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Line 6: | Line 6: | ||
=====<font style="visibility:hidden; float:right">5LP</font>===== | =====<font style="visibility:hidden; float:right">5LP</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Standing Light Punch | ||
| subtitle = | | subtitle = | ||
| input = | | input = 5LP | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=180px|juri_5lp|caption=}} | {{MoveDataCargoImage|imageHeight=180px|juri_5lp|caption=}} | ||
Line 17: | Line 17: | ||
=====<font style="visibility:hidden; float:right">5MP</font>===== | =====<font style="visibility:hidden; float:right">5MP</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Standing Medium Punch | ||
| subtitle = | | subtitle = | ||
| input = | | input = 5MP | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=180px|juri_5mp|caption=}} | {{MoveDataCargoImage|imageHeight=180px|juri_5mp|caption=}} | ||
Line 28: | Line 28: | ||
=====<font style="visibility:hidden; float:right">5HP</font>===== | =====<font style="visibility:hidden; float:right">5HP</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Standing Heavy Punch | ||
| subtitle = | | subtitle = | ||
| input = | | input = 5HP | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=180px|juri_5hp|caption=}} | {{MoveDataCargoImage|imageHeight=180px|juri_5hp|caption=}} | ||
Line 41: | Line 41: | ||
=====<font style="visibility:hidden; float:right">5LK</font>===== | =====<font style="visibility:hidden; float:right">5LK</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Standing Light Kick | ||
| subtitle = | | subtitle = | ||
| input = | | input = 5LK | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=180px|juri_5lk|caption=}} | {{MoveDataCargoImage|imageHeight=180px|juri_5lk|caption=}} | ||
Line 52: | Line 52: | ||
=====<font style="visibility:hidden; float:right">5MK</font>===== | =====<font style="visibility:hidden; float:right">5MK</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Standing Medium Kick | ||
| subtitle = | | subtitle = | ||
| input = | | input = 5MK | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=160px|juri_5Mk_close|caption=}} | {{MoveDataCargoImage|imageHeight=160px|juri_5Mk_close|caption=}} | ||
Line 66: | Line 66: | ||
=====<font style="visibility:hidden; float:right">5HK</font>===== | =====<font style="visibility:hidden; float:right">5HK</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Standing Heavy Kick | ||
| subtitle = | | subtitle = | ||
| input = | | input = 5HK | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=180px|juri_5hk|caption=}} | {{MoveDataCargoImage|imageHeight=180px|juri_5hk|caption=}} | ||
Line 80: | Line 80: | ||
=====<font style="visibility:hidden; float:right">2LP</font>===== | =====<font style="visibility:hidden; float:right">2LP</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Crouching Light Punch | ||
| subtitle = | | subtitle = | ||
| input = | | input = 2LP | ||
| images = | | images = | ||
{{MoveDataCargoImage|juri_2lp|caption=}} | {{MoveDataCargoImage|juri_2lp|caption=}} | ||
Line 91: | Line 91: | ||
=====<font style="visibility:hidden; float:right">2MP</font>===== | =====<font style="visibility:hidden; float:right">2MP</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Crouching Medium Punch | ||
| subtitle = | | subtitle = | ||
| input = | | input = 2MP | ||
| images = | | images = | ||
{{MoveDataCargoImage|juri_2mp|caption=}} | {{MoveDataCargoImage|juri_2mp|caption=}} | ||
Line 102: | Line 102: | ||
=====<font style="visibility:hidden; float:right">2HP</font>===== | =====<font style="visibility:hidden; float:right">2HP</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Crouching Heavy Punch | ||
| subtitle = | | subtitle = | ||
| input = | | input = 2HP | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=180px|juri_2hp|caption=}} | {{MoveDataCargoImage|imageHeight=180px|juri_2hp|caption=}} | ||
Line 113: | Line 113: | ||
=====<font style="visibility:hidden; float:right">2LK</font>===== | =====<font style="visibility:hidden; float:right">2LK</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Crouching Light Kick | ||
| subtitle = | | subtitle = | ||
| input = | | input = 2LK | ||
| images = | | images = | ||
{{MoveDataCargoImage|juri_2lk|caption=}} | {{MoveDataCargoImage|juri_2lk|caption=}} | ||
Line 124: | Line 124: | ||
=====<font style="visibility:hidden; float:right">2MK</font>===== | =====<font style="visibility:hidden; float:right">2MK</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Crouching Medium Kick | ||
| subtitle = | | subtitle = | ||
| input = | | input = 2MK | ||
| images = | | images = | ||
{{MoveDataCargoImage|juri_2mk|caption=}} | {{MoveDataCargoImage|juri_2mk|caption=}} | ||
Line 135: | Line 135: | ||
=====<font style="visibility:hidden; float:right">2HK</font>===== | =====<font style="visibility:hidden; float:right">2HK</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Crouching Heavy Kick | ||
| subtitle = | | subtitle = | ||
| input = | | input = 2HK | ||
| images = | | images = | ||
{{MoveDataCargoImage|juri_2hk|caption=}} | {{MoveDataCargoImage|juri_2hk|caption=}} | ||
Line 147: | Line 147: | ||
=====<font style="visibility:hidden; float:right">j.LP</font>===== | =====<font style="visibility:hidden; float:right">j.LP</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Jumping Light Punch | ||
| subtitle = | | subtitle = | ||
| input = | | input = j.LP | ||
| images = | | images = | ||
{{MoveDataCargoImage|juri_jlp|caption=}} | {{MoveDataCargoImage|juri_jlp|caption=}} | ||
Line 158: | Line 158: | ||
=====<font style="visibility:hidden; float:right">j.MP</font>===== | =====<font style="visibility:hidden; float:right">j.MP</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Jumping Medium Punch | ||
| subtitle = | | subtitle = | ||
| input = | | input = j.MP | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=180px|juri_jmp|caption=}} | {{MoveDataCargoImage|imageHeight=180px|juri_jmp|caption=}} | ||
Line 169: | Line 169: | ||
=====<font style="visibility:hidden; float:right">j.HP</font>===== | =====<font style="visibility:hidden; float:right">j.HP</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Jumping Heavy Punch | ||
| subtitle = | | subtitle = | ||
| input = | | input = j.HP | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=180px|juri_jhp|caption=}} | {{MoveDataCargoImage|imageHeight=180px|juri_jhp|caption=}} | ||
Line 180: | Line 180: | ||
=====<font style="visibility:hidden; float:right">j.LK</font>===== | =====<font style="visibility:hidden; float:right">j.LK</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Jumping Light Kick | ||
| subtitle = | | subtitle = | ||
| input = | | input = j.LK | ||
| images = | | images = | ||
{{MoveDataCargoImage|juri_jlk|caption=}} | {{MoveDataCargoImage|juri_jlk|caption=}} | ||
Line 191: | Line 191: | ||
=====<font style="visibility:hidden; float:right">j.MK</font>===== | =====<font style="visibility:hidden; float:right">j.MK</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Jumping Medium Kick | ||
| subtitle = | | subtitle = | ||
| input = | | input = j.MK | ||
| images = | | images = | ||
{{MoveDataCargoImage|juri_jmk|caption=}} | {{MoveDataCargoImage|juri_jmk|caption=}} | ||
Line 202: | Line 202: | ||
=====<font style="visibility:hidden; float:right">j.HK</font>===== | =====<font style="visibility:hidden; float:right">j.HK</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Jumping Heavy Kick | ||
| subtitle = | | subtitle = | ||
| input = | | input = j.HK | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=180px|juri_jhk|caption=}} | {{MoveDataCargoImage|imageHeight=180px|juri_jhk|caption=}} | ||
Line 213: | Line 213: | ||
=====<font style="visibility:hidden; float:right">8j.HK</font>===== | =====<font style="visibility:hidden; float:right">8j.HK</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = | | title = Neutral Jumping Heavy Kick | ||
| subtitle = | | subtitle = | ||
| input = | | input = 8j.HK | ||
| images = | | images = | ||
{{MoveDataCargoImage|juri_8jhk|caption=}} | {{MoveDataCargoImage|juri_8jhk|caption=}} | ||
Line 270: | Line 270: | ||
== Target Combos == | == Target Combos == | ||
=====<font style="visibility:hidden; float:right">5MP | =====<font style="visibility:hidden; float:right">5MP~4HP~HP</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Death Crest | | title = Death Crest | ||
| subtitle = | | subtitle = | ||
| input = 5MP | | input = 5MP~4HP~HP | ||
| images = | | images = | ||
{{MoveDataCargoImage|imageHeight=160px| | {{MoveDataCargoImage|imageHeight=140px|juri_5mp_4hp|caption=}} | ||
---- | |||
{{MoveDataCargoImage|imageHeight=160px|juri_5mp_4hp_hp|caption=}} | |||
| info = | | info = | ||
{{AttackDataCargo-SF6/Query| | {{AttackDataCargo-SF6/Query|juri_5mp_4hp}} | ||
{{AttackDataCargo-SF6/Query|juri_5mp_4hp_hp}} | |||
{{AttackDataCargo-SF6/Query| | |||
}} | }} | ||
== Universal Mechanics == | == Universal Mechanics == | ||
=== Throws === | === Throws === | ||
=====<font style="visibility:hidden; float:right">Throw</font>===== | =====<font style="visibility:hidden; float:right">Forward Throw (LPLK)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Forward Throw | | title = Forward Throw | ||
Line 305: | Line 297: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Back Throw</font>===== | =====<font style="visibility:hidden; float:right">Back Throw (4LPLK)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Back Throw | | title = Back Throw | ||
Line 317: | Line 309: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Air Throw</font>===== | =====<font style="visibility:hidden; float:right">Air Throw (LPLK Air)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Air Throw | | title = Air Throw | ||
Line 329: | Line 321: | ||
=== Drive Moves === | === Drive Moves === | ||
=====<font style="visibility:hidden; float:right">Drive Impact</font>===== | =====<font style="visibility:hidden; float:right">Drive Impact (HPHK)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Drive Impact | | title = Drive Impact | ||
Line 341: | Line 333: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Drive Reversal</font>===== | =====<font style="visibility:hidden; float:right">Drive Reversal (6HPHK)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Drive Reversal | | title = Drive Reversal | ||
Line 353: | Line 345: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Drive Parry</font>===== | =====<font style="visibility:hidden; float:right">Drive Parry (MPMK)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Drive Parry | | title = Drive Parry | ||
Line 365: | Line 357: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Drive Rush</font>===== | =====<font style="visibility:hidden; float:right">Drive Rush (66)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Drive Rush | | title = Drive Rush | ||
Line 378: | Line 370: | ||
=== Taunts === | === Taunts === | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Neutral Taunt (5PPPKKK)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Neutral Taunt | | title = Neutral Taunt | ||
Line 388: | Line 380: | ||
{{AttackDataCargo-SF6/Query|Juri_5pppkkk}} | {{AttackDataCargo-SF6/Query|Juri_5pppkkk}} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Forward Taunt (6PPPKKK)</font>===== | |||
=====<font style="visibility:hidden; float:right"> | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Forward Taunt | | title = Forward Taunt | ||
Line 399: | Line 390: | ||
{{AttackDataCargo-SF6/Query|Juri_6pppkkk}} | {{AttackDataCargo-SF6/Query|Juri_6pppkkk}} | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">Back Taunt (4PPPKKK)</font>===== | |||
=====<font style="visibility:hidden; float:right"> | |||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Back Taunt | | title = Back Taunt | ||
Line 412: | Line 402: | ||
== Special Moves == | == Special Moves == | ||
=====<font style="visibility:hidden; float:right">214LK</font>===== | =====<font style="visibility:hidden; float:right">Fuhajin (214LK)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Fuhajin | | title = Fuhajin | ||
Line 430: | Line 420: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">236LK</font>===== | =====<font style="visibility:hidden; float:right">Saihasho (236LK)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Saihasho | | title = Saihasho | ||
Line 450: | Line 440: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">236MK</font>===== | =====<font style="visibility:hidden; float:right">Ankensatsu (236MK)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Ankensatsu | | title = Ankensatsu | ||
Line 469: | Line 459: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">236HK</font>===== | =====<font style="visibility:hidden; float:right">Go Ohsatsu (236HK)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Go Ohsatsu | | title = Go Ohsatsu | ||
Line 487: | Line 477: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right"> | =====<font style="visibility:hidden; float:right">Tensenrin (623P)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Tensenrin | | title = Tensenrin | ||
Line 503: | Line 493: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">j.214K</font>===== | =====<font style="visibility:hidden; float:right">Shiku-sen (j.214K)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Shiku-sen | | title = Shiku-sen | ||
Line 517: | Line 507: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">j.214K~K</font>===== | =====<font style="visibility:hidden; float:right">Shiren-sen (j.214K~K)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Shiren-sen | | title = Shiren-sen | ||
Line 532: | Line 522: | ||
== Super Arts == | == Super Arts == | ||
=====<font style="visibility:hidden; float:right">236236K</font>===== | =====<font style="visibility:hidden; float:right">Level 1 Super (236236K)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Sakkai Fuhazan | | title = Sakkai Fuhazan | ||
Line 545: | Line 535: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">214214P</font>===== | =====<font style="visibility:hidden; float:right">Level 2 Super (214214P)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Feng Shui Engine | | title = Feng Shui Engine | ||
Line 562: | Line 552: | ||
}} | }} | ||
=====<font style="visibility:hidden; float:right">214214K</font>===== | =====<font style="visibility:hidden; float:right">Level 3 Super (214214K)</font>===== | ||
{{MoveDataCargo | {{MoveDataCargo | ||
| title = Kaisen Dankai Raku | | title = Kaisen Dankai Raku |
Revision as of 20:30, 7 January 2023
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Pre-release information
This page is under construction based on pre-release data. Join the SF6 Resource Hub for info on editing. |
Introduction
This sadistic thrillseeker enjoys the strife and suffering of others, taking immense joy in obliterating her foes. Without revenge against M. Bison as a motivator, she whiles away her time in a gloomy haze.
Juri is well suited to explosive, aggressive rushdown and strike/throw mix that's empowered by space control with her ground normals and storing up stocks to improve her special moves, making her a menace at close and mid range. She can also get some very massive and flashy combos off of her hits, making her a great pick for someone who loves pulling off long combo strings.
The core of Juri's playstyle is centered around Fuhajin, which grants Juri a special stock (up to a maximum of 3). These stocks will separately enhance three of her other special moves; Saihasho is a ground-based projectile that travels much farther when enhanced, Ankensatsu is an advancing kick that has more hitstun for combo extensions when enhanced, and Go Ohsatsu is a lunging roundhouse that gains another kick when enhanced, increasing its corner carry potential. Juri can also cancel between these three moves if she has a stock available, using their enhanced versions when she does so, and her Level 1 Super Art, Sakkai Fuhazan, can be enhanced for extra damage on the last hit by holding down the button with a stock available.
Aside from those moves, Juri's ground and anti-air game are quite powerful. Her dash covers a lot of space at a time, making her strike/throw game especially dangerous, and many of her buttons either cover a lot of space in front of her (5MK, 5HK), convert into a Fuhajin knockdown either directly or through combos (6MP, 2MK), or do both (5HP). She can also shut down a ton of air approaches with 2HP as well as her dedicated anti-air special Tensenrin, particularly its HP version. Juri's powerful ground presence is also enhanced by the speed and length of Juri's Drive Rush; getting caught by Drive Rush normals from her usually results in her cashing out for a fair bit of damage and at minimum getting a Fuhajin stock.
Juri's most powerful and unique tool, however, is her Level 2 Super Art, the Feng Shui Engine. While it's active, Juri can chain her normals together in ascending order so long as she doesn't use the same button twice, similar to the magic series of the Darkstalkers games, and many of her normals gain new properties and cancel points that they lack otherwise, opening up FSE-exclusive combo routes and letting her crank out even stronger pressure. She can also choose to start it off with a dash that does damage and breaks through armor, allowing her to bully through enemies that try to Drive Impact or otherwise push through when she initially engages it.
While Juri has a lot going for her, there are a few things to keep in mind when playing her. Managing her Fuhajin stocks is critical to maximizing her effectiveness -- she's not so dependent on them that lacking them will completely ruin her offense, but not having any does shut out some options for her and can make her a little less threatening. Similarly, while she doesn't strictly need Feng Shui Engine to be effective, it offers a wide range of benefits for both combos and pressure, so mastering its use means learning and labbing out its chains in order to seize any opportunity the opponent gives her. If you enjoy the rush of kicking your opponents when they're down and crushing their defenses, Juri is the riotous rider for you.
Pick if you like: | Avoid if you dislike: |
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Classic & Modern Versions Comparison
Missing Normals |
|
---|---|
Missing Command Normals |
|
Shortcut-Only Specials |
|
Assist Combos |
|
Miscellaneous Changes |
|
Juri | |
---|---|
Vitals | |
Life Points | 10000 |
Ground Movement | |
Forward Walk Speed | 0.047 |
Backward Walk Speed | 0.032 |
Forward Dash Speed | 22 |
Backward Dash Speed | 23 |
Forward Dash Distance | 1.903 |
Backward Dash Distance | 1.114 |
Drive Rush Min. Distance (Throw) | 0.641 |
Drive Rush Min. Distance (Block) | 2.479 |
Drive Rush Max Distance | 3.999 |
Jumping | |
Jump Speed | 4+38+3 |
Jump Apex | 2.115 |
Forward Jump Distance | 1.90 |
Backward Jump Distance | 1.52 |
Throws | |
Throw Range | 0.8 |
Throw Hurtbox | 0.33 |
Normals
Standing Normals
5LP
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
4 | 4 | 7 | Chn Sp SA | 300 | LH | +5 | -2 |
5MP
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
6 | 4 | 12 | Sp SA TC | 600 | LH | +7 | +2 |
5HP
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
10 | 3 | 24 | Sp SA | 800 | LH | -1 | -5 |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
10 | 3 | 24 | Chn Sp SA | 600 | LH | KD +29 | -5 |
- Chained version during Lv.2 Super (FSE)
5LK
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
5 | 3 | 9 | Sp SA | 300 | LH | +2 | -3 |
5MK
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
5(8) | 2(1)3 | 17 | Sp SA (1st) | 400,300 (700) | LH | +3 | -4 |
- The first hit can link from 5LP; it has enormous hitstun and can even combo into HK Fuha Store
- If the first hit whiffs, the second hit connects on frame 8.
5HK
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
17 | 4 | 19 | - | 900 | LH | +2(+5) | -3(0) |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
17 | 4 | 19 | Chn Sp SA | 700 | LH | KD +34 | -3 |
- Becomes fully cancellable during FSE, even when not chained into
Crouching Normals
2LP
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
4 | 3 | 8 | Chn Sp SA | 300 | LH | +4 | -1 |
2MP
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
6 | 4 | 14 | Sp SA | 600 | LH | +5 | -2 |
2HP
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
8 | 4 | 23 | Sp SA | 900 | LH | +3 | -11 |
2LK
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
5 | 3 | 8 | Chn | 200 | L | +3 | -1 |
2MK
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
8 | 3 | 19 | Sp SA | 500 | L | +1 | -6 |
2HK
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
10 | 3 | 23 | - | 900 | L | HKD +32 | -11 |
Jumping Normals
j.LP
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
5 | 6 | 3 land | - | 300 | H | +6(+9) | +2(+5) |
j.MP
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
7 | 5 | 3 land | Sp | 500 | H | +4(+13) | -2(+7) |
j.HP
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
12 | 6 | 3 land | - | 900 | H | HKD +23(+34) | +4(+11) |
j.LK
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
4 | 6 | 3 land | - | 300 | H | +5(+10) | +1(+6) |
j.MK
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
6 | 6 | 3 land | - | 500 | H | +8(+13) | +4(+9) |
j.HK
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
10 | 6 | 3 land | - | 800 | H | +6(+15) | +2(+11) |
8j.HK
Command Normals
6MP
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
8 | 3 | 17 | Sp SA | 600 | LH | +4 | -3 |
6MK
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
21 | 2 | 21(23) | - | 600 | H | +2 | -3 |
6HP
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
15(23) | 3(5)3 | 20 | Sp SA | 500x2 | LH | +2 | -4 |
4HK
Target Combos
5MP~4HP~HP
Universal Mechanics
Throws
Forward Throw (LPLK)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
5 | 3 | 23 | - | 1200 (2040) | T | KD +25 | - |
Back Throw (4LPLK)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
5 | 3 | 23 | - | 1200 (2040) | T | KD +18 | - |
- Unique in that it doesn't change the position of the opponent when thrown.
Air Throw (LPLK Air)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
5 | 3 | 3 land | - | 1200 (2040) | T | KD +2(+4) | - |
Drive Moves
Drive Impact (HPHK)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
26 | 2 | 35 | - | 800 | LH | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 |
See Drive Impact.
Drive Reversal (6HPHK)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
20 | 3 | 26(31) | - | 500 recoverable | LH | KD +23 | -6 |
See Drive Reversal.
Drive Parry (MPMK)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
1 | 12 or until released | 33(1)(11) | - | - | - | - | - |
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
Drive Rush (66)
No results
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
Taunts
Neutral Taunt (5PPPKKK)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
294 (total) | - | - | - | - | - | - | - |
Forward Taunt (6PPPKKK)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
199 (total) | - | - | - | - | - | - | - |
Back Taunt (4PPPKKK)
Special Moves
Fuhajin (214LK)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
10 | 4 | 19(21) | SA3 | 600 | LH | KD +37 | -4 |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
13 | 4 | 21 | SA3 | 600 | LH | KD +37 | -6 |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
25 | 5 | 19(21) | SA3 | 500 | LH | KD +46 | -8 |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
12 | 6 | 21 | SA2 SA3 | 600 | LH | KD +45 | -12 |
- Juri gains one store on hit, block, or whiff.
- Clashes with 1 hit of projectiles, 2 hits on the OD version.
Saihasho (236LK)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
16 | 10 | 20 | SA3 | 400 | LH | -2 | -8 |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
16 | [80] | 29 | SA3 | 600 | LH | +1 | -3 |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
11 | [120] | 27 | SA2 SA3 | 400x2 | LH | KD +39 | -2 |
- Not a low.
- The 1-Stock and OD versions are true fireballs. The 0-Stock version still registers as a projectile however and will lose to projectile invul moves.
- Can use 1 Fuhajin Stock to follow-up with Ankensatsu or Go Ohsatsu using the MK or HK buttons respectively, but only when connecting with the first 3 active frames.
Ankensatsu (236MK)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
24 | 4 | 19 land | SA3 | 600 | LH | +5 (KD +21~23) | -10 |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
24 | 4 | 19 land | SA3 | 600 | LH | +8 (KD +21~23) | -10 |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
24 | 4 | 19 land | SA2 SA3 | 800 | LH | +9 (KD +56~57) | -10 |
- Not an overhead.
- Can use 1 Fuhajin Stock to follow-up with Saihasho or Go Ohsatsu using the LK or HK buttons respectively.
Go Ohsatsu (236HK)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
18 | 4 | 27 | SA3 | 1000 | LH | KD +27 | -11 |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
18 | 4(12)3 | 27 | SA3 | 700,500 (1200) | LH | KD +37 | -12 |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
18 | 4(12)3(28)5 | 28 | SA2 SA3 | 400x3 (1200) | LH | KD +32 | -16 |
- Can use 1 Fuhajin Stock to follow-up with Saihasho or Ankensatsu using the LK or MK buttons respectively.
Tensenrin (623P)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
11 | 3(2)2 | 22 | SA3 | 400x2 | LH | KD +37 | -8 |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
5 | 8(5)2(3)2 | 24+14 land | - | 300x4 (1200) | LH | KD +31 | -37 |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
5 | 8(5)2(3)2 | 24+14 land | - | 300x4 (1200) | LH | KD +28 | -37(-41) |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
6 | 4(1)2(6)2(2)2 | 32+19 land | - | 600,200x3,400 (1600) | LH | KD +5 | -48 |
Shiku-sen (j.214K)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
18 | until landing | 18 land | - | 400 | LH | KD +34(+41) | -10(-3) |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
16 | until landing | 18 land | - | 300 | LH | KD +37(+44) | -10(-3) |
Shiren-sen (j.214K~K)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
6 | 4(4)4(17)4 | 23(29)+12 land | - | 300x2,600 (1200) | - | KD +28(+33) | - |
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
6 | 4(4)4(17)4 | 27(34)+7 land | - | 300x3 (900) | - | KD +50(+57) | - |
Super Arts
Level 1 Super (236236K)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
7 | - | 201 total | - | 1800 | LH | KD +26(+49) | -32 |
No results
- Hold the K input to spend 1 Fuhajin Stock to add 500 damage to the final hit.
Level 2 Super (214214P)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
1 | [600] | 6 | - | - | - | - | - |
No results
- Allows Juri to chain normals in increasing strength.
- Changes some move properties.
Juri's signature super move, with some version in every Street Fighter she appears in.
Level 3 Super (214214K)
Startup | Active | Recovery | Cancel | Damage | Guard | On Hit | On Block |
---|---|---|---|---|---|---|---|
10 | 4 | 52 | - | 4000 | LH | HKD +22 | -36 |
No results