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Line 471: | Line 471: | ||
|Stun= 8 | |Stun= 8 | ||
|Startup= 4 | |Startup= 4 | ||
|Frame Adv= | |Frame Adv= -9 | ||
|Block=[[File:Mid.png]] | |Block=[[File:Mid.png]] | ||
|Properties= | |Properties= | ||
Line 482: | Line 482: | ||
|Stun= 10 | |Stun= 10 | ||
|Startup= 7 | |Startup= 7 | ||
|Frame Adv= | |Frame Adv= -11 | ||
|Block=[[File:Mid.png]] | |Block=[[File:Mid.png]] | ||
|Properties= | |Properties= | ||
Line 515: | Line 515: | ||
|Stun= | |Stun= | ||
|Startup= 19,19,19,22,23 | |Startup= 19,19,19,22,23 | ||
|Frame Adv= | |Frame Adv= +2 | ||
|Block=[[File:Mid.png]] | |Block=[[File:Mid.png]] | ||
|Properties= | |Properties= | ||
|description= You might notice this is the exact same picture as above well..thats because all versions of both moves Have the same hitbox. This move is a bit more usable then bull Head | |description= You might notice this is the exact same picture as above well..thats because all versions of both moves Have the same hitbox. This move is a bit more usable then bull Head and is actually + on hit when it does not knock down But has no iframes or anything. It is possible to charge multiple taps at once. | ||
}} | }} | ||
}} | }} |
Revision as of 04:17, 2 March 2021
Introduction
+instant 360 command grab in a game with no throw protection
+The Birdie has good range therefore can be easy to hit "unblockable"
-Normals are overall Slower on average then most if not all chars
-Cannot block alot of buttons from the very tip due to his huge hurtbox
-Final tap Does Less damage Then A heavy dp from A shoto..
-Least ammount of lows of any character
-Bullhead can be punished on hit if done too close or comboed into Making it lackluster at best
Moves List
Normal Moves
Command Moves
Special Moves
Murderer Chain
360 + P connects close; unblockable
Bull Horn
Super Moves
The Birdie
Charge b for 2 seconds,f, b, f + P
Bull Revenger
qcf, qcf + P/K
Combos
-j.HK,c.LK,c.HP,HP Bull Head
-j.HK,c.LK,c.HP,The Birdie Lvl2
-crossup j.HP,c.LK,c.MP,c.HK