Fatal Fury Special/Joe Higashi: Difference between revisions

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m (→‎Advanced Strategy: Removed all info. Outdated info, uses first person, very unclean, much of it can be put in Basic Strategy anyways, just not good info.)
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===Special Moves===
===Special Moves===
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Hurricane Upper
| input    = {{Motion|236}} + {{Icon-SNK|A}}/{{Icon-SNK|C}}
| subtitle =
| image    = FFS Joe HUpper.png
| caption  =
| linkname = QCF
| data  =
  {{AttackData-FFS
  | subtitle    =
  | Damage      =
  | Stun        = 3/6
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


{| border="1em" cellpadding="5" cellspacing="0" width="60%" style="border: 1px solid #999;"
===== <span class="invisible-header"></span> =====
|-
{{MoveData
| '''Move Name''' || '''Motion'''
| name    = Slash Kick
|-
| input    = {{Motion|1}}{{Motion|9}} + {{Icon-SNK|B}}/{{Icon-SNK|D}}
| Hurricane Upper || HCF + P
| subtitle =
|-
| image    = FFS Joe SKick.png
| TNT Punch || Tap P rapidly
| caption  =
|-
| linkname =
| Dynamite Fist || (During HP TNT Punch) Stop pressing P
| data  =
|-
  {{AttackData-FFS
| Tiger Kick || QCF,UF + K
  | subtitle    =
|-
  | Damage      =
| Slash Kick || Charge DB,UF + K
  | Stun        = 3/6
|}
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Tiger Kick
| input    = {{Motion|236}}{{Motion|2369}} + {{Icon-SNK|B}}/{{Icon-SNK|D}}
| subtitle =
| image    = FFS Joe TigerKick.gif
| caption  =
| linkname =
| data  =
  {{AttackData-FFS
  | subtitle    =
  | Damage      =
  | Stun        = 3/6
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}
 
===== <span class="invisible-header"></span> =====
{{MoveData
| name    = Bakuretsuken
| input    = Mash {{Icon-SNK|A}}/{{Icon-SNK|C}}
| subtitle =
| image    = FFS Joe Bakuretsuken.gif
| caption  =
| linkname =
| data  =
  {{AttackData-FFS
  | subtitle    =
  | Damage      =
  | Stun        = 3/6
  | Guard      =
  | Startup    =
  | Active      =
  | Recovery    =
  | Total      =
  | Hit Adv    =
  | Block Adv  =
  | Property    = Ground
  | description =
}}
}}


===Super Move===
===Super Move===

Revision as of 22:56, 6 February 2021

Ffspecjoe.png
Ffspecjoe colors.png

Introduction

Pros Cons
  • Hands down the best projectile in the game
  • Easy anti-air moves
  • Simple but deadly combos
  • Short range on most normals
  • Slow startup on most specials
  • Slow movement speed

Moves List

Ground Normals

st. Kof.lp.png
FFS Joe 5A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 - - - - - - - Ground

st. Kof.lk.png
FFS Joe 5B 1.png
FFS Joe 5B 2.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 - - - - - - - Ground

st. Kof.sp.png
FFS Joe 5C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 - - - - - - - Ground

st. Kof.sk.png
FFS Joe 5D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 - - - - - - - Ground

cr. Kof.lp.png
FFS Joe 2A.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 - - - - - - - Ground

cr. Kof.lk.png
FFS Joe 2B.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 - - - - - - - Ground

cr. Kof.sp.png
FFS Joe 2C.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 - - - - - - - Ground

cr. Kof.sk.png
FFS Joe 2D.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 - - - - - - - Ground

Blowback (Kof.sp.pngKof.sk.png)
FFS Joe CD.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 5 - - - - - - - Ground

Dodge Attack
FFS Joe Dodge Attack.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 5 - - - - - - - Ground

Lane Attack
FFS Joe Lane Attack.png
FFS Joe Lane Attack 2.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 0 Overhead - - - - - - Ground

Air Normals

j. Kof.lp.png
FFS Joe jA.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 Overhead - - - - - - Air

j. Kof.lk.png
FFS Joe jB.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 Overhead - - - - - - Air

jf. Kof.lk.png
FFS Joe jfB.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 Overhead - - - - - - Air

j. Kof.sp.png
FFS Joe jC.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 Overhead - - - - - - Air

j. Kof.sk.png
FFS Joe jD.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 Overhead - - - - - - Air

jf. Kof.sk.png
FFS Joe jfD.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 2 Overhead - - - - - - Air

Throw

Leg Throw
F.png + Kof.sp.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 3 - - - - - - - -

Hiza Jigoku
F.png + Kof.sk.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 3 - - - - - - - -

Special Moves

Hurricane Upper
Qcf.png + Kof.lp.png/Kof.sp.png
FFS Joe HUpper.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 3/6 - - - - - - - Ground
Slash Kick
Db.pngUf.png + Kof.lk.png/Kof.sk.png
FFS Joe SKick.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 3/6 - - - - - - - Ground
Tiger Kick
Qcf.png + Kof.lk.png/Kof.sk.png
FFS Joe TigerKick.gif
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 3/6 - - - - - - - Ground
Bakuretsuken
Mash Kof.lp.png/Kof.sp.png
FFS Joe Bakuretsuken.gif
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 3/6 - - - - - - - Ground

Super Move

Screw Upper
Qcb.pngDb.pngF.png + Kof.lk.pngKof.sp.png
FFS Joe Screw Upper.png
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- 4 - - - - - - - Ground super

Combos

  • (cr.B) > close A x 3-6 > far A x 1-3 > cr.D
  • cr.A x 1-4 > cr.D
  • cr.C > Hurricane Upper (A)
  • (in the corner) Hurricane Upper (A) > cr.C > Slash Kick (B)
  • Hurricane Upper (A, from a distance) > Slash Kick (D)

Strategies

The Basics

Advanced Strategy

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser

Game Navigation

General
FAQ
Controls
HUD
System
Strategy
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Terry Bogard
Tung Fu Rue
Wolfgang Krauser
Secret Boss
Ryo Sakazaki