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== Character-Specific Notes == | == Character-Specific Notes == | ||
* Minagi is able to air jump once, and air dash/backstep once | * Minagi is able to air jump once, and air dash/backstep once. | ||
* If Michiru starts to go off screen, Michiru will automatically run back to the center of the screen. | * If Michiru starts to go off screen, Michiru will automatically run back to the center of the screen. | ||
* Once Michiru starts attacking the opponent, Michiru becomes vulnerable to attack herself. If Michiru is hit, she will fall to the floor for several seconds, and will be unable to take any commands from Minagi during this time. | * Once Michiru starts attacking the opponent, Michiru becomes vulnerable to attack herself. If Michiru is hit, she will fall to the floor for several seconds, and will be unable to take any commands from Minagi during this time. | ||
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| 662A || 1 || 210 || Low || Yes || No || Yes | | 662A || 1 || 210 || Low || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 5B || 1 || | | 5B(c) || 1 || 400 || Ground || Yes || Yes || Yes | ||
|- | |- | ||
| 5B ( | | 5B(f) || 1 || 410 || Ground || Yes || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 2B || 1 || 420 || Low || Yes || Yes || Yes | | 2B || 1 || 420 || Low || Yes || Yes || Yes | ||
Line 48: | Line 48: | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| rowspan=2 | 5C | | rowspan=2 | 5C | ||
| 1 || 430 || Ground || Yes || | | 1 || 430 || Ground || Yes || Hit || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 1 || 500 || Ground || Yes || | | 1 || 500 || Ground || Yes || Hit || Yes | ||
|- | |- | ||
| 2C || 1 || 600 || Low || Yes || No || Yes | | 2C || 1 || 600 || Low || Yes || No || Yes | ||
Line 58: | Line 58: | ||
| 66C || 1 || 650 || High || No || No || Yes | | 66C || 1 || 650 || High || No || No || Yes | ||
|- style="background:#EEEEEE" | |- style="background:#EEEEEE" | ||
| 662C || 1 || 500 || Ground || Yes || | | 662C || 1 || 500 || Ground || Yes || Hit || Yes | ||
|- | |- | ||
| Throw || 2 || 800 || Throw || No || No || Yes | | Throw || 2 || 800 || Throw || No || No || Yes | ||
Line 67: | Line 67: | ||
=== Weak Attacks === | === Weak Attacks === | ||
''' | '''5A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''2A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''j.A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''66A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''662A''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
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=== Medium Attacks === | === Medium Attacks === | ||
''' | '''5B (close)''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''5B (far)''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''2B''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''j.B''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''66B''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''662B''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
Line 124: | Line 124: | ||
=== Strong Attacks === | === Strong Attacks === | ||
''' | '''5C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''2C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''j.C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''66C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
''' | '''662C''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
Line 150: | Line 150: | ||
=== Throws === | === Throws === | ||
''' | '''Throw''' | ||
* [description] | * [description] | ||
* [usefulness] | * [usefulness] | ||
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| 4S || 0 || N/A || N/A || No | | 4S || 0 || N/A || N/A || No | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Chiruchiru Kick''' [ | | colspan=5 style="background:#FFFFC0" | '''Chiruchiru Kick''' [+Aerial] | ||
|- | |- | ||
| 236A || 1 || 550 || Any || No | | 236A || 1 || 550 || Any || No | ||
Line 205: | Line 205: | ||
| 623C || 6 || 1050 || Any || Yes | | 623C || 6 || 1050 || Any || Yes | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Chiruchiru Iron Head Merit''' [ | | colspan=5 style="background:#FFFFC0" | '''Chiruchiru Iron Head Merit''' [+Aerial] | ||
|- | |- | ||
| 421A || 2 || 1200 || Any || No | | 421A || 2 || 1200 || Any || No | ||
Line 213: | Line 213: | ||
| 421C || 2 || 1200 || Any || No | | 421C || 2 || 1200 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFFFC0" | '''Chiruchiru Whirlwind Leg''' [ | | colspan=5 style="background:#FFFFC0" | '''Chiruchiru Whirlwind Leg''' [+Aerial] | ||
|- | |- | ||
| 214A || 4 || 400 || Any || No | | 214A || 4 || 400 || Any || No | ||
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| 41236C || 2 || 1100 || Any || No | | 41236C || 2 || 1100 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Chiruchiru Kick Festival''' [ | | colspan=5 style="background:#FFE0E0" | '''Chiruchiru Kick Festival''' [+Aerial, SP Level 1-3] | ||
|- | |- | ||
| 236236A || 17 || ≈1800 || Any || No | | 236236A || 17 || ≈1800 || Any || No | ||
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| 236236C || 21 || ≈4200 || Any || No | | 236236C || 21 || ≈4200 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Chiruchiru Solar Plexus Break''' [ | | colspan=5 style="background:#FFE0E0" | '''Chiruchiru Solar Plexus Break''' [+Aerial, SP Level 1-3] | ||
|- | |- | ||
| 214214A || 1 || 1000 || Any || No | | 214214A || 1 || 1000 || Any || No | ||
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| 214214C || 1 || 2500 || Any || No | | 214214C || 1 || 2500 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0E0" | '''Soap Bubbles''' | | colspan=5 style="background:#FFE0E0" | '''Soap Bubbles''' [SP Level 1-3] | ||
|- | |- | ||
| 2141236A || ≈11 || ≈2200 || Any || No | | 2141236A || ≈11 || ≈2200 || Any || No | ||
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| 2141236C || ≈25 || ≈4400 || Any || No | | 2141236C || ≈25 || ≈4400 || Any || No | ||
|- | |- | ||
| colspan=5 style="background:#FFE0FF" | '''Star Sand''' | | colspan=5 style="background:#FFE0FF" | '''Star Sand''' [1/3 HP, SP Level 3] | ||
|- | |- | ||
| rowspan=2 | 222S | | rowspan=2 | 222S | ||
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== Strategy, Tactics, and Combos == | == Strategy, Tactics, and Combos == | ||
=== | === Combos === | ||
=== | === Michiru has arrived === | ||
Seriously, every time you knock down the opponent, set Michiru up and add pressure. | |||
== Win Quotes == | == Win Quotes == | ||
{| width="100%" | {| width="100%" border="1" cellpadding="5" cellspacing="0" | ||
! width="50%" | Japanese | ! width="50%" | Japanese | ||
! width="50%" | English | ! width="50%" | English | ||
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| | | | ||
ハイカマーン…<br /> | ハイカマーン…<br /> | ||
(パンパン | |||
| | | | ||
Yes, come on...<br /> | Yes, come on...<br /> | ||
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|- | |- | ||
| | | | ||
(くいくい<br /> | |||
(くいくい<br /> | |||
<br /> | |||
あ、ジェスチャーで<br /> | |||
なくても分かりますか?<br /> | |||
<br /> | |||
それは大変<br /> | |||
失礼いたしました… | |||
| | | | ||
[TRANSLATION NEEDED] | [TRANSLATION NEEDED] | ||
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| | | | ||
…日本人は手篭め族<br /> | …日本人は手篭め族<br /> | ||
<br /> | |||
…ポ | …ポ | ||
| | | | ||
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(To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | (To [[UNKNOWN (EFZ)|UNKNOWN]])<br /> | ||
永遠ですか…?<br /> | 永遠ですか…?<br /> | ||
<br /> | |||
…一言で言うと<br /> | |||
摩訶不思議空間?<br /> | |||
<br /> | |||
違いますか…<br /> | 違いますか…<br /> | ||
<br /> | |||
進呈…<br /> | 進呈…<br /> | ||
ガッカリしたで賞… | ガッカリしたで賞… | ||
Line 421: | Line 426: | ||
(To [[Kawasumi Mai (EFZ)|Mai]])<br /> | (To [[Kawasumi Mai (EFZ)|Mai]])<br /> | ||
牛丼族もお米族…<br /> | 牛丼族もお米族…<br /> | ||
<br /> | |||
人類兄弟<br /> | |||
皆仲間…<br /> | |||
<br /> | |||
進呈… | 進呈… | ||
| | | | ||
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| | | | ||
(To [[Tohno Minagi (EFZ)|Minagi]])<br /> | (To [[Tohno Minagi (EFZ)|Minagi]])<br /> | ||
生き別れの双子<br /> | |||
感動の再開…<br /> | |||
<br /> | |||
ぱちぱちぱち…<br /> | ぱちぱちぱち…<br /> | ||
<br /> | |||
……進呈… | ……進呈… | ||
| | | | ||
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誰かを救うことも<br /> | 誰かを救うことも<br /> | ||
できるんです<br /> | できるんです<br /> | ||
<br /> | |||
私が<br /> | |||
そうでしたから… | |||
| | | | ||
[TRANSLATION NEEDED] | [TRANSLATION NEEDED] | ||
Line 453: | Line 466: | ||
| | | | ||
(To [[Kanna (EFZ)|Kanna]])<br /> | (To [[Kanna (EFZ)|Kanna]])<br /> | ||
貴方の翼は<br /> | |||
風を感じてますか…?<br /> | |||
<br /> | |||
だったら大丈夫です<br /> | だったら大丈夫です<br /> | ||
何故かと言われると<br /> | |||
分かりませんが<br /> | |||
大丈夫です… | |||
| | | | ||
[TRANSLATION NEEDED] | [TRANSLATION NEEDED] | ||
Line 462: | Line 479: | ||
== Colors == | == Colors == | ||
[[Image:EFZ-minagi-colors.png]] | |||
== | == In-game References == | ||
'''AIR References''' | '''AIR References''' | ||
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* Miangi's "Star Sand" move is a reference to the star sand that she gave to Michiru and Yukito during the game. It is one of her most treasured items. | * Miangi's "Star Sand" move is a reference to the star sand that she gave to Michiru and Yukito during the game. It is one of her most treasured items. | ||
{{EFZ}} | |||
[[Category: Eternal Fighter ZERO]] | [[Category: Eternal Fighter ZERO]] | ||
[[Category: Tohno Minagi]] | [[Category: Tohno Minagi]] |
Revision as of 10:54, 2 June 2007
Introduction
Tohno Minagi (遠野 美凪) is a neat character who fights together with her best friend Michiru. Minagi can command Michiru to move and attack from anywhere on the screen, which forces the opponent to keep an eye on both Minagi and Michiru at all times.
Minagi is actually one of the heroines of AIR, a visual novel produced by Key in 2000. She is a top student of the school in the town where the story takes place. Her lack of expression gives people an enigmatic impression, though in reality, she is warm and loving. Minagi enjoys blowing bubbles, eating rice, and is the president of the astronomy club at school. Her best friend is Michiru, a bright and energetic girl who sees Yukito as a "rival" and usually greets him with a kick. During AIR, Yukito discovers Minagi's secret concerning her mother, and also learns the truth behind Michiru...
Stage: Abandoned Station (Day) (廃駅(昼))
BGM: Prism (虹)
Character-Specific Notes
- Minagi is able to air jump once, and air dash/backstep once.
- If Michiru starts to go off screen, Michiru will automatically run back to the center of the screen.
- Once Michiru starts attacking the opponent, Michiru becomes vulnerable to attack herself. If Michiru is hit, she will fall to the floor for several seconds, and will be unable to take any commands from Minagi during this time.
Normal Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 200 | Ground | Yes | Yes | Yes |
2A | 1 | 190 | Ground | Yes | Yes | Yes |
j.A | 1 | 210 | High/Air | Yes | Yes | Yes |
66A | 1 | 230 | Ground | Yes | No | Yes |
662A | 1 | 210 | Low | Yes | No | Yes |
5B(c) | 1 | 400 | Ground | Yes | Yes | Yes |
5B(f) | 1 | 410 | Ground | Yes | No | Yes |
2B | 1 | 420 | Low | Yes | Yes | Yes |
j.B | 1 | 420 | High/Air | Yes | Yes | Yes |
66B | 1 | 430 | Ground | Yes | No | Yes |
662B | 1 | 580 | Low | Yes | No | Yes |
5C | 1 | 430 | Ground | Yes | Hit | Yes |
1 | 500 | Ground | Yes | Hit | Yes | |
2C | 1 | 600 | Low | Yes | No | Yes |
j.C | 1 | 540 | High/Air | Yes | Yes | Yes |
66C | 1 | 650 | High | No | No | Yes |
662C | 1 | 500 | Ground | Yes | Hit | Yes |
Throw | 2 | 800 | Throw | No | No | Yes |
j.Throw | 2 | 1200 | Air Throw | No | No | No |
Weak Attacks
5A
- [description]
- [usefulness]
2A
- [description]
- [usefulness]
j.A
- [description]
- [usefulness]
66A
- [description]
- [usefulness]
662A
- [description]
- [usefulness]
Medium Attacks
5B (close)
- [description]
- [usefulness]
5B (far)
- [description]
- [usefulness]
2B
- [description]
- [usefulness]
j.B
- [description]
- [usefulness]
66B
- [description]
- [usefulness]
662B
- [description]
- [usefulness]
Strong Attacks
5C
- [description]
- [usefulness]
2C
- [description]
- [usefulness]
j.C
- [description]
- [usefulness]
66C
- [description]
- [usefulness]
662C
- [description]
- [usefulness]
Throws
Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Special Moves
The notation for the movelists can be found under Move List Notation (EFZ).
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Chiruchiru Setup | ||||
S | 0 | N/A | N/A | No |
> Chiruchiru Stop Setup | ||||
> S | 0 | N/A | N/A | No |
Chiruchiru Right | ||||
6S | 0 | N/A | N/A | No |
Chiruchiru Left | ||||
4S | 0 | N/A | N/A | No |
Chiruchiru Kick [+Aerial] | ||||
236A | 1 | 550 | Any | No |
236B | 1 | 550 | Any | No |
236C | 1 | 700 | Any | No |
236A (with Setup) | 1 | 650 | Any | No |
236B (with Setup) | 1 | 650 | Any | No |
236C (with Setup) | 5 | 700 | Any | No |
Chiruchiru Drilling Bow Thigh | ||||
623A | 1 | 850 | Any | Yes |
623B | 1 | 950 | Any | Yes |
623C | 6 | 1050 | Any | Yes |
Chiruchiru Iron Head Merit [+Aerial] | ||||
421A | 2 | 1200 | Any | No |
421B | 2 | 1200 | Any | No |
421C | 2 | 1200 | Any | No |
Chiruchiru Whirlwind Leg [+Aerial] | ||||
214A | 4 | 400 | Any | No |
214B | 6 | 550 | Any | No |
214C | 12 | 750 | Any | No |
Rice Ticket Presentation | ||||
41236A | 1 | 580 | Any | No |
41236B | 1 | 580 | Any | No |
41236C | 2 | 1100 | Any | No |
Chiruchiru Kick Festival [+Aerial, SP Level 1-3] | ||||
236236A | 17 | ≈1800 | Any | No |
236236B | 18 | ≈2800 | Any | No |
236236C | 21 | ≈4200 | Any | No |
Chiruchiru Solar Plexus Break [+Aerial, SP Level 1-3] | ||||
214214A | 1 | 1000 | Any | No |
214214B | 1 | 1800 | Any | No |
214214C | 1 | 2500 | Any | No |
Soap Bubbles [SP Level 1-3] | ||||
2141236A | ≈11 | ≈2200 | Any | No |
2141236B | ≈15 | ≈3100 | Any | No |
2141236C | ≈25 | ≈4400 | Any | No |
Star Sand [1/3 HP, SP Level 3] | ||||
222S | 1 | 500 | Any | Yes |
n | 300*n | Any | No |
Specials
Chiruchiru Setup (ちるちる構えて)
- [description]
- [usefulness]
Chiruchiru Stop Setup (ちるちる構え止め)
- [description]
- [usefulness]
Chiruchiru Right (ちるちる右よ)
- [description]
- [usefulness]
Chiruchiru Left (ちるちる左よ)
- [description]
- [usefulness]
Chiruchiru Kick (ちるちるキック)
- [description]
- [usefulness]
Chiruchiru Drilling Bow Thigh (ちるちる穿弓腿)
- [description]
- [usefulness]
Chiruchiru Iron Head Merit (ちるちる鉄頭功)
- [description]
- [usefulness]
Chiruchiru Whirlwind Leg (ちるちる旋風脚)
- [description]
- [usefulness]
Rice Ticket Presentation (お米券進呈)
- [description]
- [usefulness]
Eterny Specials
Chiruchiru Kick Festival (ちるちるキック祭り)
- [description]
- [usefulness]
Chiruchiru Solar Plexus Break (ちるちる鳩尾ブレイク)
- [description]
- [usefulness]
Soap Bubbles (しゃぼん玉)
- [description]
- [usefulness]
Final Memory
Star Sand (星の砂)
- [description]
- This move can be stopped prematurely if Michiru is attacked.
- [usefulness]
Strategy, Tactics, and Combos
Combos
Michiru has arrived
Seriously, every time you knock down the opponent, set Michiru up and add pressure.
Win Quotes
Japanese | English |
---|---|
ハイカマーン… |
Yes, come on... |
(くいくい |
[TRANSLATION NEEDED] |
今日も元気だ |
You're spirited today too. |
……ガッツ… |
.......GUTS... |
進呈… |
I present, to you... |
進呈… |
I present, to you... |
進呈… |
[TRANSLATION NEEDED] |
進呈… |
I present, to you... |
…日本人は手篭め族 |
[TRANSLATION NEEDED] |
(To UNKNOWN) |
[TRANSLATION NEEDED] |
(To Mai) |
[TRANSLATION NEEDED] |
(To Rumi) |
(To Rumi) |
(To Minagi) |
[TRANSLATION NEEDED] |
(To Kanna) |
[TRANSLATION NEEDED] |
(To Kanna) |
[TRANSLATION NEEDED] |
Colors
In-game References
AIR References
- The train station in the background is where Minagi and Michiru usually hang out during AIR.
- The pieces of paper and and envelopes that Minagi constantly uses in her attacks are rice tickets. In AIR, she always hands out rice tickets to Yukito, and always carries at least 80 around.
- Minagi's "Soap Bubbles" move is a reference to her and Michiru's hobby of blowing soap bubbles in the game.
- Miangi's "Star Sand" move is a reference to the star sand that she gave to Michiru and Yukito during the game. It is one of her most treasured items.