Darkstalkers 3/Bishamon/Attack Data: Difference between revisions

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{| class="wikitable" style="width: 100%"
|<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap; font-size:1.25em;"> [[Darkstalkers_3/B.B. Hood/Overview|<div class="srkbtn" style="font-color:white">Overview</div>]][[Darkstalkers_3/B.B. Hood/Attack Data|<div class="srkbtn" style="font-color:white">Attack Data</div>]] [[Darkstalkers_3/B.B. Hood/Combos|<div class="srkbtn" style="font-color:white">Combos</div>]] [[Darkstalkers_3/B.B. Hood/Matchups|<div class="srkbtn" style="font-color:white">Matchups</div>]] [[Darkstalkers_3/B.B. Hood/Strategy|<div class="srkbtn" style="font-color:white">Strategy</div>]]  [[Darkstalkers_3/B.B. Hood/Resources|<div class="srkbtn" style="font-color:white">Resources</div>]]
</div>
|}
</br>


= Moves =
== Normal Attacks ==
== Normal Attacks ==
<table  border="0">
</br>
 
{{MoveData
    <tr>
|image=
      <td colspan="11" align="center" valign="middle" ><a name="attack1"><font>Normal Moves</font></a></td>
|caption=lp
    </tr>
|name=Jab
   
|input=lp
    <tr>
|data=
      <td  height="37" align="center" valign="middle" ></td>
{{AttackData-VSav
      <td align="center" valign="middle" ><font>Button</font></td>
|startup=
      <td align="center" valign="middle" ><font>Startup</font></td>
|active=
      <td align="center" valign="middle" ><font>Hit Adv</font></td>
|recovery=
      <td align="center" valign="middle" ><font>Grd. Adv</font></td>
|hit=
      <td align="center" valign="middle" ><font>Damage </font></td>
|block=
      <td align="center" valign="middle" ><font>After Pos</font></td>
|guage=0/0/0
      <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font></td>
|damage=<span style="color:#ff0000">0</span>/0
      <td align="center" valign="middle" ><font>Guard Direction</font></td>
|attack=Mid
      <td align="center" valign="middle" ><font>Cancelable?</font></td>
|cancel=Yes
      <td width="201" align="center" valign="middle" ><font>Remark</font></td>
|properties= -
    </tr>
|description=
    <tr>
*A Bullet Point
      <td  rowspan="6" align="center" valign="middle" ><font> Standing<br>
**More Bullet, less point
      </font></td>
}}
      <td align="center" valign="middle" ><font>Jab (LP)</font></td>
}}
      <td align="center" valign="middle" >5</td>
</br>
      <td align="center" valign="middle" >+6</td>
{{MoveData
      <td align="center" valign="middle" >+5</td>
|image=
      <td align="center" valign="middle" >~8</td>
|caption=mp
      <td align="center" valign="middle" >Standing</td>
|name=Strong
      <td align="center" valign="middle" >0/ 3/ 6</td>
|input=mp
      <td align="center" valign="middle" >Ground</td>
|data=
      <td align="center" valign="middle" >yes</td>
{{AttackData-VSav
      <td width="201" align="center" valign="middle" >Consecutive links H:+9F G:+8F</td>
|startup=
    </tr>
|active=
    <tr>
|recovery=
      <td align="center" valign="middle" ><font>Strong (MP)</font></td>
|hit=
      <td align="center" valign="middle" >10</td>
|block=
      <td align="center" valign="middle" >+2</td>
|guage=0/0/0
      <td align="center" valign="middle" >+1</td>
|damage=<span style="color:#ff0000">0</span>/0
      <td align="center" valign="middle" >~13</td>
|attack=Mid
      <td align="center" valign="middle" >Standing</td>
|cancel=Yes
      <td align="center" valign="middle" >3/ 5+2+2/ 7+4+4</td>
|properties= -
      <td align="center" valign="middle" >Ground</td>
|description=
      <td align="center" valign="middle" >no</td>
*A Bullet Point
      <td width="201" align="center" valign="middle" ></td>
**More Bullet, less point
    </tr>
}}
    <tr>
}}
      <td align="center" valign="middle" ><font>Fierce (HP)</font></td>
</br>
      <td align="center" valign="middle" >8</td>
{{MoveData
      <td align="center" valign="middle" >-7</td>
|image=
      <td align="center" valign="middle" >-8</td>
|caption=hp
      <td align="center" valign="middle" >~18</td>
|name=Fierce
      <td align="center" valign="middle" >Standing</td>
|input=hp
      <td align="center" valign="middle" >6/ 9+3+3/12+6+6</td>
|data=
      <td align="center" valign="middle" >Ground</td>
{{AttackData-VSav
      <td align="center" valign="middle" >no</
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=<span style="color:#ff0000">0</span>/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=lk
|name=Short
|input=lk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=<span style="color:#ff0000">0</span>/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=mk
|name=Forward
|input=mk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=<span style="color:#ff0000">0</span>/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
|caption=hk
|name=Roundhouse
|input=hk
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=<span style="color:#ff0000">0</span>/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
==Crouching Normals==
</br>
{{MoveData
|image=
|caption=lp
|name=Jab
|input=lp
|data=
{{AttackData-VSav
|startup=
|active=
|recovery=
|hit=
|block=
|guage=0/0/0
|damage=<span style="color:#ff0000">0</span>/0
|attack=Mid
|cancel=Yes
|properties= -
|description=
*A Bullet Point
**More Bullet, less point
}}
}}
</br>
{{MoveData
|image=
==Dark Force==
==Dark Force==


Coming Soon


<table  border="0">
</br>
 
    <tr>
      <td colspan="6" align="center" valign="middle" ><a name="df"></a><font>Dark Force</font></td>
    </tr>
    <tr>
      <td  rowspan="2" align="center" valign="middle" ><font><b>Kogane Katabira</b></font><br>
      <br>
      <font>Same Strenght P+K</font></td>
      <td align="center" valign="middle" ><font>Startup</font></td>
      <td align="center" valign="middle" ><font>Invincibility</font></td>
      <td align="center" valign="middle" ><font>Ending</font></td>
      <td align="center" valign="middle" ><font>After Pos</font></td>
      <td width="291" align="center" valign="middle" ><font>Remark</font></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >41</td>
      <td align="center" valign="middle" >43</td>
      <td align="center" valign="middle" >41</td>
      <td align="center" valign="middle" >Standing</td>
      <td width="291" align="left" valign="middle" > Gives super armor.</td>
    </tr>
    <tr>
      <td colspan="6"  >No white damage taken while on this mode.</td>
    </tr>
 
</table>


{| class="wikitable" style="width: 100%"
|<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap; font-size:1.25em;"> [[Darkstalkers_3/B.B. Hood/Overview|<div class="srkbtn" style="font-color:white">Overview</div>]][[Darkstalkers_3/B.B. Hood/Attack Data|<div class="srkbtn" style="font-color:white">Attack Data</div>]] [[Darkstalkers_3/B.B. Hood/Combos|<div class="srkbtn" style="font-color:white">Combos</div>]] [[Darkstalkers_3/B.B. Hood/Matchups|<div class="srkbtn" style="font-color:white">Matchups</div>]] [[Darkstalkers_3/B.B. Hood/Strategy|<div class="srkbtn" style="font-color:white">Strategy</div>]]  [[Darkstalkers_3/B.B. Hood/Resources|<div class="srkbtn" style="font-color:white">Resources</div>]]
</div>
|}


{{Navbox-VSav}}
{{Navbox-VSav}}
[[Category:Darkstalkers games]]
[[Category:Darkstalkers games]]
[[Category: Vampire Savior (Darkstalkers 3)]]
[[Category: Vampire Savior (Darkstalkers 3)]]

Latest revision as of 00:10, 27 May 2021


Normal Attacks


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Crouching Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Jumping Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Command Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Pursuit


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Throws


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Specials


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


EX Moves


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Dark Force

Coming Soon


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Characters
Anakaris
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Bishamon
Demitri
Felicia
Hsien Ko
Jedah
Lilith
Morrigan
Q-Bee
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Rikuo
Sasquatch
Talbain
Victor