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Revision as of 02:50, 8 March 2021
Introduction
Chun is a low tier with alot of really good normals but is held back Heavily by her Throw and the rolling mechanic
+Normals are Godlike
+H.Sen Is one of the best supers in the game Due to how far it reaches making it a godlike whiff punisher and pretty easy to hit "unblockable" it is Also + on block allowing for a blockstring into legs afterwards.
+/- One frame up kicks are both a blessing and a curse due to the way rolling works in this game but they are still useful overall
-A Throw so bad you cant even use it
-Fireball Is charge therefore she cannot walk forward>crouch mk>kikouken
-Roll punish Is pretty Meh If your not charged with Something and all of her Best combos are rollable
Moves List
Normal Moves
Throws
Koshuu Tou b/f+[MP/HP] This is very sadly the worst regular throw in the game Since The other player can simply roll into you then Jab punish into a chain.
Air Throws
Ryuusei Raku
air b/f+[MP/HP]
Command Moves
Sankaku Tobi
air corner f
Alpha Counter
Crouch Medium Kick
block b,db,d+K
Special Moves
Tenshou Kyaku
d charge u+K
Super Moves
Kikou Shou
qcf,qcf+P
Houyoku Sen
b charge f,b,f+K
Hazan Tenshou Kyaku
db charge df,db,uf+K
Combos
-j.HK,c.LP,c.MP,c.HK
-j.HK,s.LP,s.LK,H.Kyaku
-j.HK,c.LK,c.MP,H.Sen Lvl1,Kikoushu Lvl2
-C,lk,C.mk,Kikouken Fireball does not combo from the very tip of crouch mk,Does half A stun bar
s.LPx3,C.mk,H.sen lvl1