Street Fighter Alpha/Rose: Difference between revisions

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= Introduction =
= Introduction =
+Cr.mp Is even more disjointed then A2
+Best super in the game which leads into unblockable loops and setups/combos
+Reflects are of course very good and Deal high dizzy/build good meter
+Alpha counter is pretty blatently the best in the game
its rollable But can only be rolled backwards AND If you roll it your put into a very long glitched air state which rose will use to build tons of free meter or win via time out,This only works once Per game And after that the enemy can roll the Ac normally
When The enemy Finally comes down from the glitched air state they will still Roll which gives you an easy roll punish into soul illusion
This bug also only works if rose lost the last round Or it is  the first round of the game
Another Weird Part of the glitch is that the duration is different depending on character Most of them its very long but chun comes down almost instantly
It is possible to reset the glitch And have it happen two rounds in a row but rose has to lose the match she triggered it in which probably wont happen as long as you have a life lead first(currently only character this works on for sure is ryu)
When the glitch is reset The  Air walking State is much shorter So you cant build as much meter or timer scam as easily
-Soul Throw and Soul throw super are both rollable and punishable like chuns regular grab on hit
-Extremely meter Reliant even if she is good at building it
-No Soul spiral Really limits her Combo game Outside of soul illusion


= Moves List =
= Moves List =
==Normal Moves==
==Normal Moves==
{{MoveData
|image=A1 Rose S.LP.png
|imageSize=250px
|caption=
|name=st.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 7
|Stun= 3
|Startup= 2
|Frame Adv= +4
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Stand LP
{{MoveData
|image=A1 Rose CR.LP.png
|imageSize=250px
|caption=
|name=cr.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 7
|Stun= 3
|Startup= 2
|Frame Adv= +4
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]<br>[[File:Rpdfire.png]]
|description=
}}
}}


Crouch LP
{{MoveData
|image=A1 Rose J.LP.png
|imageSize=250px
|caption=
|name=dj.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 2
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump LP
{{MoveData
|image=A1 Rose Nj.LP.png
|imageSize=250px
|caption=
|name=Nj.[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Rose S.MP.png
|imageSize=250px
|caption=
|name=st.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-14
|Stun= 6
|Startup= 2
|Frame Adv= +4
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Stand MP
{{MoveData
|image=A1 Rose CR.MP.png
|imageSize=250px
|caption= Legends say Rose is still pressing this button in the void at the end of time itself
|name=cr.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 11-13
|Stun= 6
|Startup= 3
|Frame Adv= +4
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description= Even better then alpha 2 in terms of Hit/hurtbox but she has no drill to cancel it into So its mostly a neutral tool/soul illusion combo starter
}}
}}


Crouch MP
{{MoveData
|image=A1 Rose J.MP.png
|imageSize=250px
|caption=
|name=dj.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 11-13
|Stun= 6
|Startup= 6
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump MP
{{MoveData
|image=A1 Rose Nj.Mp.png
|imageSize=250px
|caption=
|name=Nj.[[File:Mp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Rose S.HP.png
|imageSize=250px
|caption=
|name=st.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=14-18
|Stun= 8
|Startup= 2
|Frame Adv=
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:supercancel.png]]
|description=
}}
}}


Stand HP
{{MoveData
|image=A1 Rose CR.HP.png
|imageSize=250px
|image2=A1 Rose CR.HP 2.png
|imageSize2=250px
|caption=
|name=cr.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=14-17
|Stun= 8
|Startup=2
|Frame Adv= 0
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch HP
{{MoveData
|image=A1  Rose J.HP.png
|imageSize=250px
|image2=A1 Rose J.HP 2.png
|imageSize2=250px
|caption=
|name=dj.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage= 11-14
|Stun= 6
|Startup= 5
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump HP
{{MoveData
|image=A1 Rose Nj.Hp.png
|imageSize=250px
|image2=A1 Rose Nj.Hp 2.png
|imageSize2=250px
|caption=
|name=Nj.[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Rose S.LK.png
|imageSize=250px
|caption=
|name=st.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10
|Stun= 3
|Startup= 4
|Frame Adv= +1
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Stand LK
{{MoveData
|image=A1 Rose CR.LK.Png
|imageSize=250px
|caption=
|name=cr.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 7
|Stun= 3
|Startup= 2
|Frame Adv= +4
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch LK
{{MoveData
|image=A1 Rose J.LK.png
|imageSize=250px
|caption=
|name=dj.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage= 8
|Stun= 3
|Startup= 2
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump LK
{{MoveData
|image=A1 Rose Nj.Lk.png
|imageSize=250px
|caption=
|name=Nj.[[File:Lk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Rose S.MK.png
|imageSize=250px
|caption=
|name=st.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 13-14
|Stun= 6
|Startup= 4
|Frame Adv= -4
|Block=[[File:Mid.png]]
|Properties=[[File:Specialcancel.png]]
|description=
}}
}}


Stand MK
{{MoveData
|image=A1 Rose CR.MK.png
|imageSize=250px
|caption=
|name=cr.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10-12
|Stun= 3
|Startup= 4
|Frame Adv= +2
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch MK
{{MoveData
|image=A1 Rose J.MK.png
|imageSize=250px
|caption=
|name=dj.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10-12
|Stun= 6
|Startup= 3
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


Jump MK
{{MoveData
|image=A1 Rose Nj.MK.png
|imageSize=250px
|caption=
|name=Nj.[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Rose s.HK.png
|imageSize=250px
|image2=A1 Rose S.HK 2.png
|imageSize2=250px
|caption=
|name=st.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=14-18
|Stun= 8
|Startup= 5
|Frame Adv= -4
|Block=[[File:Mid.png]]
|Properties=
|description=
}}
}}


Stand HK
{{MoveData
|image=A1 Rose CR.HK.png
|imageSize=250px
|caption=
|name=cr.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=11-14
|Stun=6
|Startup=4
|Frame Adv= 0(block)
|Block=[[File:Low.png]]
|Properties=[[File:Specialcancel.png]]<br>[[File:Supercancel.png]]
|description=
}}
}}


Crouch HK
{{MoveData
 
|image=A1  Rose J.HK.png
Jump HK
|imageSize=250px
|caption=
|name=dj.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage= 14-17
|Stun= 8
|Startup= 2
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


{{MoveData
|image=A1 Rose Nj.Hk.png
|imageSize=250px
|caption=
|name=Nj.[[File:Hk.png]]
|data=
{{AttackData-Alpha2
|Damage=
|Stun=
|Startup=
|Frame Adv=
|Block=[[File:High.png]]
|Properties=
|description=
}}
}}


== Throws ==
== Throws ==
Line 54: Line 466:


== Command Moves ==
== Command Moves ==
Sliding<br>
{{MoveData
df+MK<br>
|image=A1 Rose DF+HK.png
|imageSize=250px
|caption=
|name=Df+[[File:Mk.png]]
|data=
{{AttackData-Alpha2
|Damage= 10-12
|Stun= 3
|Startup= 3
|Frame Adv= -3 to +6 depending on range
|Block=[[File:Low.png]]
|Properties=
|description= slightly - on hit but with virtually no recovery so it can be machinegunned in some situations.
 
becomes the most broken move in the game in soul illusion because from a proper spacing the last shadow connecting with a blocking opponent is always unblockable which will then proceed to let you combo slides into itself until Soul illusion ends
}}
}}


== Alpha Counter==
== Alpha Counter==
Line 62: Line 490:


== Special Moves ==
== Special Moves ==
Soul Spark <br/>
{{MoveData
hcf + P  <br/><br/>
|image=A1 Rose Soul Spark.png
|imageSize=250px
|caption=
|name=[[File:Hcf.png]] + [[File:P.png]]
|data=
{{AttackData-Alpha2
|Damage= 10-15
|Stun= 8
|Startup= 11
|Frame Adv=
  |Block=[[File:Mid.png]]
|Properties=
|description= Yes they really do all just have the same data,Only difference is hurtbox/Speed of projectile itself And obviously recovery.  A funny fact is that rose can push herself back and the enemy  forward with the big hurtbox from the startup on mp/hp versions This is generally Just a meme  but on wakeup it could actually surprise someone If done very sparingly
}}
}}
 


Soul Throw  <br/>
Soul Throw  <br/>
f, d, df + P unblockable <br/><br/>
f, d, df + P unblockable <br/><br/>


Soul Absorb <br/>
Punishable On hit Because of rolling,Do Not use.
qcb + LP <br/><br/>
 
 
{{MoveData
|image=A1 Rose LP Soul Reflect.png
|imageSize=250px
|caption=
|name=[[File:Qcb.png]] +[[File:Lp.png]]
|data=
{{AttackData-Alpha2
|Damage= 13-16
|Stun= 10
|Startup= 7
|Frame Adv= -8
|Block=[[File:Mid.png]]
|Properties=
|description= Absorbs projectiles for Great meter build
}}
}}


Straight Reflect <br/>
{{MoveData
qcb + MP <br/><br/>
|image=A1  Rose MP soul reflect.png
|imageSize=250px
|caption=
|name=[[File:Qcb.png]] +[[File:mp.png]]
|data=
{{AttackData-Alpha2
|Damage= 14-17
|Stun= 12
|Startup= 11
|Frame Adv= -4
|Block=[[File:Mid.png]]
|Properties=
|description= Reflects projectiles back Straight forward
}}
}}


Diagonal Reflect<br/>
{{MoveData
qcb + HP <br/><br/>
|image=A1 Rose HP Soul reflect.png
|imageSize=250px
|image2=A1 Rose HP soul Reflect 2.png
|imageSize2=250px
|caption=
|name=[[File:Qcb.png]] +[[File:Hp.png]]
|data=
{{AttackData-Alpha2
|Damage= 12-20
|Stun= 15
|Startup= 14
|Frame Adv= +2
|Block=[[File:Mid.png]]
|Properties=
|description= Reflects Projectiles Diagonally Upwards.  Does massive stun on hit  And can be comboed off point blank cr.mp
}}
}}


== Super Moves ==
== Super Moves ==
Line 81: Line 571:
qcf, qcf + P<br/>  
qcf, qcf + P<br/>  
unblockable<br/><br/>
unblockable<br/><br/>
Just like the special move version it can simply be rolled then punished,Do NOT use.


Aura Soul Spark<br/>  
Aura Soul Spark<br/>  
Line 97: Line 589:
-j.HK,s.HP,HP S.Spark<br>
-j.HK,s.HP,HP S.Spark<br>


-j.HK,c.LP,c.HK,Aura Spark/Aura Throw Lvl1<br>
-j.HK,c.LP,c.HK,Aura Spark/Aura Throw Lvl1
 
-Ac,C.mp,soul illusion,DF+MkXN<br>


= Advanced Strategy =
= Advanced Strategy =


= Match-ups =
= Match-ups =
{{Navbox-SFA1}}
[[Category:Street Fighter Alpha Series]]
[[Category:Street Fighter Alpha Series]]
[[Category:Street Fighter Alpha]]
[[Category:Street Fighter Alpha]]
[[Category:Rose]]
[[Category:Rose]]

Latest revision as of 22:56, 7 March 2021

Sfarose.png


Introduction

+Cr.mp Is even more disjointed then A2


+Best super in the game which leads into unblockable loops and setups/combos


+Reflects are of course very good and Deal high dizzy/build good meter


+Alpha counter is pretty blatently the best in the game


its rollable But can only be rolled backwards AND If you roll it your put into a very long glitched air state which rose will use to build tons of free meter or win via time out,This only works once Per game And after that the enemy can roll the Ac normally


When The enemy Finally comes down from the glitched air state they will still Roll which gives you an easy roll punish into soul illusion


This bug also only works if rose lost the last round Or it is the first round of the game


Another Weird Part of the glitch is that the duration is different depending on character Most of them its very long but chun comes down almost instantly


It is possible to reset the glitch And have it happen two rounds in a row but rose has to lose the match she triggered it in which probably wont happen as long as you have a life lead first(currently only character this works on for sure is ryu)


When the glitch is reset The Air walking State is much shorter So you cant build as much meter or timer scam as easily


-Soul Throw and Soul throw super are both rollable and punishable like chuns regular grab on hit


-Extremely meter Reliant even if she is good at building it


-No Soul spiral Really limits her Combo game Outside of soul illusion

Moves List

Normal Moves

st.Lp.png
A1 Rose S.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 2 - +4 - Mid.png Specialcancel.png
Supercancel.png
cr.Lp.png
A1 Rose CR.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 2 - +4 - Low.png Specialcancel.png
Supercancel.png
Rpdfire.png
dj.Lp.png
A1 Rose J.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 2 - - - High.png -
Nj.Lp.png
A1 Rose Nj.LP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mp.png
A1 Rose S.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-14 6 2 - +4 - Mid.png Specialcancel.png
Supercancel.png
cr.Mp.png
A1 Rose CR.MP.png
Legends say Rose is still pressing this button in the void at the end of time itself
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 3 - +4 - Low.png Specialcancel.png
Supercancel.png

Even better then alpha 2 in terms of Hit/hurtbox but she has no drill to cancel it into So its mostly a neutral tool/soul illusion combo starter

dj.Mp.png
A1 Rose J.MP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-13 6 6 - - - High.png -
Nj.Mp.png
A1 Rose Nj.Mp.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hp.png
A1 Rose S.HP.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-18 8 2 - - - Mid.png Specialcancel.png
Supercancel.png
cr.Hp.png
A1 Rose CR.HP.png
A1 Rose CR.HP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-17 8 2 - 0 - Low.png Specialcancel.png
Supercancel.png
dj.Hp.png
A1 Rose J.HP.png
A1 Rose J.HP 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-14 6 5 - - - High.png -
Nj.Hp.png
A1 Rose Nj.Hp.png
A1 Rose Nj.Hp 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Lk.png
A1 Rose S.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10 3 4 - +1 - Mid.png Specialcancel.png
Supercancel.png
cr.Lk.png
A1 Rose CR.LK.Png
Damage Stun Startup Active Frame Adv Meter Block Properties
7 3 2 - +4 - Low.png Specialcancel.png
Supercancel.png
dj.Lk.png
A1 Rose J.LK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
8 3 2 - - - High.png -
Nj.Lk.png
A1 Rose Nj.Lk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Mk.png
A1 Rose S.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13-14 6 4 - -4 - Mid.png Specialcancel.png
cr.Mk.png
A1 Rose CR.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10-12 3 4 - +2 - Low.png Specialcancel.png
Supercancel.png
dj.Mk.png
A1 Rose J.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10-12 6 3 - - - High.png -
Nj.Mk.png
A1 Rose Nj.MK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -
st.Hk.png
A1 Rose s.HK.png
A1 Rose S.HK 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-18 8 5 - -4 - Mid.png -
cr.Hk.png
A1 Rose CR.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
11-14 6 4 - 0(block) - Low.png Specialcancel.png
Supercancel.png
dj.Hk.png
A1 Rose J.HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-17 8 2 - - - High.png -
Nj.Hk.png
A1 Rose Nj.Hk.png
Damage Stun Startup Active Frame Adv Meter Block Properties
- - - - - - High.png -

Throws

Soul Drain
b/f+[MP/HP]

Command Moves

Df+Mk.png
A1 Rose DF+HK.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10-12 3 3 - -3 to +6 depending on range - Low.png -

slightly - on hit but with virtually no recovery so it can be machinegunned in some situations.

becomes the most broken move in the game in soul illusion because from a proper spacing the last shadow connecting with a blocking opponent is always unblockable which will then proceed to let you combo slides into itself until Soul illusion ends

Alpha Counter

Soul Throw
block b,db,d+P

Special Moves

Hcf.png + P.png
A1 Rose Soul Spark.png
Damage Stun Startup Active Frame Adv Meter Block Properties
10-15 8 11 - - - Mid.png -

Yes they really do all just have the same data,Only difference is hurtbox/Speed of projectile itself And obviously recovery. A funny fact is that rose can push herself back and the enemy forward with the big hurtbox from the startup on mp/hp versions This is generally Just a meme but on wakeup it could actually surprise someone If done very sparingly


Soul Throw
f, d, df + P unblockable

Punishable On hit Because of rolling,Do Not use.


Qcb.png +Lp.png
A1 Rose LP Soul Reflect.png
Damage Stun Startup Active Frame Adv Meter Block Properties
13-16 10 7 - -8 - Mid.png -

Absorbs projectiles for Great meter build

Qcb.png +Mp.png
A1 Rose MP soul reflect.png
Damage Stun Startup Active Frame Adv Meter Block Properties
14-17 12 11 - -4 - Mid.png -

Reflects projectiles back Straight forward

Qcb.png +Hp.png
A1 Rose HP Soul reflect.png
A1 Rose HP soul Reflect 2.png
Damage Stun Startup Active Frame Adv Meter Block Properties
12-20 15 14 - +2 - Mid.png -

Reflects Projectiles Diagonally Upwards. Does massive stun on hit And can be comboed off point blank cr.mp

Super Moves

Aura Soul Throw
qcf, qcf + P
unblockable

Just like the special move version it can simply be rolled then punished,Do NOT use.


Aura Soul Spark
qcb, qcb + P
absorbs projectiles

Soul Illusion
qcf, qcf + K

The Basics

Combos

-j.HK,c.LP,c.MK,c.HK

-j.HK,s.HP,HP S.Spark

-j.HK,c.LP,c.HK,Aura Spark/Aura Throw Lvl1

-Ac,C.mp,soul illusion,DF+MkXN

Advanced Strategy

Match-ups

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Adon
Akuma
Birdie
Charlie
Chun-Li
Dan
Guy
Ken
M. Bison
Rose
Ryu
Sagat
Sodom