Mortal Kombat 11/Erron Black: Difference between revisions

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   | f/blk adv  = -5
   | f/blk adv  = -5
   | description = An extension to b2 which makes  it safe with some pushback, but with a flawless gap. Not used that often as it doesn't get much damage without certain abilities.
   | description = An extension to b2 which makes  it safe with some pushback, but with a flawless gap. Not used that often as it doesn't get much damage without certain abilities.
* '''Has a Flawless Gap'''
* The Outworld Gunslinger kustom ability modifies this string with Luddy Mussy (B2, U4 222)
* The Outworld Gunslinger kustom ability modifies this string with Luddy Mussy (B2, U4 222)
  }}
  }}

Revision as of 16:18, 26 May 2021

Erron Black
#MK11_ERR
Mk11-erronblack-profile-picture.png
THRILLS

The best shot in Texas left home to seek adventure and excitement in Outworld with Kano and the Black Dragon. Outworld turned out to be the playground of Erron’s ultraviolent dreams. He decided to make his home there as the deadliest outlander in Outworld.

Data
Health 1000.00
Hitbox Male




Introduction

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Pros Cons
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Movement

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Unique Mechanic - Rifle Bullets

Mk11-jax-heat.png
Erron Black holds seven bullets to fire from his rifle while in Locked And Loaded stance. A counter can be found near the Defensive Meter and counts down every time the rifle is fired. Once all seven bullets are spent Erron Black gains access to a Krushing Blow with Rising Stock. Erron Black can also reload his rifle back to seven bullets by pressing 4 for a singular reload or by holding 4 to rapidly reload with Enhanced Locked And Loaded.


Movelist

Normals and Strings


1

Straight Punch
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 8 2 18
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 3 -3 -3 -

One of the stronger standing button antiairs in the game. Can be hit-confirmed from the air into F32 very reliably.

High Noon
11
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
30.00 / 4.50 / 0.45 Mid 13 2 21
Cancel Hit Adv Blk Adv F/Blk Adv Cost
17 9 -3 -3 -

A simple safe stagger string. Not used often at a high level as he has better high strings.

Into The Badlands
111
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
70.00 / 10.50 / 1.50 Mid 19 2 29
Cancel Hit Adv Blk Adv F/Blk Adv Cost
29 21 -4 -4 -

A Kombo Attack ender that can be special cancelled. Creates a small pop-up for certain abilities to combo. However it has a flawless block gap just like this string's other extension so there is no mind game between the two extensions and can be punished.

  • Has a Flawless Gap: Occurs between 11 and 111
Violent Ends
114
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
90.00 / 13.50 / 1.35 Mid 23 2 32
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 33 3 3 -

Gives erron some plus frames, but just like 111, has a flawless block gap. Again, not a string used often as it only guarantees a poke after.

  • Has a Flawless Gap: Occurs between 11 and 114


Spinning Revolver
B1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
50.00 / 7.50 / 0.75 Mid 13 3 26
Cancel Hit Adv Blk Adv F/Blk Adv Cost
21 11 -2 -2 -

A good poke to use in neutral to close in the space. With it being barely minus, it is possible to poke afterwards if the opponent doesn't respect the frames.

  • The Outworld Gunslinger kustom ability modifies this attack with Hideout (B122)


Dusty Knuckles
D1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Mid 6 3 14
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 11 -5 -5 -

One of the fastest pokes in the game and plus enough to guarantee a jail his high strings.

  • Flawless Block Modified: Cannot be canceled into special moves if Flawless Blocked


2

Bounty Bash
2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
30.00 / 4.50 / 0.45 High 8 3 21
Cancel Hit Adv Blk Adv F/Blk Adv Cost
13 14 -4 -4 -

A deceptively good stagger as it recovers quickly and the threat of the full string.

Deal In Lead
21
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Mid 9 2 18
Cancel Hit Adv Blk Adv F/Blk Adv Cost
13 9 -3 -3 -

Another stagger off the same string, although is much more reactable than s2.

On The Shoot
21212
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
122.62 (30 + 47.50 + 45.12) / 19.50 (4.50 + 7.50*2) / 1.95 Mid, Overhead, Overhead 16 44 40
Cancel Hit Adv Blk Adv F/Blk Adv Cost
41 3 -7 -7 -

One of erron's best strings, as it is his fastest punish along with s1, but does more damage and is much easier to confirm into combos. It also does plenty of chip, especially when combined with his other tools. With it's pushback, it is very useful to reset neutral.

  • Can be special cancelled after the second Mid and after the first Overhead. Entire string must be dialed first then special cancelled before the animation of the first or second overhead.


Grip Slam
B2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
50.00 / 7.50 / 0.75 Mid 11 3 34
Cancel Hit Adv Blk Adv F/Blk Adv Cost
20 5 -10 -10 -

Erron's fastest mid string starter, one of his best buttons.

At The Dooooor
B222
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
77.50 (30 + 47.50) / 12.00 (6*2) / 1.20 Overhead, Overhead 19 30 39
Cancel Hit Adv Blk Adv F/Blk Adv Cost
49 35 -15 -15 -

A Kombo Attack ender that can be special cancelled. One of errons best strings, as it a string mid that can be easily hit confirmed. It's main weakness is it is unsafe on it's, but can be made safe/create mindgames with his special moves. The overheads allow for mindgames with some of his low hitting special moves.

  • Can be special cancelled after the first Overhead, entire string must be dialed first then special cancelled before the animation of the second overhead
Dead Man's Hand
B2, U+4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
70.00 / 10.50 / 1.05 Mid 25 3 34
Cancel Hit Adv Blk Adv F/Blk Adv Cost
31 34 -5 -5 -

An extension to b2 which makes it safe with some pushback, but with a flawless gap. Not used that often as it doesn't get much damage without certain abilities.

  • Has a Flawless Gap
  • The Outworld Gunslinger kustom ability modifies this string with Luddy Mussy (B2, U4 222)


Shoulder Shimmy
F2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
50.00 / 7.50 / 0.75 Mid 15 3 27
Cancel Hit Adv Blk Adv F/Blk Adv Cost
21 8 -3 -3 -

Another good poke to use in neutral, very similar to b1. Can also disrespect with a poke after if the opponent doesn't respect.

  • The Outworld Gunslinger kustom ability modifies this attack with Smells Like Gunpowder (F21) and To The Gallows (F2121)


Rising Outlaw
D2
Mk11-sub-slide.png
Small Rising Outlaw
Mk11-sub-slide-kb.png
BIG Rising Outlaw
Damage Guard Startup Active Recovery
140.00 / 21.00 / 2.10 High 10 4 40
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 26 -7 -17 -
  • KRUSHING BLOW: "Triggers if this ATTACK KOUNTERS or PUNISHES a HIGH ATTACK."
    • Deals a total of 190.00 damage on its own.


3

Boot Flick
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
50.00 / 7.50 / 0.75 High 10 2 25
Cancel Hit Adv Blk Adv F/Blk Adv Cost
15 5 0 0 -

Despite being neutral on block, it's not a button used often as it has no extensions outside of abilities.

  • The Outworld Gunslinger kustom ability modifies this attack with Pushing Daisies (32)


Saloon Strike
F3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
50.00 / 7.5 / 0.75 Mid 13 2 26
Cancel Hit Adv Blk Adv F/Blk Adv Cost
20 11 -11 -11 -

A good long range mid to throw out in neutral, although risky if the opponent has knowledge of it's extensions weakness.

Keep'em Honest
F32
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
70.00 / 10.50 / 1.05 Mid 16 3 32
Cancel Hit Adv Blk Adv F/Blk Adv Cost
19 19 -3 -8 -

A button which can be abused if the opponent doesn't know to flawless block. Used often to reset the opponent to neutral.


Low Boot
D3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
10.00 / 1.50 / 0.15 Low 7 4 18
Cancel Hit Adv Blk Adv F/Blk Adv Cost
13 11 -5 -5 -

A good poke with fast startup and decent range. Like his d1 allows him to jail his highs for pressure afterwards.


4

Spinning Spur
4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
70.00 / 10.50 / 1.05 High 12 3 25
Cancel Hit Adv Blk Adv F/Blk Adv Cost
15 8 -1 -1 -

While not a button used often on it's own, its used at the end of a combo which you would end in fatal blow as it doesn't make the fatal blow scale as much as other buttons.


Low Spur
B4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
70.00 / 10.50 / 1.05 Low 11 2 21
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 24 -1 -6 -

A good low damage poke which can be used to make sure the opponent isn't just blocking overhead.


Boot Drop
F4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
110.00 / 16.50 / 1.65 Overhead 26 3 41
Cancel Hit Adv Blk Adv F/Blk Adv Cost
49 26 -8 -8 -

One of the main erron is able to get in, as it covers a long distance and is safe on block to the majority of the cast with its pushback.

  • The Enhanced Rattle Snake Slide kustom ability modifies this attack with Boot Drop Cancel (F4, B+Amp)
Boot Drop Amplified
F4 Amp
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
110.00 / 16.50 / 1.65 Low 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 1 OFF

Used to stop the opponent taking their turn back. However if the opponent reads it, they can do a short hop after blocking the f4, the amp will whiff and they can get a full combo.

  • Normal Meter Regen Rate (10 seconds)
  • Can only be activated when Boot Drop is blocked or misses


Sandy Sole
D4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
30.00 / 4.50 / 0.45 Low 8 4 21
Cancel Hit Adv Blk Adv F/Blk Adv Cost
16 16 -7 -7 -

One of Erron Black's primary pokes, it reaches really far and puts him nearly to the ground and can be made even safer on block with a special cancel into Down Peacemaker or Acid Pour.

  • Flawless Block Modified: Cannot be canceled into special moves if Flawless Blocked

Throw Attacks


Toward Throw
F+Throw or F+1+3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
130.00 / 0.00 / 0.00 High 10 2 34
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 14 N/A N/A -

Placeholder

  • Does 10 damage upon successful Throw Escape
  • Throw can be escaped with a 2 or 4 input


Back Throw
Throw or 1+3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
130.00 / 0.00 / 0.00 High 10 2 34
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 14 N/A N/A -
  • KRUSHING BLOW: "Triggers if opponent failed THROW ESCAPE during the previous THROW."
  • Does 10 damage upon successful Throw Escape
  • Throw can be escaped with a 1 or 3 input


Jump and Hop Attacks


Swinging Pistol
Jump 1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
50.00 / 7.50 / 0.75 Mid/Overhead 8 6 32
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A -2 -14 -14 -


Hammer Fist
Jump 2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
70.00 / 10.50 / 1.05 Mid/Overhead 10 6 32
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 8 -9 -14 -


Quick Flick
Jump 3/Jump 4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
90.00 / 13.50 / 1.35 Mid/Overhead 9 6 32
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 22 -9 -14 -


Tumbleweed
U+1/U+2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
90.00 / 13.50 / 1.35 Overhead 8 3 32
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 34 -13 -13 -


Drop Kick
U+3/U+4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
90.00 / 13.50 / 1.35 Overhead 10 2 48
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 18 -13 -33 -


Getup and Flawless Block Attacks


Quick Shot
U+2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
50.00 / 7.50 / 0.75 High 9 N/A N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 40 -13 -13 1 OFF and 1 DEF

Placeholder

  • Fast Regen Rate (8.5 seconds).


Pocket Sand
U+3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
90.00 / 13.50 / 1.35 Mid 8 4 27
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 13 -9 -14 1 OFF and 1 DEF

Placeholder

  • Fast Regen Rate (8.5 seconds).


Special Moves


Zaterrean Spit (Aimable)
DB1
Mk11-lao-stance.png
Default range
Mk11-lao-stance.png
Close (DB1, B)
Damage Guard Startup Active Recovery
100.00 / 100.00 / 100.00 High 17 N/A 15/24
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A -48/-32 N/A N/A -
  • Damage occurs in ten ticks over time of unblockable damage, cannot be avoided unless in an invincible state


Rattle Snake Slide
BF3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
90.00 / 21.25 / 2.13 Low 21 19 42
Cancel Hit Adv Blk Adv F/Blk Adv Cost
26 19 -15 -15 -
Rattle Snake Slide Amplified
BF3, Amp
Mk11-sub-slide-amp.png
YEET
Damage Guard Startup Active Recovery
100.00 / 100.00 / 100.00 N/A 64 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A -46 00 00 1 OFF

Placeholder

  • Normal Meter Regen Rate (10 seconds)


Locked And Loaded
BF4
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
N/A Stance 1 N/A 391
Cancel Hit Adv Blk Adv F/Blk Adv Cost
369 N/A N/A N/A -

Placeholder description, what makes this move so cool?


Stance Options


Straight Rifle Shot
1
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
60.00 / 17.50 / 1.75 High 3 4 (Default) 9
Cancel Hit Adv Blk Adv F/Blk Adv Cost
7 (Default) 19 -14 (Default) -14 (Default) 1 Rifle Bullet

Placeholder

  • Unload Press 1 repeatedly


Low Rifle Shot
D1
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
50.00 / 16.25 / 1.62 Low 12 4 (Default) 14
Cancel Hit Adv Blk Adv F/Blk Adv Cost
-7 (Default) 1 -28 (Default) -28 (Default) 1 Rifle Bullet

Placeholder

  • Costs 1 Rifle Bullet per use


Rising Stock
2
Mk11-lao-stance.png
The butt of any joke
Mk11-sub-slide-kb.png
Painfully unfunny
Damage Guard Startup Active Recovery
50.00 / 16.25 / 1.62 Mid 7 5 56
Cancel Hit Adv Blk Adv F/Blk Adv Cost
32 11 -34 -34 -

Placeholder

  • KRUSHING BLOW: "Triggers if Erron Black is out of rifle ammo."
    • Deals a total of 100.00 damage on its own.


Stock Drop
3
Mk11-lao-stance.png
Force Lift
Damage Guard Startup Active Recovery
50.00 / 16.25 / 1.62 Overhead 17 3 23
Cancel Hit Adv Blk Adv F/Blk Adv Cost
-7 -17 -10 -10 -

Placeholder


Reload Single Bullet
4
Mk11-lao-stance.png
Default range
Damage Guard Startup Active Recovery
N/A / N/A / N/A N/A 24 N/A 95
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A N/A N/A N/A -

Placeholder description


Cancel Locked And Loaded
SG
Mk11-lao-stance.png
jk lol
Damage Guard Startup Active Recovery
N/A Cancel 1 N/A 21
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A N/A N/A N/A -


Fatal Blow


GHOST KOINS
BLK + SC
Mk11-sub-fatal.png
Damage Guard Startup Active Recovery
340.00 (20*5 + Cutscene) / 62.50 (12.50*5) / 6.25 High 18 N/A N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 16 -32 -37 FB Charge On Hit, 10 Sec CD On Miss Or Block

Placeholder

  • Fires five bullets doing 100 damage total before the cutscene phase
  • If the final bullet does not hit, the cutscene phase will not occur and will put the Fatal Blow into cooldown for 10 seconds
  • Final bullet can restand an airborne opponent


Kustom Abilities


SUB AbilityDeepFreeze.png
Enhanced Locked And Loaded

"Modifies Locked and Loaded. Adds several additional attacks in Locked and Loaded."

1 Slot, No Conflicts, No Requirements



Modified Stance Options


Drop Shot
D2
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
60.00 / 17.50 / 1.75 Low 24 3 (Default) 33
Cancel Hit Adv Blk Adv F/Blk Adv Cost
-10 -2 (Default) -31 (Default) -31 (Default 1 Rifle Bullet

Placeholder

  • Delay Hold 2
Drop Shot Amplified
D2 amp
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
68.50 / 15.25 / 1.53 Low 3 3 (Default) 29
Cancel Hit Adv Blk Adv F/Blk Adv Cost
-3 3 (Default) -24 (Default) -24 (Default) 1 OFF and 3 Rifle Bullets

Placeholder


End Rising Stock
2, U
Mk11-lao-stance.png
The butt of any joke
Mk11-sub-slide-kb.png
Painfully unfunny
Damage Guard Startup Active Recovery
50.00 / 16.25 / 1.62 Mid 7 5 32
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 40 -15 -15 -

Placeholder

  • KRUSHING BLOW: "Triggers if Erron Black is out of rifle ammo."
    • Deals a total of 100.00 damage on its own.


End Stock Drop
3
Mk11-lao-stance.png
Force Lift
Damage Guard Startup Active Recovery
50.00 / 16.25 / 1.62 Overhead 17 3 23
Cancel Hit Adv Blk Adv F/Blk Adv Cost
-7 -2 -11 -11 -

Placeholder


Stock Bop
D3
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
70.00 / 18.75 / 1.88 Overhead 20 3 55
Cancel Hit Adv Blk Adv F/Blk Adv Cost
-10 34 -31 -31 -

Placeholder

  • Launches opponent on hit
End Stock Bop
D3, U
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
70.00 / 18.75 / 1.88 Overhead 20 3 37
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 52 -13 -13 -

Placeholder

  • Launches opponent on hit


Reload Multiple Bullets
Hold 4
Mk11-lao-stance.png
The butt of any joke
Damage Guard Startup Active Recovery
N/A / N/A / N/A N/A 24 N/A 159
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A N/A N/A N/A -

Placeholder


End Locked And Loaded
Hold U After Attack
Mk11-lao-stance.png
Force Lift
Damage Guard Startup Active Recovery
N/A / N/A / N/A Cancel 1 N/A 442
Cancel Hit Adv Blk Adv F/Blk Adv Cost
420 N/A N/A N/A -

Placeholder

  • "Can only be performed after Stock Bop, Rising Stock, or Stock Drop."



SUB AbilityDeepFreeze.png
Outworld Gunslinger

"Adds Kombo Attacks. Gains several new strings using Erron Black's Pistols."

1 Slot, No Conflicts, No Requirements



Outworld Gunslinger Attack Kombos


Hideout
B122
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
78.00 (40 + 38) / 12.00 (6*2) / 1.20 High 15 N/A N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 20 -8 -8 -

Placeholder


Luddy Mussy
B2, U4 222
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
106.18 (20 + 19.68 + 18 + 17.71 + 16.20 + 14.58) / N/A / N/A Unblockable 26 N/A 74
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 24 N/A N/A -

Placeholder


Smells Like Gunpowder
F21
Mk11-lao-stance.png
The butt of any joke
Damage Guard Startup Active Recovery
40.00 / 6.00 / 0.60 Mid 19 N/A N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
39 (Default) 11 (Default) -11 (Default) -11 (Default) -

Placeholder


To The Gallows
F2121
Mk11-lao-stance.png
Force Lift
Damage Guard Startup Active Recovery
78.00 (40 + 38 + 36.10) / 12.00 (6*3) / 1.20 High 39 4 N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 34 -15 (Default) -15 (Default) -

Placeholder


Pushing Daisies
32
Mk11-lao-stance.png
Default range
Damage Guard Startup Active Recovery
40.00 / 6.00 / 0.60 Mid 21 N/A N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 1 -21 -21 -

Placeholder description



SUB AbilityDeepFreeze.png
Acid Pour

"Adds Acid Pour Special Move. Grab the Opponent and pour acid on them."

1 Slot, Conflicts with Cattle Toss, No Requirements, Modifies Locked And Loaded


Acid Pour
BF1
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
110.00 (50 + 30 + 40) / 16.25 / 1.62 Mid 13 3 37
Cancel Hit Adv Blk Adv F/Blk Adv Cost
19 15 -9 -9 1 Rifle Bullet

Placeholder

  • Does 50.00 damage with 0 Rifle Bullets
  • ARMOR BREAK
  • KRUSHING BLOW: Triggers if the opponent is standing in a Zaterrean Spit Puddle when hit or BREAKS ARMOR."
    • Deals a total of 280.00 damage on its own
    • Deals a total of 240.00 damage on its own with 0 Rifle Bullets
Acid Pour Amplified
BF1 Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
150.00 (50 + 10*5 + 50) / N/A / N/A N/A 13 N/A N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 11 N/A N/A 1 OFF

Placeholder

  • Normal Meter Regen Rate (10 seconds)
  • ARMOR BREAK


SUB AbilityDeepFreeze.png
Cattle Toss

"Adds Cattle Toss Special Move. Grab the opponent and fire repeatedly at them."

1 Slot, Conflicts with Acid Pour, No Requirements


Cattle Toss
DF1
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
120.00 (20 + 10*5 + 50) / N/A / N/A High 11 2 38
Cancel Hit Adv Blk Adv F/Blk Adv Cost
126 10 N/A N/A -

Placeholder

  • Can be tick-thrown from Down1, Down3 and Forward3 on block
Cattle Toss Amplified
DF1 Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
170.00 (20 + 10*5 + 50*2) / N/A / N/A N/A 1 N/A N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 29 N/A N/A 1 OFF

Placeholder

  • Normal Meter Regen Rate (10 seconds)


SUB AbilityDeepFreeze.png
Up Peacemaker

"Adds Up Peacemaker Special Move. Lean back and fire pistols upward."

1 Slot, No Conflicts, No Requirements


Up Peacemaker
DF2
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
136.50 / N/A / N/A Mid 14 N/A N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 29 1 1 -

Placeholder


SUB AbilityDeepFreeze.png
Down Peacemaker

"Adds Down Peacemaker Special Move. Lean back and fire pistols downward."

1 Slot, No Conflicts, No Requirements


Down Peacemaker
DF1 Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
90.00 / 21.30 / 2.13 Low 21 19 42
Cancel Hit Adv Blk Adv F/Blk Adv Cost
26 19 -15 -15 -

Placeholder


SUB AbilityDeepFreeze.png
Scud Shot

"Adds Scud Shot Special Move. Destroy projectiles."

1 Slot, Conflicts with Acid Pour, No Requirements


Scud Shot
DD3
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
N/A / N/A / N/A N/A 1 N/A 33
Cancel Hit Adv Blk Adv F/Blk Adv Cost
17 N/A N/A N/A -

Placeholder

  • Delay hold 3
Scud Shot Amplified
DF1 Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
70.00 / 18.80 / 1.88 Mid 2 6 (Default) N/A
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 23 (Default) -6 (Default) -6 (Default) 1 OFF

Knocks down on hit. Can be used to make B222 much safer on block if you dont have Acid Pour or Down Peacemaker equipped. Follow up the projectile parry with an amplify to punish the opponent's zoning.

  • B222-DD3 Amp OB: -9
  • 2121-DD3 Amp OB: -10
  • Normal Meter Regen Rate (10 seconds)


SUB AbilityDeepFreeze.png
TNT Toss

"Replaces Zaterrean Spit. Throw a stick of dynamite. Explodes after a short delay."

1 Slot, No Conflicts, No Requirements


TNT Toss (Aimable)
DB1, (B, F)
SUB AbilityDeepFreeze.png
Default
Mk11-lao-stance.png
Close (B3)
Mk11-lao-stance.png
Far (F3)
Damage Guard Startup Active Recovery
90.00 / N/A / N/A Unblockable 59 15 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
235 (Total) 189 (Total) N/A N/A -

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  • Delay hold 1
Snuff Wick
DF1 Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
N/A / N/A / N/A N/A 22 N/A 36
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A N/A N/A N/A -

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TNT Toss Amplified (Aimable)
DF1 Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
70 / 18.75 / 1.87 Mid 12 48 17
Cancel Hit Adv Blk Adv F/Blk Adv Cost
7 -5 -34 -34 -

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  • Delay hold 1


SUB AbilityDeepFreeze.png
Netherbeast Trap

"Adds Netherbeast Trap Special Move. Drop a trap that immobilizes opponents."

2 Slots, No Conflicts, No Requirements


Netherbeast Trap
DB4
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
90 / 21.30 / 2.13 Low 59 300 18
Cancel Hit Adv Blk Adv F/Blk Adv Cost
69 103 -1 -1 -

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Netherbeast Trap Amplified
DB4 Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
90 / 21.30 / 2.13 Low 59 300 59
Cancel Hit Adv Blk Adv F/Blk Adv Cost
51 103 -15 -15 -

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SUB AbilityDeepFreeze.png
Enhanced Rattle Snake Slide

"Modifies Rattle Snake Slide and Boot Drop. Gain the ability to cancel Rattle Snake Slide and Boot Drop."

2 Slots, No Conflicts, No Requirements


Rattle Snake Slide Cancel
BF3-B+Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
N/A / N/A / N/A N/A 17 N/A 12
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A N/A N/A N/A 1 DEF

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  • Fast Meter Regen Rate (8.5 seconds)
Boot Drop Cancel
F4-B+Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
N/A / N/A / N/A N/A 14 N/A 12
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A N/A N/A N/A 1 DEF

Placeholder

  • Fast Meter Regen Rate (8.5 seconds)


Strategy and Kombos

General Tactics

  • Since B222 is unsafe on block, one popular strategy is to special cancel the end with Cancel Locked And Loaded or Stock Bop and Cancel Scud Shot or Amplified Scud shot. They're not so commonly used anymore with the availability of Acid Pour and Down Peacemaker but it's still a good mindgame.
  • B222 and 21212 both have two overheads, these overheads can be replaced with a low using Rattle Snake Slide or Down Peacemaker for a 50/50 mixup. In order to replace the second overhead in B222 you'll have to dial the entire string and input the special move to cancel after the first overhead animation. The same will have to be done with both overheads in 21212. Keep in mind when doing these 50/50's that Rattle Snake Slide is unsafe on block, so consider using Enhanced Rattle Snake Slide for yet another layer of mindgames.
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Popular Variations

SUB AbilityCreepingIce.png SUB AbilityRisingIce.png SUB Ability(Air)PolarAxe.png
Creeping Ice, Rising Ice, (Air) Polar Axe

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Universal Kombos


[Midscreen] B14-DF1, J2, B143-BF3 (223.98 dmg)

  • Amplify Ender: BF3 Amp (264.23 dmg) [KB: 361.34 dmg]
  • Replace Starter: B32 (223.98 dmg)
  • Replace Starter: 12 (213.98 dmg)


Variation Kombos


[Midscreen] F2-DF1 Amp, J2, B143-BF3 (251.69 dmg)

  • REQUIRES: Deep Freeze
  • COSTS: 1 OFF
  • Amplify Ender: BF3 Amp (294.06 dmg) [KB: 396.27 dmg]


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