Street Fighter Alpha/Guy: Difference between revisions

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Line 13: Line 13:


+ Roll punish is extremely good and does high stun and damage
+ Roll punish is extremely good and does high stun and damage
+ has the Second best Forward walkspeed in the game Tied with Charlie and Chun


-Alot of his anti airs aim at the same spot
-Alot of his anti airs aim at the same spot
Line 27: Line 29:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 7
  |Stun= 1
  |Stun= 1
  |Startup= 2
  |Startup= 2
  |Frame Adv=  
  |Frame Adv= +5
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Rpdfire.png]]<br>[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Rpdfire.png]]<br>[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 44: Line 46:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 7
  |Stun=  
  |Stun= 1
  |Startup= 2
  |Startup= 2
  |Frame Adv=  
  |Frame Adv= +5
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 59: Line 61:
|caption=
|caption=
|name=dj.[[File:Lp.png]]
|name=dj.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 8
|Stun= 3
|Startup= 2
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}
{{MoveData
|image=A1 Guy NJ.LP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Lp.png]]
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
Line 78: Line 97:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 11-13
  |Stun=  
  |Stun= 3
  |Startup= 3
  |Startup= 3
  |Frame Adv=  
  |Frame Adv= +3
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Specialcancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |description=Great hitbox and chains from almost everything which will then chain into stand HK
  |description=Great hitbox and chains from almost everything which will then chain into stand HK
  }}
  }}
Line 95: Line 114:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 11-13
  |Stun=  
  |Stun= 6
  |Startup= 4
  |Startup= 4
  |Frame Adv=  
  |Frame Adv= +3
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 112: Line 131:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 12-14
  |Stun=  
  |Stun= 6
  |Startup=  
  |Startup= 2
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 129: Line 148:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 11-13
  |Stun=  
  |Stun= 6
  |Startup=  
  |Startup= 2
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 146: Line 165:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=
  |Damage=15-19
  |Stun=  
  |Stun= 8
  |Startup= 3
  |Startup= 3
  |Frame Adv=  
  |Frame Adv= -2
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:supercancel.png]]
Line 163: Line 182:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage=15-19
  |Stun=  
  |Stun= 8
  |Startup=3  
  |Startup=3  
  |Frame Adv=  
  |Frame Adv= -2
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 178: Line 197:
|caption=
|caption=
|name=dj.[[File:Hp.png]]
|name=dj.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage= 15-19
|Stun= 8
|Startup= 5
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}
{{MoveData
|image=A1 Guy Nj.HP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Hp.png]]
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
Line 189: Line 225:
  }}
  }}
}}
}}


{{MoveData
{{MoveData
Line 198: Line 233:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 7
  |Stun=  
  |Stun= 3
  |Startup= 3
  |Startup= 3
  |Frame Adv=  
  |Frame Adv= -5
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Specialcancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |description=
  |description=
  }}
  }}
Line 215: Line 250:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 7
  |Stun= 3
  |Stun= 3
  |Startup= 3
  |Startup= 3
  |Frame Adv=  
  |Frame Adv= +3
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=[[File:Specialcancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |description=Due to the fact this does 3 stun and actually chains unlike crouch jab This move leads to his best roll punish combos And is a great starter Always chain to stand mp.
  |description=Due to the fact this does 3 stun and actually chains unlike crouch jab This move leads to his best roll punish combos And is a great starter Always chain to stand mp.
  }}
  }}
}}
}}


{{MoveData
{{MoveData
Line 233: Line 267:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 10
  |Stun=  
  |Stun= 3
  |Startup=  
  |Startup= 4
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 250: Line 284:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 11
  |Stun=  
  |Stun= 3
  |Startup=  
  |Startup= 1
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 270: Line 304:
  |Stun= 6
  |Stun= 6
  |Startup= 4
  |Startup= 4
  |Frame Adv=  
  |Frame Adv= -5
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Specialcancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |description= Unlike A2 you  can special cancel this poke making it a great mid range option That goes right into slide
  |description= Unlike A2 you  can cancel this poke making it a great mid range option That goes right into slide
  }}
  }}
}}
}}
Line 286: Line 320:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 11-13,1-3
  |Stun=3 Per hit
  |Stun= 3,3
  |Startup= 4
  |Startup= 4
  |Frame Adv=  
  |Frame Adv= -8,-2
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 303: Line 337:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 11-13
  |Stun=  
  |Stun= 6
  |Startup=  
  |Startup= 3
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 320: Line 354:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 11-13
  |Stun=  
  |Stun= 6
  |Startup=  
  |Startup= 3
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 337: Line 371:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage=15-19
  |Stun=  
  |Stun= 8
  |Startup= 8
  |Startup= 8
  |Frame Adv=  
  |Frame Adv= +8
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=
  |Properties=
Line 354: Line 388:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage=11-15,2-5(far)
  |Stun=  
  |Stun=8,3(far)
  |Startup=1  
  |Startup=1  
  |Frame Adv=  
  |Frame Adv= -8  to  +2 depending on range
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=
  |Properties=
  |description= Safe on hit from every distance,starts up in a single frame,knocks down on very close hit
  |description= Safe on hit from every distance,starts up in a single frame,knocks down on close hit
  }}
  }}
}}
}}
Line 371: Line 405:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=
  |Damage= 14-17
  |Stun=
  |Stun= 8
  |Startup=  
  |Startup= 5
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 388: Line 422:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=
  |Damage= 14-17
  |Stun=
  |Stun= 8
  |Startup=  
  |Startup= 5
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 421: Line 455:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=18-19(first hit) 6-9(second hit)
  |Damage=18-19,6-9
  |Stun=6 stun per hit
  |Stun=6,6
  |Startup= 14
  |Startup= 14
  |Frame Adv=
  |Frame Adv= +2
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
  |Properties=
  |Properties=
Line 440: Line 474:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=11-15(first hit) 8-11(second hit)  
  |Damage= 11-15,8-11
  |Stun=8 stun per hit
|Stun= 8,8
|Startup=
|Frame Adv=-27(one hit) -9(both hits)
|Block=[[File:mid.png]]
|Properties=
|description= Awful
}}
}}
 
{{MoveData
|image=A1 Guy  Air D+MP.png
|imageSize=250px
|caption=
|name= [[File:d.png]] + [[File:Mp.png]] In Air
|data=
{{AttackData-Alpha2
|Damage= 11-13
  |Stun= 8
  |Startup=  
  |Startup=  
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:mid.png]]
  |Block=[[File:High.png]]
  |Properties=
  |Properties=
  |description=   
  |description=   
  }}
  }}
}}
}}
Hiji Otoshi air d+MP


Sankaku Tobi air corner f
Sankaku Tobi air corner f
Line 465: Line 514:
Hayagake~Kyuuteishi qcf+LK,K
Hayagake~Kyuuteishi qcf+LK,K


Hayagake~Kage Sukui qcf+MK,K
{{MoveData
|image=A1 Guy Bushin Slide.png
|imageSize=250px
|caption=
|name= [[File:qcf.png]] + [[File:Mk.png]],[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 9-11
|Stun= 10
|Startup= 7
|Frame Adv= -4 to -8 depending on range(block)
|Block=[[File:Low.png]]
|Properties=
|description=Combos from almost everything and knocks down on hit
}}
}}


Hayagake~Kubikari qcf+HK,K
{{MoveData
|image=A1 Guy Running overhead.png
|imageSize=250px
|image2=A1 Guy Running Overhead 2.png
|imageSize2=250px
|caption=
|name= [[File:qcf.png]] + [[File:Hk.png]],[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage= 11,3-8
|Stun=10,1
|Startup= 11
|Frame Adv= -4
|Block=[[File:High.png]]
|Properties=
|description= - On hit therefore it can be punished but the window is quite Tight and requires  A super or a long reaching 2 frame normal,Much better then alpha 2 even with the - on hit
}}
}}


Bushin Senpuu Kyaku qcb+K
{{MoveData
|image=A1 Guy LK tatsu.png
|imageSize=250px
|image2=A1 Guy MK tatsu.png
|imageSize2=250px
|image3=A1 Guy HK tatsu.png
|imageSize3=250px
|image4=A1 Guy LK tatsu 2.png
|imageSize4=250px
|caption=they all have unique startup hitboxes but the rest of the hits in any tatsu use the fourth hitbox
|name=Bushin Senpukyaku
|data=
{{AttackData-Alpha2
|version=[[File:qcb.png]] + [[File:Lk.png]]
|Damage= 12-15
|Stun= 8
|Startup= 9
|Frame Adv=
|Block=[[File:mid.png]]
|Properties=
|description= uses the first Hitbox for startup,low invuln
}}
{{AttackData-Alpha2
|header= no
|version=[[File:qcb.png]] + [[File:Mk.png]]
|Damage= 11-17,9
|Stun= 5,5
|Startup= 9
|Frame Adv=
|Block=[[File:mid.png]]
|Properties=
|description= Uses the second hitbox for startup,mid invuln
}}
{{AttackData-Alpha2
|header= no
|version=[[File:qcb.png]] + [[File:hk.png]]
|Damage= 11-17,9,8
|Stun= 4,4,4
|Startup= 9
|Frame Adv=
|Block=[[File:mid.png]]
|Properties=
|description=  uses the third hitbox for startup,high invuln
}}
}}


Bushin Gokusa Ken Close Tap LP>MP>HP>HK
Bushin Gokusa Ken Close Tap LP>MP>HP>HK


== Super Combos ==
== Super Combos ==
Line 501: Line 625:


-j.hk,c.lk,.S.mp,.S.hk,.link s.hp.kagesukui Bnb that does Instant Dizzy with the jumpin. Replace The microwalk fierce with Microwalk Forward Against crouching rose/charlie
-j.hk,c.lk,.S.mp,.S.hk,.link s.hp.kagesukui Bnb that does Instant Dizzy with the jumpin. Replace The microwalk fierce with Microwalk Forward Against crouching rose/charlie
-Meaty F+mp(second hit),S.Mp,S,Hk,Link S.HP,Kagesukui Hard link that instantly dizzys after most knockdowns


= The Basics =
= The Basics =

Latest revision as of 07:12, 8 March 2021

Sfaguy.png

Introduction

Guy Gets a bad rap in this game for having redizzy combos But they are truly not very realistic The real reason he is broken is his insane combo potential and mixup game

+ Best overhead in the game which he can link from on meaty into a full combo

+ Some of the Best chains in the game Thanks to stand Hk

+ Very good at mixing up in the corner

+ Bushin slide combos from everything

+ Roll punish is extremely good and does high stun and damage

+ has the Second best Forward walkspeed in the game Tied with Charlie and Chun

-Alot of his anti airs aim at the same spot

-level One kick super can be rolled before the final Hit

Moves List

Normal Moves

st.Lp.png
A1 Guy S.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 1 2 - +5 - Mid.png Rpdfire.png
Specialcancel.png
Supercancel.png
cr.Lp.png
A1 Guy CR.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 1 2 - +5 - Low.png Specialcancel.png
Supercancel.png
dj.Lp.png
A1 Guy J.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 2 - - - High.png -
Nj.Lp.png
A1 Guy NJ.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mp.png
A1 Guy S.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 3 3 - +3 - Mid.png Specialcancel.png
Supercancel.png

Great hitbox and chains from almost everything which will then chain into stand HK

cr.Mp.png
A1 Guy Cr.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 4 - +3 - Mid.png Specialcancel.png
Supercancel.png
dj.Mp.png
A1 Guy J.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 6 2 - - - High.png -
Nj.Mp.png
A1 Guy NJ.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 2 - - - High.png -
st.Hp.png
A1 Guy S.HP.png
The god Normal
Damage Stun Startup Active Frame Adv Meter Block Properties
15-19 8 3 - -2 - Mid.png Specialcancel.png
Supercancel.png

Insane startup,Great hitbox,Combos from a microwalk after Stand hk,best combo normal,Whiffs crouching charlie and rose

cr.Hp.png
A1 Guy CR.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
15-19 8 3 - -2 - Mid.png Specialcancel.png
Supercancel.png
dj.Hp.png
A1 Guy J.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
15-19 8 5 - - - High.png -
Nj.Hp.png
A1 Guy Nj.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Lk.png
A1 Guy S.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 3 - -5 - Mid.png Specialcancel.png
Supercancel.png
cr.Lk.png
A1 Guy CR.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 3 - +3 - Low.png Specialcancel.png
Supercancel.png

Due to the fact this does 3 stun and actually chains unlike crouch jab This move leads to his best roll punish combos And is a great starter Always chain to stand mp.

dj.Lk.png
A1 Guy J.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 4 - - - High.png -
Nj.Lk.png
A1 Guy NJ.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11 3 1 - - - High.png -
st.Mk.png
A1 Guy S.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 6 4 - -5 - Mid.png Specialcancel.png
Supercancel.png

Unlike A2 you can cancel this poke making it a great mid range option That goes right into slide

cr.Mk.png
A1 Guy CR.MK.png
A1 Guy CR.MK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13,1-3 3,3 4 - -8,-2 - Low.png Specialcancel.png
Supercancel.png

Only the first hit can be canceld,Second hit knocks down

dj.Mk.png
A1 Guy J.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 3 - - - High.png -
Nj.Mk.png
A1 Guy NJ.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 3 - - - High.png -
st.Hk.png
A1 Guy S.HK.png
Cannot be Crouched under but can be crouch blocked
Damage Stun Startup Active Frame Adv Meter Block Properties
15-19 8 8 - +8 - Mid.png -

A godlike poke and can be chained into from most combos,Cant cancel it but it links into alot of things after a microwalk Mainly Stand fierce.

cr.Hk.png
A1 Guy CR.HK.png
One frame is all i need
Damage Stun Startup Active Frame Adv Meter Block Properties
11-15,2-5(far) 8,3(far) 1 - -8 to +2 depending on range - Low.png -

Safe on hit from every distance,starts up in a single frame,knocks down on close hit.

dj.Hk.png
A1 Guy J.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-17 8 5 - - - High.png -
Nj.Hk.png
A1 Guy NJ.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-17 8 5 - - - High.png -

Throws

Seoi Nage b/f+[MP/HP]

Tsukami Nage b/f+[MK/HK]

^!Bushin-ryuu Seoi Nage any+[MP/HP]

Air Throws

Izuna Otoshi air b/f+[MP/HP]

Command Moves

F.png + Mp.png
A1 Guy F+MP.png
A1 Guy F+MP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
18-19,6-9 6,6 14 - +2 - High.png -

Almost no recovery,Tons of stun,Can link off the second hit into mp for a full combo on meaty

DF + Hk.png
A1 Guy DF+HK.png
A1 Guy DF+HK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-15,8-11 8,8 - - -27(one hit) -9(both hits) - Mid.png -

Awful

D.png + Mp.png In Air
A1 Guy Air D+MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 8 - - - - High.png -

Sankaku Tobi air corner f

Special Moves

Forward Leap qcf+P

^!Bushin Izuna Otoshi close P

^!Izuna no Hiji Otoshi far P

Hayagake~Kyuuteishi qcf+LK,K

Qcf.png + Mk.png,Mk.png
A1 Guy Bushin Slide.png
Damage Stun Startup Active Frame Adv Meter Block Properties
9-11 10 7 - -4 to -8 depending on range(block) - Low.png -

Combos from almost everything and knocks down on hit

Qcf.png + Hk.png,Hk.png
A1 Guy Running overhead.png
A1 Guy Running Overhead 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11,3-8 10,1 11 - -4 - High.png -

- On hit therefore it can be punished but the window is quite Tight and requires A super or a long reaching 2 frame normal,Much better then alpha 2 even with the - on hit

Bushin Senpukyaku
A1 Guy LK tatsu.png
they all have unique startup hitboxes but the rest of the hits in any tatsu use the fourth hitbox
A1 Guy MK tatsu.png
A1 Guy HK tatsu.png
A1 Guy LK tatsu 2.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
Qcb.png + Lk.png 12-15 8 9 - - - Mid.png -

uses the first Hitbox for startup,low invuln

Qcb.png + Mk.png 11-17,9 5,5 9 - - - Mid.png -

Uses the second hitbox for startup,mid invuln

Qcb.png + Hk.png 11-17,9,8 4,4,4 9 - - - Mid.png -

uses the third hitbox for startup,high invuln

Bushin Gokusa Ken Close Tap LP>MP>HP>HK

Super Combos

Bushin Hassou Ken qcf,qcf+P

^!Bushin Starter (2LV/Lv3)P

Bushin Gourai Kyaku qcf,qcf+K


Alpha Counter

Crouch Medium Kick block b,db,d+K


Combos

-j.HK,s.LP,s.MP,s.HP,s.HK

-s.MP,s.HK,link s.MK/s.HP,KageSukui

-Corner K.Throw,Bushin Hassou Ken Lvl3

-j.HK,s.LP/s.MP,s.HP,B.Gourai Kyaku Lvl3

-j.hk,c.lk,.S.mp,.S.hk,.link s.hp.kagesukui Bnb that does Instant Dizzy with the jumpin. Replace The microwalk fierce with Microwalk Forward Against crouching rose/charlie

-Meaty F+mp(second hit),S.Mp,S,Hk,Link S.HP,Kagesukui Hard link that instantly dizzys after most knockdowns

The Basics

Guy can throw loop another guy, adon, chun li, or sodom(Back roll not included). They must take some sort of damage to escape or super to get out(which in many cases will still miss, so they will receive damage in some form). The most basic idea would be, bushin flip to throw as a meaty, walk foward, sweep(if they roll they get hit), immediately bushin flip to throw as a meaty again.

Advanced Strategy

Match-ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom