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==Introduction== | |||
{| | |||
== | |-style="text-align:left;" | ||
! Pros !! Cons | |||
|- style="vertical-align:top;text-align:left" | |||
| style="width: 50%;"| | |||
* Varied Specials | * Varied Specials | ||
* Good Standard Combo Options | * Good Standard Combo Options | ||
* Break for Combo Options | * Break for Combo Options | ||
| style="width: 50%;"| | |||
* Lack of Anti Air Options | * Lack of Anti Air Options | ||
* Emblematic Combos are Corner Only | * Emblematic Combos are Corner Only | ||
* Low Stamina | * Low Stamina | ||
|- | |||
|} | |||
'''Character Colors''' | |||
[[File:Hokucolors.JPG]] | [[File:Hokucolors.JPG]] | ||
= | ==Move List== | ||
===Close Standing Normals=== | |||
===Far Standing Normals=== | |||
===Crouching Normals=== | |||
===Jumping Normals=== | |||
===Command Normals=== | |||
= | |||
== | |||
'''Slide Kick''': [[File:df.png]] + [[File:snkb.gif]]<br> | '''Slide Kick''': [[File:df.png]] + [[File:snkb.gif]]<br> | ||
'''Kutten Keri''' ('''Double Kick'''): [[File:df.png]] + [[File:snkd.gif]]<br> | '''Kutten Keri''' ('''Double Kick'''): [[File:df.png]] + [[File:snkd.gif]]<br> | ||
'''Double Jump''': [[File:u.png]], [[File:u.png]]''<br> | '''Double Jump''': [[File:u.png]], [[File:u.png]]''<br> | ||
===Throws=== | |||
== | ===Feint Cancels=== | ||
===Special Moves=== | |||
{| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999;" | {| border="1em" cellspacing="0" width="70%" style="border: 1px solid #999;" | ||
|- | |- | ||
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|} | |} | ||
=Attributes= | ===Super Moves=== | ||
==Attributes== | |||
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled. | When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled. | ||
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|} | |} | ||
=Frame Data= | ==Frame Data== | ||
Legend : <BR> | Legend : <BR> | ||
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Data from [http://www14.ocn.ne.jp/~yosimizu/garoumowhokutomaru.htm Howard's Arena] | Data from [http://www14.ocn.ne.jp/~yosimizu/garoumowhokutomaru.htm Howard's Arena] | ||
=Attack Notes= | ==Attack Notes== | ||
'''Chou Hissatsu Tatsumaki'''-<br> | |||
S. Power does a total of '''32''' points of damage.<br> | |||
P. Power does a total of '''47''' points of damage.<br> | |||
<br> | |||
'''Chou Hissatsu Shuriken'''-<br> | |||
This S. Power does a total of '''33''' points of damage, if the final shuriken isn't fired early.<br> | |||
'''Chou Hissatsu Kunai'''-<br> | |||
This S. Power does a total of '''45''' points of damage, if the final kunai isn't fired early.<br> | |||
==Combos== | |||
===Anywhere=== | |||
* j.[[File:snkd.gif]],s.[[File:snkb.gif]] > [[File:snkd.gif]] (Chain),QCB+'''A'''<br> | |||
* j.[[File:snkd.gif]],s.[[File:snkb.gif]] > [[File:snkd.gif]] (Chain),QCFx2+'''P'''<br> | |||
* cr.[[File:snka.gif]] [[File:snkb.gif]],QCF+'''D''', [[File:snka.gif]] [[File:snkb.gif]],DF+'''D'''xxQCB+'''D'''<br> | |||
* s.[[File:snkd.gif]]-''Feint''->cr.[[File:snka.gif]] [[File:snkb.gif]],QCFx2+'''P'''<br> | |||
= | ===Corner only=== | ||
* j.[[File:snkd.gif]],s.[[File:snkd.gif]],QCF+'''D''', [[File:snka.gif]] [[File:snkb.gif]],DF+'''D'''xxQCB+'''D'''<br> | |||
* j.[[File:snkd.gif]],s.[[File:snkd.gif]],QCF+'''D''', [[File:snka.gif]] [[File:snkb.gif]],DF+'''D'''QCFx2+'''K'''<br> | |||
* j.[[File:snkd.gif]],s.[[File:snkd.gif]]-''Feint''->cr.[[File:snka.gif]] [[File:snkb.gif]],QCFx2+'''P'''<br> | |||
Corner only | |||
=Hitboxes= | ==Hitboxes== | ||
[[File:Garou_Hokutomaru_Grab.jpg]] | [[File:Garou_Hokutomaru_Grab.jpg]] | ||
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|} | |} | ||
==T.O.P. Notes== | |||
This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked! | |||
==Basic Strategy== | |||
Hokutomaru is a mid-low tier character with all around moves based on speed moves. | |||
His projectiles can be in ground or air, they are weaks but faster, his Kuuhadan its a good middle range anti air and also his blade move its quick and your main 2-in-1 combo meterless ender. | |||
His corner game is one of his objetives due that their faint moves and breaks can be connected in a same corner combo, along with a command move that is your corner link. | |||
His Super Move homage to Mai Shiranui its your anti air close combat tool and best corner combo ender, and the Projectile Spam Super Move its your midscreen combo ender. | |||
He had low stamina as Hotaru or Freeman but his moves are useful to zone or rush, and his T.O.P. Attack its a bit awful. | |||
= | ==Advanced Tactics== | ||
To come. | To come. | ||
== Rock Howard == | ===Matchup info=== | ||
====Rock Howard==== | |||
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== Kim Dong-Hwan == | ====Kim Dong-Hwan==== | ||
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== Hotaru Futaba == | ====Hotaru Futaba==== | ||
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== Marco Rodrigez == | ====Marco Rodrigez==== | ||
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== Terry Bogard == | ====Terry Bogard==== | ||
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== Kevin Rian == | ====Kevin Rian==== | ||
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== Freeman == | ====Freeman==== | ||
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== The Griffon == | ====The Griffon==== | ||
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== B. Jenet == | ====B. Jenet==== | ||
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== Gato == | ====Gato==== | ||
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== Kim Jae Hoon == | ====Kim Jae Hoon==== | ||
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== Grant == | ====Grant==== | ||
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== Kain R. Heinlein == | ====Kain R. Heinlein==== | ||
<center>[[File:TinyHoku.gif]] '''X''' [[File:TinyKain.gif]]<BR>'''4 - 6'''<BR>'''(Unfavorable matchup)'''</center> | <center>[[File:TinyHoku.gif]] '''X''' [[File:TinyKain.gif]]<BR>'''4 - 6'''<BR>'''(Unfavorable matchup)'''</center> | ||
{{Navbox-MOTW}} | {{Navbox-MOTW}} | ||
[[Category:Garou: Mark of the Wolves]] | [[Category:Garou: Mark of the Wolves]] |
Revision as of 00:42, 1 March 2021
Introduction
Pros | Cons |
---|---|
|
|
Character Colors
Move List
Close Standing Normals
Far Standing Normals
Crouching Normals
Jumping Normals
Command Normals
Slide Kick: +
Kutten Keri (Double Kick): +
Double Jump: ,
Throws
Feint Cancels
Special Moves
Super Moves
Attributes
When a move can be canceled, it can either be canceled into a special/super/feint. Some moves that can't be canceled when they hit can be canceled when the opponent blocks while some moves that can be Special/Super canceled cannot be Feint Canceled.
Frame Data
Legend :
Command = the input for the attack.
Start Up = How many start up frames an attack has.
Hit = When the attack hits.
Block = When the attack is blocked.
+ signifies how many advantage frames the attacker has.
- signifies how many disadvantage frames the attacker has.
KD means the attack will knock the opponent down.
Data from Howard's Arena
Attack Notes
Chou Hissatsu Tatsumaki-
S. Power does a total of 32 points of damage.
P. Power does a total of 47 points of damage.
Chou Hissatsu Shuriken-
This S. Power does a total of 33 points of damage, if the final shuriken isn't fired early.
Chou Hissatsu Kunai-
This S. Power does a total of 45 points of damage, if the final kunai isn't fired early.
Combos
Anywhere
Corner only
Hitboxes
Command | Total Frames |
Close ![]() ![]() ![]() |
x |
Command | Total Frames |
![]() ![]() ![]() |
x |
Command | Total Frames |
![]() ![]() ![]() |
x |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | +6 | +6 |
Command | Start Up | Hit | Guard |
Close ![]() |
4 | +3 | +3 |
Command | Start Up | Hit | Guard |
Close ![]() |
5 | +2 | +2 |
Command | Start Up | Hit | Guard |
Close ![]() |
3 | -1 | -1 |
Command | Start Up | Hit | Guard |
Far ![]() |
4 | +5 | +5 |
Command | Start Up | Hit | Guard |
Far ![]() |
6 | +1 | +1 |
Command | Start Up | Hit | Guard |
Far ![]() |
11 | -10 | -10 |
Command | Start Up | Hit | Guard |
Far ![]() |
11 | -3 | -3 |
Command | Start Up | Hit | Guard |
![]() ![]() |
4 | +5 | +5 |
Command | Start Up | Hit | Guard |
![]() ![]() |
5 | +1 | +2 |
Command | Start Up | Hit | Guard |
![]() ![]() |
6 | -20 | -20 |
Command | Start Up | Hit | Guard |
![]() ![]() |
10 | KD | -14 |
Command | Start Up | Hit | Guard |
Jumping ![]() |
6 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
3 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
6 | ? | ? |
Command | Start Up | Hit | Guard |
Jumping ![]() |
7 | ? | ? |
Command | Start Up | Hit | Guard |
![]() ![]() |
18 | -1 | +5 |
Command | Start Up | Hit | Guard |
![]() ![]() ![]() |
10 | +1 | +7 |
Command | Start Up | Hit | Guard |
---![]() ![]() |
x | -12 | -6 |
Command | Start Up | Hit | Guard |
![]() ![]() |
7 | KD | -15 |
Command | Start Up | Hit | Guard |
![]() ![]() |
8 | KD | -13 |
Command | Start Up | Hit | Guard |
![]() ![]() |
10 | KD | -34 |
T.O.P. Notes
This is a rising attack that is good for one hit and travels at a 45 degree angle. It has a slow start and can be used as an anti-air. Don't ever get this attack blocked!
Basic Strategy
Hokutomaru is a mid-low tier character with all around moves based on speed moves.
His projectiles can be in ground or air, they are weaks but faster, his Kuuhadan its a good middle range anti air and also his blade move its quick and your main 2-in-1 combo meterless ender.
His corner game is one of his objetives due that their faint moves and breaks can be connected in a same corner combo, along with a command move that is your corner link.
His Super Move homage to Mai Shiranui its your anti air close combat tool and best corner combo ender, and the Projectile Spam Super Move its your midscreen combo ender.
He had low stamina as Hotaru or Freeman but his moves are useful to zone or rush, and his T.O.P. Attack its a bit awful.
Advanced Tactics
To come.
Matchup info
Rock Howard


5 - 5
(Slightly favorable matchup)
Kim Dong-Hwan


5 - 5
(Slightly unfavorable matchup)
Hotaru Futaba


5 - 5
(Slightly unfavorable matchup)
Marco Rodrigez


5 - 5
(Slightly unfavorable matchup)
Terry Bogard


5 - 5
(Slightly favorable matchup)
Kevin Rian


3 - 7
(Highly unfavorable matchup)
Freeman


5 - 5
(Slightly favorable matchup)
The Griffon


6 - 4
(Favorable matchup)
B. Jenet


3 - 7
(Highly unfavorable matchup)
Gato


3 - 7
(Highly unfavorable matchup)
Kim Jae Hoon


5 - 5
(Fair matchup)
Grant


4 - 6
(Unfavorable matchup)
Kain R. Heinlein


4 - 6
(Unfavorable matchup)