< Street Fighter 6 | Akuma
(all hitstun, blockstun, hitstop, projSpeed) |
|||
(50 intermediate revisions by 9 users not shown) | |||
Line 21: | Line 21: | ||
| bwdJumpDist = 1.52 | | bwdJumpDist = 1.52 | ||
| dRushMin = 0.880 | | dRushMin = 0.880 | ||
| dRushBlock = 2. | | dRushBlock = 2.121 | ||
| dRushMax = 3.425 | | dRushMax = 3.425 | ||
}} | }} | ||
Line 80: | Line 80: | ||
| hitboxes = SF6_Akuma_5lp_hitbox.png | | hitboxes = SF6_Akuma_5lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 3 | | active = 3 | ||
Line 86: | Line 86: | ||
| total = 13 | | total = 13 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Chn Sp SA | ||
| hitconfirm = | | hitconfirm = 13 | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 14 | ||
| blockstun = | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 117: | Line 117: | ||
| hitboxes = SF6_Akuma_5mp_hitbox.png | | hitboxes = SF6_Akuma_5mp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| startup = 6 | | startup = 6 | ||
| active = 4 | | active = 4 | ||
Line 123: | Line 122: | ||
| total = 20 | | total = 20 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA TC | ||
| hitconfirm = | | hitconfirm = 16 | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|P|+1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+8}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+9}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 19 | ||
| blockstun = | | blockstun = 16 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 154: | Line 153: | ||
| hitboxes = SF6_Akuma_5hp_hitbox.png | | hitboxes = SF6_Akuma_5hp_hitbox.png | ||
| damage = 800 | | damage = 800 | ||
| startup = 9 | | startup = 9 | ||
| active = 5 | | active = 5 | ||
Line 160: | Line 158: | ||
| total = 31 | | total = 31 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| hitconfirm = | | hitconfirm = 19 | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+14}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 26 | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 191: | Line 189: | ||
| hitboxes = SF6_Akuma_5lk_hitbox.png | | hitboxes = SF6_Akuma_5lk_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 3 | | active = 3 | ||
Line 197: | Line 195: | ||
| total = 18 | | total = 18 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| hitconfirm = | | hitconfirm = 13 | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+6}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+4}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|M|-2}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 16 | ||
| blockstun = | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 228: | Line 226: | ||
| hitboxes = SF6_Akuma_5mk_hitbox.png | | hitboxes = SF6_Akuma_5mk_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| startup = 7 | | startup = 7 | ||
| active = 5 | | active = 5 | ||
Line 234: | Line 231: | ||
| total = 26 | | total = 26 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA TC | ||
| hitconfirm = | | hitconfirm = 17 (15*) | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+13}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 23 | ||
| blockstun = | | blockstun = 17 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 255: | Line 252: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forces stand | | notes = Forces stand; only 15f to hitconfirm TC cancel without CH/PC/DR | ||
}} | }} | ||
Line 263: | Line 260: | ||
| name = Standing Heavy Kick | | name = Standing Heavy Kick | ||
| images = SF6_Akuma_5hk.png, SF6_Akuma_5hk_2.png | | images = SF6_Akuma_5hk.png, SF6_Akuma_5hk_2.png | ||
| hitboxes = SF6_Akuma_5hk_hitbox.png, | | hitboxes = SF6_Akuma_5hk_hitbox.png, SF6_Akuma_5hk_2_hitbox.png | ||
| damage = 400x2 | | damage = 400x2 | ||
| dmgScaling = | | dmgScaling = Combo (2 hits) | ||
| startup = 13 | | startup = 13 | ||
| active = 3(8)4 | | active = 3(8)4 | ||
Line 271: | Line 268: | ||
| total = 42(43) | | total = 42(43) | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = {{sf6-adv|VP|+7}} | |||
| hitAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = {{sf6-adv||}} | | punishAdv = {{sf6-adv|VP|+11}} | ||
| punishAdv = {{sf6-adv|VP|}} | |||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 37(26) | ||
| blockstun = | | blockstun = 33(22) | ||
| hitstop = | | hitstop = 8(10),13 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 303: | Line 297: | ||
| hitboxes = SF6_Akuma_2lp_hitbox.png | | hitboxes = SF6_Akuma_2lp_hitbox.png | ||
| damage = 300 | | damage = 300 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 4 | | startup = 4 | ||
| active = 2 | | active = 2 | ||
Line 309: | Line 303: | ||
| total = 14 | | total = 14 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Chn Sp SA | ||
| hitconfirm = | | hitconfirm = 13 | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+9}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+5}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|M|-1}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 16 | ||
| blockstun = | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 340: | Line 334: | ||
| hitboxes = SF6_Akuma_2mp_hitbox.png | | hitboxes = SF6_Akuma_2mp_hitbox.png | ||
| damage = 600 | | damage = 600 | ||
| startup = 6 | | startup = 6 | ||
| active = 3 | | active = 3 | ||
Line 346: | Line 339: | ||
| total = 22 | | total = 22 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| hitconfirm = | | hitconfirm = 16 | ||
| hitAdv = {{sf6-adv|VP|+6}} | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+10}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+13}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+6}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 23 | ||
| blockstun = | | blockstun = 16 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 377: | Line 370: | ||
| hitboxes = SF6_Akuma_2hp_hitbox.png | | hitboxes = SF6_Akuma_2hp_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
| startup = 8 | | startup = 8 | ||
| active = 8 | | active = 8 | ||
Line 383: | Line 375: | ||
| total = 34 | | total = 34 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| hitconfirm = | | hitconfirm = 17 | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+4}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+17}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+9}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 27 | ||
| blockstun = | | blockstun = 19 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 414: | Line 406: | ||
| hitboxes = SF6_Akuma_2lk_hitbox.png | | hitboxes = SF6_Akuma_2lk_hitbox.png | ||
| damage = 200 | | damage = 200 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 5 | | startup = 5 | ||
| active = 2 | | active = 2 | ||
Line 420: | Line 412: | ||
| total = 16 | | total = 16 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = Chn | ||
| hitAdv = {{sf6-adv|P|+3}} | |||
| hitAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv||}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| punishAdv = {{sf6-adv|VP|}} | |||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 15 | ||
| blockstun = | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 451: | Line 440: | ||
| hitboxes = SF6_Akuma_2mk_hitbox.png | | hitboxes = SF6_Akuma_2mk_hitbox.png | ||
| damage = 500 | | damage = 500 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 8 | | startup = 8 | ||
| active = 3 | | active = 3 | ||
Line 457: | Line 446: | ||
| total = 29 | | total = 29 | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = Sp SA | ||
| hitconfirm = | | hitconfirm = 13 | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|+5}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+11}} | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+4}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 23 | ||
| blockstun = | | blockstun = 16 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 478: | Line 467: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Range: 1.473 | ||
}} | }} | ||
Line 488: | Line 477: | ||
| hitboxes = SF6_Akuma_2hk_hitbox.png | | hitboxes = SF6_Akuma_2hk_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
| startup = 9 | | startup = 9 | ||
| active = 3 | | active = 3 | ||
Line 494: | Line 482: | ||
| total = 34(38) | | total = 34(38) | ||
| guard = L | | guard = L | ||
| cancel = | | cancel = - | ||
| hitAdv = KD +32 | |||
| hitAdv = | |||
| blockAdv = {{sf6-adv|VM|-12}} | | blockAdv = {{sf6-adv|VM|-12}} | ||
| punishAdv = | | punishAdv = KD +47 | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| afterDRHit = KD +32 | |||
| afterDRBlk = {{sf6-adv|VM|-8}} | |||
| afterDRHit = | | blockstun = 18 | ||
| afterDRBlk = {{sf6-adv||}} | | hitstop = 13 | ||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 529: | Line 513: | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+5(+10)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = 13 | ||
| blockstun = | | blockstun = 9 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 559: | Line 543: | ||
| active = 4 | | active = 4 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = Sp SA1 | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+5(+10)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|VP|+5(+7)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = 15 | ||
| blockstun = | | blockstun = 11 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 589: | Line 573: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+12(+14)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|VP|+8(+11)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = 19 | ||
| blockstun = | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 619: | Line 603: | ||
| active = 10 | | active = 10 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+5(+10)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|P|+1}}{{sf6-adv|VP|(+6)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = 14 | ||
| blockstun = | | blockstun = 10 | ||
| hitstop = | | hitstop = 9 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 649: | Line 633: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+9(+13)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|VP|+5(+9)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = 17 | ||
| blockstun = | | blockstun = 13 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 679: | Line 663: | ||
| active = 6 | | active = 6 | ||
| recovery = 3 land | | recovery = 3 land | ||
| total = | | total = - | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitAdv = - | | hitAdv = ~{{sf6-adv|VP|+11(+15)}} | ||
| blockAdv = - | | blockAdv = ~{{sf6-adv|VP|+8(+11)}} | ||
| perfParryAdv = ~{{sf6-adv|M|-2}} | | perfParryAdv = ~{{sf6-adv|M|-2}} | ||
| hitstun = | | hitstun = 19 | ||
| blockstun = | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 706: | Line 690: | ||
| images = SF6_Akuma_6mp.png | | images = SF6_Akuma_6mp.png | ||
| hitboxes = SF6_Akuma_6mp_hitbox.png | | hitboxes = SF6_Akuma_6mp_hitbox.png | ||
| damage = | | damage = 200,400 | ||
| startup = 20 | | startup = 20 | ||
| active = | | active = 1(1)3 | ||
| recovery = | | recovery = 18 | ||
| total = | | total = 42 | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+3}} | |||
| hitAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv||}} | | punishAdv = {{sf6-adv|VP|+7}} | ||
| punishAdv = {{sf6-adv|VP|}} | |||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 26(24) | ||
| blockstun = | | blockstun = 22(20) | ||
| hitstop = | | hitstop = 8,12 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 743: | Line 723: | ||
| images = SF6_Akuma_6mk.png | | images = SF6_Akuma_6mk.png | ||
| hitboxes = SF6_Akuma_6mk_hitbox.png | | hitboxes = SF6_Akuma_6mk_hitbox.png | ||
| damage = | | damage = 700 | ||
| startup = 10 | | startup = 10 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 15 | ||
| total = | | total = 27 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = {{sf6-adv|VP|+5}} | |||
| hitAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-4}} | ||
| blockAdv = {{sf6-adv||}} | | punishAdv = {{sf6-adv|VP|+9}} | ||
| punishAdv = {{sf6-adv|VP|}} | |||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 23 | ||
| blockstun = | | blockstun = 17 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 771: | Line 747: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Even at point blank is safe from most (all?) 4f jabs | ||
}} | }} | ||
Line 780: | Line 756: | ||
| images = SF6_Akuma_6hp.png | | images = SF6_Akuma_6hp.png | ||
| hitboxes = SF6_Akuma_6hp_hitbox.png | | hitboxes = SF6_Akuma_6hp_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = 13 | | startup = 13 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 36 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = TC | ||
| hitconfirm = | | hitconfirm = 20 | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| hitstun = | | hitstun = 28 | ||
| blockstun = | | blockstun = 21 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 808: | Line 781: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = TC follow-up is always a true blockstring even at max delay | ||
}} | }} | ||
Line 817: | Line 790: | ||
| images = SF6_Akuma_4hk.png | | images = SF6_Akuma_4hk.png | ||
| hitboxes = SF6_Akuma_4hk_hitbox.png | | hitboxes = SF6_Akuma_4hk_hitbox.png | ||
| damage = | | damage = 800 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = 12 | | startup = 12 | ||
| active = | | active = 5 | ||
| recovery = | | recovery = 27 | ||
| total = | | total = 43 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| hitconfirm = | | hitconfirm = 19 | ||
| hitAdv = | | hitAdv = KD +47 | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-15}} | ||
| punishAdv = | | punishAdv = KD +47 | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = | | DRcancelHit = KD +69 | ||
| DRcancelBlk = {{sf6-adv||}} | | DRcancelBlk = {{sf6-adv|VP|+7}} | ||
| afterDRHit = {{sf6-adv||}} | | afterDRHit = {{sf6-adv||}} | ||
| afterDRBlk = {{sf6-adv||}} | | afterDRBlk = {{sf6-adv||}} | ||
| blockstun = 17 | |||
| blockstun = | | hitstop = 13 | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 854: | Line 826: | ||
| images = SF6_Akuma_j2mk.png | | images = SF6_Akuma_j2mk.png | ||
| hitboxes = SF6_Akuma_j2mk_hitbox.png | | hitboxes = SF6_Akuma_j2mk_hitbox.png | ||
| damage = | | damage = 800 | ||
| startup = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| active = | | startup = 16 | ||
| recovery = | | active = 13 | ||
| total = | | recovery = 7 | ||
| guard = | | total = 35 | ||
| guard = LH | |||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+2}}{{sf6-adv|VP|(+11)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-3}}{{sf6-adv|VP|(+6)}} | ||
| punishAdv = {{sf6-adv|VP|+6(+15)}} | |||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = 19 | ||
| blockstun = | | blockstun = 14 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 875: | Line 849: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Forward Jump only | | notes = Forward Jump only; fastest input is 17f jump | ||
}} | }} | ||
Line 885: | Line 859: | ||
| images = SF6_Akuma_5mp_mp.png | | images = SF6_Akuma_5mp_mp.png | ||
| hitboxes = SF6_Akuma_5mp_mp_hitbox.png | | hitboxes = SF6_Akuma_5mp_mp_hitbox.png | ||
| damage = | | damage = 700 | ||
| dmgScaling = | | dmgScaling = Combo (2 hits) | ||
| startup = 7 | | startup = 7 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 21 | ||
| total = | | total = 30 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = Sp SA | ||
| hitconfirm = | | hitconfirm = 38 | ||
| hitAdv = {{sf6-adv||}} | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| DRcancelHit = {{sf6-adv||}} | | DRcancelHit = {{sf6-adv|VP|+13}} | ||
| DRcancelBlk = {{sf6-adv|| | | DRcancelBlk = {{sf6-adv|VP|+8}} | ||
| hitstun = 23 | |||
| blockstun = 18 | |||
| hitstun = | | hitstop = 13 | ||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 922: | Line 894: | ||
| images = SF6_Akuma_5mk_hk.png | | images = SF6_Akuma_5mk_hk.png | ||
| hitboxes = SF6_Akuma_5mk_hk_hitbox.png | | hitboxes = SF6_Akuma_5mk_hk_hitbox.png | ||
| damage = | | damage = 600 | ||
| dmgScaling = | | dmgScaling = Combo (2 hits) | ||
| startup = 20 | | startup = 20 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 20 | ||
| total = | | total = 42 | ||
| guard = H | | guard = H | ||
| cancel = | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+1}} | |||
| hitAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = {{sf6-adv||}} | |||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| hitstun = 24 | |||
| blockstun = 20 | |||
| hitstop = 12 | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 950: | Line 917: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Interruptible 5f gap between hits on block (up to 8f at max delay); will not combo on final 2 cancelable frames of 5MK without CH/PC/DR starter | ||
}} | }} | ||
Line 959: | Line 926: | ||
| images = SF6_Akuma_6hp_6hp.png | | images = SF6_Akuma_6hp_6hp.png | ||
| hitboxes = SF6_Akuma_6hp_6hp_hitbox.png | | hitboxes = SF6_Akuma_6hp_6hp_hitbox.png | ||
| damage = | | damage = 600 | ||
| startup = 11 | |||
| startup = | | active = 3 | ||
| active = | | recovery = 21 | ||
| recovery = | | total = 33 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = TC | ||
| hitconfirm = | | hitconfirm = 41-42 | ||
| hitAdv = | | hitAdv = KD +39 | ||
| blockAdv = {{sf6-adv||}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| blockstun = 17 | |||
| hitstop = 10 | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 987: | Line 948: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Always a true blockstring even at max delay | ||
}} | }} | ||
Line 996: | Line 957: | ||
| images = SF6_Akuma_6hp_6hp_hk.png | | images = SF6_Akuma_6hp_6hp_hk.png | ||
| hitboxes = SF6_Akuma_6hp_6hp_hk_hitbox.png | | hitboxes = SF6_Akuma_6hp_6hp_hk_hitbox.png | ||
| damage = | | damage = 875(700) | ||
| startup = 9 | | startup = 9 | ||
| active = | | active = | ||
Line 1,003: | Line 963: | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = KD +35 | |||
| hitAdv = | | blockAdv = {{sf6-adv|VM|-13}} | ||
| blockAdv = {{sf6-adv||}} | |||
| punishAdv = {{sf6-adv|VP|}} | | punishAdv = {{sf6-adv|VP|}} | ||
| perfParryAdv = {{sf6-adv|VM|}} | | perfParryAdv = {{sf6-adv|VM|}} | ||
| blockstun = 13 | |||
| hitstop = 13 | |||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 1,024: | Line 978: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = () refers to scaled damage after 6HP~6HP combo starter; always a true blockstring even at max delay | ||
}} | }} | ||
Line 1,042: | Line 996: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD + 28 | ||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = HKD + | | punishAdv = HKD + 28 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
Line 1,065: | Line 1,019: | ||
| guard = T | | guard = T | ||
| cancel = - | | cancel = - | ||
| hitAdv = KD + | | hitAdv = KD + 14 | ||
| blockAdv = - | | blockAdv = - | ||
| punishAdv = HKD + | | punishAdv = HKD + 14 | ||
| driveDmgHit = [10000] | | driveDmgHit = [10000] | ||
| driveGain = 2000 | | driveGain = 2000 | ||
Line 1,126: | Line 1,080: | ||
| perfParryAdv = {{sf6-adv|VM|-27}} | | perfParryAdv = {{sf6-adv|VM|-27}} | ||
| blockstun = 23 | | blockstun = 23 | ||
| hitstop = | | hitstop = 20 | ||
| driveGain = -20000 | | driveGain = -20000 | ||
| invuln = 1-22(20) Full | | invuln = 1-22(20) Full | ||
Line 1,174: | Line 1,128: | ||
| cancel = - | | cancel = - | ||
| driveGain = -10000(-30000) | | driveGain = -10000(-30000) | ||
| notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: | | notes = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.880 (min/throw), 2.121 (min/block), 3.425 (max/final DR frame) | ||
}} | }} | ||
Line 1,185: | Line 1,139: | ||
| images = SF6_Akuma_236lp.png | | images = SF6_Akuma_236lp.png | ||
| hitboxes = SF6_Akuma_236lp_hitbox.png | | hitboxes = SF6_Akuma_236lp_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = 175 | ||
| startup = 16~32 | |||
| startup = 16 | | active = - | ||
| active = | | recovery = 30 | ||
| recovery = | | total = 46 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 4 | ||
| hitAdv = | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-4}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|VP|+4}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-20}} | ||
| hitstun = | | hitstun = 31 | ||
| blockstun = | | blockstun = 27 | ||
| hitstop = | | hitstop = 8 | ||
| driveDmgBlk = | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| driveGain = | | driveGain = 1000 | ||
| superGainHit = | | superGainHit = 600 (420) | ||
| superGainBlk = | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 2 | |||
| jugLimit = 1 | |||
| jugStart = | | projSpeed = 0.055 | ||
| jugIncrease = | | notes = 1-hit projectile; slowest movement speed and startup but fastest recovery; can hold button to charge fireball to a higher level for more hits (25f for Lv.2, 49f for Lv.3); arm hurtbox is not extended (slight leg hurtbox extension on frame 16~) | ||
| jugLimit = | |||
| projSpeed = | |||
| notes = | |||
}} | }} | ||
Line 1,223: | Line 1,173: | ||
| images = SF6_Akuma_236mp.png | | images = SF6_Akuma_236mp.png | ||
| hitboxes = SF6_Akuma_236mp_hitbox.png | | hitboxes = SF6_Akuma_236mp_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = 175 | ||
| startup = 14~30 | |||
| startup = 14 | | active = - | ||
| active = | | recovery = 32 | ||
| recovery = | | total = 46 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 4 | ||
| hitAdv = | | hitAdv = {{sf6-adv|M|-2}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-6}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|P|+2}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = | | hitstun = 31 | ||
| blockstun = | | blockstun = 27 | ||
| hitstop = | | hitstop = 8 | ||
| driveDmgBlk = | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| driveGain = | | driveGain = 1000 | ||
| superGainHit = | | superGainHit = 600 (420) | ||
| superGainBlk = | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 2 | |||
| jugLimit = 1 | |||
| jugStart = | | projSpeed = 0.075 | ||
| jugIncrease = | | notes = 1-hit projectile; middle ground for startup, movement speed, and recovery; can hold button to charge fireball to a higher level for more hits (25f for Lv.2, 49f for Lv.3); arm hurtbox is not extended (slight leg hurtbox extension on frame 14~) | ||
| jugLimit = | }} | ||
| projSpeed = | |||
| notes = | ===== 236HP ===== | ||
}} | |||
===== 236HP ===== | |||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_236hp | moveType = Special | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236hp | moveType = Special | ||
| input = 236HP | | input = 236HP | ||
Line 1,261: | Line 1,207: | ||
| images = SF6_Akuma_236hp.png | | images = SF6_Akuma_236hp.png | ||
| hitboxes = SF6_Akuma_236hp_hitbox.png | | hitboxes = SF6_Akuma_236hp_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = 175 | ||
| startup = 12~28 | |||
| startup = 12 | | active = - | ||
| active = | | recovery = 34 | ||
| recovery = | | total = 46 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 4 | ||
| hitAdv = | | hitAdv = {{sf6-adv|VM|-4}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-8}} | ||
| punishAdv = | | punishAdv = {{sf6-adv|E|0}} | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-24}} | ||
| hitstun = | | hitstun = 31 | ||
| blockstun = | | blockstun = 27 | ||
| hitstop = | | hitstop = 8 | ||
| driveDmgBlk = | | driveDmgBlk = 2500 | ||
| driveDmgHit = [] | | driveDmgHit = [3000] | ||
| driveGain = | | driveGain = 1000 | ||
| superGainHit = | | superGainHit = 600 (420) | ||
| superGainBlk = | | superGainBlk = 300 (150) | ||
| jugStart = 1 | |||
| jugIncrease = 2 | |||
| jugLimit = 1 | |||
| jugStart = | | projSpeed = 0.095 | ||
| jugIncrease = | | notes = 1-hit projectile; fastest movement speed and startup but slowest recovery; can hold button to charge fireball to a higher level for more hits (25f for Lv.2, 49f for Lv.3); arm hurtbox is not extended (slight leg hurtbox extension on frame 12~) | ||
| jugLimit = | }} | ||
| projSpeed = | |||
| notes = | ===== 236PP ===== | ||
}} | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236pp | moveType = Special | ||
| input = 236PP | |||
===== 236PP ===== | |||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_236pp | moveType = Special | |||
| input = 236PP | |||
| name = Gou Hadoken | | name = Gou Hadoken | ||
| images = SF6_Akuma_236pp.png | | images = SF6_Akuma_236pp.png | ||
| hitboxes = SF6_Akuma_236pp_hitbox.png | | hitboxes = SF6_Akuma_236pp_hitbox.png | ||
| damage = | | damage = 400,600 | ||
| chip = | | chip = 100,150 | ||
| dmgScaling = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| startup = | | startup = 12~27 | ||
| active = | | active = - | ||
| recovery = | | recovery = 29 | ||
| total = | | total = 41~56 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 | ||
| hitconfirm = | | hitconfirm = 12 | ||
| hitAdv = | | hitAdv = KD +55 | ||
| blockAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = | | punishAdv = KD +55 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-8}} | ||
| | | blockstun = 32 total | ||
| blockstun = | | hitstop = 9,10 | ||
| hitstop = | | driveDmgBlk = 1250x2 | ||
| driveDmgBlk = | | driveDmgHit = [2500x2] | ||
| driveDmgHit = [] | |||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 300x2 (210x2) | ||
| superGainBlk = | | superGainBlk = 150x2 (75x2) | ||
| | | jugStart = 1 | ||
| | | jugIncrease = 0,2 | ||
| | | jugLimit = 1,6 | ||
| jugStart = | | projSpeed = 0.095 | ||
| jugIncrease = | | notes = 2 hits; holding buttons for 24f gives the fully charged 3-hit version; holding button 9-23f extends the startup while still giving uncharged version; projectile hitbox comes out 4f after button release; puts opponents into limited juggle state; arm hurtbox is not extended (slight leg hurtbox extension on frame 12~) | ||
| jugLimit = | }} | ||
| projSpeed = | |||
| notes = | ==== Charged Gou Hadoken ==== | ||
===== 236{P} ===== | |||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_236p_partial_hold | moveType = Special | |||
| input = 236{P} | |||
| name = Gou Hadoken Lv.2 | |||
| images = SF6_Akuma_236p_partial_hold.png | |||
| hitboxes = SF6_Akuma_236p_partial_hold_hitbox.png | |||
| damage = 400,600 | |||
| chip = 100,150 | |||
| dmgScaling = 20% Starter; Combo (2 hits) | |||
| startup = (25~48)+6 | |||
| active = - | |||
| recovery = 29 | |||
| total = 60~83 | |||
| guard = LH | |||
| cancel = SA3 | |||
| hitconfirm = 15 | |||
| hitAdv = KD +55 | |||
| blockAdv = {{sf6-adv|P|+2}} | |||
| punishAdv = KD +55 | |||
| perfParryAdv = {{sf6-adv|VM|-8}} | |||
| blockstun = 32 total | |||
| hitstop = 9,10 | |||
| driveDmgBlk = 1250x2 | |||
| driveDmgHit = [2500x2] | |||
| driveGain = 500x2 | |||
| superGainHit = 300x2 (210x2) | |||
| superGainBlk = 150x2 (75x2) | |||
| jugStart = 1 | |||
| jugIncrease = 0,2 | |||
| jugLimit = 1,6 | |||
| projSpeed = LP 0.07 / MP 0.085 / HP 0.105 | |||
| notes = 2 hits; projectile speed depends on button strength; button must be held at least 25f and up to 48f for Lv.2 version (total startup 31~54f); projectile hitbox comes out 6f after button release; puts opponents into limited juggle state; useful in certain combo/juggle routes and for zoning; extended arm hurtbox is projectile invuln while charging; has an extended leg hurtbox on frames 13~ | |||
}} | }} | ||
===== 236[P] ===== | |||
===== 236 | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236p_hold | moveType = Special | ||
{{FrameData-SF6 | chara = Akuma | moveId = | | input = 236[P] | ||
| input = 236 | | name = Gou Hadoken Lv.3 | ||
| name = Gou Hadoken Lv. | | images = SF6_Akuma_236p_hold.png | ||
| images = | | hitboxes = SF6_Akuma_236p_hold_hitbox.png | ||
| hitboxes = | | damage = 300x2,600 (1200) | ||
| damage = | | chip = 75x2,150 (300) | ||
| chip = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| dmgScaling = | | startup = 56 | ||
| startup = | | active = - | ||
| active = | | recovery = 28 | ||
| recovery = | | total = 84 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 12 | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = | | punishAdv = KD +57 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VP|+4}} | ||
| | | blockstun = 34 total | ||
| blockstun = | | hitstop = 5,5,10 | ||
| hitstop = | | driveDmgBlk = 1000x3 | ||
| driveDmgBlk = | | driveDmgHit = [2000x2,3000] | ||
| driveDmgHit = [] | | driveGain = 300x2,400 | ||
| driveGain = | | superGainHit = 200x3 (140x3) | ||
| superGainHit = | | superGainBlk = 100x3 (50x3) | ||
| superGainBlk = | | jugStart = 1 | ||
| jugIncrease = 0,0,2 | |||
| jugLimit = 1,1,6 | |||
| projSpeed = LP 0.09 / MP 0.115 / HP 0.145 | |||
| jugStart = | | notes = 3 hits; projectile speed depends on button strength; button must be held 49f to perform full charge; puts opponents into limited juggle state; extended arm hurtbox is projectile invuln while charging; has an extended leg hurtbox on frames 13~ | ||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = | |||
}} | }} | ||
===== 236 | ===== 236[PP] ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236pp_hold | moveType = Special | ||
| input = 236 | | input = 236[PP] | ||
| name = Gou Hadoken Lv.2 | | name = OD Gou Hadoken Lv.2 | ||
| images = | | images = SF6_Akuma_236pp_hold.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_236pp_hold_hitbox.png | ||
| damage = | | damage = 300x2,600 (1200) | ||
| chip = | | chip = 75x2,150 (300) | ||
| dmgScaling = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| startup = | | startup = 31 | ||
| active = | | active = - | ||
| recovery = | | recovery = 28 | ||
| total = | | total = 59 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 | ||
| hitconfirm = | | hitconfirm = 12 | ||
| hitAdv = | | hitAdv = KD +57 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VP|+5}} | ||
| punishAdv = | | punishAdv = KD +57 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VP|+4}} | ||
| | | blockstun = 34 total | ||
| blockstun = | | hitstop = 5,5,10 | ||
| hitstop = | | driveDmgBlk = 1000x3 | ||
| driveDmgBlk = | | driveDmgHit = [2000x2,3000] | ||
| driveDmgHit = [] | | driveGain = -20000 | ||
| driveGain = | | superGainHit = 200x3 (140x3) | ||
| superGainHit = | | superGainBlk = 100x3 (50x3) | ||
| superGainBlk = | | jugStart = 1 | ||
| jugIncrease = 0,0,2 | |||
| jugLimit = 1,1,6 | |||
| projSpeed = 0.145 | |||
| jugStart = | | notes = 3 hits; buttons must be held 24f to perform full charge; puts opponents into limited juggle state; extended arm hurtbox is projectile invuln while charging; has an extended leg hurtbox on frames 10~ | ||
| jugIncrease = | |||
| jugLimit = | |||
| projSpeed = | |||
| notes = | |||
}} | }} | ||
===== | === Zanku Hadoken === | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== j.236P ===== | ||
| input = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_j236p | moveType = Special | ||
| name = | | input = j.236P | ||
| images = | | name = Zanku Hadoken | ||
| hitboxes = | | images = SF6_Akuma_j236p.png | ||
| damage = | | hitboxes = SF6_Akuma_j236p_hitbox.png | ||
| chip = | | damage = 600 | ||
| dmgScaling = | | chip = 150 | ||
| startup = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| active = | | startup = 13 | ||
| recovery = | | active = - | ||
| total = | | recovery = 9(2) land | ||
| total = - | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = varies | |||
| hitAdv = | | blockAdv = varies | ||
| blockAdv = | | punishAdv = varies | ||
| punishAdv = | | perfParryAdv = {{sf6-adv|VM|-20~}} | ||
| perfParryAdv = | | hitstun = 28 | ||
| hitstun = | | blockstun = 26 | ||
| blockstun = | | hitstop = 8 | ||
| hitstop = | | driveDmgBlk = 2500 | ||
| driveDmgBlk = | | driveDmgHit = [3000] | ||
| driveDmgHit = [] | | driveGain = 2000 | ||
| driveGain = | | superGainHit = 1000 (700) | ||
| superGainHit = | | superGainBlk = 500 (250) | ||
| superGainBlk = | | airborne = Until Land (FKD) | ||
| jugStart = 0 | |||
| jugIncrease = 0 | |||
| airborne = | | jugLimit = 3 | ||
| jugStart = | | projSpeed = LP 0.04 / MP 0.055 / HP 0.075 | ||
| jugIncrease = | | notes = Forward Jump only on airborne frame 9-33; 1-hit projectile; dissipates if Akuma is hit; button strength determines fireball trajectory (LP ~35 degrees / MP ~45 degrees, HP ~50 degrees); on hit only, landing recovery after 2f is cancelable into any action except walking/jumping; projectile hitbox is considered an airborne attack (can be avoided with anti-air invuln moves); puts airborne opponents into free juggle state (or maintains existing juggle state); advantage varies significantly depending on timing/spacing/angle (at worst, approximately -5 oB vs. tall characters, -3 oB vs. standard characters, and unsafe on Perfect Parry; always enough hit advantage to link); foot hurtbox is projectile invuln 1f~land | ||
| jugLimit = | |||
| projSpeed = | |||
| notes = | |||
}} | }} | ||
===== | ===== j.236PP ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_j236pp | moveType = Special | ||
| input = | | input = j.236PP | ||
| name = | | name = Zanku Hadoken | ||
| images = | | images = SF6_Akuma_j236pp.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_j236pp_hitbox.png | ||
| damage = | | damage = 300x3 | ||
| chip = | | chip = 75x3 | ||
| startup = 6(21) | |||
| startup = | | active = - | ||
| active = | | recovery = 9(2) land | ||
| recovery = | | total = - | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = KD~ | |||
| hitAdv = | | blockAdv = varies | ||
| blockAdv = | | punishAdv = KD~ | ||
| punishAdv = | | perfParryAdv = {{sf6-adv|P|+1~}} | ||
| perfParryAdv = | | blockstun = 29 total | ||
| | | hitstop = 7x2,8 (8x3) | ||
| blockstun = | | driveDmgBlk = 2000x2,1000 | ||
| hitstop = | | driveDmgHit = [2000,0,1000] | ||
| driveDmgBlk = | |||
| driveDmgHit = [] | |||
| driveGain = -20000 | | driveGain = -20000 | ||
| superGainHit = | | superGainHit = 300x2,400 (210x2,280) | ||
| superGainBlk = | | superGainBlk = 150x2,200 (75x2,100) | ||
| airborne = Until Land (FKD) | |||
| jugStart = 1 / 0 air | |||
| airborne = | | jugIncrease = 0,0,0 | ||
| jugStart = | | jugLimit = 5,5,5 | ||
| jugIncrease = | | projSpeed = 0.075 | ||
| jugLimit = | | notes = Forward/Neutral Jump only on airborne frame 9-33; 3-hit OD projectile; dissipates if Akuma is hit; creates stationary projectile on frames 6-20, then shoots downward at ~50 degree angle (this projectile will only have 2 hits if the initial hitbox collided with opponent); on hit only, landing recovery after 2f is cancelable into any action except walking/jumping; projectile hitbox is considered an airborne attack (can be avoided with anti-air invuln moves); puts airborne opponents into free juggle state (or maintains existing juggle state); puts grounded opponents into limited juggle state; advantage varies significantly depending on timing/spacing/angle (at worst, approximately -3 oB vs. tall characters, -1 oB vs. standard characters, but +1~3 if all hits Perfect Parried); foot hurtbox is projectile invuln 1f~land | ||
| projSpeed = | |||
| notes = | |||
}} | }} | ||
=== Gou Shoryuken === | |||
===== | ===== 623LP ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_623lp | moveType = Special | ||
| input = | | input = 623LP | ||
| name = Gou | | name = Gou Shoryuken | ||
| images = | | images = SF6_Akuma_623lp.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_623lp_hitbox.png | ||
| damage = | | damage = 1100(800) | ||
| chip = | | chip = 275 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = | | startup = 5 | ||
| active = | | active = 10 | ||
| recovery = | | recovery = 21+12 land | ||
| total = | | total = 47 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 17 | ||
| hitAdv = | | hitAdv = KD +38 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-23}} | ||
| punishAdv = | | punishAdv = KD +38 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-41}} | ||
| | | blockstun = 20 | ||
| blockstun = | | hitstop = 15 | ||
| hitstop = | | driveDmgBlk = 4000 | ||
| driveDmgBlk = | | driveDmgHit = [5000] | ||
| driveDmgHit = [] | | driveGain = 2000 | ||
| driveGain = | | superGainHit = 1000 (700) | ||
| superGainHit = | | superGainBlk = 500 (250) | ||
| superGainBlk = | | invuln = 1-14 Air | ||
| invuln = | | airborne = 7-35 (FKD) | ||
| jugStart = 1 | |||
| airborne = | | jugIncrease = 1 | ||
| jugStart = | | jugLimit = 5 | ||
| jugIncrease = | | notes = Puts opponent into limited juggle state; 300 less damage on active frames 4-10; cannot hit cross-up; only the first active frame can cancel into SA3 | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
===== | ===== 623MP ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_623mp | moveType = Special | ||
| input = | | input = 623MP | ||
| name = Gou | | name = Gou Shoryuken | ||
| images = | | images = SF6_Akuma_623mp.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_623mp_hitbox.png | ||
| damage = | | damage = 700,600 (1300) | ||
| chip = | | chip = 175,150 (325) | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = | | startup = 6 | ||
| active = | | active = 2,8 | ||
| recovery = | | recovery = 30+12 land | ||
| total = | | total = 57 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 17 | ||
| hitAdv = | | hitAdv = KD +32 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-30}} | ||
| punishAdv = | | punishAdv = KD +32 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-50}} | ||
| | | blockstun = 22 total | ||
| blockstun = | | hitstop = 15,11 | ||
| hitstop = | | driveDmgBlk = 2000x2 | ||
| driveDmgBlk = | | driveDmgHit = [5000] | ||
| driveDmgHit = [] | | driveGain = 1000x2 | ||
| driveGain = | | superGainHit = 500x2 (350x2) | ||
| superGainHit = | | superGainBlk = 250x2 (125x2) | ||
| superGainBlk = | | invuln = 1-9 Air | ||
| invuln = | | airborne = 8-42 (FKD) | ||
| jugStart = 1 | |||
| airborne = | | jugIncrease = 1,1 | ||
| jugStart = | | jugLimit = 5,7 | ||
| jugIncrease = | | notes = Puts opponent into limited juggle state; cannot hit cross-up; only the first active frame can cancel into SA3 | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
===== | ===== 623HP ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_623hp | moveType = Special | ||
| input = | | input = 623HP | ||
| name = Gou | | name = Gou Shoryuken | ||
| images = | | images = SF6_Akuma_623hp.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_623hp_hitbox.png | ||
| damage = | | damage = 600,500,400 (1500) | ||
| chip = | | chip = 150,125,(100) (375/275) | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = | | startup = 7 | ||
| active = | | active = 2,3,6 | ||
| recovery = | | recovery = 35+15 land | ||
| total = | | total = 67 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 17 | ||
| hitAdv = | | hitAdv = KD +30 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-36(-39)}} | ||
| punishAdv = | | punishAdv = KD +30 | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-52(-59)}} | ||
| | | blockstun = 25(22) total | ||
| blockstun = | | hitstop = 15,7,6 | ||
| hitstop = | | driveDmgBlk = 2000x2~3 | ||
| driveDmgBlk = | | driveDmgHit = [5000] | ||
| driveDmgHit = [] | | driveGain = 700x3 | ||
| driveGain = | | superGainHit = 400x3 (280x3) | ||
| superGainHit = | | superGainBlk = 200x2~3 (100x2~3) | ||
| superGainBlk = | | invuln = 1-8 Air | ||
| invuln = | | airborne = 9-52 (FKD) | ||
| jugStart = 1 | |||
| airborne = | | jugIncrease = 1,1,1 | ||
| jugStart = | | jugLimit = 5,7,8 | ||
| jugIncrease = | | notes = Puts opponent into limited juggle state; 3f worse on block and 100 less chip damage vs. crouching; cannot hit cross-up; only the first active frame can cancel into SA3 | ||
| jugLimit = | |||
| notes = | |||
}} | }} | ||
===== | ===== 623PP ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_623pp | moveType = Special | ||
| input = | | input = 623PP | ||
| name = Gou | | name = Gou Shoryuken | ||
| images = | | images = SF6_Akuma_623pp.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_623pp_hitbox.png | ||
| damage = | | damage = 300x3,1000 (1900) | ||
| chip = | | chip = 75x2~3 (225/150) | ||
| dmgScaling = | | startup = 6 | ||
| startup = | | active = 2,2,7 | ||
| active = | | recovery = 37+15 land | ||
| recovery = | | total = 68 | ||
| total = | | guard = LH | ||
| cancel = - | |||
| hitAdv = KD +14 | |||
| blockAdv = {{sf6-adv|VM|-39(-41)}} | |||
| punishAdv = KD +14 | |||
| perfParryAdv = {{sf6-adv|VM|-61}} | |||
| blockstun = 24(22) total | |||
| hitstop = 11,4,10 | |||
| driveDmgBlk = 2500,1250,(1250) | |||
| driveGain = -20000 | |||
| superGainHit = 200x5 (140x5) | |||
| superGainBlk = 100x2~3 (50x2~3) | |||
| invuln = 1-8 Full | |||
| airborne = 8-53 (FKD) | |||
| jugStart = 1(23) | |||
| jugIncrease = 1,1,1,10,10 | |||
| jugLimit = 7,8,9,50,50 | |||
| notes = 2f worse on block and 75 less chip damage vs. crouching; cannot hit cross-up; transitions to follow-up slam on hit if either of the first 2 hits connect (active frames 1-4); if only 3rd hit connects, does not perform the slam and does only 300 damage; recovery/total refers to whiff/block version | |||
}} | |||
=== Tatsumaki Zanku-Kyaku === | |||
===== 214LK ===== | |||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_214lk | moveType = Special | |||
| input = 214LK | |||
| name = Tatsumaki Zanku-Kyaku | |||
| images = SF6_Akuma_214lk.png | |||
| hitboxes = SF6_Akuma_214lk_hitbox.png | |||
| damage = 600 | |||
| chip = 150 | |||
| dmgScaling = Combo (2 hits) | |||
| startup = 12 | |||
| active = 2 | |||
| recovery = 21 | |||
| total = 34 | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = KD +50 | |||
| hitAdv = | | blockAdv = {{sf6-adv|VM|-13}} | ||
| blockAdv = | |||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 16 | |||
| blockstun = | | hitstop = 12 | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
Line 1,633: | Line 1,612: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Whiffs on crouching opponents; puts opponent into limited juggle state | |||
| notes = | |||
}} | }} | ||
= | ===== 214MK ===== | ||
= | {{FrameData-SF6 | chara = Akuma | moveId = akuma_214mk | moveType = Special | ||
{{FrameData-SF6 | chara = Akuma | moveId = | | input = 214MK | ||
| input = | | name = Tatsumaki Zanku-Kyaku | ||
| name = Zanku | | images = SF6_Akuma_214mk.png | ||
| images = | | hitboxes = SF6_Akuma_214mk_hitbox.png | ||
| hitboxes = | | damage = 500x2 (1000) | ||
| damage = | | chip = 125x2 | ||
| chip = | | dmgScaling = Combo (2 hits) | ||
| dmgScaling = | | startup = 11 | ||
| startup = | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = KD +41 | |||
| hitAdv = | | blockAdv = {{sf6-adv|VM|-13}} | ||
| blockAdv = | |||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 20x2 (35 total) | |||
| blockstun = | | hitstop = 8,15 | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 1,672: | Line 1,647: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Whiffs on crouching opponents; 2 hits | |||
| notes = | |||
}} | }} | ||
===== | ===== 214HK ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_214hk | moveType = Special | ||
| input = | | input = 214HK | ||
| name = Zanku | | name = Tatsumaki Zanku-Kyaku | ||
| images = | | images = SF6_Akuma_214hk.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_214hk_hitbox.png | ||
| damage = | | damage = 400,300x2,600 (1600) | ||
| chip = | | chip = 100 | ||
| startup = 7 | |||
| startup = | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = KD +34 | |||
| hitAdv = | | blockAdv = {{sf6-adv|VM|-59}} | ||
| blockAdv = | |||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 21 | |||
| blockstun = | | hitstop = 10,3x2,12 | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
Line 1,710: | Line 1,681: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Can hit crouching opponents; upward angle | |||
| notes = | |||
}} | }} | ||
=== | ===== 214KK ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_214kk | moveType = Special | |||
{{FrameData-SF6 | chara = Akuma | moveId = | | input = 214KK | ||
| input = | | name = Tatsumaki Zanku-Kyaku | ||
| name = | | images = SF6_Akuma_214kk.png | ||
| images = | | hitboxes = SF6_Akuma_214kk_hitbox.png, SF6_Akuma_214kk_2_hitbox.png | ||
| hitboxes = | | damage = 200x3,100,300 (1000) | ||
| damage = | | chip = 50x2,(25,50,75) (100~250) | ||
| chip = | | startup = 13 | ||
| startup = | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 34 total | |||
| blockstun = | | hitstop = 6,2,1,4,13 | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = -20000 | ||
| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
Line 1,749: | Line 1,715: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Whiffs on crouching opponents (if 1st hit is stand blocked, opponent can crouch block after 2nd hit); puts opponent into limited juggle state | ||
}} | }} | ||
===== | === Aerial Tatsumaki Zanku-Kyaku === | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== j.214K ===== | ||
| input = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_j214k | moveType = Special | ||
| name = | | input = j.214K | ||
| images = | | name = Aerial Tatsumaki Zanku-Kyaku | ||
| hitboxes = | | images = SF6_Akuma_j214k.png | ||
| damage = | | hitboxes = SF6_Akuma_j214k_hitbox.png | ||
| chip = | | damage = 900 | ||
| dmgScaling = | | chip = 225 | ||
| startup = | | dmgScaling = 30% Starter | ||
| startup = 11 | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 20(16) | |||
| blockstun = | | hitstop = 15 | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 1,786: | Line 1,751: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Can hit cross-up; puts opponent into limited juggle state | ||
}} | }} | ||
===== | ===== j.214KK ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_j214kk | moveType = Special | ||
| input = | | input = j.214KK | ||
| name = | | name = Aerial Tatsumaki Zanku-Kyaku | ||
| images = | | images = SF6_Akuma_j214kk.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_j214kk_hitbox.png | ||
| damage = | | damage = 200x4,500 (1300) | ||
| dmgScaling = Combo (2 hits) | |||
| dmgScaling = | | startup = 11 | ||
| startup = | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = | | guard = - | ||
| cancel = | | cancel = - | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstop = 6,2x3,12 | |||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = -20000 | ||
| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
Line 1,823: | Line 1,784: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Stops Akuma's jump momentum; final hit puts opponent into limited juggle OTG state; cannot hit cross-up or grounded opponents | ||
}} | }} | ||
===== | === Adamant Flame === | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== 214LP ===== | ||
| input = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_214lp | moveType = Special | ||
| name = | | input = 214LP | ||
| images = | | name = Adamant Flame | ||
| hitboxes = | | images = SF6_Akuma_214lp.png | ||
| damage = | | hitboxes = SF6_Akuma_214lp_hitbox.png | ||
| chip = | | damage = 700 | ||
| chip = 175 | |||
| startup = | | startup = 15 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 40 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 15 / 20 (6P) | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+1(+2)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-8}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = 27 | ||
| blockstun = | | blockstun = 18 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
Line 1,860: | Line 1,821: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 6P follow-up is a true blockstring even at max delay | ||
}} | }} | ||
= | ===== 214MP ===== | ||
==== | {{FrameData-SF6 | chara = Akuma | moveId = akuma_214mp | moveType = Special | ||
{{FrameData-SF6 | chara = Akuma | moveId = | | input = 214MP | ||
| input = | | name = Adamant Flame | ||
| name = | | images = SF6_Akuma_214mp.png | ||
| images = | | hitboxes = SF6_Akuma_214mp_hitbox.png | ||
| hitboxes = | | damage = 800 | ||
| damage = | | chip = 200 | ||
| chip = | | startup = 19 | ||
| active = 3 | |||
| startup = | | recovery = 20 | ||
| active = | | total = 41 | ||
| recovery = | |||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 15 / 20 (6P) | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+2(+3)}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-4}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = 25 | ||
| blockstun = | | blockstun = 19 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 1,898: | Line 1,857: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 6P follow-up is a true blockstring even at max delay | ||
}} | }} | ||
===== | ===== 214HP ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_214hp | moveType = Special | ||
| input = | | input = 214HP | ||
| name = | | name = Adamant Flame | ||
| images = | | images = SF6_Akuma_214hp.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_214hp_hitbox.png | ||
| damage = | | damage = 900 | ||
| chip = | | chip = 225 | ||
| startup = 23 | |||
| startup = | | active = 3 | ||
| active = | | recovery = 19 | ||
| recovery = | | total = 44 | ||
| total = | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 15 / 20 (6P) | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|MM|-2}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = 25 | ||
| blockstun = | | blockstun = 20 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 1,935: | Line 1,893: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = 6P follow-up is a true blockstring even at max delay | ||
}} | }} | ||
===== | ===== 214PP ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_214pp | moveType = Special | ||
| input = | | input = 214PP | ||
| name = | | name = Adamant Flame | ||
| images = | | images = SF6_Akuma_214pp.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_214pp_hitbox.png | ||
| damage = | | damage = 700 | ||
| chip = | | chip = 175 | ||
| dmgScaling = | | dmgScaling = 20% Starter | ||
| startup = | | startup = 18 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 23 | ||
| total = | | total = 43 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 | ||
| hitconfirm = | | hitconfirm = 17 / 20 (6P) | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|M|-3}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = 27 | ||
| blockstun = | | blockstun = 23 | ||
| hitstop = | | hitstop = 11 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = -20000 | ||
| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
Line 1,972: | Line 1,930: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ==== Adamant Flame Follow-up ==== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== 214LP~6P ===== | ||
| input = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_214lp_6p | moveType = Special | ||
| name = | | input = 214LP~6P | ||
| images = | | name = Adamant Flame Follow-Up | ||
| hitboxes = | | images = SF6_Akuma_214lp_6p.png | ||
| damage = | | hitboxes = SF6_Akuma_214lp_6p_hitbox.png | ||
| chip = | | damage = 500 | ||
| chip = 125 | |||
| startup = | | startup = 9 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 18 | ||
| total = | | total = 28 | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 45-48 | ||
| hitAdv = | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-10}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = 25 | ||
| blockstun = | | blockstun = 16 | ||
| hitstop = | | hitstop = 16 | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
Line 2,009: | Line 1,967: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = True blockstring from 214LP even at max delay | ||
}} | }} | ||
== | ===== 214MP~6P ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_214mp_6p | moveType = Special | |||
{{FrameData-SF6 | chara = Akuma | moveId = | | input = 214MP~6P | ||
| input = | | name = Adamant Flame Follow-Up | ||
| name = | | images = SF6_Akuma_214mp_6p.png | ||
| images = | | hitboxes = SF6_Akuma_214mp_6p_hitbox.png | ||
| hitboxes = | | damage = 600 | ||
| damage = | | chip = 150 | ||
| chip = | | startup = | ||
| startup = | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = 42 | ||
| guard = | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 45-48 | ||
| hitAdv = | | hitAdv = KD +32 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-18}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 18 | |||
| blockstun = | | hitstop = 16 | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 2,047: | Line 2,002: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = True blockstring from 214MP even at max delay | ||
}} | }} | ||
===== | ===== 214HP~6P ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_214hp_6p | moveType = Special | ||
| input = | | input = 214HP~6P | ||
| name = | | name = Adamant Flame Follow-Up | ||
| images = | | images = SF6_Akuma_214hp_6p.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_214hp_6p_hitbox.png | ||
| damage = | | damage = 600 | ||
| chip = | | chip = 150 | ||
| dmgScaling = | | dmgScaling = Combo (3 hits) | ||
| startup = | | startup = | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = | | guard = LH | ||
| cancel = | | cancel = SA3 | ||
| hitconfirm = | | hitconfirm = 47-50 | ||
| hitAdv = | | hitAdv = KD +47 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-14}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 18 | |||
| blockstun = | | hitstop = 16 | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
Line 2,084: | Line 2,038: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = True blockstring from 214HP even at max delay | ||
}} | }} | ||
== | ===== 214PP~6P ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_214pp_6p | moveType = Special | |||
{{FrameData-SF6 | chara = Akuma | moveId = | | input = 214PP~6P | ||
| input = | | name = Adamant Flame Follow-Up | ||
| name = Adamant Flame | | images = SF6_Akuma_214pp_6p.png | ||
| images = | | hitboxes = SF6_Akuma_214pp_6p_hitbox.png | ||
| hitboxes = | | damage = 300,400 (240,320) | ||
| damage = | | chip = 75,100 | ||
| chip = | | startup = | ||
| startup = | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = | | guard = LH | ||
| cancel = | | cancel = SA2 SA3 | ||
| hitconfirm = | | hitconfirm = 54-57 | ||
| hitAdv = | | hitAdv = KD +32 | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-18}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 24 total | |||
| blockstun = | | hitstop = 7,17(15) | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = -20000 | ||
| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
Line 2,122: | Line 2,073: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = () refers to scaled damage from 214PP combo starter; true blockstring from 214PP even at max delay; wallsplats opponent (limited juggle state); can follow up with a juggle if near the corner | ||
}} | }} | ||
===== | === Demon Raid === | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== 236K ===== | ||
| input = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236k | moveType = Special | ||
| name = | | input = 236K | ||
| images = | | name = Demon Raid | ||
| hitboxes = | | images = SF6_Akuma_236k.png | ||
| damage = | | hitboxes = SF6_Akuma_236k_hitbox.png | ||
| damage = - | |||
| startup = | |||
| startup = | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = | | guard = - | ||
| cancel = | | cancel = - | ||
| hitAdv = - | |||
| hitAdv = | | blockAdv = - | ||
| blockAdv = | |||
| airborne = | | airborne = | ||
| notes = Button strength determines trajectory (LK short, MK mid, HK far). Akuma is in counter-hit state for entire duration. | |||
| notes = | |||
}} | }} | ||
===== | ===== 236KK ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236kk | moveType = Special | ||
| input = | | input = 236KK | ||
| name = | | name = Demon Raid | ||
| images = | | images = SF6_Akuma_236kk.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_236kk_hitbox.png | ||
| damage = | | damage = - | ||
| startup = | |||
| startup = | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = | | guard = - | ||
| cancel = | | cancel = - | ||
| hitAdv = - | |||
| hitAdv = | | blockAdv = - | ||
| blockAdv = | | driveGain = -20000 | ||
| driveGain = | |||
| airborne = | | airborne = | ||
| notes = Tracks opponent's location regardless of distance | |||
| notes = | |||
}} | }} | ||
===== | ==== Demon Low Slash ==== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== 236K~No Input ===== | ||
| input = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236k_no_input | moveType = Special | ||
| name = | | input = 236K~No Input | ||
| images = | | name = Demon Low Slash | ||
| hitboxes = | | images = SF6_Akuma_236k_no_input.png | ||
| damage = | | hitboxes = SF6_Akuma_236k_no_input_hitbox.png | ||
| chip = | | damage = 1000 | ||
| chip = 250 | |||
| startup = | | startup = 53 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 19 | ||
| total = | | total = 71 | ||
| guard = | | guard = L | ||
| cancel = | | cancel = - | ||
| hitAdv = KD +39 | |||
| hitAdv = | | blockAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = | | punishAdv = KD +54 | ||
| punishAdv = | |||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 21 | |||
| blockstun = | | hitstop = 13 | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
Line 2,233: | Line 2,148: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Causes Akuma to auto-correct if Demon Raid crosses up | ||
}} | }} | ||
===== 236KK~No Input ===== | |||
===== | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236kk_no_input | moveType = Special | ||
{{FrameData-SF6 | chara = Akuma | moveId = | | input = 236KK~No Input | ||
| input = | | name = Demon Low Slash | ||
| name = | | images = SF6_Akuma_236kk_no_input.png | ||
| images = | | hitboxes = SF6_Akuma_236kk_no_input_hitbox.png | ||
| hitboxes = | | damage = 1000 | ||
| damage = | | chip = 250 | ||
| chip = | | startup = 53 | ||
| active = 4 | |||
| startup = | | recovery = 15 | ||
| active = | | total = 71 | ||
| recovery = | | guard = L | ||
| total = | | cancel = - | ||
| guard = | | hitAdv = KD +39 | ||
| cancel = | | blockAdv = {{sf6-adv|P|+2}} | ||
| punishAdv = KD +54 | |||
| hitAdv = | |||
| blockAdv = | |||
| punishAdv = | |||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 21 | |||
| blockstun = | | hitstop = 13 | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 2,271: | Line 2,182: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Causes Akuma to auto-correct if Demon Raid crosses up | ||
}} | }} | ||
===== | ==== Demon Guillotine ==== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== 236K~P ===== | ||
| input = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236k_p | moveType = Special | ||
| name = | | input = 236K~P | ||
| images = | | name = Demon Guillotine | ||
| hitboxes = | | images = SF6_Akuma_236k_p.png | ||
| damage = | | hitboxes = SF6_Akuma_236k_p_hitbox.png | ||
| chip = | | damage = 1300 | ||
| chip = 325 | |||
| startup = | | startup = 16 (33) | ||
| active = | | active = 7 | ||
| recovery = | | recovery = 9 | ||
| total = | | total = 31 | ||
| guard = | | guard = H | ||
| cancel = | | cancel = - | ||
| hitAdv = KD +38 (+41) | |||
| hitAdv = | | blockAdv = {{sf6-adv|P|+4(+7)}} | ||
| blockAdv = | | punishAdv = KD +39 | ||
| punishAdv = | |||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 20 | |||
| blockstun = | | hitstop = 13 | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 2,311: | Line 2,220: | ||
}} | }} | ||
===== | ===== 236KK~P ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236kk_p | moveType = Special | ||
| input = | | input = 236KK~P | ||
| name = | | name = Demon Guillotine | ||
| images = | | images = SF6_Akuma_236kk_p.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_236kk_p_hitbox.png | ||
| damage = | | damage = 1300 | ||
| chip = | | chip = 325 | ||
| startup = 16 (31) | |||
| startup = | | active = 6 | ||
| active = | | recovery = 9 | ||
| recovery = | | total = 30 | ||
| total = | | guard = H | ||
| guard = | | cancel = - | ||
| cancel = | | hitAdv = KD +39 | ||
| blockAdv = {{sf6-adv|P|+5(+7)}} | |||
| hitAdv = | | punishAdv = KD +39 | ||
| blockAdv = | |||
| punishAdv = | |||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 20 | |||
| blockstun = | | hitstop = 13 | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 2,348: | Line 2,254: | ||
}} | }} | ||
===== | ==== Demon Blade Kick ==== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== 236K~K ===== | ||
| input = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236k_k | moveType = Special | ||
| name = | | input = 236K~K | ||
| images = | | name = Demon Blade Kick | ||
| hitboxes = | | images = SF6_Akuma_236k_k.png | ||
| damage = | | hitboxes = SF6_Akuma_236k_k_hitbox.png | ||
| chip = | | damage = 700 | ||
| dmgScaling = | | chip = 175 | ||
| startup = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| active = | | startup = 13 (30) | ||
| recovery = | | active = 11 | ||
| total = | | recovery = 9 | ||
| total = 32 | |||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+10)}} | |||
| hitAdv = | | blockAdv = {{sf6-adv|M|-4}}{{sf6-adv|VP|(+5)}} | ||
| blockAdv = | | punishAdv = {{sf6-adv|VP|+5(+14)}} | ||
| punishAdv = | |||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = 20 | ||
| blockstun = | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 0.5 | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
| superGainHit = () | | superGainHit = () | ||
| superGainBlk = () | | superGainBlk = () | ||
Line 2,382: | Line 2,288: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Button strength determines angle (LK short, MK mid, HK far) | ||
}} | }} | ||
== | ===== 236KK~K ===== | ||
=== | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236kk_k | moveType = Special | ||
{{FrameData-SF6 | chara = Akuma | moveId = | | input = 236KK~K | ||
| input = | | name = Demon Blade Kick | ||
| name = Demon | | images = SF6_Akuma_236kk_k.png | ||
| images = | | hitboxes = SF6_Akuma_236kk_k_hitbox.png | ||
| hitboxes = | | damage = 700 | ||
| damage = | | chip = 175 | ||
| chip = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| dmgScaling = | | startup = 13 (31) | ||
| startup = | | active = 10 | ||
| active = | | recovery = 9 | ||
| recovery = | | total = 31 | ||
| total = | | guard = LH | ||
| guard = | | cancel = - | ||
| cancel = | | hitAdv = {{sf6-adv|P|+1}}{{sf6-adv|VP|(+10)}} | ||
| blockAdv = {{sf6-adv|M|-4}}{{sf6-adv|VP|(+5)}} | |||
| hitAdv = | | punishAdv = {{sf6-adv|VP|+5(+14)}} | ||
| blockAdv = | |||
| punishAdv = | |||
| perfParryAdv = | | perfParryAdv = | ||
| hitstun = | | hitstun = 20 | ||
| blockstun = | | blockstun = 15 | ||
| hitstop = | | hitstop = 13 | ||
| driveDmgBlk = | | driveDmgBlk = 0.5 | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
Line 2,420: | Line 2,324: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Button strength determines angle (LK short, MK mid, HK far) | |||
| notes = Button strength determines | |||
}} | }} | ||
===== | ==== Demon Swoop ==== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== 236K~[2] ===== | ||
| input = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236k_2_hold | moveType = Special | ||
| name = Demon | | input = 236K~[2] | ||
| images = | | name = Demon Swoop | ||
| hitboxes = | | images = SF6_Akuma_236k_2_hold.png | ||
| damage = | | hitboxes = SF6_Akuma_236k_2_hold_hitbox.png | ||
| damage = - | |||
| startup = 45 | |||
| startup = | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = 45 | ||
| guard = - | | guard = - | ||
| cancel = | | cancel = - | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| | | airborne = | ||
| | | notes = Useful for baiting opponent's Drive Impact or Parry | ||
| | }} | ||
| | |||
| | ===== 236KK~[2] ===== | ||
| | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236kk_2_hold | moveType = Special | ||
| | | input = 236KK~[2] | ||
| | | name = Demon Swoop | ||
| | | images = SF6_Akuma_236kk_2_hold.png | ||
| | | hitboxes = SF6_Akuma_236kk_2_hold_hitbox.png | ||
| | | damage = - | ||
| | | startup = 45 | ||
| | | active = | ||
| recovery = | |||
| total = 45 | |||
| guard = - | |||
| cancel = - | |||
| hitAdv = - | |||
| blockAdv = - | |||
| airborne = | | airborne = | ||
| notes = Useful for baiting opponent's Drive Impact or Parry | |||
| notes = | |||
}} | }} | ||
==== Demon | ==== Demon Gou Zanku ==== | ||
===== | ===== 236KK~j.236P ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236kk_j236p | moveType = Special | ||
| input = | | input = 236KK~j.236P | ||
| name = Demon | | name = Demon Gou Zanku | ||
| images = | | images = SF6_Akuma_236kk_j236p.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_236kk_j236p_hitbox.png | ||
| damage = | | damage = 300x3 (900) | ||
| chip = | | chip = 75x3 (225) | ||
| startup = 16+6(21) | |||
| startup = | | active = - | ||
| active = | | recovery = 9(2) land | ||
| recovery = | | total = - | ||
| total = | | guard = LH | ||
| guard = | | cancel = - | ||
| cancel = | | hitAdv = KD +63(+74) | ||
| blockAdv = varies | |||
| hitAdv = | |||
| blockAdv = | |||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = | ||
| blockstun = 29 total | |||
| blockstun = | | hitstop = 7x2,8 (8x3) | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit = [] | | driveDmgHit = [] | ||
Line 2,497: | Line 2,398: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = | | projSpeed = 0.075 | ||
| notes = | | notes = 3 hits; does not consume additional Drive gauge; puts opponent into limited juggle state | ||
}} | }} | ||
===== 236KK~ | ==== Demon Gou Rasen ==== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== 236KK~j.214K ===== | ||
| input = 236KK~ | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236kk_j214k | moveType = Special | ||
| name = Demon | | input = 236KK~j.214K | ||
| images = | | name = Demon Gou Rasen | ||
| hitboxes = | | images = SF6_Akuma_236kk_j214k.png | ||
| damage = | | hitboxes = SF6_Akuma_236kk_j214k_hitbox.png | ||
| damage = 200x4,500 (1300) | |||
| dmgScaling = | | dmgScaling = Combo (2 hits) | ||
| startup = | | startup = 16+5 | ||
| active = | | active = 2(2)3(2)3(1)3(1)2 | ||
| recovery = | | recovery = 10 land | ||
| total = | | total = - | ||
| guard = | | guard = - | ||
| cancel = | | cancel = - | ||
| hitAdv = KD +50 | |||
| hitAdv = | | blockAdv = - | ||
| blockAdv = | | punishAdv = KD +50 | ||
| punishAdv = | | hitstop = 6,2x3,12 | ||
| hitstop = | |||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
| superGainHit = () | | superGainHit = () | ||
| invuln = | | invuln = | ||
| airborne = | | airborne = | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Does not consume additional Drive gauge; puts opponent into limited juggle OTG state (useful after 4HK launch); cannot hit cross-up or grounded opponents | |||
| notes = | |||
}} | }} | ||
=== | === Ashura Senku === | ||
===== | ===== 4KKK ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_4kkk | moveType = Special | ||
| input = | | input = 4KKK | ||
| name = | | name = Ashura Senku (Backward) | ||
| images = | | images = SF6_Akuma_4kkk.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_4kkk_hitbox.png | ||
| damage = | | damage = - | ||
| startup = 49-50 | |||
| startup = | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = | | guard = - | ||
| cancel = | | cancel = - | ||
| hitAdv = - | |||
| hitAdv = | | blockAdv = - | ||
| blockAdv = | |||
| invuln = | | invuln = | ||
| notes = Cannot be canceled into | |||
| notes = | |||
}} | }} | ||
===== | ===== 6KKK ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_6kkk | moveType = Special | ||
| input = | | input = 6KKK | ||
| name = | | name = Ashura Senku (Forward) | ||
| images = | | images = SF6_Akuma_6kkk.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_6kkk_hitbox.png | ||
| damage = | | damage = - | ||
| startup = 51-52 | |||
| startup = | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = | | guard = - | ||
| cancel = | | cancel = Sp* | ||
| | | hitAdv = - | ||
| | | blockAdv = - | ||
| | | invuln = | ||
| | | notes = Cannot be canceled into; can pass through opponent | ||
| | }} | ||
| | |||
| | ==== Oboro Throw ==== | ||
| | ====== 6KKK~LPLK ====== | ||
| | {{FrameData-SF6 | chara = Akuma | moveId = akuma_6kkk_lplk | moveType = Special | ||
| input = 6KKK~LPLK | |||
| name = Oboro Throw | |||
| images = SF6_Akuma_6kkk_lplk.png, SF6_Akuma_6kkk_lplk_2.png | |||
| hitboxes = SF6_Akuma_6kkk_lplk_hitbox.png | |||
| damage = 2200 | |||
| startup = 31 | |||
| active = 3 | |||
| recovery = 50 | |||
| total = | |||
| guard = T | |||
| cancel = - | |||
| hitAdv = HKD +20 | |||
| blockAdv = - | |||
| punishAdv = HKD +20 | |||
| driveDmgHit = [] | | driveDmgHit = [] | ||
| driveGain = | | driveGain = | ||
| superGainHit = () | | superGainHit = () | ||
| invuln = | | invuln = | ||
| jugStart = | | jugStart = | ||
| notes = Can be activated even after crossing through opponent | |||
}} | |||
| notes = | |||
}} | |||
== | == Super Arts == | ||
===== | ===== 236236P ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236236p | moveType = Super | ||
| input = | | input = 236236P | ||
| name = | | name = Messatsu Gohado | ||
| images = | | images = SF6_Akuma_236236p.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_236236p_hitbox.png | ||
| damage = | | damage = 400x4,600 (2200) | ||
| chip = | | chip = 100x5 (500) | ||
| dmgScaling = | | dmgScaling = 30% Minimum | ||
| startup = | | startup = 10 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = KD +9 | |||
| hitAdv = | | blockAdv = {{sf6-adv|VM|-41}} | ||
| blockAdv = | | punishAdv = KD +9 | ||
| punishAdv = | | perfParryAdv = {{sf6-adv|VM|-}} | ||
| perfParryAdv = | | blockstun = 56 total | ||
| | | hitstop = 39 total | ||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit | | driveDmgHit = | ||
| superGainHit = -10000 | |||
| superGainHit = | | superGainBlk = -10000 | ||
| superGainBlk = | |||
| invuln = | | invuln = | ||
| armor = | | armor = Break | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = | | projSpeed = 0.12 | ||
| notes = | | notes = | ||
}} | }} | ||
===== | ====== j.236236K ====== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_j236236k | moveType = Super | ||
| input = | | input = j.236236K | ||
| name = | | name = Tenma Gozanku | ||
| images = | | images = SF6_Akuma_j236236k.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_j236236k_hitbox.png | ||
| damage = | | damage = 400x5 (2000) | ||
| chip = | | chip = 100x5 (500) | ||
| dmgScaling = | | dmgScaling = 10% Starter; Combo (5% extra); 30% Minimum | ||
| startup = | | startup = 14 | ||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = | | blockAdv = {{sf6-adv|VM|-}} | ||
| punishAdv = | | punishAdv = | ||
| perfParryAdv = | | perfParryAdv = {{sf6-adv|VM|-}} | ||
| | | blockstun = 39 total | ||
| blockstun = | | hitstop = 7x4,0 (8x5) | ||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit | | driveDmgHit = | ||
| superGainHit = -10000 | |||
| superGainHit = | | superGainBlk = -10000 | ||
| superGainBlk = | |||
| invuln = | | invuln = | ||
| armor = | | armor = Break | ||
| airborne = | | airborne = | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| projSpeed = | | projSpeed = 0.075 | ||
| notes = | | notes = During Forward or Neutral Jump only; puts airborne opponents into limited juggle state | ||
}} | }} | ||
==== | ===== 214214P ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_214214p | moveType = Super | |||
{{FrameData-SF6 | chara = Akuma | moveId = | | input = 214214P | ||
| input = | | name = Empyrean’s End | ||
| name = | | images = SF6_Akuma_214214p.png | ||
| images = | | hitboxes = SF6_Akuma_214214p_hitbox.png | ||
| hitboxes = | | damage = 2800 | ||
| damage = | | chip = 750 | ||
| startup = | | dmgScaling = 40% Starter; Combo (4 hits); 40% Minimum | ||
| startup = 9 | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +29 (HKD +97 Wallsplat) | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-35}} | ||
| punishAdv = HKD +29 (HKD +97 Wallsplat) | |||
| perfParryAdv = {{sf6-adv|VM|-}} | |||
| blockstun = 20 | |||
| hitstop = 16 | |||
| driveDmgBlk = | |||
| driveDmgHit = | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = | |||
| armor = Break | |||
| airborne = | | airborne = | ||
| notes = | | jugStart = | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Wallsplats opponent near the corner (can follow up with a juggle) | |||
}} | }} | ||
===== | ===== 236236K ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_236236k | moveType = Super | ||
| input = | | input = 236236K | ||
| name = | | name = Sip of Calamity | ||
| images = | | images = SF6_Akuma_236236k.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_236236k_hitbox.png | ||
| damage = | | damage = 4000 | ||
| startup = | | chip = 1000 | ||
| dmgScaling = 50% Minimum; 10% Immediate (Sp) | |||
| startup = 8(2) | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = HKD +18 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-41}} | ||
| punishAdv = HKD +18 | |||
| perfParryAdv = {{sf6-adv|VM|-}} | |||
| blockstun = 21 | |||
| hitstop = 12 | |||
| driveDmgBlk = | |||
| driveDmgHit = | |||
| superGainHit = -30000 | |||
| superGainBlk = -30000 | |||
| invuln = | |||
| armor = Break | |||
| airborne = | | airborne = | ||
| notes = | | jugStart = | ||
| jugIncrease = | |||
| jugLimit = | |||
| notes = Cinematic time regenerates ~? Drive bars for Akuma | |||
}} | }} | ||
==== | ====== 236236K (CA) ====== | ||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_236236k(ca) | moveType = Super | |||
{{FrameData-SF6 | chara = Akuma | moveId = | | input = 236236K | ||
| input = | | name = Sip of Calamity (CA) | ||
| name = | | images = SF6_Akuma_236236k_ca.png | ||
| images = | | hitboxes = SF6_Akuma_236236k_hitbox.png | ||
| hitboxes = | | damage = 4500 | ||
| damage = | | chip = 1250 | ||
| chip = | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| dmgScaling = | | startup = 8(2) | ||
| startup = | |||
| active = | | active = | ||
| recovery = | | recovery = | ||
| total = | | total = | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| hitAdv = HKD +18 | |||
| hitAdv = | | blockAdv = {{sf6-adv|VM|-41}} | ||
| blockAdv = | | punishAdv = HKD +18 | ||
| punishAdv = | | perfParryAdv = {{sf6-adv|VM|-}} | ||
| perfParryAdv = | | blockstun = 21 | ||
| | | hitstop = 12 | ||
| blockstun = | |||
| hitstop = | |||
| driveDmgBlk = | | driveDmgBlk = | ||
| driveDmgHit | | driveDmgHit = | ||
| superGainHit = -30000 | |||
| superGainHit = | | superGainBlk = -30000 | ||
| superGainBlk = | |||
| invuln = | | invuln = | ||
| armor = | | armor = Break | ||
| airborne = | | airborne = | ||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma | |||
| notes = | |||
}} | }} | ||
==== | ===== LP~LP~6LK~HP (CA) ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_lp_lp_6lk_hp(ca) | moveType = Super | |||
{{FrameData-SF6 | chara = Akuma | moveId = | | input = LP~LP~6LK~HP | ||
| input = | | name = Shun Goku Satsu (CA) | ||
| name = | | images = SF6_Akuma_lp_lp_6lk_hp(ca).png | ||
| images = | | hitboxes = SF6_Akuma_lp_lp_6lk_hp(ca)_hitbox.png | ||
| hitboxes = | | damage = 4700 | ||
| damage = | | dmgScaling = 50% Minimum; 10% Immediate (Sp) | ||
| startup = 6+0 | |||
| dmgScaling = | | active = 23 | ||
| startup = | | recovery = 57 | ||
| active = | | total = 84 | ||
| recovery = | | guard = T | ||
| total = | | cancel = - | ||
| guard = | | hitAdv = HKD + 18 | ||
| cancel = | | blockAdv = - | ||
| punishAdv = HKD +18 | |||
| hitAdv = | | driveDmgHit = 20000 | ||
| blockAdv = | | superGainHit = -30000 | ||
| punishAdv = | | invuln = | ||
| armor = Break | |||
| airborne = | |||
| driveDmgHit = | |||
| superGainHit = | |||
| invuln = | |||
| armor = | |||
| airborne = | |||
| jugStart = | | jugStart = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Available at 25% HP or below; cinematic time regenerates ~? Drive bars for Akuma; opponent within throw range cannot jump after the Super freeze | |||
| notes = | |||
}} | }} | ||
=== | == Hidden Arts == | ||
===== | === Double Zanku Hadoken === | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== j.214PP ===== | ||
| input = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_j214pp | moveType = Special | ||
| name = | | input = j.214PP | ||
| images = | | name = Double Zanku Hadoken | ||
| hitboxes = | | images = SF6_Akuma_j214pp.png | ||
| damage = | | hitboxes = SF6_Akuma_j214pp_hitbox.png | ||
| startup = | | damage = 600x2 | ||
| active = | | chip = 150x2 | ||
| recovery = | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| total = | | startup = 8(21) | ||
| guard = | | active = - | ||
| cancel = | | recovery = 9(2) land | ||
| hitAdv = - | | total = - | ||
| blockAdv = - | | guard = LH | ||
| | | cancel = - | ||
| notes = | | hitAdv = {{sf6-adv|VP|varies}} | ||
| blockAdv = {{sf6-adv|VP|varies}} | |||
| punishAdv = {{sf6-adv|VP|varies}} | |||
| perfParryAdv = {{sf6-adv|VM|-10~}} | |||
| hitstun = 28 each | |||
| blockstun = 26 each | |||
| hitstop = 8 each | |||
| driveDmgBlk = 2500x2 | |||
| driveDmgHit = [3000] | |||
| driveGain = 2000x2 | |||
| superGainHit = 1000x2 (700x2) | |||
| superGainBlk = 500x2 (250x2) | |||
| airborne = Until Land (FKD) | |||
| jugStart = 0 | |||
| jugIncrease = 0,0 | |||
| jugLimit = 3,3 | |||
| projSpeed = 0.04 (1st) / 0.055 (2nd) | |||
| notes = Shin Akuma only (Back Taunt~Down Taunt); forward Jump only on airborne frame 9-33; throws 2 consecutive 1-hit fireballs (2nd fireball travels faster and farther); dissipates if Akuma is hit; fireballs travel downward at ~45 degree angle; on hit only, landing recovery after 2f is cancelable into any action except walking/jumping; projectile hitbox is considered an airborne attack (can be avoided with anti-air invuln moves); puts airborne opponents into free juggle state (or maintains existing juggle state); advantage varies significantly depending on timing/spacing/angle (at worst, approximately +5 oB vs. tall characters, +7 oB vs. standard characters, and unsafe on Perfect Parry; always enough hit advantage to link); foot hurtbox is projectile invuln 1f~land | |||
}} | }} | ||
===== | === Misogi === | ||
{{FrameData-SF6 | chara = Akuma | moveId = | ===== 214214K ===== | ||
| input = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_214214k | moveType = Super | ||
| name = | | input = 214214K | ||
| images = | | name = Misogi | ||
| hitboxes = | | images = SF6_Akuma_214214k.png | ||
| damage = | | hitboxes = SF6_Akuma_214214k_hitbox.png | ||
| startup = | | damage = 2900 | ||
| active = | | chip = 750 | ||
| recovery = | | dmgScaling = 40% Minimum | ||
| total = | | startup = 5(9~10) | ||
| guard = | | active = 7 | ||
| cancel = | | recovery = 88(85) | ||
| hitAdv = | | total = 99(96) | ||
| blockAdv = - | | guard = LH | ||
| invuln = | | cancel = - | ||
| notes = | | hitAdv = KD +25(26) | ||
| blockAdv = {{sf6-adv|VM|-58(-57)}} | |||
| punishAdv = KD +29(30) | |||
| perfParryAdv = {{sf6-adv|VM|-86(-85)}} | |||
| blockstun = 33(32) | |||
| hitstop = 5 | |||
| driveDmgBlk = 5000 | |||
| driveDmgHit = 10000 | |||
| superGainHit = -20000 | |||
| superGainBlk = -20000 | |||
| invuln = 1-11 Full | |||
| armor = Break | |||
| jugLimit = 50 | |||
| notes = Shin Akuma only (Back Taunt~Down Taunt); teleports above opponent from anywhere on screen; 3f less recovery on whiff or Perfect Parry; startup is functionally 9f on grounded opponents (10f vs. standard-height crouchers); much less KD advantage and 2f more recovery vs. airborne opponents; cannot be canceled into from OD specials like other Level 2 Supers; cannot be beaten with anti-air invincibility since Akuma is fully invuln and technically never goes airborne | |||
}} | }} | ||
=== | === Kongou-Kokuretsuzan === | ||
===== | ===== 22PPP ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_22ppp | moveType = Super | ||
| input = | | input = 22PPP | ||
| name = | | name = Kongou-Kokuretsuzan | ||
| images = | | images = SF6_Akuma_22ppp.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_22ppp_hitbox.png | ||
| damage = | | damage = 330x8,360 (3000) | ||
| dmgScaling = | | chip = 82x8,90 (746) | ||
| startup = | | dmgScaling = 40% Minimum | ||
| active = | | startup = 8 | ||
| recovery = | | active = 30 | ||
| total = | | recovery = 41 | ||
| guard = | | total = 78 | ||
| guard = LH | |||
| cancel = - | | cancel = - | ||
| hitAdv = | | hitAdv = KD +38 | ||
| blockAdv = - | | blockAdv = {{sf6-adv|VM|-39}} | ||
| punishAdv = | | punishAdv = KD +38 | ||
| | | perfParryAdv = {{sf6-adv|VM|-62}} | ||
| | | blockstun = 32 total | ||
| superGainHit = | | hitstop = 2x8,12 | ||
| invuln = | | driveDmgBlk = 500x8,1000 (5000) | ||
| jugStart = | | driveDmgHit = 1000x8,2000 (10000) | ||
| notes = | | superGainHit = -20000 | ||
| superGainBlk = -20000 | |||
| invuln = 1-11 Full | |||
| armor = Break | |||
| jugStart = 1 | |||
| jugIncrease = 0 | |||
| jugLimit = 99 | |||
| notes = Shin Akuma only (Back Taunt~Down Taunt); 9-hit Super projectile with a massive vertical hitbox; cannot be canceled into from OD specials like other Level 2 Supers; puts opponent into limited juggle state (but very difficult to launch high enough for a follow-up) | |||
}} | |||
== Taunts == | |||
===== 5PPPKKK ===== | |||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_5pppkkk | moveType = taunt | |||
| input = 5PPPKKK | |||
| name = Neutral Taunt | |||
| images = SF6_Akuma_5pppkkk.png | |||
| hitboxes = SF6_Akuma_5pppkkk_hitbox.png | |||
| damage = - | |||
| startup = 433 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 433 | |||
| hitAdv = - | |||
| blockAdv = - | |||
| guard = - | |||
| cancel = - | |||
| notes = "Witness the abyss before you." | |||
}} | }} | ||
== | ===== 6PPPKKK ===== | ||
=== | {{FrameData-SF6 | chara = Akuma | moveId = akuma_6pppkkk | moveType = taunt | ||
{{FrameData-SF6 | chara = Akuma | moveId = | | input = 6PPPKKK | ||
| input = | | name = Forward Taunt | ||
| name = | | images = SF6_Akuma_6pppkkk.png | ||
| images = | | hitboxes = SF6_Akuma_6pppkkk_hitbox.png | ||
| hitboxes = | | damage = - | ||
| damage = | | startup = 570(514) (total) | ||
| active = - | |||
| recovery = - | |||
| startup = | | total = 570(514) | ||
| active = | | hitAdv = - | ||
| recovery = | | blockAdv = - | ||
| total = | | guard = - | ||
| guard = | |||
| cancel = - | | cancel = - | ||
| notes = Fullscreen proximity guard box on frames 107-570 (prevents opponent from walking back); "Are you prepared to tread down this path? If you are afraid... run."; "Hmph... you are a disgrace." (after opponent switches sides, resulting in shorter taunt animation) | |||
| notes = | |||
}} | }} | ||
===== | ===== 4PPPKKK ===== | ||
{{FrameData-SF6 | chara = Akuma | moveId = akuma_4pppkkk | moveType = taunt | |||
| input = 4PPPKKK | |||
| name = Back Taunt | |||
| images = SF6_Akuma_4pppkkk.png | |||
| hitboxes = SF6_Akuma_4pppkkk_hitbox.png | |||
| damage = - | |||
| startup = 765 (total) | |||
| active = - | |||
| recovery = - | |||
| total = 765 | |||
{{FrameData-SF6 | chara = Akuma | moveId = | |||
| input = | |||
| name = | |||
| images = | |||
| hitboxes = | |||
| damage = - | |||
| startup = | |||
| active = - | |||
| recovery = - | |||
| total = | |||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = | | notes = "You have piqued my interest. Attack if you dare." "How disappointing." (if no attack); inputting a Down Taunt (2PPPKKK) on frames 592-628 causes Akuma to pull out a rice ball (gains 3 bars of Super meter and becomes Shin Akuma if fully consumed) | ||
}} | }} | ||
===== 4PPPKKK ===== | ====== 4PPPKKK~2PPPKKK ====== | ||
{{FrameData-SF6 | chara = Akuma | moveId = | {{FrameData-SF6 | chara = Akuma | moveId = akuma_4pppkkk_2pppkkk | moveType = taunt | ||
| input = 4PPPKKK | | input = 4PPPKKK~2PPPKKK | ||
| name = Back Taunt | | name = Back~Down Taunt | ||
| images = | | images = SF6_Akuma_4pppkkk_2pppkkk.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_4pppkkk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = | | startup = 1604 | ||
| active = - | | active = - | ||
| recovery = | | recovery = 186 | ||
| total = | | total = 1790 | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = | | superGainHit = 5000x2,10000x2 | ||
| notes = Inputting a Down Taunt on frames 592-628 of Back Taunt causes Akuma to pull out a rice ball; while eating, Akuma gains Super meter on each bite (1/2 bar on frames 931 and 1129, then 1 bar on frames 1353 and 1604); becomes Shin Akuma on frame 1604 (gains access to Hidden Arts: Double Zanku Hadoken, Misogi, and Kongou-Kokuretsuzan); if Akuma is hit before frame 1604, he does not become Shin Akuma | |||
}} | }} | ||
Line 3,216: | Line 2,878: | ||
| name = Down Taunt | | name = Down Taunt | ||
| images = SF6_Akuma_2pppkkk.png | | images = SF6_Akuma_2pppkkk.png | ||
| hitboxes = | | hitboxes = SF6_Akuma_2pppkkk_hitbox.png | ||
| damage = - | | damage = - | ||
| startup = 123 (total) | | startup = 123 (total) | ||
Line 3,226: | Line 2,888: | ||
| guard = - | | guard = - | ||
| cancel = - | | cancel = - | ||
| notes = "" | | notes = "滅 (Metsu!)" | ||
}} | }} | ||
Latest revision as of 21:03, 21 June 2024
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6MK
6HP
4HK
j.2MK
Target Combos
5MP~MP
5MK~HK
6HP~6HP
6HP~6HP~HK
Throws
Forward Throw
Back Throw
Akuma
akuma_4lplk
|
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---|---|---|---|---|---|
4LPLK Shuretto
|
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![]() File:SF6 Akuma 4lplk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | 20% Immediate | T | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
5 | 3 | 23 | 30 | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | [10000] | 2000 | 2000(1400) [4000(2800)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
HKD + 14 | KD + 14 | - | |||
Notes | |||||
Drive Moves
HPHK
Akuma
akuma_hphk
|
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---|---|---|---|---|---|
HPHK Oni Goroshi
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
26 | 2 | 35 | 62 | - | 34 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
5000 | 10000 [15000] | -10000 | [3000(2100)] | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-35 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
Crumple (Standing +21, Juggle +46, HKD +104) | KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | |||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Akuma
akuma_6hphk
|
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---|---|---|---|---|---|
6HPHK Souha Double Palm
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
20(18) | 3 | 26 | 48 | - | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22(20) Full | Break | - | |||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-27 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +23 | KD +23 | -6 | |||
Notes | |||||
18f startup refers to wake-up version; 4f screen freeze when used out of blockstun; 5f extra recovery on hit; see Drive Reversal. |
MPMK
Akuma
akuma_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
1 | 12 or until released | 33(1)(11) | 45(3) | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -5000,250~ | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
66
Akuma
akuma_66
|
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---|---|---|---|---|---|
66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
9(11) | 45(46) | 24(23) | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -10000(-30000) | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. Distance: 0.880 (min/throw), 2.121 (min/block), 3.425 (max/final DR frame) |
Special Moves
Gou Hadoken
236LP
236MP
Akuma
akuma_236mp
|
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---|---|---|---|---|---|
236MP Gou Hadoken
|
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File:SF6 Akuma 236mp.png File:SF6 Akuma 236mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
14~30 | - | 32 | 46 | 31 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | 1000 | 600 (420) | 300 (150) | 0.075 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 2 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-22 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
+2 | -2 | -6 | |||
Notes | |||||
1-hit projectile; middle ground for startup, movement speed, and recovery; can hold button to charge fireball to a higher level for more hits (25f for Lv.2, 49f for Lv.3); arm hurtbox is not extended (slight leg hurtbox extension on frame 14~) |
236HP
Akuma
akuma_236hp
|
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---|---|---|---|---|---|
236HP Gou Hadoken
|
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File:SF6 Akuma 236hp.png File:SF6 Akuma 236hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12~28 | - | 34 | 46 | 31 | 27 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2500 | [3000] | 1000 | 600 (420) | 300 (150) | 0.095 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 2 | 1 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-24 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
0 | -4 | -8 | |||
Notes | |||||
1-hit projectile; fastest movement speed and startup but slowest recovery; can hold button to charge fireball to a higher level for more hits (25f for Lv.2, 49f for Lv.3); arm hurtbox is not extended (slight leg hurtbox extension on frame 12~) |
236PP
Akuma
akuma_236pp
|
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---|---|---|---|---|---|
236PP Gou Hadoken
|
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File:SF6 Akuma 236pp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,600 | 100,150 | 20% Starter; Combo (2 hits) | LH | SA2 SA3 | 12 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
12~27 | - | 29 | 41~56 | - | 32 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1250x2 | [2500x2] | -20000 | 300x2 (210x2) | 150x2 (75x2) | 0.095 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 0,2 | 1,6 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-8 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +55 | KD +55 | +2 | |||
Notes | |||||
2 hits; holding buttons for 24f gives the fully charged 3-hit version; holding button 9-23f extends the startup while still giving uncharged version; projectile hitbox comes out 4f after button release; puts opponents into limited juggle state; arm hurtbox is not extended (slight leg hurtbox extension on frame 12~) |
Charged Gou Hadoken
236{P}
236[P]
236[PP]
Akuma
akuma_236pp_hold
|
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---|---|---|---|---|---|
236[PP] OD Gou Hadoken Lv.2
|
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File:SF6 Akuma 236pp hold.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x2,600 (1200) | 75x2,150 (300) | 20% Starter; Combo (2 hits) | LH | SA2 SA3 | 12 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
31 | - | 28 | 59 | - | 34 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
1000x3 | [2000x2,3000] | -20000 | 200x3 (140x3) | 100x3 (50x3) | 0.145 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 0,0,2 | 1,1,6 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
+4 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +57 | KD +57 | +5 | |||
Notes | |||||
3 hits; buttons must be held 24f to perform full charge; puts opponents into limited juggle state; extended arm hurtbox is projectile invuln while charging; has an extended leg hurtbox on frames 10~ |
Zanku Hadoken
j.236P
j.236PP
Akuma
akuma_j236pp
|
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---|---|---|---|---|---|
j.236PP Zanku Hadoken
|
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File:SF6 Akuma j236pp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3 | 75x3 | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6(21) | - | 9(2) land | - | - | 29 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000x2,1000 | [2000,0,1000] | -20000 | 300x2,400 (210x2,280) | 150x2,200 (75x2,100) | 0.075 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 / 0 air | 0,0,0 | 5,5,5 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
+1~ | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD~ | KD~ | varies | |||
Notes | |||||
Forward/Neutral Jump only on airborne frame 9-33; 3-hit OD projectile; dissipates if Akuma is hit; creates stationary projectile on frames 6-20, then shoots downward at ~50 degree angle (this projectile will only have 2 hits if the initial hitbox collided with opponent); on hit only, landing recovery after 2f is cancelable into any action except walking/jumping; projectile hitbox is considered an airborne attack (can be avoided with anti-air invuln moves); puts airborne opponents into free juggle state (or maintains existing juggle state); puts grounded opponents into limited juggle state; advantage varies significantly depending on timing/spacing/angle (at worst, approximately -3 oB vs. tall characters, -1 oB vs. standard characters, but +1~3 if all hits Perfect Parried); foot hurtbox is projectile invuln 1f~land |
Gou Shoryuken
623LP
623MP
Akuma
akuma_623mp
|
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---|---|---|---|---|---|
623MP Gou Shoryuken
|
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File:SF6 Akuma 623mp.png File:SF6 Akuma 623mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700,600 (1300) | 175,150 (325) | 20% Starter | LH | SA3 | 17 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
6 | 2,8 | 30+12 land | 57 | - | 22 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000x2 | [5000] | 1000x2 | 500x2 (350x2) | 250x2 (125x2) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | 8-42 (FKD) | 1 | 1,1 | 5,7 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-50 | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +32 | KD +32 | -30 | |||
Notes | |||||
Puts opponent into limited juggle state; cannot hit cross-up; only the first active frame can cancel into SA3 |
623HP
Akuma
akuma_623hp
|
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623HP Gou Shoryuken
|
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File:SF6 Akuma 623hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,500,400 (1500) | 150,125,(100) (375/275) | 20% Starter | LH | SA3 | 17 |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
7 | 2,3,6 | 35+15 land | 67 | - | 25(22) total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
2000x2~3 | [5000] | 700x3 | 400x3 (280x3) | 200x2~3 (100x2~3) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 9-52 (FKD) | 1 | 1,1,1 | 5,7,8 |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
-52(-59) | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +30 | KD +30 | -36(-39) | |||
Notes | |||||
Puts opponent into limited juggle state; 3f worse on block and 100 less chip damage vs. crouching; cannot hit cross-up; only the first active frame can cancel into SA3 |
623PP
Tatsumaki Zanku-Kyaku
214LK
214MK
Akuma
akuma_214mk
|
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214MK Tatsumaki Zanku-Kyaku
|
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File:SF6 Akuma 214mk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 (1000) | 125x2 | Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | - | 20x2 (35 total) | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +41 | -13 | ||||
Notes | |||||
Whiffs on crouching opponents; 2 hits |
214HK
214KK
Akuma
akuma_214kk
|
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---|---|---|---|---|---|
214KK Tatsumaki Zanku-Kyaku
|
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File:SF6 Akuma 214kk.png![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,100,300 (1000) | 50x2,(25,50,75) (100~250) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 | - | 34 total | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Whiffs on crouching opponents (if 1st hit is stand blocked, opponent can crouch block after 2nd hit); puts opponent into limited juggle state |
Aerial Tatsumaki Zanku-Kyaku
j.214K
j.214KK
Akuma
akuma_j214kk
|
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---|---|---|---|---|---|
j.214KK Aerial Tatsumaki Zanku-Kyaku
|
|||||
File:SF6 Akuma j214kk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x4,500 (1300) | - | Combo (2 hits) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
11 | - | - | |||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
Notes | |||||
Stops Akuma's jump momentum; final hit puts opponent into limited juggle OTG state; cannot hit cross-up or grounded opponents |
Adamant Flame
214LP
214MP
Akuma
akuma_214mp
|
|||||
---|---|---|---|---|---|
214MP Adamant Flame
|
|||||
File:SF6 Akuma 214mp.png File:SF6 Akuma 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | SA3 | 15 / 20 (6P) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
19 | 3 | 20 | 41 | 25 | 19 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
+2(+3) | -4 | ||||
Notes | |||||
6P follow-up is a true blockstring even at max delay |
214HP
Akuma
akuma_214hp
|
|||||
---|---|---|---|---|---|
214HP Adamant Flame
|
|||||
File:SF6 Akuma 214hp.png File:SF6 Akuma 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | 225 | - | LH | SA3 | 15 / 20 (6P) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
23 | 3 | 19 | 44 | 25 | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
+3 | -2 | ||||
Notes | |||||
6P follow-up is a true blockstring even at max delay |
214PP
Akuma
akuma_214pp
|
|||||
---|---|---|---|---|---|
214PP Adamant Flame
|
|||||
File:SF6 Akuma 214pp.png File:SF6 Akuma 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | 20% Starter | LH | SA2 SA3 | 17 / 20 (6P) |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
18 | 3 | 23 | 43 | 27 | 23 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | -20000 | () | () | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
+1 | -3 | ||||
Notes | |||||
Adamant Flame Follow-up
214LP~6P
214MP~6P
214HP~6P
214PP~6P
Demon Raid
236K
236KK
Akuma
akuma_236kk
|
|||||
---|---|---|---|---|---|
236KK Demon Raid
|
|||||
File:SF6 Akuma 236kk.png File:SF6 Akuma 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
- | - | ||||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | -20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Tracks opponent's location regardless of distance |
Demon Low Slash
236K~No Input
236KK~No Input
Akuma
akuma_236kk_no_input
|
|||||
---|---|---|---|---|---|
236KK~No Input Demon Low Slash
|
|||||
File:SF6 Akuma 236kk no input.png File:SF6 Akuma 236kk no input hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | - | L | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
53 | 4 | 15 | 71 | - | 21 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +54 | KD +39 | +2 | |||
Notes | |||||
Causes Akuma to auto-correct if Demon Raid crosses up |
Demon Guillotine
236K~P
236KK~P
Akuma
akuma_236kk_p
|
|||||
---|---|---|---|---|---|
236KK~P Demon Guillotine
|
|||||
File:SF6 Akuma 236kk p.png File:SF6 Akuma 236kk p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | 325 | - | H | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16 (31) | 6 | 9 | 30 | - | 20 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | - | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +39 | KD +39 | +5(+7) | |||
Notes | |||||
Demon Blade Kick
236K~K
236KK~K
Akuma
akuma_236kk_k
|
|||||
---|---|---|---|---|---|
236KK~K Demon Blade Kick
|
|||||
File:SF6 Akuma 236kk k.png File:SF6 Akuma 236kk k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | 20% Starter; Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
13 (31) | 10 | 9 | 31 | 20 | 15 |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
0.5 | [] | () | () | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
+5(+14) | +1(+10) | -4(+5) | |||
Notes | |||||
Button strength determines angle (LK short, MK mid, HK far) |
Demon Swoop
236K~[2]
236KK~[2]
Akuma
akuma_236kk_2_hold
|
|||||
---|---|---|---|---|---|
236KK~[2] Demon Swoop
|
|||||
File:SF6 Akuma 236kk 2 hold.png File:SF6 Akuma 236kk 2 hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
45 | 45 | - | - | ||
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
- | - | - | |||
Notes | |||||
Useful for baiting opponent's Drive Impact or Parry |
Demon Gou Zanku
236KK~j.236P
Akuma
akuma_236kk_j236p
|
|||||
---|---|---|---|---|---|
236KK~j.236P Demon Gou Zanku
|
|||||
![]() File:SF6 Akuma 236kk j236p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300x3 (900) | 75x3 (225) | - | LH | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+6(21) | - | 9(2) land | - | - | 29 total |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
[] | () | () | 0.075 | ||
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | ||
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +63(+74) | varies | ||||
Notes | |||||
3 hits; does not consume additional Drive gauge; puts opponent into limited juggle state |
Demon Gou Rasen
236KK~j.214K
Akuma
akuma_236kk_j214k
|
|||||
---|---|---|---|---|---|
236KK~j.214K Demon Gou Rasen
|
|||||
![]() File:SF6 Akuma 236kk j214k hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x4,500 (1300) | - | Combo (2 hits) | - | - | - |
Startup | Active | Recovery | Total | Hitstun | Blockstun |
16+5 | 2(2)3(2)3(1)3(1)2 | 10 land | - | - | - |
DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk | Projectile Speed |
- | [] | () | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | |||||
Perfect Parry Advantage | After DR Hit | After DR Blk | DR Cancel Hit | DR Cancel Blk | |
- | - | - | - | - | |
Punish Advantage | Hit Advantage | Block Advantage | |||
KD +50 | KD +50 | - | |||
Notes | |||||
Does not consume additional Drive gauge; puts opponent into limited juggle OTG state (useful after 4HK launch); cannot hit cross-up or grounded opponents |
Ashura Senku
4KKK
6KKK
Oboro Throw
6KKK~LPLK
Super Arts
236236P
j.236236K
214214P
236236K
236236K (CA)
LP~LP~6LK~HP (CA)
Hidden Arts
Double Zanku Hadoken
j.214PP
Misogi
214214K
Kongou-Kokuretsuzan
22PPP
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
4PPPKKK~2PPPKKK
2PPPKKK