m (→236236K) |
m (→5PPPKKK) |
||
(One intermediate revision by one other user not shown) | |||
Line 34: | Line 34: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand LP | |name=Stand LP | ||
|anchor=yes | |||
|input=5LP | |input=5LP | ||
|data= | |data= | ||
Line 75: | Line 76: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand MP | |name=Stand MP | ||
|anchor=yes | |||
|input=5MP | |input=5MP | ||
|data= | |data= | ||
Line 121: | Line 123: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand HP | |name=Stand HP | ||
|anchor=yes | |||
|input=5HP | |input=5HP | ||
|data= | |data= | ||
Line 170: | Line 173: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand LK | |name=Stand LK | ||
|anchor=yes | |||
|input=5LK | |input=5LK | ||
|data= | |data= | ||
Line 210: | Line 214: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand MK | |name=Stand MK | ||
|anchor=yes | |||
|input=5MK | |input=5MK | ||
|data= | |data= | ||
Line 255: | Line 260: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Stand HK | |name=Stand HK | ||
|anchor=yes | |||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
Line 312: | Line 318: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch LP | |name=Crouch LP | ||
|anchor=yes | |||
|input=2LP | |input=2LP | ||
|data= | |data= | ||
Line 353: | Line 360: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch MP | |name=Crouch MP | ||
|anchor=yes | |||
|input=2MP | |input=2MP | ||
|data= | |data= | ||
Line 403: | Line 411: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch HP | |name=Crouch HP | ||
|anchor=yes | |||
|input=2HP | |input=2HP | ||
|data= | |data= | ||
Line 452: | Line 461: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch LK | |name=Crouch LK | ||
|anchor=yes | |||
|input=2LK | |input=2LK | ||
|data= | |data= | ||
Line 494: | Line 504: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch MK | |name=Crouch MK | ||
|anchor=yes | |||
|input=2MK | |input=2MK | ||
|data= | |data= | ||
Line 540: | Line 551: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Crouch HK | |name=Crouch HK | ||
|anchor=yes | |||
|input=2HK | |input=2HK | ||
|data= | |data= | ||
Line 593: | Line 605: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Jump LP | |name=Jump LP | ||
|anchor=yes | |||
|input=8LP | |input=8LP | ||
|data= | |data= | ||
Line 623: | Line 636: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Jump MP | |name=Jump MP | ||
|anchor=yes | |||
|input=8MP | |input=8MP | ||
|data= | |data= | ||
Line 659: | Line 673: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Jump HP | |name=Jump HP | ||
|anchor=yes | |||
|input=8HP | |input=8HP | ||
|data= | |data= | ||
Line 695: | Line 710: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Jump LK | |name=Jump LK | ||
|anchor=yes | |||
|input=8LK | |input=8LK | ||
|data= | |data= | ||
Line 727: | Line 743: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Jump MK | |name=Jump MK | ||
|anchor=yes | |||
|input=8MK | |input=8MK | ||
|data= | |data= | ||
Line 760: | Line 777: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Jump HK | |name=Jump HK | ||
|anchor=yes | |||
|input=7 or 9HK | |input=7 or 9HK | ||
|data= | |data= | ||
Line 791: | Line 809: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Neutral Jump HK | |name=Neutral Jump HK | ||
|anchor=yes | |||
|input=8HK | |input=8HK | ||
|data= | |data= | ||
Line 830: | Line 849: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Tsuitotsuken | |name=Tsuitotsuken | ||
|anchor=yes | |||
|input=4 or 6MP | |input=4 or 6MP | ||
|data= | |data= | ||
Line 873: | Line 893: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Hakkei | |name=Hakkei | ||
|anchor=yes | |||
|input=4HP | |input=4HP | ||
|data= | |data= | ||
Line 933: | Line 954: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Senenshu | |name=Senenshu | ||
|anchor=yes | |||
|input=3MK | |input=3MK | ||
|data= | |data= | ||
Line 976: | Line 998: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Tenkukyaku | |name=Tenkukyaku | ||
|anchor=yes | |||
|input=4HK | |input=4HK | ||
|data= | |data= | ||
Line 1,024: | Line 1,047: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Yokusenkyaku | |name=Yokusenkyaku | ||
|anchor=yes | |||
|input=6HK | |input=6HK | ||
|data= | |data= | ||
Line 1,075: | Line 1,099: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Kakurakukyaku | |name=Kakurakukyaku | ||
|anchor=yes | |||
|input=3HK | |input=3HK | ||
|data= | |data= | ||
Line 1,120: | Line 1,145: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Yosokyaku | |name=Yosokyaku | ||
|anchor=yes | |||
|input=2MK (air) | |input=2MK (air) | ||
|data= | |data= | ||
Line 1,166: | Line 1,192: | ||
|image=SFV_Chun-Li_LPLK.png | |image=SFV_Chun-Li_LPLK.png | ||
|name=Koshuto | |name=Koshuto | ||
|anchor=yes | |||
|input=LPLK | |input=LPLK | ||
|subtitle=Throw | |subtitle=Throw | ||
Line 1,190: | Line 1,217: | ||
|image=SFV_Chun-Li_4LPLK.png | |image=SFV_Chun-Li_4LPLK.png | ||
|name=Tenshin Shushu | |name=Tenshin Shushu | ||
|anchor=yes | |||
|input=4LPLK | |input=4LPLK | ||
|subtitle=Back Throw | |subtitle=Back Throw | ||
Line 1,216: | Line 1,244: | ||
|image=SFV_Chun-Li_9 during jump near wall.png | |image=SFV_Chun-Li_9 during jump near wall.png | ||
|name=Sankaku Tobi | |name=Sankaku Tobi | ||
|anchor=yes | |||
|input=9 during jump near wall | |input=9 during jump near wall | ||
|data= | |data= | ||
Line 1,232: | Line 1,261: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LP Kikoken | |name=LP Kikoken | ||
|anchor=yes | |||
|input=46LP | |input=46LP | ||
|data= | |data= | ||
Line 1,278: | Line 1,308: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MP Kikoken | |name=MP Kikoken | ||
|anchor=yes | |||
|input=46MP | |input=46MP | ||
|data= | |data= | ||
Line 1,324: | Line 1,355: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HP Kikoken | |name=HP Kikoken | ||
|anchor=yes | |||
|input=46HP | |input=46HP | ||
|data= | |data= | ||
Line 1,370: | Line 1,402: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=EX Kikoken | |name=EX Kikoken | ||
|anchor=yes | |||
|input=46PP | |input=46PP | ||
|data= | |data= | ||
Line 1,415: | Line 1,448: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LK Hyakuretsukyaku | |name=LK Hyakuretsukyaku | ||
|anchor=yes | |||
|input=236LK | |input=236LK | ||
|data= | |data= | ||
Line 1,458: | Line 1,492: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MK Hyakuretsukyaku | |name=MK Hyakuretsukyaku | ||
|anchor=yes | |||
|input=236MK | |input=236MK | ||
|data= | |data= | ||
Line 1,502: | Line 1,537: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HK Hyakuretsukyaku | |name=HK Hyakuretsukyaku | ||
|anchor=yes | |||
|input=236HK | |input=236HK | ||
|data= | |data= | ||
Line 1,554: | Line 1,590: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=EX Hyakuretsukyaku | |name=EX Hyakuretsukyaku | ||
|anchor=yes | |||
|input=236KK | |input=236KK | ||
|data= | |data= | ||
Line 1,605: | Line 1,642: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LK Air Hyakuretsukyaku | |name=LK Air Hyakuretsukyaku | ||
|anchor=yes | |||
|input=236LK(air) | |input=236LK(air) | ||
|data= | |data= | ||
Line 1,647: | Line 1,685: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MK Air Hyakuretsukyaku | |name=MK Air Hyakuretsukyaku | ||
|anchor=yes | |||
|input=236MK(air) | |input=236MK(air) | ||
|data= | |data= | ||
Line 1,689: | Line 1,728: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HK Air Hyakuretsukyaku | |name=HK Air Hyakuretsukyaku | ||
|anchor=yes | |||
|input=236HK(air) | |input=236HK(air) | ||
|data= | |data= | ||
Line 1,731: | Line 1,771: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=EX Air Hyakuretsukyaku | |name=EX Air Hyakuretsukyaku | ||
|anchor=yes | |||
|input=236KK(air) | |input=236KK(air) | ||
|data= | |data= | ||
Line 1,773: | Line 1,814: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=LK Spinning Bird Kick | |name=LK Spinning Bird Kick | ||
|anchor=yes | |||
|input=28LK | |input=28LK | ||
|data= | |data= | ||
Line 1,823: | Line 1,865: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=MK Spinning Bird Kick | |name=MK Spinning Bird Kick | ||
|anchor=yes | |||
|input=28MK | |input=28MK | ||
|data= | |data= | ||
Line 1,873: | Line 1,916: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=HK Spinning Bird Kick | |name=HK Spinning Bird Kick | ||
|anchor=yes | |||
|input=28HK | |input=28HK | ||
|data= | |data= | ||
Line 1,923: | Line 1,967: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=EX Spinning Bird Kick | |name=EX Spinning Bird Kick | ||
|anchor=yes | |||
|input=28KK | |input=28KK | ||
|data= | |data= | ||
Line 1,981: | Line 2,026: | ||
|image2=SFV_Chun-Li_236236K.png | |image2=SFV_Chun-Li_236236K.png | ||
|name=Hoyokusen | |name=Hoyokusen | ||
|anchor=yes | |||
|input=236236K | |input=236236K | ||
|data= | |data= | ||
Line 2,006: | Line 2,052: | ||
{{MoveData | {{MoveData | ||
|image=SFV_Chun-Li_5PPPKKK.png | |image=SFV_Chun-Li_5PPPKKK.png | ||
|caption="Are you serious?" | |||
|name=Taunt | |name=Taunt | ||
|anchor=yes | |||
|input=5PPPKKK | |input=5PPPKKK | ||
|data= | |data= | ||
Line 2,027: | Line 2,075: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Rankyaku | |name=Rankyaku | ||
|anchor=yes | |||
|input=MPMK (VS1) | |input=MPMK (VS1) | ||
|data= | |data= | ||
Line 2,087: | Line 2,136: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Souseikyaku | |name=Souseikyaku | ||
|anchor=yes | |||
|input=MPMK (VS1) > MPMK | |input=MPMK (VS1) > MPMK | ||
|data= | |data= | ||
Line 2,126: | Line 2,176: | ||
|caption2=V-Trigger 1 | |caption2=V-Trigger 1 | ||
|name=Hazanshu | |name=Hazanshu | ||
|anchor=yes | |||
|input=MPMK (VS2) | |input=MPMK (VS2) | ||
|data= | |data= | ||
Line 2,184: | Line 2,235: | ||
|image=SFV_Chun-Li_HPHK (VT1).png | |image=SFV_Chun-Li_HPHK (VT1).png | ||
|name=Renkiko | |name=Renkiko | ||
|anchor=yes | |||
|input=HPHK (VT1) | |input=HPHK (VT1) | ||
|data= | |data= | ||
Line 2,203: | Line 2,255: | ||
|image=SFV_Chun-Li_HPHK (VT2).png | |image=SFV_Chun-Li_HPHK (VT2).png | ||
|name=Kikosho | |name=Kikosho | ||
|anchor=yes | |||
|input=HPHK (VT2) | |input=HPHK (VT2) | ||
|data= | |data= | ||
Line 2,235: | Line 2,288: | ||
|image=SFV_Chun-Li_HPHK (release).png | |image=SFV_Chun-Li_HPHK (release).png | ||
|name=Kikosho (release) | |name=Kikosho (release) | ||
|anchor=yes | |||
|input=HPHK (release) | |input=HPHK (release) | ||
|data= | |data= | ||
Line 2,264: | Line 2,318: | ||
|image=SFV_Chun-Li_HPHK (hold).png | |image=SFV_Chun-Li_HPHK (hold).png | ||
|name=Kikosho (hold) | |name=Kikosho (hold) | ||
|anchor=yes | |||
|input=HPHK (hold) | |input=HPHK (hold) | ||
|data= | |data= | ||
Line 2,296: | Line 2,351: | ||
|image=SFV_Chun-Li_5MKHP.png | |image=SFV_Chun-Li_5MKHP.png | ||
|name=V-Shift | |name=V-Shift | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 2,321: | Line 2,377: | ||
|image=SFV_Chun-Li_5MKHP_break.png | |image=SFV_Chun-Li_5MKHP_break.png | ||
|name=Ensenbu | |name=Ensenbu | ||
|anchor=yes | |||
|input=5MKHP | |input=5MKHP | ||
|data= | |data= | ||
Line 2,347: | Line 2,404: | ||
|image=SFV_Chun-Li_6PPP.png | |image=SFV_Chun-Li_6PPP.png | ||
|name=Sohakkei | |name=Sohakkei | ||
|anchor=yes | |||
|input=6PPP | |input=6PPP | ||
|data= | |data= |
Latest revision as of 19:24, 7 July 2023
Introduction
About Chun-Li
The first lady of fighting games, chun is another one of the more beginner-friendly characters in the game, as well as one of the consistently better characters in the game. Chun is your classic "Footsies" character - focusing on a patient neutral game where one attempts to control the space around him, poke in the opponent's space while simultaniously punish the opponent if they get into your space. Chun has great normals, both pokes, anti airs, and ways to punish the opponent for whiffing attacks or not blocking your incoming pokes. This is the core to chun's game, and is how you will play with her most of the time. Chun is also not limited with defensive options, having a 3f normal, and an EX DP (spinning bird kick), as well excellent moves to punish with after v-shift. Chun also has a great walk speed and solid dashes, which are important in the footsies game since it allows you to walk back and forth and control more space respectively. While chun is excellent in a lot of ways, she struggles in dealing with certain aspects that certain characters can definitely abuse agaist her. One notable one is dealing with variable air approaches, as each of her anti airs can only work in certain angles or situations, so ebing able to mix it up can give chun quite a lot of trouble. Another problem that chun li has is to approach the opponent when they are stalling away for a timeout when they have a significant life lead - while chun has a good mobility, her apporaching options are quite linear, eventually boiling down to dashing or jumping, both of which can be countered by the majority of the cast if they pay attention for them. all in all, chun is a solid character in most areas, but shines in the neutral game. A key to playing chun is to be patient, looking for the opponent to do a mistake and not always rushing to be the one to take the intiative. It's still important, however, to learn and utilize chun's solid offensive game and not forget about her strong v-triggers.
Strengths | Weaknesses |
---|---|
|
|
Final Patch
Players to Watch
- Humanbomb
- Ludovic
- MOV
- Punk
- Valmaster
Chun-Li | |
---|---|
Vitals | |
Life Points | 975 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 3 Bars |
Ground Movement | |
Forward Walk Speed | 0.0535 |
Backward Walk Speed | 0.034 |
Forward Dash Speed | 15 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.424 |
Backward Dash Distance | 1.235 |
Backdash CH Frames | 3-10 |
Jumping | |
Back Jump Speed | 49 (4+41+4) |
Neutral Jump Speed | 49 (4+41+4) |
Forward Jump Speed | 48 (3+41+4) |
Forward Jump Distance | 2.05 |
Backward Jump Distance | 1.845 |
Throws | |
Throw Hurtbox | 0.3511 |
Throw Range | 0.8461 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
7 or 9HK
8HK
Command Normals
4 or 6MP
4HP
3MK
4HK
6HK
3HK
2MK (air)
Throws
LPLK
4LPLK
Special Moves
9 during jump near wall
46LP
46MP
46HP
46PP
236LK
236MK
236HK
236KK
236LK(air)
236MK(air)
236HK(air)
236KK(air)
28LK
28MK
28HK
28KK
Critical Art
236236K
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
MPMK (VS1) > MPMK
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
HPHK (release)
HPHK (hold)
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP