Mortal Kombat 11/Baraka

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Baraka
#MK11_BAR
Mk11-baraka-splash.png
PRESERVATION

War Chief of the nomadic Tarkatan tribe, a carnivorous people considered subhuman by the Outworld Empire. Baraka dutifully serves Shao Kahn to preserve his tribe’s way of life, who roam the harsh Wastelands, meat carts in tow, consuming everything and everyone in their path.

Data
Health 1000.00
Hitbox Male




Introduction

Baraka: The Tarkatan Warrior Who Devours His EnemiesIn the ruthless universe of Mortal Kombat 11, few characters embody pure brutality like Baraka. Leader of the fierce Tarkatans, this warrior is a machine of destruction with his lethal natural blades and his aggressive fighting style. There is no room for mercy when Baraka enters the arena: every strike is a display of wild violence, every special move is a demonstration of his merciless nature.

Strengths Weaknesses
  • versatility: Despite having a somewhat short move list, Baraka is a very versatile character for fighting thanks to his special strikes that can adapt well to encounters.
  • damage: The baraka knives provide it with considerable damage in both normal and combo hits, making it ideal for pressuring and punishing.
  • movements set: It has a somewhat limited set of moves compared to other fighters, it's good for beginner players.
  • speed: his speed is somewhat low compared to that of some other fighters, which causes his play style to not be as fluid when chaining attacks..

Movelist

Normals and Strings


1


{<tabber> |-|1=

Claw Swipe (1)
Damage Guard Startup Active Recovery
2.00 / 0.30 / 0.0003 High 8 1 18
Cancel Hit Adv. Block Adv. F/Block Adv. Cost
12 20 -2 -2 -
One active frame. 8 frame startup, but pretty good vertical and horizontal range, making it suitable for antiairs; buffer a Damned Bola to continue the combo. Also not bad for conventional tick throws, given that Kollector gets a throw KB in both directions.
  • Very plus on hit.

<tabber> |-|1=

Claw Swipe (1)
Damage Guard Startup Active Recovery
2.00 / 0.30 / 0.0003 High 8 1 18
Cancel Hit Adv. Block Adv. F/Block Adv. Cost
12 20 -2 -2 -
One active frame. 8 frame startup, but pretty good vertical and horizontal range, making it suitable for antiairs; buffer a Damned Bola to continue the combo. Also not bad for conventional tick throws, given that Kollector gets a throw KB in both directions.
  • Very plus on hit.


2


Face Smasher
2
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


3


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


4


Face Smasher
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Jump and Hop Attacks


Face Smasher
1
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Getup and Flawless Block Attacks


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Throws


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Special Moves


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Fatal Blow


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Kustom Abilities


SUB AbilityDeepFreeze.png
BARAKA BARRAGE

"Baraka gains access to 3 new Arm Blade based Basic Attacks."

1 Slots, No Conflicts, No Requirements
SUB AbilityDeepFreeze.png
LOOD LUNGE

"Baraka dives towards his opponent tackling them to the ground and driving his blades into the opponent."

2 Slots, Conflicts: Blade Charge, No Requirements
SUB AbilityDeepFreeze.png
SPINE BURST

"Baraka launches a series of body spikes out from his back and into the air, protecting himself from any nearby opponents."

1 Slots, No Conflicts, No Requirements
SUB AbilityDeepFreeze.png
LEG KABOB

"Baraka stabs an arm blade into the opponent's leg causing Damage Over Time. Amplifying Leg Kabob does additional damage."

1 Slots, Conflicts: Gutted Ability, No Requirements
SUB AbilityDeepFreeze.png
GUTTED

"Baraka stabs the opponent in the stomach before knocking them away with a brutal head-butt. Amplifying gutted launches the opponent into the air."

2 Slots, Conflicts: Leg Kabob Ability, No Requirements
SUB AbilityDeepFreeze.png
BLADE CHARGE

"Baraka violently swings a Tarkatan War Banner before stabbing the War Banner into the ground."

1 Slots, Conflicts: Blood Lunge, No Requirements
SUB AbilityDeepFreeze.png
WAR BANNER BASH

"Baraka violently swings Tarkatan War Banner before stabbing the War Banner into the ground."

1 Slots, No Conflicts, No Requirements
SUB AbilityDeepFreeze.png
STAKED

"Uses a planted War Banner to attack."

1 Slots, No Conflicts, No Requirements
SUB AbilityDeepFreeze.png
WAR BANNER CHARGE

"Uses planted War Banner to Charge the opponent."

1 Slots, Conflicts: baraka-serker, No Requirements
SUB AbilityDeepFreeze.png
BARAKA-SERKER

"Uses planted War Banner to Charge the opponent."

1 Slots, Conflicts: war banner charge, No Requirements


Face Smasher
3
Mk11-sub-slide.png
Damage Guard Startup Active Recovery
20.00 / 3.00 / 0.30 High 9 2 11
Cancel Hit Adv Blk Adv F/Blk Adv Cost
12 23 4 4 -

Placeholder


Strategy and Kombos


General Tactics


Popular Variations


Universal Kombos


Variation Kombos


Game Navigation

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Baraka
Cassie Cage
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