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[[File:sfambison.png]] | |||
= Introduction = | = Introduction = | ||
+Fireball gives decent zoning | |||
+Headstomp lets you act very quickly after and the followup is 1 frame startup So its pretty versatile overall | |||
+ AC is The second best in the entire game,he can use it to run away very effectively | |||
+Best normals are Fairly disjointed | |||
+Psycho crusher super is Quite good | |||
+Best forward Walkspeed in the game | |||
-Does not really have combos outside of crouch mk>scissor | |||
-Due to the no combos thing his damage is generally quite low outside of landing supers | |||
-No chains!! | |||
-Startup on some moves is questionable at best | |||
==How to Unlock== | |||
= Cheat Codes = | |||
= Moves List = | = Moves List = | ||
==Normal Moves== | |||
{{MoveData | |||
|image=A1 Bison S.LP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=st.[[File:Lp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 7 | |||
|Stun= 3 | |||
|Startup= 5 | |||
|Frame Adv= 0 | |||
|Block=[[File:Mid.png]] | |||
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]] | |||
|description= A good Disjointed Poke | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison Cr.LP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=cr.[[File:Lp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 7 | |||
|Stun= 3 | |||
|Startup= 3 | |||
|Frame Adv= +3 | |||
|Block=[[File:Low.png]] | |||
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]] | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison J.LP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=j.[[File:Lp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 11 | |||
|Stun= 3 | |||
|Startup= 5 | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison Nj.LP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Nj.[[File:Lp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison S.MP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=st.[[File:Mp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 12-14 | |||
|Stun= 6 | |||
|Startup= 12 | |||
|Frame Adv= +4 | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description= Like a Slower Lp with better + frames | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison CR.MP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=cr.[[File:Mp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 12-14 | |||
|Stun= 6 | |||
|Startup= 4 | |||
|Frame Adv= +4 | |||
|Block=[[File:Low.png]] | |||
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]] | |||
|description= Can actually combo into scissors And has a decent hitbox. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= A1 Bison J.MP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=dj.[[File:Mp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 11 | |||
|Stun= 3 | |||
|Startup= 5 | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= A1 Bison NJ.MP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Nj.[[File:Mp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison S.HP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=st.[[File:Hp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage=16-19 | |||
|Stun= 15 | |||
|Startup= 13 | |||
|Frame Adv= +8 | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description= One of the slowest moves in the entire game and might be the slowest ground normal but it does massive Stun and has good + frames,Still You probably wont ever Find time to land this thing | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison CR.HP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=cr.[[File:Hp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage=16-19 | |||
|Stun= 8 | |||
|Startup=10 | |||
|Frame Adv= -2 | |||
|Block=[[File:Low.png]] | |||
|Properties= | |||
|description= A crouching Stand hp With much different frames and its a low Although its sadly - on hit and a little slow limiting its overall use. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison J.HP.png | |||
|imageSize=250px | |||
|caption= | |||
|name=dj.[[File:Hp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage=14-17 | |||
|Stun= 8 | |||
|Startup= 10 | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison Nj.Hp.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Nj.[[File:Hp.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison S.LK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=st.[[File:Lk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 10 | |||
|Stun= 3 | |||
|Startup= 2 | |||
|Frame Adv= +1 | |||
|Block=[[File:Mid.png]] | |||
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]] | |||
|description=Much like Sodom this is your only 2 frame attack so it serves as your mash Button and as A good pressure tool. Links from crouch Mp(easier in the corner) | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 bison Cr.lk.png | |||
|imageSize=250px | |||
|caption= | |||
|name=cr.[[File:Lk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 10 | |||
|Stun= 3 | |||
|Startup= 3 | |||
|Frame Adv= +3 | |||
|Block=[[File:Low.png]] | |||
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]] | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison J.LK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=dj.[[File:Lk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 10 | |||
|Stun= 3 | |||
|Startup= 2 | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison Nj.LK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Nj.[[File:Lk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 10 | |||
|Stun= 3 | |||
|Startup= 2 | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison S.MK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=st.[[File:Mk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 12-14 | |||
|Stun= 3 | |||
|Startup= 6 | |||
|Frame Adv= -4 | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison CR.MK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=cr.[[File:Mk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 13-14 | |||
|Stun= 6 | |||
|Startup= 5 | |||
|Frame Adv= +3 | |||
|Block=[[File:Low.png]] | |||
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]] | |||
|description= Main Cancelable Normal With a Great hitbox And one of two things that Actually combos into Scissor kicks. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison J.MK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=dj.[[File:Mk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 14-15 | |||
|Stun= 3 | |||
|Startup= 3 | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison Nj.Mk.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Nj.[[File:Mk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison S.HK.png | |||
|imageSize=250px | |||
|image2=A1 Bison S.HK 2.png | |||
|imageSize2=250px | |||
|caption= | |||
|name=st.[[File:Hk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage=5,12-15 | |||
|Stun= 4,4 | |||
|Startup= 3 | |||
|Frame Adv= -14 | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description= do not use unless as anti air,ground hit is horribly punishable | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison CR.HK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=cr.[[File:Hk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage=12-15 | |||
|Stun=8 | |||
|Startup=8 | |||
|Frame Adv= -23 to 0 depending on range(block) | |||
|Block=[[File:Low.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison J.HK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=dj.[[File:Hk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 14-17 | |||
|Stun= 8 | |||
|Startup= 8 | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison Nj.HK.png | |||
|imageSize=250px | |||
|caption= | |||
|name=nj.[[File:Hk.png]] | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= | |||
|Stun= | |||
|Startup= | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
==Throws== | |||
Death Suplex b/f+[MP/HP] | |||
== Special Moves == | == Special Moves == | ||
== Super | |||
{{MoveData | |||
|image=A1 Bison Psycho Shot.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Psycho Shot | |||
|data= | |||
{{AttackData-Alpha2 | |||
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Lp.png]] | |||
|Damage= 12 | |||
|Stun= 1 | |||
|Startup= 9 | |||
|Frame Adv= | |||
|Block=[[File:Mid.png]] | |||
|Properties=[[File:Proj.png]] | |||
|description= | |||
}} | |||
{{AttackData-Alpha2 | |||
|header= no | |||
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Mp.png]] | |||
|Damage= 13 | |||
|Stun= 1 | |||
|Startup= 9 | |||
|Frame Adv= | |||
|Block=[[File:Mid.png]] | |||
|Properties=[[File:Proj.png]] | |||
|description= | |||
}} | |||
{{AttackData-Alpha2 | |||
|header= no | |||
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Hp.png]] | |||
|Damage= 14 | |||
|Stun= 1 | |||
|Startup= 9 | |||
|Frame Adv= | |||
|Block=[[File:Mid.png]] | |||
|Properties=[[File:Proj.png]] | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison Knee press.png | |||
|imageSize=250px | |||
|image2=A1 Bison KNee Press 2.png | |||
|imageSize2=250px | |||
|caption= | |||
|name=Scissor Kick | |||
|data= | |||
{{AttackData-Alpha2 | |||
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Lk.png]] | |||
|Damage= 17,10 | |||
|Stun= 2,2 | |||
|Startup= 12 | |||
|Frame Adv= -3(block) | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description= when perfectly spaced scissors can be -1 or neutral on block,heavy can be +1 at the very tip. | |||
}} | |||
{{AttackData-Alpha2 | |||
|header= no | |||
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Mk.png]] | |||
|Damage= 18,10 | |||
|Stun= 2,2 | |||
|Startup= 12 | |||
|Frame Adv= -3(block) | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
{{AttackData-Alpha2 | |||
|header= no | |||
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Hk.png]] | |||
|Damage= 19,10 | |||
|Stun= 2,2 | |||
|Startup= 12 | |||
|Frame Adv= -3(block) | |||
|Block=[[File:Mid.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison Head stomp.png | |||
|imageSize=250px | |||
|caption= | |||
|name=Head Stomp | |||
|data= | |||
{{AttackData-Alpha2 | |||
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Lk.png]] | |||
|Damage= 8-10 | |||
|Stun= 10 | |||
|Startup= 25 | |||
|Frame Adv= -27 | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= Dont let the frame data fool you,the hitstop and freeze time makes you recover before them to attempt punch followups or to simply float away,actually a pretty versatile tool overall. | |||
}} | |||
{{AttackData-Alpha2 | |||
|header= no | |||
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Mk.png]] | |||
|Damage= 9-11 | |||
|Stun= 10 | |||
|Startup= 25 | |||
|Frame Adv= -27 | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
{{AttackData-Alpha2 | |||
|header= no | |||
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Hk.png]] | |||
|Damage= 12-15 | |||
|Stun= 10 | |||
|Startup= 25 | |||
|Frame Adv= -27 | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image=A1 Bison Skull diver.png | |||
|imageSize=250px | |||
|caption= | |||
|name= [[File:P.png]] After Headstomp | |||
|data= | |||
{{AttackData-Alpha2 | |||
|Damage= 19-20 | |||
|Stun= 10,5 | |||
|Startup= 1 | |||
|Frame Adv= | |||
|Block=[[File:High.png]] | |||
|Properties= | |||
|description= Does 5 Stun when connecting with the enemys lower body (usually while crouching) | |||
}} | |||
}} | |||
Somersault Skull Diver d charge u+P | |||
^!Attack P | |||
Warp-right f,d,df+[3P/3K] | |||
Warp-left b,d,db+[3P/3K] | |||
== Super Combos == | |||
Psycho Crusher<br> | |||
b charge f,b,f+P<br><br> | |||
Knee Press Nightmare<br> | |||
b charge f,b,f+K<br><br> | |||
== Alpha Counter == | |||
Standing Medium Punch block b,db,d+P | |||
== Combos == | |||
-j.HP,s.HK | |||
-c.MK/c.MP,Ball/DK Press | |||
-j.HP,c.LP,Psycho Ball | |||
-j.HP,c.LK,DK Press | |||
-j.HP,c.LK,KPN/P.Crusher Lvl3 | |||
= The Basics = | = The Basics = | ||
Line 14: | Line 635: | ||
= Match-ups = | = Match-ups = | ||
{{Navbox-SFA1}} | |||
[[Category:Street Fighter Alpha Series]] | [[Category:Street Fighter Alpha Series]] | ||
[[Category:Street Fighter Alpha]] | [[Category:Street Fighter Alpha]] | ||
[[Category:M. Bison (Dictator)]] |
Latest revision as of 21:23, 16 March 2021
Introduction
+Fireball gives decent zoning
+Headstomp lets you act very quickly after and the followup is 1 frame startup So its pretty versatile overall
+ AC is The second best in the entire game,he can use it to run away very effectively
+Best normals are Fairly disjointed
+Psycho crusher super is Quite good
+Best forward Walkspeed in the game
-Does not really have combos outside of crouch mk>scissor
-Due to the no combos thing his damage is generally quite low outside of landing supers
-No chains!!
-Startup on some moves is questionable at best
How to Unlock
Cheat Codes
Moves List
Normal Moves
Throws
Death Suplex b/f+[MP/HP]
Special Moves
Somersault Skull Diver d charge u+P ^!Attack P
Warp-right f,d,df+[3P/3K]
Warp-left b,d,db+[3P/3K]
Super Combos
Psycho Crusher
b charge f,b,f+P
Knee Press Nightmare
b charge f,b,f+K
Alpha Counter
Standing Medium Punch block b,db,d+P
Combos
-j.HP,s.HK
-c.MK/c.MP,Ball/DK Press
-j.HP,c.LP,Psycho Ball
-j.HP,c.LK,DK Press
-j.HP,c.LK,KPN/P.Crusher Lvl3