Garou: Mark of the Wolves/Kain: Difference between revisions

From SuperCombo Wiki
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===Far Standing Normals===
===Far Standing Normals===
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===Crouching Normals===
===Crouching Normals===
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===Jumping Normals===
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===Command Normals===
===Command Normals===
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===Throws===
===Throws===
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===Feint Cancels===
===Feint Cancels===
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===Special Moves===
===Special Moves===
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   | version          = {{Motion|2}}~{{Motion|8}} + {{Icon-SNK|B}} Break
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===Super Moves===
===Super Moves===
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Revision as of 23:44, 21 January 2023

Kain.PNG

Introduction

Kain R. Heinlein is the final boss in Garou. He is uncle to Rock Howard, and runs the family business after Geese's death.

Gameplay

TBD

Strengths Weaknesses
  • Can Combo 2 S-Power Moves
  • Good Zoning Moves
  • Excellent Poking Normals
  • Low Stamina
  • Slow Special Recovery
MOTW Kain Art.png


Character Colors

Kaincolors.JPG

Move List

Frame Data Source : https://w.atwiki.jp/garoumow/pages/32.html and https://w.atwiki.jp/garoumow/pages/70.html

Data Help
Disclaimer: This is meant to teach basic terminology used when describing moves.
Hitbox: A predefined area (usually a rectangle or rectangles) that tells the game how any given attack can come in contact with a character. Hitboxes are invisible to the player when normally playing.
Hurtbox: A predefined area (usually a group of rectangles) that tell the game how your character is allowed to get hit by any incoming attack. Specifically, you'll get hit by (or block) an attack if that attack's hitbox ever overlaps your hurtbox.
Throw Box/Range: Active throw frames and range. Your opponent will be thrown in this field if not in block or hit stun.
Projectile Box: Hitbox on a projectile attack.
Guard/Counter Box: The Guard Box or Counter Box. This appears when blocking or using a counter move.
Push Box: Has no bearing on hit/hurt boxes. Just prevents characters to not pass through each other. (Also known as "Collision Box".)
Startup The number of frames before an attack can hit the opponent. Does not include the first active frame.
Guard The way this move must be blocked.

High or H or Overhead (especially when from the ground) -- must be blocked standing.
High-Low or HL or Mid -- can be blocked either standing or crouching.
Low or L -- must be blocked crouching.

Damage "Basic" damage -- Unmodified damage values

"Correct" damage -- Damage values accounting for damage scaling, TOP multiplier, and defense rate

Guard Crush Value Decreases the defender's guard durability gauge by this value.
+X Attacker has X number of advantage frames.
-X Attacker has X number of disadvantage frames.
KD Short for "knockdown", knocks down opponent on hit.
Cancelable on both hit and block.
Chain cancelable with the same button (renda cancel).
Cancelable on the first hit/part only.
《X》OR «X» OR <<X>> OR (X) X number of inactive frames between hits of multihit moves.
Only cancelable on block.
Only cancelable on hit.
× OR X Not cancelable.

Close Standing Normals

St. Kof.lp.png
Damage Guard Startup Active Recovery Total
4 HL 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes/chainable Yes/chainable 4

Standing jab.

St. Kof.lk.png
Damage Guard Startup Active Recovery Total
7 HL 5 4 11 20
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+0 +0 Yes Yes 4


St. Kof.sp.png
Garou Kain cl.C.jpg
Damage Guard Startup Active Recovery Total
10 HL 8 3 24 35
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-6 -6 Yes Yes 5

St. Kof.sk.png
Damage Guard Startup Active Recovery Total
5 x 3 HL 9 1,1,3 30 44
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-12 -12 No No 3,3,3

Far Standing Normals

Far Kof.lp.png
Garou Kain s.A.jpg
Damage Guard Startup Active Recovery Total
5 HL 4 4 5 13
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+6 +6 Yes/chainable Yes/chainable 4


Far Kof.lk.png
Garou Kain s.B.jpg
Damage Guard Startup Active Recovery Total
7 HL 5 4 11 20
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+0 +0 Yes Yes 4


Far Kof.sp.png
Garou Kain s.C-1.jpg
Garou Kain s.C-2.jpg
Damage Guard Startup Active Recovery Total
8,8 HL 12 2,1 23 38
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-3 -3 Yes (1st hit) Yes (1st hit) 3,3


Far Kof.sk.png
Garou Kain s.D-1.jpg
Garou Kain s.D-2.jpg
Garou Kain s.D-3.jpg
Damage Guard Startup Active Recovery Total
6 x 3 HL 9 1,1,3 30 44
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-12 -12 No No 3,3,3


Crouching Normals

Cr. Kof.lp.png
Garou Kain cr.A.jpg
Cr. Kof.lp.png Damage Guard Startup Active Recovery Total
4 HL 3 5 6 14
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 No/chainable No/chainable 4
Cr. Kof.lp.png > Cr. Kof.lp.png Damage Guard Startup Active Recovery Total
4,5 HL,L 4 4 7 15
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 No No 4,4

Target combo from 2A.

Cr. Kof.lp.png > Cr. Kof.sp.png Damage Guard Startup Active Recovery Total
4,8 HL,HL 7 3 19 29
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 No No 4,5

Target combo from 2A.


Cr. Kof.lk.png
Garou Kain cr.B.jpg
Cr. Kof.lk.png Damage Guard Startup Active Recovery Total
6 L 4 4 7 15
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+4 +4 No/chainable No/chainable 4
Cr. Kof.lk.png > Cr. Kof.sp.png Damage Guard Startup Active Recovery Total
6,8 L,HL 7 3 19 29
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 No No 4,5

Target combo from 2B.


Cr. Kof.sp.png
Garou Kain cr.C.jpg
Damage Guard Startup Active Recovery Total
10 HL 7 3 19 29
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 -1 No No 5


Cr. Kof.sk.png
Garou Kain cr.D.jpg
Damage Guard Startup Active Recovery Total
10 L 11 5 21 37
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -5 No No 5


Jumping Normals

Jump Kof.lp.png
Garou Kain j.A.jpg
Damage Guard Startup Active Recovery Total
6 H 5 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - No No 4


Jump Kof.lk.png
Garou Kain j.B.jpg
Damage Guard Startup Active Recovery Total
6 H 6 8 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - No No 4


Jump Kof.sp.png
Garou Kain j.C.jpg
Damage Guard Startup Active Recovery Total
10 H 9 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - No No 5


Jump Kof.sk.png
Garou Kain j.D.jpg
Damage Guard Startup Active Recovery Total
10 H 8 6 - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - No No 5

Small jump D can beat out Upper-Body Evasive Attacks.


Command Normals

St. Kof.lp.pngKof.lk.png
Garou Kain AB.jpg
Damage Guard Startup Active Recovery Total
6,6 H 23 3,8 12 46
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-1 +5 No No 3,3

Overhead.


Cr. Kof.lp.pngKof.lk.png
Garou Kain 2AB-1.jpg
Garou Kain 2AB-2.jpg
Garou Kain 2AB-3.jpg
Cr. Kof.lp.pngKof.lk.png Damage Guard Startup Active Recovery Total
10 HL 8 4 27 39
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-12 -6 Yes No 6

1~6F upper-body invincibility

Cr. Kof.lp.pngKof.lk.png > St. Kof.sp.png Damage Guard Startup Active Recovery Total
10,10 HL 6 1 36 37
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -16 Yes Yes 6,3

Target combo from 2AB (on both hit and block). Make 2AB safe on block by feint canceling the C follow-up. (Kain is the only character that can do this.)


Schwarz Schütze
Kof.sp.pngKof.sk.png
Garou Kain CD.jpg
T.O.P. Attack
Damage Guard Startup Active Recovery Total
19 HL 18 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -13 - - 25

Kain's top move travels forward, covering a fair amount of distance and is good for one hit that knocks down your opponent. Besides doing a super, this is one of the most damaging moves you can finish a combo with.


Throws

Schwarz Mond
B.png / F.png + Kof.sp.png
Garou Kain Grab.jpg
Damage Guard Startup Active Recovery Total
7 x 3 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
+78 - - - -

Kain's normal throw.


Feint Cancels

F.png + Kof.lp.pngKof.sp.png
Garou Kain ForwardTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of [4]6D OR [4]6D (BR).

  • Minimum feint frames = 10F


D.png + Kof.lp.pngKof.sp.png
Garou Kain DownTaunt.jpg
Damage Guard Startup Active Recovery Total
- - - - - 10
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
- - - - -

Mimics the start of 236(x2)A/C.

  • Minimum feint frames = 10F


Special Moves

Schwarz Flamme
Charge B.png~F.png + Kof.lp.png/Kof.sp.png
B.png~F.png + Kof.lp.png Damage Guard Startup Active Recovery Total
12 HL 12 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-5 -5 - - 8

Impossible to just defend at 0-pixel health bar.

B.png~F.png + Kof.sp.png Damage Guard Startup Active Recovery Total
15 HL 12 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-14 -14 - - 8,5

Impossible to just defend at 0-pixel health bar.


Schwarz Panzer
Charge B.png~F.png + Kof.lk.png/Kof.sk.png
B.png~F.png + Kof.lk.png Damage Guard Startup Active Recovery Total
18 HL 13 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 7
  • Cannot be broken with Kof.lp.pngKof.lk.png

Impossible to just defend at 0-pixel health bar.

B.png~F.png + Kof.sk.png Damage Guard Startup Active Recovery Total
9,9,9 HL 22 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -7 - - 2 x 3, 3

Impossible to just defend at 0-pixel health bar.

B.png~F.png + Kof.sk.png Break Damage Guard Startup Active Recovery Total
9,9 HL 22 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
-2 -2 - - 2 x 3

Impossible to just defend at 0-pixel health bar.


Schwarz Lanze
Charge D.png~U.png + Kof.lk.png/Kof.sk.png
D.png~U.png + Kof.lk.png Damage Guard Startup Active Recovery Total
7,6 HL,HL 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -4 - - 7, 5, 7

1~6F full-body invincibility

Impossible to just defend at 0-pixel health bar.

D.png~U.png + Kof.lk.png Break Damage Guard Startup Active Recovery Total
7 HL 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +11 - - 7

1~6F full-body invincibility

Impossible to just defend at 0-pixel health bar.

D.png~U.png + Kof.sk.png Damage Guard Startup Active Recovery Total
5,3,3,8,6 HL,HL 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD -8 - - 8, 5 x 2, 7

1~5F full-body invincibility

Correct Damage = 19

Impossible to just defend at 0-pixel health bar.

D.png~U.png + Kof.sk.png Break Damage Guard Startup Active Recovery Total
5 HL 6 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +9 - - 8

1~5F full-body invincibility

Impossible to just defend at 0-pixel health bar.


Super Moves

Himmlisch Seele
Qcf.pngQcf.png + Kof.lk.png/Kof.sk.png
S Power Damage Guard Startup Active Recovery Total
5 x 7 HL 13 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +34 - - 2 x 7

1~4F full-body invincibility, attack guaranteed to go through entire startup and come out.

Correct Damage = 26

Impossible to just defend at 0-pixel health bar.

P Power Damage Guard Startup Active Recovery Total
5 x 10 - 9 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +46 - - 2 x 10

1~4F full-body invincibility, attack guaranteed to go through entire startup and come out.

Correct Damage = 35

Impossible to just defend at 0-pixel health bar.


Himmlisch Atem
Qcf.pngQcf.png + Kof.lp.png/Kof.sp.png
S Power Damage Guard Startup Active Recovery Total
28 - 1 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +8 - - 15

1~6F full-body invincibility, attack guaranteed to go through entire startup and come out.

Impossible to just defend at 0-pixel health bar.

P Power Damage Guard Startup Active Recovery Total
28,16,16 - 2 - - -
Hit Adv Block Adv Cancel on Hit Cancel on Block Guard Crush Value
KD +34 - - 15, 8 x 2

1~6F full-body invincibility, attack guaranteed to go through entire startup and come out.

Correct Damage: 54

Impossible to just defend at 0-pixel health bar.


Game Navigation

General
Controls
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Defense
Calculation
Advanced_Techniques
Miscellaneous
Wakeup
Meta_Strategy
FAQ
Characters
Rock
Kim Dong Hwan
Hotaru
Khushnood Butt
Hokutomaru
Kevin Rian
Freeman
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B. Jenet
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Kim Jae Hoon
Terry
Kain
Grant