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= Introduction = | ==Introduction== | ||
After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Cacpom" was released for the NeoGeo. Unlike the Capcom VS SNK games (Where Capcom acted as the developer), SvC was developed by SNK-Playmore (SNK also developed the NeoGeo Pocket Color game "SNK VS Capcom: Match of the Millenium"; the first Capcom/SNK fighting game). That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on a King of Fighters(03) engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of over 35 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has specific comments for all of their opponents (Who reply in a unique manner as well), a feature that should be included in more fighting games.<BR> | After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Cacpom" was released for the NeoGeo. Unlike the Capcom VS SNK games (Where Capcom acted as the developer), SvC was developed by SNK-Playmore (SNK also developed the NeoGeo Pocket Color game "SNK VS Capcom: Match of the Millenium"; the first Capcom/SNK fighting game). That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on a King of Fighters(03) engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of over 35 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has specific comments for all of their opponents (Who reply in a unique manner as well), a feature that should be included in more fighting games.<BR> | ||
= The Characters = | ==The Characters== | ||
[[File:svccharaselect1.png]] | [[File:svccharaselect1.png]] | ||
Revision as of 16:54, 22 January 2021
SVC Chaos: SNK vs Capcom (SVC) | |
---|---|
Developers |
SNK |
Systems |
Neo Geo MVS |
Neo Geo AES WW: 13 November 2003 | |
PlayStation 2 JP: 23 December 2003 EU: 15 April 2005 | |
Xbox JP: 28 September 2004 NA: 7 October 2004 EU: 18 March 2005 AU: 13 May 2005 | |
Online Play |
Rollback (via Fightcade) |
Player Resources | |
RedGGPO Fightcade alternative | |
RedGGPO Discord | |
Community Channels |
Introduction
After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Cacpom" was released for the NeoGeo. Unlike the Capcom VS SNK games (Where Capcom acted as the developer), SvC was developed by SNK-Playmore (SNK also developed the NeoGeo Pocket Color game "SNK VS Capcom: Match of the Millenium"; the first Capcom/SNK fighting game). That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on a King of Fighters(03) engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of over 35 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has specific comments for all of their opponents (Who reply in a unique manner as well), a feature that should be included in more fighting games.