Minase Nayuki (EFZ): Difference between revisions

From SuperCombo Wiki
Line 143: Line 143:
'''Throw'''
'''Throw'''
* [description]
* [description]
Nayuki's basic throw. grabs the opponent's feet and picks them up, throwing them over her head.
* [usefulness]
* [usefulness]
 
her basic grab, throws opponents behind her so if you can tick grab the opponent you can escape a
corner.


'''Air Throw'''
'''Air Throw'''
* [description]
* [description]
Nayuki's basic air throw. Nayuki grabs the opponent and throws them down at a 45 degree angle.
* [usefulness]
* [usefulness]
an air throw, use on air-teching opponents to throw them down and possibly back into a corner after a
rushdown.


=== Other ===
=== Other ===

Revision as of 05:29, 4 January 2008

Introduction

Nayuki-efz.png

Minase Nayuki (asleep) (水瀬 名雪(寝)) is a strange, unorthodox character who fights with her unpredictable style of sleep-fu. As Nayuki consumes more strawberry jam, her offensive capabilities increase dramatically. Nayuki is well suited to a rushdown-pressure style of play once she reaches high levels of jam.

Nayuki is actually one of the heroines of Kanon, a visual novel produced by Key in 1999. She is Yuiichi's cousin, childhood friend, and has always been in love with him. Nayuki is the daughter of Akiko, and is also classmates with her friend Kaori. She is an extremely fast runner and is the captain of the school's track team because of this. On the other hand she is a very heavy sleeper, with a massive collection of alarm clocks that are able to wake up Yuuichi in the adjacent room, but do not seem to work on her at all. Nayuki really enjoys strawberry jam and strawberry sundaes, but is completely terrified at the mere mention of her mother's "special" jam. During Kanon, Yuuichi is warmly supported by Nayuki as he tries to help the people he cares about, but as he starts to remember what happened with Nayuki 7 years ago, things turn for the worse...

Stage: In Front of the Minase House (Day) (水瀬家前(朝))

BGM: 2 Steps Toward

Character-Specific Notes

  • Nayuki is able to air jump once, and air dash/backstep one to three times, depending on her jam level. Once Nayuki has air dashed/backstepped, she cannot perform any more air jumps until she lands or air recovers.
  • Nayuki's ground dash is actually a long leap off the ground. The first attack she does during her ground dash will be consided a ground attack and can be blocked both high or low, but subsequent attacks will be considered aerial attacks, and must be blocked high.
  • Nayuki's air dash/backstep is odd in that it sends her about 45 degrees downwards. Also, if Nayuki does not cancel her air dash/backstep with an attack, she will immediately go into a knockdown state when she lands on the ground.
  • There is a number just above Nayuki's SP gauge, indicating her current jam level. This jam level increases by 1 every time Nayuki does her "Strawberry jam is delicious" move (up to a maximum of 9), and decreases by 1 every time Nayuki is knocked down to the floor by the opponent (down to a minimum of 0). To summarize, as Nayuki's jam level increases, she gains new moves, some moves hit more times, other moves come out faster, the number of air dashes/backsteps increase, and her walking speed increases. The exact opposite can be said as Nayuki's jam level decreases.

Normal Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A ? ? ? ? ? ?
2A ? ? ? ? ? ?
j.A ? ? ? ? ? ?
5B(c) ? ? ? ? ? ?
5B(f) ? ? ? ? ? ?
2B ? ? ? ? ? ?
j.B ? ? ? ? ? ?
5C ? ? ? ? ? ?
2C ? ? ? ? ? ?
j.C ? ? ? ? ? ?
Throw ? ? ? ? ? ?
j.Throw ? ? ? ? ? ?
j.66/44 ? ? ? ? ? ?
Nayuleap [2-9 Jam]
6B ? ? ? ? ? ?

Weak Attacks

5A

  • [description]
Nayuki turns to her back and brings up her heel, for a quick hit.
  • [usefulness]
quick hit that can be spammed and hits middle, is pretty safe on whiff, but has short range. cancels
into just about anything.

2A

  • [description]
Nayuki (while crouched) will turn away and flick her cat tail forward for a quick hit.
  • [usefulness]
quick hit that can be spammed and hits low, pretty safe on whiff and has a bit more range than 5A.
just like 2A, can be canceled into anything.

j.A

  • [description]
Nayuki (in the air) positions herself in a body slam pose and jabs the opponent with her body.
  • [usefulness]
not really a body slam; this move is a quick attack that can be spammed in the air, is an aerial
attack so can only be blocked in the air or standing. can cancel into j.B or j.C. all delay is
canceled once you touch the floor, so you can lead it directly into an attack or jump.

Medium Attacks

5B (close)

  • [description]
Nayuki leans forward and attacks with a chop.
  • [usefulness]
can be used in sucession with proper timing but will cancel into f.5B if B is pushed too
soon, can also be canceled into 2B, C attacks, or into a jump.

5B (far)

  • [description]
Nayuki leans her head forward for an initial hit, leaps headfirst in a drilling charge, then lands
face down into the floor.
  • [usefulness]
more hits occur with more jam during her leap, and her landing will cause a hit at higher jams.can
be cancelled right after 1st and landing hit for a ground C attack or a special attack, and into an
aerial attacks during her leap. is useful to close gaps created by guard push to continue a block
string and is a staple to nayuki's rushdown.

2B

  • [description]
Nayuki (while crouched) collapses forward and stretches both her legs forward and back for a hit.
  • [usefulness]
Hits low, cancels into C attacks, and moves nayuki forward a bit. very useful to cancel into 2C for
an easy launch as it does not push the enemy away as far as f.5B (2hits+) does.

j.B

  • [description]
Nayuki does a forward flip hitting multiple times with her arms and legs.
  • [usefulness]
It's a multi-hit attack, making it's active time pretty long, and can cancel directly into j.C. all
delay is cancelled if you touch the floor allowing you to lead into another attack or jump.

Strong Attacks

5C

  • [description]
Naykui pulls keropi from behind her and slams it into the ground in front of her.
  • [usefulness]
can only cancel into special attacks. hits a very wide area, will knockdown airborne opponents into
the ground. if not canceled into anything she will flip over keropi, and fly forward completely
defenseless, putting her directly next to an opponent if they blocked, and in a bad position.


2C

  • [description]
Nayuki (while crouched) grabs Keropi's head out from the ground and pulls him out.
  • [usefulness]
this cancels only into jumps and special moves. this move launches on hit and hits a tall vertical
area.

j.C

  • [description]
Nayuki (in the air) pulls out Keropi from behind her and swings it quickly in front of her.
  • [usefulness]
hits a wide area, causes high knockback to aerial opponents. cancels only into jumps, air dashes (and
air dash attacks). all delays are cancelled if you touch the floor, allowing you to lead into an
attack or another jump.

Throws

Throw

  • [description]
Nayuki's basic throw. grabs the opponent's feet and picks them up, throwing them over her head.
  • [usefulness]
her basic grab, throws opponents behind her so if you can tick grab the opponent you can escape a
corner.

Air Throw

  • [description]
Nayuki's basic air throw. Nayuki grabs the opponent and throws them down at a 45 degree angle.
  • [usefulness]
an air throw, use on air-teching opponents to throw them down and possibly back into a corner after a
rushdown.

Other

Air Dash/Backstep

  • [description]
  • [usefulness]

Command Normals

Nayuleap (なゆリープ)

  • [description]
  • [usefulness]

Special Moves

The notation for the movelists can be found under Move List Notation (EFZ).

Move Hits Damage Guard IC
Cancel
Strawberry jam is delicious
S ? ? ? ?
Feint Jam
2S ? ? ? ?
Keropi is here
236A ? ? ? ?
236B ? ? ? ?
236C ? ? ? ?
236S ? ? ? ?
Nayu-chan Kick
623A ? ? ? ?
623B ? ? ? ?
623C ? ? ? ?
Rolling~
41236A ? ? ? ?
41236B ? ? ? ?
41236C ? ? ? ?
Zzz~
214A/B/C ? ? ? ?
> Unyu?
> A ? ? ? ?
> Keropi is there
> B ? ? ? ?
> Unyuu
> C ? ? ? ?
> Unyu~
> 2C ? ? ? ?
> Strawberry jam is delicious
> S ? ? ? ?
> Feint Jam
> 2S ? ? ? ?
> Rolling Movement
> 4/6S ? ? ? ?
Black Demon [SP Level 1-3]
236236A ? ? ? ?
236236B ? ? ? ?
236236C ? ? ? ?
Beam [SP Level 1-3]
214214A ? ? ? ?
214214B ? ? ? ?
214214C ? ? ? ?
Super Electric Shadow Bullet [1/3 HP, SP Level 3]
C236236 ? ? ? ?

Specials

Strawberry jam is delicious (イチゴジャムおいしい)

  • [description]
  • [usefulness]


Feint Jam (フェイントジャム)

  • [description]
  • [usefulness]


Keropi is here (けろぴーはここ)

  • [description]
  • [usefulness]


Nayu-chan Kick (なゆちゃんキックだおー)

  • [description]
  • [usefulness]

~ ~ Highly Responsive to Prayers Rolling~ (ころがるんだお~)

  • [description]
  • [usefulness]


Zzz~ (くー)

  • [description]
  • [usefulness]


Unyu? (うにゅ?)

  • [description]
  • [usefulness]


Keropi is there (けろぴーはあそこ)

  • [description]
  • [usefulness]


Unyuu (うにゅう)

  • [description]
  • [usefulness]


Unyu~ (うにゅ~)

  • [description]
  • [usefulness]


Rolling Movement (ローリング移動)

  • [description]
  • [usefulness]

Eterny Specials

Black Demon (くろいあくまだおー)

  • [description]
  • [usefulness]


Beam (びーむだおー)

  • [description]
  • [usefulness]

Final Memory

Super Electric Shadow Bullet (超級だおー電影弾)

  • [description]
  • [usefulness]

Strategy, Tactics, and Combos

Combos

BnB Combo: (close, 2-9 Jam) 2ABBC [jump] j.BC. Does about 2000 damage, and does not need any RF or SP bar.

Tactics go here

Win Quotes

Japanese English

くー

Zzz~

うにゅ?

Unyu?

うにょ?

Unyo?

痛い…

Owiee...

地震
だおー

Earthquake dao~

イチゴジャム

おいしい…

Strawberry jam

is delicious...

だおー

Dao~

にゅ?

Nyu?

うにゅ?

ねこ…
ねこー
ねこー

Unyu?

Kitty...
Kitty~
Kitty~

(To Ayu)
くー

あゆちゃん

だおー

(To Ayu)
Zzz~

Ayu-chan

dao~

Colors

EFZ-nayuki-colors.png

In-game References

External References

  • Nayuki's "Super Electric Shadow Bullet" move (pronounced Choukyuu Daou Deneidan in Japanese) is based on the "Choukyuu Haou Deneidan" technique from the School of the Undefeated of the East, from the anime series Mobile Fighter G Gundam.

Kanon References

  • The house in the background is the Minase household, where Nayuki lives.
  • The fact Nayuki is dressed in pajamas, and fights while half-asleep, are references to her amazingly heavy sleeping habits.
  • The large frog that Nayuki uses is her beloved stuffed frog Keropi.
  • The strawberry jam Nayuki eats to increase her powers is one of her favourite foods in the game.
  • The fact that Nayuki (asleep) is the only character to try to run away during Akiko's "There is also some that isn't sweet" move is a reference to her overwhelming fear of her mother's "special" jam.
Eternal Fighter ZERO

Game MechanicsMove List Notation

AkaneAkikoAyuDoppelIkumiKannaKanoKaoriMakotoMaiMayuMinagiMioMisakiMishioMisuzuMizukaNayuki (asleep)Nayuki (awake)RumiSayuriShioriUNKNOWN