SvC Chaos: SNK Vs Capcom: Difference between revisions

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[[File:svclogo.png]]
{{Infobox Game
| gamename    = SVC Chaos: SNK vs Capcom
| abbreviation = SVC
| image        = svclogo.png
| developer    = SNK
| system      = Neo Geo MVS<br>WW: 24 July 2003
| system2      = Neo Geo AES<br>WW: 13 November 2003
| system3      = PlayStation 2<br>JP: 23 December 2003<br>EU: 15 April 2005
| system4      = Xbox<br>JP: 28 September 2004<br>NA: 7 October 2004<br>EU: 18 March 2005<br>AU: 13 May 2005
| netcode      = Rollback (via Fightcade)
| community    = [https://discord.gg/u3FvwKC SVC Chaos/Neo Geo Battle Coliseum dual server]
}}


= Introduction =
= Introduction =
After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Cacpom" was released for the NeoGeo. Unlike the Capcom VS SNK games (Where Capcom acted as the developer), SvC was developed by SNK-Playmore (SNK also developed the NeoGeo Pocket Color game "SNK VS Capcom: Match of the Millenium"; the first Capcom/SNK fighting game). That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on a King of Fighters(03) engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of over 35 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has specific comments for all of their opponents (Who reply in a unique manner as well), a feature that should be included in more fighting games.<BR>
After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Cacpom" was released for the NeoGeo. Unlike the Capcom VS SNK games (Where Capcom acted as the developer), SvC was developed by SNK-Playmore (SNK also developed the NeoGeo Pocket Color game "SNK VS Capcom: Match of the Millenium"; the first Capcom/SNK fighting game). That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on a King of Fighters(03) engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of over 35 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has specific comments for all of their opponents (Who reply in a unique manner as well), a feature that should be included in more fighting games.<BR>
[[File:SvC screen3.jpg]]<BR>
'''''SvC Chaos's Good and Bad Things''''' ''(You'll see this section on each character's page as well)''
If you want to add more bad things, just do it.
{|
|-style="text-align:left;"
! Good Things: !! Bad Things:
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
* Very fun to play casually (SvC is an easier version of KoF '02, even though this is based of '03)
* The characters are very fun to learn as well (In case you want to play it competitively, and I would recommend Fightcade for that)
* Most Capcom sprites are so good (Really, SNK gave Demitri more love than Capcom itself!)
* The game has very basic mechanics (Which any KOF player will be used to)
* Dialogues before any fight!
* No Morrigan! (It's a good thing, really)
* Violent Ken's debut!
* Dan is a sub-boss! (No joke)
* Character endings are usually really detailed
* HSDMs (They are called "Exceeds" here) cost no meter!
* The game being broken makes it funny
* Front Step gives the game an equivalent to Third Strike's Parry system
* FS allows ''most'' characters to be viable, even if they're bad
| style="width: 50%;"|
* Geese (Too good)
* Dictator (Too bad)
* Goenitz is back (SNK boss syndrome intensifies)
* Backgrounds (The backgrounds are very bad)
* Dhalsim's "stretching" sound effect
* This game is nothing compared to most SNK games
* No team battles (or grooves), it's just the classic 1v1
* Most SNK characters were just copied and pasted from other games
* There are some unexpected characters here (Like Choi ''alone'', Earthquake, Hugo, Tessa, etc.)
* It lacks some fan-favorite characters too (Like Benimaru, Haohmaru, Nakoruru, Leona, KoF Athena, Sakura, Blanka, E.Honda, Cammy, Zangief, etc.)
* Where are the grapplers? (We only have Hugo here)
* The game is just unbalanced (Sadly)
* The hitboxes are not okay
* No story mode (It's just the arcade mode)
|-
|}
'''Discord Server'''
This game has had no official server for years, but an attempt at a server is now underway. If you're interested in joining and meeting other SVC Chaos players, feel free to drop by with this link:
https://discord.gg/u3FvwKC
=Tier List=
{| border="1em" cellpadding="3" cellspacing="0"
| align="center"|'''Tier'''
| align="center"|'''Notes'''
|-
| align="center"|'''God Tier''' -- (The "brokeniest" characters in the game, and no, they are not tournament banned, because the game is broken by itself)
|
* Geese (Stop using him, we don't like to see cl.HP > f+HK infinites in a match.)
* Zero (He is tied with Geese, and has a huge amount of options for any matchup.)
|-
| align="center"|'''Near God Tier''' -- (Broken as well, but has not enough level to be a "God".)
|
* Orochi Iori
* #Shin Akuma (A stronger Akuma with infinite meter can't be broken, right?)
|-
| align="center"|'''Top Tier''' -- (Those are just the "unfair" characters)
|
* Demitri (FIRE! DEMON'S CRADLE!)
* #Red Arremer (Freaking zoning/unblockable movement character. He can just swarm the entire screen with minions. Some characters can counter it too.)
* Mars People (The damn unblockable teleport)
* Violent Ken
* Tessa (Strongest non-boss character.)
* Chun Li
* Guile
* Terry
* Goenitz (Koko desu ka?)
|-
| align="center"|'''Upper mid''' -- (The Upper Mid guys are probably the coolest characters to play in my opinion, as they are not that unfair, and not that bad to play)
|
* Kim (Braindead.)
* Kyo
* Iori
* Shiki
* Mai
* #Serious/Shin Mr. Karate (He could be higher on the list, because he is a boss character - Say that to Athena -, but... He needs to be on MAXIMUM Mode to do his things. Oh, he can't cancel normals too, and has almost no damage on his specials, making him almost useless outside of MAXIMUM Mode.)
* Mr. Karate
|-
| align="center"|'''Mid tier''' -- (The "fair" guys. It's kinda hard to work with them sometimes, but they can be strong on the right hands)
|
* Ryu
* Akuma (Same as Choi.)
* Choi (Annoying to fight against, but if he takes one or two combos he dies.)
* Earthquake
* Dhalsim
* Sagat
* Ryo
* Ken
|-
| align="center"|'''Low tier''' -- (The hypest characters in the world. Why? Win with one of them, and you'll see how hype it is. Low tier matches in SvC can be pretty cool too, but it will rarely happen, because everyone loves SvC Geese)
|
* Kasumi
* Genjuro
* #Athena (Weakest boss Hype!)
* Claw
* Boxer
* Hugo
* Dan (Yup, not the weakest this time.)
* Dictador (Almost tied with Dan, probably.)
|-
|}
'''Note:''' Characters with a # are selectable only on console versions of the game or the super plus romhack. I'm not sure if this tier list can be accepted(I'm updating it from time to time, and I'll try to make sure that this Tier List is as accurate as possible. I think that the Low Tier part is okay), but anyway. Some Low Tier chars can win against characters from higher tiers, because what matters is the player, not the character(Well, the problem is just... The game is just broken). For the console-only characters, it's just my opinion on where they are located.


= The Characters =
= The Characters =

Revision as of 01:13, 31 December 2020

SVC Chaos: SNK vs Capcom
(SVC)
Svclogo.png
Developers

SNK

Systems

Neo Geo MVS
WW: 24 July 2003

Neo Geo AES
WW: 13 November 2003
PlayStation 2
JP: 23 December 2003
EU: 15 April 2005
Xbox
JP: 28 September 2004
NA: 7 October 2004
EU: 18 March 2005
AU: 13 May 2005
Online Play

Rollback (via Fightcade)

Community Channels

SVC Chaos/Neo Geo Battle Coliseum dual server

Introduction

After SNK's "rebirth" following their massive pullout of the US market, they got together with Capcom to plan the fourth SNK and Capcom crossover. The fruits of their labor came in 2003 when "SvC Chaos: SNK Vs Cacpom" was released for the NeoGeo. Unlike the Capcom VS SNK games (Where Capcom acted as the developer), SvC was developed by SNK-Playmore (SNK also developed the NeoGeo Pocket Color game "SNK VS Capcom: Match of the Millenium"; the first Capcom/SNK fighting game). That said, SvC sports a decidedly SNK tone. The game is faster than the average Capcom game and is based on a King of Fighters(03) engine. SNK redrew all the Capcom characters in their own style and it shows. SvC sports a roster of over 35 characters and takes its characters from various sources in the Capcom and SNK stables. The game also features a very unique dialogue tree where every character in the game has specific comments for all of their opponents (Who reply in a unique manner as well), a feature that should be included in more fighting games.

The Characters

Svccharaselect1.png

Game Navigation

General
FAQ
Controls
Notation
HUD
Mechanics
Strategy
Glossary
SNK Characters
Athena
Choi Bounge
Earthquake
Geese Howard
Genjyuro Kibagami
Leopold Goenitz
Iori Yagami
Kasumi Todoh
Kim Kaphwan
Kyo Kusanagi
Mai Shiranui
Mars People
Mr. Karate
Orochi Iori
Ryo Sakazaki
Serious Mr. Karate
Shiki
Terry Bogard
Capcom Characters
Akuma
Balrog
Chun-Li
Dan Hibiki
Demitri Maximoff
Dhalsim
Guile
Hugo
Ken
M. Bison
Red Arremer
Rockman Zero
Ryu
Sagat
Shin Akuma
Tessa
Vega
Violent Ken