Line 18: | Line 18: | ||
| intro = | | intro = | ||
| pros = | | pros = | ||
* | * Extremely high damage meterless kombos | ||
* | * Very high chip damage potantial along with damage over time abilities | ||
* | * 6-frame Down1 | ||
* | * Almost always safe on block with the appropriate kustom abilities equipped | ||
* | * Has access to several launching Krushing Blows | ||
| cons = | | cons = | ||
* Placeholder | * Placeholder |
Revision as of 16:57, 28 May 2021
Erron Black #MK11_ERR | |
---|---|
THRILLS
The best shot in Texas left home to seek adventure and excitement in Outworld with Kano and the Black Dragon. Outworld turned out to be the playground of Erron’s ultraviolent dreams. He decided to make his home there as the deadliest outlander in Outworld. | |
Data | |
Health | 1000.00 |
Hitbox | Male |
Introduction
Donec enim diam vulputate ut. Odio facilisis mauris sit amet massa vitae tortor condimentum lacinia. Vel pharetra vel turpis nunc eget lorem dolor. Vitae tortor condimentum lacinia quis vel. Molestie a iaculis at erat pellentesque adipiscing commodo.
Pros | Cons |
|
|
Movement
- Placeholder
- Placeholder
- Placeholder
Unique Mechanic - Rifle Bullets
Movelist
Normals and Strings
1
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | High | 8 | 2 | 18 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 3 | -3 | -3 | - | |||||||
One of the stronger standing button antiairs in the game. Can be hit-confirmed from the air into F32 very reliably. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 4.50 / 0.45 | Mid | 13 | 2 | 21 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
17 | 9 | -3 | -3 | - | |||||||
A simple safe stagger string. Not used often at a high level as he has better high strings. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 10.50 / 1.50 | Mid | 19 | 2 | 29 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
29 | 21 | -4 | -4 | - | |||||||
A Kombo Attack ender that can be special cancelled. Creates a small pop-up for certain abilities to combo. However it has a flawless block gap just like this string's other extension so there is no mind game between the two extensions and can be punished.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90.00 / 13.50 / 1.35 | Mid | 23 | 2 | 32 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 33 | 3 | 3 | - | |||||||
Gives erron some plus frames, but just like 111, has a flawless block gap. Again, not a string used often as it only guarantees a poke after.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 7.50 / 0.75 | Mid | 13 | 3 | 26 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
21 | 11 | -2 | -2 | - | |||||||
A good poke to use in neutral to close in the space. With it being barely minus, it is possible to poke afterwards if the opponent doesn't respect the frames.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | Mid | 6 | 3 | 14 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
12 | 11 | -5 | -5 | - | |||||||
One of the fastest pokes in the game and plus enough to guarantee a jail his high strings.
|
2
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 4.50 / 0.45 | High | 8 | 3 | 21 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
13 | 14 | -4 | -4 | - | |||||||
A deceptively good stagger as it recovers quickly and the threat of the full string. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
20.00 / 3.00 / 0.30 | Mid | 9 | 2 | 18 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
13 | 9 | -3 | -3 | - | |||||||
Another stagger off the same string, although is much more reactable than s2. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
122.62 (30 + 47.50 + 45.12) / 19.50 (4.50 + 7.50*2) / 1.95 | Mid, Overhead, Overhead | 16 | 44 | 40 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
41 | 3 | -7 | -7 | - | |||||||
One of erron's best strings, as it is his fastest punish along with s1, but does more damage and is much easier to confirm into combos. It also does plenty of chip, especially when combined with his other tools. With it's pushback, it is very useful to reset neutral.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 7.50 / 0.75 | Mid | 11 | 3 | 34 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
20 | 5 | -10 | -10 | - | |||||||
Erron's fastest mid string starter, one of his best buttons. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
77.50 (30 + 47.50) / 12.00 (6*2) / 1.20 | Overhead, Overhead | 19 | 30 | 39 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
49 | 35 | -15 | -15 | - | |||||||
A Kombo Attack ender that can be special cancelled. One of errons best strings, as it a string mid that can be easily hit confirmed. It's main weakness is it is unsafe on it's, but can be made safe/create mindgames with his special moves. The overheads allow for mindgames with some of his low hitting special moves.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 10.50 / 1.05 | Mid | 25 | 3 | 34 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
31 | 34 | -5 | -5 | - | |||||||
An extension to b2 which makes it safe with some pushback, but with a flawless gap. Not used that often as it doesn't get much damage without certain abilities.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 7.50 / 0.75 | Mid | 15 | 3 | 27 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
21 | 8 | -3 | -3 | - | |||||||
Another good poke to use in neutral, very similar to b1. Can also disrespect with a poke after if the opponent doesn't respect.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
140.00 / 21.00 / 2.10 | High | 10 | 4 | 40 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 26 | -7 | -17 | - | |||||||
|
3
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 7.50 / 0.75 | High | 10 | 2 | 25 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
15 | 5 | 0 | 0 | - | |||||||
Despite being neutral on block, it's not a button used often as it has no extensions outside of abilities.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 7.5 / 0.75 | Mid | 13 | 2 | 26 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
20 | 11 | -11 | -11 | - | |||||||
A good long range mid to throw out in neutral, although risky if the opponent has knowledge of it's extensions weakness. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 10.50 / 1.05 | Mid | 16 | 3 | 32 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
19 | 19 | -3 | -8 | - | |||||||
A button which can be abused if the opponent doesn't know to flawless block. Used often to reset the opponent to neutral. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
10.00 / 1.50 / 0.15 | Low | 7 | 4 | 18 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
13 | 11 | -5 | -5 | - | |||||||
A good poke with fast startup and decent range. Like his d1 allows him to jail his highs for pressure afterwards. |
4
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 10.50 / 1.05 | High | 12 | 3 | 25 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
15 | 8 | -1 | -1 | - | |||||||
While not a button used often on it's own, its used at the end of a combo which you would end in fatal blow as it doesn't make the fatal blow scale as much as other buttons. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 10.50 / 1.05 | Low | 11 | 2 | 21 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 24 | -1 | -6 | - | |||||||
A good low damage poke which can be used to make sure the opponent isn't just blocking overhead. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
110.00 / 16.50 / 1.65 | Overhead | 26 | 3 | 41 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
49 | 26 | -8 | -8 | - | |||||||
One of the main erron is able to get in, as it covers a long distance and is safe on block to the majority of the cast with its pushback.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
110.00 / 16.50 / 1.65 | Low | 00 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 00 | 00 | 00 | 1 OFF | |||||||
Used to stop the opponent taking their turn back. However if the opponent reads it, they can do a short hop after blocking the f4, the amp will whiff and they can get a full combo.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
30.00 / 4.50 / 0.45 | Low | 8 | 4 | 21 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
16 | 16 | -7 | -7 | - | |||||||
One of Erron Black's primary pokes, it reaches really far and puts him nearly to the ground and can be made even safer on block with a special cancel into Down Peacemaker or Acid Pour.
|
Throw Attacks
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
130.00 / 0.00 / 0.00 | High | 10 | 2 | 34 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 14 | N/A | N/A | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
130.00 / 0.00 / 0.00 | High | 10 | 2 | 34 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 14 | N/A | N/A | - | |||||||
|
Jump and Hop Attacks
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
50.00 / 7.50 / 0.75 | Mid/Overhead | 8 | 6 | 32 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
N/A | -2 | -14 | -14 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
70.00 / 10.50 / 1.05 | Mid/Overhead | 10 | 6 | 32 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
N/A | 8 | -9 | -14 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
90.00 / 13.50 / 1.35 | Mid/Overhead | 9 | 6 | 32 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
N/A | 22 | -9 | -14 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
90.00 / 13.50 / 1.35 | Overhead | 8 | 3 | 32 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
N/A | 34 | -13 | -13 | - |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
90.00 / 13.50 / 1.35 | Overhead | 10 | 2 | 48 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
N/A | 18 | -13 | -33 | - |
Getup and Flawless Block Attacks
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 7.50 / 0.75 | High | 9 | N/A | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 40 | -13 | -13 | 1 OFF and 1 DEF | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90.00 / 13.50 / 1.35 | Mid | 8 | 4 | 27 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 13 | -9 | -14 | 1 OFF and 1 DEF | |||||||
Placeholder
|
Special Moves
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
100.00 (10*10) / N/A / N/A | High | 17 | N/A | 15/24 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | -48/-32 | N/A | N/A | - | |||||||
|
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
90.00 / 21.25 / 2.13 | Low | 21 | 19 | 42 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
26 | 19 | -15 | -15 | - |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
100.00 / 100.00 / 100.00 | N/A | 64 | 00 | 00 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | -46 | 00 | 00 | 1 OFF | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A | Stance | 1 | N/A | 391 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
369 | N/A | N/A | N/A | - | |||||||
Placeholder description, what makes this move so cool?
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
60.00 / 17.50 / 1.75 | High | 3 | 4 (Default) | 9 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
7 (Default) | 19 | -14 (Default) | -14 (Default) | 1 Rifle Bullet | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 16.25 / 1.62 | Low | 12 | 4 (Default) | 14 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
-7 (Default) | 1 | -28 (Default) | -28 (Default) | 1 Rifle Bullet | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 16.25 / 1.62 | Mid | 7 | 5 | 56 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
32 | 11 | -34 | -34 | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 16.25 / 1.62 | Overhead | 17 | 3 | 23 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
-7 | -17 | -10 | -10 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A / N/A / N/A | N/A | 24 | N/A | 95 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | N/A | N/A | N/A | - | |||||||
Placeholder description |
Damage | Guard | Startup | Active | Recovery |
---|---|---|---|---|
N/A | Cancel | 1 | N/A | 21 |
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost |
N/A | N/A | N/A | N/A | - |
Fatal Blow
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
340.00 (20*5 + Cutscene) / 62.50 (12.50*5) / 6.25 | High | 18 | N/A | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 16 | -32 | -37 | FB Charge On Hit, 10 Sec CD On Miss Or Block | |||||||
Placeholder
|
Kustom Abilities
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
60.00 / 17.50 / 1.75 | Low | 24 | 3 (Default) | 33 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
-10 | -2 (Default) | -31 (Default) | -31 (Default | 1 Rifle Bullet | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
68.50 / 15.25 / 1.53 | Low | 3 | 3 (Default) | 29 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
-3 | 3 (Default) | -24 (Default) | -24 (Default) | 1 OFF and 3 Rifle Bullets | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 16.25 / 1.62 | Mid | 7 | 5 | 32 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 40 | -15 | -15 | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
50.00 / 16.25 / 1.62 | Overhead | 17 | 3 | 23 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
-7 | -2 | -11 | -11 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 18.75 / 1.88 | Overhead | 20 | 3 | 55 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
-10 | 34 | -31 | -31 | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 18.75 / 1.88 | Overhead | 20 | 3 | 37 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 52 | -13 | -13 | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A / N/A / N/A | N/A | 24 | N/A | 159 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | N/A | N/A | N/A | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A / N/A / N/A | Cancel | 1 | N/A | 442 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
420 | N/A | N/A | N/A | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
78.00 (40 + 38) / 12.00 (6*2) / 1.20 | High | 15 | N/A | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 20 | -8 | -8 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
106.18 (20 + 19.68 + 18 + 17.71 + 16.20 + 14.58) / N/A / N/A | Unblockable | 26 | N/A | 74 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 24 | N/A | N/A | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
40.00 / 6.00 / 0.60 | Mid | 19 | N/A | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
39 (Default) | 11 (Default) | -11 (Default) | -11 (Default) | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
78.00 (40 + 38 + 36.10) / 12.00 (6*3) / 1.20 | High | 39 | 4 | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 34 | -15 (Default) | -15 (Default) | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
40.00 / 6.00 / 0.60 | Mid | 21 | N/A | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 1 | -21 | -21 | - | |||||||
Placeholder description |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
110.00 (50 + 30 + 40) / 16.25 / 1.62 | Mid | 13 | 3 | 37 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
19 | 15 | -9 | -9 | 1 Rifle Bullet | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
150.00 (50 + 10*5 + 50) / N/A / N/A | N/A | 13 | N/A | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 11 | N/A | N/A | 1 OFF | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
120.00 (20 + 10*5 + 50) / N/A / N/A | High | 11 | 2 | 38 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
126 | 10 | N/A | N/A | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
170.00 (20 + 10*5 + 50*2) / N/A / N/A | N/A | 1 | N/A | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 29 | N/A | N/A | 1 OFF | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
136.50 / N/A / N/A | Mid | 14 | N/A | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | 29 | 1 | 1 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90.00 / 21.30 / 2.13 | Low | 21 | 19 | 42 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
26 | 19 | -15 | -15 | - | |||||||
Takes a step back before firing, makes for a difficult to punish poke and a decent alternative to making B222 safer on block when you don't have Scud Shot or Acid Pour. Commonly used for a safer 50/50 mixup with Erron's overheads than using Rattle Snake Slide or when you have Cattle Toss and cant use Acid Pour. |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A / N/A / N/A | N/A | 1 | N/A | 33 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
17 | N/A | N/A | N/A | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70.00 / 18.80 / 1.88 | Mid | 2 | 6 (Default) | N/A | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
00 | 23 (Default) | -6 (Default) | -6 (Default) | 1 OFF | |||||||
Knocks down on hit. Can be used to make B222 much safer on block if you dont have Acid Pour or Down Peacemaker equipped. Follow up the projectile parry with an amplify to punish the opponent's zoning.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90.00 / N/A / N/A | Unblockable | 59 | 15 | 22 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
235 (Total) | 189 (Total) | N/A | N/A | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A / N/A / N/A | N/A | 22 | N/A | 36 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | N/A | N/A | N/A | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70 / 18.75 / 1.87 | Mid | 12 | 48 | 17 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
7 | -5 | -34 | -34 | - | |||||||
Placeholder
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90 / 21.30 / 2.13 | Low | 59 | 300 | 18 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
69 | 103 | -1 | -1 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
90 / 21.30 / 2.13 | Low | 59 | 300 | 59 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
51 | 103 | -15 | -15 | - | |||||||
Placeholder |
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A / N/A / N/A | N/A | 17 | N/A | 12 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | N/A | N/A | N/A | 1 DEF | |||||||
Makes B222 safe on block unless the opponent has a 6-frame attack at the cost of defensive meter. Following up the cancel with a throw or more blockstrings really spices up Erron Black's pressure game as well if you dont feel like ending your turn just yet.
|
Damage | Guard | Startup | Active | Recovery | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
N/A / N/A / N/A | N/A | 14 | N/A | 12 | |||||||
Cancel | Hit Adv | Blk Adv | F/Blk Adv | Cost | |||||||
N/A | N/A | N/A | N/A | 1 DEF | |||||||
Placeholder
|
Strategy and Kombos
General Tactics
- Since B222 is unsafe on block, one popular strategy is to special cancel the end with Cancel Locked And Loaded or Stock Bop and Cancel Scud Shot or Amplified Scud shot. They're not so commonly used anymore with the availability of Acid Pour, Down Peacemaker and Enhanced Rattle Snake Slide but it's still a good mindgame.
- B222 and 21212 both have two overheads, these overheads can be replaced with a low using Rattle Snake Slide or Down Peacemaker for a 50/50 mixup. In order to replace the second overhead in B222 you'll have to dial the entire string and input the special move to cancel after the first overhead animation. The same will have to be done with both overheads in 21212. Keep in mind when doing these 50/50's that Rattle Snake Slide is unsafe on block, so consider using Enhanced Rattle Snake Slide for yet another layer of mindgames.
- Placeholder
- Placeholder
Popular Variations
- A well rounded variation with emphasis on increased overall damage. Acid pour makes Erron Black's pokes and pressure safe and gives him an armor break on his meterless launcher combos with Scud Shot allowing Erron to control the opponent's zoning game without spending Rifle Bullets.
Universal Kombos
[Midscreen] B14-DF1, J2, B143-BF3 (223.98 dmg)
- Amplify Ender: BF3 Amp (264.23 dmg) [KB: 361.34 dmg]
- Replace Starter: B32 (223.98 dmg)
- Replace Starter: 12 (213.98 dmg)
Variation Kombos
[Midscreen] B222-BF4, 2-U, MD, 2121-BF3 (268.34 dmg)
- REQUIRES: Enhanced Locked And Loaded
- Amplify Ender: (268.34 dmg + Zaterrean Spit Damage Over Time)
[Midscreen] 2121-BF4, D3, 2-U, D2, D4-BD1+B (284.42 dmg + Zaterrean Spit Damage Over Time)
- REQUIRES: Enhanced Locked And Loaded
- Replace Ender: Cattle Toss (319.50 dmg)
- Amplify Ender: Cattle Toss Amp (334.12 dmg)