Garou: Mark of the Wolves/Kevin Rian: Difference between revisions

From SuperCombo Wiki
(Added info about 2AB. Made "Evasive Attacks" sub-category. →‎Move List)
(Cleaned up page. Conforms with other pages. Other small modifications done.)
Line 1: Line 1:
{{MOTW Character Intro|char=Kevin |content=
{{MOTW Character Intro|char=Kevin |content=
[[File:Kevin.PNG|right]]


==Introduction==
==Introduction==
Line 43: Line 41:


===Close Standing Normals===
===Close Standing Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 53: Line 52:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=4
  |Damage=4
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=4
  |Active=4
Line 80: Line 79:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=3
  |Active=3
Line 107: Line 106:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=HL
  |Guard=Mid
  |Startup=6
  |Startup=6
  |Active=1
  |Active=1
Line 134: Line 133:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=14
  |Damage=14
  |Guard=HL
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=3
  |Active=3
Line 152: Line 151:


===Far Standing Normals===
===Far Standing Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 162: Line 162:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=5
  |Damage=5
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=3
  |Active=3
Line 189: Line 189:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=7
  |Damage=7
  |Guard=HL
  |Guard=Mid
  |Startup=9
  |Startup=9
  |Active=4
  |Active=4
Line 216: Line 216:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=11
  |Damage=11
  |Guard=HL
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=4
  |Active=4
Line 243: Line 243:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=14
  |Damage=14
  |Guard=HL
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=3
  |Active=3
Line 261: Line 261:


===Crouching Normals===
===Crouching Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 271: Line 272:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=4
  |Damage=4
  |Guard=HL
  |Guard=Mid
  |Startup=4
  |Startup=4
  |Active=3
  |Active=3
Line 298: Line 299:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=L
  |Guard=Low
  |Startup=5
  |Startup=5
  |Active=3
  |Active=3
Line 325: Line 326:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=9
  |Damage=9
  |Guard=HL
  |Guard=Mid
  |Startup=6
  |Startup=6
  |Active=3
  |Active=3
Line 352: Line 353:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=L
  |Guard=Low
  |Startup=7
  |Startup=7
  |Active=2
  |Active=2
Line 380: Line 381:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=H
  |Guard=High
  |Startup=4
  |Startup=4
  |Active=9
  |Active=9
Line 407: Line 408:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6
  |Damage=6
  |Guard=H
  |Guard=High
  |Startup=6
  |Startup=6
  |Active=8
  |Active=8
Line 434: Line 435:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=H
  |Guard=High
  |Startup=9
  |Startup=9
  |Active=6
  |Active=6
Line 461: Line 462:
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=H
  |Guard=High
  |Startup=12
  |Startup=12
  |Active=6
  |Active=6
Line 479: Line 480:


===Command Normals===
===Command Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=6,6
  |Damage=6, 6
  |Guard=L,HL
  |Guard=Low, Mid
  |Startup=7
  |Startup=7
  |Active=2,《14》, 7
  |Active=2, 《14》, 7
  |Recovery=16
  |Recovery=16
  |Total=46
  |Total=46
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  |Cancel on Hit=No
  |Cancel on Hit=No
  |Cancel on Block=No
  |Cancel on Block=No
  |Guard Crush Value=4,4
  |Guard Crush Value=4, 4
  |description=
  |description=
  }}
  }}
Line 508: Line 510:




====Evasive Attacks====
===Universal Moves===
 
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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|image=Garou_Kevin_AB.jpg
|image=Garou_Kevin_AB.jpg
|name=St. {{Icon-SNK|A}}{{Icon-SNK|B}}
|name=St. {{Icon-SNK|A}}{{Icon-SNK|B}}
|subtitle=
|subtitle=Lower-body evasion attack
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=H
  |Guard=Overhead
  |Startup=22
  |Startup=22
  |Active=6
  |Active=6
Line 543: Line 546:
|image3=Garou_Kevin_2AB-3.jpg
|image3=Garou_Kevin_2AB-3.jpg
|name=Cr. {{Icon-SNK|A}}{{Icon-SNK|B}}
|name=Cr. {{Icon-SNK|A}}{{Icon-SNK|B}}
|subtitle=
|subtitle=Upper-body evasion attack
|caption=
|caption=
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |Damage=10
  |Damage=10
  |Guard=HL
  |Guard=Mid
  |Startup=8
  |Startup=8
  |Active=3
  |Active=3
Line 568: Line 571:
In this situation the worst case scenario for Kevin is a trade,  
In this situation the worst case scenario for Kevin is a trade,  
for everyone else it's a full combo.
for everyone else it's a full combo.
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_CD-1.jpg
|image2=Garou_Kevin_CD-2.jpg
|image3=Garou_Kevin_CD-3.jpg
|name=Blast Charge (T.O.P. Attack)
|input={{Icon-SNK|C}}{{Icon-SNK|D}}
|subtitle=
|caption=
|data=
{{AttackData-Garou
|Damage=7, 7, 7
|Guard=Mid
|Startup=10
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-5
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=9×3
|description=
  }}
  }}
}}
}}
Line 574: Line 607:


===Throws===
===Throws===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=Garou_Kevin_Grab.jpg
|image=Garou_Kevin_Grab.jpg
|name=Close {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|C}}
|name=Poli Throw
|name='''Close''' {{Motion|4}}/{{Motion|6}}+{{Icon-SNK|C}}
|subtitle=
|subtitle=
|caption=
|caption=
Line 602: Line 637:


===Feints===
===Feints===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
Line 607: Line 643:
|image=Garou_Kevin_ForwardTaunt.jpg
|image=Garou_Kevin_ForwardTaunt.jpg
|name={{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|name={{Motion|6}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|subtitle=
|subtitle=Forward Feint
|caption=
|caption=
|data=
|data=
Line 623: Line 659:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= Mimics the start of 214P
  |description= Mimics the start of Hell Rotor.
 
* Minimum Feint Frames = 10
  }}
  }}
}}
}}
Line 636: Line 670:
|image=Garou_Kevin_DownTaunt.jpg
|image=Garou_Kevin_DownTaunt.jpg
|name={{Motion|2}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|name={{Motion|2}}+{{Icon-SNK|A}}+{{Icon-SNK|C}}
|subtitle=
|subtitle=Down Feint
|caption=
|caption=
|data=
|data=
Line 652: Line 686:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= Mimics the start of cl.5C OR f.5C
  |description= Mimics the start of cl.5C or f.5C.  
 
* Minimum Feint Frames = 11
}}
}}
 
 
 
===T.O.P. Attack===
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=Garou_Kevin_CD-1.jpg
|image2=Garou_Kevin_CD-2.jpg
|image3=Garou_Kevin_CD-3.jpg
|name=T.O.P. Attack
|subtitle={{Icon-SNK|C}}{{Icon-SNK|D}}
|caption=
|data=
{{AttackData-Garou
|Damage=7,7,7
|Guard=HL
|Startup=10
|Active=
|Recovery=
|Total=
|Hit Adv=KD
|Block Adv=-5
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=9 x 3
|description=
  }}
  }}
}}
}}
Line 703: Line 705:
|caption=
|caption=
|data=
|data=
All versions are impossible to just defend at 0-pixel health bar. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lvl. 1
  |version={{Motion|214}}+{{Icon-SNK|A}} Lv 1
  |Damage=14
  |Damage=14
  |Guard=HL
  |Guard=Mid
  |Startup=14
  |Startup=14
  |Active=
  |Active=
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  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description= No charge. (Charge can't be held past 1-9F of startup.)  
  |description= No charge. (Charge can't be held past 1~9F of startup.)  
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lvl. 2
  |version={{Motion|214}}+ Hold {{Icon-SNK|A}} Lv 2
  |Damage=20
  |Damage=20
  |Guard=HL
  |Guard=Mid
  |Startup=15-34
  |Startup=15-34
  |Active=
  |Active=
Line 735: Line 737:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=8~10
  |Guard Crush Value=8~10
  |description= Charge held past 9 frames of startup, between the window of 10-29F of startup (20 frame window). (How long you hold increases the startup by that amount.)  
  |description= Charge held past 9 frames of startup, between the window of 10~29F of startup (20 frame window). (How long you hold increases the startup by that amount.)  
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lvl. 3
  |version={{Motion|214}}+ Hold {{Icon-SNK|A}} Lv 3
  |Damage=26
  |Damage=26
  |Guard=HL
  |Guard=Mid
  |Startup=35-66
  |Startup=35-66
  |Active=
  |Active=
Line 753: Line 753:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=8~10
  |Guard Crush Value=8~10
  |description= Charge held past 29 frames of startup, between the window of 30-61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.)  
  |description= Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.)  
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
}}
}}
Line 772: Line 770:
|caption=
|caption=
|data=
|data=
All versions are impossible to just defend at 0-pixel health bar. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lvl. 1
  |version={{Motion|214}}+{{Icon-SNK|C}} Lv 1
  |Damage=15
  |Damage=15
  |Guard=H
  |Guard=Overhead
  |Startup=20
  |Startup=20
  |Active=
  |Active=
Line 786: Line 786:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description= No charge. (Charge can't be held past 1-15F of startup.)  
  |description= No charge. (Charge can't be held past 1~15F of startup.)  
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lvl. 2
  |version={{Motion|214}}+ Hold {{Icon-SNK|C}} Lv 2
  |Damage=19
  |Damage=19
  |Guard=H
  |Guard=Overhead
  |Startup=21-40
  |Startup=21-40
  |Active=
  |Active=
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  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=8
  |Guard Crush Value=8
  |description= Charge held past 15 frames of startup, between the window of 16-35F of startup (20 frame window). (How long you hold increases the startup by that amount.)  
  |description= Charge held past 15 frames of startup, between the window of 16~35F of startup (20 frame window). (How long you hold increases the startup by that amount.)  
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=Lvl. 3
  |version={{Motion|214}}+ Hold {{Icon-SNK|C}} Lv 3
  |Damage=23
  |Damage=23
  |Guard=H
  |Guard=Overhead
  |Startup=41-72
  |Startup=41-72
  |Active=
  |Active=
Line 822: Line 818:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=10
  |Guard Crush Value=10
  |description= Charge held past 35 frames of startup, between the window of 36-67F of startup (32 frame window). (How long you hold increases the startup by that amount.)  
  |description= Charge held past 35 frames of startup, between the window of 36~67F of startup (32 frame window). (How long you hold increases the startup by that amount.)  
 
Impossible to just defend at 0-pixel health bar.
  }}
  }}
}}
}}
Line 841: Line 835:
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|41236}}+{{Icon-SNK|A}}
  |version={{Motion|41236}}+{{Icon-SNK|A}}
  |Damage=10,10
  |Damage=10, 10
  |Guard=
  |Guard=
  |Startup=8
  |Startup=8
Line 853: Line 847:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= Correct Damage = 19
  |description=
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|41236}}+{{Icon-SNK|C}}
  |version={{Motion|41236}}+{{Icon-SNK|C}}
  |Damage=12,12
  |Damage=12, 12
  |Guard=
  |Guard=
  |Startup=9
  |Startup=9
Line 869: Line 863:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= Correct Damage = 22
  |description=
  }}
  }}
}}
}}
Line 885: Line 879:
|data=
|data=
  {{AttackData-Garou
  {{AttackData-Garou
  |version=214B > A
|header=no
  |version= {{Motion|214}}+{{Icon-SNK|B}}
|Damage=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Feint Cancel=
|Cancel on Hit=
|Cancel on Block=
|Guard Crush Value=
|description=Advance forward with a low-profile crawl.
}}
{{AttackData-Garou
|version= --- {{Icon-SNK|A}}
|subtitle= (Follow-up)
  |Damage=20
  |Damage=20
  |Guard=L
  |Guard=Low
  |Startup=9
  |Startup=9
  |Active=
  |Active=
Line 901: Line 913:
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=214B > B
  |version= --- {{Icon-SNK|B}}
|subtitle= (Follow-up)
  |Damage=20
  |Damage=20
  |Guard=H
  |Guard=Overhead
  |Startup=17
  |Startup=17
  |Active=
  |Active=
Line 914: Line 927:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description=Overhead follow up
  |description=Overhead follow-up
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version=214B > C
  |version= --- {{Icon-SNK|C}}
|subtitle= (Follow-up)
  |Damage=0
  |Damage=0
  |Guard=
  |Guard=
Line 930: Line 944:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description=Cancel
  |description=Cancels Creeper.
  }}
  }}
}}
}}
Line 959: Line 973:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=
  |Guard Crush Value=
  |description= 1-11F full-body invincibility. 12-20F airborne hurtbox
  |description= 1~11F full-body invincibility. 12~20F airborne hurtbox.
  }}
  }}
}}
}}
Line 977: Line 991:
  |version={{Motion|623}}+{{Icon-SNK|A}}
  |version={{Motion|623}}+{{Icon-SNK|A}}
  |Damage=15
  |Damage=15
  |Guard=HL
  |Guard=Mid
  |Startup=15
  |Startup=15
  |Active=
  |Active=
Line 988: Line 1,002:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description= 1-4F full-body invincibility
  |description= 1~4F full-body invincibility.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version={{Motion|623}}+{{Icon-SNK|C}}
  |version={{Motion|623}}+{{Icon-SNK|C}}
  |Damage=16
  |Damage=16
  |Guard=
  |Guard=Mid
  |Startup=18
  |Startup=18
  |Active=
  |Active=
Line 1,004: Line 1,018:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=8
  |Guard Crush Value=8
  |description= 1-4F full-body invincibility. Whiffs against opponents on the ground.  
  |description= 1~4F full-body invincibility. Whiffs against opponents on the ground.  
  }}
  }}
}}
}}
Line 1,019: Line 1,033:
|caption=
|caption=
|data=
|data=
Impossible to just defend at 0-pixel health bar. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|B}}
  |version= {{Motion|236}} + {{Icon-SNK|B}}
  |Damage=9,12
  |Damage=9, 12
  |Guard=L,HL
  |Guard=Low, Mid
  |Startup=10
  |Startup=10
  |Active=
  |Active=
Line 1,033: Line 1,049:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description= Follow-up grab whiffs or is blocked after guarding the first hit. The follow-up grab can be air JDed.
  |description= Follow-up is a hitgrab that whiffs or is blocked after guarding the first hit. The follow-up can be air JDed.  
Correct Damage = 19
 
Impossible to just defend at 0-pixel health bar.  
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|B}} Break
  |version= {{Motion|236}} + {{Icon-SNK|B}} Break
  |Damage=9
  |Damage=9
  |Guard=L
  |Guard=Low
  |Startup=10
  |Startup=10
  |Active=
  |Active=
Line 1,054: Line 1,066:
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description=
  |description=
Impossible to just defend at 0-pixel health bar.
  }}
  }}
}}
}}
Line 1,069: Line 1,080:
|caption=
|caption=
|data=
|data=
Impossible to just defend at 0-pixel health bar. <br><br>
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|D}}
  |version= {{Motion|236}} + {{Icon-SNK|D}}
  |Damage=9,12
  |Damage=9, 12
  |Guard=
  |Guard=Low, Mid
  |Startup=14
  |Startup=14
  |Active=
  |Active=
Line 1,083: Line 1,096:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=8
  |Guard Crush Value=8
  |description= Follow-up grab whiffs or is blocked after guarding the first hit. The follow-up grab can be air JDed.
  |description= Follow-up is a hitgrab that whiffs or is blocked after guarding the first hit. The follow-up can be air JDed.  
Correct Damage = 19
 
Impossible to just defend at 0-pixel health bar.  
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  |version= {{Motion|236}} + {{Icon-SNK|D}} Break
  |version= {{Motion|236}} + {{Icon-SNK|D}} Break
  |Damage=9
  |Damage=9
  |Guard=
  |Guard=Low
  |Startup=14
  |Startup=14
  |Active=
  |Active=
Line 1,104: Line 1,113:
  |Guard Crush Value=8
  |Guard Crush Value=8
  |description=
  |description=
Impossible to just defend at 0-pixel health bar.
  }}
  }}
}}
}}
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===Super Moves===
===Super Moves===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
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  {{AttackData-Garou
  {{AttackData-Garou
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|A}}
  |Damage=3,3,11,11,11
  |Damage=3, 3, 11, 11, 11
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=
  |Active=
Line 1,132: Line 1,141:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=3×2,4,3×2  
  |Guard Crush Value=3×2, 4, 3×2  
  |description= 1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility.  
  |description= 1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility.  
Correct Damage = 28
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  | header =
  | header =
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|C}}
  |Damage=2,2,10,10,10,32
  |Damage=2, 2, 10, 10, 10, 32
  |Guard=HL
  |Guard=Mid
  |Startup=3
  |Startup=3
  |Active=
  |Active=
Line 1,151: Line 1,158:
  |Cancel on Hit=
  |Cancel on Hit=
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=4×2,5×3,20
  |Guard Crush Value=4×2, 5×3, 20
  |description= 1~7F full-body invincibility, 8~14F lower-body invincibility
  |description= 1~7F full-body invincibility, 8~14F lower-body invincibility.
Correct Damage = 48
  }}
  }}
}}
}}
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  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}
  |version = {{Motion|236}},{{Motion|236}} + {{Icon-SNK|B}}
  |Damage=21
  |Damage=21
  |Guard=HL
  |Guard=Mid
  |Startup=11
  |Startup=11
  |Active=
  |Active=
Line 1,182: Line 1,187:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=7
  |Guard Crush Value=7
  |description= 1~7F full-body invincibility, 10~11F full-body invincibility
  |description= 1~7F full-body invincibility, 10~11F full-body invincibility.
  }}
  }}
  {{AttackData-Garou
  {{AttackData-Garou
  | header =
  | header =
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|D}}
  |version ={{Motion|236}},{{Motion|236}} + {{Icon-SNK|D}}
  |Damage=7,8,9,10,11
  |Damage=7, 8, 9, 10, 11
  |Guard=HL
  |Guard=Mid
  |Startup=0
  |Startup=0
  |Active=
  |Active=
Line 1,199: Line 1,204:
  |Cancel on Block=
  |Cancel on Block=
  |Guard Crush Value=10
  |Guard Crush Value=10
  |description= 1F full-body invincibility
  |description= 1F full-body invincibility.
Correct Damage = 36
  }}
  }}
}}
}}

Revision as of 17:59, 24 March 2023

Introduction

Kevin Rian

Originally, his designer gave him knife attacks to improve his reach but this was taken out due to balancing issues.

Gameplay

TBD

Strengths Weaknesses
  • Only low break move in the game
  • Far A is really strong
  • Supers are also really strong
  • Rotor cancel
  • Very good dash
  • Infinite corner blockstring
  • Best command grab in the game
  • Unreliable anti-air besides supers
  • No combo from 2B if not meaty
MOTW Kevin Art.png


Character Colors

Kevincolors.JPG

Move List

Frame Data Source: https://w.atwiki.jp/garoumow/pages/30.html and https://w.atwiki.jp/garoumow/pages/74.html


Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.


Close Standing Normals

Cl. Kof.lp.png
Garou Kevin cl.A.jpg
Damage Guard Startup Active Recovery Total
4 Mid 4 4 9 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes/chainable Yes/chainable 4

Standing jab.


Cl. Kof.lk.png
Garou Kevin cl.B.jpg
Damage Guard Startup Active Recovery Total
6 Mid 4 3 10 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes/chainable Yes/chainable 4


Cl. Kof.sp.png
Garou Kevin cl.C.jpg
Damage Guard Startup Active Recovery Total
10 Mid 6 1 29 36
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 Yes Yes 5


Cl. Kof.sk.png
Garou Kevin cl.D.jpg
Damage Guard Startup Active Recovery Total
14 Mid 11 3 27 41
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 No Yes 5


Far Standing Normals

Far Kof.lp.png
Garou Kevin s.A.jpg
Damage Guard Startup Active Recovery Total
5 Mid 3 3 10 16
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes/chainable Yes/chainable 4


Far Kof.lk.png
Garou Kevin s.B.jpg
Damage Guard Startup Active Recovery Total
7 Mid 9 4 17 30
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 -6 No No 4


Far Kof.sp.png
Garou Kevin s.C.jpg
Damage Guard Startup Active Recovery Total
11 Mid 11 4 28 43
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-11 -11 No No 10


Far Kof.sk.png
Garou Kevin s.D.jpg
Damage Guard Startup Active Recovery Total
14 Mid 11 3 27 41
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-9 -9 No Yes 5


Crouching Normals

Cr. Kof.lp.png
Garou Kevin cr.A.jpg
Damage Guard Startup Active Recovery Total
4 Mid 4 3 10 17
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 Yes/chainable Yes/chainable 4


Cr. Kof.lk.png
Garou Kevin cr.B.jpg
Damage Guard Startup Active Recovery Total
6 Low 5 3 10 18
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+2 +2 No No 4


Cr. Kof.sp.png
Garou Kevin cr.C.jpg
Damage Guard Startup Active Recovery Total
9 Mid 6 3 25 34
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-7 -7 Yes Yes 5


Cr. Kof.sk.png
Garou Kevin cr.D.jpg
Damage Guard Startup Active Recovery Total
10 Low 7 2 31 40
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -12 No No 5


Jumping Normals

Jump Kof.lp.png
Garou Kevin j.A.jpg
Damage Guard Startup Active Recovery Total
6 High 4 9 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - No No 4


Jump Kof.lk.png
Garou Kevin j.B.jpg
Damage Guard Startup Active Recovery Total
6 High 6 8 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - No No 4


Jump Kof.sp.png
Garou Kevin j.C.jpg
Damage Guard Startup Active Recovery Total
10 High 9 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - No No 5

Small Jump C has 9 damage.


Jump Kof.sk.png
Garou Kevin j.D.jpg
Damage Guard Startup Active Recovery Total
10 High 12 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - No No 5

Small Jump D has 9 damage.


Command Normals

Poli Kick
Close F.png+Kof.lk.png
Garou Kevin 6B-1.jpg
Garou Kevin 6B-2.jpg
Damage Guard Startup Active Recovery Total
6, 6 Low, Mid 7 2, 《14》, 7 16 46
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 No No 4, 4


Universal Moves

St. Kof.lp.pngKof.lk.png
Lower-body evasion attack
Garou Kevin AB.jpg
Damage Guard Startup Active Recovery Total
10 Overhead 22 6 13 41
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 +6 No No 6

Overhead.


Cr. Kof.lp.pngKof.lk.png
Upper-body evasion attack
Garou Kevin 2AB-1.jpg
Garou Kevin 2AB-2.jpg
Garou Kevin 2AB-3.jpg
Damage Guard Startup Active Recovery Total
10 Mid 8 3 22 33
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 0 Yes No 6

1~8F upper-body invincibility

Kevin has the only 2AB in the game that doesn't expose a hurtbox before being active, which makes it much more reliable. Every other characters has a hurtbox that appears before being active, so if an active hitbox was there (ex: jump ins, delayed normals), they get hit even if the move didn't hit the low part. In this situation the worst case scenario for Kevin is a trade, for everyone else it's a full combo.


Blast Charge (T.O.P. Attack)
Kof.sp.pngKof.sk.png
Garou Kevin CD-1.jpg
Garou Kevin CD-2.jpg
Garou Kevin CD-3.jpg
Damage Guard Startup Active Recovery Total
7, 7, 7 Mid 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -5 - - 9×3


Throws

Close B.png/F.png+Kof.sp.png
Garou Kevin Grab.jpg
Damage Guard Startup Active Recovery Total
14 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+48 - - - -

Normal throw.


Feints

F.png+Kof.lp.png+Kof.sp.png
Forward Feint
Garou Kevin ForwardTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of Hell Rotor.


D.png+Kof.lp.png+Kof.sp.png
Down Feint
Garou Kevin DownTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 11
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of cl.5C or f.5C.


Special Moves

Hell Rotor (Hell Roaster)
Qcb.png+Kof.lp.png
All versions are impossible to just defend at 0-pixel health bar.

Qcb.png+Kof.lp.png Lv 1 Damage Guard Startup Active Recovery Total
14 Mid 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 - - 7

No charge. (Charge can't be held past 1~9F of startup.)

Qcb.png+ Hold Kof.lp.png Lv 2 Damage Guard Startup Active Recovery Total
20 Mid 15-34 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -14 - - 8~10

Charge held past 9 frames of startup, between the window of 10~29F of startup (20 frame window). (How long you hold increases the startup by that amount.)

Qcb.png+ Hold Kof.lp.png Lv 3 Damage Guard Startup Active Recovery Total
26 Mid 35-66 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -14 - - 8~10

Charge held past 29 frames of startup, between the window of 30~61F (max) of startup (32 frame window). (How long you hold increases the startup by that amount.)


Hell Rotor (Hell Roaster)
Qcb.png+Kof.sp.png
All versions are impossible to just defend at 0-pixel health bar.

Qcb.png+Kof.sp.png Lv 1 Damage Guard Startup Active Recovery Total
15 Overhead 20 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 7

No charge. (Charge can't be held past 1~15F of startup.)

Qcb.png+ Hold Kof.sp.png Lv 2 Damage Guard Startup Active Recovery Total
19 Overhead 21-40 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 8

Charge held past 15 frames of startup, between the window of 16~35F of startup (20 frame window). (How long you hold increases the startup by that amount.)

Qcb.png+ Hold Kof.sp.png Lv 3 Damage Guard Startup Active Recovery Total
23 Overhead 41-72 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 10

Charge held past 35 frames of startup, between the window of 36~67F of startup (32 frame window). (How long you hold increases the startup by that amount.)


Hell Arrest
Hcf.png+Kof.lp.png/Kof.sp.png
Hcf.png+Kof.lp.png Damage Guard Startup Active Recovery Total
10, 10 - 8 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - -
Hcf.png+Kof.sp.png Damage Guard Startup Active Recovery Total
12, 12 - 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - -


Creeper
Qcb.png+Kof.lk.png
Qcb.png+Kof.lk.png Damage Guard Startup Active Recovery Total
- - - - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Advance forward with a low-profile crawl.

--- Kof.lp.png
(Follow-up)
Damage Guard Startup Active Recovery Total
20 Low 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -11 - - 7

Low follow-up

--- Kof.lk.png
(Follow-up)
Damage Guard Startup Active Recovery Total
20 Overhead 17 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -10 - - 7

Overhead follow-up

--- Kof.sp.png
(Follow-up)
Damage Guard Startup Active Recovery Total
0 - - - - 7
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Cancels Creeper.


Avoid Mine
Qcb.png+Kof.sk.png
Qcb.png+Kof.sk.png Damage Guard Startup Active Recovery Total
0 - - - - 32
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

1~11F full-body invincibility. 12~20F airborne hurtbox.


Hell Snipe
Dp.png+Kof.lp.png/Kof.sp.png
Dp.png+Kof.lp.png Damage Guard Startup Active Recovery Total
15 Mid 15 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
0 -1 - - 7

1~4F full-body invincibility.

Dp.png+Kof.sp.png Damage Guard Startup Active Recovery Total
16 Mid 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD - - - 8

1~4F full-body invincibility. Whiffs against opponents on the ground.


Hell Trap
Qcf.png+Kof.lk.png
Impossible to just defend at 0-pixel health bar.

Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
9, 12 Low, Mid 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -22 - - 7

Follow-up is a hitgrab that whiffs or is blocked after guarding the first hit. The follow-up can be air JDed.

Qcf.png + Kof.lk.png Break Damage Guard Startup Active Recovery Total
9 Low 10 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +11 - - 7


Hell Trap
Qcf.png+Kof.sk.png
Impossible to just defend at 0-pixel health bar.

Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
9, 12 Low, Mid 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -25 - - 8

Follow-up is a hitgrab that whiffs or is blocked after guarding the first hit. The follow-up can be air JDed.

Qcf.png + Kof.sk.png Break Damage Guard Startup Active Recovery Total
9 Low 14 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +9 - - 8


Super Moves

Lucky Strike
Qcf.png,Qcf.png + Kof.lp.png/Kof.sp.png
Qcf.png,Qcf.png + Kof.lp.png Damage Guard Startup Active Recovery Total
3, 3, 11, 11, 11 Mid 3 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -9 - - 3×2, 4, 3×2

1~6F full-body invincibility, 7~14F lower-body invincibility, 15~18F upper-body invincibility.

Qcf.png,Qcf.png + Kof.sp.png Damage Guard Startup Active Recovery Total
2, 2, 10, 10, 10, 32 Mid 3 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -25 - - 4×2, 5×3, 20

1~7F full-body invincibility, 8~14F lower-body invincibility.


Gattling Freezer
Qcf.png,Qcf.png + Kof.lk.png/Kof.sk.png
Qcf.png,Qcf.png + Kof.lk.png Damage Guard Startup Active Recovery Total
21 Mid 11 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +1 - - 7

1~7F full-body invincibility, 10~11F full-body invincibility.

Qcf.png,Qcf.png + Kof.sk.png Damage Guard Startup Active Recovery Total
7, 8, 9, 10, 11 Mid 0 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +3 - - 10

1F full-body invincibility.


Game Navigation

General
Controls
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Offense
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Calculation
Advanced_Techniques
Miscellaneous
Wakeup
Meta_Strategy
FAQ
Characters
Rock
Kim Dong Hwan
Hotaru
Khushnood Butt
Hokutomaru
Kevin Rian
Freeman
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B. Jenet
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Kim Jae Hoon
Terry
Kain
Grant