Street Fighter Alpha/Chun-Li: Difference between revisions

From SuperCombo Wiki
 
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+H.Sen Is one of the best supers in the game Due to how far it reaches making it a godlike whiff punisher and pretty easy to hit "unblockable"
+H.Sen Is one of the best supers in the game Due to how far it reaches making it a godlike whiff punisher and pretty easy to hit "unblockable" it is Also + on block allowing for a blockstring into legs afterwards.
 
 
+Second Best Forward Walk speed in the game Tied with Guy and charlie




Line 40: Line 43:
  |Stun= 3
  |Stun= 3
  |Startup= 1
  |Startup= 1
  |Frame Adv=  
  |Frame Adv= +3
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Rpdfire.png]]<br>[[File:Specialcancel.png]][[File:Supercancel.png]]
  |Properties=[[File:Rpdfire.png]]<br>[[File:Specialcancel.png]][[File:Supercancel.png]]
Line 58: Line 61:
  |Stun= 3
  |Stun= 3
  |Startup= 2
  |Startup= 2
  |Frame Adv=  
  |Frame Adv= +1
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 74: Line 77:
  |Damage= 10
  |Damage= 10
  |Stun= 3
  |Stun= 3
|Startup= 4
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}
{{MoveData
|image=A1 Chun Nj.Lp.png
|imageSize=250px
|caption=
|name=Nj.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
  |Startup=  
  |Startup=  
  |Frame Adv=
  |Frame Adv=
Line 92: Line 112:
  |Stun= 6
  |Stun= 6
  |Startup= 2
  |Startup= 2
  |Frame Adv=  
  |Frame Adv= +2
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 109: Line 129:
  |Stun= 8
  |Stun= 8
  |Startup= 3
  |Startup= 3
  |Frame Adv=  
  |Frame Adv= +5
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 125: Line 145:
  |Damage= 10-12
  |Damage= 10-12
  |Stun= 6
  |Stun= 6
|Startup= 4
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}
{{MoveData
|image=A1 Chun NJ.MP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
  |Startup=  
  |Startup=  
  |Frame Adv=
  |Frame Adv=
Line 143: Line 180:
  |Stun= 6
  |Stun= 6
  |Startup= 4
  |Startup= 4
  |Frame Adv=  
  |Frame Adv= +4
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties= -
  |Properties= -
Line 160: Line 197:
  |Stun= 8
  |Stun= 8
  |Startup=6  
  |Startup=6  
  |Frame Adv=  
  |Frame Adv= -2
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=
  |Properties=
Line 176: Line 213:
  |Damage= 11-14
  |Damage= 11-14
  |Stun= 6
  |Stun= 6
|Startup= 4
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}
{{MoveData
|image=A1 Chun Nj.HP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
  |Startup=  
  |Startup=  
  |Frame Adv=
  |Frame Adv=
Line 194: Line 248:
  |Stun= 3
  |Stun= 3
  |Startup= 3
  |Startup= 3
  |Frame Adv=  
  |Frame Adv= -2
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 211: Line 265:
  |Stun= 3
  |Stun= 3
  |Startup= 3
  |Startup= 3
  |Frame Adv=  
  |Frame Adv= +1
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 227: Line 281:
  |Damage= 10
  |Damage= 10
  |Stun= 3
  |Stun= 3
  |Startup=  
  |Startup= 5
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 244: Line 298:
  |Damage= 10
  |Damage= 10
  |Stun= 3
  |Stun= 3
  |Startup=  
  |Startup= 5
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 262: Line 316:
  |Stun= 6
  |Stun= 6
  |Startup= 4
  |Startup= 4
  |Frame Adv=  
  |Frame Adv= -2
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 279: Line 333:
  |Stun= 6
  |Stun= 6
  |Startup= 4
  |Startup= 4
  |Frame Adv=  
  |Frame Adv= +3
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
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  |Damage= 10-12
  |Damage= 10-12
  |Stun= 6
  |Stun= 6
  |Startup=  
  |Startup= 5
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 314: Line 368:
  |Damage= 10-15,9-11
  |Damage= 10-15,9-11
  |Stun= 6,3
  |Stun= 6,3
  |Startup=  
  |Startup= 2
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
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  |Stun= 8
  |Stun= 8
  |Startup= 6
  |Startup= 6
  |Frame Adv=  
  |Frame Adv= -2
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=  
  |Properties=  
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  |Stun= 8
  |Stun= 8
  |Startup=6  
  |Startup=6  
  |Frame Adv=  
  |Frame Adv= -2(far block/far hit) -5(close block)
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=
  |Properties=
Line 367: Line 421:
  |Damage=13-16
  |Damage=13-16
  |Stun=3
  |Stun=3
  |Startup=  
  |Startup= 3
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 384: Line 438:
  |Damage=14-17
  |Damage=14-17
  |Stun=8
  |Stun=8
  |Startup=  
  |Startup= 4
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
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air b/f+[MP/HP]<br><br>
air b/f+[MP/HP]<br><br>
==Command Moves==
==Command Moves==
Kaku Kyaku Raku <br>
df+HK<br><br>


Yousou Kyaku <br>
{{MoveData
air d+MK<br><br>
|image=A1 Chun Neck breaker.png
|imageSize=150px
|caption
|name= [[File:Df.png]] +[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}
 
{{MoveData
|image=A1 Chun Headstomp.png
|imageSize=150px
|caption
|name= [[File:D.png]] +[[File:Mk.png]] In Air
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}


Sankaku Tobi <br>
Sankaku Tobi <br>
Line 421: Line 504:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:LP.png]]
  |version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Lp.png]]
  |Damage=  
  |Damage=  
  |Stun=  
  |Stun=  
Line 432: Line 515:
{{AttackData-Alpha2
{{AttackData-Alpha2
  |header= no
  |header= no
  |version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:MP.png]]
  |version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Mp.png]]
  |Damage=  
  |Damage=  
  |Stun=  
  |Stun=  
Line 443: Line 526:
{{AttackData-Alpha2
{{AttackData-Alpha2
  |header= no
  |header= no
  |version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:HP.png]]
  |version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Hp.png]]
  |Damage=  
  |Damage=  
  |Stun=  
  |Stun=  
Line 451: Line 534:
  |Properties=[[File:Proj.png]]
  |Properties=[[File:Proj.png]]
  |description=  
  |description=  
}}
}}
}}
{{MoveData
|image=A1 Chun Lightning Legs.png
|imageSize=250px
|image2=A1 Chun Lightning Legs 2.png
|imageSize2=250px
|image3=A1 Chun lightning legs 3.png
|imageSize3=250px
|image4=A1 Chun lightning legs 4.png
|imageSize4=250px
|caption=All versions of lightning legs cause force stand on hit to make the other hits connect easier
|name=Hyakuretsu Kyaku
|data=
{{AttackData-Alpha2
|version= Mash [[File:Lk.png]]
|Damage=
|Stun=
|Startup= 3
|Frame Adv= +9(point blank both hits) +2 to 4(single hit)
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
{{AttackData-Alpha2
|header= no
|version= Mash [[File:Mk.png]]
|Damage=
|Stun=
|Startup= 6
|Frame Adv= +6(all 3 hits)  +3(2 hits)  -1(single hit)
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
{{AttackData-Alpha2
|header= no
|version= Mash [[File:Hk.png]]
|Damage=
|Stun=
|Startup= 8
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}
}}
Hyakuretsu Kyaku<br>
Mash K<br><br>


{{MoveData
{{MoveData
Line 468: Line 594:
  |Stun=  
  |Stun=  
  |Startup= 20
  |Startup= 20
  |Frame Adv=  
  |Frame Adv= 0
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
  |Properties=  
  |Properties=  
  |description=  
  |description= Safe overhead with iframes but you can be jabbed out of it due to the slow startup,overall a useful move but you have to use it pretty sparingly.
  }}
  }}
{{AttackData-Alpha2
{{AttackData-Alpha2
Line 479: Line 605:
  |Stun=  
  |Stun=  
  |Startup= 24
  |Startup= 24
  |Frame Adv=  
  |Frame Adv= 0
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
  |Properties=  
  |Properties=  
Line 490: Line 616:
  |Stun=  
  |Stun=  
  |Startup= 24
  |Startup= 24
  |Frame Adv=  
  |Frame Adv= 0
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
  |Properties=  
  |Properties=  
  |description=  
  |description=  
}}
}}


}}
{{MoveData
|image=a1 Chun Up kick.png
|imageSize=250px
|image2=A1 Chun up kick 2.png
|imageSize2=250px
|image3=a1 Chun up kick 3.png
|imageSize3=250px
|caption=
|name=Tenshou Kyaku
|data=
{{AttackData-Alpha2
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Lk.png]]
|Damage=
|Stun=
|Startup= 1
|Frame Adv= -31
|Block=[[File:Mid.png]]
|Properties=
|description=First hit is completely invincible Second hit Is decent anti air,Also just like 99% of multi hit specials you can duck the hits after the first one on block to make it more -
}}
{{AttackData-Alpha2
|header= no
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Mk.png]]
|Damage=
|Stun=
|Startup= 1
|Frame Adv= -38
|Block=[[File:Mid.png]]
|Properties=
|description= Uses The last hitbox Twice,this version actually juggles
}}
{{AttackData-Alpha2
|header= no
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Hk.png]]
|Damage=
|Stun=
|Startup= 1
|Frame Adv= -39
|Block=[[File:Mid.png]]
|Properties=
|description= Uses the last hitbox 3 times,This version juggles for 3 hits
}}
}}
}}


Tenshou Kyaku <br>
d charge u+K<br><br>
== Super Moves ==
== Super Moves ==
Kikou Shou <br>
Kikou Shou <br>
qcf,qcf+P<br><br>
qcf,qcf+P<br><br>
Very easy to Get hits to drop out and comboing into it is out of the question However A lvl 1 If you happen to land all 5 hits in the corner does massive damage Overall not worth using over h sen alot of the time


Houyoku Sen <br>
Houyoku Sen <br>
b charge f,b,f+K<br><br>
b charge f,b,f+K<br><br>
A top 5 Super in the game H Sen Has Gigantic Reach a small ammount of iframes on startup Is + on block and to top it all off the damage for level 1 is pretty good comparatively.


Hazan Tenshou Kyaku <br>
Hazan Tenshou Kyaku <br>
Line 514: Line 687:
-j.HK,s.LP,s.LK,H.Kyaku<br>
-j.HK,s.LP,s.LK,H.Kyaku<br>
-j.HK,c.LK,c.MP,H.Sen Lvl1,Kikoushu Lvl2<br>
-j.HK,c.LK,c.MP,H.Sen Lvl1,Kikoushu Lvl2<br>
-C,lk,C.mk,Kikouken Fireball does not combo from the very tip of crouch mk,Does half A stun bar<br>
-C,lk,C.mk,Kikouken Fireball Only combos extremely close,Does half A stun bar<br>
s.LPx3,C.mk,H.sen lvl1  
s.LPx3,C.mk,H.sen lvl1 Only works on standing opponents But The damage is very Nice for 1 bar


= The Basics =
= The Basics =

Latest revision as of 21:08, 14 March 2021

Sfachunli.png


Introduction

Chun is a low tier with alot of really good normals but is held back Heavily by her Throw and the rolling mechanic


+Normals are Godlike


+H.Sen Is one of the best supers in the game Due to how far it reaches making it a godlike whiff punisher and pretty easy to hit "unblockable" it is Also + on block allowing for a blockstring into legs afterwards.


+Second Best Forward Walk speed in the game Tied with Guy and charlie


+/- One frame up kicks are both a blessing and a curse due to the way rolling works in this game but they are still useful overall


-A Throw so bad you cant even use it


-Fireball Is charge therefore she cannot walk forward>crouch mk>kikouken


-Roll punish Is pretty Meh If your not charged with Something and all of her Best combos are rollable

Moves List

Normal Moves

st.Lp.png
A1 chun S.LP.png
Talk to the Hand
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 1 - +3 - Mid.png Rpdfire.png
Specialcancel.pngSupercancel.png

works prettymuch the same as in alpha 2 except less chars can duck it and its even faster

  • Note: Characters that can duck Chun-Li's standing jab - Guy,Charlie-Nash,Rose,Birdie(when done outside of point blank range).
cr.Lp.png
A1 chun CR.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 2 - +1 - Low.png Specialcancel.png
Supercancel.png
dj.Lp.png
A1 Chun J.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 4 - - - High.png -
Nj.Lp.png
A1 Chun Nj.Lp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mp.png
A1 chun S.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 2 - +2 - Mid.png Specialcancel.png
Supercancel.png
cr.Mp.png
A1 Chun Cr.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8-10 8 3 - +5 - Low.png Specialcancel.png
Supercancel.png
dj.Mp.png
A1 Chun J.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10-12 6 4 - - - High.png -
Nj.Mp.png
A1 Chun NJ.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hp.png
A1 Chun S.HP.png
Disjoint of the century
Damage Stun Startup Active Frame Adv Meter Block Properties
13-16 6 4 - +4 - Mid.png -
cr.Hp.png
A1 Chun CR.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10-14 8 6 - -2 - Low.png -
dj.Hp.png
A1 Chun J.Hp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-14 6 4 - - - High.png -
Nj.Hp.png
A1 Chun Nj.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Lk.png
A1 Chun S.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11 3 3 - -2 - Mid.png Specialcancel.png
Supercancel.png
cr.Lk.png
A1 Chun Cr.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 3 - +1 - Low.png Specialcancel.png
Supercancel.png
dj.Lk.png
A1 Chun J.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 5 - - - High.png -
Nj.Lk.png
A1 Chun NJ.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 5 - - - High.png -
st.Mk.png
A1 Chun S.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-15 6 4 - -2 - Mid.png Specialcancel.png
Supercancel.png
cr.Mk.png
A1 Chun Cr.MK.png
The leg of Justice
Damage Stun Startup Active Frame Adv Meter Block Properties
10-12 6 4 - +3 - Low.png Specialcancel.png
Supercancel.png

Still prettymuch your best Normal Use and abuse And chain into often.

dj.Mk.png
A1 Chun J.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10-12 6 5 - - - High.png -
Nj.Mk.png
A1 Chun NJ.MK.png
A1 Chun NJ.MK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10-15,9-11 6,3 2 - - - High.png -
st.Hk.png
A1 chun S.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-18 8 6 - -2 - Mid.png -
cr.Hk.png
A1 chun Cr.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 8 6 - -2(far block/far hit) -5(close block) - Low.png -

knocks down up close,Is just a poke from afar and always hits low.

dj.Hk.png
A1 Chun J.HK.png
A1 Chun J.HK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13-16 3 3 - - - High.png -
NJ.Hk.png
A1 Chun NJ.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-17 8 4 - - - High.png -

Throws

Koshuu Tou b/f+[MP/HP] This is very sadly the worst regular throw in the game Since The other player can simply roll into you then Jab punish into a chain.

Air Throws

Ryuusei Raku
air b/f+[MP/HP]

Command Moves

Df.png +Hk.png
A1 Chun Neck breaker.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - Mid.png -
D.png +Mk.png In Air
A1 Chun Headstomp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - Mid.png -

Sankaku Tobi
air corner f

Alpha Counter

Crouch Medium Kick
block b,db,d+K

Special Moves

Kikouken
A1 Chun Kikoken.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
B.png(2 seconds), F.png + Lp.png - - 13 - - - Mid.png Proj.png
B.png(2 seconds), F.png + Mp.png - - 13 - - - Mid.png Proj.png
B.png(2 seconds), F.png + Hp.png - - 13 - - - Mid.png Proj.png
Hyakuretsu Kyaku
A1 Chun Lightning Legs.png
All versions of lightning legs cause force stand on hit to make the other hits connect easier
A1 Chun Lightning Legs 2.png
A1 Chun lightning legs 3.png
A1 Chun lightning legs 4.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
Mash Lk.png - - 3 - +9(point blank both hits) +2 to 4(single hit) - Mid.png -
Mash Mk.png - - 6 - +6(all 3 hits) +3(2 hits) -1(single hit) - Mid.png -
Mash Hk.png - - 8 - - - Mid.png -
Sen'en Shu
A1 Chun Sen'en Shuu.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
Hcb.png + Lk.png - - 20 - 0 - High.png -

Safe overhead with iframes but you can be jabbed out of it due to the slow startup,overall a useful move but you have to use it pretty sparingly.

Hcb.png + Mk.png - - 24 - 0 - High.png -
Hcb.png + Hk.png - - 24 - 0 - High.png -
Tenshou Kyaku
A1 Chun Up kick.png
A1 Chun up kick 2.png
A1 Chun up kick 3.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
D.png(2 seconds), U.png + Lk.png - - 1 - -31 - Mid.png -

First hit is completely invincible Second hit Is decent anti air,Also just like 99% of multi hit specials you can duck the hits after the first one on block to make it more -

D.png(2 seconds), U.png + Mk.png - - 1 - -38 - Mid.png -

Uses The last hitbox Twice,this version actually juggles

D.png(2 seconds), U.png + Hk.png - - 1 - -39 - Mid.png -

Uses the last hitbox 3 times,This version juggles for 3 hits

Super Moves

Kikou Shou
qcf,qcf+P

Very easy to Get hits to drop out and comboing into it is out of the question However A lvl 1 If you happen to land all 5 hits in the corner does massive damage Overall not worth using over h sen alot of the time


Houyoku Sen
b charge f,b,f+K

A top 5 Super in the game H Sen Has Gigantic Reach a small ammount of iframes on startup Is + on block and to top it all off the damage for level 1 is pretty good comparatively.


Hazan Tenshou Kyaku
db charge df,db,uf+K

Combos

-j.HK,c.LP,c.MP,c.HK
-j.HK,s.LP,s.LK,H.Kyaku
-j.HK,c.LK,c.MP,H.Sen Lvl1,Kikoushu Lvl2
-C,lk,C.mk,Kikouken Fireball Only combos extremely close,Does half A stun bar
s.LPx3,C.mk,H.sen lvl1 Only works on standing opponents But The damage is very Nice for 1 bar

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Adon
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