< Street Fighter 6 | Manon
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;Quick Notes | |||
* Manon is a grappler, Guile is a zoner. Sometimes she just may not get in. | |||
* Don't jump at crouching Guile. | |||
* 2MK and 6MK are dominant pokes, but can be countered somewhat reliably by Drive Impact. | |||
* Guile likes to [1], hit him with a 214HK/214KK to get him to stand up. | |||
;Neutral | |||
Navigating Guile's fireballs is a very tricky task. He has 3 different speeds of Sonic Boom alone, and he can further vary the speed and timing of his fireballs with Sonic Blade. Getting in on Guile requires precise usage of 236P~K, 236[P], Parry, and jumping. | |||
;Offense | |||
;Defense | |||
}} | }} | ||
Revision as of 19:01, 3 July 2023
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Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
E.Honda
Guile

- Quick Notes
- Manon is a grappler, Guile is a zoner. Sometimes she just may not get in.
- Don't jump at crouching Guile.
- 2MK and 6MK are dominant pokes, but can be countered somewhat reliably by Drive Impact.
- Guile likes to [1], hit him with a 214HK/214KK to get him to stand up.
- Neutral
Navigating Guile's fireballs is a very tricky task. He has 3 different speeds of Sonic Boom alone, and he can further vary the speed and timing of his fireballs with Sonic Blade. Getting in on Guile requires precise usage of 236P~K, 236[P], Parry, and jumping.
- Offense
- Defense
Jamie
JP
Juri

- Quick Notes
- Manon can actually counter Enhanced Saihasho with 214MK to go over it or 236P to go through it.
- Neutral
- Offense
- Defense
Ken
Kimberly
Lily
Luke
Manon
Marisa

- Quick Notes
- Marisa's wakeup options, save for her lvl2 and lvl3 supers, are all throw vulnerable. Maul her.
- Neutral
- Offense
- Defense
Ryu
Zangief