Street Fighter 6/E.Honda/Data: Difference between revisions

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== Character Vitals ==
== Character Vitals ==
{{CharacterData-SF6
{{CharacterData-SF6
| chara = E.Honda
| chara         = E.Honda
| name          = E. Honda
| name          = E. Honda
| portrait      = SF6 Ehonda Portrait.png
| portrait      = SF6 Ehonda Portrait.png
Line 69: Line 69:
===== 5LP =====
===== 5LP =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5lp | moveType = ground_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5lp | moveType = ground_normal
| input = 5LP
| input         = 5LP
| name = Standing Light Punch
| name         = Standing Light Punch
| images = SF6_Ehonda_5lp.png
| images       = SF6_Ehonda_5lp.png
| hitboxes = SF6_Ehonda_5lp_hitbox.png
| hitboxes     = SF6_Ehonda_5lp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 104: Line 104:
===== 5MP =====
===== 5MP =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5mp | moveType = ground_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5mp | moveType = ground_normal
| input = 5MP
| input         = 5MP
| name = Standing Medium Punch
| name         = Standing Medium Punch
| images = SF6_Ehonda_5mp.png
| images       = SF6_Ehonda_5mp.png
| hitboxes = SF6_Ehonda_5mp_hitbox.png
| hitboxes     = SF6_Ehonda_5mp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 139: Line 139:
===== 5HP =====
===== 5HP =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5hp | moveType = ground_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5hp | moveType = ground_normal
| input = 5HP
| input         = 5HP
| name = Standing Heavy Punch
| name         = Standing Heavy Punch
| images = SF6_Ehonda_5hp.png
| images       = SF6_Ehonda_5hp.png
| hitboxes = SF6_Ehonda_5hp_hitbox.png
| hitboxes     = SF6_Ehonda_5hp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 174: Line 174:
===== 5LK =====
===== 5LK =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5lk | moveType = ground_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5lk | moveType = ground_normal
| input = 5LK
| input         = 5LK
| name = Standing Light Kick
| name         = Standing Light Kick
| images = SF6_Ehonda_5lk.png
| images       = SF6_Ehonda_5lk.png
| hitboxes = SF6_Ehonda_5lk_hitbox.png
| hitboxes     = SF6_Ehonda_5lk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 209: Line 209:
===== 5MK =====
===== 5MK =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5mk | moveType = ground_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5mk | moveType = ground_normal
| input = 5MK
| input         = 5MK
| name = Standing Medium Kick
| name         = Standing Medium Kick
| images = SF6_Ehonda_5mk.png
| images       = SF6_Ehonda_5mk.png
| hitboxes = SF6_Ehonda_5mk_hitbox.png
| hitboxes     = SF6_Ehonda_5mk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 244: Line 244:
===== 5HK =====
===== 5HK =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5hk | moveType = ground_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_5hk | moveType = ground_normal
| input = 5HK
| input         = 5HK
| name = Standing Heavy Kick
| name         = Standing Heavy Kick
| images = SF6_Ehonda_5hk.png
| images       = SF6_Ehonda_5hk.png
| hitboxes = SF6_Ehonda_5hk_hitbox.png
| hitboxes     = SF6_Ehonda_5hk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 281: Line 281:
===== 2LP =====
===== 2LP =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2lp | moveType = ground_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2lp | moveType = ground_normal
| input = 2LP
| input         = 2LP
| name = Crouching Light Punch
| name         = Crouching Light Punch
| images = SF6_Ehonda_2lp.png
| images       = SF6_Ehonda_2lp.png
| hitboxes = SF6_Ehonda_2lp_hitbox.png
| hitboxes     = SF6_Ehonda_2lp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 316: Line 316:
===== 2MP =====
===== 2MP =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2mp | moveType = ground_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2mp | moveType = ground_normal
| input = 2MP
| input         = 2MP
| name = Crouching Medium Punch
| name         = Crouching Medium Punch
| images = SF6_Ehonda_2mp.png
| images       = SF6_Ehonda_2mp.png
| hitboxes = SF6_Ehonda_2mp_hitbox.png
| hitboxes     = SF6_Ehonda_2mp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 351: Line 351:
===== 2HP =====
===== 2HP =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2hp | moveType = ground_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2hp | moveType = ground_normal
| input = 2HP
| input         = 2HP
| name = Crouching Heavy Punch
| name         = Crouching Heavy Punch
| images = SF6_Ehonda_2hp.png
| images       = SF6_Ehonda_2hp.png
| hitboxes = SF6_Ehonda_2hp_hitbox.png
| hitboxes     = SF6_Ehonda_2hp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 386: Line 386:
===== 2LK =====
===== 2LK =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2lk | moveType = ground_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2lk | moveType = ground_normal
| input = 2LK
| input         = 2LK
| name = Crouching Light Kick
| name         = Crouching Light Kick
| images = SF6_Ehonda_2lk.png
| images       = SF6_Ehonda_2lk.png
| hitboxes = SF6_Ehonda_2lk_hitbox.png
| hitboxes     = SF6_Ehonda_2lk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 421: Line 421:
===== 2MK =====
===== 2MK =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2mk | moveType = ground_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2mk | moveType = ground_normal
| input = 2MK
| input         = 2MK
| name = Crouching Medium Kick
| name         = Crouching Medium Kick
| images = SF6_Ehonda_2mk.png
| images       = SF6_Ehonda_2mk.png
| hitboxes = SF6_Ehonda_2mk_hitbox.png
| hitboxes     = SF6_Ehonda_2mk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 456: Line 456:
===== 2HK =====
===== 2HK =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2hk | moveType = ground_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_2hk | moveType = ground_normal
| input = 2HK
| input         = 2HK
| name = Crouching Heavy Kick
| name         = Crouching Heavy Kick
| images = SF6_Ehonda_2hk.png
| images       = SF6_Ehonda_2hk.png
| hitboxes = SF6_Ehonda_2hk_hitbox.png
| hitboxes     = SF6_Ehonda_2hk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery =  
| recovery     =  
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard =  
| guard         =  
| cancel =  
| cancel       =  
| react        =  
| react        =  
| punish        =  
| punish        =  
Line 492: Line 492:
===== j.LP =====
===== j.LP =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jlp | moveType = air_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jlp | moveType = air_normal
| input = j.LP
| input         = j.LP
| name = Jumping Light Punch
| name         = Jumping Light Punch
| images = SF6_Ehonda_jlp.png
| images       = SF6_Ehonda_jlp.png
| hitboxes = SF6_Ehonda_jlp_hitbox.png
| hitboxes     = SF6_Ehonda_jlp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 522: Line 522:
===== j.MP =====
===== j.MP =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jmp | moveType = air_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jmp | moveType = air_normal
| input = j.MP
| input         = j.MP
| name = Jumping Medium Punch
| name         = Jumping Medium Punch
| images = SF6_Ehonda_jmp.png
| images       = SF6_Ehonda_jmp.png
| hitboxes = SF6_Ehonda_jmp_hitbox.png
| hitboxes     = SF6_Ehonda_jmp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 552: Line 552:
===== j.HP =====
===== j.HP =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jhp | moveType = air_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jhp | moveType = air_normal
| input = j.HP
| input         = j.HP
| name = Jumping Heavy Punch
| name         = Jumping Heavy Punch
| images = SF6_Ehonda_jhp.png
| images       = SF6_Ehonda_jhp.png
| hitboxes = SF6_Ehonda_jhp_hitbox.png
| hitboxes     = SF6_Ehonda_jhp_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 582: Line 582:
===== j.LK =====
===== j.LK =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jlk | moveType = air_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jlk | moveType = air_normal
| input = j.LK
| input         = j.LK
| name = Jumping Light Kick
| name         = Jumping Light Kick
| images = SF6_Ehonda_jlk.png
| images       = SF6_Ehonda_jlk.png
| hitboxes = SF6_Ehonda_jlk_hitbox.png
| hitboxes     = SF6_Ehonda_jlk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 612: Line 612:
===== j.MK =====
===== j.MK =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jmk | moveType = air_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jmk | moveType = air_normal
| input = j.MK
| input         = j.MK
| name = Jumping Medium Kick
| name         = Jumping Medium Kick
| images = SF6_Ehonda_jmk.png
| images       = SF6_Ehonda_jmk.png
| hitboxes = SF6_Ehonda_jmk_hitbox.png
| hitboxes     = SF6_Ehonda_jmk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 642: Line 642:
===== j.HK =====
===== j.HK =====
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jhk | moveType = air_normal
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_jhk | moveType = air_normal
| input = j.HK
| input         = j.HK
| name = Jumping Heavy Kick
| name         = Jumping Heavy Kick
| images = SF6_Ehonda_jhk.png
| images       = SF6_Ehonda_jhk.png
| hitboxes = SF6_Ehonda_jhk_hitbox.png
| hitboxes     = SF6_Ehonda_jhk_hitbox.png
| damage =  
| damage       =  
| startup =  
| startup       =  
| active =  
| active       =  
| recovery = -
| recovery     = 3 land
| hitAdv        = -
| hitAdv        = -
| blockAdv      = -
| blockAdv      = -
| guard =  
| guard         = H
| cancel =  
| cancel       =  
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 684: Line 684:
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_lplk | moveType = throw
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_lplk | moveType = throw
| input        = LPLK
| input        = LPLK
| name          =  
| name          = Saba Ori
| images        = SF6_Ehonda_lplk.png
| images        = SF6_Ehonda_lplk.png
| hitboxes      = SF6_Ehonda_lplk_hitbox.png
| hitboxes      = SF6_Ehonda_lplk_hitbox.png
Line 706: Line 706:
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_4lplk | moveType = throw
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_4lplk | moveType = throw
| input        = 4LPLK
| input        = 4LPLK
| name          =  
| name          = Tawara Throw
| images        = SF6_Ehonda_4lplk.png
| images        = SF6_Ehonda_4lplk.png
| hitboxes      = SF6_Ehonda_4lplk_hitbox.png
| hitboxes      = SF6_Ehonda_4lplk_hitbox.png
Line 730: Line 730:
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_hphk | moveType = drive
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_hphk | moveType = drive
| input        = HPHK
| input        = HPHK
| name          = Drive Impact
| name          = Sumo Crunch
| images        = SF6_Ehonda_hphk.png
| images        = SF6_Ehonda_hphk.png
| hitboxes      = SF6_Ehonda_hphk_hitbox.png
| hitboxes      = SF6_Ehonda_hphk_hitbox.png
Line 758: Line 758:
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_6hphk | moveType = drive
{{FrameData-SF6 | chara = E.Honda | moveId = e.honda_6hphk | moveType = drive
| input        = 6HPHK
| input        = 6HPHK
| name          = Drive Reversal
| name          = Raiden-Ho
| images        = SF6_Ehonda_6hphk.png
| images        = SF6_Ehonda_6hphk.png
| hitboxes      = SF6_Ehonda_6hphk_hitbox.png
| hitboxes      = SF6_Ehonda_6hphk_hitbox.png

Revision as of 01:42, 4 May 2023


Character Vitals

E. Honda
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Ehonda Portrait.png SF6 Ehonda Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance


Normals

Standing Normals

5LP
E.Honda
e.honda_5lp

5LP

Standing Light Punch
SF6 Ehonda 5lp.png
SF6 Ehonda 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5MP
E.Honda
e.honda_5mp

5MP

Standing Medium Punch
SF6 Ehonda 5mp.png
SF6 Ehonda 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5HP
E.Honda
e.honda_5hp

5HP

Standing Heavy Punch
SF6 Ehonda 5hp.png
File:SF6 Ehonda 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5LK
E.Honda
e.honda_5lk

5LK

Standing Light Kick
SF6 Ehonda 5lk.png
SF6 Ehonda 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5MK
E.Honda
e.honda_5mk

5MK

Standing Medium Kick
SF6 Ehonda 5mk.png
SF6 Ehonda 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5HK
E.Honda
e.honda_5hk

5HK

Standing Heavy Kick
SF6 Ehonda 5hk.png
File:SF6 Ehonda 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Crouching Normals

2LP
E.Honda
e.honda_2lp

2LP

Crouching Light Punch
SF6 Ehonda 2lp.png
SF6 Ehonda 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2MP
E.Honda
e.honda_2mp

2MP

Crouching Medium Punch
SF6 Ehonda 2mp.png
SF6 Ehonda 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2HP
E.Honda
e.honda_2hp

2HP

Crouching Heavy Punch
SF6 Ehonda 2hp.png
SF6 Ehonda 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2LK
E.Honda
e.honda_2lk

2LK

Crouching Light Kick
SF6 Ehonda 2lk.png
SF6 Ehonda 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2MK
E.Honda
e.honda_2mk

2MK

Crouching Medium Kick
SF6 Ehonda 2mk.png
SF6 Ehonda 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2HK
E.Honda
e.honda_2hk

2HK

Crouching Heavy Kick
SF6 Ehonda 2hk.png
File:SF6 Ehonda 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Jumping Normals

j.LP
E.Honda
e.honda_jlp

j.LP

Jumping Light Punch
SF6 Ehonda jlp.png
SF6 Ehonda jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MP
E.Honda
e.honda_jmp

j.MP

Jumping Medium Punch
SF6 Ehonda jmp.png
File:SF6 Ehonda jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HP
E.Honda
e.honda_jhp

j.HP

Jumping Heavy Punch
SF6 Ehonda jhp.png
SF6 Ehonda jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.LK
E.Honda
e.honda_jlk

j.LK

Jumping Light Kick
SF6 Ehonda jlk.png
SF6 Ehonda jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MK
E.Honda
e.honda_jmk

j.MK

Jumping Medium Kick
SF6 Ehonda jmk.png
SF6 Ehonda jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HK
E.Honda
e.honda_jhk

j.HK

Jumping Heavy Kick
SF6 Ehonda jhk.png
SF6 Ehonda jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - H -
Startup Active Recovery Hitstun Blockstun Hitstop
3 land
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes


Command Normals

Target Combos

Universal Mechanics

Throws

LPLK
E.Honda
e.honda_lplk

LPLK

Saba Ori
SF6 Ehonda lplk.png
SF6 Ehonda lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes
4LPLK
E.Honda
e.honda_4lplk

4LPLK

Tawara Throw
SF6 Ehonda 4lplk.png
File:SF6 Ehonda 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes


Drive Moves

HPHK
E.Honda
e.honda_hphk

HPHK

Sumo Crunch
SF6 Ehonda hphk.png
SF6 Ehonda hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Impact.
6HPHK
E.Honda
e.honda_6hphk

6HPHK

Raiden-Ho
SF6 Ehonda 6hphk.png
SF6 Ehonda 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
Armor Break; See Drive Reversal.
MPMK
E.Honda
e.honda_mpmk

MPMK

Drive Parry
SF6 Ehonda mpmk.png
SF6 Ehonda mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
E.Honda
e.honda_66

66

Drive Rush
SF6 Ehonda 66.png
SF6 Ehonda 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.


Taunts

5PPPKKK
E.Honda
e.honda_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Ehonda 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
6PPPKKK
E.Honda
e.honda_6pppkkk

6PPPKKK

Forward Taunt
SF6 Ehonda 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
4PPPKKK
E.Honda
e.honda_4pppkkk

4PPPKKK

Back Taunt
SF6 Ehonda 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""


Special Moves

Super Arts

236236P
E.Honda
e.honda_236236p

236236P

Show of Force
SF6 Ehonda 236236p.png
SF6 Ehonda 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
[4]646K
E.Honda
e.honda_4646k

[4]646K

Ultimate Killer Head Ram
SF6 Ehonda 4646k.png
File:SF6 Ehonda 4646k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
214214P
E.Honda
e.honda_214214p

214214P

The Final Bout
SF6 Ehonda 214214p.png
File:SF6 Ehonda 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
214214P(CA)
E.Honda
e.honda_214214p(ca)

214214P

The Final Bout (CA)
SF6 Ehonda 214214p(ca).png
File:SF6 Ehonda 214214p(ca) hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes



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