Street Fighter Alpha/Guy: Difference between revisions

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+ Best overhead in the game  which he can link from on meaty into a full combo
+ Best overhead in the game  which he can link from on meaty into a full combo


+ Best chains in the game Thanks to stand Hk
+ Some of the Best chains in the game Thanks to stand Hk


+ Very good at mixing up in the corner
+ Very good at mixing up in the corner


+ Bushin slide combos from everything
+ Bushin slide combos from everything
+ Roll punish is extremely good and does high stun and damage
+ has the Second best Forward walkspeed in the game Tied with Charlie and Chun


-Alot of his anti airs aim at the same spot
-Alot of his anti airs aim at the same spot
-level One kick super can be rolled before the final Hit


= Moves List =
= Moves List =
==Normal Moves==
==Normal Moves==
{{MoveData
|image=A1 Guy S.LP.png
|imageSize=250px
|caption=
|name=st.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 7
|Stun= 1
|Startup= 2
|Frame Adv= +5
|Block=[[File:Mid.png]]
|Properties=[[File:Rpdfire.png]]<br>[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Stand LP
{{MoveData
|image=A1 Guy CR.LP.png
|imageSize=250px
|caption=
|name=cr.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 7
|Stun= 1
|Startup= 2
|Frame Adv= +5
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch LP
{{MoveData
|image=A1 Guy J.LP.png
|imageSize=250px
|caption=
|name=dj.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 8
|Stun= 3
|Startup= 2
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump LP
{{MoveData
|image=A1 Guy NJ.LP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Guy S.MP.png
|imageSize=250px
|caption=
|name=st.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 11-13
|Stun= 3
|Startup= 3
|Frame Adv= +3
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=Great hitbox and chains from almost everything which will then chain into stand HK
}}
}}


Stand MP
{{MoveData
|image=A1 Guy Cr.MP.png
|imageSize=250px
|caption=
|name=cr.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 11-13
|Stun= 6
|Startup= 4
|Frame Adv= +3
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch MP
{{MoveData
|image=A1 Guy J.MP.png
|imageSize=250px
|caption=
|name=dj.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-14
|Stun= 6
|Startup= 2
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump MP
{{MoveData
|image=A1 Guy NJ.MP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 11-13
|Stun= 6
|Startup= 2
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Guy S.HP.png
|imageSize=250px
|caption=The god Normal
|name=st.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=15-19
|Stun= 8
|Startup= 3
|Frame Adv= -2
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:supercancel.png]]
|description=Insane startup,Great hitbox,Combos from a microwalk after Stand hk,best combo normal,Whiffs crouching charlie and rose
}}
}}


Stand HP
{{MoveData
|image=A1 Guy CR.HP.png
|imageSize=250px
|caption=
|name=cr.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=15-19
|Stun= 8
|Startup=3
|Frame Adv= -2
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch HP
{{MoveData
|image=A1 Guy J.HP.png
|imageSize=250px
|caption=
|name=dj.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage= 15-19
|Stun= 8
|Startup= 5
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump HP
{{MoveData
|image=A1 Guy Nj.HP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Guy S.LK.png
|imageSize=250px
|caption=
|name=st.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 7
|Stun= 3
|Startup= 3
|Frame Adv= -5
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Stand LK
{{MoveData
|image=A1 Guy CR.LK.png
|imageSize=250px
|caption=
|name=cr.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 7
|Stun= 3
|Startup= 3
|Frame Adv= +3
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=Due to the fact this does 3 stun and actually chains unlike crouch jab This move leads to his best roll punish combos And is a great starter Always chain to stand mp.
}}
}}


Crouch LK
{{MoveData
|image=A1 Guy J.LK.png
|imageSize=250px
|caption=
|name=dj.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 4
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump LK
{{MoveData
|image=A1 Guy NJ.LK.png
|imageSize=250px
|caption=
|name=Nj.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 11
|Stun= 3
|Startup= 1
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Guy S.MK.png
|imageSize=250px
|caption=
|name=st.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-14
|Stun= 6
|Startup= 4
|Frame Adv= -5
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description= Unlike A2 you  can  cancel this poke making it a great mid range option That goes right into slide
}}
}}


Stand MK
{{MoveData
|image=A1 Guy CR.MK.png
|imageSize=250px
|image2=A1 Guy CR.MK 2.png
|imageSize2=250px
|caption=
|name=cr.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 11-13,1-3
|Stun= 3,3
|Startup= 4
|Frame Adv= -8,-2
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description= Only the first hit can be canceld,Second hit knocks down
}}
}}


Crouch MK
{{MoveData
|image=A1 Guy J.MK.png
|imageSize=250px
|caption=
|name=dj.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 11-13
|Stun= 6
|Startup= 3
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump MK
{{MoveData
|image=A1 Guy NJ.MK.png
|imageSize=250px
|caption=
|name=Nj.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 11-13
|Stun= 6
|Startup= 3
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Guy S.HK.png
|imageSize=250px
|caption=Cannot be Crouched under but can be crouch blocked
|name=st.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=15-19
|Stun= 8
|Startup= 8
|Frame Adv= +8
|Block=[[File:Mid.png]]
|Properties=
|description=A godlike poke and can be chained into from most combos,Cant cancel it but it links into alot of things after a microwalk  Mainly Stand fierce.
}}
}}


Stand HK
{{MoveData
|image=A1 Guy CR.HK.png
|imageSize=250px
|caption=One frame is all i need
|name=cr.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=11-15,2-5(far)
|Stun=8,3(far)
|Startup=1
|Frame Adv= -8  to  +2 depending on range
|Block=[[File:Low.png]]
|Properties=
|description= Safe on hit from every distance,starts up in a single frame,knocks down on  close hit. 
}}
}}


Crouch HK
{{MoveData
|image=A1 Guy J.HK.png
|imageSize=250px
|caption=
|name=dj.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage= 14-17
|Stun= 8
|Startup= 5
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump HK
{{MoveData
|image=A1 Guy NJ.HK.png
|imageSize=250px
|caption=
|name=Nj.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage= 14-17
|Stun= 8
|Startup= 5
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


==Throws==
==Throws==
Line 72: Line 446:
==Command Moves==
==Command Moves==


Kubi Kudaki f+MP
{{MoveData
|image=A1 Guy F+MP.png
|imageSize=250px
|image2=A1 Guy F+MP 2.png
|imagesize2=250px
|caption=
|name=[[File:F.png]] + [[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage=18-19,6-9
|Stun=6,6
|Startup= 14
|Frame Adv= +2
|Block=[[File:High.png]]
|Properties=
|description=  Almost no recovery,Tons of stun,Can link off the second hit into mp for a full combo on meaty
}}
}}


Kamaitachi df+HK
{{MoveData
|image=A1 Guy DF+HK.png
|imageSize=250px
|image2=A1 Guy DF+HK 2.png
|imagesize2=250px
|caption=
|name= DF + [[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage= 11-15,8-11
|Stun= 8,8
|Startup=
|Frame Adv=-27(one hit) -9(both hits)
|Block=[[File:mid.png]]
|Properties=
|description= Awful
}}
}}


Hiji Otoshi air d+MP
{{MoveData
|image=A1 Guy  Air D+MP.png
|imageSize=250px
|caption=
|name= [[File:d.png]] + [[File:Mp.png]] In Air
|data=
{{AttackData-Alpha2
|Damage= 11-13
|Stun= 8
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description= 
}}
}}


Sankaku Tobi air corner f
Sankaku Tobi air corner f


== Special Moves ==
== Special Moves ==
Line 92: Line 514:
Hayagake~Kyuuteishi qcf+LK,K
Hayagake~Kyuuteishi qcf+LK,K


Hayagake~Kage Sukui qcf+MK,K
{{MoveData
|image=A1 Guy Bushin Slide.png
|imageSize=250px
|caption=
|name= [[File:qcf.png]] + [[File:Mk.png]],[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 9-11
|Stun= 10
|Startup= 7
|Frame Adv= -4 to -8 depending on range(block)
|Block=[[File:Low.png]]
|Properties=
|description=Combos from almost everything and knocks down on hit
}}
}}


Hayagake~Kubikari qcf+HK,K
{{MoveData
|image=A1 Guy Running overhead.png
|imageSize=250px
|image2=A1 Guy Running Overhead 2.png
|imageSize2=250px
|caption=
|name= [[File:qcf.png]] + [[File:Hk.png]],[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage= 11,3-8
|Stun=10,1
|Startup= 11
|Frame Adv= -4
|Block=[[File:High.png]]
|Properties=
|description= - On hit therefore it can be punished but the window is quite Tight and requires  A super or a long reaching 2 frame normal,Much better then alpha 2 even with the - on hit
}}
}}


Bushin Senpuu Kyaku qcb+K
{{MoveData
|image=A1 Guy LK tatsu.png
|imageSize=250px
|image2=A1 Guy MK tatsu.png
|imageSize2=250px
|image3=A1 Guy HK tatsu.png
|imageSize3=250px
|image4=A1 Guy LK tatsu 2.png
|imageSize4=250px
|caption=they all have unique startup hitboxes but the rest of the hits in any tatsu use the fourth hitbox
|name=Bushin Senpukyaku
|data=
{{AttackData-Alpha2
|version=[[File:qcb.png]] + [[File:Lk.png]]
|Damage= 12-15
|Stun= 8
|Startup= 9
|Frame Adv=
|Block=[[File:mid.png]]
|Properties=
|description= uses the first Hitbox for startup,low invuln
}}
{{AttackData-Alpha2
|header= no
|version=[[File:qcb.png]] + [[File:Mk.png]]
|Damage= 11-17,9
|Stun= 5,5
|Startup= 9
|Frame Adv=
|Block=[[File:mid.png]]
|Properties=
|description= Uses the second hitbox for startup,mid invuln
}}
{{AttackData-Alpha2
|header= no
|version=[[File:qcb.png]] + [[File:hk.png]]
|Damage= 11-17,9,8
|Stun= 4,4,4
|Startup= 9
|Frame Adv=
|Block=[[File:mid.png]]
|Properties=
|description=  uses the third hitbox for startup,high invuln
}}
}}


Bushin Gokusa Ken Close Tap LP>MP>HP>HK
Bushin Gokusa Ken Close Tap LP>MP>HP>HK


== Super Combos ==
== Super Combos ==
Line 126: Line 623:


-j.HK,s.LP/s.MP,s.HP,B.Gourai Kyaku Lvl3
-j.HK,s.LP/s.MP,s.HP,B.Gourai Kyaku Lvl3
-j.hk,c.lk,.S.mp,.S.hk,.link s.hp.kagesukui Bnb that does Instant Dizzy with the jumpin. Replace The microwalk fierce with Microwalk Forward Against crouching rose/charlie
-Meaty F+mp(second hit),S.Mp,S,Hk,Link S.HP,Kagesukui Hard link that instantly dizzys after most knockdowns


= The Basics =
= The Basics =

Latest revision as of 07:12, 8 March 2021

Sfaguy.png

Introduction

Guy Gets a bad rap in this game for having redizzy combos But they are truly not very realistic The real reason he is broken is his insane combo potential and mixup game

+ Best overhead in the game which he can link from on meaty into a full combo

+ Some of the Best chains in the game Thanks to stand Hk

+ Very good at mixing up in the corner

+ Bushin slide combos from everything

+ Roll punish is extremely good and does high stun and damage

+ has the Second best Forward walkspeed in the game Tied with Charlie and Chun

-Alot of his anti airs aim at the same spot

-level One kick super can be rolled before the final Hit

Moves List

Normal Moves

st.Lp.png
A1 Guy S.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 1 2 - +5 - Mid.png Rpdfire.png
Specialcancel.png
Supercancel.png
cr.Lp.png
A1 Guy CR.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 1 2 - +5 - Low.png Specialcancel.png
Supercancel.png
dj.Lp.png
A1 Guy J.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 2 - - - High.png -
Nj.Lp.png
A1 Guy NJ.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mp.png
A1 Guy S.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 3 3 - +3 - Mid.png Specialcancel.png
Supercancel.png

Great hitbox and chains from almost everything which will then chain into stand HK

cr.Mp.png
A1 Guy Cr.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 4 - +3 - Mid.png Specialcancel.png
Supercancel.png
dj.Mp.png
A1 Guy J.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 6 2 - - - High.png -
Nj.Mp.png
A1 Guy NJ.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 2 - - - High.png -
st.Hp.png
A1 Guy S.HP.png
The god Normal
Damage Stun Startup Active Frame Adv Meter Block Properties
15-19 8 3 - -2 - Mid.png Specialcancel.png
Supercancel.png

Insane startup,Great hitbox,Combos from a microwalk after Stand hk,best combo normal,Whiffs crouching charlie and rose

cr.Hp.png
A1 Guy CR.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
15-19 8 3 - -2 - Mid.png Specialcancel.png
Supercancel.png
dj.Hp.png
A1 Guy J.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
15-19 8 5 - - - High.png -
Nj.Hp.png
A1 Guy Nj.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Lk.png
A1 Guy S.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 3 - -5 - Mid.png Specialcancel.png
Supercancel.png
cr.Lk.png
A1 Guy CR.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 3 - +3 - Low.png Specialcancel.png
Supercancel.png

Due to the fact this does 3 stun and actually chains unlike crouch jab This move leads to his best roll punish combos And is a great starter Always chain to stand mp.

dj.Lk.png
A1 Guy J.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 4 - - - High.png -
Nj.Lk.png
A1 Guy NJ.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11 3 1 - - - High.png -
st.Mk.png
A1 Guy S.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 6 4 - -5 - Mid.png Specialcancel.png
Supercancel.png

Unlike A2 you can cancel this poke making it a great mid range option That goes right into slide

cr.Mk.png
A1 Guy CR.MK.png
A1 Guy CR.MK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13,1-3 3,3 4 - -8,-2 - Low.png Specialcancel.png
Supercancel.png

Only the first hit can be canceld,Second hit knocks down

dj.Mk.png
A1 Guy J.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 3 - - - High.png -
Nj.Mk.png
A1 Guy NJ.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 3 - - - High.png -
st.Hk.png
A1 Guy S.HK.png
Cannot be Crouched under but can be crouch blocked
Damage Stun Startup Active Frame Adv Meter Block Properties
15-19 8 8 - +8 - Mid.png -

A godlike poke and can be chained into from most combos,Cant cancel it but it links into alot of things after a microwalk Mainly Stand fierce.

cr.Hk.png
A1 Guy CR.HK.png
One frame is all i need
Damage Stun Startup Active Frame Adv Meter Block Properties
11-15,2-5(far) 8,3(far) 1 - -8 to +2 depending on range - Low.png -

Safe on hit from every distance,starts up in a single frame,knocks down on close hit.

dj.Hk.png
A1 Guy J.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-17 8 5 - - - High.png -
Nj.Hk.png
A1 Guy NJ.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-17 8 5 - - - High.png -

Throws

Seoi Nage b/f+[MP/HP]

Tsukami Nage b/f+[MK/HK]

^!Bushin-ryuu Seoi Nage any+[MP/HP]

Air Throws

Izuna Otoshi air b/f+[MP/HP]

Command Moves

F.png + Mp.png
A1 Guy F+MP.png
A1 Guy F+MP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
18-19,6-9 6,6 14 - +2 - High.png -

Almost no recovery,Tons of stun,Can link off the second hit into mp for a full combo on meaty

DF + Hk.png
A1 Guy DF+HK.png
A1 Guy DF+HK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-15,8-11 8,8 - - -27(one hit) -9(both hits) - Mid.png -

Awful

D.png + Mp.png In Air
A1 Guy Air D+MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 8 - - - - High.png -

Sankaku Tobi air corner f

Special Moves

Forward Leap qcf+P

^!Bushin Izuna Otoshi close P

^!Izuna no Hiji Otoshi far P

Hayagake~Kyuuteishi qcf+LK,K

Qcf.png + Mk.png,Mk.png
A1 Guy Bushin Slide.png
Damage Stun Startup Active Frame Adv Meter Block Properties
9-11 10 7 - -4 to -8 depending on range(block) - Low.png -

Combos from almost everything and knocks down on hit

Qcf.png + Hk.png,Hk.png
A1 Guy Running overhead.png
A1 Guy Running Overhead 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11,3-8 10,1 11 - -4 - High.png -

- On hit therefore it can be punished but the window is quite Tight and requires A super or a long reaching 2 frame normal,Much better then alpha 2 even with the - on hit

Bushin Senpukyaku
A1 Guy LK tatsu.png
they all have unique startup hitboxes but the rest of the hits in any tatsu use the fourth hitbox
A1 Guy MK tatsu.png
A1 Guy HK tatsu.png
A1 Guy LK tatsu 2.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
Qcb.png + Lk.png 12-15 8 9 - - - Mid.png -

uses the first Hitbox for startup,low invuln

Qcb.png + Mk.png 11-17,9 5,5 9 - - - Mid.png -

Uses the second hitbox for startup,mid invuln

Qcb.png + Hk.png 11-17,9,8 4,4,4 9 - - - Mid.png -

uses the third hitbox for startup,high invuln

Bushin Gokusa Ken Close Tap LP>MP>HP>HK

Super Combos

Bushin Hassou Ken qcf,qcf+P

^!Bushin Starter (2LV/Lv3)P

Bushin Gourai Kyaku qcf,qcf+K


Alpha Counter

Crouch Medium Kick block b,db,d+K


Combos

-j.HK,s.LP,s.MP,s.HP,s.HK

-s.MP,s.HK,link s.MK/s.HP,KageSukui

-Corner K.Throw,Bushin Hassou Ken Lvl3

-j.HK,s.LP/s.MP,s.HP,B.Gourai Kyaku Lvl3

-j.hk,c.lk,.S.mp,.S.hk,.link s.hp.kagesukui Bnb that does Instant Dizzy with the jumpin. Replace The microwalk fierce with Microwalk Forward Against crouching rose/charlie

-Meaty F+mp(second hit),S.Mp,S,Hk,Link S.HP,Kagesukui Hard link that instantly dizzys after most knockdowns

The Basics

Guy can throw loop another guy, adon, chun li, or sodom(Back roll not included). They must take some sort of damage to escape or super to get out(which in many cases will still miss, so they will receive damage in some form). The most basic idea would be, bushin flip to throw as a meaty, walk foward, sweep(if they roll they get hit), immediately bushin flip to throw as a meaty again.

Advanced Strategy

Match-ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom