs on frames 7-36 | |||
:Cannot hit cross-up (behind Akuma) | |||
:Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball / Air EX Tatsu | |||
:Juggle Limit: 2 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Tatsumaki%20Zankukyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214LK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_214LK (air).png | |||
|name=LK Air Tatsumaki Zankukyaku | |||
|anchor=yes | |||
|input=214LK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(5)2(4)2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-4(1)</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|description= | |||
:Cannot hit crouch | |||
:2nd hit can cross up | |||
:15 frames of landing recovery | |||
:Frame advantage varies on height; on block: -4 -> +1 | |||
:If this is blocked as a cross-up, vacuums in the opponent up close to Akuma | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/LK%20Air%20Tatsumaki%20Zankukyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214MK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_214LK (air).png | |||
|name=MK Air Tatsumaki Zankukyaku | |||
|anchor=yes | |||
|input=214MK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(5)2(4)2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-4(1)</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|description= | |||
:Cannot hit crouch | |||
:2nd hit can cross up | |||
:15 frames of landing recovery | |||
:Frame advantage varies on height; on block: -4 -> +1 | |||
:If this is blocked as a cross-up, vacuums in the opponent up close to Akuma | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/MK%20Air%20Tatsumaki%20Zankukyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214HK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_214LK (air).png | |||
|name=HK Air Tatsumaki Zankukyaku | |||
|anchor=yes | |||
|input=214HK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>7</nowiki> | |||
|active=<nowiki>2(5)2(4)2</nowiki> | |||
|recovery=<nowiki>15</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-4(1)</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|description= | |||
:Cannot hit crouch | |||
:2nd hit can cross up | |||
:15 frames of landing recovery | |||
:Frame advantage varies on height; on block: -4 -> +1 | |||
:If this is blocked as a cross-up, vacuums in the opponent up close to Akuma | |||
:Can cancel into some V-Trigger 2 enhanced specials on hit; EX Air Fireball / EX Air Tatsu | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/HK%20Air%20Tatsumaki%20Zankukyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">214KK (air)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_214KK (air).png | |||
|name=EX Air Tatsumaki Zankukyaku | |||
|anchor=yes | |||
|input=214KK (air) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>2(4)2(2)2(3)2(2)2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>30x4*40 (160)</nowiki> | |||
|stun=<nowiki>40x4*90 (250)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|description= | |||
:Cannot hit cross-up | |||
:9 frames on landing recovery | |||
:Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Air%20Tatsumaki%20Zankukyaku}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">41236K > 5</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236K 5.png | |||
|name=Hyakki Gozan | |||
|anchor=yes | |||
|input=41236K > 5 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>47</nowiki> | |||
|active=<nowiki>8</nowiki> | |||
|recovery=<nowiki>14</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|kd=<nowiki>71</nowiki> | |||
|kdr=<nowiki>22</nowiki> | |||
|kdrb=<nowiki>27</nowiki> | |||
|description= | |||
:Airborne on frames 7-41 | |||
:Cancels into follow-ups on frames 23-40 | |||
:Cancel window is 1 and 2 frames longer for MK and HK versions respectively | |||
:3 frames less startup when canceled into | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Hyakki%20Gozan}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">41236KK > 5</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK 5.png | |||
|name=EX Hyakki Gozan | |||
|anchor=yes | |||
|input=41236KK > 5 | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*44</nowiki> | |||
|active=<nowiki>10(28)8</nowiki> | |||
|recovery=<nowiki>12</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>L</nowiki> | |||
|kd=<nowiki>73</nowiki> | |||
|kdr=<nowiki>24</nowiki> | |||
|kdrb=<nowiki>29</nowiki> | |||
|description= | |||
:Airborne and Projectile invincible on frames 4-38 | |||
:Can be steered | |||
:Cancels into follow-ups on frames 20-26 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Hyakki%20Gozan}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">41236K > P</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236K P.png | |||
|name=Hyakkishu > Hyakki Gosho | |||
|anchor=yes | |||
|input=41236K > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+8</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>10+6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>1(8)</nowiki> | |||
|damage=<nowiki>100</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|kd=<nowiki>83</nowiki> | |||
|kdr=<nowiki>24</nowiki> | |||
|kdrb=<nowiki>29</nowiki> | |||
|description= | |||
:6 landing recovery frames | |||
:KDA numbers stated are for latest possible palm hit | |||
:Frame Advantage and KDA varies greatly depending on height | |||
:Has 1 hit of projectile nullification | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Hyakkishu%20%3E%20Hyakki%20Gosho}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">41236KK > P</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK P.png | |||
|name=EX Hyakkishu > Hyakki Gosho | |||
|anchor=yes | |||
|input=41236KK > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*27</nowiki> | |||
|active=<nowiki>10(12)8</nowiki> | |||
|recovery=<nowiki>7+6</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>3(9)</nowiki> | |||
|damage=<nowiki>120</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>M</nowiki> | |||
|kd=<nowiki>82</nowiki> | |||
|kdr=<nowiki>23</nowiki> | |||
|kdrb=<nowiki>28</nowiki> | |||
|description= | |||
:6 landing recovery frames | |||
:Projectile invincible on frames 4 and until the follow-up move is initiated | |||
:KDA numbers stated are for latest possible palm hit | |||
:Frame Advantage and KDA varies greatly depending on height | |||
:Has 1 hit of projectile nullification | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Hyakkishu%20%3E%20Hyakki%20Gosho}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">41236K > K</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236K K.png | |||
|name=Hyakkishu > Hyakki Gojin | |||
|anchor=yes | |||
|input=41236K > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+22</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>4(12)</nowiki> | |||
|block=<nowiki>-2(5)</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:10 landing recovery frames | |||
:Frame Advantage varies depending on height | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Hyakkishu%20%3E%20Hyakki%20Gojin}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">41236KK > K</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236KK K.png | |||
|name=EX Hyakkishu > Hyakki Gojin | |||
|anchor=yes | |||
|input=41236KK > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*38</nowiki> | |||
|active=<nowiki>10(23)8</nowiki> | |||
|recovery=<nowiki>10</nowiki> | |||
|hit=<nowiki>6(13)</nowiki> | |||
|block=<nowiki>-2(9)</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>112</nowiki> | |||
|kdr=<nowiki>53</nowiki> | |||
|kdrb=<nowiki>58</nowiki> | |||
|description= | |||
:10 landing recovery frames | |||
:Projectile invincible on frames 4 and until the follow-up move is initiated | |||
:Frame Advantage varies depending on height | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Hyakkishu%20%3E%20Hyakki%20Gojin}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">41236K > LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_41236K LPLK.png | |||
|name=Hyakkishu > Hyakki Gosai | |||
|anchor=yes | |||
|input=41236K > LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23+7</nowiki> | |||
|active=<nowiki>5</nowiki> | |||
|recovery=<nowiki>10+26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>200</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>70</nowiki> | |||
|kdr=<nowiki>11</nowiki> | |||
|kdrb=<nowiki>11</nowiki> | |||
|description= | |||
:Can only throw standing opponents | |||
:26 landing recovery frames on whiff | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Hyakkishu%20%3E%20Hyakki%20Gosai}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">412362KK> LPLK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_412362KK LPLK.png | |||
|name=EX Hyakkishu > Hyakki Gosai | |||
|anchor=yes | |||
|input=412362KK> LPLK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6*26</nowiki> | |||
|active=<nowiki>10(11)3</nowiki> | |||
|recovery=<nowiki>13+26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>KD</nowiki> | |||
|damage=<nowiki>180</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>70</nowiki> | |||
|kdr=<nowiki>11</nowiki> | |||
|kdrb=<nowiki>11</nowiki> | |||
|description= | |||
:Can only throw standing opponents | |||
:Projectile invincible on frames 4 and until the follow-up move is initiated | |||
:26 landing recovery frames | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Hyakkishu%20%3E%20Hyakki%20Gosai}} | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">41236K > 236PP</font>===== | ||
{ | {{MoveData | ||
| | |image=SFV Akuma 236PP (air).png | ||
|name=Hyakkishu > EX Hyakki Gozanku | |||
|anchor=yes | |||
|input=41236K > 236PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>23</nowiki> | |||
|active=<nowiki> | |||
10(8)30(3)~</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:4 landing recovery frames | |||
:This EX air fireball follow-up functions the same way as the regular EX Air Fireball (see notes on it) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Hyakkishu%20%3E%20EX%20Hyakki%20Gozanku}} | |||
}} | |||
}} | |||
| | =====<font style="visibility:hidden; float:right">41236KK > 236P</font>===== | ||
{{ | {{MoveData | ||
|image=SFV Akuma 236PP (air).png | |||
| | |name=EX Hyakkishu > Hyakki Gozanku | ||
|anchor=yes | |||
| | |input=41236KK > 236P | ||
{{ | |data= | ||
{{AttackData-SFV | |||
|startup=<nowiki>6*24</nowiki> | |||
|active=<nowiki> | |||
10(8)30(3)~</nowiki> | |||
|recovery=<nowiki>4</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>150</nowiki> | |||
|stun=<nowiki>150</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:4 landing recovery frames | |||
:Projectile invincible on frames 4 and until the follow-up move is initiated | |||
:This EX air fireball follow-up functions the same way as the regular EX Air Fireball (see notes on it) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Hyakkishu%20%3E%20Hyakki%20Gozanku}} | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">41236KK > 412KK</font>===== | ||
{{MoveData | |||
|image=SFV Akuma 214KK (air).png | |||
|name=Hyakkishu > EX Hyakki Gorasen | |||
|anchor=yes | |||
|input=41236KK > 412KK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>10(13)2(4)2(2)2(3)2(2)2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:9 landing recovery frames | |||
:Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Hyakkishu%20%3E%20EX%20Hyakki%20Gorasen}} | |||
}} | |||
}} | |||
{{ | =====<font style="visibility:hidden; float:right">41236KK > 412K</font>===== | ||
{{MoveData | |||
|image=SFV Akuma 214KK (air).png | |||
|name=EX Hyakkishu > Hyakki Gorasen | |||
|anchor=yes | |||
|input=41236KK > 412K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>6</nowiki> | |||
|active=<nowiki>10(13)2(4)2(2)2(3)2(2)2</nowiki> | |||
|recovery=<nowiki>9</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>160</nowiki> | |||
|stun=<nowiki>250</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|description= | |||
:9 landing recovery frames | |||
:Projectile invincible on frames 4 and until the follow-up move is initiated | |||
:Cancels into some V-Trigger 2 enhanced specials on hit; Air EX Fireball | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/EX%20Hyakkishu%20%3E%20Hyakki%20Gorasen}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">623KKK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_623KKK.png | |||
|name=Ashura Senku (fwd) | |||
|anchor=yes | |||
|input=623KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>50</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|description= | |||
:Strike and Projectile invincible on frames 1-50 | |||
:Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | |||
:Can cancel into Raging Demon on frames 1-4 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Ashura%20Senku%20(fwd)}} | |||
}} | |||
}} | |||
== | =====<font style="visibility:hidden; float:right">421KKK</font>===== | ||
{{MoveData | |||
|image=SFV_Akuma_421KKK.png | |||
|name=Ashura Senku (back) | |||
|anchor=yes | |||
|input=421KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>50</nowiki> | |||
|recovery=<nowiki>11</nowiki> | |||
|description= | |||
:Strike and Projectile invincible on frames 1-50 | |||
:Active frames refer to the invincibility period (and recovery frames refer to the vulnerable recovery frames) | |||
:Can cancel into Raging Demon on frames 1-4 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Ashura%20Senku%20(back)}} | |||
}} | |||
}} | |||
== | == Critical Art == | ||
=====<font style="visibility:hidden; float:right">236236P</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_236236P 1.png | |||
|image2=SFV_Akuma_236236P.png | |||
{{ | |name=Sekia Kuretsuha | ||
|anchor=yes | |||
|input=236236P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>8</nowiki> | |||
|active=<nowiki>21</nowiki> | |||
{{ | |recovery=<nowiki>46</nowiki> | ||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-30</nowiki> | |||
|damage=<nowiki>320</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>98</nowiki> | |||
|kdr=<nowiki>31</nowiki> | |||
|kdrb=<nowiki>36</nowiki> | |||
|description= | |||
:Completely invincible on frames 1-11 | |||
:Hitbox cannot hit airborne opponents on first 10 active frames (frames 8-17) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Kuretsuha}} | |||
}} | |||
}} | |||
{{ | |||
== | =====<font style="visibility:hidden; float:right">LP, LP, 6, LK, HP (VT1)</font>===== | ||
=== | {{MoveData | ||
=== | |image=SFV_Akuma_Raging_Demon.png | ||
=== | |image2=SFV_Akuma_LP LP 6 LK HP.png | ||
=== | |name=Shun Goku Satsu (Raging Demon) | ||
|anchor=yes | |||
|input=LP, LP, 6, LK, HP (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1+0</nowiki> | |||
| | |active=<nowiki>29</nowiki> | ||
|recovery=<nowiki>39</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|damage=<nowiki>30*14*12x26*43*1 (400)</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>16</nowiki> | |||
|kdr=<nowiki>16</nowiki> | |||
|kdrb=<nowiki>16</nowiki> | |||
|description= | |||
:Fully invincible on frames 1-12 | |||
:Hard Knockdown | |||
:Cannot hit airborne | |||
:Can be canceled into at any point during most of Akuma's moves (besides most 'Special' moves) on hit/block/whiff | |||
:Can be canceled into from Teleport on frames 1-4 | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/vtOne/Raging%20Demon}} | |||
}} | }} | ||
== | }} | ||
=== | |||
=== | == Taunts == | ||
[[Category: Street Fighter V]] | |||
=====<font style="visibility:hidden; float:right">5PPPKKK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5PPPKKK.png | |||
|caption="Insect!" | |||
|name=Taunt Stomp | |||
|anchor=yes | |||
|input=5PPPKKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1*66</nowiki> | |||
|active=<nowiki>1</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>22</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vs2 vt1 vt2</nowiki> | |||
|kd=<nowiki>122</nowiki> | |||
|kdr=<nowiki>63</nowiki> | |||
|kdrb=<nowiki>68</nowiki> | |||
|description= | |||
:Has an actual attack built into it if you let the full animation play out | |||
:Can hit OTG | |||
:Can be canceled into anything on frame 61 and onward, on whiff or hit or block | |||
:Puts opponent into a juggleable state on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Taunt%20Stomp}} | |||
}} | |||
}} | |||
== V-System == | |||
=== V-Skill 1 === | |||
=====<font style="visibility:hidden; float:right">MPMK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK.png | |||
|name=Rakan | |||
|anchor=yes | |||
|input=MPMK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>3</nowiki> | |||
|active=<nowiki>12</nowiki> | |||
|recovery=<nowiki>29(19)</nowiki> | |||
|description= | |||
:Armor on frames 3-14 | |||
:Cancels into follow-ups frames 10-15 | |||
:Standing V-Skill parries standing and airborne state attacks | |||
:Crouch V-Skill (input: down + V-Skill) parries crouching state attacks | |||
:Gains 120 V-Gauge (40% of a V-Bar) on a successful parry | |||
:10 less frames of recovery on a successful parry (if not canceled immediately into the follow-ups) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Rakan}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPMK (VS1) > P</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK (VS1) P.png | |||
|name=Rakan Gosho | |||
|anchor=yes | |||
|input=MPMK (VS1) > P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10+5</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-10</nowiki> | |||
|damage=<nowiki>70</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt1 vt2</nowiki> | |||
|kd=<nowiki>84</nowiki> | |||
|kdr=<nowiki>25</nowiki> | |||
|kdrb=<nowiki>30</nowiki> | |||
|hcWinSpCa=<nowiki>*23</nowiki> | |||
|hcWinVt=<nowiki>23</nowiki> | |||
|hcWinNotes=<nowiki>*VT2 specials only</nowiki> | |||
|description= | |||
:Armor on frames 3-10 | |||
:Gains 120 V-Gauge (40% of a V-Bar on a successful parry | |||
:Gains 80 more V-Gauge (~27% of a V-Bar) on follow-up hit and 40 V-Gauge if blocked | |||
:Can cancel into V-Trigger 2 enhanced specials on hit/block | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Rakan%20Gosho}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPMK (VS1) > K</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK (VS1) K.png | |||
|name=Rakan Gokyaku | |||
|anchor=yes | |||
|input=MPMK (VS1) > K | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>10+11</nowiki> | |||
|active=<nowiki>4</nowiki> | |||
|recovery=<nowiki>26</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>100</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp su vs1 vt1 vt2</nowiki> | |||
|kd=<nowiki>109</nowiki> | |||
|kdr=<nowiki>50</nowiki> | |||
|kdrb=<nowiki>55</nowiki> | |||
|hcWinSpCa=<nowiki>19</nowiki> | |||
|hcWinVt=<nowiki>19</nowiki> | |||
|description= | |||
:Armor on frames 3-10 | |||
:Cannot hit crouching | |||
:Launches into a limited juggle state | |||
:Can only cancel into specials on hit | |||
:Gains 120 V-Gauge (40% of a V-Bar on a successful parry | |||
:Gains 80 more V-Gauge (~27% of a V-Bar) on follow-up hit and 40 V-Gauge if blocked | |||
:Can hit cross-up (behind Akuma) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Rakan%20Gokyaku}} | |||
}} | |||
}} | |||
=== V-Skill 2 === | |||
=====<font style="visibility:hidden; float:right">MPMK (VS2)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK (VS2).png | |||
|name=Kiai | |||
|anchor=yes | |||
|input=MPMK (VS2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>3(6)</nowiki> | |||
|recovery=<nowiki>36</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-13</nowiki> | |||
|damage=<nowiki>50 (80)</nowiki> | |||
|stun=<nowiki>50 (80)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>sp vt2</nowiki> | |||
|kd=<nowiki>94</nowiki> | |||
|kdr=<nowiki>35</nowiki> | |||
|kdrb=<nowiki>40</nowiki> | |||
|description= | |||
:Powers up next Red Fireball if the stance is not canceled | |||
:Can be canceled into V-Skill 2 versions of normal and EX Red Fireball frames 28-212 | |||
:Can nullify 1 projectile hit (except on last 2 active frames) | |||
:Last 2 active frames hit air opponents only | |||
:Launches opponent into a limited juggle state | |||
:Increased damage and stun on last 2 active frames for airborne opponents (80 / 80) | |||
:Can be held to increase V-Gauge up to a maximum of 300 | |||
:Increases V-Gauge by 1 every frame from frames 43-132 | |||
:Increases V-Gauge by 2 every frame from frames 133-197 | |||
:Increase V-Gauge by 3 every frame from frames 198-212 | |||
:Builds 40 / 20 V-Gauge on Hit / Block (90 on Hit during last 2 active frames against air opponents) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Kiai}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPMK (VS2) > hcb+P</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK (VS2) hcb+P.png | |||
|name=Sekia Goshoha (V-Skill 2) | |||
|anchor=yes | |||
|input=MPMK (VS2) > hcb+P | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>37</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-4</nowiki> | |||
|damage=<nowiki>40x2 (80)</nowiki> | |||
|stun=<nowiki>50x2 (100)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>su vt2</nowiki> | |||
|kd=<nowiki>117</nowiki> | |||
|kdr=<nowiki>58</nowiki> | |||
|kdrb=<nowiki>63</nowiki> | |||
|description= | |||
:2-hit Projectile hitbox | |||
:Different fireball speed based on button press | |||
:Launches the opponent into a limited juggle state | |||
:6 frame gap on block when canceled from V-Skill 2 | |||
:Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | |||
:Can only cancel into V-Trigger activation up close on hit/block | |||
:Builds 40 / 20 V-Gauge on Hit / Block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20(V-Skill%202)}} | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">MPMK (VS2) > hcb+PP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_MPMK (VS2) hcb+PP.png | |||
|name=Sekia Goshoha EX (V-Skill 2) | |||
|anchor=yes | |||
|input=MPMK (VS2) > hcb+PP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>13</nowiki> | |||
|recovery=<nowiki>42</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>11</nowiki> | |||
|damage=<nowiki>20x4*30 (110)</nowiki> | |||
|stun=<nowiki>30x4*30 (150)</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|cancel=<nowiki>vt2</nowiki> | |||
|kd=<nowiki>128</nowiki> | |||
|kdr=<nowiki>69</nowiki> | |||
|kdrb=<nowiki>74</nowiki> | |||
|description= | |||
:5-hit Projectile hitbox | |||
:Launches the opponent into a limited juggle state | |||
:Does grey damage (not affected by scaling) on frames 2-20 before launching the fireball | |||
:11 frame gap on block when canceled from V-Skill 2 | |||
:Cancels into some V-Trigger 2 enhanced specials on hit/block; EX Fireball / EX Tatsu / EX DP / EX Demon Flip | |||
:Can only cancel into V-Trigger activation up close on hit/block | |||
:Builds 60 / 30 V-Gauge on Hit / Block | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Sekia%20Goshoha%20EX%20(V-Skill%202)}} | |||
}} | |||
}} | |||
=== V-Trigger 1 === | |||
=====<font style="visibility:hidden; float:right">HPHK (VT1)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_HPHK (VT1).png | |||
|name=Dohatsu Shoten | |||
|anchor=yes | |||
|input=HPHK (VT1) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|description= | |||
:3 bar V-Trigger | |||
:Duration of 4000 frames (~67 seconds) | |||
:Powers up Akuma's fireballs and DP | |||
:Grants access to Shun Goku Satsu Critical Art | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Dohatsu%20Shoten}} | |||
}} | |||
}} | |||
=== V-Trigger 2 === | |||
=====<font style="visibility:hidden; float:right">HPHK (VT2)</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_HPHK (VT2).png | |||
|name=Shiretsu Hasshi | |||
|anchor=yes | |||
|input=HPHK (VT2) | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|recovery=<nowiki>5</nowiki> | |||
|description= | |||
:2 bar V-Trigger | |||
:Duration of 3000 frames (50 seconds) | |||
:Gives Akuma the ability to cancel specials (except Air Fireball, Demon Flip, and Teleport) into other specials which spends V-Meter as a resource instead of EX meter | |||
:Air Tatsu is also cancelable into Air EX Tatsu | |||
:Also allows canceling some moves that are not normally special cancelable (cr. HP, cr. HK, and st. HP) | |||
:Red Fireball Cancels cost 1500 V-Timer (50% of V-Timer) | |||
:Teleport Cancels cost 1000 V-Timer (33% of V-Timer) | |||
:All other cancels cost 1300 V-Timer (43% of V-Timer) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Shiretsu%20Hasshi}} | |||
}} | |||
}} | |||
=== V-Shift === | |||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5MKHP.png | |||
|name=V-Shift | |||
|anchor=yes | |||
|input=5MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>1</nowiki> | |||
|active=<nowiki>9</nowiki> | |||
|recovery=<nowiki>22</nowiki> | |||
|description= | |||
:Shifts back 1.21 range | |||
:Fully invincible on frames 1-9 during which time any strike or projectile evaded will trigger a slow-motion effect on frame 11 for both players | |||
:Immediately gains full invincibility for the full duration of V-Shift if you successfully evade a strike or projectile on start-up frames 1-9 | |||
:Throw invincible on frames 1-16 on an empty / raw V-Shift | |||
:Counter-Hit state on frames 10-31 on an empty / raw V-Shift | |||
:Opponent can still cancel the attack that was V-Shifted as if it had connected (this allows for a lot of shenanigans) | |||
:Costs 300 V-Gauge (1 bar) to use and refunds 150 V-Gauge back (1/2 bar) on a successful V-Shift if the slow-mo is triggered | |||
:If the V-Shift is successful you can cancel it into a follow-up attack (see V-Shift Break) that's fully invincible and knocks the opponent down on hit | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/V-Shift}} | |||
}} | |||
}} | |||
=== V-Shift Break === | |||
=====<font style="visibility:hidden; float:right">5MKHP</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_5MKHP_break.png | |||
|name=Rasen Shuto Uchi | |||
|anchor=yes | |||
|input=5MKHP | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>?</nowiki> | |||
|active=<nowiki>3</nowiki> | |||
|recovery=<nowiki>?</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>73</nowiki> | |||
|kdr=<nowiki>14</nowiki> | |||
|kdrb=<nowiki>19</nowiki> | |||
|description= | |||
:Fully invincible during startup and active frames | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Rasen%20Shuto%20Uchi}} | |||
}} | |||
}} | |||
=== V-Reversal === | |||
=====<font style="visibility:hidden; float:right">6KKK</font>===== | |||
{{MoveData | |||
|image=SFV_Akuma_6KKK.png | |||
|name=Gosenkyaku | |||
|anchor=yes | |||
|input=6KKK | |||
|data= | |||
{{AttackData-SFV | |||
|startup=<nowiki>17</nowiki> | |||
|active=<nowiki>2</nowiki> | |||
|recovery=<nowiki>24</nowiki> | |||
|hit=<nowiki>KD</nowiki> | |||
|block=<nowiki>-2</nowiki> | |||
|damage=<nowiki>60</nowiki> | |||
|stun=<nowiki>0</nowiki> | |||
|attack=<nowiki>H</nowiki> | |||
|kd=<nowiki>73</nowiki> | |||
|kdr=<nowiki>14</nowiki> | |||
|kdrb=<nowiki>19</nowiki> | |||
|description= | |||
:Strike and Projectile invincible on frames 1-21 (10 frames shorter than other V-Reversals like this) | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akuma/normal/Gosenkyaku}} | |||
}} | |||
}} | |||
{{Navbox-SFV}} | |||
[[Category:Street Fighter V]] | |||
[[Category:Street Fighter games]] |
Latest revision as of 20:33, 7 July 2023
Introduction
About Akuma
Having embraced the Satsui No Hado, Akuma seeks only to improve his ability by fighting the strongest opponents.
Akuma is possibly the most versatile character in the game, a flexible shoto-style character with fast walkspeed and a variety of tools to effectively approach, keep opponents out, mix up opponents on offense, and make comebacks with powerful V-triggers. The price he pays for this versatility is frighteningly low health and stun, as well as somewhat short range on some of his normals. His fireball knocks down at close range, leading to a much stronger offensive situation than other shoto projectiles if it intercepts the extended hurtbox of an attacking opponent, and his red fireballs always knock down and can hit 1 to 3 times. His combination of divekick, air fireball, EX air fireball, and his variety of demon flip attacks make it very difficult to stifle his airborne approaches for all but the most judicious defenders. Of course, on top of all this he has one of the best 3f normals in the game, fantastic for abare or intercepting an opponent's forward dash and a defensive complement to his invincible reversal. Overall, he's a character who can easily command the flow of a round right from the start, but can also see that control slip away quickly with just a few bad guesses against characters with high stun output.
Strengths | Weaknesses |
---|---|
|
|
V-system
V-Trigger 1: Dohatsu Shoten
Enhances Akuma's ground and air fireballs, his DP, and grants him access to Raging Demon, a command grab super. His air fireball becomes an extremely safe tool for neutral and offense, while his DP is a great combo tool that leads to a hard knockdown. A fantastic comeback trigger, but one that's easy to quickly burn through, and demands conservative use of meter to reap the full benefits of using it.
V-Trigger 2: Shiretsu Hasshi
Gives Akuma access to meterless versions of his EX moves, which he can cancel into from his other specials or his heavy normals. Leads to huge damage combos, certain powerful conversions VT1 doesn't have access to, easy corner escapes on block, and devastating corner chip sequences. However, the high timer costs of its moves make it difficult to consistently get full value out of this trigger.
V-Skill 1: Rakan
Akuma takes an armored stance, which leads to a launching followup used for starting combos and anti-air, or a knockdown followup used for ending combos and ranged punishes. Can punish V-reversals or certain neutral tools like divekicks and fireballs, and allows a corner escape without the use of VT2.
V-Skill 2: Kiai
Stomps the ground, launching the opponent and allowing a followup red fireball. Greatly increases Akuma's damage on many conversions, especially his Kongoken target combo which can cancel into it. Has some options if used on block, but it's mainly a combo tool.
Final Patch
Players to watch
- Samurai
- Tokido
Akuma | |
---|---|
Vitals | |
Life Points | 900 |
Stun Points | 900 |
V-Gauge Points | |
V-Trigger 1 | 3 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.052 |
Backward Walk Speed | 0.036 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.234 |
Backward Dash Distance | 1.096 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 46(4+38+4) |
Neutral Jump Speed | 46(4+38+4) |
Forward Jump Speed | 45(3+38+4) |
Forward Jump Distance | 2.128 |
Backward Jump Distance | 1.824 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
9 > 2MK
6MP
6HP
4HP
Target Combos
5HK > 5HK
5HP > 5HP
5HP > 5HP > MPMK (VS2)
Throws
LPLK
4LPLK
Special Moves
5
236LP
236MP
236HP
236PP
236LP (air)
236MP (air)
236HP (air)
236PP (air)
236PP (air)
63214LP
63214MP
63214HP
63214PP
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
214LK (air)
214MK (air)
214HK (air)
214KK (air)
41236K > 5
41236KK > 5
41236K > P
41236KK > P
41236K > K
41236KK > K
41236K > LPLK
412362KK> LPLK
41236K > 236PP
41236KK > 236P
41236KK > 412KK
41236KK > 412K
623KKK
421KKK
Critical Art
236236P
LP, LP, 6, LK, HP (VT1)
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK
MPMK (VS1) > P
MPMK (VS1) > K
V-Skill 2
MPMK (VS2)
MPMK (VS2) > hcb+P
MPMK (VS2) > hcb+PP
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6KKK