Street Fighter Alpha/Charlie: Difference between revisions

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Line 16: Line 16:


+Heavy flashkick Cannot be rolled until both Hits land
+Heavy flashkick Cannot be rolled until both Hits land
+ Second Best forward Walkspeed in the game tied with Guy and chun




Line 25: Line 28:


-Diag Jump hk does 1 Stun for some reason
-Diag Jump hk does 1 Stun for some reason
-Flashkicks Require enemy to be a bit low to be unblockable in the air
-Alot of - frames on hit overall


=Move List=
=Move List=
Line 40: Line 49:
  |Stun= 3
  |Stun= 3
  |Startup= 2
  |Startup= 2
  |Frame Adv=  
  |Frame Adv= +4
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Rpdfire.png]]<br>[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Rpdfire.png]]<br>[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 57: Line 66:
  |Stun= 3
  |Stun= 3
  |Startup= 2
  |Startup= 2
  |Frame Adv=  
  |Frame Adv= +4
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Rpdfire.png]]<br>[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |description=  
  |description=  
  }}
  }}
Line 65: Line 74:


{{MoveData
{{MoveData
|image=A1 Charlie NJ.LP.png
|image=A1 Charlie J.Lp.png
|imageSize=250px
|imageSize=250px
|caption=
|caption=
|name=Nj.[[File:Lp.png]]
|name=Dj.[[File:Lp.png]]
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
Line 74: Line 83:
  |Stun=  
  |Stun=  
  |Startup=  
  |Startup=  
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}
{{MoveData
|image=A1 Charlie NJ.LP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 8
|Stun= 3
|Startup= 1
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 93: Line 119:
  |Stun= 6
  |Stun= 6
  |Startup= 2
  |Startup= 2
  |Frame Adv=  
  |Frame Adv= -4
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Specialcancel.png]]
  |Properties=[[File:Specialcancel.png]]
Line 110: Line 136:
  |Stun= 6
  |Stun= 6
  |Startup= 4
  |Startup= 4
  |Frame Adv=  
  |Frame Adv= +2
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 122: Line 148:
|caption=
|caption=
|name=dj.[[File:Mp.png]]
|name=dj.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 11-13
|Stun= 6
|Startup= 6
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}
{{MoveData
|image= A1 Charlie Nj.MP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Mp.png]]
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
Line 144: Line 187:
  |Stun= 8
  |Stun= 8
  |Startup= 4
  |Startup= 4
  |Frame Adv=  
  |Frame Adv= -2
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=
  |Properties=
Line 163: Line 206:
  |Stun= 8
  |Stun= 8
  |Startup=2  
  |Startup=2  
  |Frame Adv=  
  |Frame Adv= -8
  |Block=[[File:Mid.png]]
  |Block=[[File:Low.png]]
  |Properties=
  |Properties=
  |description=
  |description= Expect to be punished on hit If the opponent has a decent long ranged attack,mainly only good for anti airs.
  }}
  }}
}}
}}
Line 177: Line 220:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=
|Damage= 12-15
|Stun= 8
|Startup= 4
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}
 
{{MoveData
|image=A1 Charlie Nj.HP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
  |Damage=  
  |Stun=  
  |Stun=  
  |Startup=  
  |Startup=  
Line 199: Line 259:
  |Stun= 3
  |Stun= 3
  |Startup= 3
  |Startup= 3
  |Frame Adv=  
  |Frame Adv= -2
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 216: Line 276:
  |Stun= 3
  |Stun= 3
  |Startup= 2
  |Startup= 2
  |Frame Adv=  
  |Frame Adv= +1
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
  |Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
Line 230: Line 290:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 8
  |Stun=  
  |Stun= 3
  |Startup=  
  |Startup= 2
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 247: Line 307:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage=8
  |Stun=  
  |Stun= 3
  |Startup=  
  |Startup= 2
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 267: Line 327:
  |Stun= 6
  |Stun= 6
  |Startup= 3
  |Startup= 3
  |Frame Adv=  
  |Frame Adv= -10
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=[[File:Specialcancel.png]]
  |Properties=[[File:Specialcancel.png]]
  |description=  
  |description= Has to be used to end a combo because its so unsafe on hit
  }}
  }}
}}
}}
Line 284: Line 344:
  |Stun= 1
  |Stun= 1
  |Startup= 3
  |Startup= 3
  |Frame Adv=  
  |Frame Adv= -2
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=
  |Properties=
Line 298: Line 358:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 11-13
  |Stun=  
  |Stun= 6
  |Startup=  
  |Startup= 5
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 315: Line 375:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 11-13
  |Stun=  
  |Stun= 6
  |Startup=  
  |Startup= 6
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 337: Line 397:
  |Stun= 8
  |Stun= 8
  |Startup= 5
  |Startup= 5
  |Frame Adv=  
  |Frame Adv= 0
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=
  |Properties=
Line 356: Line 416:
  |Stun=8
  |Stun=8
  |Startup=5  
  |Startup=5  
  |Frame Adv=  
  |Frame Adv= -7(block)
  |Block=[[File:Low.png]]
  |Block=[[File:Low.png]]
  |Properties=
  |Properties=
Line 370: Line 430:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=  
  |Damage= 12-15
  |Stun= 1
  |Stun= 1
  |Startup=  
  |Startup= 4
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 387: Line 447:
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
  |Damage=
  |Damage= 12-15
  |Stun= 8
  |Stun= 8
  |Startup=  
  |Startup= 4
  |Frame Adv=
  |Frame Adv=
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
Line 396: Line 456:
  }}
  }}
}}
}}
= Throws =
= Throws =


Line 426: Line 487:
  |Stun=10
  |Stun=10
  |Startup= 5
  |Startup= 5
  |Frame Adv=
  |Frame Adv= -4
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=
  |Properties=
Line 437: Line 498:
|imageSize=250px
|imageSize=250px
|caption=
|caption=
|name=[[File:F.png]]/<br>[[File:B.png]] + [[File:HK.png]]
|name=[[File:F.png]]/<br>[[File:B.png]] + [[File:Hk.png]]
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
Line 443: Line 504:
  |Stun=8
  |Stun=8
  |Startup= 11
  |Startup= 11
  |Frame Adv=
  |Frame Adv= +1
  |Block=[[File:Mid.png]]
  |Block=[[File:Mid.png]]
  |Properties=
  |Properties=
Line 454: Line 515:
|imageSize=250px
|imageSize=250px
|caption=
|caption=
|name=[[File:F.png]]/<br>[[File:B.png]] + [[File:MK.png]]
|name=[[File:F.png]]/<br>[[File:B.png]] + [[File:Mk.png]]
|data=
|data=
  {{AttackData-Alpha2
  {{AttackData-Alpha2
Line 460: Line 521:
  |Stun=
  |Stun=
  |Startup= 19
  |Startup= 19
  |Frame Adv=
  |Frame Adv= -3
  |Block=[[File:High.png]]
  |Block=[[File:High.png]]
  |Properties=
  |Properties=
  |description= Pretty bad but its not as - as alpha 2 still
  |description= Pretty bad but its not as - as alpha 2,The main issue is the startup and recovery being so sluggish.
  }}
  }}
}}
}}
Line 469: Line 530:
== Special Moves ==
== Special Moves ==


Sonic Boom<br>
{{MoveData
b charge f+P<br><br>
|image=A1 Charlie Sonic Boom.png
 
|imageSize=250px
Somersault Shell <br>
|caption=
d charge u+K<br><br>
|name=Sonic Boom
|data=
{{AttackData-Alpha2
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Lp.png]]
|Damage= 10-16
|Stun= 1
|Startup= 5
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Proj.png]]
|description=The classic slow one Walk behind it like a shield of doom
}}
{{AttackData-Alpha2
|header= no
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Mp.png]]
|Damage= 11-14
|Stun= 1
|Startup= 5
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Proj.png]]
|description= The middle speed one that has general all around use mainly in fireball wars
}}
{{AttackData-Alpha2
|header= no
|version=[[File:B.png]](2 seconds), [[File:F.png]] + [[File:Hp.png]]
|Damage= 10-19
|Stun= 1
|Startup= 5
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Proj.png]]
|description= The fast one,Does the most damage of the 3 just like most fireballs
}}
}}


{{MoveData
|image=A1 Charlie FlashKick(FIrst hitbox).png
|imageSize=250px
|image2=A1 Charlie Flashkick(Second hitbox).png
|imageSize2=250px
|image3=A1 Charlie Flashkick(Third Hitbox).png
|imageSize3=250px
|image4=A1 Charlie HK flash kick third hit.png
|imageSize4=250px
|caption=
|name=Somersault Shell
|data=
{{AttackData-Alpha2
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Lk.png]]
|Damage= 20-23
|Stun= 8
|Startup= 2
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=Uses the first 3 hitboxes
}}
{{AttackData-Alpha2
|header= no
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Mk.png]]
|Damage= 20-25
|Stun= 10
|Startup=2
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description= Same as above it uses the first 3 boxes
}}
{{AttackData-Alpha2
|header= no
|version=[[File:D.png]](2 seconds), [[File:U.png]] + [[File:Hk.png]]
|Damage= 21-29,9-17
|Stun= 6,6
|Startup= 2
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=
|description=The only Unique flashkick in terms of boxes Because it makes the first hit not knock down Then  uses the fourth hitbox for a 2 hit combo.  Does massive damage if both hits connect
}}
}}


== Super Combos ==
== Super Combos ==

Latest revision as of 07:10, 8 March 2021

Sfacharlie.png

Introduction

Charlie is overall a pretty honest Mid tier character that does not play the game half as cheap as the characters above him but Is still a force to be reckoned with in a good players hands


+Sonic boom recovery


+Flashkicks Have great startup and hitboxes


+Backfist doing 10 stun means His jab mash combos generally do half stun or more


+Heavy flashkick Cannot be rolled until both Hits land


+ Second Best forward Walkspeed in the game tied with Guy and chun


-Lack of damage outside of punishes since you need charge


-Overhead while better then alpha 2 is still pretty useless


-Diag Jump hk does 1 Stun for some reason


-Flashkicks Require enemy to be a bit low to be unblockable in the air


-Alot of - frames on hit overall

Move List

Normal Moves

st.Lp.png
A1 Charlie S.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 2 - +4 - Mid.png Rpdfire.png
Specialcancel.png
Supercancel.png
cr.Lp.png
A1 Charlie Cr. LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 2 - +4 - Low.png Rpdfire.png
Specialcancel.png
Supercancel.png
Dj.Lp.png
A1 Charlie J.Lp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
Nj.Lp.png
A1 Charlie NJ.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 1 - - - High.png -
st.Mp.png
A1 Charlie S.MP.png
A1 Charlie S.MP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 2 - -4 - Mid.png Specialcancel.png
cr.Mp.png
A1 Charlie CR.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10-11 6 4 - +2 - Low.png Specialcancel.png
Supercancel.png
dj.Mp.png
A1 Charlie J.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 6 - - - High.png -
Nj.Mp.png
A1 Charlie Nj.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hp.png
A1 Charlie S.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 8 4 - -2 - Mid.png -
cr.Hp.png
A1 Charlie Cr.HP.png
A1 Charlie Cr.Hp 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-14 8 2 - -8 - Low.png -

Expect to be punished on hit If the opponent has a decent long ranged attack,mainly only good for anti airs.

dj.Hp.png
A1 Charlie J.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 8 4 - - - High.png -
Nj.Hp.png
A1 Charlie Nj.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Lk.png
A1 Charlie S.LK.png
A1 Charlie S.LK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 3 - -2 - Mid.png Specialcancel.png
Supercancel.png
cr.Lk.png
A1 Charlie Cr.Lk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 2 - +1 - Low.png Specialcancel.png
Supercancel.png
dj.Lk.png
A1 Charlie J.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 2 - - - High.png -
Nj.Lk.png
A1 Charlie NJ.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 2 - - - High.png -
st.Mk.png
A1 Charlie S.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 3 - -10 - Mid.png Specialcancel.png

Has to be used to end a combo because its so unsafe on hit

cr.Mk.png
A1 Charlie Cr.Mk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8-11 1 3 - -2 - Low.png -
dj.Mk.png
A1 Charlie J.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 5 - - - High.png -
Nj.Mk.png
A1 Charlie NJ MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 6 - - - High.png -
st.Hk.png
A1 Charlie S.HK.png
A1 Charlie S.HK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
15-19 8 5 - 0 - Mid.png -
cr.Hk.png
A1 Charlie Cr.HK.png
A1 Charlie CR.hk 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-14 8 5 - -7(block) - Low.png -
dj.Hk.png
A1 Charlie J.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 1 4 - - - High.png -

A good jumpin but Sadly due to a oversight or something else it only does 1 stun..

Nj.Hk.png
A1 Charlie NJ.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-15 8 4 - - - High.png -

Throws

Dragon Suplex
b/f+MP/HP

Knee Gatling
b/f+MK/HK


Air Throws

Flying Buster Drop
air b/f+MP/HP

Alpha Counter

Spinning Back Knuckle
block b,db,d+P

Command Moves

F.png + Hp.png
A1 Charlie F+HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 10 5 - -4 - Mid.png -

A great poke that does massive stun just be wary that its duckable,on standing/roll punish chaining into this is a good idea

F.png/
B.png + Hk.png
A1 Charlie F+HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 8 11 - +1 - Mid.png -

Decent damage poke that can be done while charging booms

F.png/
B.png + Mk.png
A1 Charlie F+MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - 19 - -3 - High.png -

Pretty bad but its not as - as alpha 2,The main issue is the startup and recovery being so sluggish.

Special Moves

Sonic Boom
A1 Charlie Sonic Boom.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
B.png(2 seconds), F.png + Lp.png 10-16 1 5 - - - Mid.png Proj.png

The classic slow one Walk behind it like a shield of doom

B.png(2 seconds), F.png + Mp.png 11-14 1 5 - - - Mid.png Proj.png

The middle speed one that has general all around use mainly in fireball wars

B.png(2 seconds), F.png + Hp.png 10-19 1 5 - - - Mid.png Proj.png

The fast one,Does the most damage of the 3 just like most fireballs

Somersault Shell
A1 Charlie FlashKick(FIrst hitbox).png
A1 Charlie Flashkick(Second hitbox).png
A1 Charlie Flashkick(Third Hitbox).png
A1 Charlie HK flash kick third hit.png
Version Damage Stun Startup Active Frame Adv Meter Block Properties
D.png(2 seconds), U.png + Lk.png 20-23 8 2 - - - Mid.png -

Uses the first 3 hitboxes

D.png(2 seconds), U.png + Mk.png 20-25 10 2 - - - Mid.png -

Same as above it uses the first 3 boxes

D.png(2 seconds), U.png + Hk.png 21-29,9-17 6,6 2 - - - Mid.png -

The only Unique flashkick in terms of boxes Because it makes the first hit not knock down Then uses the fourth hitbox for a 2 hit combo. Does massive damage if both hits connect

Super Combos

Sonic Break
b charge f,b,f+Mash P

Crossfire Blitz
b charge f,b,f+K

Somersault Justice
db charge df,db,uf+K


Combos

-j.HK,c.LP,s.MP,s.HP

-j.HK,c.MP xx Sommersault/Sonic Boom

-j.HK,c.MP xx Sommersaul Justice/CF Blitz

The Basics

Advanced Strategy

Match-ups

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