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|Damage= 17-20 | |Damage= 17-20 | ||
|Stun= 8 | |Stun= 8 | ||
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|Damage= 18-23 | |Damage= 18-23 | ||
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|Damage= 20-29 | |Damage= 20-29 | ||
|Stun= 12 | |Stun= 12 |
Revision as of 09:25, 2 March 2021
Introduction
+instant 360 command grab in a game with no throw protection
+The Birdie has good range therefore can be easy to hit "unblockable"
-Normals are overall Slower on average then most if not all chars
-Cannot block alot of buttons from the very tip due to his huge hurtbox
-Final tap Does Less damage Then A heavy dp from A shoto..
-Least ammount of lows of any character
-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best
- His + frames are usually a suggestion rather then something that exists since alot of his moves are either 0 or - on hit
Moves List
Normal Moves
Command Moves
Special Moves
Murderer Chain
360 + P connects close; unblockable
Bull Horn
Super Moves
The Birdie
Charge b for 2 seconds,f, b, f + P
Bull Revenger
qcf, qcf + P/K
Combos
-j.HK,c.LK,c.HP,HP Bull Head
-j.HK,c.LK,c.HP,The Birdie Lvl2
-crossup j.HP,c.LK,c.MP,c.HK