Line 75: | Line 75: | ||
'''5A''' | '''5A''' | ||
* | * UNKNOWN throws a thin, linear whisp in front of her. | ||
* | * The hitbox is slightly shorter than the whisp would have you believe. This move will lead into her b&b combo, so be prepared to use it a lot at close range. | ||
'''2A''' | '''2A''' | ||
* | * UNKNOWN leans back and throws a thin whisp at the opponent's ankles. | ||
* | * Basically used the same way as the standing version, with the obvious exception that this hits low. | ||
'''j.A''' | '''j.A''' | ||
* | * A jumping variant of the thin whisp. This attack has more range than the ground and standing versions, and the hitbox extends below her a little. | ||
* | * Natural combo starter in the air, good for keeping people out of your face too. | ||
'''66A''' | '''66A''' | ||
* | * The same as 5A | ||
* | * There's really no reason to use this move unless the opponent is preparing an attack and there's no time to hit with 66B or 66C. From a run, it's better to try to juggle with the 66B instead. | ||
Revision as of 06:38, 4 December 2007
Introduction
UNKNOWN is a small agile character, and uses various toys and her ghostly abilities to fight. She can control space well with her multiple ranged attacks, and has the ability to completely control her flight in midair. Her projectiles are large and linger on the screen for a substantial amount of time, so they can be used for offense or defense. However, she has a harder time dealing damage than many of the other characters.
UNKNOWN is actually a character from ONE, a visual novel produced by Tactics in 1998. Her resemblence to a younger Mizuka is positively uncanny. During ONE, she gets to meet Kouhei again in the world of eternity...
She is also known as "Mirror Mizuka".
Stage: World of Eternity (永遠の世界)
BGM: Eternity (永遠)
Character-Specific Notes
- UNKNOWN is able to air jump once, and air dash/backstep once.
- UNKNOWN's ground dash has some unique properties. First, her dash ignores the opponent's body completely, allowing her to dash through the opponent as if she was not there. Secondly, UNKNOWN disappears soon after her dash starts, and reappears as soon as her dash stops. While she is invisible, she cannot be hit by any attacks.
- Her "Outside the Window" specials (excluding the C version) can be thrown out at long range by inputting the command a second time.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 180 | Ground | Yes | Yes | Yes |
2A | 1 | 200 | Low | Yes | Yes | Yes |
j.A | 1 | 220 | High/Air | Yes | Yes | Yes |
66A | 1 | 250 | Ground | Yes | No | Yes |
662A | 1 | 200 | Low | Yes | No | Yes |
5B(c) | 1 | 420 | Ground | Yes | Yes | Yes |
5B(f) | 1 | 440 | Ground | Yes | No | Yes |
2B | 1 | 410 | Low | Yes | Yes | Yes |
j.B | 1 | 430 | High/Air | Yes | Yes | Yes |
66B | 1 | 440 | Ground | Yes | Hit | Yes |
662B | 1 | 410 | Low | Yes | Hit | Yes |
5C | 1 | 610 | Ground | Yes | Hit | Yes |
2C | 1 | 620 | Low | Yes | Hit | Yes |
j.C | 3 | 635 | High/Air | Yes | Yes | Yes |
66C | 1 | 600 | Ground | Yes | No | Yes |
662C | 0 | N/A | N/A | Yes | Yes | Yes |
Throw | 2 | 800 | Throw | No | No | No |
j.Throw | 1 | 100 | Air Throw | No | No | No |
[TRANSLATION NEEDED] (とんでって) | ||||||
j.6C | 1 | 600 | High/Air | Yes | Yes | Yes |
Flight [Requires RF Gauge] | ||||||
S | 0 | N/A | N/A | No | No | No |
Weak Attacks
5A
- UNKNOWN throws a thin, linear whisp in front of her.
- The hitbox is slightly shorter than the whisp would have you believe. This move will lead into her b&b combo, so be prepared to use it a lot at close range.
2A
- UNKNOWN leans back and throws a thin whisp at the opponent's ankles.
- Basically used the same way as the standing version, with the obvious exception that this hits low.
j.A
- A jumping variant of the thin whisp. This attack has more range than the ground and standing versions, and the hitbox extends below her a little.
- Natural combo starter in the air, good for keeping people out of your face too.
66A
- The same as 5A
- There's really no reason to use this move unless the opponent is preparing an attack and there's no time to hit with 66B or 66C. From a run, it's better to try to juggle with the 66B instead.
662A
- [description]
- [usefulness]
Medium Attacks
5B (close)
- [description]
- [usefulness]
5B (far)
- [description]
- [usefulness]
2B
- [description]
- [usefulness]
j.B
- [description]
- [usefulness]
66B
- [description]
- [usefulness]
662B
- [description]
- [usefulness]
Strong Attacks
5C
- [description]
- [usefulness]
2C
- [description]
- [usefulness]
j.C
- [description]
- [usefulness]
66C
- [description]
- [usefulness]
662C
- [description]
- [usefulness]
Throws
Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Command Normals
[TRANSLATION NEEDED] (とんでって)
- [description]
- [usefulness]
Flight (飛行)
- [description]
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Outside the Window [+Aerial] | ||||
236A | 5 | ≈700 | Any | No |
> 236A/B/C | 3 | ≈430 | Any | No |
236B | 5 | ≈700 | Any | No |
> 236A/B/C | 5 | ≈700 | Any | No |
236C | 1 | 450 | Any | No |
Rotten World | ||||
623A | 1 | 700 | Any | Yes |
623B | 1 | 1000 | Any | Yes |
623C | 2 | ≈1350 | Any | Yes |
Master? Lord? | ||||
214A | 1 | 700 | Ground | FIC |
214B | 1 | 700 | Ground | FIC |
214C | n | 400*n | Ground | FIC |
Hide-and-Seek [+Aerial] | ||||
421A | 0 | N/A | N/A | Yes |
421B | 0 | N/A | N/A | Yes |
421C | 0 | N/A | N/A | Yes |
Toy Knife | ||||
41236A | 6 | 300*n | Any | FIC |
41236B | 6 | 300*n | Any | FIC |
41236C | 6 | 300*n | Any | FIC |
the ty_eki [During wakeup, SP Level 2] | ||||
22S | ? | ? | ? | ? |
Great Migration [SP Level 1] | ||||
236236A | 14 | 50*n | Any | No |
236236B | 14 | 50*n | Any | No |
Solar [SP Level 1-3] | ||||
j.236236A | n | 100*n | Any | No |
1 | 2000 | Ground | No | |
j.236236B | n | 100*n | Any | No |
1 | 2800 | Ground | No | |
j.236236C | n | 100*n | Any | No |
3 | ≈3800 | Ground | No | |
Inside of Barrel [SP Level 1-3] | ||||
463214A | 2 | 1800 or 0 | Unblockable | No |
463214B | 2 | 1800 or 3500 or 0 | Unblockable | No |
463214C | 2 | 1800 or 3500 or 6500 or 0 | Unblockable | No |
Swimming up Waterfall [1/3 HP, SP Level 3] | ||||
CB6AA | 18 | 5900 | Low | No |
Specials
Outside the Window (まどのそと)
- [description]
- [usefulness]
Rotten World (くずれるせかい)
- [description]
- [usefulness]
Master? Lord? (あるじ?ぬし?)
- [description]
- [usefulness]
Hide-and-Seek (かくれんぼ)
- [description]
- [usefulness]
Toy Knife (おもちゃのないふ)
- [description]
- [usefulness]
Eterny Specials
the ty_eki (in memory of ty_eki and sakagami mai)
- [description]
- This move is actually a bug.
- [usefulness]
Great Migration (だいいどう)
- [description]
- [usefulness]
Solar (たいよう)
- [description]
- [usefulness]
Inside of Barrel (たるのなか)
- [description]
- [usefulness]
Final Memory
Swimming up Waterfall (たきのぼり)
- [description]
- [usefulness]
Strategy, Tactics, and Combos
Combos
A basic "bread and butter" combo for UNKNOWN would be 5A 5BB 5C 214A. That last move has some strict timing, so practice.
66B j.B airdash j.B6C land j.ABC 5AB j.AB j.AB6C airdash (tech punish)
236C j.B airdash j.AB land 5(A)B j.AB j.AB6C airdash (tech punish)
Red IC: 5A 5BB 5C 214A IC j.B airdash j.AB land 5(A)B j.AB j.AB6C airdash (tech punish)
Crossing up in the World of Eternity
The j.C move is an excellent cross-up.
Win Quotes
Japanese | English |
---|---|
のぞまれたから |
[TRANSLATION NEEDED] |
ここは永遠… |
[TRANSLATION NEEDED] |
欠けてるせかいは |
[TRANSLATION NEEDED] |
こわくはないよ |
[TRANSLATION NEEDED] |
いまのわたしに |
[TRANSLATION NEEDED] |
おわりもはじまりもない |
[TRANSLATION NEEDED] |
さようなら… |
[TRANSLATION NEEDED] |
君ももう |
[TRANSLATION NEEDED] |
まだわからない? |
[TRANSLATION NEEDED] |
わたしは |
[TRANSLATION NEEDED] |
Colors
In-game References
External References
- UNKNOWN's Final Memory is based on Akari Ichijou's super, from The Last Blade series.
ONE References
- The scenery in the background is one part of the world of eternity in ONE.