Lichmassacre (talk | contribs) m (Navbox added.) |
m (→Introduction) |
||
Line 3: | Line 3: | ||
= Introduction = | = Introduction = | ||
+Cr.mp Is even more disjointed then A2 | |||
+Best super in the game bar none which leads into unblockable loops and setups/combos | |||
+Reflects are of course very good and Deal high dizzy/build good meter | |||
-Soul Throw and Soul throw super are both rollable and punishable like chuns regular grab on hit | |||
-Extremely meter Reliant even if she is good at building it | |||
-No Soul spiral Really limits her Combo game Outside of soul illusion | |||
= Moves List = | = Moves List = |
Revision as of 20:13, 16 February 2021
Introduction
+Cr.mp Is even more disjointed then A2
+Best super in the game bar none which leads into unblockable loops and setups/combos
+Reflects are of course very good and Deal high dizzy/build good meter
-Soul Throw and Soul throw super are both rollable and punishable like chuns regular grab on hit
-Extremely meter Reliant even if she is good at building it
-No Soul spiral Really limits her Combo game Outside of soul illusion
Moves List
Normal Moves
Stand LP
Crouch LP
Jump LP
Stand MP
Crouch MP
Jump MP
Stand HP
Crouch HP
Jump HP
Stand LK
Crouch LK
Jump LK
Stand MK
Crouch MK
Jump MK
Stand HK
Crouch HK
Jump HK
Throws
Soul Drain
b/f+[MP/HP]
Command Moves
Sliding
df+MK
Alpha Counter
Soul Throw
block b,db,d+P
Special Moves
Soul Spark
hcf + P
Soul Throw
f, d, df + P unblockable
Soul Absorb
qcb + LP
Straight Reflect
qcb + MP
Diagonal Reflect
qcb + HP
Super Moves
Aura Soul Throw
qcf, qcf + P
unblockable
Aura Soul Spark
qcb, qcb + P
absorbs projectiles
Soul Illusion
qcf, qcf + K
The Basics
Combos
-j.HK,c.LP,c.MK,c.HK
-j.HK,s.HP,HP S.Spark
-j.HK,c.LP,c.HK,Aura Spark/Aura Throw Lvl1