Mortal Kombat 11/Erron Black: Difference between revisions

From SuperCombo Wiki
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}}
}}
<br>
<br>
 
{{MoveData
| name    = Spinning Revolver
| input    = B1
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Mid
  | startup    = 13
  | active      = 3
  | recovery    = 26
  | cancel      = 21
  | hit adv    = 11
  | blk adv    = -2
  | f/blk adv  = -2
  | description =
}}
}}
<br>
{{MoveData
| name    = Dusty Knuckles
| input    = D1
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Mid
  | startup    = 6
  | active      = 3
  | recovery    = 14
  | cancel      = 12
  | hit adv    = 11
  | blk adv    = -5
  | f/blk adv  = -5
  | description =
}}
}}
<br>
==== 2 ====
==== 2 ====
{{MoveData
{{MoveData
| name    = Placeholder
| name    = Bounty Bash
| input    = 2
| input    = 2
| image    = Mk11-sub-slide.png
| image    = Mk11-sub-slide.png
| caption  = Placeholder
| caption  =  
| data  =  
| data  =  
  {{AttackData-MK11
  {{AttackData-MK11
   | damage      = 00.00 / 00.00 / 00.00
   | damage      = 00.00 / 00.00 / 00.00
   | guard      = High
   | guard      = High
   | startup    = 00
   | startup    = 8
   | active      = 00
  | active      = 3
   | recovery    = 00
  | recovery    = 21
   | cancel      = 00
  | cancel      = 13
   | hit adv    = 00
  | hit adv    = 14
   | blk adv    = 00
  | blk adv    = -4
   | f/blk adv  = 00
  | f/blk adv  = -4
   | description = Placeholder
  | description =
}}
}}
{{MoveData
| name    = Deal In Lead
| input    = 21
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Mid
  | startup    = 9
   | active      = 2
  | recovery    = 18
  | cancel      = 13
  | hit adv    = 9
  | blk adv    = -3
  | f/blk adv  = -3
  | description =
}}
}}
{{MoveData
| name    = On The Shoot
| input    = 21212
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Mid, Overhead, Overhead
  | startup    = 16
  | active      = 44
   | recovery    = 40
  | cancel      = 41
  | hit adv    = 3
  | blk adv    = -7
  | f/blk adv  = -7
  | description =
}}
}}
<br>
{{MoveData
| name    = Grip Slam
| input    = B2
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Mid
  | startup    = 11
  | active      = 3
  | recovery    = 34
   | cancel      = 20
  | hit adv    = 5
  | blk adv    = -10
  | f/blk adv  = -10
  | description =
}}
}}
{{MoveData
| name    = At The Dooooor
| input    = B222
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Overhead, Overhead
  | startup    = 19
  | active      = 30
  | recovery    = 39
  | cancel      = 49
   | hit adv    = 35
  | blk adv    = -15
  | f/blk adv  = -15
  | description =
}}
}}
{{MoveData
| name    = Dead Man's Hand
| input    = B2, U+4
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Mid
  | startup    = 25
  | active      = 3
  | recovery    = 34
  | cancel      = 31
  | hit adv    = 34
   | blk adv    = -5
  | f/blk adv  = -5
  | description =
}}
}}
<br>
{{MoveData
| name    = Shoulder Shimmy
| input    = F2
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Mid
  | startup    = 15
  | active      = 3
  | recovery    = 27
  | cancel      = 21
  | hit adv    = 8
  | blk adv    = -3
   | f/blk adv  = -3
  | description =
}}
}}
<br>
{{MoveData
| name    = Rising Outlaw
| input    = D2
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = High
  | startup    = 10
  | active      = 4
  | recovery    = 40
  | cancel      = N/A
  | hit adv    = 26
  | blk adv    = -7
  | f/blk adv  = -17
   | description =  
  }}
  }}
}}
}}
Line 143: Line 318:
==== 3 ====
==== 3 ====
{{MoveData
{{MoveData
| name    = Placeholder
| name    = Boot Flick
| input    = 3
| input    = 3
| image    = Mk11-sub-slide.png
| image    = Mk11-sub-slide.png
| caption  = Placeholder
| caption  =  
| data  =  
| data  =  
  {{AttackData-MK11
  {{AttackData-MK11
   | damage      = 00.00 / 00.00 / 00.00
   | damage      = 00.00 / 00.00 / 00.00
   | guard      = High
   | guard      = High
   | startup    = 00
   | startup    = 10
   | active      = 00
  | active      = 2
   | recovery    = 00
  | recovery    = 25
   | cancel      = 00
  | cancel      = 15
   | hit adv    = 00
  | hit adv    = 5
   | blk adv    = 00
  | blk adv    = 0
   | f/blk adv  = 00
  | f/blk adv  = 0
   | description = Placeholder
  | description =
}}
}}
<br>
{{MoveData
| name    = Saloon Strike
| input    = F3
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Mid
  | startup    = 13
   | active      = 2
  | recovery    = 26
  | cancel      = 20
  | hit adv    = 11
  | blk adv    = -11
  | f/blk adv  = -11
  | description =
}}
}}
{{MoveData
| name    = Keep'em Honest
| input    = F32
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Mid
  | startup    = 16
  | active      = 3
   | recovery    = 32
  | cancel      = 19
  | hit adv    = 19
  | blk adv    = -3
  | f/blk adv  = -8
  | description =
}}
}}
<br>
{{MoveData
| name    = Low Boot
| input    = D3
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Low
  | startup    = 7
  | active      = 4
  | recovery    = 18
   | cancel      = 13
   | hit adv    = 11
   | blk adv    = -5
   | f/blk adv  = -5
   | description =  
  }}
  }}
}}
}}
Line 164: Line 398:
==== 4 ====
==== 4 ====
{{MoveData
{{MoveData
| name    = Placeholder
| name    = Spinning Spur
| input    = 4
| input    = 4
| image    = Mk11-sub-slide.png
| image    = Mk11-sub-slide.png
| caption  = Placeholder
| caption  =  
| data  =  
| data  =  
  {{AttackData-MK11
  {{AttackData-MK11
   | damage      = 00.00 / 00.00 / 00.00
   | damage      = 00.00 / 00.00 / 00.00
   | guard      = High
   | guard      = High
   | startup    = 00
   | startup    = 12
   | active      = 00
   | active      = 3
   | recovery    = 00
   | recovery    = 25
   | cancel      = 00
   | cancel      = 15
   | hit adv    = 00
   | hit adv    = 8
   | blk adv    = 00
   | blk adv    = -1
   | f/blk adv  = 00
   | f/blk adv  = -1
   | description = Placeholder
   | description =  
  }}
  }}
}}
}}
<br>
<br>
{{MoveData
| name    = Low Spur
| input    = B4
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Low
  | startup    = 11
  | active      = 2
  | recovery    = 21
  | cancel      = N/A
  | hit adv    = 24
  | blk adv    = -1
  | f/blk adv  = -6
  | description =
}}
}}
<br>
{{MoveData
| name    = Boot Drop
| input    = F4
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Overhead
  | startup    = 26
  | active      = 3
  | recovery    = 41
  | cancel      = 49
  | hit adv    = 26
  | blk adv    = -8
  | f/blk adv  = -8
  | description =
}}
}}
<br>
{{MoveData
| name    = Sandy Sole
| input    = D4
| image    = Mk11-sub-slide.png
| caption  =
| data  =
{{AttackData-MK11
  | damage      = 20.00 / 3.00 / 0.30
  | guard      = Low
  | startup    = 8
  | active      = 4
  | recovery    = 21
  | cancel      = 16
  | hit adv    = 16
  | blk adv    = -7
  | f/blk adv  = -7
  | description =
}}
}}
=== Throw Attacks ===
=== Throw Attacks ===
<br>
<br>

Revision as of 11:59, 19 May 2021

Erron Black
#MK11_Erron_Black
Mk11-sub-splash.png
PLACEHOLDER

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Data
Health 1000.00
Hitbox Male




Introduction

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Pros Cons
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Movement

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Movelist

Normals and Strings


1

Straight Punch
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 8 2 18
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 3 -3 -3 -

One of the stronger standing button antiairs in the game.

High Noon
11
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
30.00 / 4.50 / 0.45 Mid 13 2 21
Cancel Hit Adv Blk Adv F/Blk Adv Cost
17 9 -3 -3 -

A simple safe stagger string.

Into The Badlands
111
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
70.00 / 10.50 / 1.50 Mid 19 2 29
Cancel Hit Adv Blk Adv F/Blk Adv Cost
29 21 -4 -4 -

Creates a small pop-up for certain abilities to combo. However it has a flawless block gap just like this string's other extension so can be punished.

Violent Ends
114
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
90.00 / 13.50 / 1.35 Mid 23 2 32
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 33 3 3 -

Gives erron some plus frames, but just like 111, has a flawless block gap.


Spinning Revolver
B1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Mid 13 3 26
Cancel Hit Adv Blk Adv F/Blk Adv Cost
21 11 -2 -2 -


Dusty Knuckles
D1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Mid 6 3 14
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 11 -5 -5 -


2

Bounty Bash
2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 8 3 21
Cancel Hit Adv Blk Adv F/Blk Adv Cost
13 14 -4 -4 -
Deal In Lead
21
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Mid 9 2 18
Cancel Hit Adv Blk Adv F/Blk Adv Cost
13 9 -3 -3 -
On The Shoot
21212
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Mid, Overhead, Overhead 16 44 40
Cancel Hit Adv Blk Adv F/Blk Adv Cost
41 3 -7 -7 -


Grip Slam
B2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Mid 11 3 34
Cancel Hit Adv Blk Adv F/Blk Adv Cost
20 5 -10 -10 -
At The Dooooor
B222
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Overhead, Overhead 19 30 39
Cancel Hit Adv Blk Adv F/Blk Adv Cost
49 35 -15 -15 -
Dead Man's Hand
B2, U+4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Mid 25 3 34
Cancel Hit Adv Blk Adv F/Blk Adv Cost
31 34 -5 -5 -


Shoulder Shimmy
F2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Mid 15 3 27
Cancel Hit Adv Blk Adv F/Blk Adv Cost
21 8 -3 -3 -


Rising Outlaw
D2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 10 4 40
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 26 -7 -17 -


3

Boot Flick
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 10 2 25
Cancel Hit Adv Blk Adv F/Blk Adv Cost
15 5 0 0 -


Saloon Strike
F3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Mid 13 2 26
Cancel Hit Adv Blk Adv F/Blk Adv Cost
20 11 -11 -11 -
Keep'em Honest
F32
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Mid 16 3 32
Cancel Hit Adv Blk Adv F/Blk Adv Cost
19 19 -3 -8 -


Low Boot
D3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Low 7 4 18
Cancel Hit Adv Blk Adv F/Blk Adv Cost
13 11 -5 -5 -


4

Spinning Spur
4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 12 3 25
Cancel Hit Adv Blk Adv F/Blk Adv Cost
15 8 -1 -1 -


Low Spur
B4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Low 11 2 21
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 24 -1 -6 -


Boot Drop
F4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Overhead 26 3 41
Cancel Hit Adv Blk Adv F/Blk Adv Cost
49 26 -8 -8 -


Sandy Sole
D4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 Low 8 4 21
Cancel Hit Adv Blk Adv F/Blk Adv Cost
16 16 -7 -7 -

Throw Attacks


Toward Throw
F+Throw or F+1+2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
130.00 / 0.00 / 0.00 High 10 2 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 N/A N/A -

Placeholder

  • Does 10 damage upon successful Throw Escape
  • Throw can be escaped with a 2 or 4 input


Back Throw
Throw or 1+2
Mk11-sub-slide.png
YEET
Damage Guard Startup Active Recovery
130.00 / 0.00 / 0.00 High 10 2 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 N/A N/A -

Placeholder description

  • Does 10 damage upon successful Throw Escape
  • Throw can be escaped with a 2 or 4 input


Jump and Hop Attacks


Placeholder
Jump 1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid/Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Placeholder
Jump 2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid/Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Placeholder
Jump 3/Jump 4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid/Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Placeholder
U+1/U+2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 -

Placeholder


Placeholder
U+3/U+4
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Overhead 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 -

Placeholder


Getup and Flawless Block Attacks


Placeholder
U+2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 1 OFF and 1 DEF

Placeholder

  • Fast Regen Rate (8.5 seconds).


Placeholder
U+3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 1 OFF and 1 DEF

Placeholder

  • Fast Regen Rate (8.5 seconds).


Special Moves


Placeholder
DF1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 High 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 -

Placeholder


Locked And Loaded
BF4
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
N/A Stance 1 N/A 158
Cancel Hit Adv Blk Adv F/Blk Adv Cost
149 N/A N/A N/A -

Summons the spirit of the Great Kung Lao to offer a variety of more zoning oriented options.


Stance Options


Straight Rifle Shot
1
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
111.30 / 55.00 / 5.50 Mid 16 21 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 45 -8 -8 -

Placeholder

  • Unload Press 1 repeatedly


Low Rifle Shot
D1
Mk11-lao-stance.png
Damage Guard Startup Active Recovery
111.30 / 55.00 / 5.50 Mid 16 21 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 45 -8 -8 -

Placeholder


Rising Stock
2
Mk11-lao-stance.png
The butt of any joke
Mk11-sub-slide-kb.png
Painfully unfunny
Damage Guard Startup Active Recovery
111.30 / 55.00 / 5.50 Mid 16 21 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 45 -8 -8 -

Placeholder

  • KRUSHING BLOW: "Triggers if Erron Black is out of rifle ammo."


Stock Drop
D3
Mk11-lao-stance.png
Force Lift
Damage Guard Startup Active Recovery
103.20 / 13.70 / 1.37 High 16 21 22
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 58 -13 -13 -

Unsafe launcher. Exercise caution.


Reload Single Bullet
4
Mk11-lao-stance.png
Default range
Damage Guard Startup Active Recovery
111.30 / 13.70 / 1.37 Low 21 3 27
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 30 -18 -18 -

Zoning tool for when people try to neutral duck your hat. Close might be useful for mix-up situations, I dunno I dont play this character.


Cancel Locked And Loaded
SG
Mk11-lao-stance.png
jk lol
Damage Guard Startup Active Recovery
N/A Cancel 1 N/A 12
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A N/A N/A N/A 1 DEF

Figure out which strings put you at the lowest possible disadvantage to check opponents up close.


Fatal Blow


Placeholder
BLK + SC
Mk11-sub-fatal.png
Damage Guard Startup Active Recovery
000.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
N/A 00 00 00 FB Charge On Hit, 10 Sec CD On Miss

Placeholder


Kustom Abilities


SUB AbilityDeepFreeze.png
Placeholder

"Placeholder description."

2 Slots, No Conflicts, No Requirements


Placeholder
DF1 Amp
SUB AbilityDeepFreeze.png
Damage Guard Startup Active Recovery
00.00 / 00.00 / 00.00 Mid 00 00 00
Cancel Hit Adv Blk Adv F/Blk Adv Cost
00 00 00 00 1 OFF

Placeholder


Strategy and Kombos

General Tactics

  • Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.
  • Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Felis donec et odio pellentesque. Justo nec ultrices dui sapien eget. Donec enim diam vulputate ut.

Popular Variations

SUB AbilityCreepingIce.png SUB AbilityRisingIce.png SUB Ability(Air)PolarAxe.png
Creeping Ice, Rising Ice, (Air) Polar Axe

  • Placeholder


Universal Kombos


[Midscreen] B14-DF1, J2, B143-BF3 (223.98 dmg)

  • Amplify Ender: BF3 Amp (264.23 dmg) [KB: 361.34 dmg]
  • Replace Starter: B32 (223.98 dmg)
  • Replace Starter: 12 (213.98 dmg)


Variation Kombos


[Midscreen] F2-DF1 Amp, J2, B143-BF3 (251.69 dmg)

  • REQUIRES: Deep Freeze
  • COSTS: 1 OFF
  • Amplify Ender: BF3 Amp (294.06 dmg) [KB: 396.27 dmg]


Game Navigation

General
Basics
Movement
Offense
Defense
Attack Attributes
Misc
Characters
Baraka
Cassie Cage
Cetrion
D'Vorah
Erron Black
Frost
Fujin
Geras
Jacqui Briggs
Jade
Jax Briggs
Johnny Cage
The Joker
Kabal
Kano
Kitana
Kollector
Kotal Kahn
Kung Lao
Liu Kang
Mileena
Nightwolf
Noob Saibot
Raiden
Rain
Rambo
Robocop
Scorpion
Shang Tsung
Shao Kahn
Sheeva
Sindel
Skarlet
Sonya Blade
Spawn
Sub-Zero
Terminator T-800