Darkstalkers 3/B.B. Hood/Attack Data: Difference between revisions

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= Moves =
{| class="wikitable" style="width: 100%"
== Normal Attacks ==
|<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap; font-size:1.25em;"> [[Darkstalkers_3/B.B. Hood/Overview|<div class="srkbtn" style="font-color:white">Overview</div>]][[Darkstalkers_3/B.B. Hood/Attack Data|<div class="srkbtn" style="font-color:white">Attack Data</div>]] [[Darkstalkers_3/B.B. Hood/Combos|<div class="srkbtn" style="font-color:white">Combos</div>]] [[Darkstalkers_3/B.B. Hood/Matchups|<div class="srkbtn" style="font-color:white">Matchups</div>]] [[Darkstalkers_3/B.B. Hood/Strategy|<div class="srkbtn" style="font-color:white">Strategy</div>]]  [[Darkstalkers_3/B.B. Hood/Resources|<div class="srkbtn" style="font-color:white">Resources</div>]]
<table  border="0">
</div>
 
|}
    <tr>
      <td colspan="10" align="center" valign="middle" ><a name="attack1">Normal Moves</a></td>
    </tr>
    <tr>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >Button</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Grd. Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Gauge Growth (Whiff/Block/Hit) </td>
      <td align="center" valign="middle" >Guard Direction</td>
      <td align="center" valign="middle" >Cancelable?</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td rowspan="6" align="center" valign="middle" >Standing (Close)</td>
      <td align="center" valign="middle" >Jab (LP)</td>
      <td align="center" valign="middle" >4</td>
      <td align="center" valign="middle" >+6</td>
      <td align="center" valign="middle" >+5</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >0/3/6</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >yes</td>
      <td align="center" valign="middle" >Consecutive links H: +9 G: +8</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Strong (MP)</td>
      <td align="center" valign="middle" >9</td>
      <td align="center" valign="middle" >+6</td>
      <td align="center" valign="middle" >+5</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >3/9/15</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >yes</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Fierce (HP)</td>
      <td align="center" valign="middle" >9</td>
      <td align="center" valign="middle" >-16</td>
      <td align="center" valign="middle" >-17</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >6/7+1x6/9+3x6</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >no</td>
      <td align="center" valign="middle" > </td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Short (LK)</td>
      <td align="center" valign="middle" >5</td>
      <td align="center" valign="middle" >+2</td>
      <td align="center" valign="middle" >+1</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >0/3/6</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >yes</td>
      <td align="center" valign="middle" >Consecutive links H: +5 G: +4</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Forward (MK)</td>
      <td align="center" valign="middle" >8</td>
      <td align="center" valign="middle" >+4</td>
      <td align="center" valign="middle" >+3</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >3/9/15</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >yes</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Roundhouse (HK)</td>
      <td align="center" valign="middle" >17</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-5</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >6/15/24</td>
      <td align="center" valign="middle" >All</td>
      <td align="center" valign="middle" >no</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td rowspan="6" align="center" valign="middle" >Standing (Far) </td>
      <td align="center" valign="middle" >Jab (LP)</td>
      <td align="center" valign="middle" >4</td>
      <td align="center" valign="middle" >+10</td>
      <td align="center" valign="middle" >+9</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >0/3/6</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >yes</td>
      <td align="center" valign="middle" >Consecutive links H: +13 G: +12</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Strong (MP)</td>
      <td align="center" valign="middle" >6</td>
      <td align="center" valign="middle" >+6</td>
      <td align="center" valign="middle" >+5</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >3/9/15</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >yes</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Fierce (HP)</td>
      <td align="center" valign="middle" >9</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >6/7+1x6/9+3x6</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >no</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Short (LK)</td>
      <td align="center" valign="middle" >6</td>
      <td align="center" valign="middle" >+4</td>
      <td align="center" valign="middle" >+3</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >0/3/6</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >yes</td>
      <td align="center" valign="middle" >Consecutive links H: +7 G: +6</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Forward (MK)</td>
      <td align="center" valign="middle" >8</td>
      <td align="center" valign="middle" >+4</td>
      <td align="center" valign="middle" >+3</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >3/9/15</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >yes</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Roundhouse (HK)</td>
      <td align="center" valign="middle" >17</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >6/15/24</td>
      <td align="center" valign="middle" >All</td>
      <td align="center" valign="middle" >no</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td rowspan="2" align="center" valign="middle" >Special</td>
      <td align="center" valign="middle" ><font><img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + Strong (MP)</font></td>
      <td align="center" valign="middle" >12</td>
      <td align="center" valign="middle" >+4</td>
      <td align="center" valign="middle" >+3</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >3/9/15</td>
      <td align="center" valign="middle" >All</td>
      <td align="center" valign="middle" >no</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" ><font><img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + Forward (MK)</font></td>
      <td align="center" valign="middle" >5</td>
      <td align="center" valign="middle" >-3</td>
      <td align="center" valign="middle" >-4</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >3/9/15</td>
      <td align="center" valign="middle" >All</td>
      <td align="center" valign="middle" >no</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td rowspan="6" align="center" valign="middle" >Crouching </td>
      <td align="center" valign="middle" >Jab (LP)</td>
      <td align="center" valign="middle" >4</td>
      <td align="center" valign="middle" >+6</td>
      <td align="center" valign="middle" >+5</td>
      <td align="center" valign="middle" >Crouching</td>
      <td align="center" valign="middle" >0/3/6</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >yes</td>
      <td align="center" valign="middle" >Consecutive links H: +9 G: +8</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Strong (MP)</td>
      <td align="center" valign="middle" >6</td>
      <td align="center" valign="middle" >+7</td>
      <td align="center" valign="middle" >+6</td>
      <td align="center" valign="middle" >Crouching</td>
      <td align="center" valign="middle" >3/9/15</td>
      <td align="center" valign="middle" >Crouching</td>
      <td align="center" valign="middle" >yes</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Fierce (HP)</td>
      <td align="center" valign="middle" >9</td>
      <td align="center" valign="middle" >-16</td>
      <td align="center" valign="middle" >-17</td>
      <td align="center" valign="middle" >Crouching</td>
      <td align="center" valign="middle" >6/7+1x6/9+3x6</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >no</td>
      <td align="center" valign="middle" > </td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Short (LK)</td>
      <td align="center" valign="middle" >4</td>
      <td align="center" valign="middle" >+6</td>
      <td align="center" valign="middle" >+5</td>
      <td align="center" valign="middle" >Crouching</td>
      <td align="center" valign="middle" >0/3/6</td>
      <td align="center" valign="middle" >Crouching</td>
      <td align="center" valign="middle" >yes</td>
      <td align="center" valign="middle" >Consecutive links H: +8 G: +7</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Forward (MK)</td>
      <td align="center" valign="middle" >6</td>
      <td align="center" valign="middle" >+5</td>
      <td align="center" valign="middle" >+4</td>
      <td align="center" valign="middle" >Crouching</td>
      <td align="center" valign="middle" >3/9/15</td>
      <td align="center" valign="middle" >Crouching</td>
      <td align="center" valign="middle" >yes</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Roundhouse (HK)</td>
      <td align="center" valign="middle" >7</td>
      <td align="center" valign="middle" >?</td>
      <td align="center" valign="middle" >-3</td>
      <td align="center" valign="middle" >Crouching</td>
      <td align="center" valign="middle" >6/15/24</td>
      <td align="center" valign="middle" >Crouching</td>
      <td align="center" valign="middle" >no</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Special</td>
      <td align="center" valign="middle" ><font><img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > + Roundhouse (HK)</font></td>
      <td align="center" valign="middle" >15</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-9</td>
      <td align="center" valign="middle" >Crouching</td>
      <td align="center" valign="middle" >6/15/24</td>
      <td align="center" valign="middle" >All</td>
      <td align="center" valign="middle" >no</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td colspan="10"  > </td>
    </tr>
 
</table>


</br>


==Jumping Attacks==
==Close Standing Normals==
 
</br>
<table  border="0">
{{MoveData
 
|image=
    <tr>
|caption=lp
      <td colspan="10" align="center" valign="middle" ><a name="attack-air">Jumping Normals</a></td>
|name=Jab
    </tr>
|input=lp
    <tr>
|data=
      <td align="center" valign="middle" ></td>
{{AttackData-VSav
      <td align="center" valign="middle" >Button</td>
|startup=4
      <td align="center" valign="middle" >Startup</td>
|active=4
      <td align="center" valign="middle" >Hit Adv</td>
|recovery=10
      <td align="center" valign="middle" >Grd. Adv</td>
|hit=6
      <td align="center" valign="middle" >After Pos</td>
|block=5
      <td align="center" valign="middle" >Gauge Growth (Whiff/Block/Hit) </td>
|guage=0/3/6
      <td align="center" valign="middle" >Guard Direction</td>
|damage=7/2
      <td align="center" valign="middle" >Cancelable?</td>
|attack=Mid
      <td align="center" valign="middle" >Remark</td>
|cancel=Yes
    </tr>
|properties= -
    <tr>
|description=  
      <td rowspan="6" align="center" valign="middle" >Vertical</td>
*Consecutive links H: +9 G: +8
      <td align="center" valign="middle" >Jab (LP)</td>
}}
      <td align="center" valign="middle" >5</td>
}}
      <td align="center" valign="middle" ></td>
</br>
      <td align="center" valign="middle" ></td>
{{MoveData
      <td align="center" valign="middle" >Air</td>
|image=
      <td align="center" valign="middle" >0/3/6</td>
|caption=mp
      <td align="center" valign="middle" >Standing</td>
|name=Strong
      <td align="center" valign="middle" >no</td>
|input=mp
      <td align="center" valign="middle" ></td>
|data=
    </tr>
{{AttackData-VSav
    <tr>
|startup=9
      <td align="center" valign="middle" >Strong (MP)</td>
|active=4
      <td align="center" valign="middle" >7</td>
|recovery=17
      <td align="center" valign="middle" ></td>
|hit=6
      <td align="center" valign="middle" ></td>
|block=5
      <td align="center" valign="middle" >Air</td>
|guage=3/9/15
      <td align="center" valign="middle" >3/9/15</td>
|damage=17/6
      <td align="center" valign="middle" >Standing</td>
|attack=Mid
      <td align="center" valign="middle" >no</td>
  |cancel=Yes
      <td align="center" valign="middle" ></td>
|properties= -
    </tr>
|description=  
    <tr>
}}
      <td align="center" valign="middle" >Fierce (HP)</td>
}}
      <td align="center" valign="middle" >13</td>
</br>
      <td align="center" valign="middle" ></td>
{{MoveData
      <td align="center" valign="middle" ></td>
|image=
      <td align="center" valign="middle" >Air</td>
|caption=hp
      <td align="center" valign="middle" >6/10+4/15+9</td>
|name=Fierce
      <td align="center" valign="middle" >Standing</td>
|input=hp
      <td align="center" valign="middle" >no</td>
|data=
      <td align="center" valign="middle" ></td>
{{AttackData-VSav
    </tr>
|startup=9
    <tr>
|active=3/3*6+3
      <td align="center" valign="middle" >Short (LK)</td>
|recovery=27
      <td align="center" valign="middle" >5</td>
|hit=-16
      <td align="center" valign="middle" ></td>
|block=-17
      <td align="center" valign="middle" ></td>
|guage=6/7+1*6/9+3*6
      <td align="center" valign="middle" >Air</td>
|damage=7*7/3*7
      <td align="center" valign="middle" >0/3/6</td>
|attack=Mid
      <td align="center" valign="middle" >Standing</td>
|cancel=No
      <td align="center" valign="middle" >no</td>
|properties= Multi-hit
      <td align="center" valign="middle" ></td>
|description=  
    </tr>
*This move has 9 frames of start up. It then begins alternating between active/inactive frames (3 active, 3 inactive). This repeats 6 times. There is then a final (7th) active frame set of 3 before the 27 frame recovery. As soon as I can find a more elegant way of saying that this will be updated.
    <tr>
*To get all 7 hits you must dash. Without momentum you will get 5 hits
      <td align="center" valign="middle" >Forward (MK)</td>
*ヒットストップ無し
      <td align="center" valign="middle" >7</td>
**硬直差の範囲(1段目) H:-40~-38 G:-41~-39
      <td align="center" valign="middle" ></td>
**硬直差の範囲(2段目) H:-34~-32 G:-35~-33
      <td align="center" valign="middle" ></td>
**硬直差の範囲(3段目) H:-28~-26 G:-29~-27
      <td align="center" valign="middle" >Air</td>
**硬直差の範囲(4段目) H:-22~-20 G:-23~-21
      <td align="center" valign="middle" >3/9/15</td>
**硬直差の範囲(5段目) H:-16~-14 G:-17~-15
      <td align="center" valign="middle" >Standing</td>
**硬直差の範囲(6段目) H:-10~-8 G:-11~-9
      <td align="center" valign="middle" >no</td>
**硬直差の範囲(7段目) H:-4~-2 G:-5~-3
      <td align="center" valign="middle" ></td>
}}
    </tr>
}}
    <tr>
</br>
      <td align="center" valign="middle" >Roundhouse (HK)</td>
{{MoveData
      <td align="center" valign="middle" >11</td>
|image=
      <td align="center" valign="middle" >Knockdown</td>
|caption=lk
      <td align="center" valign="middle" ></td>
|name=Short
      <td align="center" valign="middle" >Air</td>
|input=lk
      <td align="center" valign="middle" >6/15/24</td>
|data=
      <td align="center" valign="middle" >All</td>
{{AttackData-VSav
      <td align="center" valign="middle" >no</td>
|startup=5
      <td align="center" valign="middle" ></td>
|active=5
    </tr>
|recovery=9
    <tr>
|hit=2
      <td  rowspan="6" align="center" valign="middle" >Diagonal</td>
|block=1
      <td align="center" valign="middle" >Jab (LP)</td>
|guage=0/3/6
      <td align="center" valign="middle" >5</td>
|damage=7/3
      <td align="center" valign="middle" ></td>
|attack=Mid
      <td align="center" valign="middle" ></td>
|cancel=Yes
      <td align="center" valign="middle" >Air</td>
|properties= -
      <td align="center" valign="middle" >0/3/6</td>
|description=  
      <td align="center" valign="middle" >Standing</td>
*連打C時 H:+5 G:+4
      <td align="center" valign="middle" >no</td>
*硬直差の範囲 H:+2~+6 G:+1~+5
      <td align="center" valign="middle" ></td>
*連打C時も持続の当て方により硬直差は変化
    </tr>
}}
    <tr>
}}
      <td align="center" valign="middle" >Strong (MP)</td>
</br>
      <td align="center" valign="middle" >5</td>
{{MoveData
      <td align="center" valign="middle" ></td>
|image=
      <td align="center" valign="middle" ></td>
|caption=mk
      <td align="center" valign="middle" >Air</td>
|name=Forward
      <td align="center" valign="middle" >3/9/15</td>
|input=mk
      <td align="center" valign="middle" >Standing</td>
|data=
      <td align="center" valign="middle" >no</td>
{{AttackData-VSav
      <td align="center" valign="middle" ></td>
|startup=8
    </tr>
|active=6
    <tr>
|recovery=11
      <td align="center" valign="middle" >Fierce (HP)</td>
|hit=4
      <td align="center" valign="middle" >13</td>
|block=3
      <td align="center" valign="middle" ></td>
|guage=3/9/15
      <td align="center" valign="middle" ></td>
|damage=17/7
      <td align="center" valign="middle" >Air</td>
|attack=Mid
      <td align="center" valign="middle" >6/10+4/15+9</td>
|cancel=Yes
      <td align="center" valign="middle" >Standing</td>
|properties= -
      <td align="center" valign="middle" >no</td>
|description=
      <td align="center" valign="middle" ></td>
*硬直差の範囲 H:+4~+9 G:+3~+8
    </tr>
}}
    <tr>
}}
      <td align="center" valign="middle" >Short (LK)</td>
</br>
      <td align="center" valign="middle" >5</td>
{{MoveData
      <td align="center" valign="middle" ></td>
|image=
      <td align="center" valign="middle" ></td>
|caption=hk
      <td align="center" valign="middle" >Air</td>
|name=Roundhouse
      <td align="center" valign="middle" >0/3/6</td>
|input=hk
      <td align="center" valign="middle" >Standing</td>
|data=
      <td align="center" valign="middle" >no</td>
{{AttackData-VSav
      <td align="center" valign="middle" ></td>
|startup=17
    </tr>
|active= -
    <tr>
|recovery=31
      <td align="center" valign="middle" >Forward (MK)</td>
|hit=Knockdown
      <td align="center" valign="middle" >7</td>
|block=-5
      <td align="center" valign="middle" ></td>
|guage=6/15/24
      <td align="center" valign="middle" ></td>
|damage=21/8
      <td align="center" valign="middle" >Air</td>
|attack=Low
      <td align="center" valign="middle" >3/9/15</td>
|cancel=No
      <td align="center" valign="middle" >Standing</td>
|properties=Projectile
      <td align="center" valign="middle" >no</td>
|description=  
      <td align="center" valign="middle" ></td>
*地雷の持続:50F
    </tr>
*ヒットストップ無し
    <tr>
}}
      <td align="center" valign="middle" >Roundhouse (HK)</td>
}}
      <td align="center" valign="middle" >11</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >Air</td>
      <td align="center" valign="middle" >6/15/24</td>
      <td align="center" valign="middle" >All</td>
      <td align="center" valign="middle" >no</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td colspan="10"  > </td>
    </tr>
 
</table>
 
==Throws and Other Stuff==
 
<table  border="0">
 
    <tr>
      <td colspan="8" align="center" valign="middle" ><a name="throw">Normal Throw</a></td>
    </tr>
    <tr>
      <td rowspan="2" align="center" valign="middle" >
 
'''Hold & Cut'''
 
 
       
 
<font> <img src="./Vampire Savior Data - B.B.Hood_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)</font>
 
</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Throw Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Gauge Growth</td>
      <td align="center" valign="middle" >Throw Direction</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >1</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-1</td>
      <td align="center" valign="middle" >Air</td>
      <td align="center" valign="middle" >9</td>
      <td align="center" valign="middle" >Left or Right</td>
      <td align="center" valign="middle" > </td>
    </tr>
    <tr>
      <td colspan="8"  > </td>
    </tr>
 
</table>
 
 
 
 
 
<table  border="0">
 
    <tr>
      <td colspan="8" align="center" valign="middle" ><a name="throw-air">Air Throw</a></td>
    </tr>
    <tr>
      <td rowspan="2" align="center" valign="middle" >
 
'''Catch & Cut '''(Air Only)
 
 
       
 
<font> <img src="./Vampire Savior Data - B.B.Hood_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - B.B.Hood_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP)</font>
 
</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Throw Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Gauge Growth</td>
      <td align="center" valign="middle" >Throw Direction</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >1</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >Air</td>
      <td align="center" valign="middle" >9</td>
      <td align="center" valign="middle" >Rear</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td colspan="8"  > </td>
    </tr>
 
</table>
<span ><br>
 
<br>
 
</span>
<table  border="0">
 
    <tr>
      <td colspan="6" align="center" valign="middle" ><a name="pursuit">Pursuit</a></td>
    </tr>
    <tr>
      <td  rowspan="3" align="center" valign="middle" >
 
'''Pursuit'''
 
 
       
 
(Knockdown Only)<br>
            <font><img src="./Vampire Savior Data - B.B.Hood_files/8(1).gif" border="0" >+ P or K</font>
 
</td>
      <td align="center" valign="middle" >Strength</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Gauge Growth
(Whiff/Hit) </td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Normal</td>
      <td align="center" valign="middle" >40</td>
      <td align="center" valign="middle" >Air</td>
      <td align="center" valign="middle" >6/12+2x5</td>
      <td rowspan="2" align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >ES</td>
      <td align="center" valign="middle" >40</td>
      <td align="center" valign="middle" >Air</td>
      <td align="center" valign="middle" >0/0</td>
    </tr>
    <tr>
      <td colspan="6"  > </td>
    </tr>
 
</table>
 
 
 
 
 
 
<table  border="0">
 
    <tr>
      <td colspan="3" align="center" valign="middle" ><a name="other">Special Skills</a></td>
    </tr>
    <tr>
      <td  rowspan="2" align="center" valign="middle" >'''Double Jump'''<br>
          <br>
        <font><img src="./Vampire Savior Data - B.B.Hood_files/8.gif" border="0" > in the air.</font></td>
      <td align="center" valign="middle" >After Pos</td>
      <td width="544" align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Air</td>
      <td width="544"  > </td>
    </tr>
    <tr>
      <td  rowspan="2" align="center" valign="middle" >'''Tell me Why'''<br>
          <br>
        <font><img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > + KKK</font></td>
      <td align="center" valign="middle" >After Pos</td>
      <td width="544" align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >Standing</td>
      <td width="544"  > Short dash.</td>
    </tr>
 
</table>
 
 
 
 
 
<table  border="0">
 
    <tr>
      <td colspan="10" align="center" valign="middle" ><a name="attack2-dash">Special Skills (Dashing)</a></td>
    </tr>
    <tr>
      <td width="41" align="center" valign="middle" ></td>
      <td align="center" valign="middle" >Button</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Grd. Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Gauge Growth (Whiff/Block/Hit) </td>
      <td align="center" valign="middle" >Guard Direction</td>
      <td align="center" valign="middle" >Cancelable?</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td width="41" align="center" valign="middle" >Special</td>
      <td align="center" valign="middle" ><font><img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" >  + Strong (MP)</font></td>
      <td align="center" valign="middle" >21</td>
      <td align="center" valign="middle" >-1</td>
      <td align="center" valign="middle" >-2</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >3/9/15</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >no</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td colspan="10"  > </td>
    </tr>
 
</table>
 
==== Special Moves ====
<table  border="0">
 
    <tr>
      <td colspan="9" align="center" valign="middle" ><a name="sp-move">Special Moves</a></td>
    </tr>
    <tr>
      <td  rowspan="5" align="center" valign="middle" >'''Smile &''' '''Missile'''<br>
          (high)<br>
        <font><img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" >(Charge), <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + P</font></td>
      <td align="center" valign="middle" >Strength</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Grd. Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Gauge Growth (Whiff/Block/Hit) </td>
      <td align="center" valign="middle" >Guard Direction</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >low</td>
      <td align="center" valign="middle" >10</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-1</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >15/18/21</td>
      <td align="center" valign="middle" >All</td>
      <td  rowspan="4" align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >middle</td>
      <td align="center" valign="middle" >10</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-1</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >15/18/21</td>
      <td align="center" valign="middle" >All</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >high</td>
      <td align="center" valign="middle" >10</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-1</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >15/18/21</td>
      <td align="center" valign="middle" >All</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >ES</td>
      <td align="center" valign="middle" >10</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-2</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >0/0/0</td>
      <td align="center" valign="middle" >All</td>
    </tr>
    <tr>
      <td  rowspan="5" align="center" valign="middle" >'''Smile &''' '''Missile'''<br>
        (low)<br>
        <font><img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" >(Charge), <img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > + K</font></td>
      <td align="center" valign="middle" >Strength</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Grd. Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Gauge Growth (Whiff/Block/Hit) </td>
      <td align="center" valign="middle" >Guard Direction</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >low</td>
      <td align="center" valign="middle" >10</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-1</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >15/18/21</td>
      <td align="center" valign="middle" >All</td>
      <td  rowspan="4" align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >middle</td>
      <td align="center" valign="middle" >10</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-1</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >15/18/21</td>
      <td align="center" valign="middle" >All</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >high</td>
      <td align="center" valign="middle" >10</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-1</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >15/18/21</td>
      <td align="center" valign="middle" >All</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >ES</td>
      <td align="center" valign="middle" >10</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-2</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >0/0/0</td>
      <td align="center" valign="middle" >All</td>
    </tr>
    <tr>
      <td  rowspan="5" align="center" valign="middle" >'''Happy &''' '''Missile'''<br>
          <br>
          <font><img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" >(Charge), <img src="./Vampire Savior Data - B.B.Hood_files/8.gif" border="0" > + P</font></td>
      <td align="center" valign="middle" >Strength</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Grd. Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Gauge Growth (Whiff/Block/Hit) </td>
      <td align="center" valign="middle" >Guard Direction</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >low</td>
      <td align="center" valign="middle" >27</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >15/18/21</td>
      <td align="center" valign="middle" >All</td>
      <td  rowspan="4" align="center" valign="middle" >Landing time: 5F</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >middle</td>
      <td align="center" valign="middle" >27</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >15/18/21</td>
      <td align="center" valign="middle" >All</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >high</td>
      <td align="center" valign="middle" >27</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >15/18/21</td>
      <td align="center" valign="middle" >All</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >ES</td>
      <td align="center" valign="middle" >27</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >0/0/0</td>
      <td align="center" valign="middle" >All</td>
    </tr>
    <tr>
      <td  rowspan="5" align="center" valign="middle" >'''Cheer & Fire'''<br>
          <br>
          <font><img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > + P</font></td>
      <td align="center" valign="middle" >Strength</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Grd. Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Gauge Growth (Whiff/Block/Hit) </td>
      <td align="center" valign="middle" >Guard Direction</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >low</td>
      <td align="center" valign="middle" >13</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-9</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >18/21/24</td>
      <td align="center" valign="middle" >All</td>
      <td  rowspan="4" align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td align="center" valign="middle" >middle</td>
      <td align="center" valign="middle" >15</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-13</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >18/21/24</td>
      <td align="center" valign="middle" >All</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >high</td>
      <td align="center" valign="middle" >17</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-18</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >18/21/24</td>
      <td align="center" valign="middle" >All</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >ES</td>
      <td align="center" valign="middle" >11</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >0/0/0</td>
      <td align="center" valign="middle" >All</td>
    </tr>
    <tr>
      <td  rowspan="5" align="center" valign="middle" >'''Shyness &''' '''Strike'''<br>
          (Increases with time)<br>
        <font><img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > + P</font><br></td>
      <td align="center" valign="middle" >Strength</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Grd. Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Gauge Growth (Whiff/Block/Hit) </td>
      <td align="center" valign="middle" >Guard Direction</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >level 1</td>
      <td align="center" valign="middle" >16 - </td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-9</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >18/21/24</td>
      <td align="center" valign="middle" >Ground</td>
      <td  rowspan="4" align="center" valign="middle" >Startup is variable:<br>
        level 2: 55F<br>
        level 3: 103F</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >level 2</td>
      <td align="center" valign="middle" >64 - </td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-9</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >18/21/24</td>
      <td align="center" valign="middle" >Ground</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >level 3</td>
      <td align="center" valign="middle" >112 - </td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-14</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >18/21/24</td>
      <td align="center" valign="middle" >Ground</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >ES</td>
      <td align="center" valign="middle" >27</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-14</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >0/0/0</td>
      <td align="center" valign="middle" >Ground</td>
    </tr>
    <tr>
      <td  rowspan="5" align="center" valign="middle" >'''Jealousy &'''<strong> Fake</strong><br>
          (GC Only)<br>         
        <font><img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > + K</font></td>
      <td align="center" valign="middle" >Strength</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Grd. Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Gauge Growth (Whiff/Block/Hit) </td>
      <td align="center" valign="middle" >Guard Direction</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >low</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >-</td>
      <td  rowspan="4" align="center" valign="middle" >Invincible frames: 29F</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >middle</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >-</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >high</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >-</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >ES</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >-</td>
    </tr>
    <tr>
      <td  rowspan="5" align="center" valign="middle" ><font>'''Sentimental'''<strong> T</strong></font><strong>y</strong>'''phoon'''<br>
        <br>         
          <font><img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" ><img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > + P</font></td>
      <td align="center" valign="middle" >Strength</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Grd. Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Gauge Growth
(Whiff/Hit) </td>
      <td align="center" valign="middle" >Guard Direction</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >low</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >-</td>
      <td  rowspan="4" align="center" valign="middle" >Invincible frames: 1F</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >middle</td>
      <td align="center" valign="middle" >2</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >12/21</td>
      <td align="center" valign="middle" >Throw</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >high</td>
      <td align="center" valign="middle" >2</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >12/21</td>
      <td align="center" valign="middle" >Throw</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >ES</td>
      <td align="center" valign="middle" >2</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >0/0</td>
      <td align="center" valign="middle" >Throw</td>
    </tr>
    <tr>
      <td colspan="9"  > </td>
    </tr>
 
</table>
 
== EX Moves & Dark Force ==
<table  border="0">
 
    <tr>
      <td colspan="8" align="center" valign="middle" ><a name="ex">EX Super Moves</a></td>
    </tr>
    <tr>
      <td rowspan="2" align="center" valign="middle" >'''Cool Hunting'''<br>
          <br>
        <font><img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/6a.gif" border="0" > + PP</font></td>
      <td align="center" valign="middle" >Gauge</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Grd. Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Guard Direction</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >1</td>
      <td align="center" valign="middle" >25</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" ></td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >All</td>
      <td align="center" valign="middle" ></td>
    </tr>
    <tr>
      <td rowspan="2" align="center" valign="middle" >'''Beautiful Memory'''<br>
          <br>
          <font><img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/6a.gif" border="0" > + KK</font></td>
      <td align="center" valign="middle" >Gauge</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Grd. Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Guard Direction</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >1</td>
      <td align="center" valign="middle" >17</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-29</td>
      <td align="center" valign="middle" >Air</td>
      <td align="center" valign="middle" >Ground</td>
      <td align="center" valign="middle" >Landing time: 1F</td>
    </tr>
    <tr>
      <td rowspan="2" align="center" valign="middle" >'''Apple for You'''<br>
          <br>
          <font><img src="./Vampire Savior Data - B.B.Hood_files/6.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/3.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/2.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/1.gif" border="0" > <img src="./Vampire Savior Data - B.B.Hood_files/4.gif" border="0" > + KK</font></td>
      <td align="center" valign="middle" >Gauge</td>
      <td align="center" valign="middle" >Startup</td>
      <td align="center" valign="middle" >Hit Adv</td>
      <td align="center" valign="middle" >Grd. Adv</td>
      <td align="center" valign="middle" >After Pos</td>
      <td align="center" valign="middle" >Guard Direction</td>
      <td align="center" valign="middle" >Remark</td>
    </tr>
    <tr>
      <td align="center" valign="middle" >1</td>
      <td align="center" valign="middle" >18</td>
      <td align="center" valign="middle" >Knockdown</td>
      <td align="center" valign="middle" >-</td>
      <td align="center" valign="middle" >Standing</td>
      <td align="center" valign="middle" >Throw</td>
      <td align="center" valign="middle" ></td>
    </tr>
 
</table>
 
</br>
</br>
==Standing Normals==
==Far Standing Normals==
</br>
</br>
{{MoveData
{{MoveData
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Coming Soon
Coming Soon
</br>
{| class="wikitable" style="width: 100%"
|<div style="display: flex;justify-content: start;align-items:center;flex-wrap: wrap; font-size:1.25em;">
[[Darkstalkers_3/B.B. Hood/Overview|<div class="srkbtn" style="font-color:white">Overview</div>]][[Darkstalkers_3/B.B. Hood/Attack Data|<div class="srkbtn" style="font-color:white">Attack Data</div>]] [[Darkstalkers_3/B.B. Hood/Combos|<div class="srkbtn" style="font-color:white">Combos</div>]] [[Darkstalkers_3/B.B. Hood/Matchups|<div class="srkbtn" style="font-color:white">Matchups</div>]] [[Darkstalkers_3/B.B. Hood/Strategy|<div class="srkbtn" style="font-color:white">Strategy</div>]]  [[Darkstalkers_3/B.B. Hood/Resources|<div class="srkbtn" style="font-color:white">Resources</div>]]
</div>
|}
</br>


{{Navbox-VSav}}
{{Navbox-VSav}}
[[Category:Darkstalkers games]]
[[Category:Darkstalkers games]]
[[Category: Vampire Savior (Darkstalkers 3)]]
[[Category: Vampire Savior (Darkstalkers 3)]]

Revision as of 22:02, 26 May 2021


Close Standing Normals


Jab
lp
Startup Active Recovery On Hit On Block
4 4 10 6 5
Guage Damage Attack Cancels Properties
0/3/6 7/2 Mid Yes -
  • Consecutive links H: +9 G: +8


Strong
mp
Startup Active Recovery On Hit On Block
9 4 17 6 5
Guage Damage Attack Cancels Properties
3/9/15 17/6 Mid Yes -


Fierce
hp
Startup Active Recovery On Hit On Block
9 3/3*6+3 27 -16 -17
Guage Damage Attack Cancels Properties
6/7+1*6/9+3*6 7*7/3*7 Mid No Multi-hit
  • This move has 9 frames of start up. It then begins alternating between active/inactive frames (3 active, 3 inactive). This repeats 6 times. There is then a final (7th) active frame set of 3 before the 27 frame recovery. As soon as I can find a more elegant way of saying that this will be updated.
  • To get all 7 hits you must dash. Without momentum you will get 5 hits
  • ヒットストップ無し
    • 硬直差の範囲(1段目) H:-40~-38 G:-41~-39
    • 硬直差の範囲(2段目) H:-34~-32 G:-35~-33
    • 硬直差の範囲(3段目) H:-28~-26 G:-29~-27
    • 硬直差の範囲(4段目) H:-22~-20 G:-23~-21
    • 硬直差の範囲(5段目) H:-16~-14 G:-17~-15
    • 硬直差の範囲(6段目) H:-10~-8 G:-11~-9
    • 硬直差の範囲(7段目) H:-4~-2 G:-5~-3


Short
lk
Startup Active Recovery On Hit On Block
5 5 9 2 1
Guage Damage Attack Cancels Properties
0/3/6 7/3 Mid Yes -
  • 連打C時 H:+5 G:+4
  • 硬直差の範囲 H:+2~+6 G:+1~+5
  • 連打C時も持続の当て方により硬直差は変化


Forward
mk
Startup Active Recovery On Hit On Block
8 6 11 4 3
Guage Damage Attack Cancels Properties
3/9/15 17/7 Mid Yes -
  • 硬直差の範囲 H:+4~+9 G:+3~+8


Roundhouse
hk
Startup Active Recovery On Hit On Block
17 - 31 Knockdown -5
Guage Damage Attack Cancels Properties
6/15/24 21/8 Low No Projectile
  • 地雷の持続:50F
  • ヒットストップ無し


Far Standing Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Crouching Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Jumping Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Command Normals


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Pursuit


Strong
mp
Startup Active Recovery On Hit On Block
6 ? ? -2 [+3] -3 [+2]
Guage Damage Attack Cancels Properties
3/9/15 ? Mid No 2 Hit
  • A Bullet Point
    • More Bullet, less point


Throws


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Specials


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


EX Moves


Jab
lp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Strong
mp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Fierce
hp
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Short
lk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Forward
mk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Roundhouse
hk
Startup Active Recovery On Hit On Block
- - - - -
Guage Damage Attack Cancels Properties
0/0/0 0/0 Mid Yes -
  • A Bullet Point
    • More Bullet, less point


Dark Force

Coming Soon



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