Fatal Fury Special/Kim Kaphwan: Difference between revisions

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==Combos==
==Combos==


==The Basics==
==Strategy==
===The Basics===


==Advanced Strategy==
===Advanced Strategy===


==Match-ups==
===Match-ups===


===Vs. Andy Bogard===
====Vs. Andy Bogard====


===Vs. Axel Hawk===
====Vs. Axel Hawk====


===Vs. Big Bear===
====Vs. Big Bear====


===Vs. Billy Kane===
====Vs. Billy Kane====


===Vs. Cheng Sinzan===
====Vs. Cheng Sinzan====


===Vs. Duck King===
====Vs. Duck King====


===Vs. Geese Howard===
====Vs. Geese Howard====


===Vs. Joe Higashi===
====Vs. Joe Higashi=====


===Vs. Jubei Yamada===
====Vs. Jubei Yamada====


===Vs. Kim Kaphwan===
====Vs. Kim Kaphwan====


===Vs. Laurence Blood===
====Vs. Laurence Blood====


===Vs. Mai Shiranui===
====Vs. Mai Shiranui=====


===Vs. Ryo Sakazaki===
====Vs. Ryo Sakazaki====


===Vs. Terry Bogard===
====Vs. Terry Bogard====


===Vs. Tung Fu Rue===
====Vs. Tung Fu Rue====


===Vs. Wolfgang Krauser===
====Vs. Wolfgang Krauser====


{{Navbox-FFS}}
{{Navbox-FFS}}
[[Category:Fatal Fury Special]]
[[Category:Fatal Fury Special]]

Revision as of 03:05, 17 January 2021

Ffspeckim.png

Introduction

The Taekwondo master returns from Fatal Fury 2 to clash with the fighters of Fatal Fury Special, and he means business. In a game about reading and punishing your opponent, Kim's punish game is exceptional to the point he doesn't even have to play by the game's rules. An incredibly powerful anti-air reversal, a dive kick that can punish practically anything, and a simple but devastating combo game gives Kim precisely the tools he needs to force the rest of the cast to play at his own pace, or potentially risk the entire round. That is not to say he is perfect, as his strongest combos require getting pretty close, which in turn means he needs to rely on dive kick to gain momentum. However, as long as the Kim player isn't careless, getting in against anyone is a breeze.

Pros Cons
  • Excellent mobility
  • Great normals and combos
  • Best super in the game
  • Forces everyone to approach him differently
  • Exceptional punishment
  • Dive kick gives him forward mobility most others lack
  • Has to get in close to really deal damage
  • Weak dodge attack
  • Has to jump a lot
  • Getting the most out his dive kick takes practice

Character Colors

Ffspeckim colors.png

Moves List

Ground Normals

st.A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Ground

st.B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Ground

st.C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Ground

st.D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Ground

cr.A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Ground

cr.B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Ground

cr.C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Ground

cr.D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Ground

Blowback (CD)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Ground

Dodge Attack
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Ground

Lane Attack
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Ground

Air Normals

j.A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Air

j.B/C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Air

j.D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Air

Throw

Sakkyaku Nage
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - -

Kim's Throw.

Special Moves

Hangetsuzan
QCB + B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
QCB + B
B Version
- - - - - - - - - Ground
QCB + D
D Version
- - - - - - - - - Ground
Hienzan
[2]~8 + B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
[2]~8 + B
B Version
- - - - - - - - - Ground
[2]~8 + D
D Version
- - - - - - - - - Ground
Hishou Kyaku
Jump 2B/D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Air

Super Move

Ho'oukyaku
QCB~DB~F + BD
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - - - - - - - - Ground super

Combos

Strategy

The Basics

Advanced Strategy

Match-ups

Vs. Andy Bogard

Vs. Axel Hawk

Vs. Big Bear

Vs. Billy Kane

Vs. Cheng Sinzan

Vs. Duck King

Vs. Geese Howard

Vs. Joe Higashi=

Vs. Jubei Yamada

Vs. Kim Kaphwan

Vs. Laurence Blood

Vs. Mai Shiranui=

Vs. Ryo Sakazaki

Vs. Terry Bogard

Vs. Tung Fu Rue

Vs. Wolfgang Krauser

Game Navigation

General
FAQ
Controls
HUD
System
Strategy
Characters
Andy Bogard
Axel Hawk
Big Bear
Billy Kane
Cheng Sinzan
Duck King
Geese Howard
Joe Higashi
Jubei Yamada
Kim Kaphwan
Laurence Blood
Mai Shiranui
Terry Bogard
Tung Fu Rue
Wolfgang Krauser
Secret Boss
Ryo Sakazaki